CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia18_206
id acadia18_206
authors Farahi, Behnaz
year 2018
title HEART OF THE MATTER: Affective Computing in Fashion and Architecture
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 206-215
doi https://doi.org/10.52842/conf.acadia.2018.206
summary What if material interfaces could physically adapt to the user’s emotional state in order to develop a new affective interaction? By using emotional computing technologies to track facial expressions, material interfaces can help to regulate emotions. They can serve either as a tool for intelligence augmentation or as a means of leveraging an empathic relationship by developing an affective loop with the user. This paper explores how color- and shape-changing operations can be used as interactive design tools to convey emotional information, and is illustrated by two projects, one at the intimate scale of fashion and one at a more architectural scale. By engaging with design, art, psychology, and computer and material science, this paper envisions a world where material systems can detect the emotional responses of a user and reconfigure themselves in order to enter into a feedback loop with the user’s affective state and influence social interaction.
keywords full paper, materials & adaptive systems, materials/adaptive systems, computation.
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2018_258
id ecaade2018_258
authors Kim, Jingoog, Maher, Mary Lou, Gero, John and Sauda, Eric
year 2018
title Metaphor - A tool for designing the next generation of human-building interaction
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 149-158
doi https://doi.org/10.52842/conf.ecaade.2018.2.149
summary Well known metaphors play an explanatory role in human-computer interaction (HCI) and support users in understanding an unfamiliar object with references to a familiar object, for example the desktop metaphor. Metaphors can also support designers in forming and exploring new concepts during the process of designing. We present metaphors that establish user expectations and provide guidance for new design concepts while integrating interactive technology in buildings to enable human-building interaction (HBI). HBI is a research area that studies how HCI research and practice provides opportunities for interactive buildings. Interactive experiences in architecture can be characterized by three metaphorical concepts: HBI as Device (user-centered view), HBI as Robot (building-centered view), and HBI as Friend (activity centered-view). These metaphors provide a tool for architects and HBI designers to explore designs that engage occupants' existing mental models from previous HCI experiences. We expand on each metaphor using analogical reasoning to define exploratory design spaces for HBI.
keywords Human-Building Interaction; Metaphor; Human-Computer Interaction; Interactive Architecture
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_268
id ecaade2018_268
authors Cheang, Jeremy Jenn Ren and Loh, Paul
year 2018
title FOAM - Custom Single Task Construction Robot
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 157-164
doi https://doi.org/10.52842/conf.ecaade.2018.1.157
summary This paper discusses the design and fabrication of a novel in-situ fabrication system for building cladding envelope. The construction industry has utilised automation in onsite construction for many decades. This research examines how through the automation process, different construction techniques can be combined to generate a new system that is both performance and design lead. Through abstracting generative effects through the design process, the results are feedback into the fabrication process to construct a more meaningful dialogue between form, material and fabrication procedure. Using electronic prototyping, the researchers tested the system through large-scale prototypes. The paper concludes by discussing the interaction between material and design. We examine how this is evident in the machine workflow. The article addresses the theme of the conference through examining a revision of tool in design that embodied research knowledge for a more sustainable environment.
keywords Digital Fabrication, Design workflow, Automation
series eCAADe
email
last changed 2022/06/07 07:55

_id ijac201816201
id ijac201816201
authors Harding, John and Cecilie Brandt-Olsen
year 2018
title Biomorpher: Interactive evolution for parametric design
source International Journal of Architectural Computing vol. 16 - no. 2, 144-163
summary Combining graph-based parametric design with metaheuristic solvers has to date focused solely on performance-based criteria and solving clearly defined objectives. In this article, we outline a new method for combining a parametric modelling environment with an interactive Cluster-Orientated Genetic Algorithm. In addition to performance criteria, evolutionary design exploration can be guided through choice alone, with user motivation that cannot be easily defined. As well as numeric parameters forming a genotype, the evolution of whole parametric definitions is discussed through the use of genetic programming. Visualisation techniques that enable mixing small populations for interactive evolution with large populations for performance-based optimisation are discussed, with examples from both academia and industry showing a wide range of applications.
