CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 600

_id acadia20_164p
id acadia20_164p
authors Lange, Christian; Ratoi, Lidia; Co Lim, Dominic; Hu, Jason; Baker, David M.; Yu, Vriko; Thompson, Phil
year 2020
title Reformative Coral Habitats
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 164-169
summary Coral reefs are some of the most diverse ecologies in the marine world. They are the habitat to tens of thousands of different marine species. However, these wildlife environments are endangered across the globe. Recent research estimates that around 75 percent of the remaining coral reefs are currently under threat. In 2018 after a devastating storm, Hong Kong lost around 80% of its existing corals. Consequently, a team consisting of marine biologists and architects at The University of Hong Kong has developed a series of performative structures that have been deployed in the city's waters in July 2020, intending to aid new coral growth over the coming years. The project was commissioned by the Agriculture, Fisheries, and Conservation Department (AFCD) and is part of an ongoing active management measure for coral restoration in Hoi Ha Wan Marine Park in Hong Kong. The following objectives were defined as part of the design and fabrication research of the project. To develop a design strategy that builds on the concept of biomimicry to allow for complex spaces to occur that would provide attributes against the detachment of the inserted coral fragment, hence could enhance a diverse marine life specific to the context of the cities water conditions. To generate an efficient printing path that accommodates the specific morphological design criteria and ensures structural integrity and the functional aspects of the design. To develop an efficient fabrication process with a DIW 3D printing methodology that considers warping, shrinkage, and cracking in the clay material. The research team developed a method that combined an algorithmic design approach for the design of different geometries with a digital additive manufacturing process utilizing robotic 3D clay printing. The overall fabrication strategy for the complex and large pieces sought to ensure structural longevity, optimize production time, and tackle the involved double-sided printing method. Overall, 128 tiles were printed, covering roughly 40sqm of the seabed.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id acadia18_366
id acadia18_366
authors Baseta, Efilena; Bollinger, Klaus
year 2018
title Construction System for Reversible Self-Formation of Grid Shells. Correspondence between physical and digital form
doi https://doi.org/10.52842/conf.acadia.2018.366
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 366-375
summary This paper presents a construction system which offers an efficient materialization method for double-curved gridshells. This results in an active-bending system of controlled deflections. The latter system embeds its construction manual into the geometry of its components. Thus it can be used as a self-formation process. The two presented gridshell structures are composed of geometry-induced, variable stiffness elements. The latter elements are able to form programmed shapes passively when gravitational loads are applied. Each element consists of two layers and a slip zone between them. The slip allows the element to be flexible when it is straight and increasingly stiffer while its curvature increases. The amplitude of the slip defines the final deformation of the element. As a result, non-uniform deformations can be obtained with uniform cross sections and loads. When the latter elements are used in grid configurations, self-formation of initially planar surfaces emerges. The presented system eliminates the need for electromechanical equipment since it relies on material properties and hierarchical geometrical configurations. Wood, as a flexible and strong material, has been used for the construction of the prototypes. The fabrication of the timber laths has been done via CNC industrial milling processes. The comparison between the initial digital design and the resulting geometry of the physical prototypes is reviewed in this paper. The aim is to inform the design and fabrication process with performance data extracted from the prototypes. Finally, the scalability of the system shows its potential for large-scale applications, such as transformable structures.
keywords full paper, material & adaptive systems, flexible structures, digital fabrication, self-formation
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_249
id ecaadesigradi2019_249
authors Chiarella, Mauro, Gronda, Luciana and Veizaga, Martín
year 2019
title RILAB - architectural envelopes - From spatial representation (generative algorithm) to geometric physical optimization (scientific modeling)
doi https://doi.org/10.52842/conf.ecaade.2019.3.017
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 17-24
summary Augmented graphical thinking operates by integrating algorithmic, heuristic, and manufacturing processes. The Representation and Ideation Laboratory (RILAB-2018) exercise begins with the application of a parametric definition developed by the team of teachers, allowing for the construction of structural systems by the means of the combination of segmental shells and bending-active. The main objetive is the construction of a scientific model of simulation for bending-active laminar structures has brought into reality trustworthy previews for architectural envelopes through the interaction of parametrized relational variables. This way we put designers in a strategic role for the building of the pre-analysis models, allowing more preciseness at the time of picking and defining materials, shapes, spaces and technologies and thus minimizing the decisions based solely in the definition of structural typological categories, local tradition or direct experience. The results verify that the strategic integration of models of geometric physical optimization and spatial representation greatly expand the capabilities in the construction of the complex system that operates in the act of projecting architecture.
keywords architectural envelopes; augmented graphic thinking; geometric optimization; bending-active
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ijac201816204
id ijac201816204
authors Gengnagel, Christoph; Riccardo La Magna, Mette Ramsgaard Thomsen and Martin Tamke
year 2018
title Shaping hybrids – Form finding of new material systems
source International Journal of Architectural Computing vol. 16 - no. 2, 91-103
summary Form-finding processes are an integral part of structural design. Because of their limitations, the classic approaches to finding a form – such as hanging models and the soap-film analogy – play only a minor role. The various possibilities of digital experimentation in the context of structural optimisation create new options for the designer generating forms, while enabling control over a wide variety of parameters. A complete mapping of the mechanical properties of a structure in a continuum mechanics model is possible but so are simplified modelling strategies which take into account only the most important properties of the structure, such as iteratively approximating to a solution via representations of kinematic states. Form finding is thus an extremely complex process, determined both by the freely selected parameters and by design decisions.
keywords Bending active, form finding, hybrid structures, simulation, textile architecture
series journal
email
last changed 2019/08/07 14:03

