CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2018_182
id ecaade2018_182
authors Ghandi, Mona
year 2018
title Designing Affordable, Portable, and Flexible Shelter for the Homeless and the Refugees
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 307-316
doi https://doi.org/10.52842/conf.ecaade.2018.1.307
summary Advances in computational algorithmic design, material science, and fabrication technology have exposed architects to new opportunities in design and enabled them to address contemporary needs of cities and citizens. The far-reaching applications of this technology have provided students with a bewildering array of new tools for their design exploration. Among many of the socio-economic and political challenges facing today's world, homelessness and refugee crisis are the most critical. "Shape Your Shelter" design-build studio aimed to create a portable and transformable shelter using emergent technologies. This paper reviews some of the central concepts of such an endeavor and the role of computational design, digital fabrication, and material behavior as a medium of architectural design education and social services. It describes how these concepts can be used in a pedagogical framework to encourage student Innovation and increase students' engagement in new technological resources as they address critical contemporary and future social issues.
keywords Transformable Structures; Portable Architecture; Collaborative and Participative Design; Homeless / Refugee Shelter; CAAD Education; Social Architecture
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2018_159
id ecaade2018_159
authors Isanovic, Hatidza and Çolako?lu, Birgül
year 2018
title Developing a Methodology for Learning BIM through Education-Practice Collaboration
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 241-246
doi https://doi.org/10.52842/conf.ecaade.2018.1.241
summary Architecture, like other practice-oriented schools, aims to teach skills and knowledge required in professional practice. The aspired architecture profession increasingly requires practitioners who are able to work in collaborative BIM environments. This creates a task for education to develop new ways of teaching BIM concepts and tools to prepare the next generations of students who will enter the work force. To address this need, this study developed a methodology for learning BIM in architecture education by establishing relationship between practice and education. As substantial part of methodology development process, this paper will present the ongoing research that focuses on collaborative teaching process between AE practitioners and teachers. The benefits and challenges of this process will be presented and discussed.
keywords BIM; education-practice partnership; hybrid model; collaborative teaching; case method; hands-on
series eCAADe
email
last changed 2022/06/07 07:50

_id acadia23_v3_71
id acadia23_v3_71
authors Vassigh, Shahin; Bogosian, Biayna
year 2023
title Envisioning an Open Knowledge Network (OKN) for AEC Roboticists
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 3: Proceedings of the 43rd Annual Conference for the Association for Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9891764-1-0]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 24-32.
summary The construction industry faces numerous challenges related to productivity, sustainability, and meeting global demands (Hatoum and Nassereddine 2020; Carra et al. 2018; Barbosa, Woetzel, and Mischke 2017; Bock 2015; Linner 2013). In response, the automation of design and construction has emerged as a promising solution. In the past three decades, researchers and innovators in the Architecture, Engineering, and Construction (AEC) fields have made significant strides in automating various aspects of building construction, utilizing computational design and robotic fabrication processes (Dubor et al. 2019). However, synthesizing innovation in automation encounters several obstacles. First, there is a lack of an established venue for information sharing, making it difficult to build upon the knowledge of peers. First, the absence of a well-established platform for information sharing hinders the ability to effectively capitalize on the knowledge of peers. Consequently, much of the research remains isolated, impeding the rapid dissemination of knowledge within the field (Mahbub 2015). Second, the absence of a standardized and unified process for automating design and construction leads to the individual development of standards, workflows, and terminologies. This lack of standardization presents a significant obstacle to research and learning within the field. Lastly, insufficient training materials hinder the acquisition of skills necessary to effectively utilize automation. Traditional in-person robotics training is resource-intensive, expensive, and designed for specific platforms (Peterson et al. 2021; Thomas 2013).
