CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 560

_id caadria2018_056
id caadria2018_056
authors Chirkin, Artem, Pishniy, Maxim and Sender, Arina
year 2018
title Generilized Visibility-Based Design Evaluation Using GPU
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 483-492
doi https://doi.org/10.52842/conf.caadria.2018.2.483
summary Visibility plays an important role in perception and use of an urban design, and thus often becomes a target of design analysis. This work presents a fast method of evaluating various visibility-based design characteristics, such as isovists or insolation exploiting the GPU rendering pipeline and compute shaders. The proposed method employs a two-stage algorithm on each point of interest. First, it projects the visible space around a vantage point onto an equirectangular map. Second, it folds the map using a flexibly defined function into a single value that is associated with the vantage point. Being executed on a grid of points in a 3D scene, it can be visualized as a heat map or utilized by another algorithm for further design analysis. The developed system provides nearly real-time analysis tools for an early-stage design process to a broad audience via web services.
keywords design analysis; design evaluation; GPU; isovist; insolation
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2018_165
id ecaade2018_165
authors Fisher-Gewirtzman, Dafna and Bruchim, Elad
year 2018
title Considering Variant Movement Velocities on the 3D Dynamic Visibility Analysis (DVA) - Simulating the perception of urban users: pedestrians, cyclists and car drivers.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 569-576
doi https://doi.org/10.52842/conf.ecaade.2018.2.569
summary The objective of this research project is to simulate and evaluate the effect of movement velocity and cognitive abilities on the visual perception of three groups of urban users: pedestrians, cyclists and car drivers.The simulation and analysis is based on the 3D Dynamic Visual Analysis (DVA) (Fisher-Gewirtzman, 2017). This visibility analysis model was developed in the Rhinoceros and Grasshopper software environments and is based on the conceptual model presented in Fisher-Gewirtzman (2016): a 3D Line of Sight (LOS) visibility analysis, taking into account the integrated effect of the 3D geometry of the environment and the variant elements of the view (such as the sky, trees and vegetation, buildings and building types, roads, water etc.). In this paper, the current advancement of the existing model considers the visual perception of human users employing three types of movement in the urban environment--pedestrians, cyclists and drivers--is explored.We expect this research project to exemplify the contribution of such a quantification and evaluation model to evaluating existing urban structures, and for supporting future human perception-based urban design processes.
keywords visibility analysis and simulation; predicting perception of space; movement in the urban environment; pedestrians; cyclists; car drivers
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_438
id ecaade2018_438
authors Das, Subhajit
year 2018
title Interactive Artificial Life Based Systems, Augmenting Design Generation and Evaluation by Embedding Expert Opinion - A Human Machine dialogue for form finding.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 85-94
doi https://doi.org/10.52842/conf.ecaade.2018.1.085
summary Evolution of natural life and subsequently selection of life forms is an interesting topic that has been explored multiple times. This area of research and its application has high relevance in evolutionary design and automated design generation. Taking inspiration from Charles Darwin's theory, all biological species were formed by the process of evolution based on natural selection of the fittest (Darwin, n.d.) this paper explains exploratory research showcasing semi-automatic design generation. This is realized by an interactive artificial selection tool, where the designer or the end user makes key decisions steering the propagation and breeding of future design artifacts. This paper, describes two prototypes and their use cases, highlighting interaction based optimal design selection. One of the prototypes explains a 2d organic shape creator using a metaball shape approach, while the other discusses a spatial layout generation technique for conceptual design.
keywords design generation; implicit surfaces; artificial life; decision making; artificial selection; spatial layout generation
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaaderis2018_116
id ecaaderis2018_116
authors Giannopoulou, Effimia, Montás Laracuente, Nelson Bernardo and Baquero, Pablo
year 2018
title Qualitative Study on two Kinetic System Simulations - Experiments Based on Shape Memory Material and Stepper Motors
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 95-102
keywords This investigation intends to compare two computational design experiments operating on two kinetic architecture (Zuk and Clark 1970) design application domains: Shape-memory material (SMM) activated grids and stepper-actuated (SA) responsive skins. In the first one, the goal was to build a standard way of simulating SMM, which can be used as actuators in the construction of kinetic structures and in the second, to simulate and construct a responsive skin according to human interaction using kinect and stepper motors. In both experiments, a similar generative workflow was employed, combining insights from materials and mechanical systems. The objective is to investigate kinetic performance, kinetic design methodology, simulation implementation and applications within the two separate design domains. The general hypothesis is that both experiments become design workflows in themselves as real-time, dynamic modeling systems. A qualitatively study of both sets of cases, is taking in count general, simulation and application aspects, using evaluation criteria including workflow, material quantity, data capture and mechanical properties.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2018_257
id ecaade2018_257
authors Guo, Zhe, Yin, Hao and Yuan, Philip F.