_id acadia18_232
id acadia18_232
authors Kilian, Axel
year 2018
title The Flexing Room Architectural Robot. An Actuated Active-Bending Robotic Structure using Human Feedback
doi https://doi.org/10.52842/conf.acadia.2018.232
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 232-241
summary Advances in autonomous control of object-scale robots, both anthropomorphic and vehicular, are posing new human–machine interface challenges. In architecture, very few examples of autonomous inhabitable robotic architecture exist. A number of factors likely contribute to this condition, among them the scale and cost of architectural adaptive systems, but on a more fundamental conceptual level also the questions of how architectural robots would communicate with their human inhabitants. The Flexing Room installation is a room-sized actuated active-bending skeleton structure. It uses rudimentary social feedback by counting people to inform its behavior in the form of actuated poses of the room enclosure. An operational full-scale prototype was constructed and tested. To operate it no geometric-based simulation was used; the only communication between computer and structure was in sending values for the air pressure settings and in gathering sensor feedback. The structure’s physical state was resolved through the embodied computation of its interconnected parts, and the people-counting sensor feedback influences its next action. Future work will explore the development of learning processes to improve the human–machine coexistence in space.
keywords full paper, fabrication & robotics, non-production robotics, materials/adaptive systems, flexible structures
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
doi https://doi.org/10.52842/conf.acadia.2020.1.340
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia18_56
id acadia18_56
authors Suzuki, Seiichi; Knippers, Jan
year 2018
title Digital Vernacular Design. Form-finding at the edge of realities
doi https://doi.org/10.52842/conf.acadia.2018.056
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 56-65
summary Introducing design innovation within structural systems normally requires the development of novel design strategies for exploring different solutions in which optimized shapes can be derived from material behaviors and force principles. This condition is particularly important for bending- and form-active structures where intricate geometrical arrangements can be produced by combining simple discrete components. The use of real-time physics-based simulations as design tools has rapidly become popular for addressing these problems. However, all numerical methods tend to lack the interactive and playful characteristics that are intrinsic in traditional analogue methods. Because of this, the intuitive and creative characteristics of digital design processes are limited, and therefore a gap between analogue and digital design practices is progressively created.

