CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2018_029
id caadria2018_029
authors Ayoub, Mohammed
year 2018
title Adaptive Façades:An Evaluation of Cellular Automata Controlled Dynamic Shading System Using New Hourly-Based Metrics
doi https://doi.org/10.52842/conf.caadria.2018.2.083
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 83-92
summary This research explores utilizing Cellular Automata patterns as climate-adaptive dynamic shading systems to mitigate the undesirable impacts by excessive solar penetration in cooling-dominant climates. The methodological procedure is realized through two main phases. The first evaluates all 256 Elementary Cellular Automata possible rules to elect the ones with good visual and random patterns, to ensure an equitable distribution of the natural daylight in internal spaces. Based on the newly developed hourly-based metrics, simulations are conducted in the second phase to evaluate the Cellular Automata controlled dynamic shadings performance, and formalize the adaptive façade variation logic that maximizes daylighting and minimizes energy demand.
keywords Adaptive Façade; Dynamic Shading; Cellular Automata; Hourly-Based Metric; Performance Evaluation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaade2018_263
id ecaade2018_263
authors Dy, Bianchi and Stouffs, Rudi
year 2018
title Combining Geometries and Descriptions - A shape grammar plug-in for Grasshopper
doi https://doi.org/10.52842/conf.ecaade.2018.2.499
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 499-508
summary A persistent challenge to the more widespread use of shape grammars in architectural research is the creation of rules and rule sets for application in design contexts, while leaving space for design creativity despite the limitations of a rule-based system. A hybrid of associative and rule-based approaches may alleviate this. We present one such development, a Grasshopper shape grammar plug-in that embeds a rule-based approach within a parametric modelling environment. It supports shape emergence, visual enumeration of rule application results, and the parametric definition of shapes and shape rules even when selecting a non-parametric rule matching mechanism. Grasshopper's ability to handle geometries and text together allows for external descriptions and labels as attributes to points, enabling definition and application of compound, geometric and description rules. Well-known examples from shape grammar literature are implemented using the plug-in, with a focus on rule definition and application in the context of interaction between the parametric modelling environment and the rule-based interpreter, and simultaneous use of geometry, descriptions, and descriptions as attributes in rules.
keywords shape grammar; shape grammar interpreter; parametric modelling; Grasshopper; rule-based; descriptions
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2018_162
id caadria2018_162
authors Hawton, Dominic, Cooper-Wooley, Ben, Odolphi, Jorke, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2018
title Shared Immersive Environments for Parametric Model Manipulation - Evaluating a Workflow for Parametric Model Manipulation from Within Immersive Virtual Environments
doi https://doi.org/10.52842/conf.caadria.2018.1.483
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 483-492
summary Virtual reality (VR) and augmented reality (AR) provide designers with new visual mediums through which to communicate their designs. There is great potential for these mediums to positively augment current visual communication methods by improving remote collaboration. Enabling designers to interact with familiar computational tools through external virtual interfaces would allow them to both calibrate design parameters and visualise parametric outcomes from within the same immersive virtual environment. The current research outlines a workflow for parametric manipulation and mesh replication between immersive applications developed in the Unity game engine and McNeel's Grasshopper plugin. This paper serves as a foundation for future research into integrating design tools with external VR and AR applications in an effort of enhancing remote collaborative designs.
keywords Augmented Reality; Virtual Reality; Parametric Design; Procedural; Grasshopper
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2018_261
id ecaade2018_261
authors Austern, Guy, Capeluto, Isaac Guedi and Grobman, Yasha Jacob
year 2018
title Rationalization and Optimization of Concrete Façade Panels
doi https://doi.org/10.52842/conf.ecaade.2018.1.727
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 727-734
summary The presented research develops methods for introducing fabrication constraints into architectural design, a process often referred to as design rationalization. In the first stage of the research, a computational method for evaluating the fabrication potential of geometries was developed. The method predicts the feasibility, material use and machining time of a geometry in relation to different fabrication techniques. It uses geometric properties to mathematically estimate these parameters without simulating the actual machining. The second stage of the research describes processes for adapting architectural designs to their fabrication technique. The evaluation method previously developed is used as a fitness criterion for a computational optimization algorithm aimed at adapting concrete façade elements to the fabrication constraints of their molds. A case study demonstrates how the optimization process succeeded in improving the feasibility of different geometries within a time-frame suitable to the architectural design process, and without significant changes to the initial design.