year 2018
title Spatial Redesign Method Based on Behavior Data Visualization System - UWB interior positioning technology based office space redesign method research
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 577-584
doi https://doi.org/10.52842/conf.ecaade.2018.2.577
summary There is a typical symbiotic relationship between behavior and space. Design and evaluation of space are also inseparable from people's behavioral needs. Therefore, the study of behavior patterns can be regarded as the process of exploring the relationship between human and space. Traditional behavioral research lacks precise micro-individual data and analytical tools to express complex environments, and is more inclined to macro and qualitative static analysis. With the maturity of indoor positioning technology, the use of big data as a medium to quantitatively study the laws of behavior has gradually penetrated into the micro-level of indoor space. This paper begins with a brief introduction of the behavioral performance research process in history. The paper then describes the method that constructs the observation, quantification and visualization process of behavior data by using UWB positioning technology and visualization implementation system through an on-site experiment of office space. The last part of this paper discusses the establishment of spatial redesign method by mining the behavior data, and translating the results into spatial attributes.
keywords behavior data visualization; UWB interior positioning technology; data mining; spatial redesign method
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2018_210
id caadria2018_210
authors Lin, Yuqiong, Zheng, Jingyun, Yao, Jiawei and Yuan, Philip F.
year 2018
title Research on Physical Wind Tunnel and Dynamic Model Based Building Morphology Generation Method
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 165-174
doi https://doi.org/10.52842/conf.caadria.2018.2.165
summary The change of the building morphology directly affects the surrounding environment, while the evaluation of these environment data becomes the main basis for the genetic iterations of the building morphology. Indeed, due to the complexity of the outdoor natural ventilation, multiple factors in the site could be the main reasons for the change of air flow. Thus, the architect is suggested to take the wind environment as the main morphology generation factor in the early stage of the building design. Based on the research results of 2017 DigitalFUTURE Wind Tunnel Visualization Workshop, a novel self-form-finding method in design infancy has been proposed. This method uses Arduino to carry out the dynamic design of the building model, which can not only connect the sensor to monitor the wind environment data, but also contribute the building model to correlate with the wind environment data in real time. The integration of the Arduino platform and the physical wind tunnel can create the possibility of continuous and real-time physical changes, data collection and wind environment simulation, using quantitative environmental factors to control building morphology, and finally achieve the harmony among the building, environment and human.
keywords Physical wind tunnel; dynamic model; building morphology generation; environmental performance design; wind environment visualization
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac201816403
id ijac201816403
authors Pantazis, Evangelos and David Gerber
year 2018
title A framework for generating and evaluating façade designs using a multi-agent system approach
source International Journal of Architectural Computing vol. 16 - no. 4, 248-270
summary Digital design paradigms in architecture have been rooted in representational models which are geometry centered and therefore fail to capture building complexity holistically. Due to a lack of computational design methodologies, existing digital design workflows do little in predicting design performance in the early design stage and in most cases analysis and design optimization are done after a design is fixed. This work proposes a new computational design methodology, intended for use in the area of conceptual design of building design. The proposed methodology is implemented into a multi-agent system design toolkit which facilitates the generation of design alternatives using stochastic algorithms and their evaluation using multiple environmental performance metrics. The method allows the user to probabilistically explore the solution space by modeling the design parameters’ architectural design components (i.e. façade panel) into modular programming blocks (agents) which interact in a bottom-up fashion. Different problem requirements (i.e. level of daylight inside a space, openings) described into agents’ behavior allow for the coupling of data from different engineering fields (environmental design, structural design) into the a priori formation of architectural geometry. In the presented design experiment, a façade panel is modeled into an agent-based fashion and the multi-agent system toolkit is used to generate and evolve alternative façade panel configurations based on environmental parameters (daylight, energy consumption). The designer can develop the façade panel geometry, design behaviors, and performance criteria to evaluate the design alternatives. The toolkit relies on modular and functionally specific programming modules (agents), which provide a platform for façade design exploration by combining existing three-dimensional modeling and analysis software.
