CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id sigradi2018_1702
id sigradi2018_1702
authors Câmara Benevides, Caroline; Ribeiro Roquete, Suellen; Mourão Moura, Ana Clara; Romero Fonseca Motta, Silvio
year 2018
title Comparative Analysis of Geospatial Visualization Tools for Urban Zoning Planning
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 609-616
summary The collective management of urban environment is a challenging task. Although considering the individuals and their values helps to build environments that are closer to the user's expectations, the identification of these aspects is not an easy task. Considering the potential of exploring visualization tools to support public participation, this paper compares two different 3D tools based on parametric modeling. Reinforcing the relevancy of both methods in promoting the visualization through the process of regulating the urban landscape resulting from the urban parameters, this paper aims to evaluate their performances concerning time consumed, training requirements, results and applicability.
keywords 3D Modeling; Parametric Modeling; CityEngine; Grashopper3D; Visualization
series SIGRADI
email
last changed 2021/03/28 19:58

_id ijac201816304
id ijac201816304
authors Miao, Yufan; Reinhard Koenig, Katja Knecht, Kateryna Konieva, Peter Buš and Mei-Chih Chang
year 2018
title Computational urban design prototyping: Interactive planning synthesis methods—a case study in Cape Town
source International Journal of Architectural Computing vol. 16 - no. 3, 212-226
summary This article is motivated by the fact that in Cape Town, South Africa, approximately 7.5 million people live in informal settlements and focuses on potential upgrading strategies for such sites. To this end, we developed a computational method for rapid urban design prototyping. The corresponding planning tool generates urban layouts including street network, blocks, parcels and buildings based on an urban designer’s specific requirements. It can be used to scale and replicate a developed urban planning concept to fit different sites. To facilitate the layout generation process computationally, we developed a new data structure to represent street networks, land parcellation, and the relationship between the two. We also introduced a nested parcellation strategy to reduce the number of irregular shapes generated due to algorithmic limitations. Network analysis methods are applied to control the distribution of buildings in the communities so that preferred neighborhood relationships can be considered in the design process. Finally, we demonstrate how to compare designs based on various urban analysis measures and discuss the limitations that arise when we apply our method in practice, especially when dealing with more complex urban design scenarios.
keywords Procedural modeling, spatial synthesis, generative design, urban planning
series journal
email
last changed 2019/08/07 14:03

