CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaadesigradi2019_098
id ecaadesigradi2019_098
authors So?ez, Ludmila, Tosello, Maria Elena, San Martín, Esteban and Longoni, Agustín
year 2019
title Interdisciplinary design guidelines of an interface-device for a more accessible urban space.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 775-784
doi https://doi.org/10.52842/conf.ecaade.2019.1.775
summary This work is part of the interdisciplinary research project "Mediations of augmented space: artifacts, interfaces and representations in artistic and design disciplines", based at the Computing and Design Center of the Facultad de Arquitectura, Dise?o y Urbanismo of the Universidad Nacional del Litoral (Santa Fe, Argentina), and directed by PhD. Arch. María Elena Tosello. The work, which was developed in the framework of a grant directed by MSc. Arch. Griselda Bertoni, proposes to reflect on certain limitations that may affect the experience of public space, and how, through the integration of artifacts, interfaces and augmented public spaces, a better appropriation, mobility and habitability of cities can be promoted for seniors. The work seeks to make a creative contribution so that older adults can exercise the right to mobility and feel active citizens of society.
keywords design-driven innovation; augmented space; elderly; mobility
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaade2024_222
id ecaade2024_222
authors Bindreiter, Stefan; Sisman, Yosun; Forster, Julia
year 2024
title Visualise Energy Saving Potentials in Settlement Development: By linking transport and energy simulation models for municipal planning
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 79–88
doi https://doi.org/10.52842/conf.ecaade.2024.2.079
summary To achieve Sustainable Development Goals, in addition to the switch to sustainable energy sources and energy-efficient buildings, transport offers a major lever for reducing energy consumption and greenhouse gases. The increasing demand for emission-free mobility (e.g. through electromobility) but also heat pumps has a direct impact on the electricity consumption of buildings and settlements. It is still difficult to simulate the effects and interactions of different measures as sector coupling concepts require comprehensible tools for ex ante evaluation of planning measures at the community level and the linking of domain-specific models (energy, transport). Using the municipality of Bruck an der Leitha (Austria) as an example, a digital twin based on an open data model (Bednar et al., 2020) is created for the development of methods, which can be used to simulate measures to improve the settlement structure within the municipality. Forecast models for mobility (Schmaus, 2019; Ritz, 2019) and the building stock are developed or applied and linked via the open data model to be able to run through development scenarios and variants. The forecasting and visualisation options created in the project form the basis for the ex-ante evaluation of measures and policies on the way to a Positive-Energy-District. By identifying and collecting missing data, data gaps are filled for the simulation of precise models in the specific study area. A digital, interactive 3D model is created to examine the forecast results and the different scenarios.
keywords visualisation, decision support, sector coupling, holistic spatial energy models for municipal planning, (energy) saving potentials in settlement development
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaade2024_4
id ecaade2024_4
authors Irodotou, Louiza; Gkatzogiannis, Stefanos; Phocas, Marios C.; Tryfonos, George; Christoforou, Eftychios G.
year 2024
title Application of a Vertical Effective Crank–Slider Approach in Reconfigurable Buildings through Computer-Aided Algorithmic Modelling
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 421–430
doi https://doi.org/10.52842/conf.ecaade.2024.1.421
summary Elementary robotics mechanisms based on the effective crank–slider and four–bar kinematics methods have been applied in the past to develop architectural concepts of reconfigurable structures of planar rigid-bar linkages (Phocas et al., 2020; Phocas et al., 2019). The applications referred to planar structural systems interconnected in parallel to provide reconfigurable buildings with rectangular plan section. In enabling structural reconfigurability attributes within the spatial circular section buildings domain, a vertical setup of the basic crank–slider mechanism is proposed in the current paper. The kinematics mechanism is integrated on a column placed at the middle of an axisymmetric circular shaped spatial linkage structure. The definition of target case shapes of the structure is based on a series of numerical geometric analyses that consider certain architectural and construction criteria (i.e., number of structural members, length, system height, span, erectability etc.), as well as structural objectives (i.e., structural behavior improvement against predominant environmental actions) aiming to meet diverse operational requirements and lightweight construction. Computer-aided algorithmic modelling is used to analyze the system's kinematics, in order to provide a solid foundation and enable rapid adaptation for mechanisms that exhibit controlled reconfigurations. The analysis demonstrates the implementation of digital parametric design tools for the investigation of the kinematics of the system at a preliminary design stage, in avoiding thus time-demanding numerical analysis processes. The design process may further provide enhanced interdisciplinary performance-based design outcomes.
