CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 614

_id cf2019_054
id cf2019_054
authors Bae, Jiyoon and Daekwon Park
year 2019
title Weeping Brick The Modular Living Wall System Using 3D Printed Porous Ceramic Materials
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 437
summary The goal of this research is to design and fabricate a modular living wall brick system that purifies and cools air for various indoor environments. The research utilizes ceramic 3d printing techniques for fabrication; and living plants in conjunction with evaporative cooling techniques for indoor air quality control. The brick is made of soil which become porous after firing or drying. Water from the reservoirs slowly weep through the porous brick, creating a layer of water on the surface of the brick. The air movement around the saturated brick creates evaporative cooling and the hydro-seeded plants absorb water from the surface. The shape and texture of the Weeping Brick maximizes the cooling effect via large surface area. As an aggregated wall system, the water circulates from unit to unit by gravity through interconnected reservoirs embedded within each unit. The plants and moss transform the Weeping Brick into a living wall system, purifying and conditioning the indoor air.
keywords Living Wall System, Modular Brick, Ceramic 3D Printing, Evaporative Cooling
series CAAD Futures
email
last changed 2019/07/29 14:18

_id ecaadesigradi2019_168
id ecaadesigradi2019_168
authors Varinlioglu, Guzden and Halici, Suheyla Muge
year 2019
title Gamification of Heritage through Augmented Reality
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 513-518
doi https://doi.org/10.52842/conf.ecaade.2019.1.513
summary This paper focuses on a game on architectural heritage, possibilities for using gamification for conveying information through the reanimation of an ancient city. It proposes an immersive AR game involving the portrayal of cultural heritage through mobile devices. The game includes an AR application for Android devices which enabled rendering of 3D content in combination with camera input. This application is an independent game, tracking targets through GPS on a larger scale and using object recognition on a smaller scale. Our research aims to propose implementing game mechanics on an AR system at an archaeological site in order to increase visitors' interest, and promote the dissemination of cultural heritage.
keywords digital heritage; model-based tracking; augmented reality; gamification; public archaeology
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_116
id ecaadesigradi2019_116
authors Fernando, Shayani
year 2019
title Collaborative Crafting of Interlocking Structures in Stereotomic Practice
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 183-190
doi https://doi.org/10.52842/conf.ecaade.2019.2.183
summary Situated within the art of cutting solids (stereotomy) and the evolution of machine tools; this research will investigate subtractive fabrication in relation to robotic carving of stone structures. The advancement of the industrial revolutions in the mid to late 19th century saw the rise of new building techniques and materials which were primarily based on structural steel construction. The modern aesthetic of the time further diminished the place of traditional stonework and ornamentation in modern structures within the building arts. This paper will focus on the design and fabrication of three sculptural dry-stone modular prototypes investigating interlocking self-supporting structures in stone. Examining the value of robotic technologies in the design and construction process in relation to collaborative crafting of the hand and machine. Accommodating for material tolerances which are a major factor in this research. Interrogating the value of robotic crafting with material implications and exploring the role of the artisan in machine crafted architectural components.
keywords Collaborative; Crafting; Interlocking; Structures; Robotic Fabrication; Digital Stone
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_396
id caadria2019_396
authors Cao, Rui, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2019
title Quantifying Visual Environment by Semantic Segmentation Using Deep Learning - A Prototype for Sky View Factor
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 623-632
doi https://doi.org/10.52842/conf.caadria.2019.2.623
summary Sky view factor (SVF) is the ratio of radiation received by a planar surface from the sky to that received from the entire hemispheric radiating environment, in the past 20 years, it was more applied to urban-climatic areas such as urban air temperature analysis. With the urbanization and the development of cities, SVF has been paid more and more attention on as the important parameter in urban construction and city planning area because of increasing building coverage ratio to promote urban forms and help creating a more comfortable and sustainable urban residential building environment to citizens. Therefore, efficient, low cost, high precision, easy to operate, rapid building-wide SVF estimation method is necessary. In the field of image processing, semantic segmentation based on deep learning have attracted considerable research attention. This study presents a new method to estimate the SVF of residential environment by constructing a deep learning network for segmenting the sky areas from 360-degree camera images. As the result of this research, an easy-to-operate estimation system for SVF based on high efficiency sky label mask images database was developed.
