CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaade2018_382
id ecaade2018_382
authors Tsitsipa, Vasiliki, Achillias, George and Parthenios, Panagiotis
year 2018
title Using Big Data to Design User-Centric Museums - From visitors loyal to museums to museums loyal to users
doi https://doi.org/10.52842/conf.ecaade.2018.2.233
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 233-242
summary With a view to design-led digital applications that meet the material world, we create hybrid spaces, where the user/visitor is active and takes part in one action in the material and virtual world. So, today, museums all over the world face the opportunity to re-invent themselves and their relationships with their visitors. They establish a complex non-linear dynamic ecosystem. ?his transformation brings out series of queries, such as the role of the architect that redefines the museum process and the new terms in the museum context. This paper refers to the dynamic changes that define a hybrid environment, describes the transformation into a user-centric museum and the approach to create visitor/user-centered museum and how this was applied into the Archaeological Museum in Chania, Crete. A museum that places visitors at the center of its mission.
keywords user-centric museum; hypersonalisation; museography; experience; architecture
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2018_1248
id sigradi2018_1248
authors Eloy, Sara; Dias, Maria Ângela; Vermaas, Pieter E
year 2018
title User-centered shape grammars for housing transformations: towards post-handover grammars
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 156-164
summary This paper presents a post-handover shape grammar for introducing inhabitants wishes in the transformation of individual houses of the Malagueira housing complex by Álvaro Siza Vieira in Évora, Portugal. The presented research includes a case study developed in the context of the workshop Gramática da Forma em estudos de habitação - análise, geração e customização at the Universidade Federal do Rio de Janeiro, Brazil. In this paper we present the first developments of the Malagueira transformation grammar, including corpus of analysis, shape rules, and derivations, and we discuss the opportunities that shape grammar brings to user-centered design.
keywords Housing; Participatory design; Shape grammar; Transformation; Inhabitants
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_000
id ecaade2018_000
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2018.1
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 858 p.
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_001
id ecaade2018_001
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2018.2
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 860 p.
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id acadia18_108
id acadia18_108
authors Sanchez, Jose
year 2018
title Platforms for Architecture: Imperatives and Opportunities of Designing Online Networks for Design
doi https://doi.org/10.52842/conf.acadia.2018.108
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 108-117
summary The rise of platforms such as Facebook, YouTube, and Uber, initially celebrated as part of a disruptive new era of the internet, has slowly been reassessed as a problematic and unregulated form of twenty-first-century info-capitalism that contributes to inequality, mistrust, and user polarization. The internet has become a place for content creation, not only consumption, and the content freely created by the network of users has defined a self-organizing system of ad-hoc audiences following echo chambers organized through artificial intelligence, which amplifies previously identified trends. While a large portion of the content created by users seems to be aimed at personal forms of entertainment, a few remarkable projects, such as Wikipedia, have allowed hundreds of users to contribute to a collective goal. While we can observe that the platform model has appeared in diverse disciplines, allowing the creation of content from news articles to music, we have not seen the emergence of a robust design platform intended to proliferate and advance the discipline of architecture.

This paper makes the case that video game technology and its audiences have reached a state of technical capability that could allow for architectural platforms to emerge, one in which players could learn, create, and share architectural designs. Such a platform comes with a series of ethical imperatives, questions of value proposition, and liabilities, as well as a high potential to communicate and proliferate architectural knowledge and know-how. Common’hood, currently under development, will be used as a case study to engage the development of an ethical architectural platform that develops a proposition towards authorship, ownership, and collective engagement.