keywords Reconfigurable Structures, Spatial Linkage Structures, Kinematics, Parametric Associative Design
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaadesigradi2019_552
id ecaadesigradi2019_552
authors Natividade, Verônica and Dias, Silvio
year 2019
title FavLab Maré Edition
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 349-358
doi https://doi.org/10.52842/conf.ecaade.2019.1.349
summary This paper introduces and discusses the first outcome of a recently created digital fabrication laboratory at Favela da Maré, a slum in the North zone of Rio de Janeiro, Brazil. The lab called FavLab is a partnership between the Jo?o e Maria Aleixo Institute, located inside Favela da Maré, and the Department of Architecture and Urbanism of PUC-Rio University. More specifically, it aims to present the lab's first activity: a workshop devoted to create and fabricate meaningful objects to the context of favela exploiting digital design and fabrication methods. Architecture undergraduates and local young residents not enrolled in the educational system participated in the studio. This paper aims to discuss in details the experience of teaching for this particular group of students, as well as the impacts of the collaborative design between university and favela students to create interactive objects in a Brazilian community. The paper aims to reinforce and remark an innovative and inclusive approach to digital design and fabrication. This paper also attempts to discuss further developments and next steps towards more profound and broader collaboration between academia and favelas' representatives.
keywords Fab Labs; Favela; Interactive installation; Parametric design; Digital fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2019_171
id caadria2019_171
authors Sammer, Maria, Leitão, António and Caetano, Inês
year 2019
title From Visual Input to Visual Output in Textual Programming
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 645-654
doi https://doi.org/10.52842/conf.caadria.2019.1.645
summary Algorithmic Design is an approach that uses algorithms to generate designs. These algorithms are built using either a Visual Programming Language (VPL) or a Textual Programming Language (TPL). In architecture, there is a clear propensity to the use of VPLs, e.g., Grasshopper or Dynamo, over the use of TPLs, e.g., Python or AutoLisp. In addition to all the user-friendly and interactive features that make VPLs more appealing to architects, most of them already integrate components for textual programming. In contrast, TPLs have not been as successful in incorporating visual features. Given the user-friendliness of VPLs and the relevance of TPLs for large-scale and complex designs, we discuss Visual Input Mechanisms (VIMs) in the context of TPLs. In this paper, we extend previous research in this area by exploring and implementing the most valuable VIMs in a TPL adapted for architectural design.
keywords Algorithmic Design; Metaprogramming; Textual Programming Languages; Visual Input Mechanisms
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2019_020
id cf2019_020
authors Belém, Catarina; Luís Santos and António Leitão
year 2019
title On the Impact of Machine Learning: Architecture without Architects?
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 148-167
summary Architecture has always followed and adopted technological breakthroughs of other areas. As a case in point, in the last decades, the field of computation changed the face of architectural practice. Considering the recent breakthroughs of Machine Learning (ML), it is expectable to see architecture adopting ML-based approaches. However, it is not yet clear how much this adoption will change the architectural practice and in order to forecast this change it is necessary to understand the foundations of ML and its impact in other fields of human activity. This paper discusses important ML techniques and areas where they were successfully applied. Based on those examples, this paper forecast hypothetical uses of ML in the realm of building design. In particular, we examine ML approaches in conceptualization, algorithmization, modeling, and optimization tasks. In the end, we conjecture potential applications of such approaches, suggest future lines of research, and speculate on the future face of the architectural profession.
