CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia18_394
id acadia18_394
authors Adel, Arash; Thoma, Andreas; Helmreich, Matthias; Gramazio, Fabio; Kohler, Matthias
year 2018
title Design of Robotically Fabricated Timber Frame Structures
doi https://doi.org/10.52842/conf.acadia.2018.394
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 394-403
summary This paper presents methods for designing nonstandard timber frame structures, which are enabled by cooperative multi-robotic fabrication at building-scale. In comparison to the current use of automated systems in the timber industry for the fabrication of plate-like timber frame components, this research relies on the ability of robotic arms to spatially assemble timber beams into bespoke timber frame modules. This paper investigates the following topics: 1) A suitable constructive system facilitating a just-in-time robotic fabrication process. 2) A set of assembly techniques enabling cooperative multi-robotic spatial assembly of bespoke timber frame modules, which rely on a man-machine collaborative scenario. 3) A computational design process, which integrates architectural requirements, fabrication constraints, and assembly logic. 4) Implementation of the research in the design and construction of a multi-story building, which validates the developed methods and highlights the architectural implications of this approach.
keywords full paper, fabrication & robotics, generative design, computation, timber architecture
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2018_1508
id sigradi2018_1508
authors Akta?, Begüm; Birgül Çolako?lu, M.
year 2018
title Systematic approach to design builds for freeform façade: AFA Cultural Center
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 176-182
summary The design and construction of the complex, irregularly shaped, and curvilinear building forms are also known as freeform architecture, have gained an interest form architects and engineers. This paper presents how freeform façade designs are defined with its curvilinear geometric characteristics and the systematic approach that is used to design and implement them. The proposed method incorporates product design and integral façade construction approach at AFA Cultural Center freeform façade implementation. Therefore, the paper aims to improve the viability of the proposed method and decreasing the gap between the other disciplines and architects in a systematic way without losing the creativity of the architects.
keywords  Parametric modeling; Systematic approach; Design thinking; System thinking; Freeform façade design
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_000
id acadia18_000
authors Anzalone, Phillip; Del Signore,Marcella; Wit, Andrew John (eds.)
year 2018
title ACADIA 2018: Re/Calibration: On Imprecision and Infidelity
doi https://doi.org/10.52842/conf.acadia.2018
source Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7, Mexico City, Mexico 18-20 October, 2018, 482 p.
summary Contained in this years paper proceedings are an unbiased mixed of the precise/imprecise and the computationally faithful/unfaithful. The juxtaposition of this seeming contradictory research and/or projects paints a picture of a broadening computational discourse at the intersection of art, science and technology. The presented research mediates physical, digital, virtual and mixed realities, bridges scales from the singular material compounds to the complex conglomerations associated with the urban environment, and all the while pushing against the limits of design both on Earth and beyond. This year’s conference calls into question how we within the disciplines of architecture and design as well as those outside view the role of computation, production and advanced technologies such as robotics and artificial intelligence within architecture, design and the built environment.
series ACADIA
last changed 2022/06/07 07:49

_id acadia18_244
id acadia18_244
authors Belanger, Zackery; McGee, Wes; Newell, Catie
year 2018
title Slumped Glass: Auxetics and Acoustics
doi https://doi.org/10.52842/conf.acadia.2018.244
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 244-249
summary This research investigates the effect of curvature, at a variety of scales, on the acoustic properties of glass. Plate glass, which has predictable and uniform acoustically reflective behavior, can be formed into curved surfaces through a combination of parametrically-driven auxetic pattern generation, CNC water-jet cutting, and controlled heat forming. When curved, plate glass becomes “activated” and complex acoustically-diffusive behavior emerges. The parametrically-driven auxetic perforation pattern allows the curvature to be altered and controlled across a formed pane of glass, and a correlation is demonstrated between the level of curvature and the extent of acoustically diffusive behavior. Beyond individual panels, curved panes can be aggregated to extend acoustic influence to the entire interior room condition, and the pace at which acoustic energy is distributed can be controlled. In this work the parameters surrounding the controlled slumping of glass are described, and room-sized formal and acoustic effects are studied using wave-based acoustic simulation techniques. This paper discusses the early stages of work in progress.
