CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2018_290
id caadria2018_290
authors Wang, Zhenyu, Shi, Jia, Yu, Chuanfei and Gao, Guoyuan
year 2018
title Automatic Design of Main Pedestrian Entrance of Building Site Based on Machine Learning - A Case Study of Museums in China's Urban Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 227-235
doi https://doi.org/10.52842/conf.caadria.2018.2.227
summary The main pedestrian entrance of the building site has a direct influence on the use of the buildings, so the selection of the main pedestrian entrance is very important in the process of architectural design. The correct selection of the main pedestrian entrance of building site depends on the experience of designers and environment data collected by designers, the process is time consuming and inefficient, especially when the building site located in complex urban environment. In order to improve the efficiency of design process, we used online map to collect museums information in China as training samples, and constructing artificial neural networks to predict the direction of the main pedestrian entrance. After the training, we get the prediction model with 79% prediction accuracy. Although the accuracy still need to be improved, it creates a new approach to analysis the main pedestrian entrance of the site and worth further researching.
keywords Artificial Neural Network (ANN); Main Pedestrian Entrance of Building Site; Automatic Design
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac201816406
id ijac201816406
authors As, Imdat; Siddharth Pal and Prithwish Basu
year 2018
title Artificial intelligence in architecture: Generating conceptual design via deep learning
source International Journal of Architectural Computing vol. 16 - no. 4, 306-327
summary Artificial intelligence, and in particular machine learning, is a fast-emerging field. Research on artificial intelligence focuses mainly on image-, text- and voice-based applications, leading to breakthrough developments in self-driving cars, voice recognition algorithms and recommendation systems. In this article, we present the research of an alternative graph- based machine learning system that deals with three-dimensional space, which is more structured and combinatorial than images, text or voice. Specifically, we present a function-driven deep learning approach to generate conceptual design. We trained and used deep neural networks to evaluate existing designs encoded as graphs, extract significant building blocks as subgraphs and merge them into new compositions. Finally, we explored the application of generative adversarial networks to generate entirely new and unique designs.
keywords Architectural design, conceptual design, deep learning, artificial intelligence, generative design
series journal
email
last changed 2019/08/07 14:04

_id acadia18_156
id acadia18_156
authors Huang, Weixin; Zheng, Hao
year 2018
title Architectural Drawings Recognition and Generation through Machine Learning
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 156-165
doi https://doi.org/10.52842/conf.acadia.2018.156
summary With the development of information technology, the ideas of programming and mass calculation were introduced into the design field, resulting in the growth of computer- aided design. With the idea of designing by data, we began to manipulate data directly, and interpret data through design works. Machine Learning as a decision making tool has been widely used in many fields. It can be used to analyze large amounts of data and predict future changes. Generative Adversarial Network (GAN) is a model framework in machine learning. It’s specially designed to learn and generate output data with similar or identical characteristics. Pix2pixHD is a modified version of GAN that learns image data in pairs and generates new images based on the input. The author applied pix2pixHD in recognizing and generating architectural drawings, marking rooms with different colors and then generating apartment plans through two convolutional neural networks. Next, in order to understand how these networks work, the author analyzed their framework, and provided an explanation of the three working principles of the networks, convolution layer, residual network layer and deconvolution layer. Lastly, in order to visualize the networks in architectural drawings, the author derived data from different layer and different training epochs, and visualized the findings as gray scale images. It was found that the features of the architectural plan drawings have been gradually learned and stored as parameters in the networks. As the networks get deeper and the training epoch increases, the features in the graph become more concise and clearer. This phenomenon may be inspiring in understanding the designing behavior of humans.
keywords full paper, design study, generative design, ai + machine learning, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:49

_id acadia18_196
id acadia18_196
authors Zhang, Yan; Grignard; Aubuchon, Alexander; Lyons, Keven; Larson, Kent
year 2018
title Machine Learning for Real-time Urban Metrics and Design Recommendations
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 196-205
doi https://doi.org/10.52842/conf.acadia.2018.196
summary Cities are growing, becoming more complex, and changing rapidly. Currently, community engagement for urban decision-making is often ineffective, uninformed, and only occurs in projects’ later stages. To facilitate a more collaborative and evidence-based urban decision- making process for both experts and non-experts, real-time feedback and optimized suggestions are essential. However, most of the current tools for urban planning are neither capable of performing complex simulations in real time nor of providing guidance for better urban performance.