keywords Machine Learning, Algorithmic Design, AI for Building Design
series CAAD Futures
type normal paper
email
last changed 2019/07/29 14:54

_id cf2019_069
id cf2019_069
authors Caetano, Inês ;and António Leitão
year 2019
title Weaving Architectural Façades: Exploring algorithmic stripe-based design patterns
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 565-584
summary With the recent technological developments, particularly, the integration of computational design approaches in architecture, the traditional art techniques became increasingly important in the field. This includes weaving techniques, which have a promising application in architectural screens and façade designs. Nevertheless, the adoption of weaving as a design strategy still has many unexplored areas, particularly those related to Algorithmic Design (AD). This paper addresses the creation of weave-based façade patterns by presenting a Generative System (GS) that aids architects that intend to use AD in the design of façades inspired on traditional weaving techniques. This GS proves to reduce the time and effort spent with the programming task, while supporting the exploration of a wider solution space. Moreover, in addition to enabling the integration of user-generated weaving patterns, the GS also provides rationalization algorithms to assess the construction feasibility of the obtained solutions.
keywords Algorithmic Design, Façade Design, Weaving Patterns, Algorithmic Framework, Rationalization Processes
series CAAD Futures
type normal paper
email
last changed 2019/07/29 14:19

_id ecaadesigradi2019_205
id ecaadesigradi2019_205
authors Campos, Filipe Medéia de, Leite, Raquel Magalh?es, Prudencio, Christina Figueiredo, Dias, Maíra Sebasti?o and Celani, Gabriela
year 2019
title Prototyping a Facade Component - Mixed technologies applied to fabrication
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 179-186
doi https://doi.org/10.52842/conf.ecaade.2019.1.179
summary During the last decade, mass customization in developing countries has been rising. The combination of conventional methods and materials with computer numeric control technologies offers a possibility of merging established craftsmanship to the production of personalized components with mass production efficiency. This article aims to present the development of a facade component prototype as a means to prospect possibilities for mixing parametric design and digital fabrication to casting, especially in developing countries like Brazil. This is an applied research with an exploratory and constructive approach, which was a result of a graduate class structured on a research by design basis. The conceptual development and prototyping of the artifact followed iterative cycles, considering its performance, fabrication methods and feasibility. The selection of materials that are commonly used in Brazilian architecture, like concrete, facilitates the component adoption as as a facade solution. The main conclusion emphasizes the need of involvement between academia and industry for the development of innovative products and processes, and highlights different levels of mass customization to include a range of manufacturing agents, from major industries to local craftspeople.
keywords digital fabrication; mass customization; prototyping; facade component
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_592
id ecaadesigradi2019_592
authors Carvalho, Jo?o, Figueiredo, Bruno and Cruz, Paulo
year 2019
title Free-form Ceramic Vault System - Taking ceramic additive manufacturing to real scale
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 485-492
doi https://doi.org/10.52842/conf.ecaade.2019.1.485
summary The use of Additive Manufacturing (AM) for the production of architectural components has more and more examples attesting the possibilities and the advantages of its application. At the same time we seen a fast grow of the usage of ceramic materials to produce fully customised architectural components using Layer Deposition Modelling (LDM) [1] techniques. However, the use of this material, as paste, leads to a series of constraints relative to its behaviour when in the viscous state, but also in the drying and firing stages. Thus, when ceramic dries, the retraction effects may be a barrier to the regular use of this material to build future architectural systems. In this sense, it is important to study the material behaviour and know how to control and use it as a primary construction material. To do that we present the challenges and outcomes of project Hexashade, a ceramic vault shading system prototype whose geometry and internal structure is defined according to the solar incidence. This paper explain how we expect to build a real scale self-supporting prototype.