keywords work in progress, materials and adaptive systems, performance and simulation, digital fabrication
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_425
id ecaadesigradi2019_425
authors Betti, Giovanni, Aziz, Saqib and Ron, Gili
year 2019
title Pop Up Factory : Collaborative Design in Mixed Rality - Interactive live installation for the makeCity festival, 2018 Berlin
doi https://doi.org/10.52842/conf.ecaade.2019.3.115
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 115-124
summary This paper examines a novel, integrated and collaborative approach to design and fabrication, enabled through Mixed Reality. In a bespoke fabrication process, the design is controlled and altered by users in holographic space, through a custom, multi-modal interface. Users input is live-streamed and channeled to 3D modelling environment,on-demand robotic fabrication and AR-guided assembly. The Holographic Interface is aimed at promoting man-machine collaboration. A bespoke pipeline translates hand gestures and audio into CAD and numeric fabrication. This enables non-professional participants engage with a plethora of novel technology. The feasibility of Mixed Reality for architectural workflow was tested through an interactive installation for the makeCity Berlin 2018 festival. Participants experienced with on-demand design, fabrication an AR-guided assembly. This article will discuss the technical measures taken as well as the potential in using Holographic Interfaces for collaborative design and on-site fabrication.Please write your abstract here by clicking this paragraph.
keywords Holographic Interface; Augmented Reality; Multimodal Interface; Collaborative Design; Robotic Fabrication; On-Site Fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id acadia18_424
id acadia18_424
authors Bucklin, Oliver; Drexler, Hans; Krieg, Oliver David; Menges, Achim
year 2018
title Integrated Solid Timber. A multi-requisite system for the computational design,fabrication, and construction of versatile building envelopes
doi https://doi.org/10.52842/conf.acadia.2018.424
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 424-433
summary The paper presents the development of a building system made from solid timber that fulfils the requirements of modern building skins while expanding the design possibilities through innovation in computational design and digital fabrication. Multiple strategies are employed to develop a versatile construction system that generates structure, enclosure and insulation while enabling a broad design space for contemporary architectural expression. The basic construction unit augments the comparatively high insulation values of solid timber by cutting longitudinal slits into beams, generating air chambers that further inhibit thermal conductivity. These units are further enhanced through a joinery system that uses advanced parametric modeling and computerized control to augment traditional joinery techniques. Prototypes of the system are tested at a building component level with digital models and physical laboratory tests. It is further evaluated in a demonstrator building to test development and further refine design, fabrication and assembly methods. Results are integrated into proposals for new methods of implementation. The results of the research thus far demonstrate the validity of the strategy, and continuing research will improve its viability as a building system.
keywords full paper, materials and adaptive systems, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_063
id lasg_whitepapers_2019_063
authors Börner, Katy; and Andreas Bueckle
year 2019
title Envisioning Intelligent Interactive Systems; Data Visualizations for Sentient Architecture
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.063 - 088
summary This paper presents data visualizations of an intelligent environment that were designed to serve the needs of two stakeholder groups: visitors wanting to understand how that environment operates, and developers interested in optimizing it. The visualizations presented here were designed for [Amatria], a sentient sculpture built by the Living Architecture Systems Group (LASG) at Indiana University Bloomington, IN, USA, in the spring of 2018. They are the result of an extended collaboration between LASG and the Cyberinfrastructure for Network Science Center (CNS) at Indiana University. We introduce [Amatria], review related work on the visualization of smart environments and sentient architectures, and explain how the Data Visualization Literacy Framework (DVL-FW) can be used to develop visualizations of intelligent interactive systems (IIS) for these two stakeholder groups.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id sigradi2018_1749
id sigradi2018_1749
authors Canavezzi de Abreu, Sandro
year 2018
title Hidra System(!) in the tension between Internet of Things and Virtual Reality: programming meta-objects
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 908-913
summary We will characterize the relationship between Internet of Things (IOT) and Virtual Reality (VR) as the tension between analog and digital domains, organized by several interfaces specifically developed for this study, during de course Interactive Architecture at the Architecture School - UFMG. These interfaces, referred here as programmable meta-objects (MOPs), recombine themselves to form an environment where inputs and outputs of each MOP are made available to other networked MOPs through the Hydra System (!). These MOPs can have both a physical existence (object present in physical space) and a "virtual" existence (it exists in the Virtual Reality environment).
