CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaadesigradi2019_357
id ecaadesigradi2019_357
authors Gönenç Sorguç, Arzu, Özgenel, Ça?lar F?rat, Kruşa Yemişcio?lu, Müge, Küçüksubaş?, Fatih, Y?ld?r?m, Soner, Antonini, Ernesto, Bartolomei, Luigi, Ovesen, Nis and Stein?, Nicolai
year 2019
title STEAM Approach for Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 137-146
doi https://doi.org/10.52842/conf.ecaade.2019.1.137
summary Starting with the first founded university, higher education has been evolving continuously, yet the pace of this evolution is not as fast as the changes that we observe in practice. Today, this discrepancy is not only limited to the content of the curricula but also the expected skills and competencies. It is evident that 21st-century skills and competencies should be much different than the ones delivered in the 20th-century due to rapidly developing and spreading new design and information technologies. Each and every discipline has been in continuous search of the "right" way of formalization of education both content and skill wise. This paper focuses on architectural design education incorporating discussions on the role of STEAM (Science Technology, Engineering, Art and Mathematics). The study presents the outcomes of the ArchiSTEAM project, which is funded by EU Erasmus+ Programme, with the aim of re-positioning STEAM in architectural design education by contemplating 21st-century skills (a.k.a. survival skills) of architects. Three educational modules together with the andragogic approaches, learning objectives, contents, learning/teaching activities and assessment methods determined with respect to the skill sets defined for 21st-century architects.
keywords STEAM; Architectural Education; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_659
id caadria2019_659
authors Wang, Xiang, Guo, Zhe, Zhang, Xiao, Jin, Jinxi and Yuan, Philip F.
year 2019
title Design, Analysis and Robotic Fabrication of a Bending-Active Shell Structure with Thin Sheets Based on Curved-Crease-Folding Technique
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 63-72
doi https://doi.org/10.52842/conf.caadria.2019.1.063
summary This paper shows a design and building application of an innovative structure concept which is developed by the authors. The long-span shell structure (8m*10m*2.5m) built with 1.5mm thin aluminum sheets demonstrates the possibility to apply bending-active structures with flexible thin sheet material in shell structures to enhance the global and local stiffness. The structure is mainly originated from the curved-crease-folding technique which enhances the structural stiffness by introducing curvature to the surfaces. The Y-shape structural elements define the basic geometrical rules and find its global double-curved geometry via the folding of the three lateral ribs. The full-scale prototype and its design and fabrication techniques show a design framework of the structure from its form-finding, surface optimization, robotic simulated fabrication to the final full-scale assembly. As a pioneer pavilion in a research workshop, students' design with diverse forms also show the widely possible application of this structural concept.
keywords shell structure; thin aluminum sheets; bending-active; robotic creased-folding
series CAADRIA
email
last changed 2022/06/07 07:58

_id cdrf2021_286
id cdrf2021_286
authors Yimeng Wei, Areti Markopoulou, Yuanshuang Zhu,Eduardo Chamorro Martin, and Nikol Kirova
year 2021
title Additive Manufacture of Cellulose Based Bio-Material on Architectural Scale
source Proceedings of the 2021 DigitalFUTURES The 3rd International Conference on Computational Design and Robotic Fabrication (CDRF 2021)

doi https://doi.org/https://doi.org/10.1007/978-981-16-5983-6_27
summary There are severe environmental and ecological issues once we evaluate the architecture industry with LCA (Life Cycle Assessment), such as emission of CO2 caused by necessary high temperature for producing cement and significant amounts of Construction Demolition Waste (CDW) in deteriorated and obsolete buildings. One of the ways to solve these problems is Bio-Material. CELLULOSE and CHITON is the 1st and 2nd abundant substance in nature (Duro-Royo, J.: Aguahoja_ProgrammableWater-based Biocomposites for Digital Design and Fabrication across Scales. MIT, pp. 1–3 (2019)), which means significantly potential for architectural dimension production. Meanwhile, renewability and biodegradability make it more conducive to the current problem of construction pollution. The purpose of this study is to explore Cellulose Based Biomaterial and bring it into architectural scale additive manufacture that engages with performance in the material development, with respect to time of solidification and control of shrinkage, as well as offering mechanical strength. At present, the experiments have proved the possibility of developing a cellulose-chitosan- based composite into 3D-Printing Construction Material (Sanandiya, N.D., Vijay, Y., Dimopoulou, M., Dritsas, S., Fernandez, J.G.: Large-scale additive manufacturing with bioinspired cellulosic materials. Sci. Rep. 8(1), 1–5 (2018)). Moreover, The research shows that the characteristics (Such as waterproof, bending, compression, tensile, transparency) of the composite can be enhanced by different additives (such as xanthan gum, paper fiber, flour), which means it can be customized into various architectural components based on Performance Directional Optimization. This solution has a positive effect on environmental impact reduction and is of great significance in putting the architectural construction industry into a more environment-friendly and smart state.
series cdrf
email
last changed 2022/09/29 07:53