keywords Design exploration, genetic programming, human–computer interaction, interactive genetic algorithms, k-means clustering, parametric design
series journal
email
last changed 2019/08/07 14:03

_id ijac201816102
id ijac201816102
authors Harmon, Brendan A.; Anna Petrasova, Vaclav Petras, Helena Mitasova and Ross Meentemeyer
year 2018
title Tangible topographic modeling for landscape architects
source International Journal of Architectural Computing vol. 16 - no. 1, 4-21
summary We present Tangible Landscape—a technology for rapidly and intuitively designing landscapes informed by geospatial modeling, analysis, and simulation. It is a tangible interface powered by a geographic information system that gives three- dimensional spatial data an interactive, physical form so that users can naturally sense and shape it. Tangible Landscape couples a physical and a digital model of a landscape through a real-time cycle of physical manipulation, three-dimensional scanning, spatial computation, and projected feedback. Natural three-dimensional sketching and real-time analytical feedback should aid landscape architects in the design of high performance landscapes that account for physical and ecological processes. We conducted a series of studies to assess the effectiveness of tangible modeling for landscape architects. Landscape architecture students, academics, and professionals were given a series of fundamental landscape design tasks—topographic modeling, cut-and-fill analysis, and water flow modeling. We assessed their performance using qualitative and quantitative methods including interviews, raster statistics, morphometric analyses, and geospatial simulation. With tangible modeling, participants built more accurate models that better represented morphological features than they did with either digital or analog hand modeling. When tangibly modeling, they worked in a rapid, iterative process informed by real-time geospatial analytics and simulations. With the aid of real-time simulations, they were able to quickly understand and then manipulate how complex topography controls the flow of water.
keywords Human–computer interaction, tangible interfaces, tangible interaction, landscape architecture, performance, geospatial modeling, topographic modeling, hydrological modeling
series journal
email
last changed 2019/08/07 14:03

_id caadria2018_050
id caadria2018_050
authors Lo, Tian Tian and Schnabel, Marc Aurel
year 2018
title Virtual & Augmented Studio Environment (VASE) - Developing the Virtual Reality Eco-System for Design Studios
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 443-452
doi https://doi.org/10.52842/conf.caadria.2018.1.443
summary Virtual Reality (VR) is being revived in major disciplines, including architecture. VR is no longer only employed for basic operations, such as construction of 3D models, dynamic renderings, closed-loop interaction, inside-out perspective and enhance sensory feedback. This paper explains how over the past twenty years technologies and software have evolved that a new eco-system for design processes have risen. This paper discusses how students made full use of both software and equipment in the whole design process; from ideas exploration to site analysis to form generation to design realization. Students have been exposed to a whole range of digital software tools in the beginning. As most of them were already familiar with modelling software, they have in particular been introduced to animation software, game engines and even 3D documentation software such as photogrammetry. Most importantly, they were led to IVE. The paper points out the benefits of adopting such methodology and the difficulties faced by the students at the various stages of the design process.
keywords Design Studio; Virtual Reality; Software and Equipment; Design Exchange
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2018_201
id ecaade2018_201
authors Mansourimajoumerd, Parinaz and Mahdavinejad, Mohammadjavad
year 2018
title Kinetic Architecture - Reinterpreting Persian Mathematics and Astronomy
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 605-612
doi https://doi.org/10.52842/conf.ecaade.2018.1.605
summary The world where humans live in, is constantly changing. In order to interact with these conditions, it is necessary for the architects to create an environment with sufficient dynamics based on the needs and behavior of its users. Kinetic architecture allows occupants to experience new environments which could cause raising the efficiency of the buildings. Therefore, constructions with kinetic elements could serve better utilitarian purposes in different fields.In the following essay, studies are about using kinetic design and fabrication method in one project despite ordinary ways regard to the two main points; 1. The impact of Khayyam's mathematics and astronomy on the proposed kinetic architecture and 2. Creating interaction Between Indigenous ideas and Contemporary Architecture in Khayyam Memorial Pavilion. As a result, a model is designed and several prototypes have been built.This essay illustrates that with making a connection among architecture and other fields of study could lead designers to be more creative according to the existing limitation in each project.