keywords Virtual Reality; Internet of Things; Combinatorial; Meta-objects; Programmable
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_386
id acadia18_386
authors Chen, Canhui; Burry, Jane
year 2018
title (Re)calibrating Construction Simplicity and Design Complexity
doi https://doi.org/10.52842/conf.acadia.2018.386
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 386-393
summary Construction simplicity is crucial to cost control, however design complexity is often necessary in order to meet particular spatial performance criteria. This paper presents a case study of a semi-enclosed meeting pod that has a brief that must contend with the seemingly contradictory conditions of the necessary geometric complexities imperative to improved acoustic performance and cost control in construction. A series of deep oculi are introduced as architectural elements to link the pod interior to the outside environment. Their reveals also introduce sound reflection and scattering, which contribute to the main acoustic goal of improved speech privacy. Represented as a three-dimensional funnel like shape, the reveal to each opening is unique in size, depth and angle. Traditionally, the manufacturing of such bespoke architectural elements in many cases resulted in lengthy and costly manufacturing processes. This paper investigates how the complex oculi shape variations can be manufactured using one universal mold. A workflow using mathematical and computational operations, a standardized fabrication approach and customization through tooling results in a high precision digital process to create particular calculated geometries, recalibrated at each stage to account for the paradoxical inexactitudes and inevitable tolerances.
keywords work in progress,tolerance, developable surface, form finding, construction simplicity, material behavior
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_249
id ecaadesigradi2019_249
authors Chiarella, Mauro, Gronda, Luciana and Veizaga, Martín
year 2019
title RILAB - architectural envelopes - From spatial representation (generative algorithm) to geometric physical optimization (scientific modeling)
doi https://doi.org/10.52842/conf.ecaade.2019.3.017
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 17-24
summary Augmented graphical thinking operates by integrating algorithmic, heuristic, and manufacturing processes. The Representation and Ideation Laboratory (RILAB-2018) exercise begins with the application of a parametric definition developed by the team of teachers, allowing for the construction of structural systems by the means of the combination of segmental shells and bending-active. The main objetive is the construction of a scientific model of simulation for bending-active laminar structures has brought into reality trustworthy previews for architectural envelopes through the interaction of parametrized relational variables. This way we put designers in a strategic role for the building of the pre-analysis models, allowing more preciseness at the time of picking and defining materials, shapes, spaces and technologies and thus minimizing the decisions based solely in the definition of structural typological categories, local tradition or direct experience. The results verify that the strategic integration of models of geometric physical optimization and spatial representation greatly expand the capabilities in the construction of the complex system that operates in the act of projecting architecture.
keywords architectural envelopes; augmented graphic thinking; geometric optimization; bending-active
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id acadia21_444
id acadia21_444
authors Crawford, Assia
year 2021
title Mitochondrial Matrix
doi https://doi.org/10.52842/conf.acadia.2021.444
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 444-453.
