CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 614

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruşa Yemişcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_627
id ecaadesigradi2019_627
authors Yang, Yang, Samaranayake, Samitha and Dogan, Timur
year 2019
title Using Open Data to Derive Local Amenity Demand Patterns for Walkability Simulations and Amenity Utilization Analysis
doi https://doi.org/10.52842/conf.ecaade.2019.2.665
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 665-674
summary Understanding human behavior and preferences are important for urban planning and the design of walkable neighborhoods. However, it remains challenging to study human activity patterns because significant efforts are required to collect the relevant data, convert unstructured data into useful knowledge, and take into consideration different urban contexts. In the context of the heated discussion about urban walkability and amenities, as well as the need of identifying a feasible approach to analyze human activities, this paper proposes a simple and effective metric of the amenity demand patterns, which demonstrates the spatiotemporal distribution of human activities according to the activeness in urban amenities. Such metric has the potential to support the urban study about people, mobility, and built environment, as well as other relevant design thinking. Further, a case study illustrates the data and the new metric can be used in walkability simulations and amenity utilization analysis, thus informing the design decision-making process.
keywords Big Data; Urban Amenity; Walkability; Human Activity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id cf2019_037
id cf2019_037
authors Aljammaz, Mohammed ; Tsung-Hsien Wang and Chengzhi Peng
year 2019
title The influence of Saudi Arabian culture on energy use: Improving the time-use schedules in energy simulation for houses in Riyadh
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 273-289
summary Culture influences the way that people act and behave in all societies. In Saudi Arabia, culture and beliefs directly influence the lifestyle and behaviour of its citizens. Culture also impacts on energy usage of buildings, but this factor is often excluded from energy use simulations. A consequence of this is a mismatch between energy prediction and real energy usage. This paper demonstrates how a time-use data (TUD) model can be used to create a more realistic estimate of energy consumption in Saudi Arabia. TUD has been collected through a survey of 300 people living in Riyadh. The performance of the computational TUD model is cross-referenced with empirical data and the outcomes are used to discuss how the TUD model can be applied more effectively in energy use simulations.
keywords time-use data, energy simulation, energy use prediction, load schedules, occupant behaviours,
series CAAD Futures
email
last changed 2019/07/29 14:15

_id cf2019_013
id cf2019_013
authors Boychenko, Kristina
year 2019
title Agency of Interactive Architecture in socio-technological relationship through Actor-Network Theory
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 102
summary With fast development of new technologies built environment transitioned from a silent background of activities performed by users to another participant of those activities. Agency of interactive architecture is based on interpretation of input data, like users’ actions, their response to the spatial agency, data from environment or other actors, and changing its performance accordingly. Architectural components, environmental conditions and people are all treated as agents and closely correspond to Actor-Network Theory (ANT). This theory generally aims to reveal the complexities of socio-technological world. ANT incorporates a principle of generalized symmetry, it means that human and nonhuman (artifacts, organization structures, etc.) actors are incorporated into the same conceptual framework and assigned equal level of agency. By analysis of the agency of Interactive Architecture through ANT the paper provides insight on social role of this new emerging type of space and its influence on other participants on socio-technological relationship.
keywords Interactive architecture, Communication, Agency, Social, ActorNetwork Theory
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_447
id ecaadesigradi2019_447
authors Jutraž, Anja, Kukec, Andreja, Otorepec, Peter, Lampič, Ladi, Pohleven, Jure, Sandak, Jakub, Malovrh, Katja and Varkonji Sajn, Monika
year 2019
title Monitoring Environmental and Health Impact Data in BIM Models to Assure Healthy Living Environments
doi https://doi.org/10.52842/conf.ecaade.2019.2.287
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 287-294
summary Health is our wealth and we are rarely aware that the choice of living and working environment affects us. We spend most of our time in indoor environments so the quality of indoor air plays an important role in the maintenance of health and well-being. Moreover, Building Information Modeling (BIM) is emerging technology, which plays an essential role in collaboration among multi-discipline professions, time and cost saving, fabrication and construction as well as facilities management. However, it is not accepted by all planners yet. BIM could also offer a framework to help improving health and well-being of future users of the new building. The main aim of this paper is to monitor environmental and health impact data in BIM models to assure healthy living environments. First, the paper explores which environmental and health parameters could be measured in the indoor environment and which are already present in BIM models. Second, it explores options to expand BIM specifications to support monitoring environmental and health impact data in BIM models to assure healthy living environments.
keywords Building Information Modeling (BIM); environmental impact data; indoor comfort; health impact data; healthy living environment
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id cf2019_032
id cf2019_032
authors Khean, Nariddh; Alessandra Fabbri, David Gerber and M. Hank Haeusler
year 2019
title Examining Potential Socio-economic Factors that Affect Machine Learning Research in the AEC Industry
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 254
summary Machine learning (ML) has increasingly dominated discussions about the shape of mankind’s future, permeating almost all facets of our digital, and even physical, world. Yet, contrary to the relentless march of almost all other industries, the architecture, engineering and construction (AEC) industry have lagged behind in the uptake of ML for its own challenges. Through a systematic review of ML projects from a leading global engineering firm, this paper investigates social, political, economic, and cultural (SPEC) factors that have helped or hindered ML’s uptake. Further, the paper discusses how ML is perceived at various points in the economic hierarchy, how effective forms of communication is vital in a highly-specialized workforce, and how ML’s unexpected effectiveness have forced policy makers to reassess data governance and privacy; all the while considering what this means for the adoption of ML in the AEC industry. This investigation, its methodology, background research, systematic review, and its conclusion are presented.
keywords Machine learning · Artificial intelligence · Research and development · Architecture, engineering, and construction industry · Social factors · Political factors · Economic factors · Cultural factors
series CAAD Futures
type normal paper
email
last changed 2019/07/29 14:17

