CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2018_231
id ecaade2018_231
authors Di Mascio, Danilo, Kepczynska-Walczak, Anetta, Webb, Nicholas and Schnabel, Marc Aurel
year 2018
title A Critical Evaluation of Two Contextualised Digital Heritage Workshops - Descriptions, reflections and future directions
doi https://doi.org/10.52842/conf.ecaade.2018.2.189
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 189-198
summary In the following paper, a description, a comparison, a series of reflections, and future directions of two successful Contextualized Digital Heritage Workshops (CDHW) will be presented. The workshops have been organized during the eCAADe and CAADRIA conferences. The importance of architectural heritage as an expression of a local history and identity in a world that is more and more globalised is evident. Multidisciplinary and interdisciplinary approaches, together with the use of digital technologies open new opportunities in the comprehension, documentation, analysis, reuse and dissemination of architectural heritage. The main concept behind a CDHW is to connect the event (and its wide variety of participants) to a specific local context in a multidisciplinary way. The paper defines and proposes a methodology to critically evaluate the two workshops and their individual aspects in order to identify and investigate ideas that can be explored during future CDHWs.
keywords digital heritage; workshops; context; design; collaboration
series eCAADe
email
last changed 2022/06/07 07:55

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id acadia18_30
id acadia18_30
authors Przybylski, Maya
year 2018
title Critical Computational Literacy: A Call for the Development of Socially Aware, Ethically Minded Research within ACADIA
doi https://doi.org/10.52842/conf.acadia.2018.030
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 30-35
summary As computational design matures and strives to move out of the studio/lab and into the real world, multiple dimensions of literacy, valuing the social, the political, and the ethical as well as the technical and the creative, must be acknowledged and supported. This paper evaluates the presence of research advancing socially aware, ethically minded issues currently found in ACADIA’s body of research and offers a strategy for shaping future work in this area. First, data from the CumInCAD index is used to provide a quantitative understanding of the degree to which these issues are represented in ACADIA’s history, with particular focus on the last decade. The paper goes on to articulate key offerings from the field of Software Studies to motivate and identify possible entry points for computational designers to further engage the social and ethical agencies tied to their work. Within this context, the paper argues that the set of lenses used to understand a project's digital components expands to include social, cultural, political, and ethical effects in addition to the technical realities of implementation. The analytical methods presented are intended to support a preliminary survey of ACADIA's literature and serve as a first step in identifying avenues for pursuing socially aware, ethically minded computational design research.
keywords work in progress, design theory & history, history/theory of computation, hybrid practices, ethics
series ACADIA
type paper
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_370
id ecaadesigradi2019_370
authors Sperling, David, Vizioli, Simone Helena Tanoue, Botasso, Gabriel Braulio, Tiberti, Mateus Segnini, Santana, Eduardo Felipe Zambom and Sígolo, Brianda de Oliveira Ordonho
year 2019
title Crossing Timelines - Main research topics in the histories of eCAADe and SIGraDi
doi https://doi.org/10.52842/conf.ecaade.2019.1.407
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 407-416
summary Being in tune with the joint eCAADe and SIGraDi conference, this paper systematizes and analyzes data related to the set of papers presented in the history of the conferences of both societies. Which paths traced from eCAADe and SIGraDi brought us to the "architecture in the age of the fourth industrial revolution"? This paper describes a bibliometric study focused on eCCADe and SIGraDi papers from 2003 to 2018 retrieved from CumInCad by using an open source software developed by the team for this research. The most used keywords and most cited authors, cross-citations between societies and time series about this data were synthesized, recovering part of the histories of these societies. Some similarities and differences between them are pointed out allowing to understand their past for better drawing their future.
keywords CAAD; History; Bibliometrics; Cumincad; eCAADe; SIGraDi
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2018_124
id ecaade2018_124
authors Asanowicz, Aleksander
year 2018
title Digital Architectural Composition in Virtual Space
doi https://doi.org/10.52842/conf.ecaade.2018.2.703
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 703-710
summary The paper is divided into two main parts. The first part refers to the history of attempts to use VR technology in the process of architectural space creation in a dynamic way. The second part presents the experiment carried out at our Faculty, in which we implemented VR in the Digital Architectural Composition course. This experiment was divided into two parts. In the both parts Google Blocks software was used. In the first part we have used the first exercises which was completed by students during the first semester in a traditional way (a cardboard mock-up) and then in the third semester as a digital model in Cinema 4D. It was a Solid form with. In the second part of this experiment we asked students to create a sketch of walk through space and they can created their own shapes in their design. The analysis of the results allows to formulate the thesis that there is a qualitative revolution in the area of human-computer interface. The main conclusion is that Virtual Reality eliminates the boundaries between the spectator and the space and that the idea - Designing Become a Place" is still actual.