summary The following project was created as part of an art residency with the Wellcome Centre for Mitochondrial Research (WCMR) at Newcastle University. The WCMR specializes in leading-edge research into mitochondrial disease, investigating causes, treatments, and ways of avoiding hereditary transmission. Mitochondria is believed to have started off as a separate species that through symbiosis came to be the powerhouse of each cell in our bodies (Hird 2009). Mitochondrial disease is a genetic disorder that is caused by genetic mutations of the DNA of the mitochondria or the cell that in turn affects the mitochondria (Bolano 2018). Mitochondria is a hereditary condition and can affect people at different stages in their lives. It can affect various organs and has a link to various types of conditions. Therefore, the patient experience is unique to each individual and the elusive nature of the condition can make it particularly challenging due to the complexity of the disorder as well as the inaccessible scale on which these variations occur (Chinnery 2014)
series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2018_133
id ecaade2018_133
authors Eloy, Sara, Ourique, Lázaro, Woessner, Uwe, Kieferle, Joachim and Schotte, Wolfgang
year 2018
title How Present am I - Three virtual reality facilities testing the fear of falling
doi https://doi.org/10.52842/conf.ecaade.2018.2.717
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 717-726
summary Virtual reality environments have long been used in studies related to architecture simulation. The main objective of this paper is to measure the sense of presence that different virtual reality devices provide to users so as to evaluate their effectiveness when used to simulate real environments and draw conclusions of people's behaviors when using them. The study also aims at investigating, in a quantitative way, the influence of architectural elements on the comfort of use of a built environment, namely considering the fear of falling reported by adults while using these architectural elements. Using a between-subjects design randomly distributed between two experimental conditions (safe and unsafe), a set of three studies were conducted in three different virtual reality environments using a 5-sided-CAVE, a Powerwall or a Head Mounted Display. The study shows that immersive virtual reality devices give users a higher sense of presence than semi-immersive ones. One of the conclusions of the study is that a higher sense of presence helps to enhance the building spaces perceived impacts on users (in this case the fear of falling).
keywords Virtual Reality; Presence; Fear of falling; CAVE; HMD; Powerwall
series eCAADe
email
last changed 2022/06/07 07:55

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ijac201816205
id ijac201816205
authors Faircloth,Billie; Ryan Welch, Martin Tamke, Paul Nicholas, Phil Ayres, Yulia Sinke, Brandon Cuffy and Mette Ramsgaard Thomsen
year 2018
title Multiscale modeling frameworks for architecture: Designing the unseen and invisible with phase change materials
source International Journal of Architectural Computing vol. 16 - no. 2, 104-122
summary Multiscale design and analysis models promise a robust, multimethod, multidisciplinary approach, but at present have limited application during the architectural design process. To explore the use of multiscale models in architecture, we develop a calibrated modeling and simulation platform for the design and analysis of a prototypical envelope made of phase change materials. The model is mechanistic in nature, incorporates material-scale and precinct scale-attributes, and supports the design of two- and three-dimensional phase change material geometries informed by heat transfer phenomena. Phase change material behavior, in solid and liquid states, dominates the visual and numerical evaluation of the multiscale model. Model calibration is demonstrated using real-time data gathered from the prototype. Model extensibility is demonstrated when it is used by designers to predict the behavior of alternate envelope options. Given the challenges of modeling phase change material behavior in this multiscale model, an additional multiple linear regression model is applied to data collected from the physical prototype in order to demonstrate an alternate method for predicting the melting and solidification of phase change materials.
keywords Multiscale modeling, mechanistic modeling, heat transfer modeling, phase change materials, model validation
series journal
email
last changed 2019/08/07 14:03

_id acadia18_206
id acadia18_206
authors Farahi, Behnaz
year 2018
title HEART OF THE MATTER: Affective Computing in Fashion and Architecture
doi https://doi.org/10.52842/conf.acadia.2018.206
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 206-215
summary What if material interfaces could physically adapt to the user’s emotional state in order to develop a new affective interaction? By using emotional computing technologies to track facial expressions, material interfaces can help to regulate emotions. They can serve either as a tool for intelligence augmentation or as a means of leveraging an empathic relationship by developing an affective loop with the user. This paper explores how color- and shape-changing operations can be used as interactive design tools to convey emotional information, and is illustrated by two projects, one at the intimate scale of fashion and one at a more architectural scale. By engaging with design, art, psychology, and computer and material science, this paper envisions a world where material systems can detect the emotional responses of a user and reconfigure themselves in order to enter into a feedback loop with the user’s affective state and influence social interaction.
keywords full paper, materials & adaptive systems, materials/adaptive systems, computation.