keywords full paper, platforms, capitalism, network, video game, combinatorics, information theory, entropy, co-ops, platform cooperativism, privacy, encryption
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2018_388
id ecaade2018_388
authors Stefas, Alexander, Rossi, Andrea and Tessmann, Oliver
year 2018
title Funken - Serial Protocol Toolkit for Interactive Prototyping
doi https://doi.org/10.52842/conf.ecaade.2018.2.177
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 177-186
summary In order to offer a novel approach towards the development of interactive projects in architecture and design, as well as their tight integration in existing CAAD toolchains, this paper presents Funken, an open-source toolkit that handles serial communication for microcontrollers, aimed at simplifying the integration process between CAAD tools and interactive devices, and allowing fast implementation of human-readable user-specific communication protocols on the fly. Funken's details and implementation are presented, as well as custom-developed interfaces to Grasshopper, NodeJS and Processing. Funken is designed for building systems that allow users to implement their own custom defined logic, without imposing pre-determined behaviors. Within teaching, it allows to encapsulate complexity of microcontroller programming, while still allowing to implement complex behaviors through simple interfaces. The possibility of integrating Funken into a variety of CAD and media design frameworks offers the possibility of adding interactive functionality to a variety of projects.
keywords Serial Communication; Interactive Prototyping; Arduino; Physical Computing
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_386
id ecaade2018_386
authors Brandao, Filipe, Paio, Alexandra and Antunes, Nuno
year 2018
title Towards a Digitally Fabricated Disassemble-able Building System - A CNC fabricated T-Slot Joint
doi https://doi.org/10.52842/conf.ecaade.2018.2.011
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 11-20
summary Growing dissemination of digital fabrication technologies coupled with a renewed interest in wood as a construction material have led to a resurgence of research into integral wood joints. Recent research on digitally fabricated wood joints has focused primarily on robotic or on CNC router produced snap-fit or tab-and-slot joints. These types of joints have several problems in sheathing to structure connections. The present paper reports on research into design and fabrication of T-slot joints that allow hidden back-face connections which are disassemble-able. It is part of an ongoing research whose aim is to develop disassemble-able and mass customizable construction system of partition walls for building renovation.
keywords Wood Joints; Digital Fabrication; Wood; Design for Disassembly
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2021_257
id ecaade2021_257
authors Cichocka, Judyta Maria, Loj, Szymon and Wloczyk, Marta Magdalena
year 2021
title A Method for Generating Regular Grid Configurations on Free-From Surfaces for Structurally Sound Geodesic Gridshells
doi https://doi.org/10.52842/conf.ecaade.2021.2.493
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 493-502
summary Gridshells are highly efficient, lightweight structures which can span long distances with minimal use of material (Vassallo & Malek 2017). One of the most promising and novel categories of gridshells are bending-active (elastic) systems (Lienhard & Gengnagel 2018), which are composed of flexible members (Kuijenhoven & Hoogenboom 2012). Timber elastic gridshells can be site-sprung or sequentially erected (geodesic). While a lot of research focus is on the site-sprung ones, the methods for design of sequentially-erected geodesic gridshells remained underdeveloped (Cichocka 2020). The main objective of the paper is to introduce a method of generating regular geodesic grid patterns on free-form surfaces and to examine its applicability to design structurally feasible geodesic gridshells. We adopted differential geometry methods of generating regular bidirectional geodesic grids on free-form surfaces. Then, we compared the structural performance of the regular and the irregular grids of the same density on three free-form surfaces. The proposed method successfully produces the regular geodesic grid patterns on the free-form surfaces with varying curvature-richness. Our analysis shows that gridshells with regular grid configurations perform structurally better than those with irregular patterns. We conclude that the presented method can be readily used and can expand possibilities of application of geodesic gridshells.
keywords elastic timber gridshell; bending-active structure; grid configuration optimization; computational differential geometry; material-based design methodology; free-form surface; pattern; geodesic
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_301
id ecaade2018_301
authors Cocho-Bermejo, Ana, Birgonul, Zeynep and Navarro-Mateu, Diego
year 2018
title Adaptive & Morphogenetic City Research Laboratory
doi https://doi.org/10.52842/conf.ecaade.2018.2.659
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 659-668
summary "Smart City" business model is guiding the development of future metropolises. Software industry sales to town halls for city management services efficiency improvement are, these days, a very pro?table business. Being the model decided by the industry, it can develop into a dangerous situation in which the basis of the new city design methodologies is decided by agents outside academia expertise. Drawing on complex science, social physics, urban economics, transportation theory, regional science and urban geography, the Lab is dedicated to the systematic analysis of, and theoretical speculation on, the recently coined "Science of Cities" discipline. On the research agenda there are questions arising from the synthesis of architecture, urban design, computer science and sociology. Collaboration with citizens through inclusion and empowerment, and, relationships "City-Data-Planner-Citizen" and "Citizen-Design-Science", configure Lab's methodology provoking a dynamic responsive process of design that is yet missing on the path towards the real responsive city.
keywords Smart City; Morphogenetic Urban Design; Internet of Things; Building Information Modelling; Evolutionary Algorithms; Machine Learning & Artificial Intelligence
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2018_1383
id sigradi2018_1383
authors Correia Fernandes, Gabriela; Bertola Duarte, Rovenir; Ferreira de Oliveira, Beatriz; Medri Striquer Souza, Giovana
year 2018
title Towards a democratic approach on public lighting: remote systems based on Metadesign
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 60-67
summary This research explores Metadesign(Giaccardi, 2003)as an innovative framework on the design of urban lighting systems. We hypothesize that a system based on this mode of design can bring breakthroughs that could cope with ill-defined problems in urban lighting design. Therefore, the aim is to propose alighting system in support of participation through interaction at use time. In this sense, by comprehending lighting infrastructures as sociotechnical environments, we believe Metadesign could cope with emergent needs arising in the context of personally meaningful activities andcould empower users to engage actively in their systems development and evolution.
keywords Metadesign; Participation at use time; Sociotechnical systems; Urban lighting design
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_139
id ecaade2018_139
authors Cudzik, Jan and Radziszewski, Kacper
year 2018
title Artificial Intelligence Aided Architectural Design
doi https://doi.org/10.52842/conf.ecaade.2018.1.077
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 77-84
summary Tools and methods used by architects always had an impact on the way building were designed. With the change in design methods and new approaches towards creation process, they became more than ever before crucial elements of the creation process. The automation of architects work has started with computational functions that were introduced to traditional computer-aided design tools. Nowadays architects tend to use specified tools that suit their specific needs. In some cases, they use artificial intelligence. Despite many similarities, they have different advantages and disadvantages. Therefore the change in the design process is more visible and unseen before solution are brought in the discipline. The article presents methods of applying the selected artificial intelligence algorithms: swarm intelligence, neural networks and evolutionary algorithms in the architectural practice by authors. Additionally research shows the methods of analogue data input and output approaches, based on vision and robotics, which in future combined with intelligence based algorithms, might simplify architects everyday practice. Presented techniques allow new spatial solutions to emerge with relatively simple intelligent based algorithms, from which many could be only accomplished with dedicated software. Popularization of the following methods among architects, will result in more intuitive, general use design tools.
keywords computer aideed design; artificial intelligence,; evolutionary algorithms; swarm behaviour; optimization; parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_399
id ecaade2018_399
authors Cutellic, Pierre
year 2018
title UCHRON - An Event-Based Generative Design Software Implementing Fast Discriminative Cognitive Responses from Visual ERP BCI
doi https://doi.org/10.52842/conf.ecaade.2018.2.131
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 131-138
summary This research aims at investigating BCI technologies in the broad scope of CAAD applications exploiting early visual cognition in computational design. More precisely, this paper will describe the investigation of key BCI and ML components for the implementation and development of a software supporting this research : Uchron. It will be organised as follows. Firstly, it will introduce the pursued interest and contribution that visual-ERP EEG based BCI application for Generative Design may provide through a synthetic review of precedents and BCI technology. Secondly, selected BCI components will be described and a methodology will be presented to provide an appropriate framework for a CAAD software approach. This section main focus is on the processing component of the BCI. It distinguishes two key aspects of discrimination and generation in its design and proposes a new model based on GAN for modulated adversarial design. Emphasis will be made on the explicit use of inference loops integrating fast human cognitive responses and its individual capitalisation through time in order to reflect towards the generation of design and architectural features.
keywords Human Computer Interaction; Neurodesign; Generative Design; Design Computing and Cognition; Machine Learning
series eCAADe
email
last changed 2022/06/07 07:56