_id ecaade2018_385
id ecaade2018_385
authors Schulz, Daniel, Reiter, Felix, Metche, Alexander and Werner, Liss C.
year 2018
title Data Flow - a GIS based interactive planning tool for educational facilities
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 497-506
doi https://doi.org/10.52842/conf.ecaade.2018.1.497
summary This paper describes the development of a Grasshopper-based planning support tool for urban planning. The tool aims at the analysis of demand in educational facilities and the optimization of their location and capacities. It was developed for the use case of Berlin using only publicly available resources and data sets. Through preprocessed GIS- and statistical data plus an easy-access interface, the tool encourages people from different backgrounds and even those with no professional knowledge in planning, to engage in urban decision making. Although being initially aimed at contributing to a moderated participation process, the tool's simple GUI (graphical user interface) and open source backend, make it usable in any setup - without a briefed advisor or the need for later professional evaluation by another party.
keywords urban planning; data visualization; gamification; education; GIS
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_172
id ecaade2018_172
authors Al-Douri, Firas
year 2018
title The Employment of Digital Simulation in the Planning Departments in US Cities - How does it affect design and decision-making processes?
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 539-548
doi https://doi.org/10.52842/conf.ecaade.2018.2.539
summary The increased interactivity of digital simulation tools has offered a wide range of opportunities that may provoke a paradigmatic shift in urban design practice. Yet, research results did not provide any clear evidence that such shift seems to exist. Further studies are required to examine the methods and impact of their usage on decision-making and design outcome. To that goal, this research uses the single-case study design that has been pursued in three phases: literature review, online survey, and semi-structured interviews. The results have shown inadequacies, inconsistency, and ineffectiveness of usage of the tools that are most appropriate to the design activities of each phase and thus a limited impact on critical areas of the decision-making. The impact of the tools' usage is found to be correlated with not only the extent of their usage, but also with a variety of procedural and substantive factors such as the plan methodology, extent of tool's usage, choice of the appropriate tool, and planners' skills and capabilities in using those tools.
keywords Urban Simulation ; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_329
id ecaade2018_329
authors De Luca, Francesco, Nejur, Andrei and Dogan, Timur
year 2018
title Facade-Floor-Cluster - Methodology for Determining Optimal Building Clusters for Solar Access and Floor Plan Layout in Urban Environments
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 585-594
doi https://doi.org/10.52842/conf.ecaade.2018.2.585
summary Daylight standards are one of the main factors for the shape and image of cities. With urbanization and ongoing densification of cities, new planning regulations are emerging in order to manage access to sun light. In Estonia a daylight standard defines the rights of light for existing buildings and the direct solar access requirement for new premises. The solar envelope method and environmental simulations to compute direct sun light hours on building façades can be used to design buildings that respect both daylight requirements. However, no existing tool integrates both methods in an easy to use manner. Further, the assessment of façade performance needs to be related to the design of interior layouts and of building clusters to be meaningful to architects. Hence, the present work presents a computational design workflow for the evaluation and optimisation of high density building clusters in urban environments in relation to direct solar access requirements and selected types of floor plans.
keywords Performance-driven Design; Urban Design; Direct Solar Access; Environmental Simulations and Evaluations; Parametric Modelling
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaade2018_292
id ecaade2018_292
authors Dennemark, Martin, Aicher, Andreas, Schneider, Sven and Hailu, Tesfaye
year 2018
title Generative Hydrology Network Analysis - A parametric approach to water infrastructure based urban planning
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 327-334
doi https://doi.org/10.52842/conf.ecaade.2018.2.327
summary Urban water systems need to be dimensioned well to be economical and distribute water in a good quality to all consumers. Their pipe sizes are dependent on demand and location of consuming nodes. Within uncertain development of cities, planning sustainable hydraulic networks is challenging. This paper explores, how the definition of urban design parameters can be supported using parametric urban design models and computational water network analysis. For the latter we developed new components for Grasshopper based on the open accessible water analysis tool EPANET. In two example cases we demonstrate potential applications of this tool for water-sensitive planning of emerging cities to find optimal positions for water sources or pipe diameters. In subsequent research, this could be used to derive probability-based recommendations for the dimensioning of a water network within uncertain growth.
keywords water infrastructure; urban planning; parametric design; uncertainty; emerging cities
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2018_293
id caadria2018_293
authors Lee, Jisun and Lee, Hyunsoo
year 2018
title The Visible and Invisible Network of a Self-Organizing Town - Agent-Based Simulation for Investigating Urban Development Process
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 411-420
doi https://doi.org/10.52842/conf.caadria.2018.2.411
summary This study applies self-organization as a methodology to understand the complex process of city networks caused by interactions between spatial structures and individual behaviors. The agent-based simulations have been conducted to investigate the visible and invisible networks understanding the self-organized aspects of city development processes. To develop optimal future networks providing connectivity and accessibility this study investigates spatial network configurations from internal individual behavior and movement. As results, it was found that the spatial configurations of the agent movement trails match to the current district boundaries and the similar network patterns were seen in various control values of agent behavior settings. This study contributes to searching out the hierarchy of network structures which is an important factor for re-planning of the way system.
keywords Agent-based simulation; network analysis ; self organization ; urban development process ; Physarum polycephalum
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2018_241
id caadria2018_241
authors Molina, Kalani and Park, Hyoung-June
year 2018
title Sparking Off Walkability - A Computational Approach of Urban Network Analysis on Walkability in TOD Neighborhoods
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 391-400
doi https://doi.org/10.52842/conf.caadria.2018.2.391
summary Existing and proposed Transit Oriented Development (TOD) neighborhoods of Waipahu Transit Center Station in Honolulu, Hawaii are revisited by a proposed computational approach of Urban Network Analysis (UNA). The four measures of UNA: reach, gravity, closeness, and straightness are employed for investigating walkability in these given urban neighborhoods. In each measure, 1) accessibility to transportation 2) intersections frequency, 3) residential building density, 4) commercial building density, and 5) Industrial buildings density are delineated and proposed as vital factors for improving planning and design decisions on walkability patterns around the TOD neighborhoods.
keywords Urban Network Analysis, Walkability, Transit Oriented Develoment
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac201816305
id ijac201816305
authors Patt, Trevor Ryan
year 2018
title Multiagent approach to temporal and punctual urban redevelopment in dynamic, informal contexts
source International Journal of Architectural Computing vol. 16 - no. 3, 199-211
summary This article presents design research speculating on computationally enabled planning approaches for urban sites where informal developments make conventional masterplans ineffectual. The project advances the thesis that the spatial complexity of urban sites can be effectively studied through a network or mesh representation and that rapid change in informal settlements is not an obstacle to planned redevelopment but can be addressed through dynamic modeling and punctual interventions. In this way, the rapid turnover of the built environment can be a mechanism through which to introduce directed planning without canceling out bottom-up actions. In the case study presented, we use a multiagent approach that is able to adapt to a continuously changing context. The agents are driven by weighted random walks and compute localized analyses of the morphology of the network of public space as they move. The information generated by the multiagent simulation is aggregated to identify potential modifications to the urban fabric, with an emphasis on pedestrian connectivity.
keywords Adaptive planning, multiagent systems, urban morphology, network analysis, spectral clustering, informal urbanism, generative design, participatory frameworks
series journal
email
last changed 2019/08/07 14:03

