CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 602

_id ecaade2018_188
id ecaade2018_188
authors Coppens, Adrien, Mens, Tom and Gallas, Mohamed-Anis
year 2018
title Parametric Modelling Within Immersive Environments - Building a Bridge Between Existing Tools and Virtual Reality Headsets
doi https://doi.org/10.52842/conf.ecaade.2018.2.711
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 711-716
summary Even though architectural modelling radically evolved over the course of its history, the current integration of Augmented Reality (AR) and Virtual Reality (VR) components in the corresponding design tasks is mostly limited to enhancing visualisation. Little to none of these tools attempt to tackle the challenge of modelling within immersive environments, that calls for new input modalities in order to move away from the traditional mouse and keyboard combination. In fact, relying on 2D devices for 3D manipulations does not seem to be effective as it does not offer the same degrees of freedom. We therefore present a solution that brings VR modelling capabilities to Grasshopper, a popular parametric design tool. Together with its associated proof-of-concept application, our extension offers a glimpse at new perspectives in that field. By taking advantage of them, one can edit geometries with real-time feedback on the generated models, without ever leaving the virtual environment. The distinctive characteristics of VR applications provide a range of benefits without obstructing design activities. The designer can indeed experience the architectural models at full scale from a realistic point-of-view and truly feels immersed right next to them.
keywords Computer-aided Design; Parametric modelling; Virtual Reality; Architectural modelling; Human-Computer Interaction
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_165
id ecaade2018_165
authors Fisher-Gewirtzman, Dafna and Bruchim, Elad
year 2018
title Considering Variant Movement Velocities on the 3D Dynamic Visibility Analysis (DVA) - Simulating the perception of urban users: pedestrians, cyclists and car drivers.
doi https://doi.org/10.52842/conf.ecaade.2018.2.569
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 569-576
summary The objective of this research project is to simulate and evaluate the effect of movement velocity and cognitive abilities on the visual perception of three groups of urban users: pedestrians, cyclists and car drivers.The simulation and analysis is based on the 3D Dynamic Visual Analysis (DVA) (Fisher-Gewirtzman, 2017). This visibility analysis model was developed in the Rhinoceros and Grasshopper software environments and is based on the conceptual model presented in Fisher-Gewirtzman (2016): a 3D Line of Sight (LOS) visibility analysis, taking into account the integrated effect of the 3D geometry of the environment and the variant elements of the view (such as the sky, trees and vegetation, buildings and building types, roads, water etc.). In this paper, the current advancement of the existing model considers the visual perception of human users employing three types of movement in the urban environment--pedestrians, cyclists and drivers--is explored.We expect this research project to exemplify the contribution of such a quantification and evaluation model to evaluating existing urban structures, and for supporting future human perception-based urban design processes.
keywords visibility analysis and simulation; predicting perception of space; movement in the urban environment; pedestrians; cyclists; car drivers
series eCAADe
email
last changed 2022/06/07 07:51

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id ecaade2018_258
id ecaade2018_258
authors Kim, Jingoog, Maher, Mary Lou, Gero, John and Sauda, Eric
year 2018
title Metaphor - A tool for designing the next generation of human-building interaction
doi https://doi.org/10.52842/conf.ecaade.2018.2.149
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 149-158
summary Well known metaphors play an explanatory role in human-computer interaction (HCI) and support users in understanding an unfamiliar object with references to a familiar object, for example the desktop metaphor. Metaphors can also support designers in forming and exploring new concepts during the process of designing. We present metaphors that establish user expectations and provide guidance for new design concepts while integrating interactive technology in buildings to enable human-building interaction (HBI). HBI is a research area that studies how HCI research and practice provides opportunities for interactive buildings. Interactive experiences in architecture can be characterized by three metaphorical concepts: HBI as Device (user-centered view), HBI as Robot (building-centered view), and HBI as Friend (activity centered-view). These metaphors provide a tool for architects and HBI designers to explore designs that engage occupants' existing mental models from previous HCI experiences. We expand on each metaphor using analogical reasoning to define exploratory design spaces for HBI.