_id acadia19_40
id acadia19_40
authors Garcia del Castillo y López, Jose Luis
year 2019
title Robot Ex Machina
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 40-49
doi https://doi.org/10.52842/conf.acadia.2019.040
summary Industrial robotic arms are increasingly present in digital fabrication workflows due to their robustness, degrees of freedom, and potentially large scale. However, the range of possibilities they provide is limited by their typical software control paradigms, specifically offline programming. This model requires all the robotic instructions to be pre-defined before execution, a possibility only affordable in highly predictable environments. But in the context of architecture, design and art, it can hardly accommodate more complex forms of control, such as responding to material feedback, adapting to changing conditions on a construction site, or on-the-fly decision-making. We present Robot Ex Machina, an open-source computational framework of software tools for real-time robot programming and control. The contribution of this framework is a paradigm shift in robot programming models, systematically providing a platform to enable real-time interaction and control of mechanical actuators. Furthermore, it fosters programming styles that are reactive to, rather than prescriptive about, the state of the robot. We argue that this model is, compared to traditional offline programming, beneficial for creative individuals, as its concurrent nature and immediate feedback provide a deeper and richer set of possibilities, facilitates experimentation, flow of thought, and creative inquiry. In this paper, we introduce the framework, and discuss the unifying model around which all its tools are designed. Three case studies are presented, showcasing how the framework provides richer interaction models and novel outcomes in digital making. We conclude by discussing current limitations of the model and future work.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia19_576
id acadia19_576
authors García del Castillo y López, Jose Luis; Bechthold, Martin; Seibold, Zach; Mhatre, Saurabh; Alhadidi, Suleiman
year 2019
title Janus Printing
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 576-585
doi https://doi.org/10.52842/conf.acadia.2019.576
summary The benefits of additive manufacturing technologies for the production of customized construction elements has been well documented for several decades. Multi-material additive manufacturing (MM-AM) enhances these capacities by introducing region-specific characteristics to printed objects. Several examples of the production of multi-material assemblies, including functionally-graded materials (FGMs) exist at the architectural scale, but none are known for ceramics. Factors limiting the development and application of this production method include the cost and complexity of existing MM-AM machinery, and the lack of a suitable computational workflow for the production of MM-AM ceramics, which often relies on a continuous linear toolpath. We present a method for the MM-AM of paste-based ceramics that allows for unique material expressions with relatively simple end-effector design. By borrowing methods of co-extrusion found in other industries and incorporating a 4th axis of motion into the printing process, we demonstrate a precisely controlled MM-AM deposition strategy for paste-based ceramics. We present a computational workflow for the generation of toolpaths, and describe full-body tiles and 3D artifacts that can be produced using this method. Future process refinements include the introduction of more precise control of material gradation and refinements to material composition for increased element functionality.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_142
id ecaadesigradi2019_142
authors Gün, Ahmet, Demir, Yüksel and Pak, Burak
year 2019
title Understanding Design Empowerment through ICT-based Platforms in European Cities
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 819-827
doi https://doi.org/10.52842/conf.ecaade.2019.2.819
summary The use of ICT-based participation tools in urban design has gained importance in the last decade. In order to enable the citizens and other stakeholders to participate in city-making processes, a wide range of ICT-enabled participatory tools, techniques, and applications have been developed.. Many studies have reported that the use of these participatory platforms has led to positive outcomes but the platforms' potentials and limits for facilitating different levels of design empowerment still remain unknown. In this context, this study aims to determine how these platforms empower citizens' engagement and identify the key factors that can facilitate better participation practices. This research analyses 25 ICT-based participation platforms by focusing on 4 key criteria:(1) their objectives, (2) the design action phases in which they are designated to be used, (3) their desired levels of design empowerment, and (4) offered functions. Our study reveals that more than three-fourth of analysed platforms still complemented by off-line participation activities. Empowering citizens to design independently is still a challenging task so just three platforms (12%) allow users to create their own plans and visions. Finally, we identify several influence factors for better ICT-based participatory design practices.
keywords citizen empowerment; participatory design; ICT-based participation; urban design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id acadia21_70
id acadia21_70
authors McAndrew, Claire; Jaschke, Clara; Retsin, Gilles; Saey, Kevin; Claypool, Mollie; Parissi, Danaë
year 2021
title House Block
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 70-75.
doi https://doi.org/10.52842/conf.acadia.2021.070
summary House Block was a temporary housing prototype in East London, UK from April to May 2021. The project constituted the most recent in a series of experiments developing Automated Architecture (AUAR) Labs’ discrete framework for housing production, one which repositions the architect as curator of a system and enables participants to engage with active agency. Recognizing that there is a knowledge gap to be addressed for this reconfiguration of practices to take form, this project centred on making automation and its potential for local communities tangible. This sits within broader calls advocating for a more material alignment of inclusive design with makers and 21st Century making in practice (see, for example, Luck 2018).

