CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 440

_id ecaade2018_434
id ecaade2018_434
authors Hünkar, Ertunç and Figueiredo, Bruno Acácio Ferreira
year 2018
title 3D Printing of High Strength and Multi-Scaled Fragmented Structures
doi https://doi.org/10.52842/conf.ecaade.2018.1.173
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 173-178
summary Our research aims to push the limits of 3D printing towards the structural design and optimization. Additive manufacturing has an unique feature which is printing multi-faced complex geometries as easy as simple ones. Therefore additive manufacturing creates the chance of producing really small scaled complex forms. In a structural network, it can be easily understood that the more geometric variations to respond stress, the more adaptive structure will become to respond structural needs. The structural reaction is to be fictionalized by procedural operations and analysis that will be a tool to design multi-scaled fragmented structures. Those operations is to use the structural analysis and material reactions. Their iteration with the overall geometry will form the geometric generations. However the verification of the generations as outcomes of a real 3D printer is crucial. To verify, the precision of additive manufacturing should be sensitive enough that the structural element will function as it's simulated in computer with the algorithm. The sensitivity is important because, even couple of micro-sized problems can cause bigger ones in the structural element itself. The combination of all these variables can enable an initial geometry, to be able to adapt the stuructural needs in every additive generation.
keywords Additive Manufacturing(AM); Structural Optimization; Selective Laser Sintering(SLS); Structural Design; Shape Grammars; Design Computation
series eCAADe
email
last changed 2022/06/07 07:50

_id sigradi2018_1563
id sigradi2018_1563
authors Karaoglan Cemre, Füsun; Alaçam, Sema
year 2018
title Design of a Post-Disaster Temporary Living Space Through the Use of Shape Evolution
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 191-198
summary As the increasing number of disasters taking place each year result in a larger number of people in need of urgent sheltering, temporary shelters become a more critical subject of architectural design. With this in mind, the aim of this study is to design a temporary post-disaster living space for the displaced people. Towards this aim, 2D layout possibilities are generated and evaluated with genetic algorithms. Different from the previous studies, the project focuses on the potential use of shape evolution and multi-objective genetic algorithms for the design of a disaster relief shelter. The results are expected to produce a holistic digital model that can respond to different post-disaster scenarios.
keywords Computational design; Emergency architecture; Genetic algorithms; Modularity; Mass customization
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_206
id acadia18_206
authors Farahi, Behnaz
year 2018
title HEART OF THE MATTER: Affective Computing in Fashion and Architecture
doi https://doi.org/10.52842/conf.acadia.2018.206
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 206-215
summary What if material interfaces could physically adapt to the user’s emotional state in order to develop a new affective interaction? By using emotional computing technologies to track facial expressions, material interfaces can help to regulate emotions. They can serve either as a tool for intelligence augmentation or as a means of leveraging an empathic relationship by developing an affective loop with the user. This paper explores how color- and shape-changing operations can be used as interactive design tools to convey emotional information, and is illustrated by two projects, one at the intimate scale of fashion and one at a more architectural scale. By engaging with design, art, psychology, and computer and material science, this paper envisions a world where material systems can detect the emotional responses of a user and reconfigure themselves in order to enter into a feedback loop with the user’s affective state and influence social interaction.
keywords full paper, materials & adaptive systems, materials/adaptive systems, computation.
series ACADIA
type paper
email
last changed 2022/06/07 07:55

_id ecaade2018_342
id ecaade2018_342
authors Kormaníková, Lenka, Chronis, Angelos, Kme, Stanislav and Katunský, Dušan
year 2018
title Wind-formed Architectural Shapes
doi https://doi.org/10.52842/conf.ecaade.2018.2.377
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 377-384
summary The paper investigates the design loop of parametrically creating an architectural shape based on the analysis of the specific wind situation of the design site, continuously testing the design's performance in the wind using Computational Fluid Dynamics (CFD) simulations and subsequently adjusting the formed architectural shape based on the wind simulations' results. An optimal shape for the determined behavior in the wind is sought in this iterative process. The design strategy is being developed as an attempt to create a sustainable and effective alternative design approach for the changing future environment. The complexity of the process, particularly the need of the repetitive wind tunnel adjustment for every new design situation, or the need of external post-processing software for displaying the wind results of every new architectural shape remains a disadvantage in the search for an optimal architectural solution.
keywords environment; parametric architecture; CFD; performance; wind analysis
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_162
id ecaade2018_162
authors Alkadri, Miktha, Turrin, Michela and Sariyildiz, Sevil
year 2018
title Toward an Environmental Database - Exploring the material properties from the point cloud data of the existing environment
doi https://doi.org/10.52842/conf.ecaade.2018.2.263
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 263-270
summary The utilization of point cloud as a 3D laser scanning product has reached across multi-disciplines in terms of data processing, data visualization, and data analysis. This study particularly investigates further the use of typical attributes of raw point cloud data consisting of XYZ (position information), RGB (colour information) and I (intensity information). By exploring the optical and thermal properties of the given point cloud data, it aims at compensating the material and texture information that is usually remained behind by architects during the conceptual design stage. Calculation of the albedo, emissivity and the reflectance values from the existing context specifically direct the architects to predict the type of materials for the proposed design in order to keep the balance of the surrounding Urban Heat Island (UHI) effect. Therefore, architects can have a comprehensive analysis of the existing context to deal with the microclimate condition before a design decision phase.
keywords point cloud data; material characteristics; albedo; emissivity; reflectance value
series eCAADe
email
last changed 2022/06/07 07:54

