CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 602

_id caadria2018_197
id caadria2018_197
authors Rogers, Jessie, Schnabel, Marc Aurel and Lo, Tian Tian
year 2018
title Digital Culture - An Interconnective Design Methodology Ecosystem
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 493-502
doi https://doi.org/10.52842/conf.caadria.2018.1.493
summary Transitioning away from traditional design methodology, for example, paper sketching, CAAD works, and 'flat screen' rendering, this paper proposes a new methodological ecosystem of which tests its validity within a studio-based case study. The focus will prove whether dynamic implementation and interconnectivity of evolving design tools can create richness and complexity of a design outcome through arbitrary phases of a generative design methodology ecosystem. Processes tested include combinations of agent simulations, artistic image processing analysis, site photogrammetry, 3D immersive sketching both abstract and to site-scale, parametric design generation, and virtual reality style presentations. Enhancing the process of design with evolving techniques in a generative way which dynamically interconnects will stimulate a digital culture of design generation that includes new aspects of interest and introduces innovative opportunities within all corners of the architectural realm. Methodology components within this ecosystem of interaction prove that the architecture cannot be as rich and complex without the utilisation of all strengths within each unique design tool.
keywords Methodology Ecosystem; Simulation; Immersive; Virtual Reality; Photogrammetry
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_314
id caadria2018_314
authors Kim, Jin Sung, Song, Jae Yeol and Lee, Jin Kook
year 2018
title Approach to the Extraction of Design Features of Interior Design Elements Using Image Recognition Technique
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 287-296
doi https://doi.org/10.52842/conf.caadria.2018.2.287
summary This paper aims to propose deep learning-based approach to the auto-recognition of their design features of interior design elements using given digital images. The recently image recognition technique using convolutional neural networks has shown great success in the various field of research and industry. The open-source frameworks and pre-trained image recognition models supporting image recognition task enable us to easily retrain the models to apply them on any domain. This paper describes how to apply such techniques on interior design process and depicts some demonstration results in that approaches. Furniture that is one of the most common interior design elements has sub-feature including implicit design features, such as style, shape, function as well as explicit properties, such as component, materials, and size. This paper shows to retrain the model to extract some of the features for efficiently managing and utilizing such design information. The target element is chair and the target design features are limited to functional features, materials, seating capacity and design style. Total 3933 chair images dataset and 6 retrained image recognition models were utilized for retraining. Through the combination of those multiple models, inference demonstration also has been described.
keywords Deep learning; Image recognition; Interior design elements; Design feature; Chair
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2018_118
id caadria2018_118
authors Chen, Zi-Ru, Liao, Chien-Jung and Chu, Chih-Hsing
year 2018
title An Assembly Guidance System of Tou Kung Based on Augmented Reality
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 349-358
doi https://doi.org/10.52842/conf.caadria.2018.1.349
summary Tou kung represent Chinese architecture. Due to the difficulty of learning from ancient books, some develop 3D assembly models. Still, there are limits while using 2D images for assembly instructions. The purpose of this study is to explore whether the application of AR technology can guide the process of tou kung assembly and address the recognition gap between paper illustrations and the physical assembly process. The method is to observes the user's tou kung assembly behavior and performance. Then the study proposed an dynamic simulation AR guidance system to help people not only understand the structure, but also the culture behind to reach the goal of education promotion.
keywords Augmented Reality; Tou-Kung; assembly
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
doi https://doi.org/10.52842/conf.caadria.2018.1.205
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_365
id caadria2018_365
authors Ham, Jeremy J.
