CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 613

_id caadria2018_314
id caadria2018_314
authors Kim, Jin Sung, Song, Jae Yeol and Lee, Jin Kook
year 2018
title Approach to the Extraction of Design Features of Interior Design Elements Using Image Recognition Technique
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 287-296
doi https://doi.org/10.52842/conf.caadria.2018.2.287
summary This paper aims to propose deep learning-based approach to the auto-recognition of their design features of interior design elements using given digital images. The recently image recognition technique using convolutional neural networks has shown great success in the various field of research and industry. The open-source frameworks and pre-trained image recognition models supporting image recognition task enable us to easily retrain the models to apply them on any domain. This paper describes how to apply such techniques on interior design process and depicts some demonstration results in that approaches. Furniture that is one of the most common interior design elements has sub-feature including implicit design features, such as style, shape, function as well as explicit properties, such as component, materials, and size. This paper shows to retrain the model to extract some of the features for efficiently managing and utilizing such design information. The target element is chair and the target design features are limited to functional features, materials, seating capacity and design style. Total 3933 chair images dataset and 6 retrained image recognition models were utilized for retraining. Through the combination of those multiple models, inference demonstration also has been described.
keywords Deep learning; Image recognition; Interior design elements; Design feature; Chair
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2018_297
id caadria2018_297
authors Kim, Eonyong
year 2018
title Field Survey System for Facility Management Using BIM Model - IoT Management for Facility Management
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 535-544
doi https://doi.org/10.52842/conf.caadria.2018.2.535
summary Combining IoT technology with the BIM paradigm can enhance the data collection that BIM strives for by enabling real-time monitoring of building conditions. This data collection can be used very effectively for managing facilities. However, many IoT devices must be installed in buildings to achieve such results and therefore, a management system is required. The purpose of this study is to suggest an IoT management system that uses the drawing information extracted from a BIM model to allow effective management from initial installation of IoT devices to maintenance. In the pursuit of this purpose, a converter and an IoT device which developed in the research is used. The converter extracts space information and 2D floor drawing from BIM model and the IoT device is developed based on ESP 8266 chip which consist of one computer and WIFI module. To store the data which collected by the IoT devices, IoT service of AWS(Amazon Web Service) is used.
keywords Facility Management; IoT; Management System; BIM
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2018_303
id caadria2018_303
authors Song, Jae Yeol, Kim, Jin Sung, Kim, Hayan, Choi, Jungsik and Lee, Jin Kook
year 2018
title Approach to Capturing Design Requirements from the Existing Architectural Documents Using Natural Language Processing Technique
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 247-254
doi https://doi.org/10.52842/conf.caadria.2018.2.247
summary This paper describes an approach to utilizing natural language processing (NLP) to capture design requirements from the natural language-based architectural documents. In various design stage of the architectural process, there are several different kinds of documents describing requirements for buildings. Capturing the design requirements from those documents is based on extracting information of objects, their properties, and relations. Until recently, interpreting and extracting that information from documents are almost done by a manual process. To intelligently automate the conventional process, the computer has to understand the semantics of natural languages. In this regards, this paper suggests an approach to utilizing NLP for semantic analysis which enables the computer to understand the semantics of the given text data. The proposed approach has following steps: 1) extract noun words which mostly represent objects and property data in Korean Building Act; 2) analyze the semantic relations between words, using NLP and deep learning; 3) Based on domain database, translate the noun words in objects and properties data and find out their relations.
keywords NLP (Natural Language Processing); Deep learning; Design requirements; Korean Building Act; Semantic analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_235
id caadria2018_235
authors Araullo, Rebekah
year 2018
title 3D Growth Morphology - Tectonics of Custom Shapes in Reciprocal Systems
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 307-316
doi https://doi.org/10.52842/conf.caadria.2018.1.307
summary Traditionally, Reciprocal Frame (RF) structures feature the use of linear materials such as rods, beams and bars. Their potential in varied curvature and doubly-curved forms illustrate ongoing advances in computation and fabrication. Flexible to using small available materials that span large areas, RF systems appeal as a popular research topic to demonstrate tectonic and engineering feats. However, RF using planar materials is a non-traditional application and is not widely explored in research. This paper discusses RF research projects that feature planar custom shapes with unique 3D tectonic capabilities. Their aesthetic properties and structural opportunities will be discussed and evaluated. The objective of this paper is to examine the use of planar materials and highlight the potential of irregular 3D reciprocal systems. The use of custom shapes in a reciprocal system and their unique growth morphologies presents a novel direction in the practice of reciprocal systems.
