CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 484

_id ecaade2022_398
id ecaade2022_398
authors Dzurilla, Dalibor and Achten, Henri
year 2022
title What’s Happening to Architectural Sketching? - Interviewing architects about transformation from traditional to digital architectural sketching as a communicational tool with clients
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 389–398
doi https://doi.org/10.52842/conf.ecaade.2022.1.389
summary The paper discusses 23 interviewed architects in practice about the role of traditional and digital sketching (human-computer interaction) in communication with the client. They were selected from 1995 to 2018 (the interval of graduation) from three different countries: the Czech Republic (CR), Slovakia (SR), Netherland (NR). To realize three blending areas that impact the approach to sketching: (I) Traditional hand and physical model studies (1995-2003). (II)Transition form - designing by hand and PC (2004–2017). (III) Mainly digital and remote forms of designing (2018–now). Interviews helped transform 31 “parameters of tools use” from the previous theoretical framework narrowed down into six main areas: (1) Implementation; (2)Affordability; (3)Timesaving; (4) Drawing support; (5) Representativeness; (6) Transportability. Paper discusses findings from interviewees: (A) Implementation issues are above time and price. (B) Strongly different understanding of what digital sketching is. From drawing in Google Slides by mouse to sketching in Metaverse. (C) Substantial reduction of traditional sketching (down to a total of 3% of the time) at the expense of growing responsibilities. (D) 80% of respondents do not recommend sketching in front of the client. Also, other interesting findings are further described in the discussion.
keywords Architectural Sketch, Digital Sketch, Effective Visual Communication
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2018_301
id ecaade2018_301
authors Cocho-Bermejo, Ana, Birgonul, Zeynep and Navarro-Mateu, Diego
year 2018
title Adaptive & Morphogenetic City Research Laboratory
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 659-668
doi https://doi.org/10.52842/conf.ecaade.2018.2.659
summary "Smart City" business model is guiding the development of future metropolises. Software industry sales to town halls for city management services efficiency improvement are, these days, a very pro?table business. Being the model decided by the industry, it can develop into a dangerous situation in which the basis of the new city design methodologies is decided by agents outside academia expertise. Drawing on complex science, social physics, urban economics, transportation theory, regional science and urban geography, the Lab is dedicated to the systematic analysis of, and theoretical speculation on, the recently coined "Science of Cities" discipline. On the research agenda there are questions arising from the synthesis of architecture, urban design, computer science and sociology. Collaboration with citizens through inclusion and empowerment, and, relationships "City-Data-Planner-Citizen" and "Citizen-Design-Science", configure Lab's methodology provoking a dynamic responsive process of design that is yet missing on the path towards the real responsive city.
keywords Smart City; Morphogenetic Urban Design; Internet of Things; Building Information Modelling; Evolutionary Algorithms; Machine Learning & Artificial Intelligence
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201816401
id ijac201816401
authors Doyle, Shelby and Nick Senske
year 2018
title Digital provenance and material metadata: Attribution and co-authorship in the age of artificial intelligence
source International Journal of Architectural Computing vol. 16 - no. 4, 271-280
summary This speculative essay examines a single drawing, produced in a collaboration between the authors and a Turtle robot, in a search for methods to evaluate and document provenance in artificial intelligence and robotic design. Reflecting upon the layers of authorship in our case study reveals the complex relationship that already exists between human and machine collaborators. In response to this unseen provenance, we propose new modes to document the full range of creative contribution to the design and production of artifacts from intellectual inputs to digital representations to physical labor. A more comprehensive system for artificial intelligence/robotic attribution could produce counter- narratives to technological development which more fully acknowledge the contributions of both humans and machines. As artificially intelligent design technologies distinguish themselves with distinct capabilities and eventual autonomy, a system of embedded attribution becomes the basis for human–machine collaboration, indeterminacy, and unexpected new applications for existing tools and methods.
keywords Artificial intelligence, robotics, metadata, attribution, co-authorship, ethics
series journal
email
last changed 2019/08/07 14:04