keywords Optimization; Digital Fabrication; Rationalization; Computational Design Process
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_135
id ecaade2018_135
authors Briscoe, Danelle
year 2018
title Living Wall - Information Workflow and Collaboration
doi https://doi.org/10.52842/conf.ecaade.2018.1.207
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 207-212
summary Beyond the benefits of standard documentation agreeance and project management coordination, many architects and other design professionals express concern over the limitation of Building Information Modelling (BIM) process may have on the design process, or better yet social responsibility or ecological benefit. For Living Wall facade exploration, this research suggests BIM is arguably an effective tool to support innovation in the design process, as well as promote collaboration between ecology and architecture disciplines. Ecological measures and data collection evidence further validates BIM procedural clarity and recognizes building façade exploration both technologically and environmentally.
keywords Living Wall; BIM; data collection
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia18_424
id acadia18_424
authors Bucklin, Oliver; Drexler, Hans; Krieg, Oliver David; Menges, Achim
year 2018
title Integrated Solid Timber. A multi-requisite system for the computational design,fabrication, and construction of versatile building envelopes
doi https://doi.org/10.52842/conf.acadia.2018.424
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 424-433
summary The paper presents the development of a building system made from solid timber that fulfils the requirements of modern building skins while expanding the design possibilities through innovation in computational design and digital fabrication. Multiple strategies are employed to develop a versatile construction system that generates structure, enclosure and insulation while enabling a broad design space for contemporary architectural expression. The basic construction unit augments the comparatively high insulation values of solid timber by cutting longitudinal slits into beams, generating air chambers that further inhibit thermal conductivity. These units are further enhanced through a joinery system that uses advanced parametric modeling and computerized control to augment traditional joinery techniques. Prototypes of the system are tested at a building component level with digital models and physical laboratory tests. It is further evaluated in a demonstrator building to test development and further refine design, fabrication and assembly methods. Results are integrated into proposals for new methods of implementation. The results of the research thus far demonstrate the validity of the strategy, and continuing research will improve its viability as a building system.
keywords full paper, materials and adaptive systems, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
doi https://doi.org/10.52842/conf.caadria.2018.1.205
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_438
id ecaade2018_438
authors Das, Subhajit
year 2018
title Interactive Artificial Life Based Systems, Augmenting Design Generation and Evaluation by Embedding Expert Opinion - A Human Machine dialogue for form finding.
doi https://doi.org/10.52842/conf.ecaade.2018.1.085
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 85-94
summary Evolution of natural life and subsequently selection of life forms is an interesting topic that has been explored multiple times. This area of research and its application has high relevance in evolutionary design and automated design generation. Taking inspiration from Charles Darwin's theory, all biological species were formed by the process of evolution based on natural selection of the fittest (Darwin, n.d.) this paper explains exploratory research showcasing semi-automatic design generation. This is realized by an interactive artificial selection tool, where the designer or the end user makes key decisions steering the propagation and breeding of future design artifacts. This paper, describes two prototypes and their use cases, highlighting interaction based optimal design selection. One of the prototypes explains a 2d organic shape creator using a metaball shape approach, while the other discusses a spatial layout generation technique for conceptual design.
keywords design generation; implicit surfaces; artificial life; decision making; artificial selection; spatial layout generation
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2018_1614
id sigradi2018_1614
authors Dias de Souza, Mayara; Medeiros Alves, Gilfranco; de Andrade Corrêa, Natália
year 2018
title Urban Kindness: Parametrization and digital fabrication powering forgotten spaces
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 695-699
summary The goal of this paper is to present and discuss the design process of a intervention realized in a historic building placed in Campo Grande/MS, Brazil. The project had as premise the invitation to use, coexistence or contemplation in the previously degraded and unused space. The project was carried out through the partnership between the algo+ritmo research group from UFMS and the Casa de Ensaio, a non-profit organization. The main goal was that students of architecture and urbanism could use digital technologies to design, developt and executate the project, and also control the whole process from the beginning to the end.. Through the evaluation of the results, this paper reflects on procedures used in undergraduate courses seeking to contribute to the dissemination of other forms of design processes different from conventional ones.
keywords Urban intervention; Urban kindness; Project process; Parametric Design, Digital Fabrication.