keywords Architectural composition; virtual reality; direct design
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_237
id ecaade2018_237
authors Beir?o, José, Mateus, Nuno and Siopa Alves, Jo?o
year 2018
title Modular, Flexible, Customizable Housing and 3D Printed - An experiment in architectural education
doi https://doi.org/10.52842/conf.ecaade.2018.1.381
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 381-390
summary Technological developments in construction always bring new expectations in terms of design possibilities. The use of digital tools both in design exploration and applied to explore new forms of computer controlled manufacture provide opportunities for the emergence of new tectonics. Because these transformations change our construction reality fast and with impacts never seen before, it is important that architectural education follows such change and prepares students for what will be their future really, making them capable to accept and incorporate the tectonic implications of digital tools and construction methods in the way they design. This paper shows a tutored approach to mass customized housing resorting to 3D printed parametric modular construction.Please write your abstract here by clicking this paragraph.
keywords caad education; mass customization; 3D printed housing
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_164
id ecaade2018_164
authors Chang, Mei-Chih, Buš, Peter, Tartar, Ayça, Chirkin, Artem and Schmitt, Gerhard
year 2018
title Big-Data Informed Citizen Participatory Urban Identity Design
doi https://doi.org/10.52842/conf.ecaade.2018.2.669
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 669-678
summary The identity of an urban environment is important because it contributes to self-identity, a sense of community, and a sense of place. However, under present-day conditions, the identities of expanding cities are rapidly deteriorating and vanishing, especially in the case of Asian cities. Therefore, cities need to build their urban identity, which includes the past and points to the future. At the same time, cities need to add new features to improve their livability, sustainability, and resilience. In this paper, using data mining technologies for various types of geo-referenced big data and combine them with the space syntax analysis for observing and learning about the socioeconomic behavior and the quality of space. The observed and learned features are identified as the urban identity. The numeric features obtained from data mining are transformed into catalogued levels for designers to understand, which will allow them to propose proper designs that will complement or improve the local traditional features. A workshop in Taiwan, which focuses on a traditional area, demonstrates the result of the proposed methodology and how to transform a traditional area into a livable area. At the same time, we introduce a website platform, Quick Urban Analysis Kit (qua-kit), as a tool for citizens to participate in designs. After the workshop, citizens can view, comment, and vote on different design proposals to provide city authorities and stakeholders with their ideas in a more convenient and responsive way. Therefore, the citizens may deliver their opinions, knowledge, and suggestions for improvements to the investigated neighborhood from their own design perspective.
keywords Urban identity; unsupervised machine learning; Principal Component Analysis (PCA); citizen participated design; space syntax
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
doi https://doi.org/10.52842/conf.caadria.2021.2.131
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_139
id ecaade2018_139
authors Cudzik, Jan and Radziszewski, Kacper
year 2018
title Artificial Intelligence Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2018.1.077
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 77-84
summary Tools and methods used by architects always had an impact on the way building were designed. With the change in design methods and new approaches towards creation process, they became more than ever before crucial elements of the creation process. The automation of architects work has started with computational functions that were introduced to traditional computer-aided design tools. Nowadays architects tend to use specified tools that suit their specific needs. In some cases, they use artificial intelligence. Despite many similarities, they have different advantages and disadvantages. Therefore the change in the design process is more visible and unseen before solution are brought in the discipline. The article presents methods of applying the selected artificial intelligence algorithms: swarm intelligence, neural networks and evolutionary algorithms in the architectural practice by authors. Additionally research shows the methods of analogue data input and output approaches, based on vision and robotics, which in future combined with intelligence based algorithms, might simplify architects everyday practice. Presented techniques allow new spatial solutions to emerge with relatively simple intelligent based algorithms, from which many could be only accomplished with dedicated software. Popularization of the following methods among architects, will result in more intuitive, general use design tools.
