CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaadesigradi2019_100
id ecaadesigradi2019_100
authors Henriques, Gonçalo Castro, Bueno, Ernesto, Lenz, Daniel and Sardenberg, Victor
year 2019
title Generative Systems:Intertwining Physical, Digital and Biological Processes, a case study
doi https://doi.org/10.52842/conf.ecaade.2019.1.025
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 25-34
summary The fourth Industrial Revolution is characterised by the computational fusion of physical, digital and biological systems. Increasing information in terms of size, speed and scope exponentially. This fusion requires improved, if not new, tools and methods to deal with complexity and information processing. By opening Generative Systems to interact with the context, we believe that they can develop solutions that are more adequate for our time. This research began with a literature review about generative systems and their application to solve problems. We then selected the tools, Cellular Automata, L-Systems, Genetic Algorithms and Shape Grammar, and thought about how to translate these original mathematical tools to specific design situations. We tested the application of these tools and methods in a workshop, implementing recursive loops to open these techniques to interference. Analysing the empirical results made us revise our design thinking, relying on the study of complexity to understand how these techniques can be more context-aware, so we can make design evolve. Finally, we present a comparative framework analyses that interlaces techniques and methods, so in the future we can merge physical, digital and biological information.
keywords generative systems; design thinking; complexity; context interaction; recursion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_146
id ecaadesigradi2019_146
authors Castro e Costa, Eduardo, Verniz, Debora, Varasteh, Siavash, Miller, Marc and Duarte, José
year 2019
title Implementing the Santa Marta Urban Grammar - a pedagogical tool for design computing in architecture
doi https://doi.org/10.52842/conf.ecaade.2019.2.349
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 349-358
summary We present a tool intended to enable non-expert users to apply and manipulate a shape grammar, SMUG, which encodes the urban design of informal settlements such as favelas. Such tool, the Interpreter, was developed considering that students would be its main users, and therefore we consider this grammar implementation to potentially be a multipurpose pedagogical tool since it supports conveying knowledge about urban design, shape grammars and parametric modeling using Grasshopper. This paper focuses on the development of the Interpreter and discusses the results of its use in a design studio, which can better inform subsequent iteration as well as other courses and schools.
keywords Shape grammars; Urban design; Design studio; Parametric modelling;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_250
id ecaadesigradi2019_250
authors Czyñska, Klara
year 2019
title Visual Impact Analysis of Large Urban Investments on the Cityscape
doi https://doi.org/10.52842/conf.ecaade.2019.3.297
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 297-304
summary The article presents the assessment method for large (horizontally spread) urban investment and its visual impact on the cityscape using digital analyses. The visual impact assessment is often used in relation to facilities which dominate in the cityscape, mainly tall buildings. Various studies, however, examine the impact of wide but relatively low-rising buildings and their impact on the cityscape. The article presents a methodology for the assessment of the visual impact and a case study for a building facility comprising several tightly developed and medium height blocks of buildings in a city center of a significant historical value in Gdañsk, Poland. The research has been based on the Visual Impact Size method (VIS) and a city model consisting of a regular cloud of points (Digital Surface Model). The simulation has been developed using a dedicated C++ software (developed by author). The study aimed at assessing the following: a) to what degree such an urban investment can influence the cityscape; b) how the impact can be analyzed using digital techniques, and c) what input parameters of the analysis are crucial for satisfactory accuracy of its results.
keywords digital cityscape analysis; urban skyline; large urban investments; visual impact; VIS method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_405
id ecaadesigradi2019_405
authors da Cunha Teixeira, Luísa and Cury Paraizo, Rodrigo
year 2019
title Caronae - ridesharing and first steps into commuting opportunitie of academic exchange
doi https://doi.org/10.52842/conf.ecaade.2019.1.805
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 805-816
summary Location-based mobile applications have been a rising theme for academics in the field of urbanism and in urban and transportation, because of the potential of transformation they might bring to the urban landscape (De Souza e Silva, 2013). One of the possibilities we study here is to observe social encounters fostered by commuting rides. In this paper, we try to examine the practice from the broad perspective of estimating the environmental benefits, in a context where digital information technology is wielded to address problems old and new (Townsend, 2014). This paper aims to analyze the potential of transformations that new ICTs bring to urban mobility, using as case study the official ridesharing system of the Federal University of Rio de Janeiro, the Carona? project. The system was developed focusing on the reduction of the number of motorized trips to the University, as well as the amount of CO2 generated by them. Here we analyze the dynamics of ridesharing, using the system data, and also try to observe the role it may play towards the promotion of integration in the UFRJ community.