series ACADIA
type field note
email
last changed 2024/04/17 13:59

_id sigradi2018_1254
id sigradi2018_1254
authors Vonsovicz Zeglin, Beatriz; Mufato Reis, Angélica; Garcia Lupi Vergara, Lizandra; , 
year 2018
title Challenges of implementing Building Information Modeling (BIM) in the Construction Industry
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 408-414
summary Building Information Modeling (BIM) has provided a new level of technology and efficiency to the construction industry, making production processes more integrated and proficient. This type of innovation is a complex implementation process with many gaps that must be addressed. This article highlights the challenges of implementing BIM, discussing strategies to transform this scenario. The methodology is developed from synthesizing the literature and analyzing semistructured interviews with architects. The results, obtained through content analysis, are explained by the subdivision of the implementation challenges in the following categories: human factor, management, policy, market, and technology.
keywords Building Information Modeling; BIM; Challenges; Implementation
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2018_167
id ecaade2018_167
authors Anton, Ana and Abdelmahgoub, Ahmed
year 2018
title Ceramic Components - Computational Design for Bespoke Robotic 3D Printing on Curved Support
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 71-78
doi https://doi.org/10.52842/conf.ecaade.2018.2.071
summary Additive manufacturing enables the fabrication of affordable customisation of construction elements. This paper presents a computational design method developed for 3D printing of unique interlocking ceramic components, which assemble into segmented columns. The fabrication method is ceramic-paste extrusion, robotically placed on semi-cylindrical molds. Material system and fabrication setup contribute to the development of an integrated generative system which includes overall design, assembly logic and printing tool-path. By contextualizing clay extrusion and identifying challenges in bespoke tool-path generation, this paper discusses detailing opportunities in digital fabrication. Finally, it identifies future directions of research in extrusion-based printing.
keywords CAAD education; generative design; robotic 3D printing; clay extrusion; curved support
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id acadia18_328
id acadia18_328
authors Kladeftira, Marirena; Shammas, Demetris; Bernhard, Mathias; Dillenburger, Benjamin
year 2018
title Printing Whisper Dishes. Large-scale binder jetting for outdoor installations
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 328-335
doi https://doi.org/10.52842/conf.acadia.2018.328
summary This research explores the design opportunities of a novel fabrication process for large scale architectural installations suitable for outdoor weather conditions. High resolution, bespoke geometries are easily fabricated at no extra cost in a continuous system using Binder Jet printing technology. The material properties of sandstone are considered a design drive for producing structural paths according to a finite element analysis. Several post processing materials are tested for strengthening the final geometry and providing a water resistant solution. The process is tested in a large, 1:1 sound installation of a pair of acoustic mirrors. First, this paper describes the specific potential and challenges of Binder Jet printing for outdoor applications. It, then, outlines the design principles of the sound device, the acoustic mirror, and their integration into a digital model. Finally, the computational design strategy is described, including topology optimization to reduce the weight/material and the integration of functional details
keywords work in progress, 3d printing, form finding, digital fabrication, building technologies
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id caadria2018_302
id caadria2018_302
authors Lee, Alric, Tei, Hirokazu and Hotta, Kensuke
year 2018
title Body-Borne Assistive Robots for Human-Dependent Precision Construction - The Compensation of Human Imprecision in Navigating 3-Dimensional Space with a Stand-Alone, Adaptive Robotic System
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 545-554
doi https://doi.org/10.52842/conf.caadria.2018.1.545
summary The rapid growth of complex contemporary architecture design, contributed by the advance in parametric CAD/CAM software, is accompanied by challenges in the production process; it demands both highly trained workers and technical equipments. This paper reviews current technologies in robotics-aided construction and wearable computers for generic purposes, and proposes the design of a robotic device for construction guidance. It guides the user, the worker, through the assembly process of precision modular constructions, by providing procedural mechanical or haptic assistance in the 3-dimensional positioning of building components. The device is designed to be wearable, portable, and operable as a completely stand-alone system that requires no external infrastructure. A prototype of the device is tested with a mock-up masonry construction experiment, the result of which is reported in this paper, along with discussion for future improvement and application opportunities within the context of highly developed, condensed Japanese urban environments. A greater objective of this paper is to bridge current studies in Human-Computer Interaction (HCI) and digital fabrication in architecture and promote the potentials of human workers in future construction scenes.
