CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2018_245
id caadria2018_245
authors Chowdhury, Shuva and Schnabel, Marc Aurel
year 2018
title An Algorithmic Methodology to Predict Urban Form - An Instrument for Urban Design
doi https://doi.org/10.52842/conf.caadria.2018.2.401
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 401-410
summary We question the recent practices of conventional and participatory urban design approaches and offer a middle approach by exploring computational design tools in the design system. On the one hand, the top-down urban planning approaches investigate urban form as a holistic matter which only can be calibrated by urban professionals. These approaches are not able to offer enough information to the end users to predict the urban form. On the other hand, the bottom-up urban design approaches cannot visualise predicted urban scenarios, and most often the design decisions stay as general assumptions. We developed and tested a parametric design platform combines both approaches where all the stakeholders can participate and visualise multiple urban scenarios in real-time feedback. Parametric design along with CIM modelling system has influenced urban designers for a new endeavour in urban design. This paper presents a methodology to generate and visualise urban form. We present a novel decision-making platform that combines city level and local neighbourhood data to aid participatory urban design decisions. The platform allows for stakeholder collaboration and engagement in complex urban design processes.
keywords knowledge-based system; algorithmic methodology ; design decision tool; urban form;
series CAADRIA
email
last changed 2022/06/07 07:56