keywords Kinetic architecture; Interactive architecture; Hyperboloid modules; Omar Khayyam
series eCAADe
email
last changed 2022/06/07 07:59

_id ecaade2018_215
id ecaade2018_215
authors Mohite, Ashish, Kochneva, Mariia and Kotnik, Toni
year 2018
title Material Agency in CAM of Undesignable Textural Effects - The study of correlation between material properties and textural formation engendered by experimentation with G-code of 3D printer
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 293-300
doi https://doi.org/10.52842/conf.ecaade.2018.2.293
summary This paper presents intermediate results of an experimental research directed towards development of a method to use additive manufacturing technology as a generative agent in architectural design process. The primary technique is to variate speed of material deposition of a 3D printer in order to produce undetermined textural effects. These effects demonstrate local variation of material distribution, which is treated as a consequence of interaction between machining parameters and material properties. Current stage of inquiry is concerned with studying material agency by using two different materials as variables in the same experimental setup. The results suggest potential benefits for mass-customized fabrication and deeper understanding of how different materials can be employed in the same manufacturing system to achieve a range of effective behaviors.
keywords digital fabrication; digital craft
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id ecaade2018_361
id ecaade2018_361
authors Schneider, Sven, Kuliga, Saskia, Weiser, René, Kammler, Olaf and Fuchkina, Ekaterina
year 2018
title VREVAL - A BIM-based Framework for User-centered Evaluation of Complex Buildings in Virtual Environments
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 833-842
doi https://doi.org/10.52842/conf.ecaade.2018.2.833
summary The design of buildings requires architects to anticipate how their future users will experience and behave in them. In order to do this objectively and systematically user studies in Virtual Environments (VEs) are a valuable method. In this paper, we present a framework for setting up, conducting and analysing user studies in VEs. The framework is integrated in the architectural design process by using BIM as a common modeling and visualisation platform. In order to define the user studies simple and flexible for the individual purposes we followed a modular concept. Modules thereby refer to different kinds of user study methods. Currently we developed three modules (Wayfinding, Spatial Experience and Qualitative Annotations), each having their individual requirements regarding their setup, interaction method and visualisation of results. In the course of a architectural design studio, students applied this framework to evaluate their building designs from a user perspective.
keywords Pre-Occupancy Evaluation; Virtual Reality; User-centered Design; Building Information Modeling; Architectural Education
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_397
id ecaade2018_397
authors Stellingwerff, Martijn, Gordijn, Johannetta, Ouwerkerk, Udo and Kiela, Peter
year 2018
title Improving the Online Design Education Experience
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 401-408
doi https://doi.org/10.52842/conf.ecaade.2018.1.401
summary Design education usually takes place in a studio setting, in which visual and spatial artefacts are produced, shared, improved, presented and commented. This specific setting comes with qualitative properties that allow for situated learning with object-oriented focus and interaction, combined with a rich collegial context in which ideas can flourish and certain values and ethics are cherished. Using our education platform for online learning, we noticed the lack of support for typical creative and social design studio aspects, while factual classroom education was well supported. This paper describes how we attempt to translate the qualities of the studio education setting into an online environment for design education. Our approach is not to build a Virtual Design Studio (VDS) from the bottom up, but instead, to build on top of our universities' online education platform of choice. The paper commences with a short description of design education in a studio setting. Then a number of basic principles of design studio education is applied to the development of two Massive Open Online Courses (MOOCs). In the last section we discuss the different setups and compare the online aspects with on campus design studio education.
keywords Online design education; MOOC; Creative Learning Environment
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2018_016
id caadria2018_016
authors Zahedi, Ata and Petzold, Frank
year 2018
title Utilization of Simulation Tools in Early Design Phases Through Adaptive Detailing Strategies
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 11-20
doi https://doi.org/10.52842/conf.caadria.2018.2.011
summary Decisions taken at early stages of building design have a significant effect on the planning steps for the entire lifetime of the project as well as the performance of the building throughout its lifecycle (MacLeamy 2004). Building Information Modelling (BIM) could bring forward and enhance the planning and decision-making processes by enabling the direct reuse of data hold by the model for diverse analysis and simulation tasks (Borrmann et al. 2015). The architect today besides a couple of simplified simulation tools almost exclusively uses his know-how for evaluating and comparing design variants in the early stages of design. This paper focuses on finding new ways to facilitate the use of analytical and simulation tools during the important early phases of conceptual building design, where the models are partially incomplete. The necessary enrichment and proper detailing of the design model could be achieved by means of dialogue-based interaction concepts with analytical and simulation tools through adaptive detailing strategies. This concept is explained using an example scenario for design process. A generic description of the aimed dialog-based interface to various simulation tools will also be discussed in this paper using an example scenario.