_id acadia23_v1_196
id acadia23_v1_196
authors Bao, Ding Wen; Yan, Xin; Min Xie, Yi
year 2023
title Intelligent Form
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 196-201.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id ecaadesigradi2019_425
id ecaadesigradi2019_425
authors Betti, Giovanni, Aziz, Saqib and Ron, Gili
year 2019
title Pop Up Factory : Collaborative Design in Mixed Rality - Interactive live installation for the makeCity festival, 2018 Berlin
doi https://doi.org/10.52842/conf.ecaade.2019.3.115
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 115-124
summary This paper examines a novel, integrated and collaborative approach to design and fabrication, enabled through Mixed Reality. In a bespoke fabrication process, the design is controlled and altered by users in holographic space, through a custom, multi-modal interface. Users input is live-streamed and channeled to 3D modelling environment,on-demand robotic fabrication and AR-guided assembly. The Holographic Interface is aimed at promoting man-machine collaboration. A bespoke pipeline translates hand gestures and audio into CAD and numeric fabrication. This enables non-professional participants engage with a plethora of novel technology. The feasibility of Mixed Reality for architectural workflow was tested through an interactive installation for the makeCity Berlin 2018 festival. Participants experienced with on-demand design, fabrication an AR-guided assembly. This article will discuss the technical measures taken as well as the potential in using Holographic Interfaces for collaborative design and on-site fabrication.Please write your abstract here by clicking this paragraph.
keywords Holographic Interface; Augmented Reality; Multimodal Interface; Collaborative Design; Robotic Fabrication; On-Site Fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id acadia18_424
id acadia18_424
authors Bucklin, Oliver; Drexler, Hans; Krieg, Oliver David; Menges, Achim
year 2018
title Integrated Solid Timber. A multi-requisite system for the computational design,fabrication, and construction of versatile building envelopes
doi https://doi.org/10.52842/conf.acadia.2018.424
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 424-433
summary The paper presents the development of a building system made from solid timber that fulfils the requirements of modern building skins while expanding the design possibilities through innovation in computational design and digital fabrication. Multiple strategies are employed to develop a versatile construction system that generates structure, enclosure and insulation while enabling a broad design space for contemporary architectural expression. The basic construction unit augments the comparatively high insulation values of solid timber by cutting longitudinal slits into beams, generating air chambers that further inhibit thermal conductivity. These units are further enhanced through a joinery system that uses advanced parametric modeling and computerized control to augment traditional joinery techniques. Prototypes of the system are tested at a building component level with digital models and physical laboratory tests. It is further evaluated in a demonstrator building to test development and further refine design, fabrication and assembly methods. Results are integrated into proposals for new methods of implementation. The results of the research thus far demonstrate the validity of the strategy, and continuing research will improve its viability as a building system.
keywords full paper, materials and adaptive systems, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
doi https://doi.org/10.52842/conf.caadria.2018.1.205
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaade2018_w03
id ecaade2018_w03
authors Dorta, Tomás, Beaudry Marchand, Emmanuel and Sopher, Hadas
year 2018
title Co-Design in HYVE-3D - Representational Ecosystem, Design Conversations and Knowledge Construction Activities
doi https://doi.org/10.52842/conf.ecaade.2018.1.053
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 53-56
summary The aim of this workshop is to introduce participants to the co-design approach using a Social VR system (without headsets): Hyve-3D (Hybrid Virtual Environment 3D). The system affords simultaneous multi-user co-design (local and remote) using 3D sketches (exportable as vectors) and imported 3D textured geometries, photogrammetry models and point-clouds. Participants will be trained to use the suitable representational ecosystem and the verbal protocols specific for co-design as a particular kind of collaborative design where each will be simultaneously ideating ad-hoc projects instead of cooperating (where individual designs are put together in a later stage).
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_344
id ecaade2018_344
authors El-Gewely, Noor, Wong, Christopher, Tayefi, Lili, Markopoulou, Areti, Chronis, Angelos and Dubor, Alexandre
year 2018
title Programming Material Intelligence Using Food Waste Deposition to Trigger Automatic Three-Dimensional Formation Response in Bioplastics
doi https://doi.org/10.52842/conf.ecaade.2018.2.271
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 271-278
summary Bioplastics are by their very nature parametric materials, programmable through the selection of constituent components and the ratios in which they appear, and as such present significant potential as architectural building materials for reasons beyond sustainability and biodegradability. This paper presents a system through which rigid three-dimensional doubly curved hyperbolic paraboloid shapes are automatically formed from two-dimensional sheet casts by harnessing the inherent flexibility and expressiveness of bioplastics. The system uses a gelatin-based bioplastic supplemented with granular organic matter from food waste in conjunction with a split-frame casting system that enables the self-formation of three-dimensional geometries by directing the force of the bioplastic's uniform contraction as it dries. By adjusting the food waste added to the bioplastic, its properties can be tuned according to formal and performative needs; here, dehydrated granulated orange peel and dehydrated spent espresso-ground coffee are used both to impart their inherent characteristics and also to influence the degree of curvature of the resulting bioplastic surfaces. Multi-material casts incorporating both orange peel bioplastic and coffee grounds bioplastic are shown to exert a greater influence over the degree of curvature than either bioplastic alone, and skeletonized panels are shown to exhibit the same behavior as their solid counterparts. Potential developments of the technology so as to gain greater control of the curvature performance, particularly in the direction of computer-controlled additive manufacturing, are considered, as is the potential of application in architectural scale.
keywords Bioplastics; Composites; Fabrication; Materials
series eCAADe
email
last changed 2022/06/07 07:55