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_165
id ecaade2018_165
authors Fisher-Gewirtzman, Dafna and Bruchim, Elad
year 2018
title Considering Variant Movement Velocities on the 3D Dynamic Visibility Analysis (DVA) - Simulating the perception of urban users: pedestrians, cyclists and car drivers.
doi https://doi.org/10.52842/conf.ecaade.2018.2.569
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 569-576
summary The objective of this research project is to simulate and evaluate the effect of movement velocity and cognitive abilities on the visual perception of three groups of urban users: pedestrians, cyclists and car drivers.The simulation and analysis is based on the 3D Dynamic Visual Analysis (DVA) (Fisher-Gewirtzman, 2017). This visibility analysis model was developed in the Rhinoceros and Grasshopper software environments and is based on the conceptual model presented in Fisher-Gewirtzman (2016): a 3D Line of Sight (LOS) visibility analysis, taking into account the integrated effect of the 3D geometry of the environment and the variant elements of the view (such as the sky, trees and vegetation, buildings and building types, roads, water etc.). In this paper, the current advancement of the existing model considers the visual perception of human users employing three types of movement in the urban environment--pedestrians, cyclists and drivers--is explored.We expect this research project to exemplify the contribution of such a quantification and evaluation model to evaluating existing urban structures, and for supporting future human perception-based urban design processes.
keywords visibility analysis and simulation; predicting perception of space; movement in the urban environment; pedestrians; cyclists; car drivers
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_257
id ecaade2018_257
authors Guo, Zhe, Yin, Hao and Yuan, Philip F.
year 2018
title Spatial Redesign Method Based on Behavior Data Visualization System - UWB interior positioning technology based office space redesign method research
doi https://doi.org/10.52842/conf.ecaade.2018.2.577
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 577-584
summary There is a typical symbiotic relationship between behavior and space. Design and evaluation of space are also inseparable from people's behavioral needs. Therefore, the study of behavior patterns can be regarded as the process of exploring the relationship between human and space. Traditional behavioral research lacks precise micro-individual data and analytical tools to express complex environments, and is more inclined to macro and qualitative static analysis. With the maturity of indoor positioning technology, the use of big data as a medium to quantitatively study the laws of behavior has gradually penetrated into the micro-level of indoor space. This paper begins with a brief introduction of the behavioral performance research process in history. The paper then describes the method that constructs the observation, quantification and visualization process of behavior data by using UWB positioning technology and visualization implementation system through an on-site experiment of office space. The last part of this paper discusses the establishment of spatial redesign method by mining the behavior data, and translating the results into spatial attributes.
keywords behavior data visualization; UWB interior positioning technology; data mining; spatial redesign method
series eCAADe
email
last changed 2022/06/07 07:50

_id caadria2018_182
id caadria2018_182
authors Hyun, Kyung Hoon
year 2018
title Computational Sketch Synthesis: Enhancing Design Creativity Through Interactive Sketch Morphing in Digital Environment
doi https://doi.org/10.52842/conf.caadria.2018.2.463
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 463-470
summary This paper identifies how Computational Sketch Synthesis (CSS) methodology can help designers improve their design outcomes. The interactive CSS introduced in this research aids designers in exploring unvisited design options through the instant visualization of gradual alternatives of design sketches. This CSS allows designers to conduct both the hand-drawn sketch (drawing production) and computational synthesis (transformation) simultaneously. CSS interactively synthesizes hand-drawn sketches from the designer and creates novel design alternatives through morphing the sketches. Also, CSS invites designers to flexibly reflect new design directions requested in the middle of the design process. The research also has both academic and professional contributions. In the interests of academia, this paper identifies a possible area in sketching where computational design synthesis can automate a traditional sketching process. In the professional realm, design professionals can progress their design processes more efficiently while exploring every iteration of different design variations.
keywords Computational Design; Design Creativity; Design Synthesis; Sketching; Digital Environment
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaaderis2018_112
id ecaaderis2018_112
authors Kontovourkis, Odysseas and Konatzii, Panagiota
year 2018
title Design-static analysis and environmental assessment investigation based on a kinetic formwork-driven by digital fabrication principles
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 131-140
keywords This research focuses on design-static analysis and environmental assessment procedures that are based on the idea of a flexible kinetic formwork used as the automated mechanism for the production of bricks for porous wall structures. A key aspect of this investigation is the Life Cycle Assessment (LCA) analysis study that is applied in order to achieve, in parallel with the automated procedure, the sustainable potential of the products. For this purpose, the design and construction flexibility of the product is taken into account from the early design decision making stage by examining different sizes of bricks under fabrication including massive or porous ones in order to test their design and static performance, aiming to adapt their shape in multiple functional and environmental scenarios. In parallel, the LCA impact of the given design scenarios are taken into consideration, again from the early design phase, and include, among other objectives, material minimization, less environmental impact of building materials and less energy consumption based on the proposed digital fabrication technology. This is examined by comparing digital design and robotic automated results using three types of ecological materials.
