CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2019_143
id caadria2019_143
authors Kato, Yuri and Matsukawa, Shohei
year 2019
title Development of Generating System for Architectural Color Icons Using Google Map Platform and Tensorflow-Segmentation
doi https://doi.org/10.52842/conf.caadria.2019.2.081
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 81-90
summary In this research, the goal is to develop a generating system for architectural color icons using Google Map Platform and Tensorflow-Segmentation. There has been no case of developing a system that allows users to visualize the color tendency of buildings as architectural color icons for each building element from images of various regions. It is considered meaningful to be able to create criteria for decision making in architecture and the urban design by developing a system to clarify the current state of the architectural colors. It will contribute a rise in the consciousness of landscape conservation and be essential for the design of architectures and public objects. This paper includes the explanation of development method, use experiments, and consideration of five problems among architectural color icons creation. It is assumed that the accuracy of the present system will be better as the technology improves.
keywords Google street view; machine learning; image segmentation; color palette; color analysis
series CAADRIA
email
last changed 2022/06/07 07:52

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id ecaadesigradi2019_381
id ecaadesigradi2019_381
authors Buš, Peter
year 2019
title Large-scale Prototyping Utilising Technologies and Participation - On-demand and Crowd-driven Urban Scenarios
doi https://doi.org/10.52842/conf.ecaade.2019.2.847
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 847-854
summary The paper theorises and elaborates the idea of crowd-driven assemblies for flexible and adaptive constructions utilising automatic technologies and participatory activities within the context of twenty-first century cities. As economic and technological movements and shifts in society and cultures are present and ongoing, the building technology needs to incorporate human inputs following the aspects of customisation to build adaptive architectural and urban scenarios based on immediate decisions made according to local conditions or specific spatial demands. In particular, the paper focuses on large-scale prototyping for urban applications along with on-site interactions between humans and automatic building technologies to create on-demand spatial scenarios. It discusses the current precedents in research and practice and speculates future directions to be taken in creation, development or customisation of contemporary and future cities based on participatory and crowd-driven building activities. The main aim of this theoretical overview is to offer a more comprehensive understanding of the relations between technology and humans in the context of reactive and responsive built environments.
keywords large-scale urban prototyping; on-site participation; human-machine interaction; intelligent cities; responsive cities; urban autopoiesis
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia19_278
id acadia19_278
authors Ca?izares, Galo
year 2019
title Digital Suprematism
doi https://doi.org/10.52842/conf.acadia.2019.278
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 278-287
summary It is widely held that sometime around 2006, the World Wide Web as we knew it mutated into Web 2.0. This colloquial label signaled a shift from an Internet designed for us to an Internet designed by us. Nowhere was this more explicitly stated than in Time Magazine’s 2006 Person of the Year selection: You. More than a decade later, Internet browsers have evolved into ubiquitous interfaces accessible from mobile devices, tablet computers, public kiosks, workstations, laptops, etc. It would, therefore, not be an overstatement to say that the browser is the most widespread content canvas in the world. Designers frequently use web browsers for their ability to exhibit and organize content. They are the sites for portfolios, announcements, magazines, and at times, discussions. But despite its flexibility and rich infrastructure, rarely is the browser used to generate design elements. Thanks to advanced web development languages like JavaScript and open-source code libraries, such as p5.JS, Matter.JS, and Three.JS, browsers now support interactive and spatial content. Typically, these tools are used to generate gimmicks or visual effects, such as the parallax illusion or the infinite scroll. But if we perceive the browser as a timebased picture plane, we can immediately recognize its architectonic potential. This paper puts forth a method for engaging the creative potential of web-based media and Internet browsers. Through example projects, I argue that the Internet browser is a highly complex spatial plane that warrants more architectural analysis and experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_396
id caadria2019_396
authors Cao, Rui, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2019
title Quantifying Visual Environment by Semantic Segmentation Using Deep Learning - A Prototype for Sky View Factor
doi https://doi.org/10.52842/conf.caadria.2019.2.623
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 623-632
summary Sky view factor (SVF) is the ratio of radiation received by a planar surface from the sky to that received from the entire hemispheric radiating environment, in the past 20 years, it was more applied to urban-climatic areas such as urban air temperature analysis. With the urbanization and the development of cities, SVF has been paid more and more attention on as the important parameter in urban construction and city planning area because of increasing building coverage ratio to promote urban forms and help creating a more comfortable and sustainable urban residential building environment to citizens. Therefore, efficient, low cost, high precision, easy to operate, rapid building-wide SVF estimation method is necessary. In the field of image processing, semantic segmentation based on deep learning have attracted considerable research attention. This study presents a new method to estimate the SVF of residential environment by constructing a deep learning network for segmenting the sky areas from 360-degree camera images. As the result of this research, an easy-to-operate estimation system for SVF based on high efficiency sky label mask images database was developed.
