CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 599

_id caadria2019_459
id caadria2019_459
authors Behmanesh, Hossein and Brown, André G.P.
year 2019
title Classification and Review of Software Applications in the Context of Urban Design Processes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 211-220
doi https://doi.org/10.52842/conf.caadria.2019.2.211
summary We have seen increasing expectations from our cities: as we aim to enable them to become smarter, more efficient and more sustainable. Having these goals makes the urban designing process increasingly complex. Undertaking contemporary urban design and analysis requires a rounded and inclusive approach. In the discussion relating to the smart city there has been attention to infrastructure technology solutions. But ways of estimating the success of more comprehensive urban design interventions is also extremely important. In response to these needs, digital urban design simulation and analysis software packages have been developed to help urban designers model and evaluate their designs before they take shape in the real world. We analyse, and reflect on the current aids available, classifying the urban design software packages which were used in the body of knowledge. In addition, more influential urban design software packages have been reviewed to figure out in which stages of the urban design process, they have applied. This review also helpful for software developer to understand which software packages more useful and which ones need to be developed in future.
keywords Smart city; Urban Design Process; software application; classification
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_184
id ecaadesigradi2019_184
authors Kwiecinski, Krystian and Duarte, Jose P.
year 2019
title Customers Perspective on Mass-customization of Houses
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 359-368
doi https://doi.org/10.52842/conf.ecaade.2019.2.359
summary This paper presents the results of usability tests of HOPLA (Home Planner), a computer-assisted design system developed to enable customization of house designs. The study aimed to verify whether the proposed method allows non-expert users to configure a house design that meets their expectations in a limited time. The experiments were carried out in two modes of the tool: M mode - modification of a proposed design and S mode - configuration of a design from scratch. The study encompassed two independent experiments carried out on two continents and examined the impact of cultural differences on the expectations of non-expert users towards computer-assisted customization of single-family houses.
keywords mass-customization; house design; participatory design; usability tests
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_234
id caadria2019_234
authors Bamborough, Chris
year 2019
title The Nature of Data in Early Modern Architectural Practice.
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 343-352
doi https://doi.org/10.52842/conf.caadria.2019.2.343
summary In contemporary data-driven society, forces of capital increasingly seek risk-averse decision making through data and digital calculation, aligned to this the discourse around design intelligence in architecture has begun to embrace the role of data and the technical non-human as much as the human. In parallel, the cultural understanding of data, in technologically mediated societies, has become tied to the digital representation of information experienced in everyday life, which in turn influences human practices. A problem exists in the dominance of scientific thought around data in architecture that exerts disciplinary bias towards quantity rather than quality. In contemporary digital practice, data is assumed to offer an objective characterisation of the world and have faithful representation through the mechanisms of the computer. From this shift, a macro question exists concerning the influence of data's conceptualisation on the physical products of architecture. To contribute to this overall question this paper considers the register of data in early modernism identified as a moment when scientific abstraction and the mapping capacity of the machine combine to afford recognisable data practices and infrastructures.
keywords Data; Design Practice; Infrastructure; History; Theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_104
id caadria2019_104
authors Johan, Ryan, Chernyavsky, Michael, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Building Intelligence Through Generative Design - Structural analysis and optimisation informed by material performance
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 371-380
doi https://doi.org/10.52842/conf.caadria.2019.1.371
summary Generative design (GD) is the process of defining high-level goals and constraints and then using computation to automatically explore a range of solutions that meet the desired requirements. Generative processes are intelligent ways to fast-track early design stages. The outcomes are analyzed simultaneously to inform decisions for architects and engineers. Whilst material properties have been defined as a driving agent within generative systems to calculate structure, material performance or structural capacity are not linked with early decision-making. In response, this paper sets a constrained approach upon traditional and non-traditional materials to validate the feasibility of structures. A GD tool is developed within Grasshopper using C-sharp, Karamaba3D, Galapagos and various engineering formulas. The result is a script, which prioritizes the structural qualities of material as a driving factor within generative systems and facilitates communication across different expertise.