keywords Visual environment; Sky view factor; Semantic segmentation; Deep learning; Landscape simulation
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_530
id caadria2019_530
authors Lu, Siliang, Wang, Shihan, Cochran Hameen, Erica, Shi, Jie and Zou, Yue
year 2019
title Comfort-Based Integrative HVAC System with Non-Intrusive Sensing in Office Buildings
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 785-794
doi https://doi.org/10.52842/conf.caadria.2019.1.785
summary Heating, ventilation and air-conditioning system plays a key role in shaping the built environment. The effective and efficient HVAC operations not only achieve energy savings but also create a more comfortable environment for occupant indoors. Since current HVAC systems with fixed schedules cannot guarantee the operation with high energy efficiency and provision of comfortable thermal environment for occupants, it is of great importance to develop new paradigm of HVAC system framework, especially in the open-plan office environment so that everyone could work under their preferred thermal environment. Moreover, compared to environment-related factors to thermal comfort, sensing systems for occupant-related factors such as clothing insulation, metabolic rate, skin temperature have not had standardized yet and most of sensing systems for occupant-related factors may either result in privacy issue or are too intrusive. Hence, it is necessary to develop a new non-intrusive and less private sensing framework for monitoring individual thermal comfort in real-time. Therefore, this paper proposes an integrative comfort-based personalized cooling system with the operation of the centralized systems in office buildings. The results show that such integrative and interactive HVAC system for workplaces has advantages over thermal comfort improvements and energy savings.
keywords Adaptive thermal comfort; Non-intrusive personalized cooling system; Occupant-responsive HVAC control; Intelligent workplace
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia19_470
id acadia19_470
authors Meyboom, AnnaLisa; Correa, David; Krieg, Oliver David
year 2019
title Stressed Skin Wood Surface Structure
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 470-477
doi https://doi.org/10.52842/conf.acadia.2019.470
summary Innovation in parametric design and robotic fabrication is in reciprocal relationship with the investigation of new structural types that facilitated by this technology. The stressed skin structure has historically been used to create lightweight curved structures, mainly in engineering applications such as naval vessels, aircraft, and space shuttles. Stressed skin structures were first referred to by Fairbairn in 1849. In England, the first use of the structure was in the Mosquito night bomber of World War II. In the United States, stressed skin structures were used at the same time, when the Wright Patterson Air Force Base designed and fabricated the Vultee BT-15 fuselage using fiberglass-reinforced polyester as the face material and both glass-fabric honeycomb and balsa wood core. With the renewed interest in wood as a structural building material, due to its sustainable characteristics, new potentials for the use of stressed skin structures made from wood on building scales are emerging. The authors present a material informed system that is characterized by its adaptability to freeform curvature on exterior surfaces. A stressed skin system can employ thinner materials that can be bent in their elastic bending range and then fixed into place, leading to the ability to be architecturally malleable, structurally highly efficient, as well as easily buildable. The interstitial space can also be used for services. Advanced digital fabrication and robotic manufacturing methods further enhance this capability by enabling precisely fabricated tolerances and embedded assembly instructions; these are essential to fabricate complex, multi-component forms. Through a prototypical installation, the authors demonstrate and discuss the technology of the stressed skin structure in wood considering current digital design and fabrication technologies.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2019_671
id caadria2019_671
authors Mun, Kristine, Clemenson, Dane and Bogosian, Biayna
year 2019
title The Well Tempered Environment of Experience - (Neuro)Scientific Methods for Data Collection, Analysis & Visualization
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 573-582
doi https://doi.org/10.52842/conf.caadria.2019.1.573
summary In our ever increasing media(ted) world, the robustness of digital communication networked environment is transforming how we relate to our environment. With the rise of the Internet of Things (IOTs) and other ubiquitous mobile communication devices connecting our bodies to our environments, our spaces are requiring a recalibration of the 'well tempered environment'. As technological devices are becoming seamlessly fused with our everyday lifestyles, habits and spaces, articulating experience is one of the most important topics to discuss in human-centered approach to design. This paper presents the initial methods for a data-driven process to enhance human experience as the central motivation. Combining knowledge from neuroscience and experimenting with embodied medias such as Virtual and Augmented Reality (+ MR) , the inquiries into the human dimension is explored in novel ways. The aim is to show how data-driven experiments could be used to assist designers find better performative solutions and that new collaborations between scientist and designers are on the rise as data moves fluidly between bodies and spaces like air in our 21st century.