keywords BIM; Early Design Stages; Adaptive Detailing ; Communication Protocols; Design Variants
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia18_136
id acadia18_136
authors Austern, Guy; Capeluto, Isaac Guedi; Grobman, Yasha Jacob
year 2018
title Fabrication-Aware Design of Concrete Façade Panels. A Computational Method For Evaluating the Fabrication of Large- Scale Molds in Complex Geometries
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 136-145
doi https://doi.org/10.52842/conf.acadia.2018.136
summary This paper presents a design methodology for concrete façade panels that takes into consideration constraints related to digital fabrication machinery. A computational method for the real-time evaluation of industrial mold-making techniques, such as milling and hot wire cutting, was developed. The method rapidly evaluates the feasibility, material use, and machining time of complex geometry molds for architectural façade elements. Calculation speed is achieved by mathematically approximating CAM-machining operations. As results are obtained in nearly real time, the method can be easily incorporated into the architectural design process during its initial stages, when changes to the design are more effective.

In the paper, we describe the algorithms of the computational evaluation method. We also show how it can be used to introduce fabrication considerations into the design process by using it to rationalize several types of panels. Additionally, we demonstrate how the method can be used in complex, large-scale architectural projects to save machining time and materials by evaluating and altering the paneling subdivision.

keywords full paper, fabrication & robotics, digital fabrication, performance + simulation, geometry
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id sigradi2018_1389
id sigradi2018_1389
authors Capone, Mara; Lanzara, Emanuela
year 2018
title Kerf bending: ruled double curved surfaces manufacturing
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 653-660
summary Knowledge of geometric properties of surfaces is crucial for resolution of many manufacturing problems. Developability is an important feature of a surface that allows its manufacture from a flat "strip" of a "flexible" and "non-deformable" material. Digital fabrication technologies and parametric design tools, based on knowledge of geometry, are changing designer way to think. Our research in the field of non-developable surfaces fabrication move from paneling to "kerfing". This technique allows to transform a rigid material in a flexible one. The main problem to solve is how to cut the flat shape to obtain the design surface.
keywords Non-developable surfaces; Developable surfaces; Shape grammar; Parametric design; Kerfing
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaadesigradi2019_397
id ecaadesigradi2019_397
authors Cristie, Verina and Joyce, Sam Conrad
year 2019
title 'GHShot': a collaborative and distributed visual version control for Grasshopper parametric programming
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
doi https://doi.org/10.52842/conf.ecaade.2019.3.035
summary When working with parametric models, architects typically focus on using rather structuring them (Woodbury, 2010). As a result, increasing design complexity typically means a convoluted parametric model, amplifying known problems: 'hard to understand, modify, share and reuse' (Smith 2007; Davis 2011). This practice is in contrast with conventional software-programming where programmers are known to meticulously document and structure their code with versioning tool. In this paper, we argue that versioning tools could help to manage parametric modelling complexity, as it has been showing with software counterparts. Four key features of version control: committing, differentiating, branching, and merging, and how they could be implemented in a parametric design practice are discussed. Initial user test sessions with 5 student designers using GHShot Grasshopper version control plugin (Cristie and Joyce 2018, 2017) revealed that the plugin is useful to record and overview design progression, share model, and provide a fallback mechanism.
keywords Version Control; Parametric Design; Collaborative Design; Design Exploration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_471
id ecaadesigradi2019_471
authors Güzelci, Orkan Zeynel, Alaçam, Sema and Güzelci, Handan
year 2019
title Trend Topics and Changing Concepts of Computational Design in the Last 16 Years - A content analysis
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-430
doi https://doi.org/10.52842/conf.ecaade.2019.1.423
summary This study argues that analysis of written content might be helpful to provide clues at a certain extent on the future directions of current research areas and the emergence of new study areas. In the scope of the study, the International Journal of Architectural Computing (IJAC) which has been a scientific platform covering many pioneer publications on education research in computer-aided architectural design (CAAD) field was selected as source content. Although the size of the source domain is limited, the analysis of abstracts and titles of 439 articles published in IJAC between 2003 and 2018 revealed promising results which can be examined under four characteristics: "constant", "emerging", "fading" and "solidifying" concepts. The tokens in the analysis process are words, phrases, topic nodes and links between topic nodes. The outcomes of this study might contribute to tracking the evolution of concepts their emergence or disusage in different time and contexts, and interrelations between different concepts.
