CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2018_056
id caadria2018_056
authors Chirkin, Artem, Pishniy, Maxim and Sender, Arina
year 2018
title Generilized Visibility-Based Design Evaluation Using GPU
doi https://doi.org/10.52842/conf.caadria.2018.2.483
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 483-492
summary Visibility plays an important role in perception and use of an urban design, and thus often becomes a target of design analysis. This work presents a fast method of evaluating various visibility-based design characteristics, such as isovists or insolation exploiting the GPU rendering pipeline and compute shaders. The proposed method employs a two-stage algorithm on each point of interest. First, it projects the visible space around a vantage point onto an equirectangular map. Second, it folds the map using a flexibly defined function into a single value that is associated with the vantage point. Being executed on a grid of points in a 3D scene, it can be visualized as a heat map or utilized by another algorithm for further design analysis. The developed system provides nearly real-time analysis tools for an early-stage design process to a broad audience via web services.
keywords design analysis; design evaluation; GPU; isovist; insolation
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaade2018_165
id ecaade2018_165
authors Fisher-Gewirtzman, Dafna and Bruchim, Elad
year 2018
title Considering Variant Movement Velocities on the 3D Dynamic Visibility Analysis (DVA) - Simulating the perception of urban users: pedestrians, cyclists and car drivers.
doi https://doi.org/10.52842/conf.ecaade.2018.2.569
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 569-576
summary The objective of this research project is to simulate and evaluate the effect of movement velocity and cognitive abilities on the visual perception of three groups of urban users: pedestrians, cyclists and car drivers.The simulation and analysis is based on the 3D Dynamic Visual Analysis (DVA) (Fisher-Gewirtzman, 2017). This visibility analysis model was developed in the Rhinoceros and Grasshopper software environments and is based on the conceptual model presented in Fisher-Gewirtzman (2016): a 3D Line of Sight (LOS) visibility analysis, taking into account the integrated effect of the 3D geometry of the environment and the variant elements of the view (such as the sky, trees and vegetation, buildings and building types, roads, water etc.). In this paper, the current advancement of the existing model considers the visual perception of human users employing three types of movement in the urban environment--pedestrians, cyclists and drivers--is explored.We expect this research project to exemplify the contribution of such a quantification and evaluation model to evaluating existing urban structures, and for supporting future human perception-based urban design processes.
keywords visibility analysis and simulation; predicting perception of space; movement in the urban environment; pedestrians; cyclists; car drivers
series eCAADe
email
last changed 2022/06/07 07:51

_id ecaade2018_214
id ecaade2018_214
authors Gorko, Marcin
year 2018
title See the Non-existing but Still Visible - An "unplugged" way to deal with perspective illusions.
doi https://doi.org/10.52842/conf.ecaade.2018.2.509
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 509-514
summary Creation of a geomerical illusion in a staircase will be discussed. This will be done by the classical approach to geometry, by selecting the "punto stabile" point and a 3D structure. This structure, consisting of simple elements, will be projected from observer's eye over punto stabile onto two vertical walls. As observer walks up the stairs, the percepted illusion will change its shape. The goal of this paper is to show how easy such illusions - once popular in the baroque period - can be created, and how creation of such illusions support further developement of spatial imagination. It is important to note, author of the illusion has full control over how such fictive architecture will be seen by an observer. That means, the author will determine all aspects of interior's perception - a point very important when it comes to the relationship between a person and space.
keywords illusion; perspective; vision; perception; projection
series eCAADe
email
last changed 2022/06/07 07:51

_id caadria2018_316
id caadria2018_316
authors Yan, Chao, Zhang, Yunyu, Yuan, Philip F. and Yao, Jiawei
year 2018
title Virtual Motion - Shifting Perspective as an Instrument for Geometrical Construction
doi https://doi.org/10.52842/conf.caadria.2018.2.471
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 471-480
summary From the invention of projection to the emergence of digital technology, there's a clear correspondences among the transformations of visual representation paradigm in art, the developments of design instrument in architecture, and the human perception of time/space. Base on the examination of this particular historical trajectory, this paper focuses the working mechanism of shifting perspective as an alternative design instrument to explore the possibility of embedding time and motion into static form in digital age. Firstly, the paper reviews how the shifting perspective was introduced to represent space in modern western painting and photography. Then based on the research on shifting perspective, the paper develops a design tool, which would be able to translate motion into the particular geometrical feature of a generated 3D object. In the end, the paper brings further discussions about the formal and spatial effects brought by this new tool, and its potential to incorporate the perceptive image of human being into design process.