_id ecaade2018_375
id ecaade2018_375
authors Pienaru, Meram-Irina
year 2018
title The City as a Playground - Game tools for interactive planning
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 679-686
doi https://doi.org/10.52842/conf.ecaade.2018.2.679
summary The emergence of a data space (Big Data and IoT) and, with it, the proliferation of communication means, led many scholars to describe the city through a series of concepts like the informational city, the intelligent city or the cybercity, all of them being characterized by a strong networked consciousness (Castells, Graham, Boyer). The hypothesis of this paper is that game methodology is now gaining momentum and can act as enabler of smarter communities by an increasing access to data infrastructures. This is why the city can be seen as a series of connected playgrounds where interactive tools can support citizen engagement and decision making processes. It does so by going through relevant theoretical background on gamification in the urban context and best practices, to finally describe two student projects developed at CHORA Conscious City, TU Berlin. The two projects are experimental and explore the capabilities of interactive tools in order to support planning processes.
keywords Gamification; Interactive tools; Networked consciousness; Intelligent communities
series eCAADe
email
last changed 2022/06/07 08:00

_id ecaade2018_335
id ecaade2018_335
authors Seifert, Nils and Petzold, Frank
year 2018
title Architects & Algorithms - Developing Interactive Visualizations for Architectural Communication
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 361-370
doi https://doi.org/10.52842/conf.ecaade.2018.1.361
summary The paper presents the concept and results of a seminar that addresses the intersecting fields of architecture and urbanism, data and information visualization as well as information technology. In the first part of the paper, an introduction to the seminar topic and relevance in the context of architectural education and practice is given. Subsequently, the course concept, the learning contents and the corresponding learning objectives are presented. In the second part, selected student projects are shown as exemplary course results. In the conclusion, the results of the seminar for students, teachers and research implications are discussed. The overall aim of this publication is to draw on the experience gained in this field of education to offer starting points for others in developing similar teaching concepts and support for their implementation.
keywords Urban Planning; Programming; Information Design; Data Visualization; Smart City; Processing
series eCAADe
email
last changed 2022/06/07 07:56