keywords computer aideed design; artificial intelligence,; evolutionary algorithms; swarm behaviour; optimization; parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_433
id ecaade2018_433
authors Daher, Elie, Kubicki, Sylvain and Pak, Burak
year 2018
title Participation-based Parametric Design in Early Stages - A participative design process for spatial planning in office building
doi https://doi.org/10.52842/conf.ecaade.2018.1.429
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 429-438
summary The term participation has been used to define different activities, such as civil debate, communication, consultation, delegation, self-help construction, political decisions. However, participation in design started from the idea that individuals whom being affected by a design project must contribute to the design process. Recently, designers have been moving closer to the future users and developing new ways to empower them to get involved in the design process. In this paper we rethink the way the early design process is developed in a participatory approach thanks to parametric methods. A use case is proposed showing the potential of parametric design methods to empower the participation of users in the design of their facilities. The use case is dealing in particular with the spatial planning of an office building where the users together with the spatial planning team are able to design the layout spatial configuration by 1) fixing the objectives, 2) manipulating the model, 3)modifying some parameters, 4) visualizing the iterations and evaluating in a real-time each solution in an interactive 3D environment and together with facility managers 5) choosing the configuration of the spatial layout.
keywords Computational design; Participatory design; Optimization ; Parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_438
id ecaade2018_438
authors Das, Subhajit
year 2018
title Interactive Artificial Life Based Systems, Augmenting Design Generation and Evaluation by Embedding Expert Opinion - A Human Machine dialogue for form finding.
doi https://doi.org/10.52842/conf.ecaade.2018.1.085
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 85-94
summary Evolution of natural life and subsequently selection of life forms is an interesting topic that has been explored multiple times. This area of research and its application has high relevance in evolutionary design and automated design generation. Taking inspiration from Charles Darwin's theory, all biological species were formed by the process of evolution based on natural selection of the fittest (Darwin, n.d.) this paper explains exploratory research showcasing semi-automatic design generation. This is realized by an interactive artificial selection tool, where the designer or the end user makes key decisions steering the propagation and breeding of future design artifacts. This paper, describes two prototypes and their use cases, highlighting interaction based optimal design selection. One of the prototypes explains a 2d organic shape creator using a metaball shape approach, while the other discusses a spatial layout generation technique for conceptual design.
keywords design generation; implicit surfaces; artificial life; decision making; artificial selection; spatial layout generation
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2018_1412
id sigradi2018_1412
authors de Oliveira Gomes, Emerson Bruno; da Silva Machado, Rodrigo Carlos; Machado Gomes, Cristiani; de Souza Xavier, Luis Gustavo
year 2018
title The Virtual Reality as a tool to analyze modifications in the architecture of the city. Case study: the historical center of the city of Belém-Pará.
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 860-865
summary This paper presents the partial results of a research that experiments the use of Virtual Reality (VR) in the analysis of future interventions in the architecture of the city of Belém. The objective was the virtual reconstruction of part of the port area of the city, as it was about 100 years. The methods include a historical survey of the site, visits to obtain photographs and measurements, as well as the digital reconstruction of buildings (external faces only). The experiment used Sketchup software for modeling, Unity 3D for rendering and navigation, and HTC Vive glasses for immersion.
keywords Virtual reality; Architecture; History; Engine games
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_182
id ecaade2018_182
authors Ghandi, Mona
year 2018
title Designing Affordable, Portable, and Flexible Shelter for the Homeless and the Refugees
doi https://doi.org/10.52842/conf.ecaade.2018.1.307
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 307-316
summary Advances in computational algorithmic design, material science, and fabrication technology have exposed architects to new opportunities in design and enabled them to address contemporary needs of cities and citizens. The far-reaching applications of this technology have provided students with a bewildering array of new tools for their design exploration. Among many of the socio-economic and political challenges facing today's world, homelessness and refugee crisis are the most critical. "Shape Your Shelter" design-build studio aimed to create a portable and transformable shelter using emergent technologies. This paper reviews some of the central concepts of such an endeavor and the role of computational design, digital fabrication, and material behavior as a medium of architectural design education and social services. It describes how these concepts can be used in a pedagogical framework to encourage student Innovation and increase students' engagement in new technological resources as they address critical contemporary and future social issues.
