CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia20_340
id acadia20_340
authors Soana, Valentina; Stedman, Harvey; Darekar, Durgesh; M. Pawar, Vijay; Stuart-Smith, Robert
year 2020
title ELAbot
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 340-349.
doi https://doi.org/10.52842/conf.acadia.2020.1.340
summary This paper presents the design, control system, and elastic behavior of ELAbot: a robotic bending active textile hybrid (BATH) structure that can self-form and transform. In BATH structures, equilibrium emerges from interaction between tensile (form active) and elastically bent (bending active) elements (Ahlquist and Menges 2013; Lienhard et al. 2012). The integration of a BATH structure with a robotic actuation system that controls global deformations enables the structure to self-deploy and achieve multiple three-dimensional states. Continuous elastic material actuation is embedded within an adaptive cyber-physical network, creating a novel robotic architectural system capable of behaving autonomously. State-of-the-art BATH research demonstrates their structural efficiency, aesthetic qualities, and potential for use in innovative architectural structures (Suzuki and Knippers 2018). Due to the lack of appropriate motor-control strategies that exert dynamic loading deformations safely over time, research in this field has focused predominantly on static structures. Given the complexity of controlling the material behavior of nonlinear kinetic elastic systems at an architectural scale, this research focuses on the development of a cyber-physical design framework where physical elastic behavior is integrated into a computational design process, allowing the control of large deformations. This enables the system to respond to conditions that could be difficult to predict in advance and to adapt to multiple circumstances. Within this framework, control values are computed through continuous negotiation between exteroceptive and interoceptive information, and user/designer interaction.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id acadia18_56
id acadia18_56
authors Suzuki, Seiichi; Knippers, Jan
year 2018
title Digital Vernacular Design. Form-finding at the edge of realities
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 56-65
doi https://doi.org/10.52842/conf.acadia.2018.056
summary Introducing design innovation within structural systems normally requires the development of novel design strategies for exploring different solutions in which optimized shapes can be derived from material behaviors and force principles. This condition is particularly important for bending- and form-active structures where intricate geometrical arrangements can be produced by combining simple discrete components. The use of real-time physics-based simulations as design tools has rapidly become popular for addressing these problems. However, all numerical methods tend to lack the interactive and playful characteristics that are intrinsic in traditional analogue methods. Because of this, the intuitive and creative characteristics of digital design processes are limited, and therefore a gap between analogue and digital design practices is progressively created.

In this paper, we present a design approach we call "digital vernacular," which involves the combination of interactive and playful characteristics of empirical and experimental methods within numerical models. This approach originates from the technical framework of topology-driven form-finding, which addresses the activation of topologic spaces during real-time physics-based simulations. The presented study is placed within a larger body of research regarding simulation-based design and aims to bridge the gap between analogue and digital design practices. Two computational frameworks based on particle-based methods and a set of research projects are presented to illustrate our design approach.

keywords work in progress, design methods and information processing, form finding, physics, representation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id acadia18_366
id acadia18_366
authors Baseta, Efilena; Bollinger, Klaus
year 2018
title Construction System for Reversible Self-Formation of Grid Shells. Correspondence between physical and digital form
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 366-375
doi https://doi.org/10.52842/conf.acadia.2018.366
summary This paper presents a construction system which offers an efficient materialization method for double-curved gridshells. This results in an active-bending system of controlled deflections. The latter system embeds its construction manual into the geometry of its components. Thus it can be used as a self-formation process. The two presented gridshell structures are composed of geometry-induced, variable stiffness elements. The latter elements are able to form programmed shapes passively when gravitational loads are applied. Each element consists of two layers and a slip zone between them. The slip allows the element to be flexible when it is straight and increasingly stiffer while its curvature increases. The amplitude of the slip defines the final deformation of the element. As a result, non-uniform deformations can be obtained with uniform cross sections and loads. When the latter elements are used in grid configurations, self-formation of initially planar surfaces emerges. The presented system eliminates the need for electromechanical equipment since it relies on material properties and hierarchical geometrical configurations. Wood, as a flexible and strong material, has been used for the construction of the prototypes. The fabrication of the timber laths has been done via CNC industrial milling processes. The comparison between the initial digital design and the resulting geometry of the physical prototypes is reviewed in this paper. The aim is to inform the design and fabrication process with performance data extracted from the prototypes. Finally, the scalability of the system shows its potential for large-scale applications, such as transformable structures.
keywords full paper, material & adaptive systems, flexible structures, digital fabrication, self-formation
series ACADIA
type paper
email
last changed 2022/06/07 07:54

