CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 509

_id ecaadesigradi2019_381
id ecaadesigradi2019_381
authors Buš, Peter
year 2019
title Large-scale Prototyping Utilising Technologies and Participation - On-demand and Crowd-driven Urban Scenarios
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 847-854
doi https://doi.org/10.52842/conf.ecaade.2019.2.847
summary The paper theorises and elaborates the idea of crowd-driven assemblies for flexible and adaptive constructions utilising automatic technologies and participatory activities within the context of twenty-first century cities. As economic and technological movements and shifts in society and cultures are present and ongoing, the building technology needs to incorporate human inputs following the aspects of customisation to build adaptive architectural and urban scenarios based on immediate decisions made according to local conditions or specific spatial demands. In particular, the paper focuses on large-scale prototyping for urban applications along with on-site interactions between humans and automatic building technologies to create on-demand spatial scenarios. It discusses the current precedents in research and practice and speculates future directions to be taken in creation, development or customisation of contemporary and future cities based on participatory and crowd-driven building activities. The main aim of this theoretical overview is to offer a more comprehensive understanding of the relations between technology and humans in the context of reactive and responsive built environments.
keywords large-scale urban prototyping; on-site participation; human-machine interaction; intelligent cities; responsive cities; urban autopoiesis
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_200
id ecaadesigradi2019_200
authors Ghandi, Mona
year 2019
title Cyber-Physical Emotive Spaces: Human Cyborg, Data, and Biofeedback Emotive Interaction with Compassionate Spaces
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 655-664
doi https://doi.org/10.52842/conf.ecaade.2019.2.655
summary This paper aims to link human's emotions and cognition to the built environment to improve the user's mental health and well-being. It focuses on cyber-physical adaptive spaces that can respond to the user's physiological and psychological needs based on their biological and neurological data. Through artificial intelligence and affective computing, this paper seeks to create user-oriented spaces that can learn from occupant's behavioral patterns in real-time, reduce user's anxiety and depression, enhance environmental quality, and promote more flexible human-centered designs for people with mental/physical disabilities. To achieve its objectives, this research integrates tangible computing devices/interfaces, robotic self-adjusting structures, interactive systems of control, programmable materials, human behavior, and a sensory network. Through embedded responsiveness and material intelligence, the goal is to blur the lines between the physical, digital, and biological spheres and create cyber-physical spaces that can "feel" and be controlled by the user's mind and feelings.
keywords AI for Design and Built Environment; Cyber-Physical Spaces; Artificial Emotional Intelligence; Human-Computer Interaction; Affective Computing; Mental Health and Well-Being; Interactive and Responsive Built Environments;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_367
id ecaadesigradi2019_367
authors Goti, Kyriaki, Katz, Shir, Baharlou, Ehsan, Vasey, Lauren and Menges, Achim
year 2019
title Jamming Formations - Intuitive design and fabrication process through human-computer interaction
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 669-680
doi https://doi.org/10.52842/conf.ecaade.2019.1.669
summary This paper examines the potential of User Interfaces (UI) and sensor feedback to develop an intuitive design and fabrication process utilizing granular jamming. By taking advantage of the variable stiffness of granular jamming over time, an adaptive fabrication process is presented in which various structures are formed from individual jammed components which can weave or interlock in an overall system. A User Interface (UI) is developed as a design tool which would enable interactive design decisions and operations, based on pre-designed formal and tectonic strategies. The project has four research trajectories that are developed in parallel: (1) material system research; (2) development of an ad hoc digital recording system; (3) creation of a computational library that stores users' iterations; and (4) development of a User Interface (UI) that enables users' interaction with the computational library.