keywords Human-Building Interaction; Metaphor; Human-Computer Interaction; Interactive Architecture
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2018_1473
id sigradi2018_1473
authors Kimi Cogima, Camila; V. V. de Paiva, Pedro; Dezen-Kempter, Eloisa; G. De Carvalho, Marco Antonio
year 2018
title Digital scanning and BIM modeling for modern architecture preservation: the Oscar Niemeyer’s Church of Saint Francis of Assisi
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 457-462
summary The Building Information Modelling (BIM) technology enabled improvement in the design, construction and maintenance stages highly. In the field of existing buildings, including historical assets, this technology has not yet had the same impact. This paper presents a methodology to create an intelligent digital model for an outstanding building from modern architecture in Brazil using multiple reality-based technologies. The fusion of the different point cloud raw data generated a high-resolution Dense Surface Model (DSM), the base of an accurate and detailed parametric Model. This study demonstrated the potential of digital surveying, including low-cost sensors, and BIM for built heritage documentation.
keywords Reality-based surveying; Point cloud; As-is model; Building Information Modelling; Modern Heritage
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2018_046
id caadria2018_046
authors Lu, Siliang and Cochran Hameen, Erica
year 2018
title Integrated IR Vision Sensor for Online Clothing Insulation Measurement
doi https://doi.org/10.52842/conf.caadria.2018.1.565
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 565-573
summary As one of the most important building systems, HVAC plays a key role in creating a comfortable thermal environment. Predicted Mean Vote (PMV), an index that predicts the mean value of the votes of a large group of persons on the thermal sensation scale, has been adopted to evaluate the built environment. Compared to environmental factors, clothing insulation can be much harder to measure in the field. The existing research on real-time clothing insulation measurement mainly focuses on expensive infrared thermography (IR) cameras. Therefore, to ensure cost-effectiveness, the paper has proposed a solution consisting of a normal camera, IR and air temperature sensors and Arduino Nanos to measure clothing insulation in real-time. Moreover, the algorithm includes the initialization from clothing classification with pre-trained neural network and optimization of the clothing insulation calculation. A total of 8 tests have been conducted with garments for spring/fall, summer and winter. The current results have shown the accuracy of T-shirt classification can reach over 90%. Moreover, compared with the results with IR cameras and reference values, the accuracies of the proposed sensing system vary with different clothing types. Research shall be further conducted and be applied into the dynamic PMV-based HVAC control system.
keywords clothing insulation; skin temperature; clothing classification; IR temperature sensor; Optimization
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2018_201
id ecaade2018_201
authors Mansourimajoumerd, Parinaz and Mahdavinejad, Mohammadjavad
year 2018
title Kinetic Architecture - Reinterpreting Persian Mathematics and Astronomy
doi https://doi.org/10.52842/conf.ecaade.2018.1.605
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 605-612
summary The world where humans live in, is constantly changing. In order to interact with these conditions, it is necessary for the architects to create an environment with sufficient dynamics based on the needs and behavior of its users. Kinetic architecture allows occupants to experience new environments which could cause raising the efficiency of the buildings. Therefore, constructions with kinetic elements could serve better utilitarian purposes in different fields.In the following essay, studies are about using kinetic design and fabrication method in one project despite ordinary ways regard to the two main points; 1. The impact of Khayyam's mathematics and astronomy on the proposed kinetic architecture and 2. Creating interaction Between Indigenous ideas and Contemporary Architecture in Khayyam Memorial Pavilion. As a result, a model is designed and several prototypes have been built.This essay illustrates that with making a connection among architecture and other fields of study could lead designers to be more creative according to the existing limitation in each project.