keywords Intelligent systems; generative design; material properties; structural analysis; evolutionary algorithms
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2019_307
id caadria2019_307
authors Nguyen, Binh Vinh Duc, Peng, Chengzhi and Wang, Tsung-Hsien
year 2019
title KOALA - Developing a generative house design system with agent-based modelling of social spatial processes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 235-244
doi https://doi.org/10.52842/conf.caadria.2019.1.235
summary The paper presents the development of an agent-based approach to modelling the interaction of human emotion and behaviour with built spaces. The study addresses how human behaviour and social relation can be represented and modelled to interact with a virtual built environment composed in parametric architectural geometry. KOALA, a prototype of agent-based modelling of social spatial dynamics at the core of a parametric architectural design environment is proposed. In building KOALA's system architecture, we adapted the PECS (Physical, Emotional, Cognitive, Social) reference model of human behaviour (Schmidt 2002) and introduced the concept of Social Spatial Comfort as a measurement of three key factors influencing human spatial experiences. KOALA was evaluated by a comparative modelling of two contrasting Vietnamese dwellings known to us. As expected, KOALA returns very different temporal characteristics of spatial modifications of the two dwellings over a simulated timeframe of one year. We discuss the lessons learned and further research required.
keywords Parametricism; generative house design system; architectural parametric geometry; human behaviour; social-spatial dynamics
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_061
id ecaadesigradi2019_061
authors Alkadri, Miktha Farid, De Luca, Francesco, Turrin, Michela and Sariyildiz, Sevil
year 2019
title Making use of Point Cloud for Generating Subtractive Solar Envelopes
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 633-640
doi https://doi.org/10.52842/conf.ecaade.2019.1.633
summary As a contextual and passive design strategy, solar envelopes play a great role in determining building mass based on desirable sun access during the predefined period. With the rapid evolution of digital tools, the design method of solar envelopes varies in different computational platforms. However, current approaches still lack in covering the detailed complex geometry and relevant information of the surrounding context. This, consequently, affects missing information during contextual analysis and simulation of solar envelopes. This study proposes a subtractive method of solar envelopes by considering the geometrical attribute contained in the point cloud of TLS (terrestrial laser scanner) dataset. Integration of point cloud into the workflow of solar envelopes not only increases the robustness of final geometry of existing solar envelopes but also enhances awareness of architects during contextual analysis due to consideration of surface properties of the existing environment.
keywords point cloud data; solar envelopes; subtractive method; solar access
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id caadria2019_106
id caadria2019_106
authors Dritsas, Stylianos, Vijay, Yadunund, Teo, Ryan, Halim, Samuel, Sanandiya, Naresh and Fernandez, Javier G.
year 2019
title Additive Manufacturing with Natural Composites - From material intelligence to informed digital fabrication
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 263-272
doi https://doi.org/10.52842/conf.caadria.2019.2.263
summary We present results on the development of a sustainable digital manufacturing technology, discuss the challenges associated with additive manufacturing with natural materials, how statistical modelling techniques enabled understanding the intricate relationship between material and fabrication and allowed to control material extrusion. We present a prototype created to assess the ability of the process to create large-scale artifacts. We believe steps towards advancing methods for environmentally-aware digital fabrication may pave the way in transforming the industry and society towards more sustainable production and consumption paradigms.
keywords Digital Fabrication; Bioinspired Materials
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_641
id ecaadesigradi2019_641
authors Dunn, Kate, Haeusler, M. Hank, Zavoleas, Yannis, Bishop, Mel, Dafforn, Katherine, Sedano, Francisco, Yu, Daniel and Schaefer, Nina
year 2019
title Recycled Sustainable 3D Printing Materials for Marine Environments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 583-592
doi https://doi.org/10.52842/conf.ecaade.2019.2.583
summary The paper discusses the design and testing of sustainable recycled materials for large scale 3D printed construction in a marine context. This research is part of a 3-phase project involving a multidisciplinary team of designers, architects, material specialists and marine ecologists. The Bio Shelters Project uses an innovative approach to designing and fabricating marine bio-shelters that ecologically enhance seawalls, by promoting native biodiversity and providing seawater filtration, carbon sequestration and fisheries productivity. The design of the 3D print structure is a data-driven approach that incorporates ecological data to optimise the form for growth and survivorship of marine species under the environmental conditions of the installation site as well as being an integral part of the design project and the site.