keywords Granular Jamming, Human-computer Interaction, Adaptive Fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id acadia19_654
id acadia19_654
authors Maierhofer, Mathias; Soana, Valentina; Yablonina, Maria; Erazo, Seiichi Suzuki; Körner, Axel; Knippers, Jan; Menges, Achim
year 2019
title Self-Choreographing Network
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 654-663
doi https://doi.org/10.52842/conf.acadia.2019.654
summary The aim of this research is to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems. The linearity of these processes implies predetermined material or kinetic behaviors, limiting performances to those that are predictable and safe. This is particularly restricting with regard to compliant or flexible material systems, which exhibit significant kinetic and thus adaptive potential, but behave in ways that are difficult to fully predict in advance. In this paper we present a hybrid approach: a real-time, interactive design and operation process that enables the (material) system to be self-aware, fully utilizing and exploring its kinetic design space for adaptive purposes. The proposed approach is based on the interaction of compliant materials with embedded robotic agents, at the interface between digital and physical. This is demonstrated in the form of a room-scale spatial architectural robot, comprising networks of linear elastic components augmented with robotic joints capable of sensing and two axis actuation. The system features both a physical instance and a corresponding digital twin that continuously augments physical performances based on simulation feedback informed by sensor data from the robotic joints. With this setup, spatial adaptation and reconfiguration can be designed in real-time, based on an openended and cyber-physical negotiation between numerical, robotic, material, and human behaviors, in the context of a physically deployed structure and its occupants.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_280
id ecaadesigradi2019_280
authors Rossi, Gabriella and Nicholas, Paul
year 2019
title Haptic Learning - Towards Neural-Network-based adaptive Cobot Path-Planning for unstructured spaces
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 201-210
doi https://doi.org/10.52842/conf.ecaade.2019.2.201
summary Collaborative Robots, or Cobots, bring new possibilities for human-machine interaction within the fabrication process, allowing each actor to contribute with their specific capabilities. However creative interaction brings unexpected changes, obstacles, complexities and non-linearities which are encountered in real time and cannot be predicted in advance. This paper presents an experimental methodology for robotic path planning using Machine Learning. The focus of this methodology is obstacle avoidance. A neural network is deployed, providing a relationship between the robot's pose and its surroundings, thus allowing for motion planning and obstacle avoidance, directly integrated within the design environment. The method is demonstrated through a series of case-studies. The method combines haptic teaching with machine learning to create a task specific dataset, giving the robot the ability to adapt to obstacles without being explicitly programmed at every instruction. This opens the door to shifting to robotic applications for construction in unstructured environments, where adapting to the singularities of the workspace, its occupants and activities presents an important computational hurdle today.
keywords Architectural Robotics; Neural Networks; Path Planning; Digital Fabrication; Artificial Intelligence; Data
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_140
id ecaadesigradi2019_140
authors Zahedi, Ata and Petzold, Frank
year 2019
title Interaction with analysis and simulation methods via minimized computer-readable BIM-based communication protocol
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 241-250
doi https://doi.org/10.52842/conf.ecaade.2019.1.241
summary The early stages of building design are characterized by a continuous endeavor for the development of variants and their evaluation and consistent detailing. The concept of adaptive detailing aims to enable the architect to evaluate and compare design variants which are partially incomplete and vague (Zahedi and Petzold 2018b). This paper discusses a minimized communication protocol based on BIM, which enables computer-readable interactions between the architect and different domain-experts (representing various analysis and simulation procedures) (Zahedi and Petzold 2018a). This comprises the selection of simulation procedures as well as any necessary consolidation of the information content according to the requirements of the simulations. Any additions required on the part of the simulation procedures are visually prepared globally or space-and component-oriented respectively, in order to perform detailing of a building model in a targeted way. Moreover, this paper proposes various supportive methods for visual representation and exploration of analysis results.
keywords Building Information Modeling (BIM); Early Stages of Design; Adaptive Detailing; Minimized Communication Protocol
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id caadria2019_256
id caadria2019_256
authors Lertsithichai, Surapong
year 2019
title Augemented Architecture - Interplay between Digital and Physical Environments
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 353-362
doi https://doi.org/10.52842/conf.caadria.2019.2.353
summary In an increasingly connected world where computers are everywhere, surrounding us in embedded small portable devices, appliances and inside buildings, implementing these interconnected and embedded computers have now become common practice in the design of smart spaces and intelligent environments of today. Digital information is constantly being collected and distributed by a network of digital devices communicating with users and vice versa. New behaviors and activities that may have not been considered before in the design of architectural building types are now commonly found in public and private spaces throughout the world. In an attempt to explore and experiment with the concept of interplay between digital and physical environments, an option studio was proposed to 4th year architecture students to develop a new type of augmented architecture that corresponds to changes in human social behavior due to digital technologies. Five pilot projects are presented with experiments conducted to question three social activities commonly found in everyday lives using Arduino prototypes installed in real physical locations. The prototypes were then used as a basis for the development of large-scale projects proposed as augmented architecture.