keywords Reciprocal Frames; Spaceframes; Computational Design; Digital Fabrication; RF Growth Morphology
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2018_167
id caadria2018_167
authors Sun, Chengyu, Zheng, Zhaohua, Wang, Yuze, Sun, Tongyu and Ruiz, Laura
year 2018
title A Topological-Rule-Based Algorithm Converting a Point Cloud into a Key-Feature Mesh
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 597-606
doi https://doi.org/10.52842/conf.caadria.2018.2.597
summary As a bridge between tangible models and digital counter parts in almost all the architectural applications with Tangible User Interface, converting point clouds scanned from objects into light meshes with key-features are essential in the human-computer interaction. In this paper, an algorithm based on topological rules is introduced, which focuses on computing a topological-right mesh from a point cloud scanned by a low-cost device in real time. Mesh faces are extracted by analyzing distribution of the normal vectors of neighbor point clusters and mesh vertexes are calculated according to the topological conditions of local surrounding faces. Such a final key-feature mesh has the largest geometric similarity and least vertexes to the tangible model at an architectural cognitive level, whose dimensional accuracy is at an acceptable level concerning the low-cost device used.
keywords Tangible model; Point cloud; Mesh simplification; Human Computer Interaction
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_316
id caadria2018_316
authors Yan, Chao, Zhang, Yunyu, Yuan, Philip F. and Yao, Jiawei
year 2018
title Virtual Motion - Shifting Perspective as an Instrument for Geometrical Construction
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 471-480
doi https://doi.org/10.52842/conf.caadria.2018.2.471
summary From the invention of projection to the emergence of digital technology, there's a clear correspondences among the transformations of visual representation paradigm in art, the developments of design instrument in architecture, and the human perception of time/space. Base on the examination of this particular historical trajectory, this paper focuses the working mechanism of shifting perspective as an alternative design instrument to explore the possibility of embedding time and motion into static form in digital age. Firstly, the paper reviews how the shifting perspective was introduced to represent space in modern western painting and photography. Then based on the research on shifting perspective, the paper develops a design tool, which would be able to translate motion into the particular geometrical feature of a generated 3D object. In the end, the paper brings further discussions about the formal and spatial effects brought by this new tool, and its potential to incorporate the perceptive image of human being into design process.
keywords Shape Study; Projective Geometry; Shifting Perspective; Motion; Time Dimension
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2018_085
id caadria2018_085
authors Chung, Chia-Chun and Jeng, Tay-Sheng
year 2018
title Information Extraction Methodology by Web Scraping for Smart Cities - Using Machine Learning to Train Air Quality Monitor for Smart Cities
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 515-524
doi https://doi.org/10.52842/conf.caadria.2018.2.515
summary This paper presents an opportunistic sensing system for air quality monitoring to forecast the implicit factors of air pollution. Opportunistic sensing is performed by web scraping in the social network service to extract information. The data source for the air quality analysis combines two types of information: explicit and implicit information. The objective is to develop the information extraction methodology by web scraping for smart cities. The application development methodology has potential for solving real-world problems such as air pollution by data comparison between social activity observing and data collecting in sensor network.
keywords smart city; open data; web scraping; social media; machine learning
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_342
id caadria2018_342
authors Bhagat, Nikita, Rybkowski, Zofia, Kalantar, Negar, Dixit, Manish, Bryant, John and Mansoori, Maryam
year 2018
title Modulating Natural Ventilation to Enhance Resilience Through Modifying Nozzle Profiles - Exploring Rapid Prototyping Through 3D-Printing
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 185-194
doi https://doi.org/10.52842/conf.caadria.2018.2.185
summary The study aimed to develop and test an environmentally friendly, easily deployable, and affordable solution for socio-economically challenged populations of the world. 3D-printing (additive manufacturing) was used as a rapid prototyping tool to develop and test a façade system that would modulate air velocity through modifying nozzle profiles to utilize natural cross ventilation techniques in order to improve human comfort in buildings. Constrained by seasonal weather and interior partitions which block the ability to cross ventilate, buildings can be equipped to perform at reduced energy loads and improved internal human comfort by using a façade system composed of retractable nozzles developed through this empirical research. This paper outlines the various stages of development and results obtained from physically testing different profiles of nozzle-forms that would populate the façade system. In addition to optimizing nozzle profiles, the team investigated the potential of collapsible tube systems to permit precise placement of natural ventilation directed at occupants of the built space.
