CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 609

_id ecaadesigradi2019_345
id ecaadesigradi2019_345
authors Jovanovic, Marko, Vucic, Marko, Stulic, Radovan and Petrovic, Maja
year 2019
title Design Guidelines for Zero Waste Manufacturing of Freeform EPS Facades
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 779-788
doi https://doi.org/10.52842/conf.ecaade.2019.2.779
summary The application of curved facade designs in contemporary architectural practice has become adamant in combining the digital tools with the material properties. By expanding the focus to manufacturing as well, the topic of waste is introduced. In order to avoid the generation of waste material during fabrication, in this research a workflow is introduced which describes the design of freeform surfaces out of expanded polystyrene blocks (EPS), while producing zero waste. The main premise is that a piece cut out of an EPS block has a piece that is left inside the block, its complement. Following the premise, it is only necessary to design one half of the freeform surface over a desired facade area and the other part would align to it. After the freeform surface is generated, a tessellation process is described, prepared for robotic hotwire cutting, following the limitation of the EPS block dimension and the inclusion of the minimal insulating layer.
keywords freeform surface; ruled surface approximation; minimal insulating layer; complements
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_202
id caadria2019_202
authors Yang, Chunxia, Gu, Zhuoxing and Yao, Ziying
year 2019
title Adaptive Urban Design Research based on Multi-Agent System - Taking The Urban Renewal Design Of Shanghai Hongkou Port Area As An Example
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 225-234
doi https://doi.org/10.52842/conf.caadria.2019.1.225
summary Utilizing digital method to establish a multi-agent simulation platform and establish an interactive simulation between site elements and agents particles behavior. In this study, urban space could not have the absolute frozen state, it is always evolving and self-renewing. We hope to integrate such unstable relationships into urban design methods and programs. By constructing various type of agent particles and the interaction behaviors, we not only directly simulate the flow of people or traffic, but also simulate the public space relationship such as line of sight space, waterfront space accessibility, commercial supporting function layout, and historical and cultural block attraction from a more abstract level. From macro to micro, the result of spatial simulation has an intrinsic close causal relationship with the site's landform, building status, site function, and planning pattern, can be the basis for space generation.
keywords Self-organization; Multi-agent System; Cluster City; Particle Personality; Site Elements
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_660
id ecaadesigradi2019_660
authors Martins, Pedro Filipe, Nunes, Sandra, Fonseca de Campos, Paulo and Sousa, José Pedro
year 2019
title RETHINKING THE PHILIPS PAVILION THROUGH ROBOTIC HOT WIRE CUTTING. - An experimental prototype
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 235-244
doi https://doi.org/10.52842/conf.ecaade.2019.3.235
summary The Philips Pavilion by Le Corbusier and Jannis Xenaquis was a landmark project in thin shell concrete construction, only made possible by an experimental precasting strategy that deeply defined the architectural character of the hyperbolic paraboloid surfaces of the pavilion. Using this historic precedent this research presents a reinterpretation of the design of the Philips Pavilion, specifically tailored for Robotic Hot Wire Cutting technologies and a layered mold system, combining speed and material optimization towards more sustainable concrete construction processes. By documenting the realization of an experimental prototype at a 1:2 scale, this paper demonstrates the feasibility of the proposed strategy and its value in comparison with existing construction scale digital fabrication technologies for concrete.