CityMatrix was introduced to address these challenges. Machine learning techniques were applied to achieve real-time prediction of multiple urban simulations, and thousands of city configurations were simulated. The simulation results were used to train a convolutional neural network (CNN) to predict the traffic and solar performance of unseen city configurations. The prediction with the CNN is thousands of times faster than the original simulations and maintains a high-quality representation of the results. This machine learning approach was applied as a versatile, quick, accurate, and computationally efficient method not only for real-time feedback, but also for optimized design recommendations. Users involved in the evaluation of this project had a better understanding of the embodied trade-offs of the city and achieved their goals in an efficient manner.

keywords full paper, optimization, collaboration, urban design & analysis, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id ecaade2018_139
id ecaade2018_139
authors Cudzik, Jan and Radziszewski, Kacper
year 2018
title Artificial Intelligence Aided Architectural Design
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 77-84
doi https://doi.org/10.52842/conf.ecaade.2018.1.077
summary Tools and methods used by architects always had an impact on the way building were designed. With the change in design methods and new approaches towards creation process, they became more than ever before crucial elements of the creation process. The automation of architects work has started with computational functions that were introduced to traditional computer-aided design tools. Nowadays architects tend to use specified tools that suit their specific needs. In some cases, they use artificial intelligence. Despite many similarities, they have different advantages and disadvantages. Therefore the change in the design process is more visible and unseen before solution are brought in the discipline. The article presents methods of applying the selected artificial intelligence algorithms: swarm intelligence, neural networks and evolutionary algorithms in the architectural practice by authors. Additionally research shows the methods of analogue data input and output approaches, based on vision and robotics, which in future combined with intelligence based algorithms, might simplify architects everyday practice. Presented techniques allow new spatial solutions to emerge with relatively simple intelligent based algorithms, from which many could be only accomplished with dedicated software. Popularization of the following methods among architects, will result in more intuitive, general use design tools.
keywords computer aideed design; artificial intelligence,; evolutionary algorithms; swarm behaviour; optimization; parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_111
id ecaade2018_111
authors Khean, Nariddh, Fabbri, Alessandra and Haeusler, M. Hank
year 2018
title Learning Machine Learning as an Architect, How to? - Presenting and evaluating a Grasshopper based platform to teach architecture students machine learning
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 95-102
doi https://doi.org/10.52842/conf.ecaade.2018.1.095
summary Machine learning algorithms have become widely embedded in many aspects of modern society. They have come to enhance systems, such as individualised marketing, social media services, and search engines. However, contrasting its growing ubiquity, the architectural industry has been comparatively resistant in its adoption; objectively one of the slowest industries to integrate with machine learning. Machine learning expertise can be separate from professionals in other fields; however, this separation can be a major hinderance in architecture, where interaction between the designer and the design facilitates the production of favourable outcomes. To bridge this knowledge gap, this research suggests that the solution lies with architectural education. Through the development of a novel educative framework, the research aims to teach architecture students how to implement machine learning. Exploration of student-centred pedagogical strategies was used to inform the conceptualisation of the educative module, which was subsequently implemented into an undergraduate computational design studio, and finally evaluated on its ability to effectively teach designers machine learning. The developed educative module represents a step towards greater technological adoption in the architecture industry.
keywords Artificial Intelligence; Machine Learning; Neural Networks; Student-Centred Learning; Educative Framework
series eCAADe
email
last changed 2022/06/07 07:52

