CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 626

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaade2018_172
id ecaade2018_172
authors Al-Douri, Firas
year 2018
title The Employment of Digital Simulation in the Planning Departments in US Cities - How does it affect design and decision-making processes?
doi https://doi.org/10.52842/conf.ecaade.2018.2.539
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 539-548
summary The increased interactivity of digital simulation tools has offered a wide range of opportunities that may provoke a paradigmatic shift in urban design practice. Yet, research results did not provide any clear evidence that such shift seems to exist. Further studies are required to examine the methods and impact of their usage on decision-making and design outcome. To that goal, this research uses the single-case study design that has been pursued in three phases: literature review, online survey, and semi-structured interviews. The results have shown inadequacies, inconsistency, and ineffectiveness of usage of the tools that are most appropriate to the design activities of each phase and thus a limited impact on critical areas of the decision-making. The impact of the tools' usage is found to be correlated with not only the extent of their usage, but also with a variety of procedural and substantive factors such as the plan methodology, extent of tool's usage, choice of the appropriate tool, and planners' skills and capabilities in using those tools.
keywords Urban Simulation ; Urban Design Practice
series eCAADe
email
last changed 2022/06/07 07:54

_id ecaade2018_219
id ecaade2018_219
authors Bai, Nan, Ye, Wenqia, Li, Jianan, Ding, Huichao, Pienaru, Meram-Irina and Bunschoten, Raoul
year 2018
title Customised Collaborative Urban Design - A Collective User-based Urban Information System through Gaming
doi https://doi.org/10.52842/conf.ecaade.2018.1.419
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 419-428
summary As we step into a new data-based information age, it is important to get citizens involved in the whole design process. Our research tries to build up a user-based urban information system by collecting the data of neighborhood land use preference from all the residents through gaming. The result of each individual decision will be displayed in real time using Augmented Reality technology, while the collective decision dataset will be stored, analyzed and learnt by computer, forming an optimal layout that meets the highest demand of the community. A pre-experiment has been conducted in a. an abstract virtual site and b. an existing site by collecting opinions from 122 participants, which shows that the system works well as a new method for collaborative design. This system has the potential to be applied both in realistic planning processes, as a negotiation toolkit, and in virtual urban forming, in the case of computer games or space colonization.
keywords Collaborative Design; Customization; Urban Design; Gaming; Information System
series eCAADe
email
last changed 2022/06/07 07:54

_id sigradi2018_1702
id sigradi2018_1702
authors Câmara Benevides, Caroline; Ribeiro Roquete, Suellen; Mourão Moura, Ana Clara; Romero Fonseca Motta, Silvio
year 2018
title Comparative Analysis of Geospatial Visualization Tools for Urban Zoning Planning
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 609-616
summary The collective management of urban environment is a challenging task. Although considering the individuals and their values helps to build environments that are closer to the user's expectations, the identification of these aspects is not an easy task. Considering the potential of exploring visualization tools to support public participation, this paper compares two different 3D tools based on parametric modeling. Reinforcing the relevancy of both methods in promoting the visualization through the process of regulating the urban landscape resulting from the urban parameters, this paper aims to evaluate their performances concerning time consumed, training requirements, results and applicability.
keywords 3D Modeling; Parametric Modeling; CityEngine; Grashopper3D; Visualization
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2020_098
id caadria2020_098
authors Davidova, Marie and McMeel, Dermott
year 2020
title Codesigning with Blockchain for Synergetic Landscapes - The CoCreation of Blockchain Circular Economy through Systemic Design
doi https://doi.org/10.52842/conf.caadria.2020.2.333
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 2, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 333-342
summary The paper is exploring methodology within the work in progress research by design through teaching project called 'Synergetic Landscapes'. It discusses codesign and cocreation processes that are crossing the academia, NGOs and applied practice within so called 'real life codesign laboratory' (Davidová, Pánek, & Pánková, 2018). This laboratory performs in real time and real life environment. The work investigates synergised bio-digital (living, non-living, physical, analogue, digital and virtual) prototypical interventions in urban environment that are linked to circular economy and life cycles systems running on blockchain. It represents a holistic systemic interactive and performing approach to design processes that involve living, habitational and edible, social and reproductive, circular and token economic systems. Those together are to cogenerate synergetic landscapes.
keywords codesign; blockchain; systemic design; prototyping; bio-digital design
series CAADRIA
email
last changed 2022/06/07 07:55