series eCAADe
email
last changed 2018/05/29 14:33

_id caadria2018_210
id caadria2018_210
authors Lin, Yuqiong, Zheng, Jingyun, Yao, Jiawei and Yuan, Philip F.
year 2018
title Research on Physical Wind Tunnel and Dynamic Model Based Building Morphology Generation Method
doi https://doi.org/10.52842/conf.caadria.2018.2.165
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 165-174
summary The change of the building morphology directly affects the surrounding environment, while the evaluation of these environment data becomes the main basis for the genetic iterations of the building morphology. Indeed, due to the complexity of the outdoor natural ventilation, multiple factors in the site could be the main reasons for the change of air flow. Thus, the architect is suggested to take the wind environment as the main morphology generation factor in the early stage of the building design. Based on the research results of 2017 DigitalFUTURE Wind Tunnel Visualization Workshop, a novel self-form-finding method in design infancy has been proposed. This method uses Arduino to carry out the dynamic design of the building model, which can not only connect the sensor to monitor the wind environment data, but also contribute the building model to correlate with the wind environment data in real time. The integration of the Arduino platform and the physical wind tunnel can create the possibility of continuous and real-time physical changes, data collection and wind environment simulation, using quantitative environmental factors to control building morphology, and finally achieve the harmony among the building, environment and human.
keywords Physical wind tunnel; dynamic model; building morphology generation; environmental performance design; wind environment visualization
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia18_414
id acadia18_414
authors Marcus, Adam; Ikeda, Margaret; Jones, Evan; Metcalf, Taylor; Oliver, John; Hammerstrom, Kamille; Gossard, Daniel
year 2018
title Buoyant Ecologies Float Lab. Optimized upside-down benthos for sea level rise adaptation
doi https://doi.org/10.52842/conf.acadia.2018.414
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 414-423
summary This paper describes the Buoyant Ecologies project, an ongoing research collaboration between architects, marine ecologists, and manufacturers focused on developing integrated architectural, ecological, and material responses to climate change and sea level rise. The research employs techniques of design computation and robotic fabrication to develop an approach to coastal resilience that is rooted in material performance as it relates to marine habitats. The project explores the design and production of highly performative fiber-reinforced polymer substrates that interact productively with the underwater ecosystem to promote multi-scalar habitats for invertebrate animals, encouraging ecological diversity and serving as wave-attenuating structures that mitigate coastal erosion. In this regard, the research leverages computational workflows of modeling, simulation, and fabrication to interface between human and nonhuman species in a way that benefits the broader ecosystem. The paper discusses an iterative prototyping process that has led to the design and construction of the Float Lab, a larger-scale prototype of a floating breakwater.
keywords full paper, materials & adaptive systems, performance + simulation, digital fabrication, collaboration
series ACADIA
type paper
email
last changed 2022/06/07 07:59

_id ijac201816101
id ijac201816101
authors Nisztu, Maciejk and Pawe³ B. Myszkowsk
year 2018
title Usability of contemporary tools for the computational design of architectural objects: Review, features evaluation and reflection
source International Journal of Architectural Computing vol. 16 - no. 1, 58-84
summary This article is an overview focused on functionality and usability of selected contemporary approaches for the computational floor plan generation of architectural objects. This article describes current solutions for generative architectural design and focuses on their usability from the point of view of architectural design practice. Recent research papers and prototypes, as well as the most important tools (selected computer-aided design and BIM software) for generative design from the architectural perspective, are described. The functionalities and level of usability of present-day software and prototypes are described. In addition, the descriptive review of the research prototypes architectural design outcomes is present. Furthermore, the survey among active architects regarding the usage of computational tools in the professional practice and possible guidelines for the development of such tools are present. This article summarises with the conclusion about the current state of generative floor plan design tools, the lack of fully functional and developed commercial tools of this type on the market and future directions for the development of generative floor plans tools.
keywords Architectural design, case studies, computer-aided architectural design, optimisation in computer-aided architectural design, computer-aided architectural design applications
series journal
email
last changed 2019/08/07 14:03

_id ecaade2018_114
id ecaade2018_114
authors Paneras, Harris, Yip, Michael, Dobbs, Tiara, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2018
title Augmented Reality in the Design Process - Using visual effects (VFX) motion tracking techniques to conduct quantification research on the performance of augmented reality
doi https://doi.org/10.52842/conf.ecaade.2018.2.761
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 761-770
summary The research explores how quantitative performance analysis of augmented reality would influence its mainstream adoption within the Built Environment Industry. The process involves the development and quantification of key augmented reality components, through the use of Visual Inertial Odometry and Visual Effects motion tracking techniques. Targeting mobile technology as a case study for the research, its potentials and limitations will be explored and discovered in relation to the industry. Accordingly, the research focuses on assessing the visuality and communicative quality of augmented reality projections from 2D, cuboid, cylindrical, 3D object, geo-location and marker less. Testing this form of technology under realistic scenarios provides a baseline for developers to rationalise their choices in their augmented reality development. This would study the effectiveness of augmented reality projections and vindicate the typical constants and variables when developing augmented reality applications, reducing the need for ongoing practical experimentations to successfully achieve augmentation.