keywords content analysis; computational design concepts; IJAC
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id ecaade2018_276
id ecaade2018_276
authors Kruºa Yemiºcio?lu, Müge, Gönenç Sorguç, Arzu and Özgenel, Ça?lar F?rat
year 2018
title Crystal Formations and Symmetry in the Search of Patterns in Architecture
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 121-128
doi https://doi.org/10.52842/conf.ecaade.2018.2.121
summary Nature is always full of patterns inspiring all the disciplines and especially architecture in many ways. Currently, with the advances in technology and growing interest towards nature-driven studies, retrieving information from nature has a new connotation in scales and dimensions including both living and non-living beings. In this study, it is aimed to explore the scales of nature from Nano to Macro and a holistic approach is embraced to cope with the complexity of nature and architecture. To understand these complexities, patterns in different forms and scales serve as valuable tools to decode and recode information from one domain to another through locating the order and how patterns exist in different and changing environments with respect to forces and the urge of the existence of the being.This research focuses on the behavior of crystal formation which can be observed both in biotic and abiotic nature to understand the order generating the patterns in nature and its adaptation into a different and changing environment. This information of crystallization has great potential for architecture in terms of spatial structures, new materials and introducing a novel lattice for freeform structures. In this study, the potentials, limits and possible contributions of crystal formation are stated for architecture in the search of symmetry and patterns.
keywords nature-driven; computational design; crystal formation; symmetry; pattern
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2018_1451
id sigradi2018_1451
authors Massara Rocha, Bruno; Simão de Lima, Camilo
year 2018
title Open Design: Principles, Interfaces and Values Analysis
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1241-1249
summary This article discuss in which terms design, distribution and production processes have changed after the great technological revolution in a post-industrial era in order to become more democratic and easily shared. After a brief analysis of the economic impact brought by this digital revolution, the article presents newly design values and production environments that emerged from it. We focus in the Open Design movement to show how its process introduce new ways to create and produce architecture. The main idea is to enlighten and explain how Open Design enhances innovation and foster a new democratic practice based on freedom, collaboration and experimentation.
keywords Shared project; Open design; Maker movement; Digital fabrication; Cognitive capitalism
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_311
id ecaade2018_311
authors Vazquez, Elena and Shaffer, Marcus
year 2018
title Bring in the Noise - A robotic-aided framework for the indirect shape translation and molding of inexact geometries.
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 827-834
doi https://doi.org/10.52842/conf.ecaade.2018.1.827
summary This paper examines how mediated translations that embrace indeterminacy - from design to fabrication - can enhance material and tactile explorations. It investigates a dialogue between a digital environment that supports the design process, and fabrication processes that combine tools that are both precise (the robot) and indeterminate (casting/forming devices) in their essential functions. We present a research inquiry into this issue by providing a reflective account of a robotics-aided framework for the fabrication of inexact geometries using reconfigurable pin tools (RPT). These tools, with their inherent indeterminacy and variability, were used as a base mold for casting blocks in concrete and plaster. The central thesis of this paper is that a non-linear fabrication process - one imbued with variability rather than deterministically controlled for formulaic production/outcome - becomes a potent generator of novel forms. By focusing on process, rather than on the product of design, designers can subvert the geometrical control inherent in a digital-material output, thus favoring discovery over order and material sensitivity over determinacy - essential qualities in progressive architecture practice.
keywords Reconfigurable pin tool; Robotics; Indeterminacy ; Material exploration
series eCAADe
email
last changed 2022/06/07 07:58

_id ecaade2018_309
id ecaade2018_309
authors Aºut, Serdar, Eigenraam, Peter and Christidi, Nikoletta
year 2018
title Re-flex: Responsive Flexible Mold for Computer Aided Intuitive Design and Materialization
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 717-726
doi https://doi.org/10.52842/conf.ecaade.2018.1.717
summary The paper presents an ongoing research about the design and a possible use of a responsive flexible mold. The mold is developed by integrating its precedents with automation and Human-Computer Interaction (HCI). The objective of the design is to provide an immersive design tool which has direct link to fabrication. It allows intuitive interaction to its user in order to help with the design and production of complex forms by supporting the designer's implicit skills with computer. The paper presents the design by illustrating the use of the hardware such as the actuators, the sensor and the projector; and by defining the workflow within the software. The paper concludes with the description of a possible use case in which the system is used to design and materialize an object in different scales.
keywords Design tools development; Digital fabrication and robotics; Human-computer interaction in design; Shape, form and geometry; Inventive Making
series eCAADe
email
last changed 2022/06/07 07:54

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