_id sigradi2018_1602
id sigradi2018_1602
authors Domício de Meneses, Vítor; Ribeiro Cardoso, Daniel
year 2018
title Participatory processes in the contemporary city: what is the role of Information and Communication Technologies?
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1292-1297
summary Urban planning is composed of actions that bring together actors and diverse interests and, therefore, many obstacles. Participation is a fundamental factor for the success of these processes in search of fairer cities as it promotes the exacerbation of conflicts. This research investigates the role of Technologies and Information and Communication (TICs) in participatory processes. For this, virtual participation devices were raised and a connection was made from the established connections between governors and governed. Thus, the objective is to study the potential of ICT use in the construction of more coherent participatory processes.
keywords Participation; City; Information and Communication Technologies
series SIGRADI
email
last changed 2021/03/28 19:58

_id ascaad2021_065
id ascaad2021_065
authors Fraschini, Matteo; Julian Raxworthy
year 2021
title Territories Made by Measure: The Parametric as a Way of Teaching Urban Design Theory
source Abdelmohsen, S, El-Khouly, T, Mallasi, Z and Bennadji, A (eds.), Architecture in the Age of Disruptive Technologies: Transformations and Challenges [9th ASCAAD Conference Proceedings ISBN 978-1-907349-20-1] Cairo (Egypt) [Virtual Conference] 2-4 March 2021, pp. 494-506
summary Design tools like Grasshopper are often used to either generate novel forms, to automate certain design processes or to incorporate scientific factors. However, any Grasshopper definition has certain assumptions about design and space built into it from its earliest genesis, when the initial algorithm is set out. Correspondingly, implicit theoretical positions are built into definitions, and therefore its results. Approaching parametric design as a question of architectural, landscape architectural or urban design theory allows the breaking down of traditional boundaries between the technical and the historical or theoretical, and the way parametric design, and urban design history & theory, can be conveyed in the teaching environment. Once the boundaries between software and history & theory are transgressed, Grasshopper can be a way of testing the principles embedded in historical designs and thus these two disciplines can be joined. In urban design, there is an inherent clash between an ideal model and existing urban geography or morphology, and also between formal (qualitative) and numerical (quantitative) aspects. If a model provides a necessary vision for future development, an existing topography then results from the continuous human and natural modifications of a territory. To explore this hypothesis, the “Urban Design Representation” subject in the Master of Urban Design program at the University of Cape Town taught in 2017 & 2018 was approached “parametrically” from these two opposite, albeit convergent, starting points: the conceptual/rational versus the physical/empiric representations of a territory. In this framework, Grasshopper was used to represent typical standards and parameters of modern urban planning (for example, Floor/Area Ratio, height and distance between buildings, site coverage, etc), and a typological approach was adopted to study and “decode” the relationship between public and private space, between the street, the block and topography, between solids and voids. This methodology permits a cross-comparison of different urban design models and the immediate evaluation of their formal outputs derived from parametric data.
series ASCAAD
email
last changed 2021/08/09 13:13

_id sigradi2018_1268
id sigradi2018_1268
authors Louise Jenney, Sarah; Mühlhaus, Michael; Petzold, Frank
year 2018
title Connect, Motivate, Communicate: A Foundation for Gamification in Planning Communication
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1105-1111
summary Planning in the urban context is always a complex task in which the diverse interests of different stakeholders have to be weighed up against each other. For this to happen, communication is the key leading to successful and sustainable solutions. Often objective factors like the number and diversity of participating stakeholders is the benchmark for successful planning processes. We examine the motivational factors of the different main stakeholder groups and give an insight in the complex system of motivational and hindering factors that need to be considered when designing engaging sensible and sustainable exchange of knowledge and interests.
keywords Motivation; Gamification; Communication; Participation; Collaboration
series SIGRADI
email
last changed 2021/03/28 19:58