keywords Mobile; Augmented Reality; Performance Analysis; Fundamental Research; Quantitative Research
series eCAADe
email
last changed 2022/06/07 08:00

_id ijac202018202
id ijac202018202
authors Pasquero, Claudia and Marco Poletto
year 2020
title Bio-digital aesthetics as value system of post-Anthropocene architecture
source International Journal of Architectural Computing vol. 18 - no. 2, 120-140
summary It is timely within the Anthropocene era, more than ever before, to search for a non-anthropocentric mode of reasoning, and consequently designing. The PhotoSynthetica Consortium, established in 2018 and including London-based ecoLogicStudio, the Urban Morphogenesis Lab (Bartlett School of Architecture, University College London) and the Synthetic Landscape Lab (University of Innsbruck, Austria), has therefore been pursuing architecture as a research-based practice, exploring the interdependence of digital and biological intelligence in design by working directly with non-human living organisms. The research focuses on the diagrammatic capacity of these organisms in the process of growing and becoming part of complex bio-digital architectures. A key remit is training architects’ sensibility at recognising patterns of reasoning across disciplines, materialities and technological regimes, thus expanding the practice’s repertoire of aesthetic qualities. Recent developments in evolutionary psychology demonstrate that the human sense of beauty and pleasure is part of a co-evolutionary system of mind and surrounding environment. In these terms, human senses of beauty and pleasure have evolved as selection mechanisms. Cultivating and enhancing them compensate and integrate the functions of logical thinking to gain a systemic view on the planet Earth and the dramatic changes it is currently undergoing. This article seeks to illustrate, through a series of recent research projects, how a renewed appreciation of beauty in architecture has evolved into an operational tool to design and measure its actual ecological intelligence.
keywords Bio-digital, bio-computation, bio-city, effectiveness, empathy, impact, sensing
series journal
email
last changed 2020/11/02 13:34

_id ecaade2018_371
id ecaade2018_371
authors Stein?, Nicolai and Mortensen, Kristian
year 2018
title Parametric Climate Responsive Design - A Tool for Evaluative Site Design
doi https://doi.org/10.52842/conf.ecaade.2018.1.697
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 697-706
summary As its point of departure, this research contends that it must be possible to create a parametric design tool capable of simulating rainwater detention ponds in a 3D model, with a true size, based on relevant parameters. With a focus on site design, a preliminary study shows that it is possible to create a parametric tool capable of automatically calculating and visualising detention ponds. The premise is that the detention ponds must have the required size to store rainwater during heavy rainfall events to avoid flooding further down the hydraulic system. By merging the flexible structure of parametric modeling with the quantitative facts of stormwater management, the tool is able, in the early stages of the design process, to provide the designer with vital information regarding the size of detention ponds required to cope with different rainfall events.
keywords parametric urban design; design evaluation; climate responsive design; site design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_289
id ecaade2018_289
authors Sönmez, Orkun and Gönenç Sorguç, Arzu
year 2018
title Evaluating an Immersive Virtual Learning Environment for Learning How to Design in Human-Scale
doi https://doi.org/10.52842/conf.ecaade.2018.1.371
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 371-378
summary This paper presents a part of a thesis research conducted at METU. It proposes a method for evaluating the effects of an immersive virtual learning environment (IVLE) which is integrated in an architectural design/learning activity. Proposed IVLE application and design/learning activity were designed through a synthesis on constructive learning, problem-based learning, immersive technologies, and intended learning outcomes (ILOs) in learning how to design in human-scale. Immersive experience of bodily interactions and problem solving process are focused. Method of evaluation was also developed over this synthesis, and an evaluation rubric was created based on the SOLO taxonomy. According to the evaluation method, a before-and-after test was conducted within a case study involving a particular scenario of design exercise and interviews. Conclusions are based on the results of this case study.
keywords VR in architecture; immersive virtual learning environment; learning modalities; SOLO Taxonomy
series eCAADe
email
last changed 2022/06/07 07:56

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