CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 619

_id ecaadesigradi2019_425
id ecaadesigradi2019_425
authors Betti, Giovanni, Aziz, Saqib and Ron, Gili
year 2019
title Pop Up Factory : Collaborative Design in Mixed Rality - Interactive live installation for the makeCity festival, 2018 Berlin
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 115-124
doi https://doi.org/10.52842/conf.ecaade.2019.3.115
summary This paper examines a novel, integrated and collaborative approach to design and fabrication, enabled through Mixed Reality. In a bespoke fabrication process, the design is controlled and altered by users in holographic space, through a custom, multi-modal interface. Users input is live-streamed and channeled to 3D modelling environment,on-demand robotic fabrication and AR-guided assembly. The Holographic Interface is aimed at promoting man-machine collaboration. A bespoke pipeline translates hand gestures and audio into CAD and numeric fabrication. This enables non-professional participants engage with a plethora of novel technology. The feasibility of Mixed Reality for architectural workflow was tested through an interactive installation for the makeCity Berlin 2018 festival. Participants experienced with on-demand design, fabrication an AR-guided assembly. This article will discuss the technical measures taken as well as the potential in using Holographic Interfaces for collaborative design and on-site fabrication.Please write your abstract here by clicking this paragraph.
keywords Holographic Interface; Augmented Reality; Multimodal Interface; Collaborative Design; Robotic Fabrication; On-Site Fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id sigradi2018_1619
id sigradi2018_1619
authors Agirbas, Asli
year 2018
title Creating Non-standard Spaces via 3D Modeling and Simulation: A Case Study
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1051-1058
summary Especially in the film industry, architectural spaces away from Euclidean geometry are brought to foreground. The best environment in which such spaces can be designed, is undoubtedly the 3D modeling environment. In this study, an experimental study was carried out on the creation of alternative spaces with undergraduate architectural students. Via using 3D modeling and various simulation techniques in the Maya software, students created spaces, which were away from the traditional architectural spaces. Thus, in addition to learning the 3D modeling software, architectural students learned to use animation and simulation as a part of design, not just as a presentation tool, and opening up new horizons for non-standard spaces was provided.
keywords 3D Modeling; Simulation; Animation; CAAD; Maya; Non-standard spaces
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_124
id ecaade2018_124
authors Asanowicz, Aleksander
year 2018
title Digital Architectural Composition in Virtual Space
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 703-710
doi https://doi.org/10.52842/conf.ecaade.2018.2.703
summary The paper is divided into two main parts. The first part refers to the history of attempts to use VR technology in the process of architectural space creation in a dynamic way. The second part presents the experiment carried out at our Faculty, in which we implemented VR in the Digital Architectural Composition course. This experiment was divided into two parts. In the both parts Google Blocks software was used. In the first part we have used the first exercises which was completed by students during the first semester in a traditional way (a cardboard mock-up) and then in the third semester as a digital model in Cinema 4D. It was a Solid form with. In the second part of this experiment we asked students to create a sketch of walk through space and they can created their own shapes in their design. The analysis of the results allows to formulate the thesis that there is a qualitative revolution in the area of human-computer interface. The main conclusion is that Virtual Reality eliminates the boundaries between the spectator and the space and that the idea - Designing Become a Place" is still actual.
keywords Architectural composition; virtual reality; direct design
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2018_086
id caadria2018_086
authors Castelo Branco, Renata and Leit?o, António
year 2018
title Algorithmic Architectural Visualization
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 557-566
doi https://doi.org/10.52842/conf.caadria.2018.2.557
summary Digitally-generated visualizations, such as renders or movies, are, nowadays, commonly used as representation methods for architectural creations. This occurs not only in final stages of the process, with the goal of selling the product's image, but also in midst creation process to express concepts and ideas. Presently, the spread of parametric and algorithmic approaches to design creates a problem for visualization, as it enables the almost effortless change of 3D models, thus requiring repeated visualization efforts to keep up with the changes applied to the design. To solve this, we propose extending the algorithmic design approach to also include the high-level description of architectural image creation. The methodology, Algorithmic Architectural Visualization (AAV), also contemplates the required preparation settings for the visualization process, and includes possible visualization productions inspired by film techniques.
