CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 623

_id caadria2019_266
id caadria2019_266
authors Indraprastha, Aswin and Dwi Pranata Putra, Bima
year 2019
title Informed Walkable City Model - Developing A Multi-Objective Optimization Model for Evaluating Walkability Concept
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 161-170
doi https://doi.org/10.52842/conf.caadria.2019.2.161
summary This study presents an informed city analysis methodology as a tool for evaluating the concept of walkability for the existing urban area. The aim of this study was to propose an integrative approaches enable optimization of urban design element and walkability amenities under certain walkability performance criteria. The parametric methods are being developed in three stages of modeling: 1) City data modeling; 2) Walkability scores and indicators modeling; 3) Optimization model of the urban area. In the walk score algorithm, we modified three elements that determine walk score result: Walk Score Categories, Distance Decay Function and Pedestrian Friendliness Metric. We developed the customized algorithm based on the data gathered from field observation and sample interviews to normalize and define values in the walk score algorithm. The result is a parametric model to evaluate walkability concept in a certain urban area considering quantified factors that determine walkability scores. The model furthermore seeks to optimize walkability score by assessing new amenities on an existing urban area using multi-objective optimization method that produces an integrative method of urban analysis.
keywords walkability; walk score; parametric models; multi-objective optimization; informed city analysis
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2020_431
id caadria2020_431
authors Kim, Jong Bum, Balakrishnan, Bimal and Aman, Jayedi
year 2020
title Environmental Performance-based Community Development - A parametric simulation framework for Smart Growth development in the United States
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 873-882
doi https://doi.org/10.52842/conf.caadria.2020.1.873
summary Smart Growth is an urban design movement initiated by Environmental Protection Agency (EPA) in the United States (Smart Growth America, 2019). The regulations of Smart Growth control urban morphologies such as building height, use, position, section configurations, façade configurations, and materials, which have an explicit association with energy performances. This research aims to analyze and visualize the impact of Smart Growth developments on environmental performances. This paper presents a parametric modeling and simulation framework for Smart Growth developments that can model the potential community development scenarios, simulate the environmental footprints of each parcel, and visualize the results of modeling and simulation. We implemented and examined the proposed framework through a case study of two Smart Growth regulations: Columbia Unified Development Code (UDC) in Missouri (City of Columbia Missouri, 2017) and Overland Park Downtown Form-based Code (FBC) in Kansas City (City of Overland Park, 2017, 2019). Last, we discuss the implementation results, the limitations of the proposed framework, and the future work. We anticipate that the proposed method can improve stakeholders' understanding of how Smart Growth developments are associated with potential environmental footprints from an expeditious and thorough exploration of what-if scenarios of the multiple development schemes.
keywords Smart Growth; Building Information Modeling (BIM); Parametric Simulation; Solar Radiation
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id caadria2019_459
id caadria2019_459
authors Behmanesh, Hossein and Brown, André G.P.
year 2019
title Classification and Review of Software Applications in the Context of Urban Design Processes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 211-220
doi https://doi.org/10.52842/conf.caadria.2019.2.211
summary We have seen increasing expectations from our cities: as we aim to enable them to become smarter, more efficient and more sustainable. Having these goals makes the urban designing process increasingly complex. Undertaking contemporary urban design and analysis requires a rounded and inclusive approach. In the discussion relating to the smart city there has been attention to infrastructure technology solutions. But ways of estimating the success of more comprehensive urban design interventions is also extremely important. In response to these needs, digital urban design simulation and analysis software packages have been developed to help urban designers model and evaluate their designs before they take shape in the real world. We analyse, and reflect on the current aids available, classifying the urban design software packages which were used in the body of knowledge. In addition, more influential urban design software packages have been reviewed to figure out in which stages of the urban design process, they have applied. This review also helpful for software developer to understand which software packages more useful and which ones need to be developed in future.
keywords Smart city; Urban Design Process; software application; classification
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id caadria2019_396
id caadria2019_396
authors Cao, Rui, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2019
title Quantifying Visual Environment by Semantic Segmentation Using Deep Learning - A Prototype for Sky View Factor
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 623-632
doi https://doi.org/10.52842/conf.caadria.2019.2.623
summary Sky view factor (SVF) is the ratio of radiation received by a planar surface from the sky to that received from the entire hemispheric radiating environment, in the past 20 years, it was more applied to urban-climatic areas such as urban air temperature analysis. With the urbanization and the development of cities, SVF has been paid more and more attention on as the important parameter in urban construction and city planning area because of increasing building coverage ratio to promote urban forms and help creating a more comfortable and sustainable urban residential building environment to citizens. Therefore, efficient, low cost, high precision, easy to operate, rapid building-wide SVF estimation method is necessary. In the field of image processing, semantic segmentation based on deep learning have attracted considerable research attention. This study presents a new method to estimate the SVF of residential environment by constructing a deep learning network for segmenting the sky areas from 360-degree camera images. As the result of this research, an easy-to-operate estimation system for SVF based on high efficiency sky label mask images database was developed.