keywords Kinetic architecture; Interactive architecture; Hyperboloid modules; Omar Khayyam
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2018_241
id caadria2018_241
authors Molina, Kalani and Park, Hyoung-June
year 2018
title Sparking Off Walkability - A Computational Approach of Urban Network Analysis on Walkability in TOD Neighborhoods
doi https://doi.org/10.52842/conf.caadria.2018.2.391
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 391-400
summary Existing and proposed Transit Oriented Development (TOD) neighborhoods of Waipahu Transit Center Station in Honolulu, Hawaii are revisited by a proposed computational approach of Urban Network Analysis (UNA). The four measures of UNA: reach, gravity, closeness, and straightness are employed for investigating walkability in these given urban neighborhoods. In each measure, 1) accessibility to transportation 2) intersections frequency, 3) residential building density, 4) commercial building density, and 5) Industrial buildings density are delineated and proposed as vital factors for improving planning and design decisions on walkability patterns around the TOD neighborhoods.
keywords Urban Network Analysis, Walkability, Transit Oriented Develoment
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac201816302
id ijac201816302
authors Schnabel, Marc Aurel and Blaire Haslop
year 2018
title Glitch architecture
source International Journal of Architectural Computing vol. 16 - no. 3, 183-198
summary Architectural designs are visualised on computer screens through arrays of pixels and vectors. These representations differ from the reality of buildings, which over time will unavoidably age and decay. How, then, do digital designs age over time? Do we interpret glitching as a sudden malfunction or fault in the computation of the design’s underlying data, or as digital decay resulting not from the wear and tear of tangible materials but from the decomposition of the binary code, or from system changes that cannot appropriately interpret the data? By exploring a series of experimental design practices for deployments and understandings that are the consequence of malfunctions during computational processing, glitches are reinterpreted. Advancing from two-dimensional glitch art techniques into three-dimensional interpretations, the research employs a methodology of systematic iterative processes to explore design emergence based on glitches. The study presents digital architectural form existing solely in the digital realm, as an architectural interpretation of computational glitches through both its design process and aesthetic outcome. Thus, this research intends to bring a level of authenticity to the field through three-dimensional interpretations of glitch in an architectural form.
keywords Digital decay, glitch, digital design methods, glitch-space, data interpretation
series journal
email
last changed 2019/08/07 14:03

_id ecaade2018_170
id ecaade2018_170
authors Shahsavari, Fatemeh, Koosha, Rasool, Vahid, Milad R., Yan, Wei and Clayton, Mark
year 2018
title Towards the Application of Uncertainty Analysis in Architectural Design Decision-Making - A Probabilistic Model and Applications
doi https://doi.org/10.52842/conf.ecaade.2018.1.295
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 295-304
summary To this day, proper handling of uncertainties -including unknown variables in primary stages of a design, an actual climate data, occupants' behavior, and degradation of material properties over the time- remains as a primary challenge in an architectural design decision-making process. For many years, conventional methods based on the architects' intuition have been used as a standard approach dealing with uncertainties and estimating the resulting errors. However, with buildings reaching great complexity in both their design and material selections, conventional approaches come short to account for ever-existing but unpredictable uncertainties and prove incapable of meeting the growing demand for precise and reliable predictions. This study aims to develop a probability-based framework and associated prototypes to employ uncertainty analysis and sensitivity analysis in architectural design decision-making. The current research explores an advanced physical model for thermal energy exchange characteristics of a hypothetical building and uses it as a test case to demonstrate the proposed probability-based analysis framework. The proposed framework provides a means to employ uncertainty and sensitivity analysis to improve reliability and effectiveness in a buildings design decision-making process.