year 2018
title Exploring the Intersection of Music and Architecture Through Spatial Improvisation
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 121-130
doi https://doi.org/10.52842/conf.caadria.2018.1.121
summary Creative practice design research brings forth rich opportunities for the exploration of inter-domain connections between music and architecture. Through inter-disciplinary creative practice explorative project work founded on a methodology of improvisation on the digital drum kit, two stages of design research project work are outlined. In the first stage, a language of polyrhythmic drumming is parametrically spatialized as a reflective lens on an extant creative practice. From here, a new form of 'Spatial Improvisation' is explored, where conceptual spatial forms are generated from improvisations on the digital drum kit. This new musico-spatial design practice involves mediating a spatio-temporal-dynamical 'Y-Condition (Martin, 1994)' wherein temporal and dynamic design decisions translate from the musical domain into the spatial domain through 'spatial thinking-in-action'.
keywords Music and Architecture; Design Research ; Spatial Improvisation; Design Process; Parametric Digital Design
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia18_156
id acadia18_156
authors Huang, Weixin; Zheng, Hao
year 2018
title Architectural Drawings Recognition and Generation through Machine Learning
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 156-165
doi https://doi.org/10.52842/conf.acadia.2018.156
summary With the development of information technology, the ideas of programming and mass calculation were introduced into the design field, resulting in the growth of computer- aided design. With the idea of designing by data, we began to manipulate data directly, and interpret data through design works. Machine Learning as a decision making tool has been widely used in many fields. It can be used to analyze large amounts of data and predict future changes. Generative Adversarial Network (GAN) is a model framework in machine learning. It’s specially designed to learn and generate output data with similar or identical characteristics. Pix2pixHD is a modified version of GAN that learns image data in pairs and generates new images based on the input. The author applied pix2pixHD in recognizing and generating architectural drawings, marking rooms with different colors and then generating apartment plans through two convolutional neural networks. Next, in order to understand how these networks work, the author analyzed their framework, and provided an explanation of the three working principles of the networks, convolution layer, residual network layer and deconvolution layer. Lastly, in order to visualize the networks in architectural drawings, the author derived data from different layer and different training epochs, and visualized the findings as gray scale images. It was found that the features of the architectural plan drawings have been gradually learned and stored as parameters in the networks. As the networks get deeper and the training epoch increases, the features in the graph become more concise and clearer. This phenomenon may be inspiring in understanding the designing behavior of humans.
keywords full paper, design study, generative design, ai + machine learning, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id caadria2018_161
id caadria2018_161
authors Huang, Xiaoran, White, Marcus and Burry, Mark
year 2018
title Design Globally, Immerse Locally - A Synthetic Design Approach by Integrating Agent Based Modelling with Virtual Reality
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 473-482
doi https://doi.org/10.52842/conf.caadria.2018.1.473
summary The last three decades have witnessed the explosion of technology and its impact on the architecture discipline which has drastically changed the methods of design. New techniques such as Agent-based modeling (ABM) and Virtual Reality (VR) have been widely implemented in architectural and urban design domains, yet the potential integration between these two methods remains arguably unexploited. The investigation in this paper aims to probe the following questions: How can architects and urban designers be informed more comprehensively by melding ABM and VR techniques at the preliminary/conceptual design stage? Which platform is considered more appropriate to facilitate a user-friendly system and reduces the steep learning curve? And what are the potential benefits of this approach in architectural education, particularly for the design studio environment? With those questions, we proposed a prototype in Unity, a multi-platform development tool that originated from the game industry, to simulate and visualize pedestrian behaviors in urban environments with immersive design experience and tested it in a scenario-based case study. This approach has also been further tested in an architectural design studio, demonstrating its technical feasibility as well as the potential contributions to the pedagogy.