keywords Visual environment; Sky view factor; Semantic segmentation; Deep learning; Landscape simulation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_414
id ecaadesigradi2019_414
authors Costa Lima, Mariana, Cardoso, Daniel and Freitas, Clarissa
year 2019
title Informal Settlements and City Information Modeling - Producing data to inform land use regulation in Fortaleza-Brazil
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2019.3.323
summary In recent years, several advances have occurred concerning the legitimacy of precarious informal settlements in Brazil. In spite of this progress in the legal dimension, little has been made concerning standards to ensure urban space quality. The difficulties of reversing this exclusionary logic are due to several complex factors. A factor less discussed, especially in the national literature, but that has begun to draw the attention of scholars, is the invisibility of the informal city. This research assumes that it is necessary to regulate the urban form of precarious informal settlements, in order to prevent the deterioration of urban environmental quality. We highlight the importance to compile data about their urban form and their built environment, in order to contribute to a reality-based regulatory policy for these settlements, and this is the primary purpose of this study. To address this question, we propose a method of measuring the settlements' urban form, based on the City Information Modeling's theorical and practical framework, which is applied to a case study in Fortaleza, Brazil.
keywords Informal settlements; City Information Modeling; Urban regulation; ZEIS Bom Jardim
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_081
id ecaadesigradi2019_081
authors Costa, Phillipe
year 2019
title Grey Box City - Building cybernetic urban systems for smarter simulations
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 767-774
doi https://doi.org/10.52842/conf.ecaade.2019.1.767
summary In this paper we approach the concept of grey box model to understand the subjectivity and objectivity of urban design. From the beginning of the insertion of computational systems in the systems management, we understand that some simulations and the understanding of the city itself were partial: we do not understand the city and its spatial complexity and we have the pretension to do urban design thinking that we understand the urban life . Here we will address some categories of how we can simulate and create our urban systems using a more tactile cybernetics.
keywords Grey Box; Cybernetics; Smart City; Information Technology
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_250
id ecaadesigradi2019_250
authors Czyñska, Klara
year 2019
title Visual Impact Analysis of Large Urban Investments on the Cityscape
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 297-304
doi https://doi.org/10.52842/conf.ecaade.2019.3.297
summary The article presents the assessment method for large (horizontally spread) urban investment and its visual impact on the cityscape using digital analyses. The visual impact assessment is often used in relation to facilities which dominate in the cityscape, mainly tall buildings. Various studies, however, examine the impact of wide but relatively low-rising buildings and their impact on the cityscape. The article presents a methodology for the assessment of the visual impact and a case study for a building facility comprising several tightly developed and medium height blocks of buildings in a city center of a significant historical value in Gdañsk, Poland. The research has been based on the Visual Impact Size method (VIS) and a city model consisting of a regular cloud of points (Digital Surface Model). The simulation has been developed using a dedicated C++ software (developed by author). The study aimed at assessing the following: a) to what degree such an urban investment can influence the cityscape; b) how the impact can be analyzed using digital techniques, and c) what input parameters of the analysis are crucial for satisfactory accuracy of its results.
keywords digital cityscape analysis; urban skyline; large urban investments; visual impact; VIS method
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_309
id ecaadesigradi2019_309
authors Dokonal, Wolfgang and Medeiros, Marina Lima
year 2019
title I Want To Ride My Bicycle – I Want To Ride My Bike - Using low cost interfaces for Virtual reality
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 465-472
doi https://doi.org/10.52842/conf.ecaade.2019.2.465
summary The paper will give an overview of our experiments in the past years in developing different interfaces and workflows for the use of low cost Head Mounted Displays (HMD) for Virtual Reality solution. We are mainly interested in using VR tools for designers in the early phases of their design. In our opinion VR tools can help to bring back a better understanding of space and scale which have been lost a little bit in the last century with the change from analogue to digital tools. After teaching architectural and urban design for many years we can clearly say that this effect is still ongoing and it is time that we develop digital tools that try to reverses thi effect. We will then concentrate within this paper on discussing some aspects of data reduction that are important to be able to use these tools in the design process. We are also showing how we use our interfaces presenting some results of student projects for a design in Hong Kong and the strategies and methods for using VR for a ongoing work on a project about the establishment of a so called "bicycle highway" in the city of Graz in Austria.