keywords Probability-based design decision; uncertainty analysis; sensitivity analysis; building energy consumption model
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_388
id ecaade2018_388
authors Stefas, Alexander, Rossi, Andrea and Tessmann, Oliver
year 2018
title Funken - Serial Protocol Toolkit for Interactive Prototyping
doi https://doi.org/10.52842/conf.ecaade.2018.2.177
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 177-186
summary In order to offer a novel approach towards the development of interactive projects in architecture and design, as well as their tight integration in existing CAAD toolchains, this paper presents Funken, an open-source toolkit that handles serial communication for microcontrollers, aimed at simplifying the integration process between CAAD tools and interactive devices, and allowing fast implementation of human-readable user-specific communication protocols on the fly. Funken's details and implementation are presented, as well as custom-developed interfaces to Grasshopper, NodeJS and Processing. Funken is designed for building systems that allow users to implement their own custom defined logic, without imposing pre-determined behaviors. Within teaching, it allows to encapsulate complexity of microcontroller programming, while still allowing to implement complex behaviors through simple interfaces. The possibility of integrating Funken into a variety of CAD and media design frameworks offers the possibility of adding interactive functionality to a variety of projects.
keywords Serial Communication; Interactive Prototyping; Arduino; Physical Computing
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_370
id ecaade2018_370
authors Abdelmohsen, Sherif, Massoud, Passaint, El-Dabaa, Rana, Ibrahim, Aly and Mokbel, Tasbeh
year 2018
title A Computational Method for Tracking the Hygroscopic Motion of Wood to develop Adaptive Architectural Skins
doi https://doi.org/10.52842/conf.ecaade.2018.2.253
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 253-262
summary Low-cost programmable materials such as wood have been utilized to replace mechanical actuators of adaptive architectural skins. Although research investigated ways to understand the hygroscopic response of wood to variations in humidity levels, there are still no clear methods developed to track and analyze such response. This paper introduces a computational method to analyze, track and store the hygroscopic response of wood through image analysis and continuous tracking of angular measurements in relation to time. This is done through a computational closed loop that links the smart material interface (SMI) representing hygroscopic response with a digital and tangible interface comprising a Flex sensor, Arduino kit, and FireFly plugin. Results show no significant difference between the proposed sensing mechanism and conventional image analysis tracking systems. Using the described method, acquiring real-time data can be utilized to develop learning mechanisms and predict the controlled motion of programmable material for adaptive architectural skins.
keywords Hygroscopic properties of wood; Adaptive architecture; Programmable materials; Real-time tracking
series eCAADe
email
last changed 2022/06/07 07:54

_id caadria2018_085
id caadria2018_085
authors Chung, Chia-Chun and Jeng, Tay-Sheng
year 2018
title Information Extraction Methodology by Web Scraping for Smart Cities - Using Machine Learning to Train Air Quality Monitor for Smart Cities
doi https://doi.org/10.52842/conf.caadria.2018.2.515
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 515-524
summary This paper presents an opportunistic sensing system for air quality monitoring to forecast the implicit factors of air pollution. Opportunistic sensing is performed by web scraping in the social network service to extract information. The data source for the air quality analysis combines two types of information: explicit and implicit information. The objective is to develop the information extraction methodology by web scraping for smart cities. The application development methodology has potential for solving real-world problems such as air pollution by data comparison between social activity observing and data collecting in sensor network.
keywords smart city; open data; web scraping; social media; machine learning
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_303
id ecaade2018_303
authors Werner, Liss C.
year 2018
title Biological Computation of Physarum - From DLA to spatial adaptive Voronoi
doi https://doi.org/10.52842/conf.ecaade.2018.2.531
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 531-536
summary Physarum polycephalum, also called slime mold or myxamoeba, has started attracting the attention of those architects, urban designers, and scholars, who work in experimental trans- and flexi-disciplines between architecture, computer sciences, biology, art, cognitive sciences or soft matter; disciplines that build on cybernetic principles. Slime mold is regarded as a bio-computer with intelligence embedded in its physical mechanisms. In its plasmodium stage, the single cell organism shows geometric, morphological and cognitive principles potentially relevant for future complexity in human-machines-networks (HMN) in architecture and urban design. The parametric bio-blob presents itself as a geometrically regulated graph structure-morphologically adaptive, logistically smart. It indicates cognitive goal-driven navigation and the ability to externally memorize (like ants). Physarum communicates with its environment. The paper introduces physarum polycephalum in the context of 'digital architecture' as a biological computer for self-organizing 2D- to 4D-geometry generation.