In this paper, we present a design approach we call "digital vernacular," which involves the combination of interactive and playful characteristics of empirical and experimental methods within numerical models. This approach originates from the technical framework of topology-driven form-finding, which addresses the activation of topologic spaces during real-time physics-based simulations. The presented study is placed within a larger body of research regarding simulation-based design and aims to bridge the gap between analogue and digital design practices. Two computational frameworks based on particle-based methods and a set of research projects are presented to illustrate our design approach.

keywords work in progress, design methods and information processing, form finding, physics, representation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2022_368
id ecaade2022_368
authors Das, Avishek, Brunsgaard, Camilla and Madsen, Claus Brondgaard
year 2022
title Understanding the AR-VR Based Architectural Design Workflow among Selected Danish Architecture Practices
doi https://doi.org/10.52842/conf.ecaade.2022.1.381
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 381–388
summary Virtual reality (VR) and augmented reality (AR) have been proposed to be additional architectural design mediums for at least 25 years (Dagit, 1993). Despite rapid technical and technological development, it has not been adopted into architectural design practices as compared to academia and research. Surveys from the American Institute of Architects (AIA) and Royal Institutes of British Architects (RIBA) demonstrate the state of architectural practices; 72% of architects and 65% of architects respectively are not using any kind of virtual, augmented, or mixed reality in their practices(RIBA and Microsoft, 2018; Hampson, 2020). In this paper, the authors investigate the state of practices, issues, challenges, and opportunities of the utilization of virtual, augmented, and mixed realities in six architectural practices in the Danish context. Three of the practices are large architectural practices, one medium-sized practice specializing in institutional, healthcare and cultural architecture, and one firm designing private family houses, kindergartens, daycares and places for people with disability and, one experimental design studio. All these practices have used VR/AR in their projects to various degrees. In recent years Danish architectural practices have been involved in various VR/AR-based exhibitions, demonstrations, and tool developments to promote the usage of the same in design practice. Through a set of qualitative interviews with personnel from key architectural practices, the authors would like to demonstrate the present state of practices. The investigation explores the usage of VR and AR in Danish architecture practices by identifying challenges and opportunities regarding skill levels, architectural typology, use cases, toolchains, and workflow and shows similarities and differences between traditional and VR-based design processes. The main findings show how VR/AR-based visualization helps architects to perceive spatiality and also ushers creativity through immersion and overlays.
keywords Virtual Reality, Augmented Reality, Architectural Design Practice, Denmark
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaade2018_347
id ecaade2018_347
authors Dokonal, Wolfgang
year 2018
title Do Training Bikes Dream of Electric Cities ?
doi https://doi.org/10.52842/conf.ecaade.2018.2.789
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 789-794
summary Virtual reality (VR), Augmented Reality (AR) and Mixed Reality is making the headlines in the newspapers and magazines today. But unlike 25 years ago when the first VR rage started with the first Cave Automatic Virtual Environments (CAVE) infrastructures VR is now a technique that is available at very low costs.Especially the recent advances and developments in low cost VR hardware mainly the Head mounted displays (HMD), in particular those that use mobile phones but also the PC based systems like the Oculus Rift and the HTC Vive together with recent software developments allow this change. Naturally this is based on the interest of the Gaming Industry and the big players in the smartphone industry. But at the moment there are nearly no tools for architects available within these systems. In our point of view there is the big potential that these technologies can give new opportunities to architects and designers to use VR and AR as part of their design toolbox and not only as a presentation tool. For us this is the most important aspect. In our projects we therefore try to develop a workflow that can be easily used even without programming and scripting skills.
keywords Virtual Reality; Interfaces
series eCAADe
email
last changed 2022/06/07 07:55

_id ecaaderis2018_106
id ecaaderis2018_106
authors Kourniatis, Nikolaos, Christidi, Nikoletta, Fakiri, Ioanna, Tsoumpri, Dimitra, Tsoukalas, Nikolaos and Karras, Evaggelos
year 2018
title The Geometrical Structure of new Architectural Object - The role of meta-mechanics of Holography in its formation
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 29-38
keywords In recent years there has been a gradually increasing interest in the terms on which the design and geometrical representation of the architectural object is based. ?he true challenge lies in the development of a methodology or mechanism which, having as its starting point the traditional object geometrical representation practices, will allow for a combination of new technologies towards creating new visual messages. In this research, the process of putting together a new architectural object, the digital hologram, will be seen as one such mechanism. The new views and strategies on space are open to treating spatial constructions, as a restructuring of the structures that could bring about changes for more favorable conditions for the representation of the architectural form. Thus, the strategies of architectural pioneering are judged by their ability to develop new procedures that are capable of reversing.
series eCAADe
email
last changed 2018/05/29 14:33