keywords Generative design, multi-agent systems, façade design, agent-based modeling, stochastic search
series journal
email
last changed 2019/08/07 14:04

_id ecaade2018_361
id ecaade2018_361
authors Schneider, Sven, Kuliga, Saskia, Weiser, René, Kammler, Olaf and Fuchkina, Ekaterina
year 2018
title VREVAL - A BIM-based Framework for User-centered Evaluation of Complex Buildings in Virtual Environments
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 833-842
doi https://doi.org/10.52842/conf.ecaade.2018.2.833
summary The design of buildings requires architects to anticipate how their future users will experience and behave in them. In order to do this objectively and systematically user studies in Virtual Environments (VEs) are a valuable method. In this paper, we present a framework for setting up, conducting and analysing user studies in VEs. The framework is integrated in the architectural design process by using BIM as a common modeling and visualisation platform. In order to define the user studies simple and flexible for the individual purposes we followed a modular concept. Modules thereby refer to different kinds of user study methods. Currently we developed three modules (Wayfinding, Spatial Experience and Qualitative Annotations), each having their individual requirements regarding their setup, interaction method and visualisation of results. In the course of a architectural design studio, students applied this framework to evaluate their building designs from a user perspective.
keywords Pre-Occupancy Evaluation; Virtual Reality; User-centered Design; Building Information Modeling; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2018_237
id caadria2018_237
authors Yi, Taeha, Lee, Injung, Lee, Chae-Seok, Lee, Gi Bbeum, Kim, Meereh and Lee, Ji-Hyun
year 2018
title Interactive Data Acquisition for CBR System Based Smart Home Assistant - Utilizing Function-Behavior-Structure Framework
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 525-534
doi https://doi.org/10.52842/conf.caadria.2018.2.525
summary This research aims to develop a Case-Based Reasoning (CBR) system that recommends services to users in IoT environment. To develop this system, we establish a framework that designs raw data into analyzable information using Function-Behavior-Structure properties. Also, we develop an interactive flow of data acquisition that builds up cases gradually by gathering data through conversational interactions between the system and its user. This research develop a prototype of this system based on simulated cases. Finally, the prototype of this system was evaluated by experts in the field of system design to verify how the service (solution) recommended by system is similar with them. The results of this evaluation showed an agreement of average 54%, but found that there was a big difference from the experts in the specific context. This result implies that it is necessary to improve the context awareness in the reasoning process of this system.
keywords Case Based Reasoning; Function-Behavior-Structure framework; Service recommendation; IoT environment; Conversation
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2018_082
id caadria2018_082
authors Zhu, Li and Yang, Yang
year 2018
title Optimization Design Study of Lightweight Temporary Building Integrated with PCMS Through CFD Simulation
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 155-164
doi https://doi.org/10.52842/conf.caadria.2018.2.155
summary In fact, the phase change materials (PCMs) integrated in the building envelope structure can decrease the buildings' energy consumption by enhancing thermal energy storage capacity, which has been acknowledged and appreciated by many engineers and architects. To achieve a better practical application effect under the minimum cost principle and provide a different design method based on indoor thermal discomfort evaluation results for stakeholders, this paper numerically test the application effect of composite envelope under Tianjin climate through commercial computational fluid dynamic soft (Fluent). Further, parameter sensitivity to thermal performance of the composite envelope and indoor thermal discomfort are investigated in this paper, and two different evaluation indicators are introduced and used here. The numerical results obtained in this paper support the high potential of using PCM in lightweight temporary buildings and highlight the further optimization design work.
keywords Optimization design; Lightweight temporary building; PCMs; CFD simulation
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2018_296
id ecaade2018_296
authors Czyñska, Klara
year 2018
title High Precision Visibility and Dominance Analysis of Tall Building in Cityscape - On a basis of Digital Surface Model
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 481-488
doi https://doi.org/10.52842/conf.ecaade.2018.1.481
summary The article presents a methodology applied for the assessment of the tall building visual impact on the city scape, using digital tools. The method has been used by the author in the planning practice in several cities in Poland. It enables to determine not only the visibility range of a planned tall building in the city spaces, but also the extent to which it dominates. Findings are presented in a map which reflects both parameters applicable to a given facility. Computation of findings is based on the model of a city consisting of a regular cloud of points (Digital Surface Model) of high quality and dedicated C++ software (developed in cooperation with author). The Visual Impact Size (VIS) method supports the process of conservation and landscaping, in particular in historical cities. It helps predicting spatial implications tall buildings may have. It may also be used for comprehensive development of a modern skyline with tall buildings as a harmonious component of the cityscape. The method is presented using the case study of the Hanza Tower building in Szczecin (Poland).