keywords Natural ventilation; Wind velocity; Rapid prototyping; 3D-printing; Nozzle profiles
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2018_278
id caadria2018_278
authors Caetano, In?s, Ilunga, Guilherme, Belém, Catarina, Aguiar, Rita, Feist, Sofia, Bastos, Francisco and Leit?o, António
year 2018
title Case Studies on the Integration of Algorithmic Design Processes in Traditional Design Workflows
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 111-120
doi https://doi.org/10.52842/conf.caadria.2018.1.111
summary Algorithmic design processes have enormous potential for architecture. Even though some large design offices have already incorporated such processes in their workflow, so far, these have not been seriously considered by the large majority of traditional small-scale studios. Nevertheless, as the integration of algorithmic techniques inside architectural studios does not require mastering programming skills, but rather taking advantage of a collaborative design process, small design studios are therefore able of using such strategies within their workflow. This paper discusses a series of challenges presented by one of these studios, where we had to integrate algorithmic design processes with the studio's traditional workflow.
keywords Collaborative design; Algorithmic design; Design strategies; Design workflow processes
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2018_1329
id sigradi2018_1329
authors Campos Fialho, Beatriz; A. Costa, Heliara; Logsdon, Louise; Minto Fabrício, Márcio
year 2018
title CAD and BIM tools in Teaching of Graphic Representation for Engineering
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 961-968
summary BIM technology has represented an advance and a break of the design process’ paradigm, impacting both academia and construction market. Reporting a didactic experience in the Civil Engineering graduation, this article aims to understand the teaching and learning process of graphic representation, by using CAD and BIM tools. The research included Literature Review and Empirical Study, whose data collection was based on the application of questionnaires, practical exercises and theoretical test with the students. As a contribution, we highline the complementary nature of the tools and the potentialities of BIM for teaching graphic representation.
keywords Graphic Representation; CAD System Education; CAE System Education. BIM
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2018_156
id caadria2018_156
authors Chee, Ryan Wei Shen, Tan, Wei Lin, Goh, Wei Hern, Amtsberg, Felix and Dritsas, Stylianos
year 2018
title Locally Differentiated Concrete by Digitally Controlled Injection
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 195-204
doi https://doi.org/10.52842/conf.caadria.2018.1.195
summary This paper presents a digital fabrication process for concrete which may be deployed for surface texturing, volumetric modification of material properties and 2D and 3D forming. We process concrete in its slurry state by locally injecting chemicals in solution which cause vigorous effervescent reaction to take place. By precise and controlled dispensing, using computer software and robotic hardware developed, we produce local differentiation in the finally set concrete artefacts. Our work contributes to additive and subtractive 3D manufacturing as well as functionally graded materials fabrication.
keywords Digital Fabrication; Additive Manufacturing; Functionally Graded Materials; Architectural Robotics.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2018_056
id caadria2018_056
authors Chirkin, Artem, Pishniy, Maxim and Sender, Arina
year 2018
title Generilized Visibility-Based Design Evaluation Using GPU
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 483-492
doi https://doi.org/10.52842/conf.caadria.2018.2.483
summary Visibility plays an important role in perception and use of an urban design, and thus often becomes a target of design analysis. This work presents a fast method of evaluating various visibility-based design characteristics, such as isovists or insolation exploiting the GPU rendering pipeline and compute shaders. The proposed method employs a two-stage algorithm on each point of interest. First, it projects the visible space around a vantage point onto an equirectangular map. Second, it folds the map using a flexibly defined function into a single value that is associated with the vantage point. Being executed on a grid of points in a 3D scene, it can be visualized as a heat map or utilized by another algorithm for further design analysis. The developed system provides nearly real-time analysis tools for an early-stage design process to a broad audience via web services.
