CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia19_654
id acadia19_654
authors Maierhofer, Mathias; Soana, Valentina; Yablonina, Maria; Erazo, Seiichi Suzuki; Körner, Axel; Knippers, Jan; Menges, Achim
year 2019
title Self-Choreographing Network
doi https://doi.org/10.52842/conf.acadia.2019.654
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 654-663
summary The aim of this research is to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems. The linearity of these processes implies predetermined material or kinetic behaviors, limiting performances to those that are predictable and safe. This is particularly restricting with regard to compliant or flexible material systems, which exhibit significant kinetic and thus adaptive potential, but behave in ways that are difficult to fully predict in advance. In this paper we present a hybrid approach: a real-time, interactive design and operation process that enables the (material) system to be self-aware, fully utilizing and exploring its kinetic design space for adaptive purposes. The proposed approach is based on the interaction of compliant materials with embedded robotic agents, at the interface between digital and physical. This is demonstrated in the form of a room-scale spatial architectural robot, comprising networks of linear elastic components augmented with robotic joints capable of sensing and two axis actuation. The system features both a physical instance and a corresponding digital twin that continuously augments physical performances based on simulation feedback informed by sensor data from the robotic joints. With this setup, spatial adaptation and reconfiguration can be designed in real-time, based on an openended and cyber-physical negotiation between numerical, robotic, material, and human behaviors, in the context of a physically deployed structure and its occupants.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_393
id ecaadesigradi2019_393
authors Wendell, Augustus, Ozludil, Burcak and López-Salas, Estefanía
year 2019
title Calculating Movement - An Agent Based Modeling System for Historical Studies
doi https://doi.org/10.52842/conf.ecaade.2019.1.541
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 541-550
summary Simulating human movement and actions in historical spaces/landscapes is a complex task. It requires not only the recreation of spaces that no longer exist, but more challenging the recovery of actions performed in the past. These actions can provide insights into important aspects such as how people inhabited, used, perceived, lived, sensed, and shaped these spaces. This research aims to show a framework to approach studying human movement, using an Agent Based Modeling (ABM) system. Our ABM tool has methods for creating, managing, and choreographing the movement of agents through 3D models. A number of iterative tests, both agent-to-agent and agent-to-model, enable the system to produce scholarly quantitative data in historical spaces. We highlight the use of this system through two case studies, one at an architectural scale and the other at landscape scale.
keywords Agent Based Modeling; Art and Architectural History; Simulation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_112
id ecaadesigradi2019_112
authors Rahimian, Mina, Nuno Beir?o, José, Pinto Duarte, José and Domenica Iulo, Lisa
year 2019
title A Grammar-Based Generative Urban Design Tool Considering Topographic Constraints - The Case for American Urban Planning
doi https://doi.org/10.52842/conf.ecaade.2019.3.267
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 267-276
summary This paper explains the development of a generative urban design tool based on shape grammars. The novelty of this tool lies in considering the topographic constraints of the site and generating various alternatives of urban design scenarios accordingly. For the purposes of this research, San Diego has been chosen as an example of a steep city with varied topography that, in consequence, has created distinct urban typologies within the city. With the use of shape grammars, the rules and patterns forming the urban structure of each typology have been decodified. The extracted urban shape grammar is then used as the basis for a generative design tool producing various urban design scenarios considering the limitations and potential of the site's topology. This paper describes the extracted urban shape grammars and how that informs the development of the presented generative urban design tool.
keywords Generative Design; Urban Shape Grammars; Topography; American Urban Planning
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

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