_id caadria2018_297
id caadria2018_297
authors Kim, Eonyong
year 2018
title Field Survey System for Facility Management Using BIM Model - IoT Management for Facility Management
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 535-544
doi https://doi.org/10.52842/conf.caadria.2018.2.535
summary Combining IoT technology with the BIM paradigm can enhance the data collection that BIM strives for by enabling real-time monitoring of building conditions. This data collection can be used very effectively for managing facilities. However, many IoT devices must be installed in buildings to achieve such results and therefore, a management system is required. The purpose of this study is to suggest an IoT management system that uses the drawing information extracted from a BIM model to allow effective management from initial installation of IoT devices to maintenance. In the pursuit of this purpose, a converter and an IoT device which developed in the research is used. The converter extracts space information and 2D floor drawing from BIM model and the IoT device is developed based on ESP 8266 chip which consist of one computer and WIFI module. To store the data which collected by the IoT devices, IoT service of AWS(Amazon Web Service) is used.
keywords Facility Management; IoT; Management System; BIM
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia18_166
id acadia18_166
authors Kvochick, Tyler
year 2018
title Sneaky Spatial Segmentation. Reading Architectural Drawings with Deep Neural Networks and Without Labeling Data
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 166-175
doi https://doi.org/10.52842/conf.acadia.2018.166
summary Currently, it is nearly impossible for an artificial neural network to generalize a task from very few examples. Humans, however, excel at this. For instance, it is not necessary for a designer to see thousands or millions of unique examples of how to place a given drawing symbol in a way that meets the economic, aesthetic, and performative goals of the project. In fact, the goals can be (and usually are) communicated abstractly in natural language. Machine learning (ML) models, however, do need numerous examples. The methods that we explore here are an attempt to circumvent this in order to make ML models more immediately useful.

In this work, we present progress on the application of contemporary ML techniques to the design process in the architecture, engineering, and construction (AEC) industry. We introduce a technique to partially circumvent the data hungriness of neural networks, which is a significant impediment to their application outside of the ML research community. We also show results on the applicability of this technique to real-world drawings and present research that addresses how some fundamental attributes of drawings as images affect the way they are interpreted in deep neural networks. Our primary contribution is a technique to train a neural network to segment real-world architectural drawings after using only generated pseudodrawings.