_id acadia20_136p
id acadia20_136p
authors López Lobato, Déborah; Charbel, Hadin
year 2020
title Foll(i)cle
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 136-141
summary In the early months of 2019, air pollution in Bangkok reached a record high, bringing national and international attention to the air quality in the South East Asian cosmopolitan. Although applications such as real-time pollution maps provide an environmental reading from the exterior, such information reveals the ‘here and now,’ where its record is inevitably lost through the ‘refreshing’ process of the live update and does not take increment and accumulation as factors to consider. The project was conceived around understanding the human body as precisely that medium that resists classification as either an interior or exterior environment that inherently performs as an impressionable record of its surroundings. Can a city’s toxicity be read through its living constituents? Can the living bodies that dwell, navigate, breathe, and process habitable environments be accessed? Can architecture retain a degree of independence while also performing as a beacon for the collective? Along this line of questioning, it was found that human hair can be transformed from a material that is effortlessly and continuously grown, cut, stylized, and discarded, and instead be intercepted and used in the production of public information gathering. Foll(i)cle is a collective being made of discarded human hair. Performing as a parliament for collectivity embedded with a protocol; the hairy pavilion invites the public in and presents them with a device at the center that hosts all the necessary equipment and information for anonymously and voluntarily providing hair samples for heavy metal analysis, the data of which is used in making a publically accessible toxi-cartography. Although humans are the primary subject for this study, the results suggest that extending the methodology to non-humans could prove useful in reading urban toxicity through various life forms.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id caadria2019_107
id caadria2019_107
authors McMeel, Dermott
year 2019
title Algorithms, AI and Architecture - Notes on an extinction
doi https://doi.org/10.52842/conf.caadria.2019.2.061
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 61-70
summary This paper reports on ongoing research investigating applications and methodologies for algorithms and artificial intelligence within urban design. Although the research recognises not all design is numerically quantifiable, it posits that certain aspects are. It provides evidence of algorithmically derived solutions-in many cases-being as good as those developed by a design professional. I situate the research within a series of examples of design quantification and description. Before discussing practical implementations of algorithmic spatial planning by the co-work start-up WeWork. These projects demonstrate an ongoing narrative to establish spatial syntactical rules for building and urban design. Finally, the paper reports on original research that aims to apply algorithmic space planning to urban design. A work-in-progress, at this stage the finding report on our methodology, preliminary implementation of an algorithmic strategy. It finally presents emerging data pointing to what might happen if the sector does not embrace algorithms and AI.
keywords Algorithm; Artificial Intelligence; Architecture; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:58