_id sigradi2018_1348
id sigradi2018_1348
authors Bertuzzi, Juan Pablo; Chiarella, Mauro
year 2018
title Gamification of Educational Environments through Virtual Reality Platforms
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 975-979
summary This paper proposes the experimentation of new information and communication technologies through the development of an experimental and interactive virtual reality application, where educational content and game mechanics are incorporated, in order to generate interactivity within a digital 3D space and promote academic exchange in an innovative way. This project aims to the exploration of an open 3D digital environment, where the modeling is inspired by some sector of the physical space of the authors’ university, compatible for the incorporation of smart objects, avatars and a dialogue/activities system that deals with several educational topics.
keywords Avatar; Gamification; Hybrid worlds; Techno-politics; Virtual reality
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia18_414
id acadia18_414
authors Marcus, Adam; Ikeda, Margaret; Jones, Evan; Metcalf, Taylor; Oliver, John; Hammerstrom, Kamille; Gossard, Daniel
year 2018
title Buoyant Ecologies Float Lab. Optimized upside-down benthos for sea level rise adaptation
doi https://doi.org/10.52842/conf.acadia.2018.414
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 414-423
summary This paper describes the Buoyant Ecologies project, an ongoing research collaboration between architects, marine ecologists, and manufacturers focused on developing integrated architectural, ecological, and material responses to climate change and sea level rise. The research employs techniques of design computation and robotic fabrication to develop an approach to coastal resilience that is rooted in material performance as it relates to marine habitats. The project explores the design and production of highly performative fiber-reinforced polymer substrates that interact productively with the underwater ecosystem to promote multi-scalar habitats for invertebrate animals, encouraging ecological diversity and serving as wave-attenuating structures that mitigate coastal erosion. In this regard, the research leverages computational workflows of modeling, simulation, and fabrication to interface between human and nonhuman species in a way that benefits the broader ecosystem. The paper discusses an iterative prototyping process that has led to the design and construction of the Float Lab, a larger-scale prototype of a floating breakwater.
keywords full paper, materials & adaptive systems, performance + simulation, digital fabrication, collaboration
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ecaade2018_371
id ecaade2018_371
authors Stein?, Nicolai and Mortensen, Kristian
year 2018
title Parametric Climate Responsive Design - A Tool for Evaluative Site Design
doi https://doi.org/10.52842/conf.ecaade.2018.1.697
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 697-706
summary As its point of departure, this research contends that it must be possible to create a parametric design tool capable of simulating rainwater detention ponds in a 3D model, with a true size, based on relevant parameters. With a focus on site design, a preliminary study shows that it is possible to create a parametric tool capable of automatically calculating and visualising detention ponds. The premise is that the detention ponds must have the required size to store rainwater during heavy rainfall events to avoid flooding further down the hydraulic system. By merging the flexible structure of parametric modeling with the quantitative facts of stormwater management, the tool is able, in the early stages of the design process, to provide the designer with vital information regarding the size of detention ponds required to cope with different rainfall events.
keywords parametric urban design; design evaluation; climate responsive design; site design
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2018_1619
id sigradi2018_1619
authors Agirbas, Asli
year 2018
title Creating Non-standard Spaces via 3D Modeling and Simulation: A Case Study
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1051-1058
summary Especially in the film industry, architectural spaces away from Euclidean geometry are brought to foreground. The best environment in which such spaces can be designed, is undoubtedly the 3D modeling environment. In this study, an experimental study was carried out on the creation of alternative spaces with undergraduate architectural students. Via using 3D modeling and various simulation techniques in the Maya software, students created spaces, which were away from the traditional architectural spaces. Thus, in addition to learning the 3D modeling software, architectural students learned to use animation and simulation as a part of design, not just as a presentation tool, and opening up new horizons for non-standard spaces was provided.
keywords 3D Modeling; Simulation; Animation; CAAD; Maya; Non-standard spaces
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_216
id acadia18_216
authors Ahrens, Chandler; Chamberlain, Roger; Mitchell, Scott; Barnstorff, Adam
year 2018
title Catoptric Surface
doi https://doi.org/10.52842/conf.acadia.2018.216
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 216-225
summary The Catoptric Surface research project explores methods of reflecting daylight through a building envelope to form an image-based pattern of light on the interior environment. This research investigates the generation of atmospheric effects from daylighting projected onto architectural surfaces within a built environment in an attempt to amplify or reduce spatial perception. The mapping of variable organizations of light onto existing or new surfaces creates a condition where the perception of space does not rely on form alone. This condition creates a visual effect of a formless atmosphere and affects the way people use the space. Often the desired quantity and quality of daylight varies due to factors such as physiological differences due to age or the types of tasks people perform (Lechner 2009). Yet the dominant mode of thought toward the use of daylighting tends to promote a homogeneous environment, in that the resulting lighting level is the same throughout a space. This research project questions the desire for uniform lighting levels in favor of variegated and heterogeneous conditions. The main objective of this research is the production of a unique facade system that is capable of dynamically redirecting daylight to key locations deep within a building. Mirrors in a vertical array are individually adjusted via stepper motors in order to reflect more or less intense daylight into the interior space according to sun position and an image-based map. The image-based approach provides a way to specifically target lighting conditions, atmospheric effects, and the perception of space.
keywords full paper, non-production robotics, representation + perception, performance + simulation, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2018_232
id ecaade2018_232
authors Al Bondakji, Louna, Chatzi, Anna-Maria, Heidari Tabar, Minoo, Wesseler, Lisa-Marie and Werner, Liss C.
year 2018
title VR-visualization of High-dimensional Urban Data
doi https://doi.org/10.52842/conf.ecaade.2018.2.773
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 773-780
summary The project aims to investigate the possibility of VR in a combination of visualizing high-dimensional urban data. Our study proposes a data-based tool for urban planners, architects, and researchers to 3D visualize and experience an urban quarter. Users have a possibility to choose a specific part of a city according to urban data input like "buildings, streets, and landscapes". This data-based tool is based on an algorithm to translate data from Shapefiles (.sh) in a form of a virtual cube model. The tool can be scaled and hence applied globally. The goal of the study is to improve understanding of the connection and analysis of high-dimensional urban data beyond a two-dimensional static graph or three-dimensional image. Professionals may find an optimized condition between urban data through abstract simulation. By implementing this tool in the early design process, researchers have an opportunity to develop a new vision for extending and optimizing urban materials.
keywords Abstract Urban Data Visualization; Virtual Reality; Geographical Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2018_1535
id sigradi2018_1535
authors Almeida, Caio; Brandão, Guilherme; Lima, Fernando; Borges, Marcos
year 2018
title Spatial Proxemics: experiments and contributions of anthropological relationships in digital media
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1279-1284
summary Proxemics was first defined by Edward. T. Hall as being the relations between non-verbal communications in a determined space. This paper aims to promote a theoretical interpolation between diverse study fields with new contemporary urbanism paradigms supported by technology and anthropological relations. In this optics, to provide a better understanding of possible characteristics within the proxemics theory can translate into a better spatial understanding and city improvement from an analysis methodology using digital tools.
keywords Proxemics; Architecture; Urbanism; Phenomenology; Digital space
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2018_1300
id sigradi2018_1300
authors Alves de Almeida, Marcela; de Souza Nogueira, Yasmim
year 2018
title Parametricism as style: the relationship between methodology of scientific research programmes and parametric design
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 17-22
summary During the 1990s many architects, who dissociated from critical theory, were looking for new design methodologies that did not confine themselves as stylistic currents. One of these propractice movement is done by means of parametric design. Aiming to investigate the boundaries between methodology and style, this paper proposes to answer the question: does the parametric architecture constitute a new style, as Patrik Schumacher says? It reviews Heinrich Wölfflin concept of style in the contemporary context; it presents Imre Lakatos theory (methodology of scientific research programmes) and how Schumacher appropriates of it followed by a critical reflection on the limits of such appropriation.
keywords Parametric design; Style
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_000
id acadia18_000
authors Anzalone, Phillip; Del Signore,Marcella; Wit, Andrew John (eds.)
year 2018
title ACADIA 2018: Re/Calibration: On Imprecision and Infidelity
doi https://doi.org/10.52842/conf.acadia.2018
source Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7, Mexico City, Mexico 18-20 October, 2018, 482 p.
summary Contained in this years paper proceedings are an unbiased mixed of the precise/imprecise and the computationally faithful/unfaithful. The juxtaposition of this seeming contradictory research and/or projects paints a picture of a broadening computational discourse at the intersection of art, science and technology. The presented research mediates physical, digital, virtual and mixed realities, bridges scales from the singular material compounds to the complex conglomerations associated with the urban environment, and all the while pushing against the limits of design both on Earth and beyond. This year’s conference calls into question how we within the disciplines of architecture and design as well as those outside view the role of computation, production and advanced technologies such as robotics and artificial intelligence within architecture, design and the built environment.
series ACADIA
last changed 2022/06/07 07:49

