CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_402
id ecaadesigradi2019_402
authors Karali, Penelopi F., Grisiute, Ayda and Werner, Liss C.
year 2019
title Bio-Modules - Cyber-physical modular responsive variations for dark urban areas using bio-degradable materials
doi https://doi.org/10.52842/conf.ecaade.2019.2.495
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 495-504
summary This paper documents the design and fabrication process of modular responsive lighting installation. The design and research led to a modular and transformable urban lighting concept, combining unique material behaviour and cyber-physical system. The main goal was to investigate how material characteristics, composition and performance could be programmed in order to generate a range of modular components. Modular tiles and joints combination designed of sustainable materials - bioplastics and cork sheets - were created and used together with number of sensors and micro-controllers. Furthermore, the installation concept links technical and psychological aspects that potentially could be used for the benefits of city dwellers. Paper consists of two parts. First part is the introduction of a broader urban night lighting design context to which the project belongs. This includes covering existing social issues related to urban darkness, as well as the need to increase biodiversity within built environment, through introducing new materials. The second part of the paper describes the design and fabrication process, that employs the conclusions discovered in the first part through set of material experimentations, design project and the reflections on the results.
keywords modularity; material behavior; lighting installation; cyber-physical systems; perception
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_408
id ecaadesigradi2019_408
authors Lohse, Theresa and Werner, Liss C.
year 2019
title Semi-flexible Additive Manufacturing Materials for Modularization Purposes - A modular assembly proposal for a foam edge-based spatial framework
doi https://doi.org/10.52842/conf.ecaade.2019.1.463
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 463-470
summary This paper introduces a series of design and fabrication tests directed towards the use of bendable 3D printing materials in order to simplify a foam bubble-based geometry as a frame structure for modular assembly. The aspiration to reference a spittlebug's bubble cocoon in nature for a light installation in the urban context was integrated into a computational workflow conditioning light-weight, material-, and cost savings along with assembly-simplicity. Firstly, before elaborating on the project motivation and background in foam structures and applications of 3D-printed thermoplastic polyurethane (TPU) material, this paper describes the physical nature of bubble foams in its relevant aspects. Subsequently this is implemented into the parametric design process for an optimized foam structure with Grasshopper clarifying the need for flexible materials to enhance modular feasibility. Following, the additive manufacturing iterations of the digitally designed node components with TPU are presented and evaluated. Finally, after the test assembly of both components is depicted, this paper assesses the divergence between natural foams and the case study structure with respect to self-organizing behavior.
keywords digital fabrication; 3D Printing; TPU flexibility ; modularity; optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_667
id ecaadesigradi2019_667
authors Werner, Liss C.
year 2019
title Form and Data - from linear Calculus to cybernetic Computation and Interaction
doi https://doi.org/10.52842/conf.ecaade.2019.2.675
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 675-682
summary Digital architecture developed in the 1960s and, supported by CAAD the 1990s, has created the path towards an architecture produced by computer and architect in a mutual relationship. The evolution of architecture since the 1970s led to the beginning of the first digital turn in the 1990s, and subsequently to the emergence of new typologies of buildings, architects and design tools; atom-based, bit-based (virtual) [1], and cyber-physical as a combination of both. The paper provides an insight into historical foundations of CAAD insofar as it engages with complexity in mechanics, geometry, and space between the 1600s and 1950s. I will address a selection of principles discovered, and mechanisms invented before computer-aided-architectural-design; those include the typewriter, the Cartesian grid and a pre-cyber-physical system by Hermann von Helmholtz. The paper concludes with a summary and an outlook to the future of CAAD challenged by the variety of correlations of disparate data sets.
keywords HCI; cyber-physical systems; cybernetics; digital history; computational architecture; Helmholtz
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

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