keywords Visual environment; Sky view factor; Semantic segmentation; Deep learning; Landscape simulation
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_354
id caadria2019_354
authors Cheddadi, Mohammed Aqil, Hotta, Kensuke and Ikeda, Yasushi
year 2019
title An Urban Form-Finding Parametric Model Based on the Study of Spontaneous Urban Tissues
doi https://doi.org/10.52842/conf.caadria.2019.2.181
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 181-190
summary This research paper investigates the peculiarities of unplanned urban fabrics known for developing in a spontaneous way. By studying the characteristics of their urban form, a set of rules, functions, and objectives used for an experimental urban form-finding model are explored. Based on these features, the development of a parametric model seeks to grasp certain characteristics of spontaneous urban tissues in old Islamic cities and incorporate them into an experimental social housing proposal. By the use of genetic algorithms, the model aims to offer better adaptability and more diversification which will be to while still keeping a degree of preservation to the distinctive aspects that define those settlements. The use of a genetic solver is expected to be a problem-solving method that can simulate and offer a wide range of objective-based spatial that are considerably adaptive to particular urban contexts. In this study, we discuss the defining aspects and constituents of the urban form of these settings before interpreting them into algorithmic components to be incorporated in a parametric model.
keywords Spontaneous Urban tissues; Urban form-finding; Genetic algorithms; Islamic cities; Multiple-objective optimization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_250
id ecaadesigradi2019_250
authors Czyñska, Klara
year 2019
title Visual Impact Analysis of Large Urban Investments on the Cityscape
doi https://doi.org/10.52842/conf.ecaade.2019.3.297
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 297-304
summary The article presents the assessment method for large (horizontally spread) urban investment and its visual impact on the cityscape using digital analyses. The visual impact assessment is often used in relation to facilities which dominate in the cityscape, mainly tall buildings. Various studies, however, examine the impact of wide but relatively low-rising buildings and their impact on the cityscape. The article presents a methodology for the assessment of the visual impact and a case study for a building facility comprising several tightly developed and medium height blocks of buildings in a city center of a significant historical value in Gdañsk, Poland. The research has been based on the Visual Impact Size method (VIS) and a city model consisting of a regular cloud of points (Digital Surface Model). The simulation has been developed using a dedicated C++ software (developed by author). The study aimed at assessing the following: a) to what degree such an urban investment can influence the cityscape; b) how the impact can be analyzed using digital techniques, and c) what input parameters of the analysis are crucial for satisfactory accuracy of its results.
keywords digital cityscape analysis; urban skyline; large urban investments; visual impact; VIS method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_242
id caadria2019_242
authors Davidova, Marie
year 2019
title Intelligent Informed Landscapes - The Eco-Systemic Prototypical Interventions' Generative and Iterative Co-Designing Co-Performances, Agencies and Processes
doi https://doi.org/10.52842/conf.caadria.2019.2.151
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 151-160
summary The work fights for a shift from Anthropocene in urban environment through both, analogue and digital eco-systemic prototypical urban interventions, mixing biological as well as digital performances of post-digital landscape. It directly engages with the local human and non-human communities as well as it offers its online recipes and codes for DIY local iterations tagged in public space. Such intelligent and informed cultural landscape therefore covers several multi-layered generative and iterative agencies for its self-development.
keywords Systemic Approach to Architectural Performance; Intelligent Informed Landscapes; Post-Anthropocene; Eco-Systemic Prototypical Urban Interventions ; DIY
series CAADRIA
type normal paper
email
last changed 2024/01/09 06:23

_id ecaadesigradi2019_078
id ecaadesigradi2019_078
authors Kim, Eonyong, Jeon, Hyunwoo, Jun, Hanjong and Lee, Seongjoon
year 2019
title The Development of Architectural Design Environment for BIPV using BIM
doi https://doi.org/10.52842/conf.ecaade.2019.1.223
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 223-232
summary BIPV is a building integrated photovoltaic power generation system, which is used for building finishing materials, roof, and wall, so there is no need for separate installation space, and the usability is continuously increasing in urban areas with relatively small installation space. And continues to increase. BIPV is a building-integrated type, but the application plan should be made from the early stage of design. However, there is a lack of BIPV related design information. As a result, the possibility of integrating BIPV and building design is reduced and BIPV is applied in a limited range. Method: BIM-based BIPV design process, BIPV installable location, BIPV elevation design factor. And the theory necessary to implement the support model. Lastly, usability was examined using the support model. Result: This study describes a BIM-based design support model for BIPV installed elevation design that designers can apply BIPV installation location planning and design in a BIM environment.