keywords Ceramic 3D printing; Additive Manufacturing; Vaulting Systems; Parametric Design; Performative Design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_179
id ecaadesigradi2019_179
authors Castelo-Branco, Renata, Leit?o, António and Santos, Guilherme
year 2019
title Immersive Algorithmic Design - Live Coding in Virtual Reality
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 455-464
doi https://doi.org/10.52842/conf.ecaade.2019.2.455
summary As many other areas of human activity, the architectural design process has been recently shaken by Virtual Reality (VR), as it offers new ways to experience and communicate architectural space. In this paper we propose Live Coding in Virtual Reality (LCVR), a design approach that allows architects to benefit from the advantages of VR within an algorithmic design workflow. LCVR integrates a live coding solution, where the architect programs his design intent and immediately receives feedback on the changes applied to the program; and VR, which means this workflow takes place inside the virtual environment, where the architect is immersed in the model that results from the program he is concurrently updating from inside VR. In this paper we discuss the possible impacts of such an approach, as well as the most pressing implementation issues. We offer a critical analysis and comparison of the various solutions available in the context of two different programming paradigms: visual and textual.
keywords Virtual Reality; Algorithmic Design; Live Coding
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_204
id ecaadesigradi2019_204
authors Castro, Rúben and Beir?o, José Nuno
year 2019
title Shape Grammars as a support instrument for heritage safeguard planning - From a vernacular language to a contemporary materialization
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 377-384
doi https://doi.org/10.52842/conf.ecaade.2019.2.377
summary In this project we used the concept of shape grammars as a tool for understanding the vernacular heritage in the Moorish village of Aljezur in the South of Portugal, and subsequently use it to guide the planning rehabilitation and growth of the village. First, we inferred a grammar for describing the existent vernacular heritage, and based on it developed two other grammars suitable for the rehabilitation of pre-existences and the construction of new houses involving features that can harmoniously mingle with the heritage surroundings. This paper supports the use of shape grammars for the development of heritage safeguard strategies in historical urban agglomerates.
keywords Shape Grammars; parametric; architectural heritage; safeguard; planning
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2019_602
id caadria2019_602
authors Freitas, José and Leitão, António
year 2019
title Back to Reality - Dendritic structures using current construction techniques
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 173-182
doi https://doi.org/10.52842/conf.caadria.2019.1.173
summary Architects throughout time have designed tree-inspired structures, not only to decorate their creations, but also to explore biomimicry to solve mechanical and structural problems. With the predominance of digital simulation tools, these dendritic-shaped structures are now more easily explored. However, these explorations tend to lack the rationalization required to make them applicable to current production means. In this paper, we take a step back and ensure the connection between the creation and the production of the designs generated with these new digital approaches. The present investigation combines design and analysis tools in search for tree-inspired structures that take advantage of the current techniques of building construction.
keywords Biomimicry; Dendritic structures; Algorithmic design; Performative architecture; Structural analysis
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2019_172
id caadria2019_172
authors G. Belém, Catarina and Leitão, António
year 2019
title Conflicting Goals in Architecture - A study on Multi-Objective Optimisation
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 453-462
doi https://doi.org/10.52842/conf.caadria.2019.1.453
summary Sustainability and economic factors are driving architectural practice towards more efficient designs. The application of optimization to the design process becomes essential to reduce the environmental footprint of buildings, as well as to reduce their costs. Building design requirements tend to be conflicting, involving the optimization of multiple goals simultaneously, which often translates to different compromises among the goals. Ideally, to make more informed and intelligent decisions, the architect should be given a set of design variations representing a heterogeneous sample of the optimal compromises one can achieve. In this paper, we discuss different approaches to find such compromises and we focus on multi-objective optimization algorithms that produce the required design variants, applying them in the context of an architectural case study.