_id caadria2018_322
id caadria2018_322
authors Lu, Hangxin, Gu, Jiaxi, Li, Jin, Lu, Yao, Müller, Johannes, Wei, Wenwen and Schmitt, Gerhard
year 2018
title Evaluating Urban Design Ideas from Citizens from Crowdsourcing and Participatory Design
doi https://doi.org/10.52842/conf.caadria.2018.2.297
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 2, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 297-306
summary Participatory planning aims at engaging multiple stakeholders including citizens in various stages of planning projects. Adopting participatory design approach in the early stage of planning project facilitates the ideation process of citizens. We have implemented a participatory design study during the 2017 Beijing Design Week and have conducted an interactive design project called "Design your perfect Dashilar: You Place it!". Participants including local residents and visitors were asked to redesign the Yangmeizhu street, a historical street located in Dashilar area by rearranging the buildings of residential, commercial, administration, and cultural functionalities. Apart from using digital design tools, questionnaires, interviews, and sensor network were applied to collect personal preferences data. Computational approaches were used to extract features from designs and personal preferences. In this paper, we illustrate the implementation of the participatory design and the possible applications by combining with crowdsourcing. Participatory design data and citizens profiles with personal preferences were analysed and their correlations were computed. By using crowdsourcing and participatory design, this study shows that the digitalization of participatory design with data science perspective can indicate the implicit requirements, needs and design ideas of citizens.
keywords Participatory design; Crowdsourcing; Human computation; Citizen Design Science; Human Computer Interaction
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2018_1276
id sigradi2018_1276
authors Medeiro Alves, Gilfranco; Martinez Vendimiati, Carolina
year 2018
title Digital Governance and Cybernetics
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1198-1203
summary The paper studies the application of cybernetics theories in urban planning and digital governance’s development. Three case studies were analyzed by cybernetics philosophers Norbet Wiener and Stafford Beer, exceptionally the relationship between 1970s Chilean experiment by Beer, CYBERSYN, and current digital governance municipalities. The methodology includes historical contextualization and followed the start, progress and the conclusion of completed cases. The results have shown the influence of private management tools applied in citizen participation.
keywords Cybersyn; Cybernetics; Digital Governance
series SIGRADI
email
last changed 2021/03/28 19:58

_id ecaade2018_274
id ecaade2018_274
authors Stojanovski, Todor
year 2018
title City Information Modelling (CIM) and Urban Design - Morphological Structure, Design Elements and Programming Classes in CIM
doi https://doi.org/10.52842/conf.ecaade.2018.1.507
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 507-516
summary In architecture, there was an evolution from Computer-Aided Design (CAD) to Building Information Modelling (BIM), but in urban planning and design, where the Geographic Information Systems (GIS) are often used, there is no such analogy. This paper reviews research in typo-morphology, a branch of urban morphology, procedural modelling of buildings and cities and 3D city modelling and visualizations. It present a generic morphological structure of urban elements and discusses them as programming classes in City Information Modelling (CIM) and the application of CIM in urban design practice. Urban design can be understood as art of juxtaposing and arranging urban design elements such as streets, sidewalks, buildings, building façades, landscaping, etc. Designing implies experimentation and play for design elements within design worlds. CIM should integrate procedural modelling, urban morphological research with toolboxes of design elements and rules of combinations. CIM should serve as digital design worlds where urban designers can play with design elements, model and analyse urban scenarios with generative procedures, rules and typological processes.
keywords City Information Modelling (CIM); urban morphology; morphological structure; urban design; design element; programming classes
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_101
id ecaadesigradi2019_101
authors Tebaldi, Isadora, Henriques, Gonçalo Castro and Passaro, Andres Martin
year 2019
title A Generative System for the Terrain Vague - Transcarioca Bus Expressway in Rio de Janeiro
doi https://doi.org/10.52842/conf.ecaade.2019.1.035
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
summary The transport infrastructures are important elements in the cities, but, as there is a lack of planning, they tear through the urban fabric and leave empty spaces. Due to government and private disinterest, these spaces become vacant, forgotten and degraded. However, these extensive Terrain Vague offer new potential for urban use. To exploit this potential, we need methodologies that can offer personalised, extensive, feasible urban solutions. For this, we propose a computational generative system, following a 4-step methodology: 1) Site analyses and Terrain Vague identification; 2) Site classification according to parameters based on a "visual grammar"; 3) Algorithm associating space properties with geometric transformation to generate solutions: namely transformative operations in public spaces, additive transformations in semi-public spaces and subtractive operations in semi-private spaces; 4) Solution evaluation and development, according to shade criteria, spatial hierarchy and volumetric density. With our own algorithms combined with genetic algorithms, we guided the evolution of 50 volumetric solutions. The exponential increase in information requires new methodologies (Schwab, 2018). Results show the potential of computational methodologies to produce extensive urban solutions. This research, developed in a final graduation project in Architecture, aims at stimulating generative methodologies in undergraduate courses.
keywords Terrain Vague; generative systems; parametric urbanism; genetic algorithms
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaade2020_121
id ecaade2020_121
authors Trossman Haifler, Yaala and Fisher-Gewirtzman, Dafna
year 2020
title Urban Well-Being in Dense Cities - The influence of densification strategies, experiment in virtual reality
doi https://doi.org/10.52842/conf.ecaade.2020.1.323
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 1, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 323-332
summary Urban morphology significantly impacts resident's well-being. This study examines the impact of urban environments on the sense of well-being, using virtual reality as a research environment. Most of the world's population already live in urban localities; and it is expected that in two decades, more than 70% of the total population of the planet will be city dwellers(UN 2018). This study examines the impact of various urban configurations on dwellers well-being. Participants were presented with simulated pedestrian movement through 24 virtual urban environments. The environments differed by density level, spatial configurations, vegetation, and commerce. Participants assessed each alternative through structured questionnaires. It has been found that the density and presence of vegetation and commerce in the urban area have a significant impact on the subject's well-being in urban environments. extreme levels of densification have a negative effect on subjects' feelings, but vegetation and commerce, especially at the high levels of density, can improve them. In this research we established the framework for planning principles that can improve urban densification processes. An understanding of the wellbeing of urban dwellers, and the parameters that can influence this, will help urban designers and planners in creating better urbanized future environments.
series eCAADe
email
last changed 2022/06/07 07:57