_id acadia18_444
id acadia18_444
authors Sabin, Jenny; Pranger, Dillon; Binkley, Clayton; Strobel, Kristen; Liu, Jingyang (Leo)
year 2018
title Lumen
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 444-455
doi https://doi.org/10.52842/conf.acadia.2018.444
summary This paper documents the computational design methods, digital fabrication strategies, and generative design process for Lumen, winner of MoMA & MoMA PS1’s 2017 Young Architects Program. The project was installed in the courtyard at MoMA PS1 in Long Island City, New York, during the summer of 2017. Two lightweight 3D digitally knitted fabric canopy structures composed of responsive tubular and cellular components employ recycled textiles, photo-luminescent and solar active yarns that absorb and store UV energy, change color, and emit light. This environment offers spaces of respite, exchange, and engagement as a 150 x 75-foot misting system responds to visitors’ proximity, activating fabric stalactites that produce a refreshing micro-climate. Families of robotically prototyped and woven recycled spool chairs provide seating throughout the courtyard. The canopies are digitally fabricated with over 1,000,000 yards of high tech responsive yarn and are supported by three 40+ foot tensegrity towers and the surrounding matrix of courtyard walls. Material responses to sunlight as well as physical participation are integral parts of our exploratory approach to the 2017 YAP brief. The project is mathematically generated through form-finding simulations informed by the sun, site, materials, program, and the material morphology of knitted cellular components. Resisting a biomimetic approach, Lumen employs an analogic design process where complex material behavior and processes are integrated with personal engagement and diverse programs. The comprehensive installation was designed by Jenny Sabin Studio and fabricated by Shima Seiki WHOLEGARMENT, Jacobsson Carruthers, and Dazian with structural engineering by Arup and lighting by Focus Lighting.
keywords full paper, materials & adaptive systems, digital fabrication, flexible structures, performance + simulation
series ACADIA
type paper
email
last changed 2022/06/07 07:56

_id ecaade2021_257
id ecaade2021_257
authors Cichocka, Judyta Maria, Loj, Szymon and Wloczyk, Marta Magdalena
year 2021
title A Method for Generating Regular Grid Configurations on Free-From Surfaces for Structurally Sound Geodesic Gridshells
source Stojakovic, V and Tepavcevic, B (eds.), Towards a new, configurable architecture - Proceedings of the 39th eCAADe Conference - Volume 2, University of Novi Sad, Novi Sad, Serbia, 8-10 September 2021, pp. 493-502
doi https://doi.org/10.52842/conf.ecaade.2021.2.493
summary Gridshells are highly efficient, lightweight structures which can span long distances with minimal use of material (Vassallo & Malek 2017). One of the most promising and novel categories of gridshells are bending-active (elastic) systems (Lienhard & Gengnagel 2018), which are composed of flexible members (Kuijenhoven & Hoogenboom 2012). Timber elastic gridshells can be site-sprung or sequentially erected (geodesic). While a lot of research focus is on the site-sprung ones, the methods for design of sequentially-erected geodesic gridshells remained underdeveloped (Cichocka 2020). The main objective of the paper is to introduce a method of generating regular geodesic grid patterns on free-form surfaces and to examine its applicability to design structurally feasible geodesic gridshells. We adopted differential geometry methods of generating regular bidirectional geodesic grids on free-form surfaces. Then, we compared the structural performance of the regular and the irregular grids of the same density on three free-form surfaces. The proposed method successfully produces the regular geodesic grid patterns on the free-form surfaces with varying curvature-richness. Our analysis shows that gridshells with regular grid configurations perform structurally better than those with irregular patterns. We conclude that the presented method can be readily used and can expand possibilities of application of geodesic gridshells.
keywords elastic timber gridshell; bending-active structure; grid configuration optimization; computational differential geometry; material-based design methodology; free-form surface; pattern; geodesic
series eCAADe
email
last changed 2022/06/07 07:56