keywords design analysis; design evaluation; GPU; isovist; insolation
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2018_333
id caadria2018_333
authors Cupkova, Dana, Byrne, Daragh and Cascaval, Dan
year 2018
title Sentient Concrete - Developing Embedded Thermal and Thermochromic Interactions for Architecture and Built Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 545-554
doi https://doi.org/10.52842/conf.caadria.2018.2.545
summary Historically, architectural design focused on adaptation of built environment to serve human needs. Recently embedded computation and digital fabrication have advanced means to actuate physical infrastructure in real-time. These 'reactive spaces' have typically explored movement and media as a means to achieve reactivity and physical deformation (Chatting et al. 2017). However, here we recontextualize 'reactive' as finding new mechanisms for permanent and non-deformable everyday materials and environments. In this paper, we describe our ongoing work to create a series of complex forms - modular concrete panels - using thermal, tactile and thermochromic responses controlled by embedded networked system. We create individualized pathways to thermally actuate these surfaces and explore expressive methods to respond to the conditions around these forms - the environment, the systems that support them, their interaction and relationships to human occupants. We outline the design processes to achieve thermally adaptive concrete panels, illustrate interactive scenarios that our system enables, and discuss opportunities for new forms of interactivity within the built environment.
keywords Responsive environments; Geometrically induced thermodynamics; Ambient devices; Internet of things; Modular electronic systems
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_010
id caadria2018_010
authors Han, Lu and Cardoso Llach, Daniel
year 2018
title Ludi: A Concurrent Physical and Digital Modeling Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 515-523
doi https://doi.org/10.52842/conf.caadria.2018.1.515
summary This paper explores the potential of a concurrent physical and digital modeling environment. We describe a prototype for a novel design modeling interface where users can take advantage of the affordances of both physical and digital modeling environments, and work back and forth between the two. Using Processing, along with the Kinect depth sensor, the system uses depth data read from a physical modeling space to produce an enhanced digital representation in real time. Users can design by moving and stacking wooden blocks in a physical space, which is represented (and enhanced) digitally as a "voxel space," which can in turn be edited digitally. The result is a proof-of-concept concurrent physical and digital modeling environment combining design affordances specific to each media: the physical space offers tactile and embodied forms of design inter-action, and the digital space offers parametric editing capabilities, along with the capacity to view the modeling space from different perspectives, and perform basic analyses on designs. Following a brief review of experimental computational and tangible interaction design interfaces, the paper discusses the system's implementation, its limitations, and future steps.
keywords Computational Design; Processing; Concurrent Modeling Environment; Tangible Interaction
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2018_066
id caadria2018_066
authors Hopfenblatt, James and Balakrishnan, Bimal
year 2018
title The "Nine-Square Grid" Revisited: 9-Cube VR - An Exploratory Virtual Reality Instruction Tool for Foundation Studios
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 463-471
doi https://doi.org/10.52842/conf.caadria.2018.1.463
summary While the original Nine Square Grid problem, developed by John Hejduk and other influential educators, has shown many time-tested strengths; the value of the foundation studio project relies strongly on repetition and iteration. This activity oftentimes can be tedious when executed using traditional media. To expand upon the pedagogical goals of the original Nine Square Grid problem,we developed a virtual reality tool titled 'Nine Cube VR.' This tool expands upon the pedagogical goals of the original Nine Square Grid problem. Our tool takes advantage of immersive technology and its capacity to maximize object and spatial presence to aid in teaching beginning design students. Using the Unity game engine for development, zSpace Virtual/Augmented Reality desktop monitor and the HTC Vive head-mounted display, we created a multi-platform, easy-to-use kit-of-parts to educate beginning design students in architecture and interior design foundation design concepts.
keywords Virtual Reality; Architectural Education; Interaction
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
doi https://doi.org/10.52842/conf.acadia.2020.1.382
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2018_077
id caadria2018_077
authors Imanishi, Naoki, Ogihara, Hisayuki, Mohammed Aqil, Cheddadi, Hotta, Kensuke and Ikeda, Yasushi
year 2018
title Adaptable Design-Construction Method for Remote-Location - Experiment with Reverse-Engineering System to Expand the Possibilities of Natural Materials with Bamboo Concrete Shell as a Case Study
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 327-336
doi https://doi.org/10.52842/conf.caadria.2018.1.327
summary In this paper, the aim is to develop a construction system that utilizes digital technology which measures the completed shape and checks its degree of safety. This is because in the case of conventional construction, it is assumed that drawing and structure are consistent by using advanced construction techniques. However, it cannot always be assumed that there are correct composition parts and advanced construction techniques in all geographical areas. Under such conditions, and through the use of digital technology, it can be easier to integrate the errors that occurred while the structure is being built as part of the construction process rather than to try to make the structure consistent with the original design.