keywords Shape Study; Projective Geometry; Shifting Perspective; Motion; Time Dimension
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaade2018_360
id ecaade2018_360
authors Zwoliñski, Adam
year 2018
title Area and Volume Quantification of Open Spaces in Urban Structures Using 3d-Negative (N3D)
doi https://doi.org/10.52842/conf.ecaade.2018.1.531
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 531-538
summary The article, in the general extent, touches upon issue of the awareness of the cityscape in morphological terms. It concerns in particular the system of open spaces as an unique component of the urban structure of cities. The measurability of the phenomena still seems to be a challenge. The considerations presented in the article are embedded in the environment of virtual city models. The 3D-Negative (N3D) method developed by the author for generating and analyzing open space geometries in the virtual city model environment is used for example area and volume representation of urban structures in terms of space between buildings. The source analytic virtual city model data is generated on the basis of combination of DSM and DTM models. The cases discussed in the article prove the intuitive perception of open spaces in a quantifiable way. In the aspect of spatial data standardization, the presented analyses are embedded in the cityGML LOD1 standard.
keywords virtual city models; open spaces morphology; geometry of cityscape; 3D-Negative (N3D); advanced urban analyses
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_141
id ecaade2018_141
authors Hermund, Anders, Klint, Lars Simon, Bundgaard, Ture Slot and Noël Meedom Meldgaard Bj?rnson-Langen, Rune
year 2018
title The Perception of Architectural Space in Reality, in Virtual Reality, and through Plan and Section Drawings - A case study of the perception of architectural atmosphere
doi https://doi.org/10.52842/conf.ecaade.2018.2.735
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 735-744
summary This paper presents the findings from a comparative study of an architectural space communicated as the space itself and its two different representations, i.e. a virtual reality model and traditional plan and section drawings. Using eye tracking technology in combination with qualitative questionnaires, a case study of an architectural space is investigated in physical reality, a virtual reality 3D BIM model, and finally through representation of the space in plan and section drawings. In this study, the virtual reality scenario seems closer to reality than the experience of the same space experienced through plan and section drawings. There is an overall higher correlation of both the conscious reflections and the less conscious behaviour between the real physical architectural space and the virtual reality space, than there is between the real space and the space communicated through plan and section drawings. We can conclude that the scenario with the best overall size estimations, compared to the actual measures, is the virtual reality scenario. The paper further discusses the future applications of virtual reality in architecture.
keywords Architectural representation; Virtual Reality; Perception; Tradition
series eCAADe
email
last changed 2022/06/07 07:49

_id acadia18_126
id acadia18_126
authors Johns, Ryan Luke; Anderson, Jeffrey
year 2018
title Interfaces for Adaptive Assembly
doi https://doi.org/10.52842/conf.acadia.2018.126
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 126-135
summary While robotic tools have greatly expanded the scope of computational control and design freedom in architectural assembly, the vast majority of projects involving robotic customization depend on standardized, mass produced components. By relinquishing some design agency to automated systems which respond to on-site material variations, it is possible to produce methods of construction which rely on locally-sourced components with low embodied energy. Such adaptive automation can provide resource efficiency and the aesthetic advantages of natural or reclaimed materials, but can also beget technical challenges of increasing complexity. By expanding design goals to incorporate intuitive collaborative interfaces, technical gaps can be understood even by non-experts, and leveraged towards new forms of creative expression.

This paper presents the results of an interactive installation in which visitors can provide any variety of objects to a collaborative robotic manipulator (UR5) which recognizes part geometry and attempts to construct a dry-stacked wall from the material offerings. A visual and auditory interface provides suggestions and error messages to participants to facilitate an understanding of the acceptable material morphologies which can be used within the constraints of the system.