keywords Agent based modelling; Virtual Reality; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2018_103
id ecaade2018_103
authors Kepczynska-Walczak, Anetta
year 2018
title Building Information Modelling for 2020+ Realm - Contemporary practice and future perspectives
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 271-280
doi https://doi.org/10.52842/conf.ecaade.2018.1.271
summary The paper discusses the future possible trajectories of information technologies applied to Architecture, Engineering and Construction (AEC) domain. Specifically, it focuses on Building Information Modelling (BIM) being a key subject in the context of understanding the challenge of computing for a better tomorrow. In this respect it presents Polish situation as one of the European Union countries aiming at implementing BIM on the national level. What is more, it reveals findings derived from experience of teaching BIM and from questionnaires prepared for BIM learners. A comparative study of two types of representatives, viz. architecture students and experienced professionals, both acquiring BIM skills, has been conducted. The results show different approach and key obstacles associated with teaching, learning and comprehending BIM. Furthermore, on the one hand the study reveals discrepancy between research, academic experiments and everyday practice. On the other hand it emphasises specific characteristics of this domain enhanced with dynamic pace of change in technology, leading to conclusions that BIM should be placed on lifelong learning trajectory. Despite numerous obstacles the adoption of BIM is facing it concludes that it has arguments and potential to become 2020+ realm.
keywords Building Information Modelling; BIM; Lifelong Learning; architectural practice
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia18_166
id acadia18_166
authors Kvochick, Tyler
year 2018
title Sneaky Spatial Segmentation. Reading Architectural Drawings with Deep Neural Networks and Without Labeling Data
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 166-175
doi https://doi.org/10.52842/conf.acadia.2018.166
summary Currently, it is nearly impossible for an artificial neural network to generalize a task from very few examples. Humans, however, excel at this. For instance, it is not necessary for a designer to see thousands or millions of unique examples of how to place a given drawing symbol in a way that meets the economic, aesthetic, and performative goals of the project. In fact, the goals can be (and usually are) communicated abstractly in natural language. Machine learning (ML) models, however, do need numerous examples. The methods that we explore here are an attempt to circumvent this in order to make ML models more immediately useful.

In this work, we present progress on the application of contemporary ML techniques to the design process in the architecture, engineering, and construction (AEC) industry. We introduce a technique to partially circumvent the data hungriness of neural networks, which is a significant impediment to their application outside of the ML research community. We also show results on the applicability of this technique to real-world drawings and present research that addresses how some fundamental attributes of drawings as images affect the way they are interpreted in deep neural networks. Our primary contribution is a technique to train a neural network to segment real-world architectural drawings after using only generated pseudodrawings.

keywords full paper, representation + perception, computation, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id caadria2018_303
id caadria2018_303
authors Song, Jae Yeol, Kim, Jin Sung, Kim, Hayan, Choi, Jungsik and Lee, Jin Kook
year 2018
title Approach to Capturing Design Requirements from the Existing Architectural Documents Using Natural Language Processing Technique
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 247-254
doi https://doi.org/10.52842/conf.caadria.2018.2.247
summary This paper describes an approach to utilizing natural language processing (NLP) to capture design requirements from the natural language-based architectural documents. In various design stage of the architectural process, there are several different kinds of documents describing requirements for buildings. Capturing the design requirements from those documents is based on extracting information of objects, their properties, and relations. Until recently, interpreting and extracting that information from documents are almost done by a manual process. To intelligently automate the conventional process, the computer has to understand the semantics of natural languages. In this regards, this paper suggests an approach to utilizing NLP for semantic analysis which enables the computer to understand the semantics of the given text data. The proposed approach has following steps: 1) extract noun words which mostly represent objects and property data in Korean Building Act; 2) analyze the semantic relations between words, using NLP and deep learning; 3) Based on domain database, translate the noun words in objects and properties data and find out their relations.