keywords Experience Design; Human-Computer-Interface; Emotion; Neuroscience; VR, AR & Mixed Reality, Human Centered Design, Data-Driven Design; Interactivity
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2019_365
id caadria2019_365
authors Natephra, Worawan and Motamedi, Ali
year 2019
title BIM-based Live Sensor Data Visualization using Virtual Reality for Monitoring Indoor Conditions
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 191-200
doi https://doi.org/10.52842/conf.caadria.2019.2.191
summary This paper proposes a method for an automated live sensor data visualization of building indoor environment conditions using a VR system. The proposed method is based on the integration of environmental sensors, BIM, and VR technology. Such integration provides an opportunity to utilize an immersive and live sensing technology for improving data visualization. In our case study, the environmental data, such as indoor air temperature, humidity, and light level are captured by sensors connected to Arduino microcontrollers. The data output of sensors obtained from Arduino units are stored onto the BIM model and transferred to the developed VR system. The developed system simultaneously visualizes numerical values of sensors' reading together with the virtual model of the building in a VR headset. The result of the case study showed that the developed system is capable of visualizing various indoor environmental information of the building with the VR technology. It can provide users with useful information to help monitoring indoor thermal comfort conditions of the building in real-time, while performing the walkthrough in the virtual environment.
keywords Building Information Modeling (BIM); environmental sensor; thermal comfort; Virtual Reality (VR); Arduino; IoT
series CAADRIA
email
last changed 2022/06/07 07:59

_id sigradi2023_234
id sigradi2023_234
authors Santos, Ítalo, Andrade, Max, Zanchettin, Cleber and Rolim, Adriana
year 2023
title Machine learning applied in the evaluation of airport projects in Brazil based on BIM models
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 875–887
summary In a country with continental dimensions like Brazil, air transport plays a strategic role in the development of the country. In recent years, initiatives have been promoted to boost the development of air transport, among which the BIM BR strategy stands out, instituted by decree n-9.983 (2019), decree n-10.306 (2020) and more recently, the publication of the airport design manual (SAC, 2021). In this context, this work presents partial results of a doctoral research based on the Design Science Research (DSR) method for the application of Machine Learning (ML) techniques in the Artificial Intelligence (AI) subarea, aiming to support SAC airport project analysts in the phase of project evaluation. Based on a set of training and test data corresponding to airport projects, two ML algorithms were trained. Preliminary results indicate that the use of ML algorithms enables a new scenario to be explored by teams of airport design analysts in Brazil.
keywords Airports, Artificial intelligence, BIM, Evaluation, Machine learning.
series SIGraDi
email
last changed 2024/03/08 14:07

_id acadia20_142p
id acadia20_142p
authors Kilian, Axel
year 2020
title The Flexing Room
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 142-147
summary Robotics has been largely confined to the object category with fewer examples at the scale of buildings. Robotic buildings present unique challenges in communicating intent to the enclosed user. Precedent work in architectural robotics explored the performative dimension, the playful and interactive qualities, and the cognitive challenges of AI systems interacting with people in architecture. The Flexing Room robotic skeleton was installed at MIT at its full designed height for the first time and tested for two weeks in the summer of 2019. The approximately 13-foot-tall structure is comprised of 36 pneumatic actuators and an active bend fiberglass structure. The full height allowed for a wide range of postures the structure could take. Acoustic monitoring through Piezo pickup mics was added that allowed for basic rhythmic responses of the structure to people tapping or otherwise triggering the vibration sensors. Data streams were collected synchronously from Kinect skeleton tracking, piezo pickup mics, camera streams, and posture data. The emphasis in this test period was first to establish reliable hardware operations at full scale and second to record correlated data streams of the sensors installed in the structure together with the actuation triggers and the human poses of the inhabitant. The full-scale installation of hardware was successful and proved the feasibility of the structural and actuation approach previously tested on a one-level setup. The range of postures was increased and more transparent for the occupant. The perception of the structure as space was also improved as the system reached regular ceiling height and formed a clearer architectural scale enclosure. The ambition of communicating through architectural postures has not been achieved yet, but promising directions emerged from the test and data collection
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id ecaadesigradi2019_521
id ecaadesigradi2019_521
authors Millentrup, Viktoria, Ramsgaard Thomsen, Mette and Nicholas, Paul
year 2019