keywords Digital Fabrication; Concrete; Robotic Hot Wire Cutting; Philips Pavilion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id acadia19_470
id acadia19_470
authors Meyboom, AnnaLisa; Correa, David; Krieg, Oliver David
year 2019
title Stressed Skin Wood Surface Structure
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 470-477
doi https://doi.org/10.52842/conf.acadia.2019.470
summary Innovation in parametric design and robotic fabrication is in reciprocal relationship with the investigation of new structural types that facilitated by this technology. The stressed skin structure has historically been used to create lightweight curved structures, mainly in engineering applications such as naval vessels, aircraft, and space shuttles. Stressed skin structures were first referred to by Fairbairn in 1849. In England, the first use of the structure was in the Mosquito night bomber of World War II. In the United States, stressed skin structures were used at the same time, when the Wright Patterson Air Force Base designed and fabricated the Vultee BT-15 fuselage using fiberglass-reinforced polyester as the face material and both glass-fabric honeycomb and balsa wood core. With the renewed interest in wood as a structural building material, due to its sustainable characteristics, new potentials for the use of stressed skin structures made from wood on building scales are emerging. The authors present a material informed system that is characterized by its adaptability to freeform curvature on exterior surfaces. A stressed skin system can employ thinner materials that can be bent in their elastic bending range and then fixed into place, leading to the ability to be architecturally malleable, structurally highly efficient, as well as easily buildable. The interstitial space can also be used for services. Advanced digital fabrication and robotic manufacturing methods further enhance this capability by enabling precisely fabricated tolerances and embedded assembly instructions; these are essential to fabricate complex, multi-component forms. Through a prototypical installation, the authors demonstrate and discuss the technology of the stressed skin structure in wood considering current digital design and fabrication technologies.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_102
id ecaadesigradi2019_102
authors Passsaro, Andres Martin, Henriques, Gonçalo Castro, Sans?o, Adriana and Tebaldi, Isadora
year 2019
title Tornado Pavilion - Simplexity, almost nothing, but human expanded abilities
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 305-314
doi https://doi.org/10.52842/conf.ecaade.2019.1.305
summary In the context of the fourth industrial revolution, not all regions have the same access to technology for project development. These technological limitations do not necessarily result in worst projects and, on the contrary, can stimulate creativity and human intervention to overcome these shortcomings. We report here the design of a small pavilion with scarce budget and an ambitious goal to qualify a space through tactical urbanism. We develop the project in a multidisciplinary partnership between academy and industry, designing, manufacturing and assembling Tornado Pavilion, a complex structure using combined HIGH-LOW technologies, combining visual programming with analog manufacture and assembly. The design strategy uses SIMPLEXITY with ruled surfaces strategy to achieve a complex geometry. Due to the lack of automated mechanical cutting or assembly, we used human expanded abilities for the construction; instead of a swarm of robots, we had a motivated and synchronized swarm of students. The pavilion became a reference for local population that adopted it. This process thus shows that less or almost nothing (Sola-Morales 1995), need not to be boring (Venturi 1966) but less can be much more (Kolarevic 2017).
keywords Simplexity; CAD-CAM; Ruled Surfaces; expanded abilities; pavilion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_530
id ecaadesigradi2019_530
authors Salsi, Matteo and Erioli, Alessio
year 2019
title Foam Making Sense - behavioral additive deposition and stigmergic agency for integrated surface tectonics
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 531-540
doi https://doi.org/10.52842/conf.ecaade.2019.2.531
summary This thesis research deals with the architectural project from an interdisciplinary point of view, integrating biomimetics, additive fabrication, computer vision, and robotics. The work focuses on the feedback interaction loop among robotic additive fabrication, a stigmergic agent-based system and the self-organizing properties of the material. The aim is to explore the morphological, constructive and expressive potentials generated by the mutual influence of computational design, construction behavioral rules, and physical material behavior (whose complexity exceeds current simulation capacity).The proposed approach leads to the creation of surface-based tectonics, enhanced with a fiberglass-coated dendritic ridge formation that integrates functional, ornamental and structural performances. The process can be extended to larger architectural scales with the creation of bespoke EPS molds via robotic hot wire cutting; the presented case study leverages the aforementioned process on ruled surfaces for the generation of translucent delimiters, used to create heterogeneous spatial organization.