keywords full paper, representation + perception, computation, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id acadia18_336
id acadia18_336
authors Forren, James; Nicholas, Claire
year 2018
title Lap, Twist, Knot. Intentionality in digital-analogue making environments
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 336-341
doi https://doi.org/10.52842/conf.acadia.2018.336
summary This paper discusses a theoretical approach and method of making in computational design and construction. The project examines digital and analogue building practices through a social anthropological and STS lens to better understand the use of technology in complex making environments. We position this with respect to contemporary investigations of materials in architecture which use physical and virtual prototyping and collaborative building. Our investigation extends this work by parsing complex making through ethnographic analysis. In doing so we seek to recalibrate computational design methods which privilege rote execution of digital form. This inquiry challenges ideas of agency and intention as ‘enabled’ by new technologies or materials. Rather, we investigate the troubling (as well as extension) of explicit designer intentions by the tacit intentions of technologies. Our approach is a trans-disciplinary investigation synthesizing architectural making and ethnographic analysis. We draw on humanistic and social science theories which examine activities of human-technology exchange and architectural practices of algorithmic design and fabrication. We investigate experimental design processes through prototyping architectural components and assemblies. These activities are examined by collecting data on human-technology interactions through field notes, journals, sketches, and video recordings. Our goal is to foster (and acknowledge) more complex, socially constructed methods of design and fabrication. This work in progress, using a cement composite fabric, is a preliminary study for a larger project looking at complex making in coordination with public engagement.
keywords work in progress, illusory dichotomies, design theory & history, materials/adaptive systems, collaboration, hybrid practices
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id ecaade2018_381
id ecaade2018_381
authors Jenney, Sarah Louise, Mühlhaus, Michael, Seifert, Nils, Petzold, Frank and Wiethoff, Alexander
year 2018
title Escaping Flatlands - Interdisciplinary Collaborative Prototyping Solutions to Current Architectural Topics
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2018.1.323
summary The paper describes the interdisciplinary course, Escaping Flatlands, focusing on improving communication between students, who were either from the field of architecture or media informatics and human-computer interaction. There were two underlying themes. The first, the integration and augmentation of digital media and haptic models, escaping the flatland of classic architectural media such as paper or screens. The second theme, expert-laymen communication in public participation, was addressed in the contextual theme and content of the course task, the communication between students of different fields, and the presentation of robust working prototypes at an architectural exhibition. Students, in groups of four, developed three interactive architectural models enhanced with digital content. The course resulted in a number of benefits to students, the chairs, and implications for research. It also led to further collabourations between the two universities involved, including cross-over Bachelor and Master Thesis.
keywords tangible interfaces; human-computer interaction; smart city; public participation; model making; augmented reality
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia18_342
id acadia18_342
authors Wu, Kaicong; Kilian, Axel
year 2018
title Robotic Equilibrium: Scaffold Free Arch Assemblies
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 342-349
doi https://doi.org/10.52842/conf.acadia.2018.342
summary Compression only arch structures are structurally highly efficient in force equilibrium. However, the material efficiency is offset by the traditional use of scaffolds to position materials and counter the out of equilibrium forces during assembly. We introduce a method of sequentially assembling compression only structures without a scaffold by robotically maintaining the compression equilibrium in every step. A two-arm collaborative robotic setup was used to maintain force equilibrium throughout arch assembly with the arms taking turns first hot wire cutting and placing blocks and providing a temporary scaffold to support the arch end point.

To test the approach, a single catenary arch was generated using form-finding techniques and sequentially built from foam blocks. Moving forward we show the relationship between the joint valence (largest number of joined branches) of a multi-branched structure and the minimum number of robotic arms required for assembly using our initial technique. With only two robotic arms available, the technique was further developed to reduce the required number of arms per arch branch from two to one by attaching caterpillar tracks at the block supporting end effector. This allows a human to load the next block and the arm to move forward along the arch while maintaining equilibrium. Results show that robotic equilibrium scaffold free arch assembly is possible and can reduce scaffold waste and maintain the material efficiency of compression only structures. Future work will explore further applications of assistive robotics in construction replacing static construction aids with dynamic sensory feedback of equilibrium forces.

keywords work in progress, collaborative sequential assembly, robotic equilibrium, compression only structures, form finding
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id acadia18_36
id acadia18_36
authors Austin, Matthew; Matthews, Linda
year 2018
title Drawing Imprecision. The digital drawing as bits and pixels
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 36-45
doi https://doi.org/10.52842/conf.acadia.2018.036
summary This paper explores the consequences of digitizing the architectural drawing. It argues that the fundamental unit of drawing has shifted from “the line” to an interactive partnership between bits and pixels. It also reveals how the developmental focus of imaging technology has been to synthesize and imitate the line using bits and pixels, rather than to explore their innate productive value and aesthetic potential.

Referring to variations of the architectural drawing from a domestic typology, the paper uses high-precision digital tools tailored to quantitative image analysis and digital tools that sit outside the remit of architectural production, such as word processing, to present a new range of drawing techniques. By applying a series of traditional analytical procedures to the image, it reveals how these maneuvers can interrogate and dislocate any predetermined formal normalization.