_id sigradi2021_18
id sigradi2021_18
authors Verniz, Debora and Duarte, José P
year 2021
title Assessing Santa Marta: Using Evaluation Tools to Inform Parametric Urban Design
source Gomez, P and Braida, F (eds.), Designing Possibilities - Proceedings of the XXV International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2021), Online, 8 - 12 November 2021, pp. 749–758
summary Lack of affordable housing is a worldwide problem. Rapid urbanization, rural exodus, and poor governance policies have contributed to the problem and, in response, low-income populations resort to self-construction. The result are informal settlements located predominantly in marginalized urban areas (United Nations, 2015) that develop with neither urban infrastructure nor compliance with building and planning codes (Lall et al., 2006; Patel et al., 2018; United Nations Human Settlements Programme, 2012) and, consequently, offer a poor-quality built environment. The goal of this paper is to methodologically identify physical aspects of such built environments that could be improved. We evaluate a case study, the Santa Marta favela in Brazil, using a holistic housing-quality assessment tool and local building and planning codes as reference. Our results identify the physical characteristics with lower quality standards in the case study and demonstrate the efficacy of the methodology introduced for this purpose.
keywords housing quality assessment, building codes, informal settlements, parametric urban design, Santa Marta favela.
series SIGraDi
email
last changed 2022/05/23 12:11

_id ecaade2018_112
id ecaade2018_112
authors Yu, K. Daniel, Haeusler, M. Hank, Simon, Katrina and Fabbri, Alessandra
year 2018
title Data Influenced Infrastructure Generation - Combining holistic urban datasets through a digital Slime Mold algorithm for cycle path generation
doi https://doi.org/10.52842/conf.ecaade.2018.2.647
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 647-656
summary Existing infrastructure in cities has become increasingly incapable of operating at its designed efficiency. This demand has been created by the growth in population generating a larger demand and strain on the existing infrastructure. This paper explores how user-generated data could be utilised to create transport infrastructure, more specifically bicycle pathways. Through a series of 'four sprints', a pathway generation system has been adapted from the behaviour of Slime Molds (Physarum Polycephalum), in particular, its ability to define shortest paths on a terrain. The first sprint outlines the design of a Slime Mold algorithm between user-specified points, the second utilises the algorithm for pathway generation in a macro and micro urban scale (acknowledging both the existing infrastructure and cadastral), the third defines weight or effort limits for the pathways in order to suite realistic user-profiles (fitness level of cyclist groups), and the last sprint creates the start and end points for the pathway generation from user-generated data, applying the Slime Mold system to a 'real world' context. Through the four sprints, a design tool has been created that can be used to not only create and analyse cycle pathways, but tweaked for various other forms of tangible transport infrastructure.
keywords urban planning; agent based modelling; optimisation and decision support; transport planning
series eCAADe
email
last changed 2022/06/07 07:57