keywords behavioral fabrication; stigmergy; agent-based system; robotic hot-wire-cutting; additive fabrication; sensors
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id caadria2019_648
id caadria2019_648
authors Schumann, Kyle and Johns, Ryan Luke
year 2019
title Airforming - Adaptive Robotic Molding of Freeform Surfaces through Incremental Heat and Variable Pressure
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 33-42
doi https://doi.org/10.52842/conf.caadria.2019.1.033
summary Advances in computational modelling and digital fabrication have created both the need and ability for novel strategies of bringing digitally modeled doubly curved surfaces into reality. In this paper, we introduce airforming as a non-contact and formwork-free method for fabricating digitally designed surfaces through the iterative robotic application of heat and air pressure, coupled with sensory feedback. The process lies somewhere between incremental metal fabrication and traditional vacuum forming of plastics. Airforming does not add or subtract material or use any mold or formwork materials that would typically be discarded as waste. Instead, airforming shapes a plastic sheet through the controlled spatial application of heat and the control of pressure and vacuum within an airtight chamber beneath the material. Through our research, we develop and test a method for airforming through 3D scanning and point cloud analysis, evolutionary physics simulation solvers, and robotic-aided actuation and control of heating and pressure systems. Different variations and analysis and workflow methods are explored. We demonstrate and posit potential future applications for the airforming method.
keywords Robotic Production; Digital Fabrication; Incremental Forming; Thermoforming; Freeform Surface
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_475
id ecaadesigradi2019_475
authors Düring, Serjoscha, Sluka, Andrej, Vesely, Ondrej and König, Reinhard
year 2019
title Applied Spatial Accessibility Analysis for Urban Design - An integrated graph-gravity model implemented in Grasshopper
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 333-342
doi https://doi.org/10.52842/conf.ecaade.2019.3.333
summary This paper introduces a prototype for a user-friendly, responsive toolbox for spatial accessibility analysis in data-poor environments to support urban design processes. It allows for real-time computation of several evaluation indicators, mostly focused on accessibility related measures. The proposed framework is exemplified with three real-world case studies. Each of them demonstrates one part of the workflow; data gathering and preparation, sketching and developing scenarios, and impact analysis and scenario comparison.
keywords accessibility; urban design; evidence-based design; graph model; gravity model
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_438
id ecaadesigradi2019_438
authors Iunes Salles Esteves, Paula, Carmo Pena Martinez, Andressa, Francisco da Matta Vegi, Lucas, Rodrigues Cardoso, Igor, Nacif Rocha, Mauro, dos Santos Ferreira, Ricardo and Mônaco dos Santos, Denise
year 2019
title SEEstem - Wearable navigation device for people with visual impairments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 681-690
doi https://doi.org/10.52842/conf.ecaade.2019.1.681
summary Visually impaired people represent a large amount of the Brazilian population. However, although a wide range of existing legislation ensures accessibility, most of the Brazilian public spaces are inadequate to accommodate disabled citizens. In this context, this paper presents a digital device, which combines the smartphone technologies with Arduino microcontrollers, for orientation and obstacle detection. We tested the minimum viable product and the first vest prototype through a user-centered usability test, which combines HCI assessments to other techniques, such as semi-structured interviews. As known, these wearable devices and mobile applications are in the center of the Internet of Things discussion. This study is expected to be an alternative for the urban mobility of visually impaired people, allowing them to have a more active and independent behavior in public spaces.
keywords Assistive wearable devices; Visually impaired people; Accessibility; Human-computer interaction; Collaborative design.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_399
id ecaadesigradi2019_399
authors Kieferle, Joachim and Woessner, Uwe
year 2019
title Virtual Reality in Early Phases of Architectural Studies - Experiments with first year students in immersive rear projection based virtual environments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 99-106
doi https://doi.org/10.52842/conf.ecaade.2019.3.099
summary Virtual Reality is quite commonly used in architectural education, however mostly in higher semesters and within elective courses. This paper reports about various teaching scenarios using Virtual Reality in projection based immersive environments at very early phases of architectural studies, within the first two semesters. Various student questionnaires were carried out and clearly show benefits for students to gain spatial awareness in their design projects, and for discussing their design intentions. Experiences with cyber sickness and issues like accessibility to the immersive environments are discussed as well within the given context.