keywords digital cityscape analysis; tall buildings; visual impact; Visual Impact Size method; viewshed; Hanza Tower in Szczecin
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2018_1642
id sigradi2018_1642
authors Pereira Bezerra de Melo Junior, Silvio; Canuto da Silva, Robson
year 2018
title Aplicability of 2D and 3D isovists and visibility graph analysis for evaluating urban vulnerability to crime: the case of Boa Viagem, in Recife
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 308-315
summary This work aims to investigate the applicability of 2D and 3D isovists, as well as Visibility Graph Analysis (VGA), for evaluating urban vulnerability to crime. The methodology is based on correlations between number of crime occurrences and measurements of 2D and 3D isovists, and mean values of visual integration (VGA). The 2D isovists were produced through DeCoding Spaces Toolbox for Grasshopper and the 3D isovists were generated by using algorithms within Rhinoceros and Grasshopper. VGA maps were elaborated within DepthmapX. For this study, were selected nine street segments of Boa Viagem, located in Recife-PE, a neighbourhood which is known for high rates of robberies. Although the number of samples is reduced, the results suggest that criminals prefer much more visually integrated spaces with low occlusivity and fewer spatial cavities.
keywords Criminality; isovist; parametric; urban space; space syntax
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2018_138
id ecaade2018_138
authors Abdulmawla, Abdulmalik, Schneider, Sven, Bielik, Martin and Koenig, Reinhard
year 2018
title Integrated Data Analysis for Parametric Design Environment - mineR: a Grasshopper plugin based on R
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 319-326
doi https://doi.org/10.52842/conf.ecaade.2018.2.319
summary In this paper we introduce mineR- a tool that integrates statistical data analysis inside the parametric design environment Grasshopper. We first discuss how the integration of statistical data analysis would improve the parametric modelling workflow. Then we present the statistical programming language R. Thereafter, we show how mineR is built to facilitate the use of R in the context of parametric modelling. Using two example cases, we demonstrate the potential of implementing mineR in the context of urban design and analysis. Finally, we discuss the results and possible further developments.
keywords Statistical Data Analysis; Parametric Design
series eCAADe
email
last changed 2022/06/07 07:54

_id ijac201816103
id ijac201816103
authors Alani, Mostafa W.
year 2018
title Algorithmic investigation of the actual and virtual design space of historic hexagonal-based Islamic patterns
source International Journal of Architectural Computing vol. 16 - no. 1, 34-57
summary This research challenges the long-standing paradigm that considers compositional analysis to be the key to researching historical Islamic geometric patterns. Adopting a mathematical description shows that the historical focus on existing forms has left the relevant structural similarities between historical Islamic geometric patterns understudied. The research focused on the hexagonal-based Islamic geometric patterns and found that historical designs correlate to each other beyond just the formal dimension and that deep, morphological connections exist in the structures of historical singularities. Using historical evidence, this article identifies these connections and presents a categorization system that groups designs together based on their “morphogenetic” characteristics.
keywords Islamic geometric patterns, morphology, computations, digital design, algorithmic thinking
series journal
email
last changed 2019/08/07 14:03

_id caadria2018_029
id caadria2018_029
authors Ayoub, Mohammed
year 2018
title Adaptive Façades:An Evaluation of Cellular Automata Controlled Dynamic Shading System Using New Hourly-Based Metrics
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 83-92
doi https://doi.org/10.52842/conf.caadria.2018.2.083
summary This research explores utilizing Cellular Automata patterns as climate-adaptive dynamic shading systems to mitigate the undesirable impacts by excessive solar penetration in cooling-dominant climates. The methodological procedure is realized through two main phases. The first evaluates all 256 Elementary Cellular Automata possible rules to elect the ones with good visual and random patterns, to ensure an equitable distribution of the natural daylight in internal spaces. Based on the newly developed hourly-based metrics, simulations are conducted in the second phase to evaluate the Cellular Automata controlled dynamic shadings performance, and formalize the adaptive façade variation logic that maximizes daylighting and minimizes energy demand.