keywords Virtual Reality; Head Mounted Displays; Low Cost Interfaces; EeZee click
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2019_211
id caadria2019_211
authors Globa, Anastasia, Wang, Rui and Beza, Beau B.
year 2019
title Sensory Urbanism and Placemaking - Exploring Virtual Reality and the Creation of Place
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
doi https://doi.org/10.52842/conf.caadria.2019.2.737
summary Sensory Urbanism is an experimental prototyping project exploring the potential of immersive Virtual Reality (VR) environments to support the incorporation of sensory and intangible aspects of place. The study investigates how sensory exploration of urban places can be integrated into decision making regarding the future of cities. In the past, numerous studies reported various sophisticated 'livability' measures, deeming to determine what makes a city a great place to live in. While a part of these measures can be quantified and be represented as text, graphs or images, most of the qualitative aspects of place are inherently abstract and sensory. These aspects have to be experienced to be understood and therefore they are extremely difficult to communicate using conventional representation means. The proposition explored in this study is that the increasing ubiquity of VR and Augmented Reality (AR) technologies can provide new opportunities to engage with the multi-sensory and temporal aspects of urban place. A mixed media approach was adopted, tapping into a temporal dimension as well as visual, aural and kinesthetic range of human senses. The paper reports on the development of the VR sensory urbanism prototype and the initial pilot study that demonstrated the proof-of-concept.
keywords Sensory Urbanism; Immersive Environments; Virtual Reality; Design Evaluation; Placemaking
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2019_080
id caadria2019_080
authors Green, Stephen, King, Geoff, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Designing Out Urban Heat Islands - Optimisation of footpath materials with different albedo value through evolutionary algorithms to address urban heat island effect
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 603-612
doi https://doi.org/10.52842/conf.caadria.2019.2.603
summary The Urban Heat Island (UHI) effect is pronounced in dense urban developments, and particular an issue in the case study city of Parramatta, where temperature increases are impacting use of public space, health, and economic productivity. To mitigate against elevated temperatures in built up areas, this research explores the optimisation of paving material layouts through using an evolutionary algorithm. High albedo (reflective) materials are objectively cooler than low albedo (absorbent) materials yet tend to be more expensive. To reduce the amount of heat absorbent pavement materials whilst keeping in mind material costs, a range of materials of different albedo levels (reflectivity) can be assigned on the same path using an evolutionary algorithm to optimise the coolest materials for the cheapest price. Over the course of this paper, this research aim will be approached using visual scripting software such as Grasshopper to simulate daylight analysis and to generate an optimisation algorithm. Previous research on the topics of UHI have revealed different methods for solving specific problems, all focusing on using software analysis to determine an informed decision on construction. The paper contributes via a computational approach of material selection to battle urban heat island effects.
keywords urban heat island; albedo value; material properties; evolutionary algorithm ; landscape architecture
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_142
id ecaadesigradi2019_142
authors Gün, Ahmet, Demir, Yüksel and Pak, Burak
year 2019
title Understanding Design Empowerment through ICT-based Platforms in European Cities
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 819-827
doi https://doi.org/10.52842/conf.ecaade.2019.2.819
summary The use of ICT-based participation tools in urban design has gained importance in the last decade. In order to enable the citizens and other stakeholders to participate in city-making processes, a wide range of ICT-enabled participatory tools, techniques, and applications have been developed.. Many studies have reported that the use of these participatory platforms has led to positive outcomes but the platforms' potentials and limits for facilitating different levels of design empowerment still remain unknown. In this context, this study aims to determine how these platforms empower citizens' engagement and identify the key factors that can facilitate better participation practices. This research analyses 25 ICT-based participation platforms by focusing on 4 key criteria:(1) their objectives, (2) the design action phases in which they are designated to be used, (3) their desired levels of design empowerment, and (4) offered functions. Our study reveals that more than three-fourth of analysed platforms still complemented by off-line participation activities. Empowering citizens to design independently is still a challenging task so just three platforms (12%) allow users to create their own plans and visions. Finally, we identify several influence factors for better ICT-based participatory design practices.
