CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 618

_id ecaadesigradi2019_001
id ecaadesigradi2019_001
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 2
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, 872 p.
doi https://doi.org/10.52842/conf.ecaade.2019.2
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_000
id ecaadesigradi2019_000
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 1
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, 835 p.
doi https://doi.org/10.52842/conf.ecaade.2019.1
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_002
id ecaadesigradi2019_002
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 3
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, 374 p.
doi https://doi.org/10.52842/conf.ecaade.2019.3
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_414
id ecaadesigradi2019_414
authors Costa Lima, Mariana, Cardoso, Daniel and Freitas, Clarissa
year 2019
title Informal Settlements and City Information Modeling - Producing data to inform land use regulation in Fortaleza-Brazil
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 323-332
doi https://doi.org/10.52842/conf.ecaade.2019.3.323
summary In recent years, several advances have occurred concerning the legitimacy of precarious informal settlements in Brazil. In spite of this progress in the legal dimension, little has been made concerning standards to ensure urban space quality. The difficulties of reversing this exclusionary logic are due to several complex factors. A factor less discussed, especially in the national literature, but that has begun to draw the attention of scholars, is the invisibility of the informal city. This research assumes that it is necessary to regulate the urban form of precarious informal settlements, in order to prevent the deterioration of urban environmental quality. We highlight the importance to compile data about their urban form and their built environment, in order to contribute to a reality-based regulatory policy for these settlements, and this is the primary purpose of this study. To address this question, we propose a method of measuring the settlements' urban form, based on the City Information Modeling's theorical and practical framework, which is applied to a case study in Fortaleza, Brazil.
keywords Informal settlements; City Information Modeling; Urban regulation; ZEIS Bom Jardim
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2019_006
id cf2019_006
authors Di Mascio, Danilo
year 2019
title Visualizing Mackintosh’s alternative design proposal for Scotland Street School
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 25
summary This paper describes the process of creation of a set of visualizations (elevations, perspective views and a short animation) of C.R. Mackintosh’s original but unrealized first design proposal for Scotland Street School (dated January 1904). Moreover, the piece of writing reflects upon some key aspects of the project such as how architectural historians were involved and how ambiguities due to the discrepancies between the drawings and missing details were resolved by studying multiple drawings and transferring clues from other Mackintosh’s built works. The contributions of this research are important for several reasons: it proposes a methodology that can be applied to similar research projects; it explains the educational value of the development work, which can be defined as digitally handcrafted, behind the visualisations; it contributes to studies of buildings designed by C.R. Mackintosh by using digital technologies that open up new insights to aspects still overlooked of his architectural production.
keywords digital handcrafter, digital heritage, 3D digital reconstruction, visualisation, Charles Rennie Mackintosh
series CAAD Futures
email
last changed 2019/07/29 14:08

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaade2022_247
id ecaade2022_247
authors Güntepe, Rahma
year 2022
title Building with Expanded Cork - A novel monolithic building structure
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 29–36
doi https://doi.org/10.52842/conf.ecaade.2022.1.029
summary This research presents the development of a construction system for a solid expanded cork building envelope. The inspiration for this research is the “Cork House” built in 2019 by Matthew Barnett Howland and Oliver Wilton, who developed a Cork Construction Kit for a monolithic dry-jointed cork structure. The goal of this research is to analyze and develop different varieties of construction methods for a dry-joined cork building by combining and applying traditional masonry techniques. The objective is to generate a material-based design for cork construction elements trough prototyping and using a selection of digital tools such as 3D modeling and 3D printing. Expanded cork is a 100% plant-based material which, if applied correctly, has the capacity to be used as a load bearing, insulating and protective structure all at once. It has almost no environmental impact and is completely compostable. To maintain the material's compostable property, this construction system has to be developed without any kind of binders or mortar. Additionally, this more reduced and simplified form of construction will not only make it possible to build without any specific expertise, but at the same time ensure resources to be reused or composted at the end of building life.
keywords Expanded Cork, Cork, Material-Based Design, Masonry, Stereotomy, 3D Modeling, 3D Printing, Sustainable Material, Dry-Joint Construction
series eCAADe
email
last changed 2024/04/22 07:10