keywords mobile apps; urban mobility; ridesharing; caronae ufrj
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_514
id ecaadesigradi2019_514
authors de Miguel, Jaime, Villafa?e, Maria Eugenia, Piškorec, Luka and Sancho-Caparrini, Fernando
year 2019
title Deep Form Finding - Using Variational Autoencoders for deep form finding of structural typologies
doi https://doi.org/10.52842/conf.ecaade.2019.1.071
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 71-80
summary In this paper, we are aiming to present a methodology for generation, manipulation and form finding of structural typologies using variational autoencoders, a machine learning model based on neural networks. We are giving a detailed description of the neural network architecture used as well as the data representation based on the concept of a 3D-canvas with voxelized wireframes. In this 3D-canvas, the input geometry of the building typologies is represented through their connectivity map and subsequently augmented to increase the size of the training set. Our variational autoencoder model then learns a continuous latent distribution of the input data from which we can sample to generate new geometry instances, essentially hybrids of the initial input geometries. Finally, we present the results of these computational experiments and lay out the conclusions as well as outlook for future research in this field.
keywords artificial intelligence; deep neural networks; variational autoencoders; generative design; form finding; structural design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_475
id ecaadesigradi2019_475
authors Düring, Serjoscha, Sluka, Andrej, Vesely, Ondrej and König, Reinhard
year 2019
title Applied Spatial Accessibility Analysis for Urban Design - An integrated graph-gravity model implemented in Grasshopper
doi https://doi.org/10.52842/conf.ecaade.2019.3.333
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 333-342
summary This paper introduces a prototype for a user-friendly, responsive toolbox for spatial accessibility analysis in data-poor environments to support urban design processes. It allows for real-time computation of several evaluation indicators, mostly focused on accessibility related measures. The proposed framework is exemplified with three real-world case studies. Each of them demonstrates one part of the workflow; data gathering and preparation, sketching and developing scenarios, and impact analysis and scenario comparison.
keywords accessibility; urban design; evidence-based design; graph model; gravity model
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_016
id ecaadesigradi2019_016
authors Eloy, Sara, Dias, Luís, Ourique, Lázaro and Sales Dias, Miguel
year 2019
title Home Mobility Hazards Detected via Object Recognition in Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2019.2.415
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 415-422
summary We present an Environmental Analysis and Safety Advisor system capable of identify the environmental barriers and hazards found in the homes of elderly people. This augmented reality tool runs on a portable computing device and can be used by informal and formal caregivers without specific knowledge of Accessible Design, to evaluate the safeness of an elderly home environment, ensuring that potential fall hazards are detected and corrected. The system recognizes specific indoor elements of the house (e.g. arm-chair, bed, chair), and then computes and analyses their mutual distances in the environment so that a warning of hazard is emitted in case of need (e.g. loose cable, not enough space to pass a wheelchair). In this context, we implemented object recognition at the category level of miniature versions of real sized furniture and the determination of the distance between neighboring objects, signaling if it is below a certain threshold value. Environmental Analysis tool can then recognize furniture and measure the distance between two furniture elements enabling the system to pop up an alert sign if the space left does not guarantee good accessibility.
keywords augmented reality; computer vision; object category recognition; ambient assisted living
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_502
id ecaadesigradi2019_502
authors Gozen, Efe
year 2019
title A Framework for a Five-Axis Stylus for Design Fabrication
doi https://doi.org/10.52842/conf.ecaade.2019.1.215
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 215-220
summary This paper proposes a new workflow between design and fabrication phases through the introduction of a novel framework centered around a stylus that is tracked in real-time for five-axis by a single RGB-D camera. Often misconceived as a linear process, urgent reinterpretation of design and fabrication tools is discussed briefly. Similar to how industrial robots have become an enabler for fabrication process in the field of architecture and construction, the necessity for providing a similar tool that would reform the "design" process is underlined. A generic stylus is proposed with interchangeable operations which allows for intuitive, non-obstructive grasp of the user serves as the physical avatar that transform into a virtual representation of a fabrication tool mounted on a six-axis industrial robot arm. User interaction with the apparatus is simulated for the user, and the user is notified of any errors as the interaction is translated for motion planning of a KUKA KR20-3 industrial robot.