keywords digital fabrication; human-computer interaction; 3d positioning; wearable robotics; guided construction
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaade2018_373
id ecaade2018_373
authors Lee, Sang and Holzheu, Stefanie
year 2018
title Theatrical Performance as Experimental Architecture
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 589-594
doi https://doi.org/10.52842/conf.ecaade.2018.1.589
summary This paper discusses by way of the authors' recent projects how improvised live dance performance, architectonic composition, and sensing technology converge and inform new opportunities in architectural experimentation. We first lay out the theoretical basis of technology in architectural experimentation in "new rationalities" of technologically augmented aesthetic work. We then briefly describe two projects, X-Change Room and RaumSubsTANZ and the motives behind them. X-Change Room deals with /non-verbal/ ambient display of information and interaction through envelope threshold. RaumSubsTANZ, a short interactive dance composition that highlights the ephemerality of architectural composition augmented by interaction devices. Through the two small projects we attempt to explore a specific technological milieu and reflect on the potentials and challenges of experimentation in architectural composition. The paper presents design methods and techniques that incorporate theories of perception and semiotics by way of an umbrella concept, "ambient displays" and interactive composition. Ultimately, we explore non-verbal communication and theatrical performance as architectural informant that augments semiosis and cognition that pertains to the role of technology at the intersection of primordial senses, cerebral technology, and place-making.
keywords Ambient; Bauhaus; Cybernetics; Sensors; Society; Theater
series eCAADe
email
last changed 2022/06/07 07:52

_id acadia18_266
id acadia18_266
authors Molloy, Isabella; Miller, Tim
year 2018
title Digital Dexterity. Freeform 3D printing through direct toolpath manipulation for crafted artifacts
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 266-275
doi https://doi.org/10.52842/conf.acadia.2018.266
summary The research presented here investigates an approach to FDM Freeform 3D printing that fully utilizes simultaneous x, y, z axis movement for the production of designed artefacts. Most Freeform printing techniques create bands of space frame type structures, often defined by structural pursuits. Here, a Form Responsive Method is used, which exploits the design opportunities of synchronized three-dimensional movement depositing extrudate in patterns of lines and curves that embrace functional, aesthetic and tectonic qualities, all influenced by an industrial design perspective. The system allows the designer complete control of the pattern and deposition of the material in relation to the printed artefact. The form and details are designed concurrently by direct manipulation of the toolpath whilst considering material deposition and structural integrity. This method of working requires intimate understanding and control of both software and hardware to craft the artefact to the desired design. Different aspects of the technique and challenges are described and discussed through a range of artefacts of different scales from utensils to furniture items.
keywords full paper, freeform 3d printing, industrial design, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id caadria2018_332
id caadria2018_332
authors van Ameijde, Jeroen and Song, Yutao
year 2018
title Data-Driven Urban Porosity - Incorporating Parameters of Public Space into a Generative Urban Design Process
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 173-182
doi https://doi.org/10.52842/conf.caadria.2018.1.173
summary This paper presents an urban design project for a new city district, using generative design processes in architecture and urbanism developed over several years within academic research and practice work. The paper discusses the opportunities and challenges found when using a data-driven urban design methodology in relation to the complex logistical, social and economical networks of new urban centers.
keywords Design Methods and Information Processing; Generative System; Simulation & Optimization; Urban Planning and Design; Public Space Design
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2018_279
id ecaade2018_279
authors Wortmann, Thomas, Akbar, Zuardin and Schroepfer, Thomas
year 2018
title Surveying Fitness Landscapes with Performance Explorer - Supporting the Design of a Better Tomorrow with Interactive Visualizations
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 621-630
doi https://doi.org/10.52842/conf.ecaade.2018.1.621
summary Increasing applications of parametric design and performance simulations by architectural designers present opportunities to design more resource- and energy-efficient buildings via simulation-based optimization. But Architectural Design Optimization (ADO) is less widespread that one might expect, due to, among other challenges, the problematic integration of optimization with architectural design. This problematic integration stems from a contrast between "wicked" or "co-evolving" architectural design problems and optimization problems. To mitigate the contrast between architectural and optimization problems, this paper presents Performance Explorer, an interactive, visual tool for performance-informed design space exploration (DSE). Performance-informed DSE emphasizes selection, refinement, and understanding over finding highest-performing design candidates. Performance Explorer allows interactive DSE via a visualization of a fitness landscape, with real-time feedback provided with a surrogate model. Performance Explorer is evaluated through a user test with thirty participants and emerges as more supportive and enjoyable to use than manual search and/or optimization.