_id ijac201816204
id ijac201816204
authors Gengnagel, Christoph; Riccardo La Magna, Mette Ramsgaard Thomsen and Martin Tamke
year 2018
title Shaping hybrids – Form finding of new material systems
source International Journal of Architectural Computing vol. 16 - no. 2, 91-103
summary Form-finding processes are an integral part of structural design. Because of their limitations, the classic approaches to finding a form – such as hanging models and the soap-film analogy – play only a minor role. The various possibilities of digital experimentation in the context of structural optimisation create new options for the designer generating forms, while enabling control over a wide variety of parameters. A complete mapping of the mechanical properties of a structure in a continuum mechanics model is possible but so are simplified modelling strategies which take into account only the most important properties of the structure, such as iteratively approximating to a solution via representations of kinematic states. Form finding is thus an extremely complex process, determined both by the freely selected parameters and by design decisions.
keywords Bending active, form finding, hybrid structures, simulation, textile architecture
series journal
email
last changed 2019/08/07 14:03

_id acadia18_232
id acadia18_232
authors Kilian, Axel
year 2018
title The Flexing Room Architectural Robot. An Actuated Active-Bending Robotic Structure using Human Feedback
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 232-241
doi https://doi.org/10.52842/conf.acadia.2018.232
summary Advances in autonomous control of object-scale robots, both anthropomorphic and vehicular, are posing new human–machine interface challenges. In architecture, very few examples of autonomous inhabitable robotic architecture exist. A number of factors likely contribute to this condition, among them the scale and cost of architectural adaptive systems, but on a more fundamental conceptual level also the questions of how architectural robots would communicate with their human inhabitants. The Flexing Room installation is a room-sized actuated active-bending skeleton structure. It uses rudimentary social feedback by counting people to inform its behavior in the form of actuated poses of the room enclosure. An operational full-scale prototype was constructed and tested. To operate it no geometric-based simulation was used; the only communication between computer and structure was in sending values for the air pressure settings and in gathering sensor feedback. The structure’s physical state was resolved through the embodied computation of its interconnected parts, and the people-counting sensor feedback influences its next action. Future work will explore the development of learning processes to improve the human–machine coexistence in space.
keywords full paper, fabrication & robotics, non-production robotics, materials/adaptive systems, flexible structures
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id acadia18_358
id acadia18_358
authors Lara Ditzel, Patricio; Balas, Leonard; Kalina, Olga; Vasey, Lauren; Bechert, Simon; Krieg ,Oliver David; Menges, Achim; Knippers, Jan
year 2018
title Integrative Fabrication of Sandwich Shells. An integrative approach to design of robotically fabricated wood- based sandwich segmented shells
source ACADIA // 2018: Recalibration. On imprecisionand infidelity. [Proceedings of the 38th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-692-17729-7] Mexico City, Mexico 18-20 October, 2018, pp. 358-365
doi https://doi.org/10.52842/conf.acadia.2018.358
summary This paper presents the development of an integrative and adaptive robotic fabrication process for the production of wooden-based segmented shells of variable thickness. A material and construction process is presented whereby an industrial robot with a two-degree of freedom end-effector acts as active form-work, positioning flexible strips of plywood so they can be assembled into a structurally performative configuration and then filled with a polyurethane expandable foam. The resulting material system is a structurally performative and doubly curved sandwich composite which performs well in bending. This paper discusses the construction process and the material system, methods for structural analysis, an adaptive robotic fabrication process, as well as a computational design tool which integrates material constraints, robotic constraints, and structural performance. The resulting construction system expands the design possibilities for robotic fabrication in wood, particularly as a viable material system for implementation directly in an on-site condition.
keywords work in progress, fabrication & robotics, materials & adaptive systems
series ACADIA
type paper
email
last changed 2022/06/07 07:52