keywords Human-Computer Interaction; CAD / CAM; Robotic Motion Control
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_495
id ecaadesigradi2019_495
authors Herrera, Pablo C and Braida, Frederico
year 2019
title Digital Technologies in Latin American Architecture - A Literature Review from the Third to the Fourth Industrial Revolution
doi https://doi.org/10.52842/conf.ecaade.2019.1.431
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 431-440
summary This paper approaches the literature that combines the fields of Architectural Computing and Architecture and Urbanism produced in Latin America during the first two decades of the 21st Century. The main objective is to map the advancement of Digital Technology in Architecture and Urbanism in the context of the Third Industrial Revolution, in order to identify perspectives towards a Fourth Industrial Revolution. As methodology was applied a chronological survey of the literature produced in book format, predominantly printed in the 21st Century by Latin Americans researches in leading digital themes. At last, it can be verified that the production is still very scarce and still has not incorporated, in a significant way, the themes related to the Fourth Industrial Revolution.
keywords Latin America; Digital Technologies; Industrial Revolution; Literature Review; Architectural Computing
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_346
id ecaadesigradi2019_346
authors Kaftan, Martin, Sautter, Sebastian and Kubicek, Bernhard
year 2019
title Integrating BIPV during Early Stages of Building Design
doi https://doi.org/10.52842/conf.ecaade.2019.2.139
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 139-144
summary In the quest to achieve the ambitious climate and clean energy targets the broad implementation of Integrated Photovoltaics (BIPV) is one of the keys. Photovoltaic (PV) modules can be installed above or on current roofing or traditional wall structures. In addition, BIPV devices substitute the skin of the exterior construction frame, i.e. the weather screen, thus simultaneously acting as both a climate screen and an energy producing source. However, while the integral planning strategy to building projects promotes the effective execution of BIPV, the limitation lies in the absence of both instruments and easy-to-use planning aid guidelines, particularly by non-PV experts in the early design stage. This study presents computational methods that help to quickly analyze the BIPV potential for a given building project and to suggest the optimal economical amount and location of the panels based on the building's energy demand profile.
keywords building integrated photovoltaic (BIPV); integral planning; design rules; simplified models; machine learning
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_402
id ecaadesigradi2019_402
authors Karali, Penelopi F., Grisiute, Ayda and Werner, Liss C.
year 2019
title Bio-Modules - Cyber-physical modular responsive variations for dark urban areas using bio-degradable materials
doi https://doi.org/10.52842/conf.ecaade.2019.2.495
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 495-504
summary This paper documents the design and fabrication process of modular responsive lighting installation. The design and research led to a modular and transformable urban lighting concept, combining unique material behaviour and cyber-physical system. The main goal was to investigate how material characteristics, composition and performance could be programmed in order to generate a range of modular components. Modular tiles and joints combination designed of sustainable materials - bioplastics and cork sheets - were created and used together with number of sensors and micro-controllers. Furthermore, the installation concept links technical and psychological aspects that potentially could be used for the benefits of city dwellers. Paper consists of two parts. First part is the introduction of a broader urban night lighting design context to which the project belongs. This includes covering existing social issues related to urban darkness, as well as the need to increase biodiversity within built environment, through introducing new materials. The second part of the paper describes the design and fabrication process, that employs the conclusions discovered in the first part through set of material experimentations, design project and the reflections on the results.
keywords modularity; material behavior; lighting installation; cyber-physical systems; perception
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_408
id ecaadesigradi2019_408
authors Lohse, Theresa and Werner, Liss C.
year 2019
title Semi-flexible Additive Manufacturing Materials for Modularization Purposes - A modular assembly proposal for a foam edge-based spatial framework
doi https://doi.org/10.52842/conf.ecaade.2019.1.463
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 463-470
summary This paper introduces a series of design and fabrication tests directed towards the use of bendable 3D printing materials in order to simplify a foam bubble-based geometry as a frame structure for modular assembly. The aspiration to reference a spittlebug's bubble cocoon in nature for a light installation in the urban context was integrated into a computational workflow conditioning light-weight, material-, and cost savings along with assembly-simplicity. Firstly, before elaborating on the project motivation and background in foam structures and applications of 3D-printed thermoplastic polyurethane (TPU) material, this paper describes the physical nature of bubble foams in its relevant aspects. Subsequently this is implemented into the parametric design process for an optimized foam structure with Grasshopper clarifying the need for flexible materials to enhance modular feasibility. Following, the additive manufacturing iterations of the digitally designed node components with TPU are presented and evaluated. Finally, after the test assembly of both components is depicted, this paper assesses the divergence between natural foams and the case study structure with respect to self-organizing behavior.