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaaderis2018_109
id ecaaderis2018_109
authors Fereos, Pavlos and Tsiliakos, Marios
year 2018
title Lucid Foam - Multi-Axis Robotic Hot-Wire Cutting for Translucency
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 123-130
keywords Hotwire cutting of Styrofoam or Polystyrene has been a popular tool for developing fast prototypes by the architectural community. The introduction of multi-axis industrial robots in the architectural curriculum, and the enhancement of the design to fabrication process by software bridging the gap, provided an alternative meaning to the traditional mostly representational process of hotwire cutting.This paper sets out to document and assess the procedural methodology and the results of a series of integrated design to fabrication experiments that took place in the Institut für Experimentelle Architektur-Hochbau. By channelling design intention towards a component assembly for a translucent effect, students were asked to utilise industrial robots to fabricate and prototype via hotwire cutting, designs that refer to architectural elements. These elements, mainly due to their scale and the commercial availability of bulk Styrofoam panels, can lead to functional or ornamental representations of discrete elements, which can be assembled together as part of a greater design.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaaderis2018_119
id ecaaderis2018_119
authors Georgiou, Odysseas
year 2018
title The Oval - a complex geometry BIM case study
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 141-150
keywords This paper documents the steps followed to design and construct an oval shaped, high rise structure in Limassol Cyprus. The author presents the developed computational framework which was purposely built to support multiple levels and disciplines of design, construction and digital fabrication leading to a successful delivery of a complex geometry project within time and budget. A fully informed model involving multi-disciplinary data ranging from its conception to its completion establishes a sustainable paradigm for the construction industry, mainly because of its single source of control as opposed to other precedents involving multiple models and information.
series eCAADe
email
last changed 2018/05/29 14:33

_id caadria2018_270
id caadria2018_270
authors Houda, Maryam and Reinhardt, Dagmar
year 2018
title Structural Optimisation for 3D Printing Bespoke Geometries
doi https://doi.org/10.52842/conf.caadria.2018.1.235
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 235-244
summary Current advances in 3D printing technology enable novel design explorations with the potential to inform printing deposition through generative scripting and structural performance analysis. This paper presents ongoing research that involves three scales of operation; a global geometry for multi-skin cellular mesh densities; localised skin-porosity detailing, and material structural optimisation. Centering on a chair as a test case scenario, the research explores the affordances of a serialised, multi-material 3D printing process in the context of digital instruction, customisation, and material efficiency. The paper discusses two case studies with consecutive optimisation, and outlines the benefits and limitations of 3D printing for structural optimisation and multi-material grading in the additive process.
keywords 3D Printing; Bespoke Complexity; Digital Instruction; Mass Customisation; Multi-Material Grading; Robotic Deposition; Structural Optimisation
series CAADRIA
email
last changed 2022/06/07 07:50