keywords Architectural Design Optimization; Performance-informed Design; Interactive Visualization; Design Tool
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia18_98
id acadia18_98
authors Fox, Michael; Schulitz, Marc; Gershfeld, Mikhail; Cohen, Marc
year 2018
title Full Integration: Closing the Gap on Technology Readiness
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 98-107
doi https://doi.org/10.52842/conf.acadia.2018.098
summary This paper discusses the authors’ experiences and lessons learned through designing and constructing small- and large-scale robotic prototypes and the fully integrated use of VR and AR for design. Also of focus here are the methodological tools utilized to implement this student-led research in an interdisciplinary educational environment, as well as the design explorations of Mars habitation systems. Through the systems engineering approach, students will generate ideas that may or may not make it to the final design development stage, but may potentially be valuable to future real exploration habitats and mission architectures. The final prototype allows an assessment of the focus parameters, which are the vessels’ transformation capacities and layout adaption. The design objective of this project is to examine strategies for commonality between an interplanetary vehicle (IPV) and a Mars surface habitat. The presented design proposals address this challenge to create a common habitation system in both habitats so that crew members will be familiar with the layout, function, and location throughout the expedition. The design tools operate at the intersection of architectural layout design, mechanics, and structural design, and use origami folding techniques and structural form-finding concepts to generate shell action rigidity. In addition, the project develops a strategy for mobility and transformation of the surface habitat prior to its transformed configuration. The value here lies in understanding lessons from this strategy for both the design process as well as efficiency and optimization in design as a model for terrestrial design.
keywords full paper, bim, flexible structures, performance + simulation, representation + perception, building technologies, vr/ar/mr
series ACADIA
type paper
email
last changed 2022/06/07 07:50

_id ecaade2018_p02
id ecaade2018_p02
authors Kepczynska-Walczak, Anetta and Martens, Bob
year 2018
title Digital Heritage - Special Panel Session
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 39-44
doi https://doi.org/10.52842/conf.ecaade.2018.1.039
summary According to eCAADe's mission, the exchange and collaboration within the area of computer aided architectural design education and research, while respecting the pedagogical approaches in the different schools and countries, can be regarded as a core activity. The current session follows up on the first Contextualised Digital Heritage Workshop (CDHW) held on the occasion of eCAADe 2016 in Oulu (D. di Mascio et.al.) This event was thought to represent the first of a series of future contextualized digital heritage workshops and hence, the name Oulu interchangeable with the name of any other city or place. The second CDHW took place in the framework of CAADRIA 2017 in Suzhou (D. di Mascio & M.A. Schnabel) and focussed on sharing and dissemination of heritage information and personal experiences, such as narratives.The primary objective for the 2018 digital heritage session is to engage participants in an active discussion, not the longer format presentation of prepared positions. The round table itself is limited to short opening statements so as to ensure time is allowed for viewpoints to be exchanged and for the conference attendees to join in on the issues discussed. The panel will review past practices with the potential for guiding future direction.