_id ijac201816407
id ijac201816407
authors Mahankali, Ranjeeth; Brian R. Johnson and Alex T. Anderson
year 2018
title Deep learning in design workflows: The elusive design pixel
source International Journal of Architectural Computing vol. 16 - no. 4, 328-340
summary The recent wave of developments and research in the field of deep learning and artificial intelligence is causing the border between the intuitive and deterministic domains to be redrawn, especially in computer vision and natural language processing. As designers frequently invoke vision and language in the context of design, this article takes a step back to ask if deep learning’s capabilities might be applied to design workflows, especially in architecture. In addition to addressing this general question, the article discusses one of several prototypes, BIMToVec, developed to examine the use of deep learning in design. It employs techniques like those used in natural language processing to interpret building information models. The article also proposes a homogeneous data format, provisionally called a design pixel, which can store design information as spatial-semantic maps. This would make designers’ intuitive thoughts more accessible to deep learning algorithms while also allowing designers to communicate abstractly with design software.
keywords Associative logic, creative processes, deep learning, embedding vectors, BIMToVec, homogeneous design data format, design pixel, idea persistence
series journal
email
last changed 2019/08/07 14:04

_id acadia21_70
id acadia21_70
authors McAndrew, Claire; Jaschke, Clara; Retsin, Gilles; Saey, Kevin; Claypool, Mollie; Parissi, Danaë
year 2021
title House Block
doi https://doi.org/10.52842/conf.acadia.2021.070
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 70-75.
summary House Block was a temporary housing prototype in East London, UK from April to May 2021. The project constituted the most recent in a series of experiments developing Automated Architecture (AUAR) Labs’ discrete framework for housing production, one which repositions the architect as curator of a system and enables participants to engage with active agency. Recognizing that there is a knowledge gap to be addressed for this reconfiguration of practices to take form, this project centred on making automation and its potential for local communities tangible. This sits within broader calls advocating for a more material alignment of inclusive design with makers and 21st Century making in practice (see, for example, Luck 2018).

House Block was designed and built using AUAR’s discrete housing system consisting of a kit of parts, known as Block Type A. Each block was CNC milled from a single sheet of plywood, assembled by hand, and then post-tensioned on site. Constructed from 270 identical blocks, there are no predefined geometric types or hierarchy between parts. The discrete enables an open-ended, adaptive system where each block can be used as a column, floor slab, wall, or stair—allowing for disconnection, reconfiguration, and reassembly (Retsin 2019). The democratisation of design and production that defines the discrete creates points for alternative value systems to enter, for critical realignments in architectural production.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id ijac201816101
id ijac201816101
authors Nisztu, Maciejk and Pawe³ B. Myszkowsk
year 2018
title Usability of contemporary tools for the computational design of architectural objects: Review, features evaluation and reflection
source International Journal of Architectural Computing vol. 16 - no. 1, 58-84
summary This article is an overview focused on functionality and usability of selected contemporary approaches for the computational floor plan generation of architectural objects. This article describes current solutions for generative architectural design and focuses on their usability from the point of view of architectural design practice. Recent research papers and prototypes, as well as the most important tools (selected computer-aided design and BIM software) for generative design from the architectural perspective, are described. The functionalities and level of usability of present-day software and prototypes are described. In addition, the descriptive review of the research prototypes architectural design outcomes is present. Furthermore, the survey among active architects regarding the usage of computational tools in the professional practice and possible guidelines for the development of such tools are present. This article summarises with the conclusion about the current state of generative floor plan design tools, the lack of fully functional and developed commercial tools of this type on the market and future directions for the development of generative floor plans tools.
keywords Architectural design, case studies, computer-aided architectural design, optimisation in computer-aided architectural design, computer-aided architectural design applications
series journal
email
last changed 2019/08/07 14:03

_id ecaaderis2018_000
id ecaaderis2018_000
authors Odysseas Kontovourkis
year 2018
title Sustainable Computational Workflows (Front Matter)
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. i-xii
keywords At a time when sustainability plays a key role in the way different disciplines approach development and production, the role of digital technology is crucial, as through smart and efficient techniques, it can lead to the creative design, analysis, evaluation and fabrication of solutions that are ecologically and economically viable and socially accessible. On the other hand, recent developments in the socio-economic context have caused changes and redevelopments in Europe, particularly in the Mediterranean region, which have a direct impact and affect the overall reflection on how new technologies, currently in open source and with a widely accessible status, contribute to a better and more sustainable future, without running isolated or far beyond today’s reality.
series eCAADe
email
last changed 2018/05/29 14:33