keywords NLP (Natural Language Processing); Deep learning; Design requirements; Korean Building Act; Semantic analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia19_392
id acadia19_392
authors Steinfeld, Kyle
year 2019
title GAN Loci
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 392-403
doi https://doi.org/10.52842/conf.acadia.2019.392
summary This project applies techniques in machine learning, specifically generative adversarial networks (or GANs), to produce synthetic images intended to capture the predominant visual properties of urban places. We propose that imaging cities in this manner represents the first computational approach to documenting the Genius Loci of a city (Norberg-Schulz, 1980), which is understood to include those forms, textures, colors, and qualities of light that exemplify a particular urban location and that set it apart from similar places. Presented here are methods for the collection of urban image data, for the necessary processing and formatting of this data, and for the training of two known computational statistical models (StyleGAN (Karras et al., 2018) and Pix2Pix (Isola et al., 2016)) that identify visual patterns distinct to a given site and that reproduce these patterns to generate new images. These methods have been applied to image nine distinct urban contexts across six cities in the US and Europe, the results of which are presented here. While the product of this work is not a tool for the design of cities or building forms, but rather a method for the synthetic imaging of existing places, we nevertheless seek to situate the work in terms of computer-assisted design (CAD). In this regard, the project is demonstrative of a new approach to CAD tools. In contrast with existing tools that seek to capture the explicit intention of their user (Aish, Glynn, Sheil 2017), in applying computational statistical methods to the production of images that speak to the implicit qualities that constitute a place, this project demonstrates the unique advantages offered by such methods in capturing and expressing the tacit.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2018_337
id caadria2018_337
authors Tang, Ming
year 2018
title From Agent to Avatar - Integrate Avatar and Agent Simulation in the Virtual Reality for Wayfinding
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 503-512
doi https://doi.org/10.52842/conf.caadria.2018.1.503
summary This paper describes a study of using immersive virtual reality (VR) technology to analyze user behavior related to wayfinding, and the integration of the technology with the multi-agent simulation and space syntax. Starting with a discussion on the problems of current agent-based simulation (ABS) and space syntax in constructing the micro-level interactions for wayfinding, the author focuses on how the cognitive behavior and spatial knowledge can be achieved with a player controlled avatar in response to other computer controlled agents in a virtual building. This approach starts with defining the proposed Avatar Agent VR system (AAVR), which is used for capturing a player's movement in real time and form the spatial data, then visualizing the data with various representation methods. Combined with space syntax and ABS, AAVR is used to examine various players' wayfinding behaviors related to gender, spatial recognition, and spatial features such as light, sound, material, and other architectural elements.
keywords Virtual Reality; wayfinding simulation; agent; avatar; multi-agent simulation; space syntax
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2018_273
id caadria2018_273
authors Yuan, Philip F., Wang, Xiang and Wang, Xiang
year 2018
title Cellular Cavity Structure and its Application on a Long-Span Form-Found Shell Design
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 297-306
doi https://doi.org/10.52842/conf.caadria.2018.1.297
summary This paper shows a design and building application of a novel structure concept which is presented and developed by the author. The form-found pavilion demonstrates the validity of the design methodology and the related technical details of the design and fabrication process in an arbitrary design domain. The large pavilion (7m*6m*2.5m) with only 1mm paperboard also shows the great potentials of the thin sheet materials to be used in shell structure designs. The structural concept is based on the spatial tessellation of shell spaces into groups of cellular cavities. The cellular cavity is mainly composed of two curved membranes and the circumferential ribs. Both global and local membrane actions can be activated by the use of materials as thin as 1mm. Based on the structural analysis of the foregoing pavilion, the structural behavior is discussed in detail with a physical compressive test of the different group of cellular cavities. The assembly process of the pavilion is discussed with a prototype in full scale. As a successful efficient paper-shell structure, this pavilion demonstrates the structural concept and could inspire the potentials of thin materials for future shell designs.
keywords Cellular Cavity Structure; Shell Structure; Thin Paperboard; Large Pavilion Design; Parametric Design Method
series CAADRIA
email
last changed 2022/06/07 07:57

_id sigradi2018_1619
id sigradi2018_1619
authors Agirbas, Asli
year 2018
title Creating Non-standard Spaces via 3D Modeling and Simulation: A Case Study
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1051-1058
summary Especially in the film industry, architectural spaces away from Euclidean geometry are brought to foreground. The best environment in which such spaces can be designed, is undoubtedly the 3D modeling environment. In this study, an experimental study was carried out on the creation of alternative spaces with undergraduate architectural students. Via using 3D modeling and various simulation techniques in the Maya software, students created spaces, which were away from the traditional architectural spaces. Thus, in addition to learning the 3D modeling software, architectural students learned to use animation and simulation as a part of design, not just as a presentation tool, and opening up new horizons for non-standard spaces was provided.