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaaderis2018_109
id ecaaderis2018_109
authors Fereos, Pavlos and Tsiliakos, Marios
year 2018
title Lucid Foam - Multi-Axis Robotic Hot-Wire Cutting for Translucency
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 123-130
keywords Hotwire cutting of Styrofoam or Polystyrene has been a popular tool for developing fast prototypes by the architectural community. The introduction of multi-axis industrial robots in the architectural curriculum, and the enhancement of the design to fabrication process by software bridging the gap, provided an alternative meaning to the traditional mostly representational process of hotwire cutting.This paper sets out to document and assess the procedural methodology and the results of a series of integrated design to fabrication experiments that took place in the Institut für Experimentelle Architektur-Hochbau. By channelling design intention towards a component assembly for a translucent effect, students were asked to utilise industrial robots to fabricate and prototype via hotwire cutting, designs that refer to architectural elements. These elements, mainly due to their scale and the commercial availability of bulk Styrofoam panels, can lead to functional or ornamental representations of discrete elements, which can be assembled together as part of a greater design.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2018_339
id ecaade2018_339
authors Fereos, Pavlos, Tsiliakos, Marios and Jaschke, Clara
year 2018
title Spaceship Tectonics - Design Computation Pedagogy for Generative Sci-Fi Building Skins
doi https://doi.org/10.52842/conf.ecaade.2018.2.357
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 357-366
summary Sci-Fi architecture, both as digital or physical representations, despite their inherent intricacy, lack the spatial depth of a structured interior, material definition or program information. This discrepancy, combined with the plethora of available sci-fi motifs, inspired the development of an integrated teaching approach with the academic objective to utilize computational methods for analysis, reproduction and composition of generative building skins, and consequently architecture, which aims to be 'outside of this world' as a sci-fi design quality-enriched result of our reality. The proposed methodology is implemented at the Spaceship Architecture Design Studio at the University of Innsbruck. Its capacity to achieve a successful assimilation of design computation in the curriculum is subsequently assessed by the documentation and quantitative/qualitative evaluation of the designs developed during two academic years, in line with a generative facade articulation schema, without however undermining the rest of the virtues of tectonic spaces. The introduction of a theme like sci-fi where the design objective is not clearly defined, is examined in comparison to similar approaches, towards the corroboration of the pedagogical method proposed.
keywords Pedagogy; Computation; Facade Design; Generative; Sci-Fi; Patterns
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2018_301
id caadria2018_301
authors Fereos, Pavlos, Tsiliakos, Marios and Jaschke, Clara
year 2018
title Spaceship Architecture - A Sci-Fi Pedagogical Approach to Design Computation
doi https://doi.org/10.52842/conf.caadria.2018.1.081
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 81-90
summary The analysis of make-belief drawings and models of Sci-Fi spaceships and architecture, leaves architects usually in absence of interior, material or program information. The spatial depth of sci-fi digital or physical models is virtually non-existent and unresolved. This discrepancy within sci-fi scenarios inspired the development of an integrated teaching methodology within design studios, with the academic objective to utilize computational methods for analysis, reproduction and eventually composition, while assessing its capacity to achieve a successful assimilation of design computation in the curriculum. The Spaceship Architecture Design Studio at University of Innsbruck's Institute for Experimental Architecture.hochbau follows a procedural approach in which the design objective is not predefined. Yet, it aims to be 'outside of this world' as a sci-fi architectural quality-enriched result of our reality, via a design oriented course with immersive computational strategies.
keywords pedagogy; computation; sci-fi; academia; teaching
series CAADRIA
email
last changed 2022/06/07 07:50

_id sigradi2018_1349
id sigradi2018_1349
authors Fialho Silva, Carolina
year 2018
title White Cube in Evolution: Lighting and Digital Technology in Beyeler Foundation Architecture
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 52-59
summary This document aims to analyze the lighting system design at the Beyeler Foundation, which is controlled by digital devices. The domination of light is considered its architectural achievement, which generates a peculiar spatial effect. The discussion draws on the white cube concept, as applied in exhibition spaces, on the notion of device, as proposed by Flusser, and on the black box expounded by Latour's theory. The design is understood as the evolution of the white cube, since it maintains the premise of neutral space, but also remains open to the external environment through a glass roof equipped with computerized shutters.
keywords Museum architecture lighting; Digital technology; White cube; Device; Black box
series SIGRADI
email
last changed 2021/03/28 19:58

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