keywords Building Integrated Photovoltaic System ; Building Information Modelling ; Shadow Analysis ; Array design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2020_431
id caadria2020_431
authors Kim, Jong Bum, Balakrishnan, Bimal and Aman, Jayedi
year 2020
title Environmental Performance-based Community Development - A parametric simulation framework for Smart Growth development in the United States
doi https://doi.org/10.52842/conf.caadria.2020.1.873
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 873-882
summary Smart Growth is an urban design movement initiated by Environmental Protection Agency (EPA) in the United States (Smart Growth America, 2019). The regulations of Smart Growth control urban morphologies such as building height, use, position, section configurations, façade configurations, and materials, which have an explicit association with energy performances. This research aims to analyze and visualize the impact of Smart Growth developments on environmental performances. This paper presents a parametric modeling and simulation framework for Smart Growth developments that can model the potential community development scenarios, simulate the environmental footprints of each parcel, and visualize the results of modeling and simulation. We implemented and examined the proposed framework through a case study of two Smart Growth regulations: Columbia Unified Development Code (UDC) in Missouri (City of Columbia Missouri, 2017) and Overland Park Downtown Form-based Code (FBC) in Kansas City (City of Overland Park, 2017, 2019). Last, we discuss the implementation results, the limitations of the proposed framework, and the future work. We anticipate that the proposed method can improve stakeholders' understanding of how Smart Growth developments are associated with potential environmental footprints from an expeditious and thorough exploration of what-if scenarios of the multiple development schemes.
keywords Smart Growth; Building Information Modeling (BIM); Parametric Simulation; Solar Radiation
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2019_449
id caadria2019_449
authors Lin, Yuqiong, Yao, Jiawei, Huang, Chenyu and Yuan, Philip F.
year 2019
title The Future of Environmental Performance Architectural Design Based on Human-Computer Interaction - Prediction Generation Based on Physical Wind Tunnel and Neural Network Algorithms
doi https://doi.org/10.52842/conf.caadria.2019.2.633
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 633-642
summary As the medium of the environment, a building's environment performance-based generative design cannot be separated from intelligent data processing. Sustainable building design should seek an optimized form of environmental performance through a complete set of intelligent induction, autonomous analysis and feedback systems. This paper analyzed the trends in architectural design development in the era of algorithms and data and the status quo of building generative design based on environmental performance, as well as highlighting the importance of physical experiments. Furthermore, a design method for self-generating environmental performance of urban high-rise buildings by applying artificial intelligence neural network algorithms to a customized physical wind tunnel is proposed, which mainly includes a morphology parameter control and environmental data acquisition system, code translation of environmental evaluation rules and architecture of a neural network algorithm model. The design-oriented intelligent prediction can be generated directly from the target environmental requirements to the architectural forms.
keywords Physical wind tunnel; neural network algorithms; dynamic model; environmental performance; building morphology self-generation
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_568
id ecaadesigradi2019_568
authors Rubinowicz, Pawe³
year 2019
title Protection of the waterfront panoramas based on computational 3D-analysis
doi https://doi.org/10.52842/conf.ecaade.2019.2.325
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 325-332
summary The article presents the application of the Visual Protection Surface (VPS) method in protecting waterfront panoramas. The digital analysis of visual impact, which is most frequently used in urban planning, assesses the impact of new investment on the cityscape. The study presented in the article is based on a reverse approach -determining the maximum height of buildings so new facilities do not distort protected vistas in a city, vistas which are crucial for the preservation of the city's cultural identity and spatial identification. The assessment of the application is based on a case study of Gdañsk, Poland, where a 3D LiDAR model was used. The study involved the use of software developed by the author (C++). It also analyzed VPS input parameters. Conclusions can be used to assess and verify analysis findings with different software (GIS/CAD). The article shows the potential application of the VPS method in urban planning.