keywords Transformable Structures; Portable Architecture; Collaborative and Participative Design; Homeless / Refugee Shelter; CAAD Education; Social Architecture
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_163
id ecaade2018_163
authors Hadighi, Mahyar and Duarte, Jose
year 2018
title Adapting Modern Architecture to a Local Context - A Grammar for Hajjar’s Hybrid Domestic Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.2.515
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 515-524
summary The purpose of this study is to analyze Abraham William Hajjar's single-family houses in State College, PA, using shape grammar as a computational design methodology. Hajjar was a member of the architecture faculty at the Pennsylvania State College (now The Pennsylvania State University), a practitioner in State College, and an influential figure in the history of architecture in the area. In this study, shape grammars are used specifically to verify and describe influences of modern architecture, as defined by Hitchcock and Johnson (1932), and influences of local traditional American architecture on Hajjar's domestic architecture. The underlying hypothesis is that Hajjar's work is the result of a hybridity phenomenon that can be traced through a computational design methodology. The first step in this endeavor and the study focus is to establish Hajjar's single-family architectural language. Future work will be concerned with verifying and describing the hybridity between modern architecture and traditional architecture expressed in Hajjar's work by comparing his grammar with grammars underlying modern and traditional architecture likewise.
keywords shape grammar; modern architecture ; American architecture; William Hajjar; hybridity; single-family houses
series eCAADe
email
last changed 2022/06/07 07:49

_id ecaaderis2018_115
id ecaaderis2018_115
authors Hadighi, Mahyar and Duarte, Jose
year 2018
title Local Adaptation of Modern Architecture - A Grammar for Hajjar’s Domestic Architecture
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 15-20
keywords The purpose of this study is to analyze Abraham William Hajjar's single-family houses in State College, PA, using shape grammar as a computational design methodology. Hajjar was a member of the architecture faculty at the Pennsylvania State College (now The Pennsylvania State University), a practitioner in State College and an influential figure in the history of architecture in the area. Shape grammars are used specifically to verify and describe the influences of modern architecture as defined by Hitchcock and Johnson (1932) and traditional American architecture in the area on Hajjar's domestic architecture. The underlying hypothesis is that the work of Hajjar is the result of a hybridity phenomenon that will be traced through a computational design methodology. The first step in this endeavor is to establish the single-family architectural language of Hajjar, which is briefly described in this paper. Future steps will aim at verifying and describing the hybridity between modern architecture and traditional architecture in his work by comparing Hajjar's grammar with grammars encoding modern and traditional architecture.
series eCAADe
email
last changed 2018/05/29 14:33

_id caadria2018_162
id caadria2018_162
authors Hawton, Dominic, Cooper-Wooley, Ben, Odolphi, Jorke, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2018
title Shared Immersive Environments for Parametric Model Manipulation - Evaluating a Workflow for Parametric Model Manipulation from Within Immersive Virtual Environments
doi https://doi.org/10.52842/conf.caadria.2018.1.483
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 483-492
summary Virtual reality (VR) and augmented reality (AR) provide designers with new visual mediums through which to communicate their designs. There is great potential for these mediums to positively augment current visual communication methods by improving remote collaboration. Enabling designers to interact with familiar computational tools through external virtual interfaces would allow them to both calibrate design parameters and visualise parametric outcomes from within the same immersive virtual environment. The current research outlines a workflow for parametric manipulation and mesh replication between immersive applications developed in the Unity game engine and McNeel's Grasshopper plugin. This paper serves as a foundation for future research into integrating design tools with external VR and AR applications in an effort of enhancing remote collaborative designs.
keywords Augmented Reality; Virtual Reality; Parametric Design; Procedural; Grasshopper
series CAADRIA
email
last changed 2022/06/07 07:49

_id acadia18_156
id acadia18_156
authors Huang, Weixin; Zheng, Hao
year 2018
title Architectural Drawings Recognition and Generation through Machine Learning
doi https://doi.org/10.52842/conf.acadia.2018.156
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 156-165
summary With the development of information technology, the ideas of programming and mass calculation were introduced into the design field, resulting in the growth of computer- aided design. With the idea of designing by data, we began to manipulate data directly, and interpret data through design works. Machine Learning as a decision making tool has been widely used in many fields. It can be used to analyze large amounts of data and predict future changes. Generative Adversarial Network (GAN) is a model framework in machine learning. It’s specially designed to learn and generate output data with similar or identical characteristics. Pix2pixHD is a modified version of GAN that learns image data in pairs and generates new images based on the input. The author applied pix2pixHD in recognizing and generating architectural drawings, marking rooms with different colors and then generating apartment plans through two convolutional neural networks. Next, in order to understand how these networks work, the author analyzed their framework, and provided an explanation of the three working principles of the networks, convolution layer, residual network layer and deconvolution layer. Lastly, in order to visualize the networks in architectural drawings, the author derived data from different layer and different training epochs, and visualized the findings as gray scale images. It was found that the features of the architectural plan drawings have been gradually learned and stored as parameters in the networks. As the networks get deeper and the training epoch increases, the features in the graph become more concise and clearer. This phenomenon may be inspiring in understanding the designing behavior of humans.