_id caadria2018_314
id caadria2018_314
authors Kim, Jin Sung, Song, Jae Yeol and Lee, Jin Kook
year 2018
title Approach to the Extraction of Design Features of Interior Design Elements Using Image Recognition Technique
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 287-296
doi https://doi.org/10.52842/conf.caadria.2018.2.287
summary This paper aims to propose deep learning-based approach to the auto-recognition of their design features of interior design elements using given digital images. The recently image recognition technique using convolutional neural networks has shown great success in the various field of research and industry. The open-source frameworks and pre-trained image recognition models supporting image recognition task enable us to easily retrain the models to apply them on any domain. This paper describes how to apply such techniques on interior design process and depicts some demonstration results in that approaches. Furniture that is one of the most common interior design elements has sub-feature including implicit design features, such as style, shape, function as well as explicit properties, such as component, materials, and size. This paper shows to retrain the model to extract some of the features for efficiently managing and utilizing such design information. The target element is chair and the target design features are limited to functional features, materials, seating capacity and design style. Total 3933 chair images dataset and 6 retrained image recognition models were utilized for retraining. Through the combination of those multiple models, inference demonstration also has been described.
keywords Deep learning; Image recognition; Interior design elements; Design feature; Chair
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2018_298
id ecaade2018_298
authors Rossi, Gabriella and Nicholas, Paul
year 2018
title Modelling A Complex Fabrication System - New design tools for doubly curved metal surfaces fabricated using the English Wheel
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 811-820
doi https://doi.org/10.52842/conf.ecaade.2018.1.811
summary Standard industrialization and numeration models fail to translate the richness and complexity of traditional crafts into the making of the architectural elements, which excludes them from the industry. This paper introduces a new way of modelling a complex craft fabrication method, namely the English Wheel, that is based on the creation of a cyber-physical system. The cyber-physical system connects a robotic arm and an artificial neural network. The robot arm controls the movement of a metal sheet through the English wheel to achieve desired geometries according to toolpaths and predicted deformations specified by the neural network. The method is demonstrated through the making of 1:1 design probes of doubly curved metal surfaces.
keywords Digital craft; metal forming; doubly curved surfaces; robotic fabrication; neural networks; cyber-physical system
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia18_146
id acadia18_146
authors Rossi, Gabriella; Nicholas, Paul
year 2018
title Re/Learning the Wheel. Methods to Utilize Neural Networks as Design Tools for Doubly Curved Metal Surfaces
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 146-155
doi https://doi.org/10.52842/conf.acadia.2018.146
summary This paper introduces concepts and computational methodologies for utilizing neural networks as design tools for architecture and demonstrates their application in the making of doubly curved metal surfaces using a contemporary version of the English Wheel. The research adopts an interdisciplinary approach to develop a novel method to model complex geometric features using computational models that originate from the field of computer vision.

The paper contextualizes the approach with respect to the current state of the art of the usage of artificial neural networks both in architecture and beyond. It illustrates the cyber physical system that is at the core of this research, with a focus on the employed neural network–based computational method. Finally, the paper discusses the repercussions of these design tools on the contemporary design paradigm.

keywords full paper, ai & machine learning, digital craft, robotic production, computation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id sigradi2018_1879
id sigradi2018_1879
authors Danesh Zand, Foroozan; Baghi, Ali; Kalantari, Saleh
year 2018
title Digitally Fabricating Expandable Steel Structures Using Kirigami Patterns
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 724-731
summary This article presents a computational approach to generating architectural forms for large spanning structures based on a “paper-cutting” technique. In this traditional artform, a flat sheet is cut and scored in such a way that a small application of force prompts it to expand into a three-dimensional structure. To make these types of expandable structures feasible at an architectural scale, four challenges had to be met during the research. The first was to map the kinetic properties of a paper-cut model, investigating formative parameters such as the width and frequency of cuts to determine how they affect the resulting structure. The second challenge was to computationally simulate the paper-cut structure in an accurate fashion. We accomplished this task using finite element analysis in the Ansys software platform. The third challenge was to create a prediction model that could precisely forecast the characteristics of a paper-cutting pattern. We made significant strides in this demanding task by using a data-mining approach and regression analysis through 400 simulations of various cutting patterns. The final challenge was to verify the efficiency and accuracy of our prediction model, which we accomplished through a series of physical prototypes. Our resulting computational paper-cutting system can be used to estimate optimal cutting patterns and to predict the resulting structural characteristics, thereby providing greater rigor to what has previously been an ad-hoc and experimental design approach.
keywords Transformable Paper-cut; Design method; Prediction Model; Regression analysis; Physical prototype
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_255
id ecaade2018_255
authors Danesh, Foroozan, Baghi, Ali and Kalantari, Saleh
year 2018
title Programmable Paper Cutting - A Method to Digitally Fabricate Transformable, Complex Structural Geometry
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 489-498
doi https://doi.org/10.52842/conf.ecaade.2018.2.489
summary This paper presents a computational approach to generating architectural forms for large spanning structures based on a "paper-cutting" technique. Using this approach, a flat sheet is cut and scored in such a way that a small application of force prompts it to expand into a three-dimensional structure. Our computational system can be used to estimate optimal cutting patterns and to predict the resulting structural characteristics, thereby providing greater rigor to what has previously been an ad-hoc and experimental design approach. To develop the model, we analyzed paper-cutting techniques, extracted the relevant formative parameters, and created a simulation using finite element analysis. We then used a data-mining approach through 400 simulations and applied a regression analysis to create a prediction model. Given a small number of input variables from the designer, this model can rapidly and precisely predict the transformation volume of a paper-cutting pattern. Additional structural characteristics will be modelled in future work. The use of this tool makes paper-cut design approaches more practical by changing a non-systematic, labor-intensive design process into a more precise and efficient one.
keywords Paper-cut?; Transformable geometry; Design method; Model prediction; Data mining; Regression analysis
series eCAADe
email
last changed 2022/06/07 07:55