keywords Virtual Reality; Education; Curriculum
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_426
id caadria2019_426
authors Lee, Jisun and Lee, Hyunsoo
year 2019
title Agent-driven Accessibility and Visibility Analysis in Nursing Units
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 351-360
doi https://doi.org/10.52842/conf.caadria.2019.1.351
summary This study investigates the nursing unit design for care quality and efficient operation, evaluating visibility and walking distance of nurses in the different form of layout. Sufficient visibility from nurses' station to patient rooms and corridors can increase nurses' care abilities to understand the needs and movements of patients. The workload and time caused by nurse's walking can be diverted to patient care. Isovist analysis and agent-based simulation are experimented to investigate the effects of spatial layout on visibility and nurses' accessibility to patients. In the isovist analysis, the nurses' station facing patient rooms were more effective in nurse-to-patient visibility. In the nurse's walking trail analysis, uneven walking distance of each nurse appeared due to the asymmetric patient room layout centering the nurses' station and heavy room allocation plan. Understanding the potential impacts of design parameters enables designers to predict possible behaviors in each design alternative and to make effective and efficient design decisions for the occupants. This study underlines the role of the physical environment in the delivery of patient care and nurse's well-being. It presents an evaluation framework integrating syntactic analysis and agent-based simulation to predict the effect of the spatial layouts on the hospital activities.
keywords Nursing unit design; Isovists; Agent-based modeling; Accessibility; Visibility
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2019_473
id caadria2019_473
authors Leung, Emily, Butler, Andrew, Asher, Rob, Gardner, Nicole and Haeusler, M. Hank
year 2019
title Redback BIM - Developing a Browser-based Modeling Application Software Taxonomy
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 775-784
doi https://doi.org/10.52842/conf.caadria.2019.1.775
summary Browser-based platforms (Google Docs or Minecraft) have instigated the value of collaborative environments. Browser-based modelling point out a future for the AEC industry. Yet at present no literature review nor a taxonomy of browser-based modelling platforms exist. A key outcome of a unique taxonomy framework of existing BMA characteristics reveals that current BMAs do not take full advantage of the web's unique capabilities such as centralising data across multiple tools within an 'ecosystem'. Consequently, this taxonomy has productively guided the development of Redback BIM, a proof-of-concept BMA that enables the coordination of BIM data in a collaborative online context. Redback BIM further demonstrates how, through establishing a universal data-type, a diverse range of scripts can be consolidated together in an online platform to enable greater accessibility for a range of AEC professionals towards improved project communication and efficiency.
keywords Web 2.0; browser-based modelling; taxonomy; software development; standardisation of processes
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2022_74
id caadria2022_74
authors Mazza, Domenico, Kocaturk, Tuba and Kaljevic, Sofija
year 2022
title Geelong Digital Outdoor Museum (GDOM) - Photogrammetry as the Surface for a Portable Museum
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 677-686
doi https://doi.org/10.52842/conf.caadria.2022.1.677
summary This paper presents the development and evaluation of the Geelong Digital Outdoor Museum (GDOM) prototype accessible at https://gdom.mindlab.cloud. GDOM is a portable museum‚our novel adaptation of the distributed museum model (Stuedahl & Lowe, 2013) which uses mobile devices to present museum collections attached to physical sites. Our prototype defines a way for intangible heritage associated with tangible landscapes to be accessible via personal digital devices using 360 3D scanned digital replicas of physical landscapes (photogrammetric digital models). Our work aligns with efforts set out in the UN Sustainable Development Goal 11 (SDG 11) to safeguard cultural and natural heritage, by openly disseminating the heritage of physical sites seamlessly through the landscape. Using a research by design methodology we delivered our prototype as a modular web-based platform that leveraged the Matterport digital model platform. We qualitatively evaluated the prototype's usability and future development opportunities with 32 front-end users and 13 potential stakeholders. We received a wide gamut of responses that included: users feeling empowered by the greater accessibility, users finding a welcome common ground with comparable physical experiences, and users and potential stakeholders seeing the potential to re-create physical world experiences with modifications to the digital model along with on-site activation. Our potential stakeholders suggested ways in which GDOM could be integrated into the arts, education, and tourism to widen its utility and applicability. In future we see design potential in breaking out of the static presentation of the digital model and expanding our portable museum experience to work on-site as a complement to the remote experience. However, we recognise the way in which on-site activation integrate into users' typical activities can be tangential (McGookin et al., 2019) and this would necessitate further investigation into how to best integrate the experience on-site.