_id ecaade2018_393
id ecaade2018_393
authors Serrano Salazar, Salvador, Carrasco Hortal, José, Morales Menárguez, Francesc and Gutiérrez Salazar, Juan Pablo
year 2018
title Cooperative Trees by Adding Inosculated and Discrete Definitions to a DLA Design
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 103-112
doi https://doi.org/10.52842/conf.ecaade.2018.2.103
summary This paper presents a method to generate free-form branched structures from a small number of different constructive elements, based on the postulates of discrete or combinatorial design. The research is based on the study of fractal growth as a generator of complex tree-like structures, using references from other scientific approaches in which the possibilities of the DLA (diffusion-limited aggregation) model have been explored. The proposed method uses the Grasshopper visual programming language, and incorporates new topological strategies to improve the performance or robustness of the system through tree-tree (inosculation) and tree-soil (aerial roots) cooperations. The simulation demonstrates the effectiveness of the proposed method and its potential for the construction of structures with complex geometries from a discrete set of knots and bars and bioinspired strategies. The paper includes a review of the chosen design principles, the developed methodology and a recent physical test in Medellín (Colombia).
keywords DLA, discrete design, inosculation, branching structures, virtual-real models
series eCAADe
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_249
id ecaadesigradi2019_249
authors Chiarella, Mauro, Gronda, Luciana and Veizaga, Martín
year 2019
title RILAB - architectural envelopes - From spatial representation (generative algorithm) to geometric physical optimization (scientific modeling)
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 17-24
doi https://doi.org/10.52842/conf.ecaade.2019.3.017
summary Augmented graphical thinking operates by integrating algorithmic, heuristic, and manufacturing processes. The Representation and Ideation Laboratory (RILAB-2018) exercise begins with the application of a parametric definition developed by the team of teachers, allowing for the construction of structural systems by the means of the combination of segmental shells and bending-active. The main objetive is the construction of a scientific model of simulation for bending-active laminar structures has brought into reality trustworthy previews for architectural envelopes through the interaction of parametrized relational variables. This way we put designers in a strategic role for the building of the pre-analysis models, allowing more preciseness at the time of picking and defining materials, shapes, spaces and technologies and thus minimizing the decisions based solely in the definition of structural typological categories, local tradition or direct experience. The results verify that the strategic integration of models of geometric physical optimization and spatial representation greatly expand the capabilities in the construction of the complex system that operates in the act of projecting architecture.
keywords architectural envelopes; augmented graphic thinking; geometric optimization; bending-active
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2018_433
id ecaade2018_433
authors Daher, Elie, Kubicki, Sylvain and Pak, Burak
year 2018
title Participation-based Parametric Design in Early Stages - A participative design process for spatial planning in office building
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 429-438
doi https://doi.org/10.52842/conf.ecaade.2018.1.429
summary The term participation has been used to define different activities, such as civil debate, communication, consultation, delegation, self-help construction, political decisions. However, participation in design started from the idea that individuals whom being affected by a design project must contribute to the design process. Recently, designers have been moving closer to the future users and developing new ways to empower them to get involved in the design process. In this paper we rethink the way the early design process is developed in a participatory approach thanks to parametric methods. A use case is proposed showing the potential of parametric design methods to empower the participation of users in the design of their facilities. The use case is dealing in particular with the spatial planning of an office building where the users together with the spatial planning team are able to design the layout spatial configuration by 1) fixing the objectives, 2) manipulating the model, 3)modifying some parameters, 4) visualizing the iterations and evaluating in a real-time each solution in an interactive 3D environment and together with facility managers 5) choosing the configuration of the spatial layout.
keywords Computational design; Participatory design; Optimization ; Parametric design
series eCAADe
email
last changed 2022/06/07 07:56

_id ecaade2018_w03
id ecaade2018_w03
authors Dorta, Tomás, Beaudry Marchand, Emmanuel and Sopher, Hadas
year 2018
title Co-Design in HYVE-3D - Representational Ecosystem, Design Conversations and Knowledge Construction Activities
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 53-56
doi https://doi.org/10.52842/conf.ecaade.2018.1.053
summary The aim of this workshop is to introduce participants to the co-design approach using a Social VR system (without headsets): Hyve-3D (Hybrid Virtual Environment 3D). The system affords simultaneous multi-user co-design (local and remote) using 3D sketches (exportable as vectors) and imported 3D textured geometries, photogrammetry models and point-clouds. Participants will be trained to use the suitable representational ecosystem and the verbal protocols specific for co-design as a particular kind of collaborative design where each will be simultaneously ideating ad-hoc projects instead of cooperating (where individual designs are put together in a later stage).
series eCAADe
email
last changed 2022/06/07 07:55