_id sigradi2018_1763
id sigradi2018_1763
authors Duarte Martins, Lucas; Ferreira Borges, Marina
year 2018
title The Use of High Low Architecture in the Creation of Alternative Construction Elements
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 367-374
summary This study presents an investigation on how the use of digital tools in the fields of architecture and engineering can help establish a connection between the architectural projects developed within Universities and what is produced by the construction industry, consolidating a critical design process that reflects on the use of current technologies. To do so, it will be necessary to employ knowledge gathered from the intersecting areas of architecture, computation and engineering to rethink the use of common materials directing it towards a non-specialized workforce, a relationship that can be defined as high-low architecture.
keywords High-Low Architecture; Concrete block; Digital tools; Performance-based design; Construction industry
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2018_292
id caadria2018_292
authors Eid Mohamed, Basem, ElKaftangui, Mohamed and Zureikat, Rana
year 2018
title {In}Formed Panels - Towards Rethinking the Precast Concrete Industry in the UAE
doi https://doi.org/10.52842/conf.caadria.2018.1.287
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 287-296
summary The convergence of digital design and fabrication technologies have offered architects and designers the means by which to develop customized architectural artifacts, ones that goes beyond the standards of "one size fits all". Such applications have been applied extensively in various architectural practices, and specifically in the realm of industrialized building production, given that they present a suitable model. Although unrecognized within standard precast concrete production, current research acknowledges the need for advanced computer applications for shifting the industry into a digitized process. This paper represent a critical phase of an ongoing research endeavor that aims at rethinking the precast concrete production in the UAE, and MENA region for housing typologies. The project explores possibilities of a new protocol that is focused from design to production, relying on performative design strategies, and possible optimized for large format 3D printing of concrete elements. The aim is to develop an integrated façade panels system that is tailored for design and production; an approach that goes beyond current industry practices.
keywords Precast Concrete; Industrialized Construction; Evolutionary Design; Optimization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaaderis2018_109
id ecaaderis2018_109
authors Fereos, Pavlos and Tsiliakos, Marios
year 2018
title Lucid Foam - Multi-Axis Robotic Hot-Wire Cutting for Translucency
source Odysseas Kontovourkis (ed.), Sustainable Computational Workflows [6th eCAADe Regional International Workshop Proceedings / ISBN 9789491207143], Department of Architecture, University of Cyprus, Nicosia, Cyprus, 24-25 May 2018, pp. 123-130
keywords Hotwire cutting of Styrofoam or Polystyrene has been a popular tool for developing fast prototypes by the architectural community. The introduction of multi-axis industrial robots in the architectural curriculum, and the enhancement of the design to fabrication process by software bridging the gap, provided an alternative meaning to the traditional mostly representational process of hotwire cutting.This paper sets out to document and assess the procedural methodology and the results of a series of integrated design to fabrication experiments that took place in the Institut für Experimentelle Architektur-Hochbau. By channelling design intention towards a component assembly for a translucent effect, students were asked to utilise industrial robots to fabricate and prototype via hotwire cutting, designs that refer to architectural elements. These elements, mainly due to their scale and the commercial availability of bulk Styrofoam panels, can lead to functional or ornamental representations of discrete elements, which can be assembled together as part of a greater design.
series eCAADe
email
last changed 2018/05/29 14:33