keywords full paper, materials & adaptive systems, non-production robotics, digital materials, representation + perception
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2018_209
id ecaade2018_209
authors Lescop, Laurent and Suner, Bruno
year 2018
title 15 Years of Immersion - Evolution and assessment of a pedagogy
doi https://doi.org/10.52842/conf.ecaade.2018.1.391
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 391-400
summary Since 2002, the Master's students at the Graduate School of Architecture of Nantes who are enrolled in the "Architecture in Representation" orientation have carried out a pioneering work in the use of digital tools. By adopting the most recent techniques and tools, they have transformed the architectural design approach, thanks to the integration of "narrative design". In fifteen years, students will have gone from the board to digital drawing, to immersion and virtual reality, including short films and interactive devices, without losing sight that the subject of the work is in fact the project, and not the tool. In doing so, they have questioned, led by their professors, the status of synthesis images, the challenges of interactive narrative and of the virtual world. Within the school, time was needed to accept these explorations; the use of digital tools, long criticised, was blocking the appreciation of the content and the students' experimental approaches. Nowadays, the experience from these past fifteen years lead us to ask this question: do digital tools renew the design paradigms, or are we only involved in the evolution of practices through the integration of other means?
keywords Representation; perspective; immersion; perception; 3D; VR
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2018_1364
id sigradi2018_1364
authors Nunes de Vasconcelos, Guilherme; de Sousa Van Stralen, Mateus; Menezes, Alexandre; Gontijo Ramos, Fernando Murilo
year 2018
title Perceive to learn to perceive: an experience with virtual reality devices for architecture design learning
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 985-990
summary This work investigates the potential use of low-cost virtual reality (VR) devices in architectural education to improve spatial perception of undergraduate architecture students. The experiment involved a gradual approach into the design process, starting with an intervention on a physical space, its bidimensional representation, 3d modelling and immersion in VR. After the immersion, students answered a questionnaire with open and closed-questions about their experience, and their evaluation of the use of VR in the designing. The findings point to the use of VR as a means to explore, perceive and reflect on decisions, allowing students a better understanding of designing.
keywords Virtual reality; Architectural design; Architecture teaching; Representation; Low-cost devices
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2018_1493
id sigradi2018_1493
authors Paraizo, Rodrigo Cury; Cabral, Maria Cristina Nascentes de; Coura, Maria Clara de Oliveira; Carvalho, Cíntia Mechler de
year 2018
title Representation of architectural cultural exchange in Rio de Janeiro using augmented reality
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 866-873
summary This paper describes the digital augmentation of a book on the contribution of foreign architects to Rio de Janeiro in the first decades of the 20th century. It focuses on the process of modeling and displaying 3D models of the buildings using the book pages as AR targets. It discusses the concept of augmented reality as the perception of a symbolic layer on real space; and AR as an artistic practice of spatial appropriation and hierarchical disruption.
keywords Locativa media; Augmented reality; Rio de Janeiro; 20th century urbanization
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2018_1455
id sigradi2018_1455
authors Macêdo dos Santos, Deborah
year 2018
title 3D modeling in the design course context: A didactic experience
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1004-1009
summary The use of informatic tools (computer-aided design) may be associated to designer tasks since the first phase of product conception until industrial production. By using these CAD tools during the initial design phase, it is possible to predict, identify and correct mistakes. This is an interdisciplinary article that presents and discusses an experience as a teacher of graphics computation II, offered to product design students. It also reveals the didactic methods and psychological approaches applied to address this challenge: Achievement motivation, pedagogy of autonomy and learning pyramid. The didactic experiment was positive and lead to interesting learning results.
keywords Palavras-chave: 3D modeling; CAD; Product design; Teaching; Learning
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_412
id ecaade2018_412
authors Flanagan, Robert
year 2018
title BIM’s Complexity and Ambiguity - BIM v. Paper Architecture
doi https://doi.org/10.52842/conf.ecaade.2018.1.265
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 265-270
summary Architects rely on the graphic language of words and art to bridge intention and design, just as it has always been. Yet, passing an idea or concept from mental imagery to design practice through 2D, 3D, and 4D design filters is especially challenging in BIM technology. Severe limitations hinder or even preclude BIMs use in certain complex design tasks, as identified in the Anti-Box, "The anti-box celebrates the death of the ninety-degree angle- in fact, every angle." (de Graaf 2017). Compatibility and constraints determine the most appropriate uses of BIM software, from designing mundane shopping mall developments to complex architectural engineering feats that stagger the imagination. BIM's main benefit is in the middle when it is creatively employed by professional architects in multi-discipline collaborations, well versed in symbolic representation, of designs conceived of multivalent design factors: narrative, form, function, multi-sensory access, materiality, space, and environment.