_id caadria2018_332
id caadria2018_332
authors van Ameijde, Jeroen and Song, Yutao
year 2018
title Data-Driven Urban Porosity - Incorporating Parameters of Public Space into a Generative Urban Design Process
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 173-182
doi https://doi.org/10.52842/conf.caadria.2018.1.173
summary This paper presents an urban design project for a new city district, using generative design processes in architecture and urbanism developed over several years within academic research and practice work. The paper discusses the opportunities and challenges found when using a data-driven urban design methodology in relation to the complex logistical, social and economical networks of new urban centers.
keywords Design Methods and Information Processing; Generative System; Simulation & Optimization; Urban Planning and Design; Public Space Design
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaade2018_112
id ecaade2018_112
authors Yu, K. Daniel, Haeusler, M. Hank, Simon, Katrina and Fabbri, Alessandra
year 2018
title Data Influenced Infrastructure Generation - Combining holistic urban datasets through a digital Slime Mold algorithm for cycle path generation
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 647-656
doi https://doi.org/10.52842/conf.ecaade.2018.2.647
summary Existing infrastructure in cities has become increasingly incapable of operating at its designed efficiency. This demand has been created by the growth in population generating a larger demand and strain on the existing infrastructure. This paper explores how user-generated data could be utilised to create transport infrastructure, more specifically bicycle pathways. Through a series of 'four sprints', a pathway generation system has been adapted from the behaviour of Slime Molds (Physarum Polycephalum), in particular, its ability to define shortest paths on a terrain. The first sprint outlines the design of a Slime Mold algorithm between user-specified points, the second utilises the algorithm for pathway generation in a macro and micro urban scale (acknowledging both the existing infrastructure and cadastral), the third defines weight or effort limits for the pathways in order to suite realistic user-profiles (fitness level of cyclist groups), and the last sprint creates the start and end points for the pathway generation from user-generated data, applying the Slime Mold system to a 'real world' context. Through the four sprints, a design tool has been created that can be used to not only create and analyse cycle pathways, but tweaked for various other forms of tangible transport infrastructure.
keywords urban planning; agent based modelling; optimisation and decision support; transport planning
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia18_196
id acadia18_196
authors Zhang, Yan; Grignard; Aubuchon, Alexander; Lyons, Keven; Larson, Kent
year 2018
title Machine Learning for Real-time Urban Metrics and Design Recommendations
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 196-205
doi https://doi.org/10.52842/conf.acadia.2018.196
summary Cities are growing, becoming more complex, and changing rapidly. Currently, community engagement for urban decision-making is often ineffective, uninformed, and only occurs in projects’ later stages. To facilitate a more collaborative and evidence-based urban decision- making process for both experts and non-experts, real-time feedback and optimized suggestions are essential. However, most of the current tools for urban planning are neither capable of performing complex simulations in real time nor of providing guidance for better urban performance.

CityMatrix was introduced to address these challenges. Machine learning techniques were applied to achieve real-time prediction of multiple urban simulations, and thousands of city configurations were simulated. The simulation results were used to train a convolutional neural network (CNN) to predict the traffic and solar performance of unseen city configurations. The prediction with the CNN is thousands of times faster than the original simulations and maintains a high-quality representation of the results. This machine learning approach was applied as a versatile, quick, accurate, and computationally efficient method not only for real-time feedback, but also for optimized design recommendations. Users involved in the evaluation of this project had a better understanding of the embodied trade-offs of the city and achieved their goals in an efficient manner.

keywords full paper, optimization, collaboration, urban design & analysis, ai & machine learning
series ACADIA
type paper
email
last changed 2022/06/07 07:57