_id ecaade2018_339
id ecaade2018_339
authors Fereos, Pavlos, Tsiliakos, Marios and Jaschke, Clara
year 2018
title Spaceship Tectonics - Design Computation Pedagogy for Generative Sci-Fi Building Skins
doi https://doi.org/10.52842/conf.ecaade.2018.2.357
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 357-366
summary Sci-Fi architecture, both as digital or physical representations, despite their inherent intricacy, lack the spatial depth of a structured interior, material definition or program information. This discrepancy, combined with the plethora of available sci-fi motifs, inspired the development of an integrated teaching approach with the academic objective to utilize computational methods for analysis, reproduction and composition of generative building skins, and consequently architecture, which aims to be 'outside of this world' as a sci-fi design quality-enriched result of our reality. The proposed methodology is implemented at the Spaceship Architecture Design Studio at the University of Innsbruck. Its capacity to achieve a successful assimilation of design computation in the curriculum is subsequently assessed by the documentation and quantitative/qualitative evaluation of the designs developed during two academic years, in line with a generative facade articulation schema, without however undermining the rest of the virtues of tectonic spaces. The introduction of a theme like sci-fi where the design objective is not clearly defined, is examined in comparison to similar approaches, towards the corroboration of the pedagogical method proposed.
keywords Pedagogy; Computation; Facade Design; Generative; Sci-Fi; Patterns
series eCAADe
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaade2018_425
id ecaade2018_425
authors Foged, Isak Worre and Jensen, Mads Brath
year 2018
title Thermal Compositions Through Robot Based Thermal Mass Distribution
doi https://doi.org/10.52842/conf.ecaade.2018.1.783
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 783-790
summary This work develops, implement and test a method and model for the distribution of material in relation to thermal performances through robot based extrusion of concrete. The aim is to suggest a way for architecture to use advanced fabrication techniques towards environmental passive strategies, which potentially decrease a buildings operative energy budget, while creating articulated thermal sensations for humans. Through computational, material and design explorations, by prototypes and a final demonstrator, the work proposes how thermal mass can be organized both in terms of its robot based successive fabrication based layering and as an approach to generate an assembly of thermal based building blocks into architectural structures.
keywords Robot based concrete extrusion; Thermal Architecture; Simulation; Demonstrator
series eCAADe
email
last changed 2022/06/07 07:51