keywords Algorithmic Design; Architectural Visualization; Render; Film Grammar
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2018_297
id ecaade2018_297
authors Elesawy, Amr, Caranovic, Stefan, Zarb, Justin, Jayathissa, Prageeth and Schlueter, Arno
year 2018
title HIVE Parametric Tool - A simplified energy simulation tool for educating architecture students
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 657-666
doi https://doi.org/10.52842/conf.ecaade.2018.1.657
summary This paper presents HIVE, a new open source design toolbox, which focuses on teaching concepts of Energy and Climate Systems integration in buildings. .The aim is to empower architecture students to integrate aspects of energy efficiency during the architectural design process. The tool employs a simplified input format designed for ease of use and provides almost instantaneous, direct feedback to support students of all experience levels in the early, conceptual building design stages, where numerous iterations need to be conducted efficiently within a short period of time.The project aims to create a robust toolbox that will become an innovative reference in architecture and engineering - lectures, design studios, and project-based learning - through its capacity to quickly, and effectively, translate building energy systems concepts into graphic formats central to building design teaching and practice. The fast feedback that the users receive to their design parameters changes will enable an effective and quick build-up of tacit knowledge about building energy systems, complementary to the explicit, theoretical knowledge that is usually taught in courses, thus creating a more complete learning experience.
keywords Building Simulation; Low-energy architecture; Integrated curriculum; PV Assessment; Simplified GUI; Architecture Education
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2018_022
id caadria2018_022
authors Hymes, Connor and Klemmt, Christoph
year 2018
title Discrete Swarm Logics
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 133-142
doi https://doi.org/10.52842/conf.caadria.2018.1.133
summary The logics of agent-based behaviors have found interest in architectural design for their possibility to generate self-organizing geometries. However, the resulting free-form geometries are usually complex and costly to construct as buildings. Recently architects have proposed discrete components to create a cost-effective computational designs. This research explores the possibilities of discretizing agent-based simulations to make their bottom-up behaviors and resulting geometries more easily usable for economic construction. Different types of discretization have been explored. The simulations have been evaluated as a design tool at scales from the urban to the detail. The outcomes at the larger scale provide design possibilities, but with little influence on construction costs. At the smaller scale, the geometric assemblies show good possibilities for an economic design and a feasible construction, by altering, but not compromising, the emergent self-organizing principles that guide the simulations.
keywords discrete; swarm; agent; simulation
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2018_000
id ecaade2018_000
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 1
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 858 p.
doi https://doi.org/10.52842/conf.ecaade.2018.1
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_001
id ecaade2018_001
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 2
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 860 p.
doi https://doi.org/10.52842/conf.ecaade.2018.2
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_p02
id ecaade2018_p02
authors Kepczynska-Walczak, Anetta and Martens, Bob
year 2018
title Digital Heritage - Special Panel Session
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 39-44
doi https://doi.org/10.52842/conf.ecaade.2018.1.039
summary According to eCAADe's mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical approaches in the different schools and countries, can be regarded as a core activity. The current session follows up on the first Contextualised Digital Heritage Workshop (CDHW) held on the occasion of eCAADe 2016 in Oulu (D. di Mascio et.al.) This event was thought to represent the first of a series of future contextualized digital heritage workshops and hence, the name Oulu interchangeable with the name of any other city or place. The second CDHW took place in the framework of CAADRIA 2017 in Suzhou (D. di Mascio & M.A. Schnabel) and focussed on sharing and dissemination of heritage information and personal experiences, such as narratives.The primary objective for the 2018 digital heritage session is to engage participants in an active discussion, not the longer format presentation of prepared positions. The round table itself is limited to short opening statements so as to ensure time is allowed for viewpoints to be exchanged and for the conference attendees to join in on the issues discussed. The panel will review past practices with the potential for guiding future direction.
keywords Digital technology; Built heritage; Virtual archeology
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia20_574
id acadia20_574
authors Nguyen, John; Peters, Brady
year 2020
title Computational Fluid Dynamics in Building Design Practice
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 574-583.