_id cf2019_023
id cf2019_023
authors Papanikolaou, Dimitris
year 2019
title Computing and Visualizing Taxi Cab Dynamics as Proxies for Autonomous Mobility on Demand Systems. The Case of the Chicago Taxi Cab System
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 171
summary Despite the expansion of shared mobility-on-demand (MoD) systems as sustainable modes of urban transport, a growing debate among planners and urban scientists regarding what constitutes cost and how to compute it, divides opinions on the benefits that autonomous MoD systems may bring. We present a comprehensive definition of cost of traveling by MoD systems as the cost of the vehicle hours (VH), the vehicle-hours-traveled (VHT), the vehicle-hours-dispatched (VHD), and the vehicle-hours-parked (VHP) required to serve a pattern of trips. Next, we discuss an approach to estimate empty (dispatch) trips and idle periods from a user trip dataset. Finally, we model, compute, and visualize the relationship between the dynamics of VHP, VHT, and VHD using Chicago’s taxi cab system as a case. Our results show that the total fleet of taxis in Chicago can decrease by 51% if all trips, currently served by conventional taxis, were served by autonomous ones.
keywords Mobility on Demand Systems, Taxi Cab Systems, Data-Driven Dynamic Modeling, Autonomous Vehicles, System Dynamics
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaadesigradi2019_002
id ecaadesigradi2019_002
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 3
doi https://doi.org/10.52842/conf.ecaade.2019.3
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, 374 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_001
id ecaadesigradi2019_001
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2019.2
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, 872 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_000
id ecaadesigradi2019_000
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2019.1
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, 835 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id caadria2019_600
id caadria2019_600
authors Subramanian, Ramanathan, Tuncer, Bige and Binder, Alexander
year 2019
title Thermal Comfort Based Performance Appraisal of Covered Walkways in Singapore
doi https://doi.org/10.52842/conf.caadria.2019.1.805
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 805-814
summary This paper describes an ongoing research project to establish a thermal comfort based walkway performance analysis that embodies the effect of context and climate. This study combines the survey data (perceived comfort) from walkway users and thermal sensor data (actual thermal comfort) collected at various covered walkways across Singapore. One contribution is the combination of subjective and objective comfort measurements in a tropical context . We work with descriptive statistical measures to help better understand the ranges of thermal comfort offered by covered walkways. This research highlighted that the comfort offered by current walkways were identified to have no significance, and the walkways are unable to reduce the heat stress into the moderate range at all times of the day. A key contribution of this research project identified missing datasets and help improve our data collection methodology for the future expansion dataset that employ machine learning.
keywords Biometeorology; Data analytics; Informed design
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2019_234
id caadria2019_234
authors Bamborough, Chris
year 2019
title The Nature of Data in Early Modern Architectural Practice.
doi https://doi.org/10.52842/conf.caadria.2019.2.343
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 343-352
summary In contemporary data-driven society, forces of capital increasingly seek risk-averse decision making through data and digital calculation, aligned to this the discourse around design intelligence in architecture has begun to embrace the role of data and the technical non-human as much as the human. In parallel, the cultural understanding of data, in technologically mediated societies, has become tied to the digital representation of information experienced in everyday life, which in turn influences human practices. A problem exists in the dominance of scientific thought around data in architecture that exerts disciplinary bias towards quantity rather than quality. In contemporary digital practice, data is assumed to offer an objective characterisation of the world and have faithful representation through the mechanisms of the computer. From this shift, a macro question exists concerning the influence of data's conceptualisation on the physical products of architecture. To contribute to this overall question this paper considers the register of data in early modernism identified as a moment when scientific abstraction and the mapping capacity of the machine combine to afford recognisable data practices and infrastructures.
keywords Data; Design Practice; Infrastructure; History; Theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia19_458
id acadia19_458
authors Bartosh, Amber; Anzalone, Phillip
year 2019
title Experimental Applications of Virtual Reality in Design Education
doi https://doi.org/10.52842/conf.acadia.2019.458
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 458-467
summary By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined “the second digital turn,” a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next technological innovation to significantly inform design thinking, representation, and manifestation? What tools are available to investigate this speculative design future and how can they be implemented? If the integration of technology in architecture is now a given, perhaps the next digital design era is not just digital but virtual. As new technologies emerge the potential for integrating the virtual design world with our physical senses affords novel possibilities for interactive design, simulation, analysis and construction. Hybrid reality technologies including virtual reality (VR) and augmented reality (AR), embody the potential to supersede conventional representation methodologies such as drawing, rendering, physical modeling, and animation. As they become increasingly pervasive, they will transform how we communicate ideas and data as spatial concepts. Further, they will reform the construct of the built environment when applied to both materiality and fabrication. This paper will describe the incorporation of VR as a tool in various classroom and laboratory settings, recognize the educational outcomes of this incorporation, and identify the potential relationship of these technologies to future academic exploration and application to practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaade2024_222
id ecaade2024_222
authors Bindreiter, Stefan; Sisman, Yosun; Forster, Julia
year 2024
title Visualise Energy Saving Potentials in Settlement Development: By linking transport and energy simulation models for municipal planning
doi https://doi.org/10.52842/conf.ecaade.2024.2.079
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 2, pp. 79–88
summary To achieve Sustainable Development Goals, in addition to the switch to sustainable energy sources and energy-efficient buildings, transport offers a major lever for reducing energy consumption and greenhouse gases. The increasing demand for emission-free mobility (e.g. through electromobility) but also heat pumps has a direct impact on the electricity consumption of buildings and settlements. It is still difficult to simulate the effects and interactions of different measures as sector coupling concepts require comprehensible tools for ex ante evaluation of planning measures at the community level and the linking of domain-specific models (energy, transport). Using the municipality of Bruck an der Leitha (Austria) as an example, a digital twin based on an open data model (Bednar et al., 2020) is created for the development of methods, which can be used to simulate measures to improve the settlement structure within the municipality. Forecast models for mobility (Schmaus, 2019; Ritz, 2019) and the building stock are developed or applied and linked via the open data model to be able to run through development scenarios and variants. The forecasting and visualisation options created in the project form the basis for the ex-ante evaluation of measures and policies on the way to a Positive-Energy-District. By identifying and collecting missing data, data gaps are filled for the simulation of precise models in the specific study area. A digital, interactive 3D model is created to examine the forecast results and the different scenarios.
keywords visualisation, decision support, sector coupling, holistic spatial energy models for municipal planning, (energy) saving potentials in settlement development
series eCAADe
email
last changed 2024/11/17 22:05