keywords Cultural Heritage, Intangible Heritage, Digital Heritage, Web Platform, 3D Scanning, Photogrammetry, Digital model, Portable Museum, Distributed Museum, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id ecaadesigradi2019_470
id ecaadesigradi2019_470
authors Silva, Luísa, Mussi, Andrea and Silva, Thaísa
year 2019
title Inclusive Architecture - Digital technologies and qualification of the project process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 295-303
doi https://doi.org/10.52842/conf.ecaade.2019.2.295
summary This article presents the scenario of programming use by architects and engineers, creating their own unique tools. The goal is to emulate and understand the phenomenon of BIM software customization by developing plug-ins that can explore the human-environment relationship. Demonstrates the process for building a plugin that seeks to equalize the theory of accessibility technical standards, visually impaired and architects. Uses Design Science Research methodologies to guide the construction of artifacts for specific practical problems and the Collaborative Design / Codesign to understand and know the users' expertise. It is argued that the low quality of projects that include elements for the orientation of the visually impaired in Brazil is often related to an unstructured methodology in which important aspects such as the real needs of this group and the human-environment relationship are neglected.
keywords BIM; Design Science Research; Codesign; Inclusive Project
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2019_033
id cf2019_033
authors Soltani, Sahar; Ning Gu, Jorge Ochoa Paniagua, Alpana Sivam and Tim McGinley
year 2019
title Investigating the Social Impacts of Highdensity Neighbourhoods through Spatial Analysis
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 255
summary Studies argue that higher density areas incur social problems such as lack of safety [1], while other studies provide evidence for the positive impact of high-density urban areas, for instance opportunities for social interactions and equal form of accessibility [2]. This paper argues that design factors can mediate the impacts of density on social aspects. Therefore, this study explores the extent to which design factors can be correlated to the social outcomes of different density areas. To do this, data from an empirical study conducted in the UK, which identified the relationship between density and social sustainability through cases of fifteen neighbourhoods, have been utilised. This paper has conducted further analysis based on these cases using a mixed method with spatial analysis tools. Outcomes show that some of the social results in the UK study such as safety are correlated with spatial factors like normalised angular choice. Moreover, the regression model created from the spatial indices can be used to predict the overall social sustainability index reported by the UK study.
keywords Urban Density, Social Sustainability, Spatial Analysis, Space Syntax, Urban Network Analysis
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ijac201917201
id ijac201917201
authors Trilsbeck, Matthew; Nicole Gardner, Alessandra Fabbri, Matthias Hank Haeusler, Yannis Zavoleas and Mitchell Page
year 2019
title Meeting in the middle: Hybrid clay three-dimensional fabrication processes for bio-reef structures
source International Journal of Architectural Computing vol. 17 - no. 2, 148-165
summary Despite the relative accessibility of clay, its low cost and reputation as a robust and sustainable building material, clay three-dimensional printing remains an under-utilized digital fabrication technique in the production of architectural artefacts. Given this, numerous research projects have sought to extend the viability of clay three-dimensional digital fabrication by streamlining and automating workflows through computational methods and robotic technologies in ways that afford agency to the digital and machinic processes over human bodily skill. Three-dimensional printed clay has also gained prominence as a resilient material well suited to the design and fabrication of artificial reef and habitat- enhancing seawall structures for coastal marine environments depleted and disrupted by human activity, climate change and pollution. Still, these projects face similar challenges when three-dimensional printing complex forms from the highly plastic and somewhat unpredictable feed material of clay. In response, this article outlines a research project that seeks to improve the translation of complex geometries into physical clay artefacts through additive three- dimensional printing processes by drawing on the notion of digital craft and giving focus to human–machine interaction as a collaborative practice. Through the case study of the 1:1 scale fabrication of a computationally generated bio-reef structure using clay as a feed material and a readily available Delta Potterbot XLS-2 ceramic printer, the research project documents how, by exploiting the human ability to intuitively handle clay and adapt, and the machine’s ability to work efficiently and with precision, humans and machines can fabricate together . With the urgent need to develop more sustainable building practices and materials, this research contributes valuable knowledge of hybrid fabrication processes towards extending the accessibility and viability of clay three-dimensional printing as a resilient material and fabrication system.