doi https://doi.org/10.52842/conf.acadia.2020.1.574
summary This paper provides a state-of-the-art of computational fluid dynamics (CFD) in the building industry. Two methods were used to find this new knowledge: a series of interviews with leading architecture, engineering, and software professionals; and a series of tests in which CFD software was evaluated using comparable criteria. The paper reports findings in technology, workflows, projects, current unmet needs, and future directions. In buildings, airflow is fundamental for heating and cooling, as well as occupant comfort and productivity. Despite its importance, the design of airflow systems is outside the realm of much of architectural design practice; but with advances in digital tools, it is now possible for architects to integrate air flow into their building design workflows (Peters and Peters 2018). As Chen (2009) states, “In order to regulate the indoor air parameters, it is essential to have suitable tools to predict ventilation performance in buildings.” By enabling scientific data to be conveyed in a visual process that provides useful analytical information to designers (Hartog and Koutamanis 2000), computer performance simulations have opened up new territories for design “by introducing environments in which we can manipulate and observe” (Kaijima et al. 2013). Beyond comfort and productivity, in recent months it has emerged that air flow may also be a matter of life and death. With the current global pandemic of SARS-CoV-2, it is indoor environments where infections most often happen (Qian et al. 2020). To design architecture in a post-COVID-19 environment will require an in-depth understanding of how air flows through space.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ijac201816403
id ijac201816403
authors Pantazis, Evangelos and David Gerber
year 2018
title A framework for generating and evaluating façade designs using a multi-agent system approach
source International Journal of Architectural Computing vol. 16 - no. 4, 248-270
summary Digital design paradigms in architecture have been rooted in representational models which are geometry centered and therefore fail to capture building complexity holistically. Due to a lack of computational design methodologies, existing digital design workflows do little in predicting design performance in the early design stage and in most cases analysis and design optimization are done after a design is fixed. This work proposes a new computational design methodology, intended for use in the area of conceptual design of building design. The proposed methodology is implemented into a multi-agent system design toolkit which facilitates the generation of design alternatives using stochastic algorithms and their evaluation using multiple environmental performance metrics. The method allows the user to probabilistically explore the solution space by modeling the design parameters’ architectural design components (i.e. façade panel) into modular programming blocks (agents) which interact in a bottom-up fashion. Different problem requirements (i.e. level of daylight inside a space, openings) described into agents’ behavior allow for the coupling of data from different engineering fields (environmental design, structural design) into the a priori formation of architectural geometry. In the presented design experiment, a façade panel is modeled into an agent-based fashion and the multi-agent system toolkit is used to generate and evolve alternative façade panel configurations based on environmental parameters (daylight, energy consumption). The designer can develop the façade panel geometry, design behaviors, and performance criteria to evaluate the design alternatives. The toolkit relies on modular and functionally specific programming modules (agents), which provide a platform for façade design exploration by combining existing three-dimensional modeling and analysis software.
keywords Generative design, multi-agent systems, façade design, agent-based modeling, stochastic search
series journal
email
last changed 2019/08/07 14:04

_id ijac201816305
id ijac201816305
authors Patt, Trevor Ryan
year 2018
title Multiagent approach to temporal and punctual urban redevelopment in dynamic, informal contexts
source International Journal of Architectural Computing vol. 16 - no. 3, 199-211
summary This article presents design research speculating on computationally enabled planning approaches for urban sites where informal developments make conventional masterplans ineffectual. The project advances the thesis that the spatial complexity of urban sites can be effectively studied through a network or mesh representation and that rapid change in informal settlements is not an obstacle to planned redevelopment but can be addressed through dynamic modeling and punctual interventions. In this way, the rapid turnover of the built environment can be a mechanism through which to introduce directed planning without canceling out bottom-up actions. In the case study presented, we use a multiagent approach that is able to adapt to a continuously changing context. The agents are driven by weighted random walks and compute localized analyses of the morphology of the network of public space as they move. The information generated by the multiagent simulation is aggregated to identify potential modifications to the urban fabric, with an emphasis on pedestrian connectivity.
keywords Adaptive planning, multiagent systems, urban morphology, network analysis, spectral clustering, informal urbanism, generative design, participatory frameworks
series journal
email
last changed 2019/08/07 14:03

_id acadia18_66
id acadia18_66
authors Peek, Nadya; Gershenfeld, Neil
year 2018
title Mods: Browser-Based Rapid Prototyping Workflow Composition
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 66-71
doi https://doi.org/10.52842/conf.acadia.2018.066
summary Software is shared through files and libraries, but workflows are not. To be able to share workflows for rapid automation, we developed an extensible environment for running CAD, CAM, and machine control. We present Mods, a browser-based environment for data handling, toolpath planning, and machine execution. Users compose modules (either existing modules or new modules they contribute) into workflows for machine automation sequences in a dataflow environment. The modules themselves run client side, implementing the functions used by the modules (such as toolpath planning algorithms or image analysis) in JavaScript, which runs in the browser. The physical machines are connected to a JavaScript server, which listens to commands from the client over a WebSocket connection. Together, these software modules make up an extensible and simple-to-use alternative to traditional CAD/CAM machine control environments.