The paper reveals that the interdisciplinary repurposing of precise digital toolsets therefore has explicit disciplinary consequences. These arise as a direct result of the recalibration of scale, the liberation of the bit’s representational capacity, and the pixel’s properties of color and brightness. It concludes by proposing that deliberate instances of translational imprecision are highly productive, because by liberating the fundamental qualitative properties of the fundamental digital units, these techniques shift the disciplinary agency of the architectural drawing

keywords full paper, imprecision, representation, recalibration, theory, glitch aesthetics, algorithmic design, process
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2018_077
id caadria2018_077
authors Imanishi, Naoki, Ogihara, Hisayuki, Mohammed Aqil, Cheddadi, Hotta, Kensuke and Ikeda, Yasushi
year 2018
title Adaptable Design-Construction Method for Remote-Location - Experiment with Reverse-Engineering System to Expand the Possibilities of Natural Materials with Bamboo Concrete Shell as a Case Study
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 327-336
doi https://doi.org/10.52842/conf.caadria.2018.1.327
summary In this paper, the aim is to develop a construction system that utilizes digital technology which measures the completed shape and checks its degree of safety. This is because in the case of conventional construction, it is assumed that drawing and structure are consistent by using advanced construction techniques. However, it cannot always be assumed that there are correct composition parts and advanced construction techniques in all geographical areas. Under such conditions, and through the use of digital technology, it can be easier to integrate the errors that occurred while the structure is being built as part of the construction process rather than to try to make the structure consistent with the original design.
keywords Remote-Locaton; Natural material; Adaptable model; Construction process; Bamboo
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2018_268
id caadria2018_268
authors Lim, Joie, Janssen, Patrick and Stouffs, Rudi
year 2018
title Automated Generation of BIM Models from 2D CAD Drawings
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 61-70
doi https://doi.org/10.52842/conf.caadria.2018.2.061
summary Existing buildings are often lacking BIM models. This paper proposes a method to semi-automate the generation of BIM models from 2D CAD drawings. The method has two parts: the first part, 2D CAD drawing preparation, involves cleaning the drawings to obtain simplified 2D input geometry and the second, 3D BIM model generation, involves generating and extracting parameters to generate 3D BIM components. This research focuses on the semi-automation of the second part. The the model is generated storey by storey, with each building element type being processed. A demonstration was carried out for a case-study building. The main modelling strategies used by the method are described and key challenges are discussed.
keywords BIM; CAD drawings; conversion; generation; Grasshopper
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia18_46
id acadia18_46
authors Marcus, Adam; Kudless, Andrew
year 2018
title Drawing Codes. Experimental protocols of architectural representation
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 46-55
doi https://doi.org/10.52842/conf.acadia.2018.046
summary Emerging technologies of design and production have largely changed the role of drawings within the contemporary design process from that of design generators to design products. As architectural design has shifted from an analog drawing-based paradigm to that of a computational model-based paradigm, the agency of the drawing as a critical and important form of design representation has greatly diminished. As our design tools have increasingly become computational and the production of our drawings have become predominantly automated, this paper examines the effects on the architectural discipline and attempts to catalog examples of how artists, designers, architects, and programmers have used rule-based techniques in the process of drawing as a critical act in their process. Furthermore, the paper presents the Drawing Codes project, an ongoing research and exhibition platform that critically investigates the intersection of code and drawing: how rules and constraints inform the ways architects document, analyze, represent, and design the built environment. The project features commissioned drawings by a range of contemporary architects and designers as a means of gathering a diverse set of perspectives on how computational techniques, but more importantly, computational thinking, can reexamine the role of architectural drawing as a creative and critical act.
keywords full paper, design theory & history, representation + perception, procedural design, art and technology
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id sigradi2018_1658
id sigradi2018_1658
authors Rocha, Luciana Sandrini; Nogueira, Tatiane Brisolara; Viana, Taís Feijó
year 2018
title Digital and physical models in graphic representation teaching: a didactic experience
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1065-1070
summary Drawing is a language that involves processes of coding and decoding images and must be dominated by professionals who act on the space. In order to contribute to the discussions about graphic representation teaching, this study aims to analyze students' perceptions about two didactic experiences of orthographic views representation: through interaction with physical model and digital model. It seeks to understand which experience is evaluated by the students as the most significant. Another issue of interest to the authors is to understand how much their interaction with the digital object can be considered 'concrete', since they are digital natives.
keywords desenho; visualização espacial; percepção; modelo físico x modelo digital
series SIGRADI
email
last changed 2021/03/28 19:59