_id acadia18_294
id acadia18_294
authors Kieffer, Lynn; Nicholas, Paul
year 2018
title Pneumatically Actuated Material. Exploration of the mophospace of an adaptable system of soft actuators
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 294-301
doi https://doi.org/10.52842/conf.acadia.2018.294
summary This research in progress investigates a design and fabrication method of an adaptable and programmable composite material in an embodied computation system. It develops a workflow for a behavior-based model, the exploration of the morpho-space associated with the combinatorial assembly and the actuation of soft elements. The aggregation of individually actuatable and soft units in a system creates a large potential regarding adaptability, flexibility and reconfigurability, through a non-rigid and non-mechanical system. The cells are developed through a process of prototyping on origami and auxetic pattern inspired soft robotic elements. Every soft cell is pneumatically actuated through a negative pressure environment. The computational simulation is informed by the prototyping process and its findings. The simulation-based design of such an assembled system allows prediction of the aggregated shape and outputs a sequencing table, describing the actuation status of every cell and can create a tool to communicate between material and computational system
keywords work in progress,pneumatic actuation, adaptable soft material
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2023_10
id ecaade2023_10
authors Sepúlveda, Abel, Eslamirad, Nasim and De Luca, Francesco
year 2023
title Machine Learning Approach versus Prediction Formulas to Design Healthy Dwellings in a Cold Climate
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 359–368
doi https://doi.org/10.52842/conf.ecaade.2023.2.359
summary This paper presents a study about the prediction accuracy of daylight provision and overheating levels in dwellings when considering different methods (machine learning vs prediction formulas), training, and validation data sets. An existing high-rise building located in Tallinn, Estonia was considered to compare the best ML predictive method with novel prediction formulas. The quantification of daylight provision was conducted according to the European daylight standard EN 17037:2018 (based on minimum Daylight Factor (minDF)) and overheating level in terms of the degree-hour (DH) metric included in local regulations. The features included in the dataset are the minDF and DH values related to different combinations of design parameters: window-to-floor ratio, level of obstruction, g-value, and visible transmittance of the glazing system. Different training and validation data sets were obtained from a main data set of 5120 minDF values and 40960 DH values obtained through simulation with Radiance and EnergyPlus, respectively. For each combination of training and validation dataset, the accuracy of the ML model was quantified and compared with the accuracy of the prediction formulas. According to our results, the ML model could provide more accurate minDF/DH predictions than by using the prediction formulas for the same design parameters. However, the amount of room combinations needed to train the machine-learning model is larger than for the calibration of the prediction formulas. The paper discuss in detail the method to use in practice, depending on time and accuracy concerns.
keywords Optimization, Daylight, Thermal Comfort, Overheating, Machine Learning, Predictive Model, Dwellings, Cold Climates
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaaderis2023_11
id ecaaderis2023_11
authors Sepúlveda, Abel, Eslamirad, Nasim, Seyed Salehi, Seyed Shahabaldin, Thalfeldt, Martin and De Luca, Francesco
year 2023
title Machine Learning-based Optimization Design Workflow based on Obstruction Angles for Building Facades
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 15–24
summary This paper proposes a ML-based optimization design workflow based on obstruction angles for the optimization of building facades (i.e. g-value and window width). The optimization output consists of the optimal clustering of windows in order to ensure a desired level of daylight provision according to method 2 defined in the EN17307:2018 (i.e. based on Spatial Daylight Autonomy: sDA) and to not exceed a maximum level of specific cooling capacity (SCC). The independent variables or design parameters of the parametric model are: room orientation/dimensions, window dimensions, and obstruction angle (??). The ML prediction models were trained and tested with reliable simulation results using validate softwares. The total number of room combinations is 61440 for sDA and SCC simulations. The development of reliable (90% of right predictions) ML predictive models based on decision tree technique were calibrated. The optimal clustering of windows was done first by floors and secondly by the designer’s need to homogenize the external facade with similar glazing properties and window sizes, having impact on the annual heating consumption. The proposed method help designers to make accurate and faster design decisions during early design stages and renovation plans.
keywords optimization, daylight, thermal comfort, cooling capacity, machine-learning predictive model, office buildings, cold climates
series eCAADe
email
last changed 2024/02/05 14:28