keywords Adaptive Façade; Dynamic Shading; Cellular Automata; Hourly-Based Metric; Performance Evaluation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2018_219
id ecaade2018_219
authors Bai, Nan, Ye, Wenqia, Li, Jianan, Ding, Huichao, Pienaru, Meram-Irina and Bunschoten, Raoul
year 2018
title Customised Collaborative Urban Design - A Collective User-based Urban Information System through Gaming
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 419-428
doi https://doi.org/10.52842/conf.ecaade.2018.1.419
summary As we step into a new data-based information age, it is important to get citizens involved in the whole design process. Our research tries to build up a user-based urban information system by collecting the data of neighborhood land use preference from all the residents through gaming. The result of each individual decision will be displayed in real time using Augmented Reality technology, while the collective decision dataset will be stored, analyzed and learnt by computer, forming an optimal layout that meets the highest demand of the community. A pre-experiment has been conducted in a. an abstract virtual site and b. an existing site by collecting opinions from 122 participants, which shows that the system works well as a new method for collaborative design. This system has the potential to be applied both in realistic planning processes, as a negotiation toolkit, and in virtual urban forming, in the case of computer games or space colonization.
keywords Collaborative Design; Customization; Urban Design; Gaming; Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia18_244
id acadia18_244
authors Belanger, Zackery; McGee, Wes; Newell, Catie
year 2018
title Slumped Glass: Auxetics and Acoustics
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 244-249
doi https://doi.org/10.52842/conf.acadia.2018.244
summary This research investigates the effect of curvature, at a variety of scales, on the acoustic properties of glass. Plate glass, which has predictable and uniform acoustically reflective behavior, can be formed into curved surfaces through a combination of parametrically-driven auxetic pattern generation, CNC water-jet cutting, and controlled heat forming. When curved, plate glass becomes “activated” and complex acoustically-diffusive behavior emerges. The parametrically-driven auxetic perforation pattern allows the curvature to be altered and controlled across a formed pane of glass, and a correlation is demonstrated between the level of curvature and the extent of acoustically diffusive behavior. Beyond individual panels, curved panes can be aggregated to extend acoustic influence to the entire interior room condition, and the pace at which acoustic energy is distributed can be controlled. In this work the parameters surrounding the controlled slumping of glass are described, and room-sized formal and acoustic effects are studied using wave-based acoustic simulation techniques. This paper discusses the early stages of work in progress.
keywords work in progress, materials and adaptive systems, performance and simulation, digital fabrication
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2018_405
id ecaade2018_405
authors Belém, Catarina and Leit?o, António
year 2018
title From Design to Optimized Design - An algorithmic-based approach
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 549-558
doi https://doi.org/10.52842/conf.ecaade.2018.2.549
summary Stringent requirements of efficiency and sustainability lead to the demand for buildings that have good performance regarding different criteria, such as cost, lighting, thermal, and structural, among others. Optimization can be used to ensure that such requirements are met. In order to optimize a design, it is necessary to generate different variations of the design, and to evaluate each variation regarding the intended criteria. Currently available design and evaluation tools often demand manual and time-consuming interventions, thus limiting design variations, and causing architects to completely avoid optimization or to postpone it to later stages of the design, when its benefits are diminished. To address these limitations, we propose Algorithmic Optimization, an algorithmic-based approach that combines an algorithmic description of building designs with automated simulation processes and with optimization processes. We test our approach on a daylighting optimization case study and we benchmark different optimization methods. Our results show that the proposed workflow allows to exclude manual interventions from the optimization process, thus enabling its automation. Moreover, the proposed workflow is able to support the architect in the choice of the optimization method, as it enables him to easily switch between different optimization methods.
keywords Algorithmic Design; Algorithmic Analysis; Algorithmic Optimization; Lighting optimization; Black-Box optimization
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2018_1329
id sigradi2018_1329
authors Campos Fialho, Beatriz; A. Costa, Heliara; Logsdon, Louise; Minto Fabrício, Márcio
year 2018
title CAD and BIM tools in Teaching of Graphic Representation for Engineering
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 961-968
summary BIM technology has represented an advance and a break of the design process’ paradigm, impacting both academia and construction market. Reporting a didactic experience in the Civil Engineering graduation, this article aims to understand the teaching and learning process of graphic representation, by using CAD and BIM tools. The research included Literature Review and Empirical Study, whose data collection was based on the application of questionnaires, practical exercises and theoretical test with the students. As a contribution, we highline the complementary nature of the tools and the potentialities of BIM for teaching graphic representation.
keywords Graphic Representation; CAD System Education; CAE System Education. BIM
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
doi https://doi.org/10.52842/conf.caadria.2018.1.205
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 27HOMELOGIN (you are user _anon_767863 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002