_id caadria2018_010
id caadria2018_010
authors Han, Lu and Cardoso Llach, Daniel
year 2018
title Ludi: A Concurrent Physical and Digital Modeling Environment
source T. Fukuda, W. Huang, P. Janssen, K. Crolla, S. Alhadidi (eds.), Learning, Adapting and Prototyping - Proceedings of the 23rd CAADRIA Conference - Volume 1, Tsinghua University, Beijing, China, 17-19 May 2018, pp. 515-523
doi https://doi.org/10.52842/conf.caadria.2018.1.515
summary This paper explores the potential of a concurrent physical and digital modeling environment. We describe a prototype for a novel design modeling interface where users can take advantage of the affordances of both physical and digital modeling environments, and work back and forth between the two. Using Processing, along with the Kinect depth sensor, the system uses depth data read from a physical modeling space to produce an enhanced digital representation in real time. Users can design by moving and stacking wooden blocks in a physical space, which is represented (and enhanced) digitally as a "voxel space," which can in turn be edited digitally. The result is a proof-of-concept concurrent physical and digital modeling environment combining design affordances specific to each media: the physical space offers tactile and embodied forms of design inter-action, and the digital space offers parametric editing capabilities, along with the capacity to view the modeling space from different perspectives, and perform basic analyses on designs. Following a brief review of experimental computational and tangible interaction design interfaces, the paper discusses the system's implementation, its limitations, and future steps.
keywords Computational Design; Processing; Concurrent Modeling Environment; Tangible Interaction
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaade2018_000
id ecaade2018_000
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 1
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 858 p.
doi https://doi.org/10.52842/conf.ecaade.2018.1
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_001
id ecaade2018_001
authors Kepczynska-Walczak, A, Bialkowski, S (eds.)
year 2018
title Computing for a better tomorrow, Volume 2
source Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 2, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, 860 p.
doi https://doi.org/10.52842/conf.ecaade.2018.2
summary The theme of the 36th eCAADe Conference is Computing for a better tomorrow. When we consider the aims of research activities, design efforts and mastering towards ideal solutions in the area of digital technologies in the built environment, such as CAD, CAM, CAE, BIM, FM, GIS, VR, AR and others, we may realise the actual reason for that is to make life better, healthier, prettier, happier, more sustainable and smarter. The usefulness of undertaken studies might be tested and proved by the noticeable shared approach of putting humans and their environments in a central position: man and the environment, nature and design, art and technology... Natural disasters and climate change, crime and terrorism, disabilities and society ageing - architects, designers and scientists active in the built environment domain are not able to eliminate all the risk, dangers and problems of contemporary world. On the other hand, they have social and moral responsibilities to address human needs and take up this multifaceted challenge. It involves a co-operation and, moreover, an interdisciplinary and user-oriented approach. The complexity of raised problems should not discourage us, on the contrary, it should stimulate activities towards living up to human dreams of a better and sustainable tomorrow. This calls for a revision of methods and tools applied in research, teaching and practice. Where are we? What are the milestones and roadmaps at the end of the second decade of the 21st century? Do we really take the most of the abundance of accumulated knowledge? Or we skip to explore another undiscovered domains? We invited academicians, researchers, professionals and students from all over the world to address the multifaceted notions of using computing in architectural and related domains for developing a better tomorrow. Approaches discussing the theme from the perspective of computer aided design education; design processes and methods; design tool developments; and novel design applications, as well as real world experiments and case studies were welcomed. In order to specifically address some of the questions above, we defined subthemes and organised specific sessions around these subthemes, during the conference as well as in the proceedings.
series eCAADe
last changed 2022/06/07 07:49

_id ecaade2018_156
id ecaade2018_156
authors Kovacs, Adam Tamas and Micsik, András
year 2018
title Building Information Dashboard as Decision Support during Design Phase
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 281-288
doi https://doi.org/10.52842/conf.ecaade.2018.1.281
summary This paper discusses the Building Information Dashboard, a data representation method which provides a solid basis for decision-makers to make optimal decisions during the design phase of an Architecture, Engineering, and Construction project. We describe an example project workflow where the dashboard is integrated. We sum up the evaluation method, which is the basis of the dashboard, and we research what type of visualization method is best suited to representing this type of data. To this end, an evaluation matrix was created to compare the alternative charts. We take into account what kind of information such a dashboard should represent and what kind of features it should have. We suggest layouts for different use cases - both for professional and non-professional decision-makers, as well as for discipline designers.
keywords BIM; dashboard; decision support; data visualization; data analytics
series eCAADe
email
last changed 2022/06/07 07:52