_id caadria2019_194
id caadria2019_194
authors Leitão, António, Castelo-Branco, Renata and Santos, Guilherme
year 2019
title Game of Renders - The Use of Game Engines for Architectural Visualization
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 655-664
doi https://doi.org/10.52842/conf.caadria.2019.1.655
summary Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools.
keywords Algorithmic Design; Game Engine; Interactive Visualization
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_342
id ecaadesigradi2019_342
authors Costa Couceiro, Mauro, Lobo, Rui and Monteiro, António
year 2019
title Inserting and Encircling - Two complementary immersive strategies for mixed-reality applied to cultural heritage *
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 91-98
doi https://doi.org/10.52842/conf.ecaade.2019.3.091
summary To accomplish the aims of a three-year research project we are developing, connected to cultural heritage, we became interested in the fusion of Virtual Reality and Augmented Reality, two emergent development fields that gave birth to what was coined as Mixed Reality. Both dimensions have intricate connections with hardware and software improvements related with the so called "4th Industrial Revolution".Virtual Reality (VR), an interactive experience generated by a computer, takes place inside of simulated environments, which can be analogous to the real world or which can be created as imaginary contexts. On the other hand, Augmented Reality (AR) is always based in an interactive experience inside a tangible environment where the elements of that reality are nurtured with digital information, across several senses, to empathize certain aspects of reality. Our research combines both VR and AR to empathize sensory and intellectual experience. To do so, several senses, mainly visual and auditory, are stimulated.We therefore explore two Case-Studies from our research project in order to show two different strategies. The intention of both situations is to create immersive mixed reality environments where the fusion of the digital and analogue elements can be persistently sustained by the visual outputs.
keywords Santa Cruz Monastery; Mixed Reality; VR/AR; 3D scanning; 3D modeling; Lost heritage
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2019_004
id cf2019_004
authors Kim, Jinsung; Jaeyeol Song and Jin-Kook Lee
year 2019
title Recognizing and Classifying Unknown Object in BIM using 2D CNN
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 23
summary This paper aims to propose an approach to automated classifying building element instance in BIM using deep learning-based 3D object classification algorithm. Recently, studies related to checking or validating engine of BIM object for ensuring data integrity of BIM instances are getting attention. As a part of this research, this paper train recognition models that are targeted at basic building element and interior element using 3D object recognition technique that uses images of objects as inputs. Object recognition is executed in two stages; 1) class of object (e.g. wall, window, seating furniture, toilet fixture and etc.), 2) sub-type of specific classes (e.g. Toilet or Urinal). Using the trained models, BIM plug-in prototype is developed and the performance of this AI-based approach with test BIM model is checked. We expect this recognition approach to help ensure the integrity of BIM data and contribute to the practical use of BIM.
keywords 3D object classification, Building element, Building information modeling, Data integrity, Interior element
series CAAD Futures
email
last changed 2019/07/29 14:08

_id caadria2021_053
id caadria2021_053
authors Rhee, Jinmo and Veloso, Pedro
year 2021
title Generative Design of Urban Fabrics Using Deep Learning
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 31-40
doi https://doi.org/10.52842/conf.caadria.2021.1.031
summary This paper describes the Urban Structure Synthesizer (USS), a research prototype based on deep learning that generates diagrams of morphologically consistent urban fabrics from context-rich urban datasets. This work is part of a larger research on computational analysis of the relationship between urban context and morphology. USS relies on a data collection method that extracts GIS data and converts it to diagrams with context information (Rhee et al., 2019). The resulting dataset with context-rich diagrams is used to train a Wasserstein GAN (WGAN) model, which learns how to synthesize novel urban fabric diagrams with the morphological and contextual qualities present in the dataset. The model is also trained with a random vector in the input, which is later used to enable parametric control and variation for the urban fabric diagram. Finally, the resulting diagrams are translated to 3D geometric entities using computer vision techniques and geometric modeling. The diagrams generated by USS suggest that a learning-based method can be an alternative to methods that rely on experts to build rule sets or parametric models to grasp the morphological qualities of the urban fabric.
keywords Deep Learning; Urban Fabric; Generative Design; Artificial Intelligence; Urban Morphology
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2019_099
id caadria2019_099
authors Xu, Jianan and Li, Biao
year 2019
title Application of Case-Based Methods and Information Technology in Urban Design - The Renewal Design of the urban region around Roma Railway Station
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 625-634
doi https://doi.org/10.52842/conf.caadria.2019.1.625
summary The research explores the application of the case-based design methods and information technology in urban design by processing OpenStreetMap (OSM) database. Taking the renewal design of the area around the Roma Termini Railway Station as an example, the research has following two purposes. One is to update the abandoned area from the point of view of building function, the other is to design the flyovers connecting the railway station with the pedestrian path simulation. Both of them aim at exploring new methods of urban renewal design by using map information data and providing reference cases for designers.
keywords Urban Design; Generative Design; Case Base; Procedural Modeling
series CAADRIA
email
last changed 2022/06/07 07:57