_id acadia21_246
id acadia21_246
authors Safley, Nick
year 2021
title Reconnecting...
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 246-255.
doi https://doi.org/10.52842/conf.acadia.2021.246
summary This design research reimagines the architectural detail in a postdigital framework and proposes digital methods to work upon discrete tectonics. Drawing upon Marco Frascari's writing The Tell-the-Tale Detail, the study aims to reimagine tectonic thinking for focused attention after the digital turn. Today, computational tools are powerful enough to perform operations more similar to physical tools than in the earlier digital era. These tools create a "digital materiality," where architects can manipulate digital information in parallel and overlapping ways to physical corollaries. (Abrons and Fure, 2018) To date, work in this area has focused on materiality specifically. This project reinterprets tectonics using texture map editing and point cloud information, particularly reconceptualizing jointing using images. Smartphone-based 3D digital scanning was used to captured details from a series of Carlo Scarpa's influential works, isolating these details from their physical sites and focusing attention upon individual tectonic moments. As digital scans, these details problematize the rhetoric of smoothness and seamlessness prevalent in digital architecture as they are discretely construed loci yet composed of digital meshes. (Jones 2014) Once removed from their contexts, reconnecting the digital scans into compositions of "compound details" necessitated a series of new mechanisms for constructing and construing not native to the material world. Using Photoshop editing of texture-mapped images, digital texturing of meshes, and interpretation of the initial material constructions, new joints within and between these the digital scanned details were created to reframe the original detail for the post-digital.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaadesigradi2019_370
id ecaadesigradi2019_370
authors Sperling, David, Vizioli, Simone Helena Tanoue, Botasso, Gabriel Braulio, Tiberti, Mateus Segnini, Santana, Eduardo Felipe Zambom and Sígolo, Brianda de Oliveira Ordonho
year 2019
title Crossing Timelines - Main research topics in the histories of eCAADe and SIGraDi
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 407-416
doi https://doi.org/10.52842/conf.ecaade.2019.1.407
summary Being in tune with the joint eCAADe and SIGraDi conference, this paper systematizes and analyzes data related to the set of papers presented in the history of the conferences of both societies. Which paths traced from eCAADe and SIGraDi brought us to the "architecture in the age of the fourth industrial revolution"? This paper describes a bibliometric study focused on eCCADe and SIGraDi papers from 2003 to 2018 retrieved from CumInCad by using an open source software developed by the team for this research. The most used keywords and most cited authors, cross-citations between societies and time series about this data were synthesized, recovering part of the histories of these societies. Some similarities and differences between them are pointed out allowing to understand their past for better drawing their future.
keywords CAAD; History; Bibliometrics; Cumincad; eCAADe; SIGraDi
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2018_124
id ecaade2018_124
authors Asanowicz, Aleksander
year 2018
title Digital Architectural Composition in Virtual Space
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 703-710
doi https://doi.org/10.52842/conf.ecaade.2018.2.703
summary The paper is divided into two main parts. The first part refers to the history of attempts to use VR technology in the process of architectural space creation in a dynamic way. The second part presents the experiment carried out at our Faculty, in which we implemented VR in the Digital Architectural Composition course. This experiment was divided into two parts. In the both parts Google Blocks software was used. In the first part we have used the first exercises which was completed by students during the first semester in a traditional way (a cardboard mock-up) and then in the third semester as a digital model in Cinema 4D. It was a Solid form with. In the second part of this experiment we asked students to create a sketch of walk through space and they can created their own shapes in their design. The analysis of the results allows to formulate the thesis that there is a qualitative revolution in the area of human-computer interface. The main conclusion is that Virtual Reality eliminates the boundaries between the spectator and the space and that the idea - Designing Become a Place" is still actual.
keywords Architectural composition; virtual reality; direct design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_309
id ecaade2018_309
authors Aºut, Serdar, Eigenraam, Peter and Christidi, Nikoletta
year 2018
title Re-flex: Responsive Flexible Mold for Computer Aided Intuitive Design and Materialization
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 717-726
doi https://doi.org/10.52842/conf.ecaade.2018.1.717
summary The paper presents an ongoing research about the design and a possible use of a responsive flexible mold. The mold is developed by integrating its precedents with automation and Human-Computer Interaction (HCI). The objective of the design is to provide an immersive design tool which has direct link to fabrication. It allows intuitive interaction to its user in order to help with the design and production of complex forms by supporting the designer's implicit skills with computer. The paper presents the design by illustrating the use of the hardware such as the actuators, the sensor and the projector; and by defining the workflow within the software. The paper concludes with the description of a possible use case in which the system is used to design and materialize an object in different scales.
keywords Design tools development; Digital fabrication and robotics; Human-computer interaction in design; Shape, form and geometry; Inventive Making
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_188
id ecaade2018_188
authors Coppens, Adrien, Mens, Tom and Gallas, Mohamed-Anis
year 2018
title Parametric Modelling Within Immersive Environments - Building a Bridge Between Existing Tools and Virtual Reality Headsets
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 711-716
doi https://doi.org/10.52842/conf.ecaade.2018.2.711
summary Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality (VR) components in the corresponding design tasks is mostly limited to enhancing visualisation. Little to none of these tools attempt to tackle the challenge of modelling within immersive environments, that calls for new input modalities in order to move away from the traditional mouse and keyboard combination. In fact, relying on 2D devices for 3D manipulations does not seem to be effective as it does not offer the same degrees of freedom. We therefore present a solution that brings VR modelling capabilities to Grasshopper, a popular parametric design tool. Together with its associated proof-of-concept application, our extension offers a glimpse at new perspectives in that field. By taking advantage of them, one can edit geometries with real-time feedback on the generated models, without ever leaving the virtual environment. The distinctive characteristics of VR applications provide a range of benefits without obstructing design activities. The designer can indeed experience the architectural models at full scale from a realistic point-of-view and truly feels immersed right next to them.
keywords Computer-aided Design; Parametric modelling; Virtual Reality; Architectural modelling; Human-Computer Interaction
series eCAADe
email
last changed 2022/06/07 07:56