_id ecaade2018_166
id ecaade2018_166
authors Unger, Pawe³ and Rom?o, Luís
year 2018
title The Game of Urban Attractiveness - Shape Grammars and Cellular Automata Based Tool for Prediction of Human's Behaviour in Cities
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 629-638
doi https://doi.org/10.52842/conf.ecaade.2018.2.629
summary This paper presents a way to predict people's interest in a public space based on a space's "attractiveness" as a movement attractor. Two generative systems are integrated into the prediction model. The Cellular Automata (CA) is the core of simulation engine and the Shape Grammars (SG) is a descriptive language for the CA rules. Both, CA and SG exhibit complementary features counteracting each other's drawbacks. Having translated social behaviour into a set of rules, the CA algorithm applies them to distinguish people's leisure interest attractors from places with a minor attractiveness. The tool is designed to be used at various urban scales by city planners and venture capitalists. It is dedicated towards the early stage of planning process to evaluate the future attractiveness of places. The case study is located in the central district of Lisbon, Bairro Alto. One of the important aspects are description of the rules with SG and interpretation of the CA results. Implemented in Python for Grasshopper and visualised in Rhinoceros3D. The article does not present the final solution, rather is an experimental attempt to interpret and describe the already explored urban context of Cellular Automata.
keywords Behaviour Prediction; Cellular Automata; Shape Grammars; Space Attractiveness; Urban Simulation
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_232
id ecaade2018_232
authors Al Bondakji, Louna, Chatzi, Anna-Maria, Heidari Tabar, Minoo, Wesseler, Lisa-Marie and Werner, Liss C.
year 2018
title VR-visualization of High-dimensional Urban Data
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 773-780
doi https://doi.org/10.52842/conf.ecaade.2018.2.773
summary The project aims to investigate the possibility of VR in a combination of visualizing high-dimensional urban data. Our study proposes a data-based tool for urban planners, architects, and researchers to 3D visualize and experience an urban quarter. Users have a possibility to choose a specific part of a city according to urban data input like "buildings, streets, and landscapes". This data-based tool is based on an algorithm to translate data from Shapefiles (.sh) in a form of a virtual cube model. The tool can be scaled and hence applied globally. The goal of the study is to improve understanding of the connection and analysis of high-dimensional urban data beyond a two-dimensional static graph or three-dimensional image. Professionals may find an optimized condition between urban data through abstract simulation. By implementing this tool in the early design process, researchers have an opportunity to develop a new vision for extending and optimizing urban materials.
keywords Abstract Urban Data Visualization; Virtual Reality; Geographical Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_292
id ecaade2018_292
authors Dennemark, Martin, Aicher, Andreas, Schneider, Sven and Hailu, Tesfaye
year 2018
title Generative Hydrology Network Analysis - A parametric approach to water infrastructure based urban planning
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 327-334
doi https://doi.org/10.52842/conf.ecaade.2018.2.327
summary Urban water systems need to be dimensioned well to be economical and distribute water in a good quality to all consumers. Their pipe sizes are dependent on demand and location of consuming nodes. Within uncertain development of cities, planning sustainable hydraulic networks is challenging. This paper explores, how the definition of urban design parameters can be supported using parametric urban design models and computational water network analysis. For the latter we developed new components for Grasshopper based on the open accessible water analysis tool EPANET. In two example cases we demonstrate potential applications of this tool for water-sensitive planning of emerging cities to find optimal positions for water sources or pipe diameters. In subsequent research, this could be used to derive probability-based recommendations for the dimensioning of a water network within uncertain growth.
keywords water infrastructure; urban planning; parametric design; uncertainty; emerging cities
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_210
id ecaade2018_210
authors Ezzat, Mohammed
year 2018
title A Computational Tool for Mapping the Users' Urban Cognition - A Framework and a Representation for the Evolutionary Optimization of the Fuzzy Binary Relation between the Urban Conceptions of "Us" and "Others"
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 667-676
doi https://doi.org/10.52842/conf.ecaade.2018.1.667
summary The paper proposes a computational tool for simulating the users' urban cognitive systems, or more specifically the long-term memory associated with the knowledge of urbanism and its related urban visual features. The tool builds on our comprehensive theory of Urbanism, which presents a monolithic, structured, comprehensive, professional conception of Urbanism based on which any relativistic users' urban conceptions could be predicted as a restructuring of the professional conception. These versatile relativistic conceptions would emerge based on a nurturing environment, which is a conception of the empirical/anthropological collected data of the intended users' reflections against their preferred constructed urban environments. Once the users' conceptions of Urbanism are formulated, which is the first phase of the simulation, the users' impressions against any examined urban constructs are attainable, which is the second phase of the simulation. The two phases, the framework, would be monolithically represented by a proposed novel cellular graph. The proposed computational tool is thought of as a robust technique for the computational incorporation of the users' urban identity, and some of its constituents could be considered as a needed common platform of communication for a successful Human-Computer interaction in the field of urban analysis/design.
keywords a comprehensive model of Urbanism; a default professional conception of Urbanism; the relativistic users' conceptions of Urbanism ; recognized extracted urban features ; the users' urban identity; A comprehensive theory for space syntax:
series eCAADe
email
last changed 2022/06/07 07:55