keywords full paper, design study, generative design, ai + machine learning, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id ecaade2018_310
id ecaade2018_310
authors Jabi, Wassim, Aish, Robert, Lannon, Simon, Chatzivasileiadi, Aikaterini and Wardhana, Nicholas Mario
year 2018
title Topologic - A toolkit for spatial and topological modelling
doi https://doi.org/10.52842/conf.ecaade.2018.2.449
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 449-458
summary This paper describes non-manifold topology (NMT) as it relates to the field of architecture and presents Topologic, an open-source software modelling library enabling hierarchical and topological representations of architectural spaces, buildings and artefacts through NMT. Topologic is designed as a core library and additional plugins to visual data flow programming (VDFP) software. The software architecture and class hierarchy are explained and two domain-specific demonstrative tools (TopologicEnergy and TopologicStructure) are presented to illustrate how third-party software developers could use Topologic to build their own solutions. The paper concludes with a reflection on the benefits and limitations of NMT in the design and simulation workflows and outlines future work.
keywords Non-manifold topology; Visual data flow programming; Building performance simulation; Structural analysis; Computational design; Building information modelling
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_439
id ecaade2018_439
authors Jose, Duarte, Nazarian, Shadi and Ashrafi, Negar
year 2018
title Designing Shelters for 3D-printing - A studio experiment
doi https://doi.org/10.52842/conf.ecaade.2018.2.031
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 31-38
summary This paper describes an architectural design studio experiment, developed with the aim of exploring the interrelationship between the architectural design of basic shelters and additive manufacturing technology (aka 3D printing) using concrete. This fabrication technology has been developed over the past twenty years in various locations Worldwide and there has been some experiments on its use for making buildings. However, these experiments are still very limited in number and results, in the sense that do not fully explore the potential of the technology and its impact on the way we design and make buildings. The studio evolved in the context of a larger project in which a multidisciplinary team of researchers is developing the technology for the additive manufacturing in concrete. Research evolves along three main thrusts of work on materials, systems, and design. The studio introduced students to these various aspects, examined their interrelationships, impacts, and applications in architectural design and construction of buildings. The hope was to collect more information and feedback to inform the overarching research. Results showed the feasibility of the technology and identified issues that need to be addressed in future research.
keywords additive manufacturing; 3D printing; concrete; design education
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia18_232
id acadia18_232
authors Kilian, Axel
year 2018
title The Flexing Room Architectural Robot. An Actuated Active-Bending Robotic Structure using Human Feedback
doi https://doi.org/10.52842/conf.acadia.2018.232
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 232-241
summary Advances in autonomous control of object-scale robots, both anthropomorphic and vehicular, are posing new human–machine interface challenges. In architecture, very few examples of autonomous inhabitable robotic architecture exist. A number of factors likely contribute to this condition, among them the scale and cost of architectural adaptive systems, but on a more fundamental conceptual level also the questions of how architectural robots would communicate with their human inhabitants. The Flexing Room installation is a room-sized actuated active-bending skeleton structure. It uses rudimentary social feedback by counting people to inform its behavior in the form of actuated poses of the room enclosure. An operational full-scale prototype was constructed and tested. To operate it no geometric-based simulation was used; the only communication between computer and structure was in sending values for the air pressure settings and in gathering sensor feedback. The structure’s physical state was resolved through the embodied computation of its interconnected parts, and the people-counting sensor feedback influences its next action. Future work will explore the development of learning processes to improve the human–machine coexistence in space.
keywords full paper, fabrication & robotics, non-production robotics, materials/adaptive systems, flexible structures
series ACADIA
type paper
email
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