keywords citizen empowerment; participatory design; ICT-based participation; urban design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_643
id caadria2019_643
authors Hramyka, Alina, Grewal, Neil, Makki, Mohammed and Dillon, Brittney
year 2019
title Intelligent Territory - A responsive cooling tower and shading system for arid environments
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 571-580
doi https://doi.org/10.52842/conf.caadria.2019.2.571
summary Climatic change coupled with desertification processes impacting cities located around the Mediterranean, has raised serious questions for the capability of the affected cities to adapt to the rapidly changing environmental conditions. This research aims to design small-scale tower structures and shading devices in Nicosia, Cyprus through employing environmental analyses within a generative design process to create an intelligent, adaptive system. Guided by Bernoulli's principles, geometrical design parameters acquired from fluid simulations, alongside solar analyses of the existing city fabric, were used to generate an evolutionary algorithm for design. The research develops a methodology to facilitate environmental flows in urban architectural systems, generating cooling processes in arid environments that facilitate the adaptation of cities to changes in climatic and environmental conditions.
keywords CFD Simulation; Generative Design; Desertification; Passive cooling system
series CAADRIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_402
id ecaadesigradi2019_402
authors Karali, Penelopi F., Grisiute, Ayda and Werner, Liss C.
year 2019
title Bio-Modules - Cyber-physical modular responsive variations for dark urban areas using bio-degradable materials
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 495-504
doi https://doi.org/10.52842/conf.ecaade.2019.2.495
summary This paper documents the design and fabrication process of modular responsive lighting installation. The design and research led to a modular and transformable urban lighting concept, combining unique material behaviour and cyber-physical system. The main goal was to investigate how material characteristics, composition and performance could be programmed in order to generate a range of modular components. Modular tiles and joints combination designed of sustainable materials - bioplastics and cork sheets - were created and used together with number of sensors and micro-controllers. Furthermore, the installation concept links technical and psychological aspects that potentially could be used for the benefits of city dwellers. Paper consists of two parts. First part is the introduction of a broader urban night lighting design context to which the project belongs. This includes covering existing social issues related to urban darkness, as well as the need to increase biodiversity within built environment, through introducing new materials. The second part of the paper describes the design and fabrication process, that employs the conclusions discovered in the first part through set of material experimentations, design project and the reflections on the results.
keywords modularity; material behavior; lighting installation; cyber-physical systems; perception
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_195
id ecaadesigradi2019_195
authors Knecht, Katja, Stefanescu, Dimitrie A. and Koenig, Reinhard
year 2019
title Citizen Engagement through Design Space Exploration - Integrating citizen knowledge and expert design in computational urban planning
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 785-794
doi https://doi.org/10.52842/conf.ecaade.2019.1.785
summary A common understanding exists that citizens should become more involved in the design, planning, and governance of the city. Due to a lack of common platforms and difficulties in the meaningful integration of the participatory input, however, the tools and methods currently employed in citizen engagement are often ill connected to the design and governance tools and processes used by experts. In this paper we describe a Grasshopper and Rhino based approach, which allows designers to share a subset of the design space formed by parametric design variants with citizens via the online interface Beta.Speckle. In a user study we evaluated the usability of the tool as well as studied the design choices of participants, which were found to be influenced by preferences for visual order and underlying economic, social, and environmental values. For the future design of participatory exercises, it was concluded that indicators relating to citizens' values and preferences will allow for a more effective exploration of the design space and increase the meaningfulness of results.
keywords design space exploration; citizen engagement; parametric urban design; computational urban planning; space matrix
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id caadria2019_362
id caadria2019_362
authors Lee, Jaejong, Ikeda, Yasushi and Hotta, Kensuke
year 2019
title Comparative Evaluation of Viewing Elements by Visibility Heat Map of 3D Isovist - Urban planning experiment for Shinkiba in Tokyo Bay
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 341-350
doi https://doi.org/10.52842/conf.caadria.2019.1.341
summary This paper presents a visibility analysis for 3D urban environments and its possible applications for urban design. This multi-view visibility analysis tool was generated by 3D isovist in Grasshopper, Rhino. The advantage of this analysis tool is that it can be compared within the measurement area. In addition, setting a visual object different from the existing isovist. The visual object is a landmark of a city space, such as landscape or object. First, the application experimented on the relevance between the calculation time and precision by this analysis tool. Based on the results of this experiment, it applied it to an actual part of an urban space. The multi-view visibility includes confirming the possibility of a comprehensive evaluation on the urban redevelopment and change of the view caused by the building layout plan - by numerical analysis showing the visual characteristics of the area while using 3D isovist theory. The practically applied area is Shinkiba, which is a part of Tokyo's landfill site; and while using the calculated data, multi-view visibility of each plan in the simulation of the visibility map is compared and evaluated.