_id sigradi2018_1327
id sigradi2018_1327
authors Lobosco, Tales
year 2018
title Virtual Reality as a tool to regain tactual procedures in digital design
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 37-43
summary This article aims to analyze the transformations undergone in design since the implementation of the digital processes. Seeking to discuss the limits for the construction of an operational model that does not act directly on the generated form and where the gesture and the materiality lost their place. In this sense, this paper proposes a project experience based on the interaction between analogue and virtual reality tools, allowing the retrieval of tactile and material interactions, with the direct manipulation of the final shape of the object in a digital design environment.
keywords Digital design; Tactual; Materiality; Virtual reality; Gesture
series SIGRADI
email
last changed 2021/03/28 19:58

_id acadia21_70
id acadia21_70
authors McAndrew, Claire; Jaschke, Clara; Retsin, Gilles; Saey, Kevin; Claypool, Mollie; Parissi, Danaë
year 2021
title House Block
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 70-75.
doi https://doi.org/10.52842/conf.acadia.2021.070
summary House Block was a temporary housing prototype in East London, UK from April to May 2021. The project constituted the most recent in a series of experiments developing Automated Architecture (AUAR) Labs’ discrete framework for housing production, one which repositions the architect as curator of a system and enables participants to engage with active agency. Recognizing that there is a knowledge gap to be addressed for this reconfiguration of practices to take form, this project centred on making automation and its potential for local communities tangible. This sits within broader calls advocating for a more material alignment of inclusive design with makers and 21st Century making in practice (see, for example, Luck 2018).

House Block was designed and built using AUAR’s discrete housing system consisting of a kit of parts, known as Block Type A. Each block was CNC milled from a single sheet of plywood, assembled by hand, and then post-tensioned on site. Constructed from 270 identical blocks, there are no predefined geometric types or hierarchy between parts. The discrete enables an open-ended, adaptive system where each block can be used as a column, floor slab, wall, or stair—allowing for disconnection, reconfiguration, and reassembly (Retsin 2019). The democratisation of design and production that defines the discrete creates points for alternative value systems to enter, for critical realignments in architectural production.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id sigradi2018_1648
id sigradi2018_1648
authors Naboni, Roberto; Breseghello, Luca
year 2018
title Fused Deposition Modelling Formworks for Complex Concrete Constructions
source SIGraDi 2018 [Proceedings of the 22nd Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Brazil, São Carlos 7 - 9 November 2018, pp. 700-707
summary Concrete is undoubtedly the most employed material in constructions. In principle it allows to build complex architecture, where form can be for the realization of complex shapes. However, the biggest limitation of its use is explained by the demanding process needed to create free-form casts, it often limits its potential to obvious geometries. With the aim of overcoming current limitations, this paper explores the use of additive manufacturing to create formworks for concrete elements. The case study of a complex column is here utilized in order to develop an approach for advanced molds, where pressure levels, fluid dynamics of concrete and disassembly are integrative part of the design process. In conclusion are presented recommendations for further development at larger scale.
keywords Digital concrete, Casting, Additive Manufacturing, Digital Fabrication, Construction Method
series SIGRADI
email
last changed 2021/03/28 19:59

_id ecaade2018_194
id ecaade2018_194
authors Paixao, Jose, Fend, Florian and Hirschberg, Urs
year 2018
title Break It Till You Make It - A design studio for problem-finding
source Kepczynska-Walczak, A, Bialkowski, S (eds.), Computing for a better tomorrow - Proceedings of the 36th eCAADe Conference - Volume 1, Lodz University of Technology, Lodz, Poland, 19-21 September 2018, pp. 753-762
doi https://doi.org/10.52842/conf.ecaade.2018.1.753
summary In a context where architectural education is undergoing great transformations due to the impact of digital technology, the authors present a design studio model that rather than teaching how to operate the tool en vogue focuses on the formulation of questions. Traditional pedagogic practices have privileged answers in knowledge production, but an alternative is proposed. A methodology was devised in which problem-finding is moved forward by an iterative process of experimental making. This was tested in Winter 2017 with results showing a diversity in questions raised, but also the premature discontinuation of several paths of inquiry. Only one completed all 6 planned iterations and benefited from the final, in which the building of a 1:1 prototype informed its research focus. The conclusions highlight the contribution of this model in preparing future practitioners with an attitude of inquiry and drive to experiment that will resist obsoleteness from rapid technological developments.
keywords Architectural Education; Design Studio; Problem-Based Learning; Material Systems; Digital Fabrication; Wood Construction
series eCAADe
email
last changed 2022/06/07 08:00

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