_id acadia18_000
id acadia18_000
authors Anzalone, Phillip; Del Signore,Marcella; Wit, Andrew John (eds.)
year 2018
title ACADIA 2018: Re/Calibration: On Imprecision and Infidelity
doi https://doi.org/10.52842/conf.acadia.2018
source Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7, Mexico City, Mexico 18-20 October, 2018, 482 p.
summary Contained in this years paper proceedings are an unbiased mixed of the precise/imprecise and the computationally faithful/unfaithful. The juxtaposition of this seeming contradictory research and/or projects paints a picture of a broadening computational discourse at the intersection of art, science and technology. The presented research mediates physical, digital, virtual and mixed realities, bridges scales from the singular material compounds to the complex conglomerations associated with the urban environment, and all the while pushing against the limits of design both on Earth and beyond. This year’s conference calls into question how we within the disciplines of architecture and design as well as those outside view the role of computation, production and advanced technologies such as robotics and artificial intelligence within architecture, design and the built environment.
series ACADIA
last changed 2022/06/07 07:49

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id sigradi2018_1671
id sigradi2018_1671
authors Brito, Michele; de Sá, Ana Isabel; Borges, Jéssica; Rena, Natacha
year 2018
title IndAtlas - Technopolitic platform for urban investigation
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1305-1312
summary This article presents the project of the urban research platform IndAtlas, currently in early development stage by UFMG’s Research Group Indisciplinar. Through the association of crowdsourcing tools, a spatial database and the production of visualizations of different types, it is intended to create a Web platform for collecting, analyzing and depicting information about processes of production and transformation of urban space. It is proposed that the phenomena (themes) investigated in the platform are approached mainly from four axes: 1) spatial / territorial; 2) temporal; 3) social; 4) communicational. To do this, we try to combine online collaborative maps with the production of dynamic timelines and visualizations of networks of social actors (graphs), connected with social networks and Wiki pages. The article will address the development of Indisciplinar’s working method, which guided the proposal of the platform, as well as the functional and technical aspects to be observed for its implementation, the proposed architecture and the importance of interoperability for the project. Finally, the inquiries derived from the first test experiment of an IndAtlas test prototype will be presented. The experiment took place in a workshop belonging to the Cidade Eletrônika 2018 Festival – an arts and technology event. The workshop was offered in January of the same year, and it proposed a collaborative cartography of the Santa Tereza neighborhood, in Belo Horizonte / MG – a traditional neighborhood of great importance for historical heritage, currently subject to great real estate pressure and the focus of a series of territorial disputes.
keywords IndAtlas, Crowdsourcing, Urban Technopolitics,, Digital Cartographies,, Spatial Data.
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2018_1330
id sigradi2018_1330
authors Calijuri Hamra, José Eduardo
year 2018
title Horizontal dialogues and open data: the communication spaces of bottom-up urbanism
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 1204-1211
summary The process of overcoming the digital divide has led to the formation of common interest groups. Network communication has become not only a mean, but also a conditioning for the horizontal structure of groups that are also dedicated to transforming urban spaces. Known as processes of bottom-up urbanism, these groups add virtual layers to urban space, and acting in a cybrid way they make inseparable the actions that occur on the virtual or material environment. This research is dedicated to understanding the dynamics of communication in a Facebook group created in one of these bottom-up urbanism processes.
keywords Bottom-up urbanism; Network society; Facebook; Communication process
series SIGRADI
email
last changed 2021/03/28 19:58

_id sigradi2018_1728
id sigradi2018_1728
authors Cassiano, Moacir; L. Félix, Lilian; Griz, Cristiana
year 2018
title Shape Grammar applied to urban morphology studies: land subdivision in urbanized areas.
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 346-352
summary Currently, the land regulation plans define the urban micro-scale, producing standardized and pre-dimensioned blocks and lots, generating monotony, poor urban quality and high infrastructure costs. In the quest for sustainability, studies point to a density and a certain degree of population density to enable urban infrastructures with qualitative and quantitative gains, through concepts of compactness, completeness and connectivity. This study presents possibilities of batch sizing using the Grammatical method of the Form, through morphological configurations and rules presents possibilities of generation of new formats, distribution of urban lots in the neighborhood Valentina, in João Pessoa - PB and discusses results.
keywords Urban Lots; Shape Grammar; Sustainability; Urban Density;
series SIGRADI
email
last changed 2021/03/28 19:58

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