keywords BIM; analog; HIC; Constructivist; Chernikov; photomatch
series eCAADe
email
last changed 2022/06/07 07:51

_id sigradi2018_1424
id sigradi2018_1424
authors Ribeiro Carvalho, Diogo; Vieira Deiró, Taynara
year 2018
title Architects and refugee camps: a case study for bottom-up approaches
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1227-1232
summary The United Nations High Commissioner for Refugees (UNHCR) defines "refugees" as people forced to leave their country because of armed conflict, widespread violence and massive human rights violations. This paper presents and discusses a methodology for implementing a refugee camp in the context of the migration of southern Sudanese to Uganda. The proposal involves an intersection between 3D printing technology of LDM (Liquid Deposition Modeling) process, using soil as the main input, and participatory bottom-up processes in order to promote gradual technical and creative autonomy, sense of community and mental health of these people.
keywords Architecture; Refugee camps; Humanitarian design; Digital fabrication; Bottom-up approaches
series SIGRADI
email
last changed 2021/03/28 19:59

_id sigradi2018_1619
id sigradi2018_1619
authors Agirbas, Asli
year 2018
title Creating Non-standard Spaces via 3D Modeling and Simulation: A Case Study
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1051-1058
summary Especially in the film industry, architectural spaces away from Euclidean geometry are brought to foreground. The best environment in which such spaces can be designed, is undoubtedly the 3D modeling environment. In this study, an experimental study was carried out on the creation of alternative spaces with undergraduate architectural students. Via using 3D modeling and various simulation techniques in the Maya software, students created spaces, which were away from the traditional architectural spaces. Thus, in addition to learning the 3D modeling software, architectural students learned to use animation and simulation as a part of design, not just as a presentation tool, and opening up new horizons for non-standard spaces was provided.
keywords 3D Modeling; Simulation; Animation; CAAD; Maya; Non-standard spaces
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2018_1867
id sigradi2018_1867
authors Alawadhi, Mohammad; Yan, Wei
year 2018
title Geometry from 3D Photogrammetry for Building Energy Modeling
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 631-637
summary Building energy modeling requires skilled labor, and there is a need to make environmental assessments of buildings more efficient and accessible for architects. A building energy model is based on collecting data from the real, physical world and representing them as a digital model. Recent digital photogrammetry tools can reconstruct real-world geometry by transforming photographs into 3D models automatically. However, there is a lack of accessible workflows that utilize this technology for building energy modeling and simulations. This paper presents a novel methodology to generate a building energy model from a photogrammetry-based 3D model using available tools and computer algorithms.
keywords 3D scanning; Building energy modeling; Building energy simulation; Digital photogrammetry; Photo-to-BEM
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia18_312
id acadia18_312
authors Ariza, Inés; Mirjan, Ammar; Gandia, Augusto; Casas, Gonzalo; Cros, Samuel; Gramazio, Fabio; Kohler, Matthias.
year 2018
title In Place Detailing. Combining 3D printing and robotic assembly
doi https://doi.org/10.52842/conf.acadia.2018.312
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 312-321
summary This research presents a novel construction method that links robotic assembly and in place 3D printing. Rather than producing custom joints in a separate prefabrication process, our approach enables creating highly customized connection details that are 3D printed directly onto off-the-shelf building members during their assembly process. Challenging the current fashion of highly predetermined joints in digital construction, detailing in place offers an adaptive fabrication method, enabling the expressive tailoring of connection details addressing its specific architectural conditions. In the present research, the in place detailing strategy is explored through robotic wire arc additive manufacturing (WAAM), a metal 3D printing technique based on MIG welding. The robotic WAAM process coupled with localization and path-planning strategies allows a local control of the detail geometry enabling the fabrication of customized welded connections that can compensate material and construction tolerances. The paper outlines the potential of 3D printing in place details, describes methods and techniques to realize them and shows experimental results that validate the approach.