keywords work in progress, software, digital fabrication, automation, computer-aided-machining
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ecaaderis2018_114
id ecaaderis2018_114
authors Pyrillos, Theodoros
year 2018
title Behavioural Space Configurations - Architectural Spatial Configuration from a Biological Standpoint
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 39-48
keywords The following research, depicts a theoretical model of producing architectural spatial layouts. This is based on a more Biological View of Architectural space and concerns it self with the way that organisms (and in-turn we) perceive and interact with our environments. The model presented here emanates from a range of different fields and not only architectural theory and design. This research touches upon the fields architecture, mathematics, biology, behavioural psychology and has been inspired and draws heavily on the work done by Tim Ireland, as well as some of the work of Gregg Lynn and Alessandro Zomparelli, as well as the theoretical work of Uexküll and Kwinter. The model has began from a simple coding exercise and has developed into a detailed organism that acts and interacts with its environment. The end results present a bottom-up approach to spatial architectural layouts that are defined by the way the organism design interacts with given spatial qualities and other similar organisms with other given spatial qualities. The results retrieved from the coding exercises represent a more abstract -at this point- representation of space and have been slightly manipulated in other Modelling Packages to receive a clearer image.
series eCAADe
email
last changed 2018/05/29 14:33

_id sigradi2018_1802
id sigradi2018_1802
authors Scheeren, Rodrigo; Sperling, David M.
year 2018
title Technological appropriation and socio-technical adequacy in South America: applications of digital fabrication in architecture and design
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1347-1354
summary This paper presents part of an ongoing research about the state-of-the-art of digital fabrication in South America. From case studies, it shows the characteristics of technological appropriation in architectural and design processes and artifacts, under aspects of socio-technical adequacy, politics of fabrication and social innovation. The aim is to identify some specificities in technical, cultural and social activities, bound to local contexts and their political issues. The result is made up of six analysis categories that systematize the projects and allow a formal, functional, symbolic and political analysis, in addition to characteristics of local production.
keywords Digital fabrication; Contemporary architecture; Technological appropriation; Socio-technical adequacy; South America
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2018_361
id ecaade2018_361
authors Schneider, Sven, Kuliga, Saskia, Weiser, René, Kammler, Olaf and Fuchkina, Ekaterina
year 2018
title VREVAL - A BIM-based Framework for User-centered Evaluation of Complex Buildings in Virtual Environments
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 833-842
doi https://doi.org/10.52842/conf.ecaade.2018.2.833
summary The design of buildings requires architects to anticipate how their future users will experience and behave in them. In order to do this objectively and systematically user studies in Virtual Environments (VEs) are a valuable method. In this paper, we present a framework for setting up, conducting and analysing user studies in VEs. The framework is integrated in the architectural design process by using BIM as a common modeling and visualisation platform. In order to define the user studies simple and flexible for the individual purposes we followed a modular concept. Modules thereby refer to different kinds of user study methods. Currently we developed three modules (Wayfinding, Spatial Experience and Qualitative Annotations), each having their individual requirements regarding their setup, interaction method and visualisation of results. In the course of a architectural design studio, students applied this framework to evaluate their building designs from a user perspective.
keywords Pre-Occupancy Evaluation; Virtual Reality; User-centered Design; Building Information Modeling; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_409
id ecaade2018_409
authors Sousa, José Pedro, Azambuja Varela, Pedro de, Carvalho, Jo?o, Santos, Rafael and Oliveira, Manuel
year 2018
title Mass-customization of Joints for Non-Standard Structures through Additive Manufacturing - The Trefoil and the TriArch projects
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 197-204
doi https://doi.org/10.52842/conf.ecaade.2018.1.197
summary Due to recent advancements, additive manufacturing technologies (AM) have finally addressed the scale and materiality in architecture. The exploration of its capabilities has balanced between the idea of printing entire structures and buildings, and that of printing just a set of selected parts that will integrate and affect the final construction. In the context of the latter approach, this paper present a research work developed by the Digital Fabrication Laboratory (DFL) at FAUP, which is focused in the design and fabrication of non-standard structures. By discussing the relevance of non-standardization in architecture, the paper describes and illustrates two projects that explore the mass production of customized joints through computational design methods and AM technologies - the TREFOIL and the TRI-ARCH structures. By focusing the attention just in the smallest component of a structure, the paper argues about the short-term potential of the real impact of AM technologies in the design thinking and materialization of architectural structures.