keywords Digital technology; Built heritage; Virtual archeology
series eCAADe
email
last changed 2022/06/07 07:52

_id ecaade2018_382
id ecaade2018_382
authors Tsitsipa, Vasiliki, Achillias, George and Parthenios, Panagiotis
year 2018
title Using Big Data to Design User-Centric Museums - From visitors loyal to museums to museums loyal to users
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 233-242
doi https://doi.org/10.52842/conf.ecaade.2018.2.233
summary With a view to design-led digital applications that meet the material world, we create hybrid spaces, where the user/visitor is active and takes part in one action in the material and virtual world. So, today, museums all over the world face the opportunity to re-invent themselves and their relationships with their visitors. They establish a complex non-linear dynamic ecosystem. ?his transformation brings out series of queries, such as the role of the architect that redefines the museum process and the new terms in the museum context. This paper refers to the dynamic changes that define a hybrid environment, describes the transformation into a user-centric museum and the approach to create visitor/user-centered museum and how this was applied into the Archaeological Museum in Chania, Crete. A museum that places visitors at the center of its mission.
keywords user-centric museum; hypersonalisation; museography; experience; architecture
series eCAADe
email
last changed 2022/06/07 07:57

_id ascaad2023_083
id ascaad2023_083
authors Borges, Marina; Karantino, Lucas; Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source C+++: Computation, Culture, and Context – Proceedings of the 11th International Conference of the Arab Society for Computation in Architecture, Art and Design (ASCAAD), University of Petra, Amman, Jordan [Hybrid Conference] 7-9 November 2023, pp. 293-304.
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to prioritize pedestrians and promote active mobility, giving them priority and encouraging walking, as presented in the concepts of TOD (Transit-Oriented Development). Although the master plan suggests that areas located in the regional centrality of Belo Horizonte are enhancing active mobility, residents may still need to use individual or public transportation due to long distances when accessing basic services on foot. In peripheral areas of the city of Belo Horizonte, are there favorable walkability conditions for the residents? Thus, the aim of this research is to use digital technologies to investigate, through a parametric performative model, the quality of the existing routes, with a focus on the peripheral areas of the city. Based on the results obtained, it will be possible to conclude whether there are discrepancies between what is presented in the master plan and, ultimately, to identify potential solutions for the area based on metrics that qualify and enhance active mobility. These solutions may vary according to the specific needs of the location.
series ASCAAD
email
last changed 2024/02/13 14:40

_id sigradi2018_1363
id sigradi2018_1363
authors Chiarella, Mauro; Martini, Sebastian; Dalla Costa, Matías; Veizaga, Martín
year 2018
title Makers experiences: Upcycling, interfaces and reactive devices in Industrial Design
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1220-1226
summary The Maker culture emphasizes collaborative learning and distributed knowledge. Expands exponentially the multiplicity of resources and possible processes. Finding effective and efficient ways to use them to develop predictive models that focus decision-making towards performance-oriented designs is the new challenge. Through the application of didactic strategies of problem-based learning will analyze five experiences of the degree of Industrial Design, Course IMD, National University of the Littoral based on logic of personalized manufacturing, augmented graphic thinking and collective creation.
keywords Crowthinking; Upcycling; Arduino; Visual programming
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_295
id ecaade2018_295
authors Dezen-Kempter, Eloisa, Cogima, Camila Kimi, Vieira de Paiva, Pedro Victor and Garcia de Carvalho, Marco Antonio
year 2018
title BIM for Heritage Documentation - An ontology-based approach
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 213-222
doi https://doi.org/10.52842/conf.ecaade.2018.1.213
summary In the recent decades, the high-resolution remote sensing, through 3D laser scanning and photogrammetry benefited historic buildings maintenance, conservation, and restoration works. However, the dense surface models (DSM) generated from the data capture have nonstructured features as lack of topology and semantic discretization. The process to create a semantically oriented 3D model from the DSM, using the of Building Information Model technology, is a possibility to integrate historical information about the life cycle of the building to maintain and improving architectural valued building stock to its functional level and safeguarding its outstanding historical value. Our approach relies on an ontology-based system to represent the knowledge related to the building. Our work outlines a model-driven approach based on the hybrid data acquisition, its post-processing, the identification of the building' main features for the parametric modeling, and the development of an ontological map integrated with the BIM model. The methodology proposed was applied to a large-scale industrial historical building, located in Brazil. The DSM were compared, providing a qualitative assessment of the proposed method.
keywords Reality-based Surveying; Ontology-based System; BIM; Built heritage management
series eCAADe
email
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