_id cf2019_021
id cf2019_021
authors Cheng, Chi-Li and June-Hao Hou
year 2019
title A Method of Mesh Simplification for Drone 3D Modeling with Architectural Feature Extraction
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 169
summary This paper proposes a method of mesh simplification for 3D terrain or city models generated photogrammetrically from drone captured images, enabled by the ability of extracting the architectural features. Compare to traditional geometric computational method, the proposed method recognizes and processes the features from the architectural perspectives. In addition, the workflow also allows exporting the simplified models and geometric features to open platforms, e.g. OpenStreetMap, for practical usages in site analysis, city generation, and contributing to the open data communities.
keywords Mesh Reconstruction, photogrammetry, mesh simplification, procedural mode, machine learning
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_057
id ecaadesigradi2019_057
authors Paiva, Ricardo Alexandre
year 2019
title DIGITAL MODERN - 'Towards a new materiality' of Modern Architecture in Fortaleza-Ceará (Brazil).
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 505-512
doi https://doi.org/10.52842/conf.ecaade.2019.1.505
summary The topic 'Digital Modern' is a metaphor for expressing the importance of the valorization of Modernism in the current stage of capitalism and in the context of the 4th Industrial Revolution, marked also by the inclusion of the virtual/digital in architecture design, "towards a new materiality". Linking, past, present and future, this paper aims to discuss the importance of documentation of the most emblematic modern works of Fortaleza, capital of Ceará (Brazil), using digital technologies, such as the BIM platform and 3D printing, with the goal of contributing to the valorization of memory and conservation of this important architectural heritage.
keywords digital modeling; modern architecture; BIM; digital documentation; Fortaleza-CE (Brazil)
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id acadia19_338
id acadia19_338
authors Aviv, Dorit; Houchois, Nicholas; Meggers, Forrest
year 2019
title Thermal Reality Capture
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 338-345
doi https://doi.org/10.52842/conf.acadia.2019.338
summary Architectural surfaces constantly emit radiant heat fluxes to their surroundings, a phenomenon that is wholly dependent on their geometry and material properties. Therefore, the capacity of 3D scanning techniques to capture the geometry of building surfaces should be extended to sense and capture the surfaces’ thermal behavior in real time. We present an innovative sensor, SMART (Spherical-Motion Average Radiant Temperature Sensor), which captures the thermal characteristics of the built environment by coupling laser geometry scanning with infrared surface temperature detection. Its novelty lies in the combination of the two sensor technologies into an analytical device for radiant temperature mapping. With a sensor-based dynamic thermal-surface model, it is possible to achieve representation and control over one of the major factors affecting human comfort. The results for a case-study of a 3D thermal scan conducted in the recently completed Lewis Center for the Arts at Princeton University are compared with simulation results based on a detailed BIM model of the same space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_074
id caadria2019_074
authors Bai, Nan and Wang, Lu
year 2019
title Village Heritage Conservation in the New Data Age - Rural Information Modelling in the Context of Rural Vitalization in China
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 41-50
doi https://doi.org/10.52842/conf.caadria.2019.2.041
summary Rural Vitalization being a nation-wide policy for China in the following five years, it is becoming even more important to preserve and conserve the village heritage, especially with the global background of Information and Communication Technology (ICT) involvement. This research reviews on the existing and potential methods which has been or could be used to better understand the rural built environment in the new data age, and proposes an interactive message platform named Rural Information Modelling (RIM) which could collect, storage, analyze and display the various message concerning the village heritage, especially the morphological, cognitive and behavioural information. With the help of RIM, stakeholders can better interact with the rural environment, and better negotiate with each other, leading to a more objective and rational construction process, which could express the willingness of both the outside architects, urban planners and visitors, and the in situ villagers and government.
keywords rural vitalization; heritage conservation; ICT; Rural Information Modelling
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia19_458
id acadia19_458
authors Bartosh, Amber; Anzalone, Phillip
year 2019
title Experimental Applications of Virtual Reality in Design Education
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 458-467
doi https://doi.org/10.52842/conf.acadia.2019.458
summary By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined “the second digital turn,” a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next technological innovation to significantly inform design thinking, representation, and manifestation? What tools are available to investigate this speculative design future and how can they be implemented? If the integration of technology in architecture is now a given, perhaps the next digital design era is not just digital but virtual. As new technologies emerge the potential for integrating the virtual design world with our physical senses affords novel possibilities for interactive design, simulation, analysis and construction. Hybrid reality technologies including virtual reality (VR) and augmented reality (AR), embody the potential to supersede conventional representation methodologies such as drawing, rendering, physical modeling, and animation. As they become increasingly pervasive, they will transform how we communicate ideas and data as spatial concepts. Further, they will reform the construct of the built environment when applied to both materiality and fabrication. This paper will describe the incorporation of VR as a tool in various classroom and laboratory settings, recognize the educational outcomes of this incorporation, and identify the potential relationship of these technologies to future academic exploration and application to practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_328
id caadria2019_328
authors Boychenko, Kristina
year 2019
title Agency of Interactive Space in Social Relationship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 381-390
doi https://doi.org/10.52842/conf.caadria.2019.2.381
summary Embedded computation allows built space to be intelligent and get smarter, becoming interactive and gaining agency with ability not to merely adapt to changing conditions, but to process information and react, observe and learn, communicate and make decisions. The paper investigates agency of interactive space based on interpretation of input data, like users' response to the spatial agency, data from environment or other actors, and ability to change its performance accordingly. The research is focused on the role of interactive space as an active participant in social relationship communicating with users, constantly changing and having its' attitude. The research is aimed at defining social role of interactive environments and explains how they interact with users, what qualities are enabled by interactive behaviour and how do they influence space perception, revealing the significance of bi-directional communication between society and smart spaces. Interactive space does not just providing location for activities and facility for lifestyle, but influences these activities. Users and interactive space constitute one social network being constantly aware of each other establishing bi-directional communication.
keywords interactive architecture; computation; programmable; design; social
series CAADRIA
email
last changed 2022/06/07 07:54

