CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia19_490
id acadia19_490
authors Alvarez, Martín; Wagner, Hans Jakob; Groenewolt, Abel; Krieg, Oliver David; Kyjanek, Ondrej; Sonntag, Daniel; Bechert, Simon; Aldinger, Lotte; Menges, Achim; Knippers, Jan
year 2019
title The Buga Wood Pavilion
doi https://doi.org/10.52842/conf.acadia.2019.490
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 490-499
summary Platforms that integrate developments from multiple disciplines are becoming increasingly relevant as the complexity of different technologies increases day by day. In this context, this paper describes an integrative approach for the development of architectural projects. It portrays the benefits of applying such an approach by describing its implementation throughout the development and execution of a building demonstrator. Through increasing the agility and extending the scope of existing computational tools, multiple collaborators were empowered to generate innovative solutions across the different phases of the project´s cycle. For this purpose, novel solutions for planar segmented wood shells are showcased at different levels. First, it is demonstrated how the application of a sophisticated hollow-cassette building system allowed the optimization of material use, production time, and mounting logistics due to the modulation of the parameters of each construction element. Second, the paper discusses how the articulation of that complexity was crucial when negotiating between multiple professions, interacting with different contractors, and complying with corresponding norms. Finally, the innovative architectural features of the resulting building are described, and the accomplishments are benchmarked through comparison with typological predecessor.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_156
id acadia19_156
authors Dahy, Hanaa; Baszyñski, Piotr; Petrš, Jan
year 2019
title Experimental Biocomposite Pavilion
doi https://doi.org/10.52842/conf.acadia.2019.156
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 156-165
summary Excessive use of aggregate materials and metals in construction should be balanced by increasing use of construction materials from annually renewable resources based on natural lignocellulosic fibers. Parametric design tools gave here a possibility of using an alternative newly developed biocomposite material, for realization of complex geometries. Contemporary digital fabrication tools have enabled precise manufacturing possibilities and sophisticated geometry-making to take place that helped in obtaining high structural behavior of the overall global geometry of the discussed project. This paper presents a process of realizing an experimental structure made from Natural Fiber-Reinforced Polymers (NFRP)- also referred to as biocomposites, which were synthesized from lignocellulosic flexible core reinforced by 3D-veneer layers in a closed-moulding vacuum-assisted process. The biocomposite sandwich panels parameters were developed and defined before the final properties were imbedded in the parametric model. This paper showcases the multi-disciplinarity work between architects, structural engineers and material developers. It allowed the architects to work on the material development themselves and enabled to apply a new created design philosophy by the first author, namely applying ‘Materials as a Design-Tool’. The erected biocomposite segmented shell construction allowed a 1:1 validation for the whole design process, material development and the digital fabrication processes applied. The whole development has been reached after merging an ongoing industrial research project results with academic education at the school of architecture in Stuttgart-Germany.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id acadia19_654
id acadia19_654
authors Maierhofer, Mathias; Soana, Valentina; Yablonina, Maria; Erazo, Seiichi Suzuki; Körner, Axel; Knippers, Jan; Menges, Achim
year 2019
title Self-Choreographing Network
doi https://doi.org/10.52842/conf.acadia.2019.654
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 654-663
summary The aim of this research is to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems. The linearity of these processes implies predetermined material or kinetic behaviors, limiting performances to those that are predictable and safe. This is particularly restricting with regard to compliant or flexible material systems, which exhibit significant kinetic and thus adaptive potential, but behave in ways that are difficult to fully predict in advance. In this paper we present a hybrid approach: a real-time, interactive design and operation process that enables the (material) system to be self-aware, fully utilizing and exploring its kinetic design space for adaptive purposes. The proposed approach is based on the interaction of compliant materials with embedded robotic agents, at the interface between digital and physical. This is demonstrated in the form of a room-scale spatial architectural robot, comprising networks of linear elastic components augmented with robotic joints capable of sensing and two axis actuation. The system features both a physical instance and a corresponding digital twin that continuously augments physical performances based on simulation feedback informed by sensor data from the robotic joints. With this setup, spatial adaptation and reconfiguration can be designed in real-time, based on an openended and cyber-physical negotiation between numerical, robotic, material, and human behaviors, in the context of a physically deployed structure and its occupants.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_467
id ecaadesigradi2019_467
authors Petrš, Jan, Dahy, Hanaa and Florián, Miloš
year 2019
title From MoleMOD to MoleSTRING - Design of self-assembly structures actuated by shareable soft robots
doi https://doi.org/10.52842/conf.ecaade.2019.3.179
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 179-188
summary This paper proposes a self-assembling system for architectural application. It is a reaction to current building crisis and high energy consumption by building industry. This Unique system is based on a reconfiguration of passive elements by low-cost soft robots able to move inside as well as configure them into 2D/3D structures similar to recent Modular robots. A goal is to significantly reduce the high price and complexity of state of the art modular robots by minimization of mechatronic parts and using soft materials. The concept focuses on life-cycle management when one system can achieve assembly, reconfiguration, and disassembly with a minimum of waste. The paper compares three different versions of a self-assembly system called MoleMOD: MoleCUBE, MoleCHAIN, and MoleSTRING.
keywords Self-assembly; Soft robotics; Modular robotics; Reconfigurable string; Adaptive architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaadesigradi2019_387
id ecaadesigradi2019_387
authors Wibranek, Bastian, Belousov, Boris, Sadybakasov, Alymbek, Peters, Jan and Tessmann, Oliver
year 2019
title Interactive Structure - Robotic Repositioning of Vertical Elements in Man-Machine Collaborative Assembly through Vision-Based Tactile Sensing
doi https://doi.org/10.52842/conf.ecaade.2019.2.705
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 705-713
summary The research presented in this paper explores a novel tactile sensor technology for architectural assembly tasks. In order to enable robots to interact both with humans and building elements, several robot control strategies had to be implemented. Therefore, we developed a communication interface between the architectural design environment, a tactile sensor and robot controllers. In particular, by combining tactile feedback with real-time gripper and robot control algorithms, we demonstrate grasp adaptation, object shape and texture estimation, slip and contact detection, force and torque estimation. We investigated the integration of robotic control strategies for human-robot interaction and developed an assembly task in which the robot had to place vertical elements underneath a deformed slab. Finally, the proposed tactile feedback controllers and learned skills are combined together to demonstrate applicability and utility of tactile sensing in collaborative human-robot architectural assembly tasks. Users were able to hand over building elements to the robot or guide the robot through the interaction with building elements. Ultimately this research aims to offer the possibility for anyone to interact with built structures through robotic augmentation.
keywords Interactive Structure; Robotics; Tactile Sensing; Man-Machine Collaboration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

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