_id ijac202018202
id ijac202018202
authors Pasquero, Claudia and Marco Poletto
year 2020
title Bio-digital aesthetics as value system of post-Anthropocene architecture
source International Journal of Architectural Computing vol. 18 - no. 2, 120-140
summary It is timely within the Anthropocene era, more than ever before, to search for a non-anthropocentric mode of reasoning, and consequently designing. The PhotoSynthetica Consortium, established in 2018 and including London-based ecoLogicStudio, the Urban Morphogenesis Lab (Bartlett School of Architecture, University College London) and the Synthetic Landscape Lab (University of Innsbruck, Austria), has therefore been pursuing architecture as a research-based practice, exploring the interdependence of digital and biological intelligence in design by working directly with non-human living organisms. The research focuses on the diagrammatic capacity of these organisms in the process of growing and becoming part of complex bio-digital architectures. A key remit is training architects’ sensibility at recognising patterns of reasoning across disciplines, materialities and technological regimes, thus expanding the practice’s repertoire of aesthetic qualities. Recent developments in evolutionary psychology demonstrate that the human sense of beauty and pleasure is part of a co-evolutionary system of mind and surrounding environment. In these terms, human senses of beauty and pleasure have evolved as selection mechanisms. Cultivating and enhancing them compensate and integrate the functions of logical thinking to gain a systemic view on the planet Earth and the dramatic changes it is currently undergoing. This article seeks to illustrate, through a series of recent research projects, how a renewed appreciation of beauty in architecture has evolved into an operational tool to design and measure its actual ecological intelligence.
keywords Bio-digital, bio-computation, bio-city, effectiveness, empathy, impact, sensing
series journal
email
last changed 2020/11/02 13:34

_id ecaade2018_393
id ecaade2018_393
authors Serrano Salazar, Salvador, Carrasco Hortal, José, Morales Menárguez, Francesc and Gutiérrez Salazar, Juan Pablo
year 2018
title Cooperative Trees by Adding Inosculated and Discrete Definitions to a DLA Design
doi https://doi.org/10.52842/conf.ecaade.2018.2.103
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 103-112
summary This paper presents a method to generate free-form branched structures from a small number of different constructive elements, based on the postulates of discrete or combinatorial design. The research is based on the study of fractal growth as a generator of complex tree-like structures, using references from other scientific approaches in which the possibilities of the DLA (diffusion-limited aggregation) model have been explored. The proposed method uses the Grasshopper visual programming language, and incorporates new topological strategies to improve the performance or robustness of the system through tree-tree (inosculation) and tree-soil (aerial roots) cooperations. The simulation demonstrates the effectiveness of the proposed method and its potential for the construction of structures with complex geometries from a discrete set of knots and bars and bioinspired strategies. The paper includes a review of the chosen design principles, the developed methodology and a recent physical test in Medellín (Colombia).
keywords DLA, discrete design, inosculation, branching structures, virtual-real models
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaade2018_409
id ecaade2018_409
authors Sousa, José Pedro, Azambuja Varela, Pedro de, Carvalho, Jo?o, Santos, Rafael and Oliveira, Manuel
year 2018
title Mass-customization of Joints for Non-Standard Structures through Additive Manufacturing - The Trefoil and the TriArch projects
doi https://doi.org/10.52842/conf.ecaade.2018.1.197
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 197-204
summary Due to recent advancements, additive manufacturing technologies (AM) have finally addressed the scale and materiality in architecture. The exploration of its capabilities has balanced between the idea of printing entire structures and buildings, and that of printing just a set of selected parts that will integrate and affect the final construction. In the context of the latter approach, this paper present a research work developed by the Digital Fabrication Laboratory (DFL) at FAUP, which is focused in the design and fabrication of non-standard structures. By discussing the relevance of non-standardization in architecture, the paper describes and illustrates two projects that explore the mass production of customized joints through computational design methods and AM technologies - the TREFOIL and the TRI-ARCH structures. By focusing the attention just in the smallest component of a structure, the paper argues about the short-term potential of the real impact of AM technologies in the design thinking and materialization of architectural structures.
keywords Non-standard structures; Additive Manufacturing; 3D Printing; Computational Design; Mass Customization
series eCAADe
email
last changed 2022/06/07 07:56