keywords generative geometry; bio-computation; Voronoi
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia18_434
id acadia18_434
authors Meibodi, Mania Aghaei ; Jipa, Andrei; Giesecke, Rena; Shammas, Demetris; Bernhard, Mathias; Leschok, Matthias; Graser, Konrad; Dillenburger, Benjamin
year 2018
title Smart Slab. Computational design and digital fabrication of a lightweight concrete slab
doi https://doi.org/10.52842/conf.acadia.2018.434
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 434-443
summary This paper presents a computational design approach and novel digital fabrication method for an optimized lightweight concrete slab using a 3D-printed formwork. Smart Slab is the first concrete slab fabricated with a 3D-printed formwork. It is a lightweight concrete slab, displaying three-dimensional geometric differentiation on multiple scales. The optimization of slab systems can have a large impact on buildings: more compact slabs allow for more usable space within the same building volume, refined structural concepts allow for material reduction, and integrated prefabrication can reduce complexity on the construction site. Among the main challenges is that optimized slab geometries are difficult to fabricate in a conventional way because non-standard formworks are very costly. Novel digital fabrication methods such as additive manufacturing of concrete can provide a solution, but until now the material properties and the surface quality only allow for limited applications. The fabrication approach presented here therefore combines the geometric freedom of 3D binderjet printing of formworks with the structural performance of fiber reinforced concrete. Using 3D printing to fabricate sand formwork for concrete, enables the prefabrication of custom concrete slab elements with complex geometric features with great precision. In addition, space for building systems such as sprinklers and Lighting could be integrated in a compact way. The design of the slab is based on a holistic computational model which allows fast design optimization and adaptation, the integration of the planning of the building systems, and the coordination of the multiple fabrication processes involved with an export of all fabrication data. This paper describes the context, design drivers, and digital design process behind the Smart Slab, and then discusses the digital fabrication system used to produce it, focusing on the 3D-printed formwork. It shows that 3D printing is already an attractive alternative for custom formwork solutions, especially when strategically combined with other CNC fabrication methods. Note that smart slab is under construction and images of finished elements can be integrated within couple of weeks.
keywords full paper, digital fabrication, computation, generative design, hybrid practices
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id cdrf2021_286
id cdrf2021_286
authors Yimeng Wei, Areti Markopoulou, Yuanshuang Zhu,Eduardo Chamorro Martin, and Nikol Kirova
year 2021
title Additive Manufacture of Cellulose Based Bio-Material on Architectural Scale
doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_27
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

summary There are severe environmental and ecological issues once we evaluate the architecture industry with LCA (Life Cycle Assessment), such as emission of CO2 caused by necessary high temperature for producing cement and significant amounts of Construction Demolition Waste (CDW) in deteriorated and obsolete buildings. One of the ways to solve these problems is Bio-Material. CELLULOSE and CHITON is the 1st and 2nd abundant substance in nature (Duro-Royo, J.: Aguahoja_ProgrammableWater-based Biocomposites for Digital Design and Fabrication across Scales. MIT, pp. 1–3 (2019)), which means significantly potential for architectural dimension production. Meanwhile, renewability and biodegradability make it more conducive to the current problem of construction pollution. The purpose of this study is to explore Cellulose Based Biomaterial and bring it into architectural scale additive manufacture that engages with performance in the material development, with respect to time of solidification and control of shrinkage, as well as offering mechanical strength. At present, the experiments have proved the possibility of developing a cellulose-chitosan- based composite into 3D-Printing Construction Material (Sanandiya, N.D., Vijay, Y., Dimopoulou, M., Dritsas, S., Fernandez, J.G.: Large-scale additive manufacturing with bioinspired cellulosic materials. Sci. Rep. 8(1), 1–5 (2018)). Moreover, The research shows that the characteristics (Such as waterproof, bending, compression, tensile, transparency) of the composite can be enhanced by different additives (such as xanthan gum, paper fiber, flour), which means it can be customized into various architectural components based on Performance Directional Optimization. This solution has a positive effect on environmental impact reduction and is of great significance in putting the architectural construction industry into a more environment-friendly and smart state.