keywords Human-Computer Interaction; Ubiquitous Computing; Virtual / Augmented Reality; Computational Design Research; IoT for Built Environments
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2019_449
id caadria2019_449
authors Lin, Yuqiong, Yao, Jiawei, Huang, Chenyu and Yuan, Philip F.
year 2019
title The Future of Environmental Performance Architectural Design Based on Human-Computer Interaction - Prediction Generation Based on Physical Wind Tunnel and Neural Network Algorithms
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 633-642
doi https://doi.org/10.52842/conf.caadria.2019.2.633
summary As the medium of the environment, a building's environment performance-based generative design cannot be separated from intelligent data processing. Sustainable building design should seek an optimized form of environmental performance through a complete set of intelligent induction, autonomous analysis and feedback systems. This paper analyzed the trends in architectural design development in the era of algorithms and data and the status quo of building generative design based on environmental performance, as well as highlighting the importance of physical experiments. Furthermore, a design method for self-generating environmental performance of urban high-rise buildings by applying artificial intelligence neural network algorithms to a customized physical wind tunnel is proposed, which mainly includes a morphology parameter control and environmental data acquisition system, code translation of environmental evaluation rules and architecture of a neural network algorithm model. The design-oriented intelligent prediction can be generated directly from the target environmental requirements to the architectural forms.
keywords Physical wind tunnel; neural network algorithms; dynamic model; environmental performance; building morphology self-generation
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2019_307
id caadria2019_307
authors Nguyen, Binh Vinh Duc, Peng, Chengzhi and Wang, Tsung-Hsien
year 2019
title KOALA - Developing a generative house design system with agent-based modelling of social spatial processes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 235-244
doi https://doi.org/10.52842/conf.caadria.2019.1.235
summary The paper presents the development of an agent-based approach to modelling the interaction of human emotion and behaviour with built spaces. The study addresses how human behaviour and social relation can be represented and modelled to interact with a virtual built environment composed in parametric architectural geometry. KOALA, a prototype of agent-based modelling of social spatial dynamics at the core of a parametric architectural design environment is proposed. In building KOALA's system architecture, we adapted the PECS (Physical, Emotional, Cognitive, Social) reference model of human behaviour (Schmidt 2002) and introduced the concept of Social Spatial Comfort as a measurement of three key factors influencing human spatial experiences. KOALA was evaluated by a comparative modelling of two contrasting Vietnamese dwellings known to us. As expected, KOALA returns very different temporal characteristics of spatial modifications of the two dwellings over a simulated timeframe of one year. We discuss the lessons learned and further research required.
keywords Parametricism; generative house design system; architectural parametric geometry; human behaviour; social-spatial dynamics
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2019_283
id caadria2019_283
authors Rosenberg, Daniel and Tsamis, Alexandros
year 2019
title Human-Building Collaboration - A Pedagogical Framework for Smart Building Design
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 171-180
doi https://doi.org/10.52842/conf.caadria.2019.2.171
summary We introduce Human-Building Collaboration (HBC), a pedagogical framework for the design of next-generation smart buildings in architecture. Using the framework's philosophy, model, and tools we show designers how to enhance smart building performance by increasing and diversifying the ways humans have to share their intelligence with that of the building. We apply this framework through design exercises and present the result of two projects: (1) a tangible wall interface for lighting co-optimization and (2) a shape display facade interface for rainwater purification and reuse. Preliminary findings demonstrate that the framework helped designers proposing new means for humans to collaborate with smart buildings.