keywords computational urban analyses; urban landscape protection; strategic views; tall buildings; 3D city models; VPS method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_101
id ecaadesigradi2019_101
authors Tebaldi, Isadora, Henriques, Gonçalo Castro and Passaro, Andres Martin
year 2019
title A Generative System for the Terrain Vague - Transcarioca Bus Expressway in Rio de Janeiro
doi https://doi.org/10.52842/conf.ecaade.2019.1.035
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 35-44
summary The transport infrastructures are important elements in the cities, but, as there is a lack of planning, they tear through the urban fabric and leave empty spaces. Due to government and private disinterest, these spaces become vacant, forgotten and degraded. However, these extensive Terrain Vague offer new potential for urban use. To exploit this potential, we need methodologies that can offer personalised, extensive, feasible urban solutions. For this, we propose a computational generative system, following a 4-step methodology: 1) Site analyses and Terrain Vague identification; 2) Site classification according to parameters based on a "visual grammar"; 3) Algorithm associating space properties with geometric transformation to generate solutions: namely transformative operations in public spaces, additive transformations in semi-public spaces and subtractive operations in semi-private spaces; 4) Solution evaluation and development, according to shade criteria, spatial hierarchy and volumetric density. With our own algorithms combined with genetic algorithms, we guided the evolution of 50 volumetric solutions. The exponential increase in information requires new methodologies (Schwab, 2018). Results show the potential of computational methodologies to produce extensive urban solutions. This research, developed in a final graduation project in Architecture, aims at stimulating generative methodologies in undergraduate courses.
keywords Terrain Vague; generative systems; parametric urbanism; genetic algorithms
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id caadria2019_350
id caadria2019_350
authors Tomarchio, Ludovica, Hasler, Stephanie, Herthogs, Pieter, Müller, Johannes, Tunçer, Bige and He, Peijun
year 2019
title Using an Online Participation Tool to Collect Relevant Data for Urban Design - The construction of two participation exercices
doi https://doi.org/10.52842/conf.caadria.2019.2.747
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 747-756
summary This paper discusses the design of an online digital participation campaign, developed as an academic research project in Singapore. In order to develop appropriate exercises which fitted the tool and the context, we addressed several questions: how can online participation tools maintain a negotiation and education power? What data generated by citizens, in the form of a design proposals, is useful for urban design? We created two different exercises, at different scales: one exercise asking people to design proposals with functional blocks and one where citizens could decide the equipment and furniture in a public space. For each exercise we discuss the scale, the elements, the educating and mediating impact, but also the way we intended to use the gathered local knowledge in urban design. The exercise did not receive the expected contributions, gathering little attention from internet users. More results were obtained using an offline experimental setup. In conclusion, we reconsider the weakest points of the design in a critical analysis and provide direction for future online participation tools.
keywords participation; urban design ; online tool; engagement
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_312
id ecaadesigradi2019_312
authors Veraldo da Costa Pita, Juliano and Tramontano, Marcelo Cláudio
year 2019
title Building Information Modeling for Participatory Decision-making Processes
doi https://doi.org/10.52842/conf.ecaade.2019.1.283
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 283-292
summary This paper presents and discusses the partial results of ongoing research on the development of computer applications connected to Building Information Modeling (BIM) software, aiming at the participation of non-technical actors in decision-making processes for public facilities projects. The research proposes the construction of a web-based application in which remote collaboration between technicians and non-technicians can be carried out in architectural design processes. The article points to the relevance of such cooperation in newly industrialised countries, reviews the key features of BIM, and presents the application currently under development. The paper focuses the theoretical discussion and characterisation of relationships between the involved parties and the practical implications of these reflections on the structure and design of the application. This research work is underway at the research group Nomads.usp of the University of S?o Paulo (USP), Brazil, and expects to contribute to the formulation and implementation of public policies in the sectors involved.
keywords BIM; Participation; Public facilities
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id caadria2019_202
id caadria2019_202
authors Yang, Chunxia, Gu, Zhuoxing and Yao, Ziying
year 2019
title Adaptive Urban Design Research based on Multi-Agent System - Taking The Urban Renewal Design Of Shanghai Hongkou Port Area As An Example
doi https://doi.org/10.52842/conf.caadria.2019.1.225
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 225-234
summary Utilizing digital method to establish a multi-agent simulation platform and establish an interactive simulation between site elements and agents particles behavior. In this study, urban space could not have the absolute frozen state, it is always evolving and self-renewing. We hope to integrate such unstable relationships into urban design methods and programs. By constructing various type of agent particles and the interaction behaviors, we not only directly simulate the flow of people or traffic, but also simulate the public space relationship such as line of sight space, waterfront space accessibility, commercial supporting function layout, and historical and cultural block attraction from a more abstract level. From macro to micro, the result of spatial simulation has an intrinsic close causal relationship with the site's landform, building status, site function, and planning pattern, can be the basis for space generation.