_id ecaaderis2018_107
id ecaaderis2018_107
authors Ardavani, Olympia, Zerefos, Stelios and Doulos, Lambros
year 2018
title Predicting the effect of bio-luminescent plants for reducing energy consumption in urban environments
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 59-64
keywords The present paper is part of an ongoing research that deals with the inclusion of the effect of bio-luminescence as a substitute or complimentary light source in urban environments, with the main scope of reducing energy consumption for lighting in exterior areas. The paper discusses the selection of genetically modified transgenic plants for use in the climate of Greece and through bibliographic reference and preliminary experiments the modeling of a simulated light source that has the bio-luminescent properties of a specific plant. The modeled light source can then be used in lighting simulation software. Results, through the lighting simulation of the modeled transgenic plant in a case study scenario, support the fact that bio-luminescent plants can be used as supporting lighting agents in a suburban setting and eventually reduce energy consumption for lighting.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2018_405
id ecaade2018_405
authors Belém, Catarina and Leit?o, António
year 2018
title From Design to Optimized Design - An algorithmic-based approach
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 549-558
doi https://doi.org/10.52842/conf.ecaade.2018.2.549
summary Stringent requirements of efficiency and sustainability lead to the demand for buildings that have good performance regarding different criteria, such as cost, lighting, thermal, and structural, among others. Optimization can be used to ensure that such requirements are met. In order to optimize a design, it is necessary to generate different variations of the design, and to evaluate each variation regarding the intended criteria. Currently available design and evaluation tools often demand manual and time-consuming interventions, thus limiting design variations, and causing architects to completely avoid optimization or to postpone it to later stages of the design, when its benefits are diminished. To address these limitations, we propose Algorithmic Optimization, an algorithmic-based approach that combines an algorithmic description of building designs with automated simulation processes and with optimization processes. We test our approach on a daylighting optimization case study and we benchmark different optimization methods. Our results show that the proposed workflow allows to exclude manual interventions from the optimization process, thus enabling its automation. Moreover, the proposed workflow is able to support the architect in the choice of the optimization method, as it enables him to easily switch between different optimization methods.
keywords Algorithmic Design; Algorithmic Analysis; Algorithmic Optimization; Lighting optimization; Black-Box optimization
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaaderis2023_45
id ecaaderis2023_45
authors Morton, David, Ahmed, Tarek MF and Humphery, Richard
year 2023
title BIM and Teaching in Architecture: Current thinking and approaches
source De Luca, F, Lykouras, I and Wurzer, G (eds.), Proceedings of the 9th eCAADe Regional International Symposium, TalTech, 15 - 16 June 2023, pp. 105–115
summary Increasing use of BIM has represented a continuing shift in traditional assumptions on how we navigate the design process. BIM is affording the student the ability to gain a greater understanding of their design ideas via the exploration of scale, spatial organisation and structure, amongst many other design layers, in increasing levels of detail, at the same point in the design process. Architectural education is at a delayed tipping point where architectural students are increasingly looking towards BIM to streamline their design process drawn by the production of realistic visualisation, but with a lack of knowledge and skill in its application. With a lack of guidance and understanding around the application of BIM, the use of BIM in this manner overlooks the potential of BIM to construct and test virtual simulations of proposed schemes, to support design enquiry. A historical concern for the pedagogy constructed around the students’ design process is the application of methods and techniques that support the progression through the design process, (Ambrose, 2014; dash mei & Safari, 2018). This study examines the design process of architectural students and the interaction between analogue and digital methods used in design. These primary modes of communication, offer the opportunity to query the roles and rules of traditional architectural conventions around ‘problem finding’ and ‘problem solving’, challenging the ‘traditional’ design process examined by pioneers like Bruner (1966) and Schon (1987). These approaches are distilled from the findings of the study and presented as guidance to those teaching in architectural aBIMemia to align pedagogic goals to methods of abstraction in this new era of design education reconsidering digital methods in design.
keywords BIM, BIM, Design Process, Architecture, Learning
series eCAADe
email
last changed 2024/02/05 14:28

_id sigradi2018_1269
id sigradi2018_1269
authors Noronha Pinto de Oliveira e Sousa, Marcela; Caffarena Celani, Maria Gabriela
year 2018
title Towards Urban Densification: Parametric Modeling of Possible Scenarios for Urban Mobility
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 415-422
summary This article presents a literature review on the relationship between urban design and travel demand, and systematically maps existing studies in generative, parametric and procedural urban modeling that have approached the subject. The methods used in these papers are discussed, and the computational tools described in them are analyzed to identify how they can be used to support the design process for retrofitting urban streets. The findings are used to identify what further developments are needed in order to allow for visualizing the impact of design decisions on modal share.
keywords Urban design; Parametric urbanism; Travel behavior; Built environment
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2018_w04
id ecaade2018_w04
authors Koenig, Reinhard, Beilik, Martin, Knecht, Katja, Abdulmawla, Abdulmalik and Fuchkina, Ekaterina
year 2018
title New Methods for Urban Analysis and Simulation with Grasshopper - Using DeCodingSpaces-Toolbox
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 65-68
doi https://doi.org/10.52842/conf.ecaade.2018.1.065
summary This workshop presents a collection of methods that supports the creation of urban masterplans. These methods are also used for evaluating the performance of the generated plans using advanced performance analysis tools as well as design exploration tools. During a one-day-workshop, the participants will practice using these tools in three parts; Street Network Generation, Synthesis of urban morphology, and Design-Space-Exploration. All the tools are integrated in one library called DeCodingSpaces-Toolbox for the parametric modelling environment Grasshopper.
keywords Urban Generation and Analysis; Urban Simulation; Design Space Exploration
series eCAADe
email
last changed 2022/06/07 07:51

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