keywords Smart Buildings; Artificial Intelligence ; Tangible Interfaces; Human-Building Interaction ; User Experience Design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_387
id ecaadesigradi2019_387
authors Wibranek, Bastian, Belousov, Boris, Sadybakasov, Alymbek, Peters, Jan and Tessmann, Oliver
year 2019
title Interactive Structure - Robotic Repositioning of Vertical Elements in Man-Machine Collaborative Assembly through Vision-Based Tactile Sensing
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 705-713
doi https://doi.org/10.52842/conf.ecaade.2019.2.705
summary The research presented in this paper explores a novel tactile sensor technology for architectural assembly tasks. In order to enable robots to interact both with humans and building elements, several robot control strategies had to be implemented. Therefore, we developed a communication interface between the architectural design environment, a tactile sensor and robot controllers. In particular, by combining tactile feedback with real-time gripper and robot control algorithms, we demonstrate grasp adaptation, object shape and texture estimation, slip and contact detection, force and torque estimation. We investigated the integration of robotic control strategies for human-robot interaction and developed an assembly task in which the robot had to place vertical elements underneath a deformed slab. Finally, the proposed tactile feedback controllers and learned skills are combined together to demonstrate applicability and utility of tactile sensing in collaborative human-robot architectural assembly tasks. Users were able to hand over building elements to the robot or guide the robot through the interaction with building elements. Ultimately this research aims to offer the possibility for anyone to interact with built structures through robotic augmentation.
keywords Interactive Structure; Robotics; Tactile Sensing; Man-Machine Collaboration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id cf2019_026
id cf2019_026
authors Wibranek, Bastian; Oliver Tessmann, Boris Belousov and Alymbek Sadybakasov
year 2019
title Interactive Assemblies: Man-Machine Collaborations for a Material-Based Modeling Environment
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 186
summary This paper presents our concept, named Interactive Assemblies, which facilitates interaction between man and machine in construction process in which specially designed building components are used as a design interface. In our setup, users physically manipulate and reposition building components. The components, digitized by means of machine sensing, become a part of the design interface. Each of the three experiments included in this paper examines a different robotic sensor approach that helps transfer of data, including the position and shape of each component, back into the digital model. We investigate combinations of material systems (material computation, selfcorrecting assembly) and matching sensors. The accumulated data serves as input for design algorithms and generates robot tool paths for collaborative fabrication. Using real-world geometry to move from virtual design tools directly to physical interaction and back, our research proposes enhanced participation of human actors in robotic construction processes in architecture.
keywords Man-Machine Collaboration, Robotics, Machine Sensing, As-Built Modelling, Interactive Assemblies
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaadesigradi2019_305
id ecaadesigradi2019_305
authors Kabošová, Lenka, Worre Foged, Isak, Kmeť, Stanislav and Katunský, Dušan
year 2019
title Building envelope adapting from and to the wind flow
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 131-138
doi https://doi.org/10.52842/conf.ecaade.2019.2.131
summary The paper presents research for wind-responsive architecture. The main objective is the digital design methodology incorporating the dynamic, fluctuating wind flow into the shape-generating process of architectural envelopes. These computational studies are advanced and informed through physical prototyping models, allowing a hybrid method approach. The negative impacts of the wind at the building scale (wind loads), as well as urban scale (wind discomfort), can be avoided and even transformed into an advantage by incorporating the local wind conditions to the process of creating architectural envelopes with adaptive structures. The paper proposes a tensegrity-membrane system which, when exposed to the dynamic wind flow, enables a local passive shape adaptation. Thus, the action of the wind pressure transforms the shape of the building envelope to an unsmoothed, dimpled surface. As a consequence, the aerodynamic properties of the building are modified, which contributes to reducing wind suction and drag force. Moreover, the slight shape change materializes and articulates the immaterial wind phenomena. For a better understanding of the dynamic geometric properties, one unit of the wind-responsive envelope is tested through simulations, and through physical prototypes. The idea and material-geometric studies are subsequently applied in a specific case study, including a designed building envelope in an industrial silo cluster in Stockholm.