title Actuated Textile Hybrids - Textile smocking for designing dynamic force equilibria in membrane structures
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 521-530
doi https://doi.org/10.52842/conf.ecaade.2019.2.521
summary This paper introduces Actuated Textile Hybrids, and describes the steps needed to steer the form finding processes necessary for their production. The method presented employs an integration of an "activated" instead of a pre-stressed textile membrane to design different stages of force equilibrium within the Hybrid Structure, and to investigate the potentials of ever flexible shaping of tensile elements. The set-up for the Textile Hybrid consists of three main elements which are digitally and physically analysed in their inextricable interdependence in force, form and material. Together, the bending active beam (rod), the textile membrane and an applied pattern which actively shrinks surface areas of the membrane (activation), create the base for the form finding process.With advanced Finite Element Modelling software and the architects resulting ability to engineer responsive building-systems for a dynamic environment, it is essential to rethink the construction methods and the building-material of the classic building envelope. This is to not only develop a smartly engineered sustainable skin but also a boundary object which, due to its adaptation, develops the potential to interconnect with its surrounding to re-establish the relationships between nature, home and inhabitant.
keywords Textile Hybrid; Kiwi3D; Form-Finding; Material Studies; Structural System; Membrane Structure
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_538
id ecaadesigradi2019_538
authors Wu, Ngai Hang, Dimopoulou, Marina, Hsieh, Han Hsun and Chatzakis, Christos
year 2019
title Rawbot - A digital system for AR fabrication of bamboo structures through the discrete digitization of bamboo
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 161-170
doi https://doi.org/10.52842/conf.ecaade.2019.2.161
summary This paper presents the developments of a method to assemble bamboo poles through mobile algorithmic instructions, based on material analysis, machine learning procedures and applied augmented reality. The methods were evaluated in a series of tests where the trained system was successfully used to propose structurally sound aggregations, according to the given resources. The results suggest potential benefits for completion of house-scale assemblies by untrained users through automated tools.
keywords Machine Learning; Object Recognition; Augmented Reality; Digital Fabrication; Discrete Digitization; Bamboo
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
doi https://doi.org/10.52842/conf.acadia.2019.630
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_208
id acadia19_208
authors Baghi, Ali; Baghi, Aryan; Kalantari, Saleh
year 2019
title FLEXI-NODE
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 207-218
doi https://doi.org/10.52842/conf.acadia.2019.207
summary This paper is part of an ongoing research project on flexible molds for use in concrete fabrication. It continues and advances the concept of adjustable molds by creating a flexible system to produce a variety of concrete grid-joints. This reusable and adaptive mold streamlines the process of fabricating inherently diverse nodal joints without the need for cost-intensive mass-customization methods. The paper also proposes a novel way to cope with some of the significant drawbacks of similar mold techniques that have been explored and found wanting in similar projects. The technique used for the mold in the current research is inspired by a flexible mechanism that has been implemented in other manufacturing contexts, such as expansion joints and bendable straws. The outcomes of the project are a platform called “Flexi-node” and relevant software components that allow users to computationally design and fabricate a great variety of concrete joints for grid structures, using just one mold, with minimum material waste and no distortion from hydrostatic pressure.
keywords flexible molds, nodal joints, computational design, concrete fabrication, mass customization, grid structures
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_210
id ecaadesigradi2019_210
authors Castriotto, Caio, Giantini, Guilherme and Celani, Gabriela
year 2019
title Biomimetic Reciprocal Frames - A design investigation on bird's nests and spatial structures
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 613-620
doi https://doi.org/10.52842/conf.ecaade.2019.1.613
summary Reciprocal Frame (RF) is a constructive system typically applied with timber, since it is composed by discrete elements with short dimensions. It allows the construction of large spans and complex geometries. This kind of structure has been addressed by recent research projects that aim to produce it using computational tools and digital fabrication techniques. Moreover, the enhancement of these technologies enabled the integration of simulations of biological processes into the design process as a way to obtain better and optimal results, which is known as Biomimetics. This paper describes the development of a spatial structure that combines the principles of RF and the assembly process of natural agents, such as birds, in a digital environment. The tools used for the generation of the structure were Rhinoceros, Grasshopper and different add-ons, such as Culebra, Kangaroo, Pufferfish and Weaverbird.