_id sigradi2018_1772
id sigradi2018_1772
authors Farias, Ana C. C; Paio, Alexandra
year 2018
title Technopolitics and participatory processes - Interactions between digital networks and streets in Lisbon
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1321-1327
summary This article presents a survey and analysis of the technopolitical devices created in projects of local initiatives carried out in Lisbon, within the scope of the Neighborhoods and Zones of Priority Intervention program, of the City Council. The methodology adopted is based on the reading of the projects, analysis of the technopolitics encountered and interviews with representatives of the entities that proposed them. In this way, it was possible to observe tendencies, potentialities and difficulties faced in the proposal and use of technopolitics in the scope of these projects, which allowed to conclude that the digital dimension has an important role in the reinforcement and expansion of an existing articulation in the territories, between partner entities and communities.
keywords Technopolitics; Lisbon; observatory; community-based action; digital technology
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201816201
id ijac201816201
authors Harding, John and Cecilie Brandt-Olsen
year 2018
title Biomorpher: Interactive evolution for parametric design
source International Journal of Architectural Computing vol. 16 - no. 2, 144-163
summary Combining graph-based parametric design with metaheuristic solvers has to date focused solely on performance-based criteria and solving clearly defined objectives. In this article, we outline a new method for combining a parametric modelling environment with an interactive Cluster-Orientated Genetic Algorithm. In addition to performance criteria, evolutionary design exploration can be guided through choice alone, with user motivation that cannot be easily defined. As well as numeric parameters forming a genotype, the evolution of whole parametric definitions is discussed through the use of genetic programming. Visualisation techniques that enable mixing small populations for interactive evolution with large populations for performance-based optimisation are discussed, with examples from both academia and industry showing a wide range of applications.
keywords Design exploration, genetic programming, human–computer interaction, interactive genetic algorithms, k-means clustering, parametric design
series journal
email
last changed 2019/08/07 14:03

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