_id acadia18_260
id acadia18_260
authors Tish, Daniel; Schork, Tim; McGee, Wes
year 2018
title Topologically Optimized and Functionally Graded Cable Nets. New approaches through robotic additive manufacturing
doi https://doi.org/10.52842/conf.acadia.2018.260
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 260-265
summary Recent advancements in the realm of additive manufacturing technologies have made it possible to directly manufacture the complex geometries that are resultant from topological optimization and functionally graded material processes. Topological optimization processes are well understood and widely used within the realm of structural engineering and have been increasingly adopted in architectural design and research. However, there has been little research devoted to the topological optimization of cable nets and their fabrication through robotic additive manufacturing. This paper presents a design framework for the optimization of additively manufactured tensile cable nets that attempts to bridge between these two domains by reframing the scale of topological optimization processes. Instead of focusing solely on the topology optimization at the macro-scale of cable nets, this research develops a method to optimize the meso-scale topology and defines metamaterial units with different properties to be aggregated into a complex whole. This reorientation from the formal towards the material domain signals an engagement with morphogenetic modes of design that find formal expression through bottom-up material processes. In order to further investigate the emerging potentials of this reorientation, the presented method is validated through physical deformation tests, as well as applied to the design of a furniture-scale case study project realized through the use of robotic additive manufacturing of elastomeric materials
keywords work in progress, materials & adaptive systems, robotic production, computation, flexible structures
series ACADIA
type paper
email
last changed 2022/06/07 07:58

_id caadria2018_121
id caadria2018_121
authors Wit, Andrew John
year 2018
title Cloudmagnet, A CFRP Framework for Flexible Architectures
doi https://doi.org/10.52842/conf.caadria.2018.1.049
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 49-58
summary To examine CFRP's viability within architectural practice, this paper explores new possibilities and methodologies for the materials integration into the design and production processes. Through the lens of the /One Day House/ initiative and its recent subproject /cloudMAGNET/, this paper explores and evaluates new typologies of formwork and winding techniques for CFRP based structures derived from tensile modeling and CFD analysis. Through examinations in cored and sacrificial coreless winding, this paper outlines new formal, structural, adaptive and production possibilities afforded by the integration of CFRP into the architectural workflow.
keywords additive manufacturing; composites; carbon fiber; form finding; analog / digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:57

_id acadia18_276
id acadia18_276
authors Bilotti, Jeremy; Norman, Bennett; Rosenwasser, David; Leo Liu, Jingyang; Sabin, Jenny
year 2018
title Robosense 2.0. Robotic sensing and architectural ceramic fabrication
doi https://doi.org/10.52842/conf.acadia.2018.276
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 276-285
summary Robosense 2.0: Robotic Sensing and Architectural Ceramic Fabrication demonstrates a generative design process based on collaboration between designers, robotic tools, advanced software, and nuanced material behavior. The project employs fabrication tools which are typically used in highly precise and predetermined applications, but uniquely thematizes the unpredictable aspects of these processes as applied to architectural component design. By integrating responsive sensing systems, this paper demonstrates real-time feedback loops which consider the spontaneous agency and intuition of the architect (or craftsperson) rather than the execution of static or predetermined designs. This paper includes new developments in robotics software for architectural design applications, ceramic-deposition 3D printing, sensing systems, materially-driven pattern design, and techniques with roots in the arts and crafts. Considering the increasing accessibility and advancement of 3D printing and robotic technologies, this project seeks to challenge the erasure of materiality: when mistakes or accidents caused by inconsistencies in natural material are avoided or intentionally hidden. Instead, the incorporation of material and user-input data yields designs which are imbued with more nuanced traces of making. This paper suggests the potential for architects and craftspeople to maintain a more direct and active relationship with the production of their designs.
keywords full paper, fabrication & robotics, robotic production, digital fabrication, digital craft
series ACADIA
type paper
email
last changed 2022/06/07 07:54

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