keywords digital fabrication; 3D Printing; TPU flexibility ; modularity; optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_552
id ecaadesigradi2019_552
authors Natividade, Verônica and Dias, Silvio
year 2019
title FavLab Maré Edition
doi https://doi.org/10.52842/conf.ecaade.2019.1.349
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 349-358
summary This paper introduces and discusses the first outcome of a recently created digital fabrication laboratory at Favela da Maré, a slum in the North zone of Rio de Janeiro, Brazil. The lab called FavLab is a partnership between the Jo?o e Maria Aleixo Institute, located inside Favela da Maré, and the Department of Architecture and Urbanism of PUC-Rio University. More specifically, it aims to present the lab's first activity: a workshop devoted to create and fabricate meaningful objects to the context of favela exploiting digital design and fabrication methods. Architecture undergraduates and local young residents not enrolled in the educational system participated in the studio. This paper aims to discuss in details the experience of teaching for this particular group of students, as well as the impacts of the collaborative design between university and favela students to create interactive objects in a Brazilian community. The paper aims to reinforce and remark an innovative and inclusive approach to digital design and fabrication. This paper also attempts to discuss further developments and next steps towards more profound and broader collaboration between academia and favelas' representatives.
keywords Fab Labs; Favela; Interactive installation; Parametric design; Digital fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_233
id ecaadesigradi2019_233
authors Noronha Pinto de Oliveira e Sousa, Marcela, Duarte, Jose and Celani, Gabriela
year 2019
title Urban Street Retrofitting - An Application Study on Bottom-Up Design
doi https://doi.org/10.52842/conf.ecaade.2019.3.287
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 287-296
summary Urban streets will have to be retrofitted to improve walkability and to provide space for a diversity of transport modes. This paper introduces a framework which combines space syntax and shape grammars in a design support method for generating scenarios for urban street retrofitting. A procedure to hierarchize streets and select priority locations for urban street retrofitting is presented. Four different angular choice analyses with decreasing radii are used to derive the hierarchical structure of target urban areas with the aim of triggering shape grammar rules and generating bottom-up intervention designs. The same measure using a local radius to represent walking modal is then used to determine which streets should be retrofitted to improve pedestrian safety and walkability for the largest number of people. An application study using this procedure is presented and results are compared to street hierarchies from two different sources. This study is the first step towards automating the generation of design scenarios for urban street retrofitting.
keywords Space Syntax; Street Hierarchy; Parametric Urbanism; Scenario Modeling; Travel Behavior
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_568
id ecaadesigradi2019_568
authors Rubinowicz, Pawe³
year 2019
title Protection of the waterfront panoramas based on computational 3D-analysis
doi https://doi.org/10.52842/conf.ecaade.2019.2.325
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 325-332
summary The article presents the application of the Visual Protection Surface (VPS) method in protecting waterfront panoramas. The digital analysis of visual impact, which is most frequently used in urban planning, assesses the impact of new investment on the cityscape. The study presented in the article is based on a reverse approach -determining the maximum height of buildings so new facilities do not distort protected vistas in a city, vistas which are crucial for the preservation of the city's cultural identity and spatial identification. The assessment of the application is based on a case study of Gdañsk, Poland, where a 3D LiDAR model was used. The study involved the use of software developed by the author (C++). It also analyzed VPS input parameters. Conclusions can be used to assess and verify analysis findings with different software (GIS/CAD). The article shows the potential application of the VPS method in urban planning.