series cdrf
email
last changed 2022/09/29 07:53

_id ecaade2018_262
id ecaade2018_262
authors Zarzycki, Andrzej
year 2018
title Strategies for the Integration of Smart Technologies into Buildings and Construction Assemblies
doi https://doi.org/10.52842/conf.ecaade.2018.1.631
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 631-640
summary This paper reviews current Internet of Things frameworks integrating embedded and distributed sensing and actuation in the context of research prototyping and the do-it-yourself movement. It focuses on the open-source and open-access technologies that can be applied into wiring smart cities, smart buildings, and smart building components. The paper contextualizes this discussion through the examples of the ESP8266 microcontroller (also known as NodeMCU) and Raspberry Pi single-board computer as well as web services such as Node-RED and If This Then That (IFTTT). The value of these platforms lies in the quasi-compatibility with other systems, scalability, and direct applicability to building technology prototyping. As such, they provide a natural and effective development path for a prototype to a full integration implementation.
keywords Smart Assemblies; Smart Buildings; Internet of Things; Raspberry Pi; Node-RED; MQTT
series eCAADe
email
last changed 2022/06/07 07:57

_id caadria2018_297
id caadria2018_297
authors Kim, Eonyong
year 2018
title Field Survey System for Facility Management Using BIM Model - IoT Management for Facility Management
doi https://doi.org/10.52842/conf.caadria.2018.2.535
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 535-544
summary Combining IoT technology with the BIM paradigm can enhance the data collection that BIM strives for by enabling real-time monitoring of building conditions. This data collection can be used very effectively for managing facilities. However, many IoT devices must be installed in buildings to achieve such results and therefore, a management system is required. The purpose of this study is to suggest an IoT management system that uses the drawing information extracted from a BIM model to allow effective management from initial installation of IoT devices to maintenance. In the pursuit of this purpose, a converter and an IoT device which developed in the research is used. The converter extracts space information and 2D floor drawing from BIM model and the IoT device is developed based on ESP 8266 chip which consist of one computer and WIFI module. To store the data which collected by the IoT devices, IoT service of AWS(Amazon Web Service) is used.
keywords Facility Management; IoT; Management System; BIM
series CAADRIA
email
last changed 2022/06/07 07:52

_id acadia23_v1_196
id acadia23_v1_196
authors Bao, Ding Wen; Yan, Xin; Min Xie, Yi
year 2023
title Intelligent Form
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 196-201.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id acadia18_206
id acadia18_206
authors Farahi, Behnaz
year 2018
title HEART OF THE MATTER: Affective Computing in Fashion and Architecture
doi https://doi.org/10.52842/conf.acadia.2018.206
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 206-215
summary What if material interfaces could physically adapt to the user’s emotional state in order to develop a new affective interaction? By using emotional computing technologies to track facial expressions, material interfaces can help to regulate emotions. They can serve either as a tool for intelligence augmentation or as a means of leveraging an empathic relationship by developing an affective loop with the user. This paper explores how color- and shape-changing operations can be used as interactive design tools to convey emotional information, and is illustrated by two projects, one at the intimate scale of fashion and one at a more architectural scale. By engaging with design, art, psychology, and computer and material science, this paper envisions a world where material systems can detect the emotional responses of a user and reconfigure themselves in order to enter into a feedback loop with the user’s affective state and influence social interaction.
keywords full paper, materials & adaptive systems, materials/adaptive systems, computation.
series ACADIA
type paper
email
last changed 2022/06/07 07:55

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