keywords Non-standard structures; Additive Manufacturing; 3D Printing; Computational Design; Mass Customization
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia18_260
id acadia18_260
authors Tish, Daniel; Schork, Tim; McGee, Wes
year 2018
title Topologically Optimized and Functionally Graded Cable Nets. New approaches through robotic additive manufacturing
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 260-265
doi https://doi.org/10.52842/conf.acadia.2018.260
summary Recent advancements in the realm of additive manufacturing technologies have made it possible to directly manufacture the complex geometries that are resultant from topological optimization and functionally graded material processes. Topological optimization processes are well understood and widely used within the realm of structural engineering and have been increasingly adopted in architectural design and research. However, there has been little research devoted to the topological optimization of cable nets and their fabrication through robotic additive manufacturing. This paper presents a design framework for the optimization of additively manufactured tensile cable nets that attempts to bridge between these two domains by reframing the scale of topological optimization processes. Instead of focusing solely on the topology optimization at the macro-scale of cable nets, this research develops a method to optimize the meso-scale topology and defines metamaterial units with different properties to be aggregated into a complex whole. This reorientation from the formal towards the material domain signals an engagement with morphogenetic modes of design that find formal expression through bottom-up material processes. In order to further investigate the emerging potentials of this reorientation, the presented method is validated through physical deformation tests, as well as applied to the design of a furniture-scale case study project realized through the use of robotic additive manufacturing of elastomeric materials
keywords work in progress, materials & adaptive systems, robotic production, computation, flexible structures
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id acadia18_394
id acadia18_394
authors Adel, Arash; Thoma, Andreas; Helmreich, Matthias; Gramazio, Fabio; Kohler, Matthias
year 2018
title Design of Robotically Fabricated Timber Frame Structures
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 394-403
doi https://doi.org/10.52842/conf.acadia.2018.394
summary This paper presents methods for designing nonstandard timber frame structures, which are enabled by cooperative multi-robotic fabrication at building-scale. In comparison to the current use of automated systems in the timber industry for the fabrication of plate-like timber frame components, this research relies on the ability of robotic arms to spatially assemble timber beams into bespoke timber frame modules. This paper investigates the following topics: 1) A suitable constructive system facilitating a just-in-time robotic fabrication process. 2) A set of assembly techniques enabling cooperative multi-robotic spatial assembly of bespoke timber frame modules, which rely on a man-machine collaborative scenario. 3) A computational design process, which integrates architectural requirements, fabrication constraints, and assembly logic. 4) Implementation of the research in the design and construction of a multi-story building, which validates the developed methods and highlights the architectural implications of this approach.
keywords full paper, fabrication & robotics, generative design, computation, timber architecture
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ijac201816406
id ijac201816406
authors As, Imdat; Siddharth Pal and Prithwish Basu
year 2018
title Artificial intelligence in architecture: Generating conceptual design via deep learning
source International Journal of Architectural Computing vol. 16 - no. 4, 306-327
summary Artificial intelligence, and in particular machine learning, is a fast-emerging field. Research on artificial intelligence focuses mainly on image-, text- and voice-based applications, leading to breakthrough developments in self-driving cars, voice recognition algorithms and recommendation systems. In this article, we present the research of an alternative graph- based machine learning system that deals with three-dimensional space, which is more structured and combinatorial than images, text or voice. Specifically, we present a function-driven deep learning approach to generate conceptual design. We trained and used deep neural networks to evaluate existing designs encoded as graphs, extract significant building blocks as subgraphs and merge them into new compositions. Finally, we explored the application of generative adversarial networks to generate entirely new and unique designs.
keywords Architectural design, conceptual design, deep learning, artificial intelligence, generative design
series journal
email
last changed 2019/08/07 14:04

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