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2018_210
id ecaade2018_210
authors Ezzat, Mohammed
year 2018
title A Computational Tool for Mapping the Users' Urban Cognition - A Framework and a Representation for the Evolutionary Optimization of the Fuzzy Binary Relation between the Urban Conceptions of "Us" and "Others"
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 667-676
doi https://doi.org/10.52842/conf.ecaade.2018.1.667
summary The paper proposes a computational tool for simulating the users' urban cognitive systems, or more specifically the long-term memory associated with the knowledge of urbanism and its related urban visual features. The tool builds on our comprehensive theory of Urbanism, which presents a monolithic, structured, comprehensive, professional conception of Urbanism based on which any relativistic users' urban conceptions could be predicted as a restructuring of the professional conception. These versatile relativistic conceptions would emerge based on a nurturing environment, which is a conception of the empirical/anthropological collected data of the intended users' reflections against their preferred constructed urban environments. Once the users' conceptions of Urbanism are formulated, which is the first phase of the simulation, the users' impressions against any examined urban constructs are attainable, which is the second phase of the simulation. The two phases, the framework, would be monolithically represented by a proposed novel cellular graph. The proposed computational tool is thought of as a robust technique for the computational incorporation of the users' urban identity, and some of its constituents could be considered as a needed common platform of communication for a successful Human-Computer interaction in the field of urban analysis/design.
keywords a comprehensive model of Urbanism; a default professional conception of Urbanism; the relativistic users' conceptions of Urbanism ; recognized extracted urban features ; the users' urban identity; A comprehensive theory for space syntax:
series eCAADe
email
last changed 2022/06/07 07:55

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