_id ijac201816406
id ijac201816406
authors As, Imdat; Siddharth Pal and Prithwish Basu
year 2018
title Artificial intelligence in architecture: Generating conceptual design via deep learning
source International Journal of Architectural Computing vol. 16 - no. 4, 306-327
summary Artificial intelligence, and in particular machine learning, is a fast-emerging field. Research on artificial intelligence focuses mainly on image-, text- and voice-based applications, leading to breakthrough developments in self-driving cars, voice recognition algorithms and recommendation systems. In this article, we present the research of an alternative graph- based machine learning system that deals with three-dimensional space, which is more structured and combinatorial than images, text or voice. Specifically, we present a function-driven deep learning approach to generate conceptual design. We trained and used deep neural networks to evaluate existing designs encoded as graphs, extract significant building blocks as subgraphs and merge them into new compositions. Finally, we explored the application of generative adversarial networks to generate entirely new and unique designs.
keywords Architectural design, conceptual design, deep learning, artificial intelligence, generative design
series journal
email
last changed 2019/08/07 14:04

_id acadia18_36
id acadia18_36
authors Austin, Matthew; Matthews, Linda
year 2018
title Drawing Imprecision. The digital drawing as bits and pixels
doi https://doi.org/10.52842/conf.acadia.2018.036
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 36-45
summary This paper explores the consequences of digitizing the architectural drawing. It argues that the fundamental unit of drawing has shifted from “the line” to an interactive partnership between bits and pixels. It also reveals how the developmental focus of imaging technology has been to synthesize and imitate the line using bits and pixels, rather than to explore their innate productive value and aesthetic potential.

Referring to variations of the architectural drawing from a domestic typology, the paper uses high-precision digital tools tailored to quantitative image analysis and digital tools that sit outside the remit of architectural production, such as word processing, to present a new range of drawing techniques. By applying a series of traditional analytical procedures to the image, it reveals how these maneuvers can interrogate and dislocate any predetermined formal normalization.

The paper reveals that the interdisciplinary repurposing of precise digital toolsets therefore has explicit disciplinary consequences. These arise as a direct result of the recalibration of scale, the liberation of the bit’s representational capacity, and the pixel’s properties of color and brightness. It concludes by proposing that deliberate instances of translational imprecision are highly productive, because by liberating the fundamental qualitative properties of the fundamental digital units, these techniques shift the disciplinary agency of the architectural drawing