keywords Biomimetics; Reciprocal Frame; Nexorade; Computational Design; Agent-Based System
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id ecaadesigradi2019_421
id ecaadesigradi2019_421
authors Djuric, Isidora, Stojakovic, Vesna, Misic, Snezana, Kekeljevic, Igor, Vasiljevic, Ivana, Obradovic, Milos and Obradovic, Ratko
year 2019
title Church Heritage Multimedia Presentation - Case study of the iconostasis as the characteristic art and architectural element of the Christian Orthodox churches
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 551-560
doi https://doi.org/10.52842/conf.ecaade.2019.1.551
summary This paper is part of ongoing research which aims is to develop the methodology for the church heritage digitization and visualization. The subject of the presented work is the iconostasis, as a significant part of the Christian Orthodox church heritage, distinguished by its bilateral character, as an architectural element of a church interior and an art piece composed of icons. Considering that iconostases can be seen only in situ, we developed the methodology for its digitization and virtual representation dissemination, which provides a user with the possibility to visualize iconostases outside the physical borders of sacral interiors. The proposed methodology relies on techniques for photogrammetric surveying, 3D modeling, and augmented reality visualization, and it is presented in a particular case study of the iconostasis. An outcome is shown as the multimedia presentation of an exhibition, realized throughout collaboration between the university and the museum.
keywords church heritage; iconostasis; multimedia presentation; photogrammetry; AR
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_027
id ecaadesigradi2019_027
authors Erzetic, Catherine, Dobbs, Tiara, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Enhancing User-Engagement in the Design Process through Augmented Reality Applications
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 423-432
doi https://doi.org/10.52842/conf.ecaade.2019.2.423
summary Augmented Reality (AR) technologies are often perceived as the most impactful method to enhance the communication between the designer and the client during the iterative design process. However, the significance of designing the User Interface (UI) and the User Experience (UX) are often underestimated. To intercede, this research aims to employ new and existing techniques to develop UI's, and comparatively assess "the accuracy and completeness with which specified users can achieve specified goals in particular environments" (Stone, 2005) - a notion this research delineates as 'effectiveness'. Prompted by the work of key scholars, the developed UI's were assessed through the lens of existing UI evaluation techniques, including: Usability Heuristics (Nielsen, 1994) and Visual and Cognitive Heuristics (Zuk and Carpendale, 2006). In partnership with PTW Architects, characteristics such as the rapidity and complexity of interactions, in conjunction with the interface's simplicity and intuitiveness, were extracted from 15 trials underwent by architectural practitioners. The outcomes of this research highlights strategies for the effective development of user interface design for mobile augmented reality applications.
keywords User Interface; Human Centered Design; User Experience; Heuristics; Usability Inspection Method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2022_247
id ecaade2022_247
authors Güntepe, Rahma
year 2022
title Building with Expanded Cork - A novel monolithic building structure
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 29–36
doi https://doi.org/10.52842/conf.ecaade.2022.1.029
summary This research presents the development of a construction system for a solid expanded cork building envelope. The inspiration for this research is the “Cork House” built in 2019 by Matthew Barnett Howland and Oliver Wilton, who developed a Cork Construction Kit for a monolithic dry-jointed cork structure. The goal of this research is to analyze and develop different varieties of construction methods for a dry-joined cork building by combining and applying traditional masonry techniques. The objective is to generate a material-based design for cork construction elements trough prototyping and using a selection of digital tools such as 3D modeling and 3D printing. Expanded cork is a 100% plant-based material which, if applied correctly, has the capacity to be used as a load bearing, insulating and protective structure all at once. It has almost no environmental impact and is completely compostable. To maintain the material's compostable property, this construction system has to be developed without any kind of binders or mortar. Additionally, this more reduced and simplified form of construction will not only make it possible to build without any specific expertise, but at the same time ensure resources to be reused or composted at the end of building life.
keywords Expanded Cork, Cork, Material-Based Design, Masonry, Stereotomy, 3D Modeling, 3D Printing, Sustainable Material, Dry-Joint Construction
series eCAADe
email
last changed 2024/04/22 07:10

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