_id cf2019_002
id cf2019_002
authors De Luca, Francesco
year 2019
title Environmental Performance-Driven Urban Design Parametric Design Method for the Integration of Daylight and Urban Comfort Analysis in Cold Climates
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 21
summary Shape of built environment and image of cities are significantly influenced by environmental factors such as access to natural light, air temperature and wind. Adequate quantity of daylight in building interiors is important for occupant wellbeing and energy saving. In Estonia minimum quantity of daylight is required by building standards. Wind speed increased by urban environment at northern latitudes can significantly reduce pedestrian perceived temperature during winter inducing strong cold stress. This paper presents a method for the integration of parametric modeling and environmental simulations to analyze interiors and exteriors comfort of tower building cluster variations in different urban areas in Tallinn. Optimal pattern characteristics such as buildings distance and alignment favoring improvement of interiors daylight and decrease of pedestrian cold stress are presented and discussed.
keywords Daylight, Urban Comfort, Environmental Analysis, PerformanceDriven Urban Design, Parametric Design
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_296
id ecaadesigradi2019_296
authors Dounas, Theodoros, Lombardi, Davide and Jabi, Wassim
year 2019
title Towards Blockchains for architectural design - Consensus mechanisms for collaboration in BIM
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 267-274
doi https://doi.org/10.52842/conf.ecaade.2019.1.267
summary We present a Blockchain collaboration mechanism on optimisation problems between distributed participants who work with building information modelling tools. The blockchain mechanism is capable of executing smart contracts, acting as a reward mechanism of independent designers attempting to collaborate or compete on optimising a design performance problem. Earlier work has described the potential integration through different levels of Computer Aided Design and Blockchain. We present an expanded version of that integration and we showcase how a team can collaboratively and competitively work, using BIM tools, through the blockchain. The original contribution of the paper is the use of the design optimisation performance as a consensus mechanism for block writing in blockchains. To accomplish that we introduce mechanisms for BIM to Blockchain Integration but also describe a special category of blockchains for architectural design and the built environment. The paper concludes with an analysis of the relationship between trust and values as encapsulated in the blockchain and how these could affect the design collaboration.
keywords Blockchain; BIM; agent; collaboration; competition
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

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