House Block was designed and built using AUAR’s discrete housing system consisting of a kit of parts, known as Block Type A. Each block was CNC milled from a single sheet of plywood, assembled by hand, and then post-tensioned on site. Constructed from 270 identical blocks, there are no predefined geometric types or hierarchy between parts. The discrete enables an open-ended, adaptive system where each block can be used as a column, floor slab, wall, or stair—allowing for disconnection, reconfiguration, and reassembly (Retsin 2019). The democratisation of design and production that defines the discrete creates points for alternative value systems to enter, for critical realignments in architectural production.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia21_76
id acadia21_76
authors Smith, Rebecca
year 2021
title Passive Listening and Evidence Collection
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 76-81.
doi https://doi.org/10.52842/conf.acadia.2021.076
summary In this paper, I present the commercial, urban-scale gunshot detection system ShotSpotter in contrast with a range of ecological sensing examples which monitor animal vocalizations. Gunshot detection sensors are used to alert law enforcement that a gunshot has occurred and to collect evidence. They are intertwined with processes of criminalization, in which the individual, rather than the collective, is targeted for punishment. Ecological sensors are used as a “passive” practice of information gathering which seeks to understand the health of a given ecosystem through monitoring population demographics, and to document the collective harms of anthropogenic change (Stowell and Sueur 2020). In both examples, the ability of sensing infrastructures to “join up and speed up” (Gabrys 2019, 1) is increasing with the use of machine learning to identify patterns and objects: a new form of expertise through which the differential agendas of these systems are implemented and made visible. I trace the differential agendas of these systems as they manifest through varied components: the spatial distribution of hardware in the existing urban environment and / or landscape; the software and other informational processes that organize and translate the data; the visualization of acoustical sensing data; the commercial factors surrounding the production of material components; and the apps, platforms, and other forms of media through which information is made available to different stakeholders. I take an interpretive and qualitative approach to the analysis of these systems as cultural artifacts (Winner 1980), to demonstrate how the political and social stakes of the technology are embedded throughout them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id ecaadesigradi2019_098
id ecaadesigradi2019_098
authors So?ez, Ludmila, Tosello, Maria Elena, San Martín, Esteban and Longoni, Agustín
year 2019
title Interdisciplinary design guidelines of an interface-device for a more accessible urban space.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 775-784
doi https://doi.org/10.52842/conf.ecaade.2019.1.775
summary This work is part of the interdisciplinary research project "Mediations of augmented space: artifacts, interfaces and representations in artistic and design disciplines", based at the Computing and Design Center of the Facultad de Arquitectura, Dise?o y Urbanismo of the Universidad Nacional del Litoral (Santa Fe, Argentina), and directed by PhD. Arch. María Elena Tosello. The work, which was developed in the framework of a grant directed by MSc. Arch. Griselda Bertoni, proposes to reflect on certain limitations that may affect the experience of public space, and how, through the integration of artifacts, interfaces and augmented public spaces, a better appropriation, mobility and habitability of cities can be promoted for seniors. The work seeks to make a creative contribution so that older adults can exercise the right to mobility and feel active citizens of society.
keywords design-driven innovation; augmented space; elderly; mobility
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id acadia21_340
id acadia21_340
authors Zhang, Yu; Tatarintseva, Liz; Clewlow, Tom; Clark, Ed; Botsford, Gianni; Shea, Kristina
year 2021
title Mortarless Compressed Earth Block Dwellings
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 340-345.
doi https://doi.org/10.52842/conf.acadia.2021.340
summary This project develops a template design and an adaptive fabrication process for sustainable Compressed Earth Block (CEB) dwellings for low-income countries. Most existing projects (Wilton et al. 2019; WASP 2021) on sustainable dwellings involve high-tech equipment or skilled workers on-site. This project integrates digital technologies into the design and fabrication processes to reduce these requirements and make the design compatible with conventional construction methods that are actively adopted in low-income countries using minimum infrastructure, skilled labor, and investment.
series ACADIA
type project
email
last changed 2023/10/22 12:06

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