keywords 3D isovist; Multi-view visibility; Comprehensive integration visibility evaluation; Urban redevelopment; Algorithmic urban design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_084
id ecaadesigradi2019_084
authors Lima, Fernando, Vallone, Luiza, Costa, Carlos Frederico and Rosa, Ashiley
year 2019
title (Para)metric Evaluation of Walkability, Diversity and Density in Low-income Neighborhoods - Using the CityMetrics toolbox
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 257-266
doi https://doi.org/10.52842/conf.ecaade.2019.3.257
summary This paper describes an implementation of the CityMetrics toolbox, in order to provide a dynamic assessment of metrics related to walkability, diversity and density in remote and low-income urban areas. The applied methodology was used in two remote neighborhoods of Juiz de Fora, which is a Brazilian city, in a case study. The objective was to identify and to evaluate a set of weaknesses in the addressed areas and to propose some improvements in the neighborhoods´ arrangements. The ultimate goal is to contribute to a better understanding of urban problems according to walkability, diversity and density, as well as to contribute to the discussion on the design and implementation of low-income real estate developments, facilitating the management of solutions in urban planning processes in this context.
keywords Urban analysis; Low-income urban areas; CityMetrics; Walkability; Diversity; Density
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id acadia20_136p
id acadia20_136p
authors López Lobato, Déborah; Charbel, Hadin
year 2020
title Foll(i)cle
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 136-141
summary In the early months of 2019, air pollution in Bangkok reached a record high, bringing national and international attention to the air quality in the South East Asian cosmopolitan. Although applications such as real-time pollution maps provide an environmental reading from the exterior, such information reveals the ‘here and now,’ where its record is inevitably lost through the ‘refreshing’ process of the live update and does not take increment and accumulation as factors to consider. The project was conceived around understanding the human body as precisely that medium that resists classification as either an interior or exterior environment that inherently performs as an impressionable record of its surroundings. Can a city’s toxicity be read through its living constituents? Can the living bodies that dwell, navigate, breathe, and process habitable environments be accessed? Can architecture retain a degree of independence while also performing as a beacon for the collective? Along this line of questioning, it was found that human hair can be transformed from a material that is effortlessly and continuously grown, cut, stylized, and discarded, and instead be intercepted and used in the production of public information gathering. Foll(i)cle is a collective being made of discarded human hair. Performing as a parliament for collectivity embedded with a protocol; the hairy pavilion invites the public in and presents them with a device at the center that hosts all the necessary equipment and information for anonymously and voluntarily providing hair samples for heavy metal analysis, the data of which is used in making a publically accessible toxi-cartography. Although humans are the primary subject for this study, the results suggest that extending the methodology to non-humans could prove useful in reading urban toxicity through various life forms.
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id ijac201917104
id ijac201917104
authors Matthews, Linda and Gavin Perin
year 2019
title Exploiting ambiguity: The diffraction artefact and the architectural surface
source International Journal of Architectural Computing vol. 17 - no. 1, 103-115
summary In the contemporary ‘envisioned’ environment, Internet webcams, low- and high-altitude unmanned aerial vehicles and satellites are the new vantage points from which to construct the image of the city. Armed with hi-resolution digital optical technologies, these vantage points effectively constitute a ubiquitous visioning apparatus serving either the politics of promotion or surveillance. Given the political dimensions of this apparatus, it is important to note that this digital imaging of public urban space refers to the human visual system model. In order to mimic human vision, a set of algorithm patterns are used to direct numerous ‘soft’ and ‘hard’ technologies. Mimicry thus has a cost because this insistence on the human visual system model necessitates multiple transformative moments in the production and transmission pipeline. If each transformative moment opens a potential vulnerability within the visioning apparatus, then every glitch testifies to the artificiality of the image. Moreover, every glitch potentially interrupts the political narratives be communicated in contemporary image production and transmission. Paradoxically, the current use of scripting to create glitch-like images has reimagined glitches as a discrete aesthetic category. This article counters this aestheticisation by asserting glitching as a disruption in communication. The argument will rely on scaled tests produced by one of the authors who show how duplicating the digital algorithmic patterns used within the digital imaging pipeline on any exterior building surface glitches the visual data captured within that image. Referencing image-based techniques drawn from the Baroque and contemporary modes of camouflage, it will be argued that the visual aberrations created by these algorithm-based patterned facades can modify strategically the ‘emission signature’ of selected parts of the urban fabric. In this way, the glitch becomes a way to intercede in the digital portrayal of city.
keywords Surveillance, algorithms, diffraction, pattern, disruptive, optics
series journal
email
last changed 2019/08/07 14:04

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