keywords 3D printing; material research; sustainability; marine biology
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_332
id caadria2019_332
authors Dwivedi, Urvashi, Porcellini, Valentin, Hong, Sukjoo, Chang, Zhuming and Lee, Ji-Hyun
year 2019
title Computing Spatial Features to Allocate Collision-free Motion-paths for Tele-presence Avatars
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 245-254
doi https://doi.org/10.52842/conf.caadria.2019.1.245
summary Recently, indoor-intelligent services like "Tele-presence" have made quite an advancement. Therefore, to completely 1) understand the diverse indoor environment, 2) efficiently calculate similarity for semantic spaces and 3) for defining an efficient path movement for an augmented reality-based Avatar; we propose spatial features computation, graphical representation and Topology-based graph-similarity measure for complex domains to overcome the limited visibility of an Avatar. Thus, collision with the surrounding objects in a given indoor-space can be avoided. This study begins by securing spatial features of objects, e.g., furniture, doorways, etc., of an indoor environment from an FBSMAP (Function-Behaviour-Structure Map). Then, we establish a method for defining similarity for locations and paths.
keywords Tele-presence Avatar; Activity space; Topology; Spatial similarity; Similarity measure; Cell; Field of view.
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_027
id ecaadesigradi2019_027
authors Erzetic, Catherine, Dobbs, Tiara, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Enhancing User-Engagement in the Design Process through Augmented Reality Applications
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-432
doi https://doi.org/10.52842/conf.ecaade.2019.2.423
summary Augmented Reality (AR) technologies are often perceived as the most impactful method to enhance the communication between the designer and the client during the iterative design process. However, the significance of designing the User Interface (UI) and the User Experience (UX) are often underestimated. To intercede, this research aims to employ new and existing techniques to develop UI's, and comparatively assess "the accuracy and completeness with which specified users can achieve specified goals in particular environments" (Stone, 2005) - a notion this research delineates as 'effectiveness'. Prompted by the work of key scholars, the developed UI's were assessed through the lens of existing UI evaluation techniques, including: Usability Heuristics (Nielsen, 1994) and Visual and Cognitive Heuristics (Zuk and Carpendale, 2006). In partnership with PTW Architects, characteristics such as the rapidity and complexity of interactions, in conjunction with the interface's simplicity and intuitiveness, were extracted from 15 trials underwent by architectural practitioners. The outcomes of this research highlights strategies for the effective development of user interface design for mobile augmented reality applications.
keywords User Interface; Human Centered Design; User Experience; Heuristics; Usability Inspection Method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2019_172
id caadria2019_172
authors G. Belém, Catarina and Leitão, António
year 2019
title Conflicting Goals in Architecture - A study on Multi-Objective Optimisation
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 453-462
doi https://doi.org/10.52842/conf.caadria.2019.1.453
summary Sustainability and economic factors are driving architectural practice towards more efficient designs. The application of optimization to the design process becomes essential to reduce the environmental footprint of buildings, as well as to reduce their costs. Building design requirements tend to be conflicting, involving the optimization of multiple goals simultaneously, which often translates to different compromises among the goals. Ideally, to make more informed and intelligent decisions, the architect should be given a set of design variations representing a heterogeneous sample of the optimal compromises one can achieve. In this paper, we discuss different approaches to find such compromises and we focus on multi-objective optimization algorithms that produce the required design variants, applying them in the context of an architectural case study.
keywords Multi-Objective Optimization; Pareto Optimization
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2019_624
id caadria2019_624
authors Gupta, Sachin Sean, Jayashankar, Dhileep Kumar, Sanandiya, Naresh D, Fernandez, Javier G. and Tracy, Kenneth
year 2019
title Prototyping of Chitosan-Based Shape-Changing Structures
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 441-450
doi https://doi.org/10.52842/conf.caadria.2019.2.441
summary In the built environment, the typical means of achieving responsive changes in the physical features of a structure is through energy-intensive actuation mechanisms that contradict the intended goal of energy-efficient performance. Nature offers several alternative energy-free examples of achieving large-scale shape change through passive actuation mechanisms, such as the intrinsic response of water-absorbing (hygroscopic) materials to humidity fluctuations. We utilize this principle of passive actuation in the context of chitosan biopolymer, a material demonstrating a combination of mechanical strength and hygroscopic potential that enables it to serve for both load-bearing and actuation purposes. By inserting biocomposite films of chitosan as dynamic tensile members into a space truss, a structural system is constructed whose variable structural performance is manipulated and expressed as a large-scale, programmable, and fast-acting shape change. We present a method for rationalizing this responsive structural system as an assembly using a combination of materials engineering and digital design and fabrication. As a proof-of-concept, a two-meter-long fiber-reinforced cantilevering truss prototype was designed and fabricated. The truss transforms in minutes from one shape that shelters the interior from rain to another shape that acts as an air foil to increase ventilation.