keywords 3D Modeling; Simulation; Animation; CAAD; Maya; Non-standard spaces
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2018_342
id caadria2018_342
authors Bhagat, Nikita, Rybkowski, Zofia, Kalantar, Negar, Dixit, Manish, Bryant, John and Mansoori, Maryam
year 2018
title Modulating Natural Ventilation to Enhance Resilience Through Modifying Nozzle Profiles - Exploring Rapid Prototyping Through 3D-Printing
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 185-194
doi https://doi.org/10.52842/conf.caadria.2018.2.185
summary The study aimed to develop and test an environmentally friendly, easily deployable, and affordable solution for socio-economically challenged populations of the world. 3D-printing (additive manufacturing) was used as a rapid prototyping tool to develop and test a façade system that would modulate air velocity through modifying nozzle profiles to utilize natural cross ventilation techniques in order to improve human comfort in buildings. Constrained by seasonal weather and interior partitions which block the ability to cross ventilate, buildings can be equipped to perform at reduced energy loads and improved internal human comfort by using a façade system composed of retractable nozzles developed through this empirical research. This paper outlines the various stages of development and results obtained from physically testing different profiles of nozzle-forms that would populate the façade system. In addition to optimizing nozzle profiles, the team investigated the potential of collapsible tube systems to permit precise placement of natural ventilation directed at occupants of the built space.
keywords Natural ventilation; Wind velocity; Rapid prototyping; 3D-printing; Nozzle profiles
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2018_164
id ecaade2018_164
authors Chang, Mei-Chih, Buš, Peter, Tartar, Ayça, Chirkin, Artem and Schmitt, Gerhard
year 2018
title Big-Data Informed Citizen Participatory Urban Identity Design
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 669-678
doi https://doi.org/10.52842/conf.ecaade.2018.2.669
summary The identity of an urban environment is important because it contributes to self-identity, a sense of community, and a sense of place. However, under present-day conditions, the identities of expanding cities are rapidly deteriorating and vanishing, especially in the case of Asian cities. Therefore, cities need to build their urban identity, which includes the past and points to the future. At the same time, cities need to add new features to improve their livability, sustainability, and resilience. In this paper, using data mining technologies for various types of geo-referenced big data and combine them with the space syntax analysis for observing and learning about the socioeconomic behavior and the quality of space. The observed and learned features are identified as the urban identity. The numeric features obtained from data mining are transformed into catalogued levels for designers to understand, which will allow them to propose proper designs that will complement or improve the local traditional features. A workshop in Taiwan, which focuses on a traditional area, demonstrates the result of the proposed methodology and how to transform a traditional area into a livable area. At the same time, we introduce a website platform, Quick Urban Analysis Kit (qua-kit), as a tool for citizens to participate in designs. After the workshop, citizens can view, comment, and vote on different design proposals to provide city authorities and stakeholders with their ideas in a more convenient and responsive way. Therefore, the citizens may deliver their opinions, knowledge, and suggestions for improvements to the investigated neighborhood from their own design perspective.
keywords Urban identity; unsupervised machine learning; Principal Component Analysis (PCA); citizen participated design; space syntax
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_301
id ecaade2018_301
authors Cocho-Bermejo, Ana, Birgonul, Zeynep and Navarro-Mateu, Diego
year 2018
title Adaptive & Morphogenetic City Research Laboratory
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 659-668
doi https://doi.org/10.52842/conf.ecaade.2018.2.659
summary "Smart City" business model is guiding the development of future metropolises. Software industry sales to town halls for city management services efficiency improvement are, these days, a very pro?table business. Being the model decided by the industry, it can develop into a dangerous situation in which the basis of the new city design methodologies is decided by agents outside academia expertise. Drawing on complex science, social physics, urban economics, transportation theory, regional science and urban geography, the Lab is dedicated to the systematic analysis of, and theoretical speculation on, the recently coined "Science of Cities" discipline. On the research agenda there are questions arising from the synthesis of architecture, urban design, computer science and sociology. Collaboration with citizens through inclusion and empowerment, and, relationships "City-Data-Planner-Citizen" and "Citizen-Design-Science", configure Lab's methodology provoking a dynamic responsive process of design that is yet missing on the path towards the real responsive city.