_id acadia23_v1_180
id acadia23_v1_180
authors Huang, Lee-Su; Spaw, Gregory
year 2023
title InterLoop
source ACADIA 2023: Habits of the Anthropocene: Scarcity and Abundance in a Post-Material Economy [Volume 1: Projects Catalog of the 43rd Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-9860805-8-1]. Denver. 26-28 October 2023. edited by A. Crawford, N. Diniz, R. Beckett, J. Vanucchi, M. Swackhamer 180-187.
summary InterLoop employs previously developed workflows that enable multi-planar robotic bending of metal tubes with high accuracy and repeatability (Huang and Spaw 2022). The scale and complexity is managed by employing augmented reality (AR) technology in two capacities, fabrication and assembly (Jahn et al. 2018; Jahn, Newnham, and Berg 2022). The AR display overlays part numbers, bending sequences, expected geometry, and robot movements in real time as the robot fabrication is occurring. For assembly purposes, part numbers, centerlines, and their expected positional relationships are projected via quick response (QR) codes spatially tracked by the Microsoft Hololens 2 (Microsoft 2019). This is crucial due to the length and self-similarity of complex multi-planar parts that make them difficult to distinguish and orient correctly. Leveraging augmented reality technology and robotic fabrication uncovers a novel material expression in tubular structures with bundles, knots, and interweaving (Figure 1).
series ACADIA
type project
email
last changed 2024/04/17 13:58

_id caadria2018_161
id caadria2018_161
authors Huang, Xiaoran, White, Marcus and Burry, Mark
year 2018
title Design Globally, Immerse Locally - A Synthetic Design Approach by Integrating Agent Based Modelling with Virtual Reality
doi https://doi.org/10.52842/conf.caadria.2018.1.473
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 473-482
summary The last three decades have witnessed the explosion of technology and its impact on the architecture discipline which has drastically changed the methods of design. New techniques such as Agent-based modeling (ABM) and Virtual Reality (VR) have been widely implemented in architectural and urban design domains, yet the potential integration between these two methods remains arguably unexploited. The investigation in this paper aims to probe the following questions: How can architects and urban designers be informed more comprehensively by melding ABM and VR techniques at the preliminary/conceptual design stage? Which platform is considered more appropriate to facilitate a user-friendly system and reduces the steep learning curve? And what are the potential benefits of this approach in architectural education, particularly for the design studio environment? With those questions, we proposed a prototype in Unity, a multi-platform development tool that originated from the game industry, to simulate and visualize pedestrian behaviors in urban environments with immersive design experience and tested it in a scenario-based case study. This approach has also been further tested in an architectural design studio, demonstrating its technical feasibility as well as the potential contributions to the pedagogy.
keywords Agent based modelling; Virtual Reality; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:49

_id ecaade2018_213
id ecaade2018_213
authors Lohse, Theresa, Fujii, Ryuta and Werner, Liss C.
year 2018
title Multi-Dimensional Interface Based Spatial Adaption - A Prototype For A Multi-Sensory User Interface Employing Elastic Materials
doi https://doi.org/10.52842/conf.ecaade.2018.2.169
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 169-176
summary Patten and Ishii (2000) discovered that people are employing more versatile strategies for spatial distribution when using a tangible user interface (TUI) as opposed to a graphics user interface (GUI) (Patten & Ishii, 2000). Besides, the generated information outputs of conventional two-dimensional interacting screens are currently almost entirely addressing the visual and acoustic senses but lacking in other sensory stimuli - such as haptic, body equilibrium and sense of gravity. With the experiment described here, the multi-dimensionality of both the input on the interface and the output of the human interaction will be challenged. This paper aims to introduce a method to a real world versatile three-dimensional interface actuating a simulated spatial environment that substantiates the more unconventional sensory perception mentioned above. A physical prototype using an Arduino will be assembled to test the feasibility of the structure.
keywords spatial formation; virtual reality; tangible user interface; body equilibrium; physical computing
series eCAADe
email
last changed 2022/06/07 07:59

_id caadria2018_065
id caadria2018_065
authors Makki, Mohammed and Showkatbakhsh, Milad
year 2018
title Control of Morphological Variation Through Population Based Fitness Criteria
doi https://doi.org/10.52842/conf.caadria.2018.1.153
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 153-162
summary A primary challenge for the application of an evolutionary process as a design tool is the ability to maintain variation amongst design solutions while simultaneously increasing in fitness. The 'golden rule' of balancing exploration versus exploitation of solutions within the population becomes more critical when the solution set is required to present a controlled degree of phenotypic variation but ensure that convergence of the solution set continues towards increased levels of fitness. The experiments presented within this paper address the control of variation throughout the simulation by means of incorporating a population-based fitness criterion that is utilised as a fitness objective and is calculated dynamically throughout the algorithmic run in both single and multi objective design problems.
keywords Architecture; Computation ; Evolution; Urban; Variation
series CAADRIA
email
last changed 2022/06/07 07:59

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