keywords Passive Actuation; Chitosan; Structural Assembly; Digital Fabrication
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruºa Yemiºcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_357
id ecaadesigradi2019_357
authors Gönenç Sorguç, Arzu, Özgenel, Ça?lar F?rat, Kruºa Yemiºcio?lu, Müge, Küçüksubaº?, Fatih, Y?ld?r?m, Soner, Antonini, Ernesto, Bartolomei, Luigi, Ovesen, Nis and Stein?, Nicolai
year 2019
title STEAM Approach for Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 137-146
doi https://doi.org/10.52842/conf.ecaade.2019.1.137
summary Starting with the first founded university, higher education has been evolving continuously, yet the pace of this evolution is not as fast as the changes that we observe in practice. Today, this discrepancy is not only limited to the content of the curricula but also the expected skills and competencies. It is evident that 21st-century skills and competencies should be much different than the ones delivered in the 20th-century due to rapidly developing and spreading new design and information technologies. Each and every discipline has been in continuous search of the "right" way of formalization of education both content and skill wise. This paper focuses on architectural design education incorporating discussions on the role of STEAM (Science Technology, Engineering, Art and Mathematics). The study presents the outcomes of the ArchiSTEAM project, which is funded by EU Erasmus+ Programme, with the aim of re-positioning STEAM in architectural design education by contemplating 21st-century skills (a.k.a. survival skills) of architects. Three educational modules together with the andragogic approaches, learning objectives, contents, learning/teaching activities and assessment methods determined with respect to the skill sets defined for 21st-century architects.
keywords STEAM; Architectural Education; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_438
id ecaadesigradi2019_438
authors Iunes Salles Esteves, Paula, Carmo Pena Martinez, Andressa, Francisco da Matta Vegi, Lucas, Rodrigues Cardoso, Igor, Nacif Rocha, Mauro, dos Santos Ferreira, Ricardo and Mônaco dos Santos, Denise
year 2019
title SEEstem - Wearable navigation device for people with visual impairments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 681-690
doi https://doi.org/10.52842/conf.ecaade.2019.1.681
summary Visually impaired people represent a large amount of the Brazilian population. However, although a wide range of existing legislation ensures accessibility, most of the Brazilian public spaces are inadequate to accommodate disabled citizens. In this context, this paper presents a digital device, which combines the smartphone technologies with Arduino microcontrollers, for orientation and obstacle detection. We tested the minimum viable product and the first vest prototype through a user-centered usability test, which combines HCI assessments to other techniques, such as semi-structured interviews. As known, these wearable devices and mobile applications are in the center of the Internet of Things discussion. This study is expected to be an alternative for the urban mobility of visually impaired people, allowing them to have a more active and independent behavior in public spaces.
keywords Assistive wearable devices; Visually impaired people; Accessibility; Human-computer interaction; Collaborative design.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_345
id caadria2019_345
authors Marschall, Max and Burry, Jane
year 2019
title Can the Use of Stochastic Models of Occupants' Environmental Control Behavior Influence Architectural Design Outcomes? - How field data can influence design outcomes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 715-724
doi https://doi.org/10.52842/conf.caadria.2019.1.715
summary Thermal comfort research has shown that natural ventilation can reduce energy consumption while increasing comfort. However, giving occupants control over their environment introduces uncertainty into building performance which is challenging to emulate using current simulation techniques. Traditionally, window operation is modelled deterministically, for instance by assuming windows to be opened at a predefined temperature. Studies have shown this to be inaccurate, often causing large discrepancies between simulated and actual performance; instead, probabilistic models have emerged based on field study data. The literature on this topic is currently limited to building science and lacks an analysis of how these insights may affect architecture. In a design study, we used evolutionary computation to determine comfort-optimized housing designs for various climates, each time comparing the results of both window operation models. The resulting designs varied considerably; most notably, using the stochastic approach resulted in more shading elements, especially in warmer climates.