keywords Remote-Locaton; Natural material; Adaptable model; Construction process; Bamboo
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2018_044
id caadria2018_044
authors Inoue, Kazuya, Fukuda, Tomohiro, Cao, Rui and Yabuki, Nobuyoshi
year 2018
title Tracking Robustness and Green View Index Estimation of Augmented and Diminished Reality for Environmental Design - PhotoAR+DR2017 project
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 339-348
doi https://doi.org/10.52842/conf.caadria.2018.1.339
summary To assess an environmental design, augmented and diminished reality (AR/DR) have a potential to build a consensus more smoothly through the landscape simulation of new design visualization of the items to be assessed, such as the green view index. However, the current system is still considered to be impractical because it does not provide complete user experience. Thus, we aim to improve the robustness of the AR/DR system and to integrate the estimation of the green view index into the AR/DR system on a game engine. Further, we achieve an improved stable tracking by eliminating the outliers of the tracking reference points using the random sample consensus (RANSAC) method and by defining the tracking reference points over an extensive area of the AR/DR display. Additionally, two modules were implemented, among which one module is used to solve the occlusion problem while the other is used to estimate the green view index. The novel integrated AR/DR system with all modules was developed on the game engine. A mock design project was developed in an outdoor environment for simulation purposes, thereby verifying the applicability of the developed system.
keywords Environmental Design; Augmented Reality (AR); Diminished Reality (DR); Green View Index; Segmentation
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2018_343
id caadria2018_343
authors Kalantar, Negar and Borhani, Alireza
year 2018
title Informing Deformable Formworks - Parameterizing Deformation Behavior of a Non-Stretchable Membrane via Kerfing
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 339-348
doi https://doi.org/10.52842/conf.caadria.2018.2.339
summary The process for constructing freeform buildings composed of many non-repetitive shapes and waste-free formwork systems remains relatively unexplored. This research reviews a method for fabricating complex double-curved shapes without utilizing single-use formworks. This work answers questions regarding the manufacturing of these shapes in an environmentally-friendly and economic fashion. The proposed method, called a "transformative formwork," could replace state-of-the-art CNC-milled molds and is potentially suitable for large-scale construction. The transformative formwork uses a stretchable membrane or "interpolation layer" that can be manipulated into any curved surface by using vertical bars capable of being rearranged into different heights. Here, to accurately generate most of the smooth, double-curved surfaces, laser kerfing is used for bending interpolation layer into almost any complex shape. A parametric model simplifies local or global changes to the density of the kerfing patterns, modifying the deformation behavior of the layer. Several kerfed interpolation layers produced for four transformative formworks showed that the application of this method.
keywords Transformative Formwork, Interpolation Layer, Relief-cut Patterns, Positive & Negative Gaussian Curvatures, Interlocking Archimedean Spiral-Patterns, Kerfing
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia18_118
id acadia18_118
authors Kalantari, Saleh; Contreras-Vidal, Jose Luis; Smith, Joshua Stanton; Cruz-Garza, Jesus; Banner, Pamela
year 2018
title Evaluating Educational Settings through Biometric Data and Virtual Response Testing
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 118-125
doi https://doi.org/10.52842/conf.acadia.2018.118
summary The physical design of the learning environment has been shown to contribute significantly to student performance and educational outcomes. However, the existing literature on this topic relies primarily on generalized observations rather than on rigorous empirical testing. Broad trends in environmental impacts have been noted, but there is a lack of detailed evidence about how specific design variables can affect learning performance. The goal of this study was to apply a new approach in examining classroom design innovations. We developed a protocol to evaluate the effectiveness of classroom designs by measuring the physical responses of study participants as they interacted with different designs using a virtual reality platform. Our hypothesis was that virtual “test runs” can help designers to identify potential problems and successes in their work prior to its being physically constructed. The results of our initial pilot study indicated that this approach could yield important results about human responses to classroom design, and that the virtual environment seemed to be a reliable testing substitute when compared against real classroom environments. In addition to leading toward practical conclusions about specific classroom design variables, this project provides a new kind of research method and toolset to test the potential human impacts of a wide variety of architectural innovations.
keywords work in progress, signal processing, eeg, virtual reality, big data, learning performance
series ACADIA
type paper
email
last changed 2022/06/07 07:52

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