keywords Clay three-dimensional printing, digital fabrication, hybrid fabrication, digital craft, human–machine interaction
series journal
email
last changed 2019/08/07 14:04

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_413
id caadria2019_413
authors Ahrens, Chandler, Chamberlain, Roger, Mitchell, Scott, Barnstorff, Adam and Gelbard, Joshua
year 2019
title Controlling Daylight Reflectance with Cyber-physical Systems
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 433-442
doi https://doi.org/10.52842/conf.caadria.2019.1.433
summary Cyber-physical systems increasingly inform and alter the perception of atmospheric conditions within interior environments. The Catoptric Surface research project uses computation and robotics to precisely control the location of reflected daylight through a building envelope to form an image-based pattern of light on the building interior's surfaces. In an attempt to amplify or reduce spatial perception, the daylighting reflected onto architectural surfaces within a built environment generates atmospheric effects. The modification of light patterns mapped onto existing or new surfaces enables the perception of space to not rely on form alone. The mapping of a new pattern that is independent of architectural surfaces creates a visual effect of a formless atmosphere and holds the potential to affect the way people interact with the space. People need different amounts and quality of daylight depending on physiological differences due to age or the types of tasks they perform. This research argues for an informed luminous and atmospheric environment that is relative both to the user and more conceptual architectural aspirations of spatial perception controlled by a cyber-physical robotic façade system.
keywords Contextual; Computation
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia19_338
id acadia19_338
authors Aviv, Dorit; Houchois, Nicholas; Meggers, Forrest
year 2019
title Thermal Reality Capture
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 338-345
doi https://doi.org/10.52842/conf.acadia.2019.338
summary Architectural surfaces constantly emit radiant heat fluxes to their surroundings, a phenomenon that is wholly dependent on their geometry and material properties. Therefore, the capacity of 3D scanning techniques to capture the geometry of building surfaces should be extended to sense and capture the surfaces’ thermal behavior in real time. We present an innovative sensor, SMART (Spherical-Motion Average Radiant Temperature Sensor), which captures the thermal characteristics of the built environment by coupling laser geometry scanning with infrared surface temperature detection. Its novelty lies in the combination of the two sensor technologies into an analytical device for radiant temperature mapping. With a sensor-based dynamic thermal-surface model, it is possible to achieve representation and control over one of the major factors affecting human comfort. The results for a case-study of a 3D thermal scan conducted in the recently completed Lewis Center for the Arts at Princeton University are compared with simulation results based on a detailed BIM model of the same space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_110
id ecaadesigradi2019_110
authors Bernal, Marcelo, Marshall, Tyrone, Okhoya, Victor, Chen, Cheney and Haymaker, John
year 2019
title Parametric Analysis versus Intuition - Assessment of the effectiveness of design expertise
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 103-110
doi https://doi.org/10.52842/conf.ecaade.2019.2.103
summary This paper explores through professional case studies how design solutions produced by expert teams compares to those developed through systematic parametric analysis. While the expert intuition of either single designer or teams helps to rapidly identify relevant aspects of the design problem and produce viable solutions, it has limitation to address multi-criteria design problems with conflicting objectives and searching for design alternatives. On the other hand, parametric analysis techniques in combination with data analysis methods helps to construct and analyze large design spaces of potential design solutions. For the purpose of this study, the specifications of geometric features and material properties of the building envelopes proposed by the expert design teams define the base line to measure the extent of the performance improvements of two typically conflicting objectives: Daylight quality and energy consumption. The results show consistently significant performance improvement after systematic optimization.
keywords Performance Analysis; Parametric Analysis; Design Space; Design Expertise; Optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

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