keywords adaptive envelope; tensegrity; wind flow; digital designing; shape-change
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ijac201917401
id ijac201917401
authors Kabošová, Lenka; Isak Foged, Stanislav Kmet’ and Dušan Katunský
year 2019
title Hybrid design method for wind-adaptive architecture
source International Journal of Architectural Computing vol. 17 - no. 4, 307-322
summary The linkage of individual design skills and computer-based capabilities in the design process offers yet unexplored environment-adaptive architectural solutions. The conventional perception of architecture is changing, creating a space for reconfigurable, “living” buildings responding, for instance, to climatic influences. Integrating the element of wind to the architectural morphogenesis process can lead toward wind-adaptive designs that in turn can enhance the wind microclimate in their vicinity. Geometric relations coupled with material properties enable to create a tensegrity- membrane structural element, bending in the wind. First, the properties of such elements are investigated by a hybrid method, that is, computer simulations are coupled with physical prototyping. Second, the system is applied to basic- geometry building envelopes and investigated using computational fluid dynamics simulations. Third, the findings are transmitted to a case study design of a streamlined building envelope. The results suggest that a wind-adaptive building envelope plays a great role in reducing the surface wind suction and enhancing the wind microclimate.
keywords Wind, computational fluid dynamics, tensegrity structure, responsive envelope, computational design
series journal
email
last changed 2020/11/02 13:34

_id ecaadesigradi2019_467
id ecaadesigradi2019_467
authors Petrš, Jan, Dahy, Hanaa and Florián, Miloš
year 2019
title From MoleMOD to MoleSTRING - Design of self-assembly structures actuated by shareable soft robots
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 179-188
doi https://doi.org/10.52842/conf.ecaade.2019.3.179
summary This paper proposes a self-assembling system for architectural application. It is a reaction to current building crisis and high energy consumption by building industry. This Unique system is based on a reconfiguration of passive elements by low-cost soft robots able to move inside as well as configure them into 2D/3D structures similar to recent Modular robots. A goal is to significantly reduce the high price and complexity of state of the art modular robots by minimization of mechatronic parts and using soft materials. The concept focuses on life-cycle management when one system can achieve assembly, reconfiguration, and disassembly with a minimum of waste. The paper compares three different versions of a self-assembly system called MoleMOD: MoleCUBE, MoleCHAIN, and MoleSTRING.
keywords Self-assembly; Soft robotics; Modular robotics; Reconfigurable string; Adaptive architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id cf2019_045
id cf2019_045
authors Rahmani, Ayad and Mona Ghandi
year 2019
title Morphogenesis: Masonry, Social Justice, and Evolutionary Thinking
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 389-398
summary This paper is the product of work generated in an undergraduate design studio, looking at masonry as a way to tackle the question of culture and the environment. Might masonry be so assembled as to address changes in human and non-human dynamics? The material has been largely used as a veneer to turn an otherwise colorless building into a spectacle of artistic and economic worth. Might we be able to change that, and see in it the capacity for adaptation, accommodating shifts in climate but also taste and seasonal function? To answer these questions, the studio relied, among other methods, on computational design, digital tools whose virtue lies precisely in their capacity to recognize and respond to change. Pedagogically, this meant a different approach to design, a nonlinear back and forth between the physical and the digital, including the use of body installation as an examination of the site.
keywords Computational Design, Algorithmic and Parametric Design, Material Computation, Masonry, Environment and Culture, Social Design, Adaptive Thinking
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaadesigradi2019_368
id ecaadesigradi2019_368
authors Sheng, Yu-Ting, Wang, Shih-Yuan, Li, Mofei, Chiu, Yu-Hung, Lu, Yi-Heng, Tu, Chun-Man and Shih, Yi-Chu
year 2019
title Spatial Glass Bonds - Computation and fabrication system of complex glass structure
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2019.2.251
summary This paper introduces an adaptive robotic spatial aggregation system for the development of an intricate self-supporting glass structure. Rather than using discrete and standardized building elements in the design and fabrication process, this research focuses on utilizing a non-arbitrary shape as an aggregated material for autonomous robotic assembly. More specifically, this paper presents an adaptive robotic fabrication pipeline that measures the size of hollow glass balls (inaccurate materials) as fabrication units to aggregate the entire glass structure. Ultraviolet (UV) curing adhesive is used as the bond between each glass element. Thus, through the live robotic programming as well as various combinations of spherical glass objects and UV curing adhesives/devices, the entire glass structure is self-supported. The project is aimed not only at the development of algorithms and a robotic fabrication system, but also the exploration of the aesthetics of glass materials. In other words, this project investigates a flexible and adaptable framework in response to live sensor data for the design and fabrication of nonstandard spatial structures aggregated out of discrete spherical glass elements, and it further explores glass material aesthetic and perception of architecture.