keywords full paper, imprecision, representation, recalibration, theory, glitch aesthetics, algorithmic design, process
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2018_029
id caadria2018_029
authors Ayoub, Mohammed
year 2018
title Adaptive Façades:An Evaluation of Cellular Automata Controlled Dynamic Shading System Using New Hourly-Based Metrics
doi https://doi.org/10.52842/conf.caadria.2018.2.083
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 83-92
summary This research explores utilizing Cellular Automata patterns as climate-adaptive dynamic shading systems to mitigate the undesirable impacts by excessive solar penetration in cooling-dominant climates. The methodological procedure is realized through two main phases. The first evaluates all 256 Elementary Cellular Automata possible rules to elect the ones with good visual and random patterns, to ensure an equitable distribution of the natural daylight in internal spaces. Based on the newly developed hourly-based metrics, simulations are conducted in the second phase to evaluate the Cellular Automata controlled dynamic shadings performance, and formalize the adaptive façade variation logic that maximizes daylighting and minimizes energy demand.
keywords Adaptive Façade; Dynamic Shading; Cellular Automata; Hourly-Based Metric; Performance Evaluation
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2018_1565
id sigradi2018_1565
authors Ba??k, Altan; Alaçam, Sema
year 2018
title Sharing Background Noise: Enactive Approach in Reading Auditory Space
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 100-108
summary This paper conceptualizes the Auditory space in terms of hearing process by employing the Enactive Approach. In this context, this study aims investigate the spatial awareness and proposes a research methodology to achieve access to the auditory space where places share similar background noise. This methodology consists of two phases: field recording of the pre-determined route first explored by the Spectrogram Sound Analysis (SSA) technique, secondly with the participation of 8 subjects, a survey analysis based on listening to records captured from the predefined route. This research aims to reveal potential use of SSA by relating to survey examination as a new way of reading space.
keywords Background Noise, Auditory Space, Enactive Approach, Spectrogram, Survey Examination
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_219
id ecaade2018_219
authors Bai, Nan, Ye, Wenqia, Li, Jianan, Ding, Huichao, Pienaru, Meram-Irina and Bunschoten, Raoul
year 2018
title Customised Collaborative Urban Design - A Collective User-based Urban Information System through Gaming
doi https://doi.org/10.52842/conf.ecaade.2018.1.419
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 419-428
summary As we step into a new data-based information age, it is important to get citizens involved in the whole design process. Our research tries to build up a user-based urban information system by collecting the data of neighborhood land use preference from all the residents through gaming. The result of each individual decision will be displayed in real time using Augmented Reality technology, while the collective decision dataset will be stored, analyzed and learnt by computer, forming an optimal layout that meets the highest demand of the community. A pre-experiment has been conducted in a. an abstract virtual site and b. an existing site by collecting opinions from 122 participants, which shows that the system works well as a new method for collaborative design. This system has the potential to be applied both in realistic planning processes, as a negotiation toolkit, and in virtual urban forming, in the case of computer games or space colonization.
keywords Collaborative Design; Customization; Urban Design; Gaming; Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_237
id ecaade2018_237
authors Beir?o, José, Mateus, Nuno and Siopa Alves, Jo?o
year 2018
title Modular, Flexible, Customizable Housing and 3D Printed - An experiment in architectural education
doi https://doi.org/10.52842/conf.ecaade.2018.1.381
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 381-390
summary Technological developments in construction always bring new expectations in terms of design possibilities. The use of digital tools both in design exploration and applied to explore new forms of computer controlled manufacture provide opportunities for the emergence of new tectonics. Because these transformations change our construction reality fast and with impacts never seen before, it is important that architectural education follows such change and prepares students for what will be their future really, making them capable to accept and incorporate the tectonic implications of digital tools and construction methods in the way they design. This paper shows a tutored approach to mass customized housing resorting to 3D printed parametric modular construction.Please write your abstract here by clicking this paragraph.
keywords caad education; mass customization; 3D printed housing
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2018_1359
id sigradi2018_1359
authors Bertola Duarte, Rovenir; Ziger Dalgallo, Ayla; Consalter Diniz, Maria Luisa; Romão Magoga, Thais
year 2018
title A window to the autism: the political role of the difference of an objectile in the homogeneous school
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 848-853
summary This paper approaches the insertion of an objectile in the homogeneous space of a school, looking to bring flexibility and responsiveness to assist a user with Autism Spectrum Disorder (ASD). The research concerns with photosensitivity, a problem faced by almost 25% of the children with autism (Miller-Horn; Spence; Takeoka, 2011). The study is based on the theories for ASD environments that speak of ‘sensorial perception’ and ‘thinking with imagery’ (Mostafa, 2008), and the coexistence of Sensory Design Theory and Neuro-Typical Method (Pomana, 2015). The result consists of a gadget developed in MIT App Inventor tool and a curtain that interact responsively through an Arduino code, for a new connection between the user and his surroundings.
keywords Objectile; Responsive Architecture; Architecture and autism; ASD; Inclusive school
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_276
id acadia18_276
authors Bilotti, Jeremy; Norman, Bennett; Rosenwasser, David; Leo Liu, Jingyang; Sabin, Jenny
year 2018
title Robosense 2.0. Robotic sensing and architectural ceramic fabrication
doi https://doi.org/10.52842/conf.acadia.2018.276
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 276-285
summary Robosense 2.0: Robotic Sensing and Architectural Ceramic Fabrication demonstrates a generative design process based on collaboration between designers, robotic tools, advanced software, and nuanced material behavior. The project employs fabrication tools which are typically used in highly precise and predetermined applications, but uniquely thematizes the unpredictable aspects of these processes as applied to architectural component design. By integrating responsive sensing systems, this paper demonstrates real-time feedback loops which consider the spontaneous agency and intuition of the architect (or craftsperson) rather than the execution of static or predetermined designs. This paper includes new developments in robotics software for architectural design applications, ceramic-deposition 3D printing, sensing systems, materially-driven pattern design, and techniques with roots in the arts and crafts. Considering the increasing accessibility and advancement of 3D printing and robotic technologies, this project seeks to challenge the erasure of materiality: when mistakes or accidents caused by inconsistencies in natural material are avoided or intentionally hidden. Instead, the incorporation of material and user-input data yields designs which are imbued with more nuanced traces of making. This paper suggests the potential for architects and craftspeople to maintain a more direct and active relationship with the production of their designs.
keywords full paper, fabrication & robotics, robotic production, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

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