keywords Multi-Objective Optimization; Pareto Optimization
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_511
id ecaadesigradi2019_511
authors Guimar?es Sampaio, Hugo, Luna de Melo Jorge, Leonardo, Mour?o Fiuza, Rafael and Ribeiro Cardoso, Daniel
year 2019
title A New Approach to the Cultural Heritage Documentation Process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 569-576
doi https://doi.org/10.52842/conf.ecaade.2019.1.569
summary Looking at the existing tools for preservation in patrimony, we perceive an over-appreciation in material heritage conservation over intangibles. Through the implementation of algorithmic documentation methodology, to obtain information that composes a certain cultural expression, this paper aims to present an attempt to expand the tools of documentation and registration of cultural heritage and also the applications of this approach for a language implementation with a propositional aspect.
keywords Cultural Heritage; Parametric Modeling; Process Documentation; Shape Grammar; Brazilian Design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_412
id ecaadesigradi2019_412
authors Leit?o de Souza, Thiago, Fialho, Valéria, Bicalho, Giovany, Schelk, Vinicius and Mendes, Isabella
year 2019
title An Immersive 360° Experience in Rio de Janeiro in the Late 19th Century - The panorama of Victor Meirelles and Henri Langerock
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 107-114
doi https://doi.org/10.52842/conf.ecaade.2019.3.107
summary This essay is related to the research project "The immersive experience in 360°: investigation, representation and digital immersion in the city of Rio de Janeiro in the 19th and 20th centuries", developed at PROURB in FAU-UFRJ, Rio de Janeiro/Brazil. This work will investigate the Panorama of Rio de Janeiro looking for memories and historical truths in its context: Which part represents a historical point of view? Which part is invention? How were the city and its landscape represented on the canvas? As the most well-known Rio de Janeiro's panorama, which project was idealized by the Brazilian painter Victor Meirelles de Lima (1832-1903) and the Belgian photo-painter Henri Charles Langerock (1830-1915), it was exhibited in Brussels 1888, Paris 1889, and Rio de Janeiro 1891-1896, with great recognition in all these cities. This paper will explore this Panorama, its initial studies, its landscape and the architecture depicted, newspapers descriptions of its exhibitions, and mainly, distinguishing among memories, historical truths and verisimilitudes. In order to achieve these objectives, digital and analogical systems of representations, sketches and computer graphics techniques, specially, tridimensional models will be developed and applied.
keywords Panorama of Rio de Janeiro; Immersive experience in 360°; Geolocation; Virtual Reality; Digital Technologies; Cultural Heritage
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_194
id caadria2019_194
authors Leitão, António, Castelo-Branco, Renata and Santos, Guilherme
year 2019
title Game of Renders - The Use of Game Engines for Architectural Visualization
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 655-664
doi https://doi.org/10.52842/conf.caadria.2019.1.655
summary Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools.
keywords Algorithmic Design; Game Engine; Interactive Visualization
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_159
id ecaadesigradi2019_159
authors Lopes, Jo?o, Paio, Alexandra and Beir?o, José Nuno
year 2019
title The Morphology of Public Open Spaces as Visual Opportunity Fields - A space syntax approach based on Revelation and VGA maps customization with SalaScript
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 277-286
doi https://doi.org/10.52842/conf.ecaade.2019.3.277
summary This paper explores the visual dynamics of the morphology of public open spaces. Resorting to space syntax concepts, visual graph analysis (VGA), and the innovative use of its standard tool Depthmap, a set of case studies is analysed under the perspective of visual opportunity fields and building upon the established concept and metrics of Revelation. A series of related novel measures and visualizations are developed, which are only possible, in Depthmap environment, by the advanced use of its scripting language: SalaScript. Despite Depthmap being the standard tool among the space syntax community, there is a lack of references to the explicit use of SalaScript. One major objective of this paper is to illustrate, and document, its possibilities to a broad audience by extending, customizing and introducing a more interactive approach in handling VGA maps. We present SalaScript functionalities and its use in the development of visual analysis scripts that allow the study of revelation, which we then apply to a set of real public open spaces case studies.