keywords computational urban analyses; urban landscape protection; strategic views; tall buildings; 3D city models; VPS method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_427
id ecaadesigradi2019_427
authors Sanatani, Rohit Priyadarshi
year 2019
title An Empirical Inquiry into the Perceptual Qualities of Spatial Enclosures in Head Mounted Display Driven VR Systems - Quantifying the 'Intangibles' of Space
doi https://doi.org/10.52842/conf.ecaade.2019.3.125
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 125-132
summary This research is an inquiry into correlations between specific configurations of virtual spatial enclosures and corresponding perceptual responses in subjects. The experiments comprised of three sets - opening configurations, volume configurations and partition configurations. The perceptual parameters tested were Degree of Enclosure (E), Degree of Separation (P), and Spaciousness (S) respectively. Immersive virtual environments depicting enclosures with these different configurations were presented to 25 subjects through a head mounted VR gear. Responses were recorded in the form of verbal ratings. The results revealed that one's visual field along the horizontal axis at eye level plays a major role in the way specific attributes of spatial enclosures are perceived. One's perception of 'openness' in an enclosure correlated strongly with the amount of physical opening that was present along the horizontal axis at eye level, while the perception of 'spaciousness' correlated strongly with the amount of visual obstruction within one's horizontal visual field at eye level. It was found that larger unified openings between enclosures along eye level created a weaker sense of visual separation as compared smaller dispersed openings of equal cumulative area.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_088
id ecaadesigradi2019_088
authors Sardenberg, Victor, Burger, Theron and Becker, Mirco
year 2019
title Aesthetic Quantification as Search Criteria in Architectural Design - Archinder
doi https://doi.org/10.52842/conf.ecaade.2019.1.017
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 17-24
summary The paper describes a research experiment of incorporating quantitative aesthetic evaluation and feeding the metric back into a parametric model to steer the search within the design space for a high-ranking design solution. The experiment is part of a longer-standing interest and research in quantitative aesthetics. A web platform inspired by dating apps was developed to retrieve an aesthetic score of images (drawings and photographs of architectural projects). The app and scoring system was tested for functionality against an existing dataset of aesthetic measure (triangles, polygon nets). In the actual experiment, an evolutionary algorithm generated images of design candidates (phenotypes) and used the aesthetic score retrieved by the "crowd" of app users as a fitness function for the next generation/population. The research is in the tradition of empirical aesthetics of G. T. Fechner (Fechner, 1876), using a web app to crowdsource aesthetic scores and using these to evolve design candidates. The paper describes how the system is set up and presents its results in four distinct exercises.
keywords Quantitative Aesthetics; Social Media; Crowdsourcing; Collaborative Design; Human-Computer interaction
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_519
id ecaadesigradi2019_519
authors Scheeren, Rodrigo, Herrera, Pablo C. and Sperling, David
year 2019
title Evolving stages of digital fabrication in Latin America - Outlines of a research and extension project
doi https://doi.org/10.52842/conf.ecaade.2019.2.797
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 797-806
summary The introduction of digital fabrication technologies in Latin America faces diverse, heterogeneous and decentralized conditions. After several years, there was not a comprehensive perspective on the situation in the region. The goal of this paper is to present a project called "Homo Faber: Digital Fabrication in Latin America" and some of its results. The project comprehends the creation of a database that led to researches and exhibitions about digital fabrication in design, architecture and building construction in Latin America. The questions that guide the investigation try to understand which factors contribute and limit the potential of automation in material processes towards 4.0 industry.
keywords Computer Aided Architectural Design; Digital Fabrication; Latin America; Mapping
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_051
id ecaadesigradi2019_051
authors Stojanovic, Vladeta, Trapp, Matthias, Richter, Rico, Hagedorn, Benjamin and Döllner, Jürgen
year 2019
title Semantic Enrichment of Indoor Point Clouds - An Overview of Progress towards Digital Twinning
doi https://doi.org/10.52842/conf.ecaade.2019.2.809
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 809-818
summary This paper presents an approach towards the development of a service-oriented platform for semantic enrichment of indoor point clouds. It mainly focuses on integrated methods for the capture of as-is 3D point clouds using commodity mobile hardware, classification of point cloud clusters using a multiview-based method, geometric reconstruction of room boundaries, interactive 3D visualization, sensor data visualization, and tracking of spatial changes and user annotations via a secure ledger. Implementing the methods in a prototypical web-based application, we demonstrate our approach for the semantic enrichment of indoor point clouds and the generation of base data for Digital Twin representation.
keywords Digital Twin; Indoor Point Cloud; Semantic Enrichment; Real Estate 4.0
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

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