keywords Smart City; Morphogenetic Urban Design; Internet of Things; Building Information Modelling; Evolutionary Algorithms; Machine Learning & Artificial Intelligence
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_399
id ecaade2018_399
authors Cutellic, Pierre
year 2018
title UCHRON - An Event-Based Generative Design Software Implementing Fast Discriminative Cognitive Responses from Visual ERP BCI
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 131-138
doi https://doi.org/10.52842/conf.ecaade.2018.2.131
summary This research aims at investigating BCI technologies in the broad scope of CAAD applications exploiting early visual cognition in computational design. More precisely, this paper will describe the investigation of key BCI and ML components for the implementation and development of a software supporting this research : Uchron. It will be organised as follows. Firstly, it will introduce the pursued interest and contribution that visual-ERP EEG based BCI application for Generative Design may provide through a synthetic review of precedents and BCI technology. Secondly, selected BCI components will be described and a methodology will be presented to provide an appropriate framework for a CAAD software approach. This section main focus is on the processing component of the BCI. It distinguishes two key aspects of discrimination and generation in its design and proposes a new model based on GAN for modulated adversarial design. Emphasis will be made on the explicit use of inference loops integrating fast human cognitive responses and its individual capitalisation through time in order to reflect towards the generation of design and architectural features.
keywords Human Computer Interaction; Neurodesign; Generative Design; Design Computing and Cognition; Machine Learning
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2018_259
id caadria2018_259
authors Doyle, Shelby, Forehand, Leslie, Hunt, Erin, Loughrey, Nick, Schneider, Sarah and Senske, Nick
year 2018
title Cyborg Sessions - A Case Study for Gender Equity in Technology
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 71-80
doi https://doi.org/10.52842/conf.caadria.2018.1.071
summary This paper discusses the ongoing lack of gender equity in architecture - specifically the shortfall of women in design technology - and presents a robotics workshop in the United States as a case study and method to challenge this inequality. The goals of this paper are to 1.) define a research agenda for documenting and understanding gender equity in design technology and 2.) to offer evidence-based strategies from STEM education and this architecture case study for improving the representation of women in this field.
keywords Gender; Equality; Women; Feminism; Robotics
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2018_292
id caadria2018_292
authors Eid Mohamed, Basem, ElKaftangui, Mohamed and Zureikat, Rana
year 2018
title {In}Formed Panels - Towards Rethinking the Precast Concrete Industry in the UAE
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 287-296
doi https://doi.org/10.52842/conf.caadria.2018.1.287
summary The convergence of digital design and fabrication technologies have offered architects and designers the means by which to develop customized architectural artifacts, ones that goes beyond the standards of "one size fits all". Such applications have been applied extensively in various architectural practices, and specifically in the realm of industrialized building production, given that they present a suitable model. Although unrecognized within standard precast concrete production, current research acknowledges the need for advanced computer applications for shifting the industry into a digitized process. This paper represent a critical phase of an ongoing research endeavor that aims at rethinking the precast concrete production in the UAE, and MENA region for housing typologies. The project explores possibilities of a new protocol that is focused from design to production, relying on performative design strategies, and possible optimized for large format 3D printing of concrete elements. The aim is to develop an integrated façade panels system that is tailored for design and production; an approach that goes beyond current industry practices.
keywords Precast Concrete; Industrialized Construction; Evolutionary Design; Optimization
series CAADRIA
email
last changed 2022/06/07 07:55

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