keywords work in progress, fabrication & robotics, robotic production, materials/adaptive systems, architectural detailing
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaade2018_227
id ecaade2018_227
authors Chatzitsakyris, Panagiotis
year 2018
title EventMode - A new computational design tool for integrating human activity data within the architectural design workflow
doi https://doi.org/10.52842/conf.ecaade.2018.1.649
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 649-656
summary Architectural designers are currently depending on a multitude of elaborate computational tools in order to explore, manipulate and visualize the geometric form of their building projects. However, if architecture can be perceived as the manipulation of geometric form in direct relation to human activities and events that take place inside it, then it is evident that such design parameters are not sufficiently represented in the currently available modeling software. Would it be possible to introduce the human activity element in the aforementioned computational tools in a way that informs the design process and improves the final building product? This paper attempts to answer this question by introducing a new experimental design tool that enables the creation of parametric human activity envelopes within three-dimensional digital models. The novel approach is that this tool enables the parametric interaction of these components with the actual building geometry and generates novel visual and data representations of the 3D model. The goal is to improve the decision-making process of architects as well as their clients by enabling them to evaluate and iterate their designs based not only on the building's form but also on the human spatial events that take place inside it. A prototype implementation demonstrates the tool's practical application through three design examples.
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2018_181
id caadria2018_181
authors Chun, Junho, Lee, Juhun and Park, Daekwon
year 2018
title TOPO-JOINT - Topology Optimization Framework for 3D-Printed Building Joints
doi https://doi.org/10.52842/conf.caadria.2018.1.205
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 205-214
summary Joints and connectors are often the most complex element in building assemblies and systems. To ensure the performance of the assemblies and systems, it is critical to optimize the geometry and configurations of the joints based on key functional requirements (e.g., stiffness and thermal exchange). The proposed research focuses on developing a multi-objective topology optimization framework that can be utilized to design highly customized joints and connections for building applications. The optimized joints that often resemble tree structures or bones are fabricated using additive manufacturing techniques. This framework is built upon the integration of high-fidelity topology optimization algorithms, additive manufacturing, computer simulations and parametric design. Case studies and numerical applications are presented to demonstrate the validity and effectiveness of the proposed optimization and additive manufacturing framework. Optimal joint designs from a variety of architectural and structural design considerations, such as stiffness, thermal exchange, and vibration are discussed to provide an insightful interpretation of these interrelationships and their impact on joint performance.
keywords Topology optimization; parametric design; 3d printing
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia18_286
id acadia18_286
authors Claire Im, Hyeonji; AlOthman, Sulaiman; García del Castillo, Jose Luis
year 2018
title Responsive Spatial Print. Clay 3D printing of spatial lattices using real-time model recalibration
doi https://doi.org/10.52842/conf.acadia.2018.286
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 286-293
summary Additive manufacturing processes are typically based on a horizontal discretization of solid geometry and layered deposition of materials, the speed and the rate of which are constant and determined by the stability criteria. New methods are being developed to enable three-dimensional printing of complex self-supporting lattices, expanding the range of possible outcomes in additive manufacturing. However, these processes introduce an increased degree of formal and material uncertainty, which require the development of solutions specific to each medium. This paper describes a development to the 3D printing methodology for clay, incorporating a closed-loop feedback system of material surveying and self-correction to recompute new depositions based on scanned local deviations from the digital model. This Responsive Spatial Print (RSP) method provides several improvements over the Spatial Print Trajectory (SPT) methodology for clay 3D printing of spatial lattices previously developed by the authors. This process compensates for the uncertain material behavior of clay due to its viscosity, malleability, and deflection through constant model recalibration, and it increases the predictability and the possible scale of spatial 3D prints through real-time material-informed toolpath generation. The RSP methodology and early successful results are presented along with new challenges to be addressed due to the increased scale of the possible outcomes.
keywords work in progress, closed loop system, spatial clay printing, self-supporting lattice, in-situ printking, extrusion rate, material behavior
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

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