_id acadia18_226
id acadia18_226
authors Glynn, Ruairi; Abramovic, Vasilija; Overvelde, Johannes T. B.
year 2018
title Edge of Chaos. Towards intelligent architecture through distributed control systems based on Cellular Automata.
doi https://doi.org/10.52842/conf.acadia.2018.226
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 226-231
summary From the “Edge of Chaos”, a mathematical space discovered by computer scientist Christopher Langton (1997), compelling behaviors originate that exhibit both degrees of organization and instability creating a continuous dance between order and chaos. This paper presents a project intended to make this complex theory tangible through an interactive installation based on metamaterial research which demonstrates emergent behavior using Cellular Automata (CA) techniques, illustrated through sound, light and motion. We present a multi-sensory narrative approach that encourages playful exploration and contemplation on perhaps the biggest questions of how life could emerge from the disorder of the universe.

We argue a way of creating intelligent architecture, not through classical Artificial Intelligence (AI), but rather through Artificial Life (ALife), embracing the aesthetic emergent possibilities that can spontaneously arise from this approach. In order to make these ideas of emergent life more tangible we present this paper in four integrated parts, namely: narrative, material, hardware and computation. The Edge of Chaos installation is an explicit realization of creating emergent systems and translating them into an architectural design. Our results demonstrate the effectiveness of a custom CA for maximizing aesthetic impact while minimizing the live time of architectural kinetic elements.

keywords work in progress, complexity, responsive architecture, distributed computing, emergence, installation, interactive architecture, cellular automata
series ACADIA
type paper
email
last changed 2022/06/07 07:51

_id ecaade2018_434
id ecaade2018_434
authors Hünkar, Ertunç and Figueiredo, Bruno Acácio Ferreira
year 2018
title 3D Printing of High Strength and Multi-Scaled Fragmented Structures
doi https://doi.org/10.52842/conf.ecaade.2018.1.173
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 173-178
summary Our research aims to push the limits of 3D printing towards the structural design and optimization. Additive manufacturing has an unique feature which is printing multi-faced complex geometries as easy as simple ones. Therefore additive manufacturing creates the chance of producing really small scaled complex forms. In a structural network, it can be easily understood that the more geometric variations to respond stress, the more adaptive structure will become to respond structural needs. The structural reaction is to be fictionalized by procedural operations and analysis that will be a tool to design multi-scaled fragmented structures. Those operations is to use the structural analysis and material reactions. Their iteration with the overall geometry will form the geometric generations. However the verification of the generations as outcomes of a real 3D printer is crucial. To verify, the precision of additive manufacturing should be sensitive enough that the structural element will function as it's simulated in computer with the algorithm. The sensitivity is important because, even couple of micro-sized problems can cause bigger ones in the structural element itself. The combination of all these variables can enable an initial geometry, to be able to adapt the stuructural needs in every additive generation.
keywords Additive Manufacturing(AM); Structural Optimization; Selective Laser Sintering(SLS); Structural Design; Shape Grammars; Design Computation
series eCAADe
email
last changed 2022/06/07 07:50

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