keywords Visibility graph analysis; Space syntax; Public open space; Depthmap SalaScript; Revelation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2019_318
id caadria2019_318
authors Martinho, Helena, Belém, Catarina, Leitão, António, Loonen, Roel and Gomes, M. Glória
year 2019
title Algorithmic Design and Performance Analysis of Adaptive Façades
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
doi https://doi.org/10.52842/conf.caadria.2019.1.685
summary Building performance simulation tools have the potential for aiding the decision-making process in early design stages of an architectural project. As traditional simulation tools are based on a static design and adaptive façades encompass an envisioned movement of construction elements, there is a lack of supporting tools and workflows that can correctly evaluate the performance of such building envelopes at an early stage. The presented ongoing research focuses on developing efficient parametric performance-based approaches for assessing the energy consumption in buildings with adaptive façades, combining generative architectural design and performance analysis in a seamless workflow. To this end, we combine a new algorithmic design research tool with the well-established whole-building simulation engine EnergyPlus. The purpose of linking both tools lies in the possibility of generating and simulating models with adaptive façade mechanisms through a single script, evaluating and using the simulation results to adjust the model's parameters and develop optimized control strategies.
keywords Building performance simulation; Adaptive façades; Algorithmic design; Energy analysis
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaade2024_92
id ecaade2024_92
authors Mayor Luque, Ricardo; Beguin, Nestor; Rizvi Riaz, Sheikh; Dias, Jessica; Pandey, Sneham
year 2024
title Multi-material Gradient Additive Manufacturing: A data-driven performative design approach to multi-materiality through robotic fabrication
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 381–390
doi https://doi.org/10.52842/conf.ecaade.2024.1.381
summary Buildings are responsible for 39% of global energy-related carbon emissions, with operational activities contributing 28% and materials and construction accounting for 11%(World Green Building Council, 2019) It is therefore vital to reconsider our reliance on fossil fuels for building materials and to develop new advanced manufacturing techniques that enable an integrated approach to material-controlled conception and production. The emergence of Multi-material Additive Manufacturing (MM-AM) technology represents a paradigm shift in producing elements with hybrid properties derived from novel and optimized solutions. Through robotic fabrication, MM-AM offers streamlined operations, reduced material usage, and innovative fabrication methods. It encompasses a plethora of methods to address diverse construction needs and integrates material gradients through data-driven analyses, challenging traditional prefabrication practices and emphasizing the current growth of machine learning algorithms in design processes. The research outlined in this paper presents an innovative approach to MM-AM gradient 3D printing through robotic fabrication, employing data-driven performative analyses enabling control over print paths for sustainable applications in both the AM industry and our built environment. The article highlights several designed prototypes from two distinct phases, demonstrating the framework's viability, implications, and constraints: a workshop dedicated to data-driven analyses in facade systems for MM-AM 3D-printed brick components, and a 3D-printed brick facade system utilizing two renewable and bio-materials—Cork sourced from recycled stoppers and Charcoal, with the potential for carbon sequestration.
keywords Data-driven Performative design, Multi-material 3d Printing, Material Research, Fabrication-informed Material Design, Robotic Fabrication
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaadesigradi2019_455
id ecaadesigradi2019_455
authors Moreira, Jo?o, Figueiredo, Bruno and Cruz, Paulo
year 2019
title Ceramic Additive Manufacturing in Architecture - Computational Methodology for Defining a Column System
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 471-476
doi https://doi.org/10.52842/conf.ecaade.2019.1.471
summary The present paper describes a research that explores the design and production of customised architectural ceramic components defined through parametric relations of biomorphic inspiration and to be built through additive manufacturing. In this sense, is presented a case study that develops a system of both architectural and structural components - a column system. The definition process of the system is mediated by computational design, implementing not only structural analysis and optimization strategies, but also mimetic formal characteristics of nature to an initial grid, creating a model that adapts its formal attributes, depending on its assumptions and the material constraints. This process resulted in the definition of a set of solutions that better answer to a specific design problem.
keywords Additive Manufacturing; Ceramic 3D; Computational Design; Structural Optimization; Biomorphism
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

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