keywords Robotic Fabrication; Computational Design; Digital Craft
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ijac201917402
id ijac201917402
authors Worre Foged, Isak ; and Anke Pasold
year 2019
title Development of a hybrid behavioural and thermal adaptive building envelope
source International Journal of Architectural Computing vol. 17 - no. 4, 323-335
summary This study focuses on the design of behavioural mechanisms for a hybrid informed adaptive envelope. Based on a full-scale experimental demonstrator, including a material responsive and a sensor–processing–actuation adaptive system, quantitative and qualitative methods are applied to identify, describe and study behavioural modes of the adaptive envelope. Through sensor data values and observations, the study finds that the adaptive response patterns are best based on subjective, human-mapped sensations, rather than prescribed environmental comfort, numeric-based sensor values. Those adaptive response patterns should account for change in tempi of the environment, occupier and envelope to establish advanced cause and effect relations, beyond generic thermal comfort performance metrics.
keywords Adaptive envelope, behavioural logics, material composites, environmental sensing, hybrid systems
series journal
email
last changed 2020/11/02 13:34

_id ecaadesigradi2019_446
id ecaadesigradi2019_446
authors Worre Foged, Isak, Pasold, Anke and Pelosini, Tommaso
year 2019
title Material Studies for Thermal Responsive Composite Envelopes
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 207-214
doi https://doi.org/10.52842/conf.ecaade.2019.1.207
summary The material-based studies examine through computation and physical prototyping layered composites for thermal responsive building envelopes. Focus is placed on surveying and computing a large series of materials across four groups, for then to test these materials from factors of solar energy reception capacities, internal heating methods, heat isolation coatings and layer bonding. An oak-polyethylene structure is developed based on the first studies and further tested towards implementation as part of an adaptive envelope demonstrator, with these studies focused on fabrication and assembly methods. Results of the developed, tested and applied composite as part of an adaptive envelope shows that the environmental-material composite is strongly influenced by colour and direct solar radiation exposure. This in turn allow a material-fabrication approach to program a responsive system driven by exergy. Reinforcing the responsive reaction of the composite by internal heating does not advance the performance, as coatings are needed to maintain the heat inside the material, which adds weight and isolate the composite from the thermal environment that otherwise is intended to provide the energy for driving the responsive behaviour. Please write your abstract here by clicking this paragraph.
keywords Material Studies; Thermal Responsive; Composites; Building Envelopes
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id caadria2019_202
id caadria2019_202
authors Yang, Chunxia, Gu, Zhuoxing and Yao, Ziying
year 2019
title Adaptive Urban Design Research based on Multi-Agent System - Taking The Urban Renewal Design Of Shanghai Hongkou Port Area As An Example
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 225-234
doi https://doi.org/10.52842/conf.caadria.2019.1.225
summary Utilizing digital method to establish a multi-agent simulation platform and establish an interactive simulation between site elements and agents particles behavior. In this study, urban space could not have the absolute frozen state, it is always evolving and self-renewing. We hope to integrate such unstable relationships into urban design methods and programs. By constructing various type of agent particles and the interaction behaviors, we not only directly simulate the flow of people or traffic, but also simulate the public space relationship such as line of sight space, waterfront space accessibility, commercial supporting function layout, and historical and cultural block attraction from a more abstract level. From macro to micro, the result of spatial simulation has an intrinsic close causal relationship with the site's landform, building status, site function, and planning pattern, can be the basis for space generation.
keywords Self-organization; Multi-agent System; Cluster City; Particle Personality; Site Elements
series CAADRIA
email
last changed 2022/06/07 07:57

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