keywords window operation model; stochastic; natural ventilation; thermal comfort; occupant behavior
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_456
id ecaadesigradi2019_456
authors Pereira, In?s, Belém, Catarina and Leit?o, António
year 2019
title Optimizing Exhibition Spaces - A Multi-Objective Approach
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 53-62
doi https://doi.org/10.52842/conf.ecaade.2019.3.053
summary Nowadays, there is a widespread awareness towards environmental issues. This is already visible in architecture by the increasing number of analysis tools that evaluate different performance criteria. However, the application of these tools is usually restricted to the final design stages, conditioning the implementation of design changes. Performance-Based Design (PBD) is an approach that addresses this limitation. Through PBD, architects integrate analysis tools since early design stages to make informed decisions regarding the performance of their designs. Since the success of PBD highly depends on the number of evaluations that can be performed, these approaches usually end up benefiting from Parametric Models (PMs), which facilitate the generation of a wide range of design variations, by simply changing the values of the parameters. Furthermore, in order to more efficiently achieve a PBD approach, architects can take advantage of the combination between PMs, analysis tools, and optimization processes. In this paper, we explore this combination to optimize an exhibition space regarding its daylight performance and the material cost of the new elements intended for that space.
keywords Environmental Design; Algorithmic Design and Analysis; Performance-Based Design; Multi-Objective Optimization; Daylight Optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_549
id ecaadesigradi2019_549
authors Reinhardt, Dagmar, Haeusler, M. Hank, Loke, Lian, de Oliveira Barata, Eduardo, Firth, Charlotte, Khean, Nariddh, London, Kerry, Feng, Yingbin and Watt, Rodney
year 2019
title CoBuilt - Towards a novel methodology for workflow capture and analysis of carpentry tasks for human-robot collaboration
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 207-216
doi https://doi.org/10.52842/conf.ecaade.2019.3.207
summary Advanced manufacturing and robotic fabrication for the housing construction industry is mainly focused on the use of industrial robots in the pre-fabrication stage. Yet to be fully developed is the use on-site of collaborative robots, able to work cooperatively with humans in a range of construction trades. Our study focuses on the trade of carpentry in small-to-medium size enterprises in the Australian construction industry, seeking to understand and identify opportunities in the current workflows of carpenters for the role of collaborative robots. Prior to presenting solutions for this problem, we first developed a novel methodology for the capture and analysis of the body movements of carpenters, resulting in a suite of visual resources to aid us in thinking through where, what, and how a collaborative robot could participate in the carpentry task. We report on the challenges involved, and outline how the results of applying this methodology will inform the next stage of our research.
keywords Robotic Fabrication; Collaborative Robots; Training Methodology; Machine Learning; Interaction Analysis
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id caadria2019_171
id caadria2019_171
authors Sammer, Maria, Leitão, António and Caetano, Inês
year 2019
title From Visual Input to Visual Output in Textual Programming
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 645-654
doi https://doi.org/10.52842/conf.caadria.2019.1.645
summary Algorithmic Design is an approach that uses algorithms to generate designs. These algorithms are built using either a Visual Programming Language (VPL) or a Textual Programming Language (TPL). In architecture, there is a clear propensity to the use of VPLs, e.g., Grasshopper or Dynamo, over the use of TPLs, e.g., Python or AutoLisp. In addition to all the user-friendly and interactive features that make VPLs more appealing to architects, most of them already integrate components for textual programming. In contrast, TPLs have not been as successful in incorporating visual features. Given the user-friendliness of VPLs and the relevance of TPLs for large-scale and complex designs, we discuss Visual Input Mechanisms (VIMs) in the context of TPLs. In this paper, we extend previous research in this area by exploring and implementing the most valuable VIMs in a TPL adapted for architectural design.
keywords Algorithmic Design; Metaprogramming; Textual Programming Languages; Visual Input Mechanisms
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2019_344
id caadria2019_344
authors Schubert, Gerhard, Bratoev, Ivan, Strelchenko, Vadym and Petzold, Frank
year 2019
title I Hear, What You Are Doing! - Workspace Awareness in Collaborative Virtual Environments
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 583-592
doi https://doi.org/10.52842/conf.caadria.2019.1.583
summary Nowadays Virtual Reality application are mostly used for the presentation and discussion of ideas. To enhance the discussion / creative process, participants require the possibility to make changes to the presentation. Similar to the established processes (e.g. model and sketch) a simultaneous editing of several users will occur in the virtual environment, what leads to problems of user comfort. Such issues are explored in the filed of Workspace Awareness. Possibilities for improving workspace awareness for interactive collaboration in virtual worlds were investigated within an interdisciplinary research project between the fields of computer science and architecture. The basis for this research is the development of various test scenarios, taking into account the requirements of the urban planning context of architecture.
keywords Virtual Reality; Collaboration; Architectural Design; Awareness
series CAADRIA
email
last changed 2022/06/07 07:57

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