keywords Self-organization; Multi-agent System; Cluster City; Particle Personality; Site Elements
series CAADRIA
email
last changed 2022/06/07 07:57

_id caadria2019_640
id caadria2019_640
authors Zhang, Ruocheng, Tong, Hanshuang, Huang, Weixin and Zhang, Runzhou
year 2019
title A Generative Design Method for the Functional Layout of Town Planning based on Multi-Agent System
doi https://doi.org/10.52842/conf.caadria.2019.2.231
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 231-240
summary In recent years, with the development of artificial intelligence and digital architecture, more architects begin to wonder how to generate urban planning and urban design through computational method. For the purpose of generating urban planning digitally using computational algorithms, we design a series of algorithms to develop a system that evaluates initial features of the site such as the strength of sunlight, water, landscape. These parameters related to the function zoning of the town were determined based on the data extracted from case studies. These data were integrated into a Markov chain mathematical model for the sake of analyzing the function of grid points. Finally, an algorithm of a multi-agent system was used to optimize the function that could evaluate the grade of each raster point of the town, which could be used to decide the function of a specific region.
keywords Generative design, Town planning,Multi-agent system, Data analysis
series CAADRIA
email
last changed 2022/06/07 07:57

_id cf2019_048
id cf2019_048
authors Argota Sanchez-Vaquerizo, Javier and Daniel Cardoso Llach
year 2019
title The Social Life of Small Urban Spaces 2.0 Three Experiments in Computational Urban Studies
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 430
summary This paper introduces a novel framework for urban analysis that leverages computational techniques, along with established urban research methods, to study how people use urban public space. Through three case studies in different urban locations in Europe and the US, it demonstrates how recent machine learning and computer vision techniques may assist us in producing unprecedently detailed portraits of the relative influence of urban and environmental variables on people’s use of public space. The paper further discusses the potential of this framework to enable empirically-enriched forms of urban and social analysis with applications in urban planning, design, research, and policy.
keywords Data Analytics, Urban Design, Machine Learning, Artificial Intelligence, Big Data, Space Syntax
series CAAD Futures
email
last changed 2019/07/29 14:18

_id cf2019_016
id cf2019_016
authors Cardoso Llach, Daniel and Scott Donaldson
year 2019
title An Experimental Archaeology of CAD Using Software Reconstruction to Explore the Past and Future of ComputerAided Design
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 130
summary This paper proposes software reconstruction as a method to shed new light into the material, gestural, and sensual dimensions of computer-aided design technologies. Specifically, it shows how by combining historical research and creative prototyping this method can bring us closer to distant ways of seeing, touching, drawing, and designing—while raising new questions about the impact of CAD technologies on present-day architectural practices. It documents the development of two software reconstructions—of Ivan Sutherland’s “Sketchpad” and of Steven A. Coons’s “Coons Patch”—and reflects on the responses they elicited in the context of two exhibitions. The paper shows how software reconstruction can offer access to overlooked aspects of computer-aided design systems, specially their material and sensual dimensions, and how we may explore its broader potential for research, preservation, pedagogy, and speculative design of design technologies.
keywords Software Reconstruction, Media Archaeology, CAD, Sketchpad, Steven A. Coons, Ivan Sutherland, Computational Design History
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_146
id ecaadesigradi2019_146
authors Castro e Costa, Eduardo, Verniz, Debora, Varasteh, Siavash, Miller, Marc and Duarte, José
year 2019
title Implementing the Santa Marta Urban Grammar - a pedagogical tool for design computing in architecture
doi https://doi.org/10.52842/conf.ecaade.2019.2.349
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 349-358
summary We present a tool intended to enable non-expert users to apply and manipulate a shape grammar, SMUG, which encodes the urban design of informal settlements such as favelas. Such tool, the Interpreter, was developed considering that students would be its main users, and therefore we consider this grammar implementation to potentially be a multipurpose pedagogical tool since it supports conveying knowledge about urban design, shape grammars and parametric modeling using Grasshopper. This paper focuses on the development of the Interpreter and discusses the results of its use in a design studio, which can better inform subsequent iteration as well as other courses and schools.
keywords Shape grammars; Urban design; Design studio; Parametric modelling;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

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