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id caadria2019_328
id caadria2019_328
authors Boychenko, Kristina
year 2019
title Agency of Interactive Space in Social Relationship
doi https://doi.org/10.52842/conf.caadria.2019.2.381
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 381-390
summary Embedded computation allows built space to be intelligent and get smarter, becoming interactive and gaining agency with ability not to merely adapt to changing conditions, but to process information and react, observe and learn, communicate and make decisions. The paper investigates agency of interactive space based on interpretation of input data, like users' response to the spatial agency, data from environment or other actors, and ability to change its performance accordingly. The research is focused on the role of interactive space as an active participant in social relationship communicating with users, constantly changing and having its' attitude. The research is aimed at defining social role of interactive environments and explains how they interact with users, what qualities are enabled by interactive behaviour and how do they influence space perception, revealing the significance of bi-directional communication between society and smart spaces. Interactive space does not just providing location for activities and facility for lifestyle, but influences these activities. Users and interactive space constitute one social network being constantly aware of each other establishing bi-directional communication.
keywords interactive architecture; computation; programmable; design; social
series CAADRIA
email
last changed 2022/06/07 07:54

_id ijac201917106
id ijac201917106
authors Brown, Nathan C. and Caitlin T. Mueller
year 2019
title Design variable analysis and generation for performance-based parametric modeling in architecture
source International Journal of Architectural Computing vol. 17 - no. 1, 36-52
summary Many architectural designers recognize the potential of parametric models as a worthwhile approach to performance- driven design. A variety of performance simulations are now possible within computational design environments, and the framework of design space exploration allows users to generate and navigate various possibilities while considering both qualitative and quantitative feedback. At the same time, it can be difficult to formulate a parametric design space in a way that leads to compelling solutions and does not limit flexibility. This article proposes and tests the extension of machine learning and data analysis techniques to early problem setup in order to interrogate, modify, relate, transform, and automatically generate design variables for architectural investigations. Through analysis of two case studies involving structure and daylight, this article demonstrates initial workflows for determining variable importance, finding overall control sliders that relate directly to performance and automatically generating meaningful variables for specific typologies.
keywords Parametric design, design space formulation, data analysis, design variables, dimensionality reduction
series journal
email
last changed 2019/08/07 14:04

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