CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id caadria2019_626
id caadria2019_626
authors Hahm, Soomeen, Maciel, Abel, Sumitiomo, Eri and Lopez Rodriguez, Alvaro
year 2019
title FlowMorph - Exploring the human-material interaction in digitally augmented craftsmanship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 553-562
doi https://doi.org/10.52842/conf.caadria.2019.1.553
summary It has been proposed that, after the internet age, we are now entering a new era of the '/Augmented Age/' (King, 2016). Physician Michio Kaku imagined the future of architects will be relying heavily on Augmented Reality technology (Kaku, 2015). Augmented reality technology is not a new technology and has been evolving rapidly. In the last three years, the technology has been applied in mainstream consumer devices (Coppens, 2017). This opened up possibilities in every aspect of our daily lives and it is expected that this will have a great impact on every field of consumer's technology in near future, including design and fabrication. What is the future of design and making? What kind of new digital fabrication paradigm will emerge from inevitable technological development? What kind of impact will this have on the built environment and industry? FlowMorph is a research project developed in the Bartlett School of Architecture, B-Pro AD with the collaboration of the authors and students as a 12 month MArch programme, we developed a unique design project trying to answer these questions which will be introduced in this paper.
keywords Augmented Reality, Mixed Reality, Virtual Reality, Design Augmentation, Digital Fabrication, Cognition models, Conceptual Designing, Design Process, Design by Making, Generative Design, Computational Design, Human-Machine Collaboration, Human-Computer Collaboration, Human intuition in digital fabrication
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
doi https://doi.org/10.52842/conf.caadria.2021.2.131
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_316
id ecaadesigradi2019_316
authors Erbil Altintas, Livanur, Kasali, Altug and Dogan, Fehmi
year 2019
title Computational Design in Distributed Teamwork - Using digital and non-digital tools in architectural design competitions
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 333-340
doi https://doi.org/10.52842/conf.ecaade.2019.1.333
summary This paper reports a case involving computational practices in design process with an aim to understand the role of digital and non-digital tools in the design process. Following an ethnographic approach, we aimed at understanding the nature of the interactions among team participants which are human and non-human in a distributed system. We focused on computational practices in design process and we aimed to understand the role of digital and non-digital tools in the design process. Tools have remarkable role in a distributed system in the sense of propagation of knowledge. It was observed that form exploration by digital tools may not controlled as much as sketching.
keywords Collaboration; Distributed Cognition; Computational Design; Visual Calculation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_046
id ecaadesigradi2019_046
authors Ferreira Borges, Marina
year 2019
title Conversations between architects and engineers
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 99-108
doi https://doi.org/10.52842/conf.ecaade.2019.1.099
summary The structural education in architectural schools emphasize that the dialogue between professionals is what should be raised as the point of connection between the conception of the structural morphology to be carried out by the architect and its validation and construction by the structural engineer. However, is this dialogue occurring? The proposal of this work is to study the conversational model proposed by Paul Pangaro (2009), based on Gordon Pask's Conversation Theory (1976a), and investigate if in fact a dialogic process between architectural design and structures education in architectural schools occurs, or if there exist the possibility of proposing a new conversational model, promoting transdisciplinary participation and collaboration procedures.Please write your abstract here by clicking this paragraph.
keywords Architectural Design Teaching; Structural Education; Conversation Theory
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruºa Yemiºcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_447
id ecaadesigradi2019_447
authors Jutraž, Anja, Kukec, Andreja, Otorepec, Peter, Lampiè, Ladi, Pohleven, Jure, Sandak, Jakub, Malovrh, Katja and Varkonji Sajn, Monika
year 2019
title Monitoring Environmental and Health Impact Data in BIM Models to Assure Healthy Living Environments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 287-294
doi https://doi.org/10.52842/conf.ecaade.2019.2.287
summary Health is our wealth and we are rarely aware that the choice of living and working environment affects us. We spend most of our time in indoor environments so the quality of indoor air plays an important role in the maintenance of health and well-being. Moreover, Building Information Modeling (BIM) is emerging technology, which plays an essential role in collaboration among multi-discipline professions, time and cost saving, fabrication and construction as well as facilities management. However, it is not accepted by all planners yet. BIM could also offer a framework to help improving health and well-being of future users of the new building. The main aim of this paper is to monitor environmental and health impact data in BIM models to assure healthy living environments. First, the paper explores which environmental and health parameters could be measured in the indoor environment and which are already present in BIM models. Second, it explores options to expand BIM specifications to support monitoring environmental and health impact data in BIM models to assure healthy living environments.
keywords Building Information Modeling (BIM); environmental impact data; indoor comfort; health impact data; healthy living environment
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_625
id caadria2019_625
authors Konieva, Kateryna, Knecht, Katja and Koenig, Reinhard
year 2019
title Collaborative Large-Scale Urban Design with the Focus on the Agent-Based Traffic Simulation
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 221-230
doi https://doi.org/10.52842/conf.caadria.2019.2.221
summary The better integration of the knowledge and expertise from different disciplines into urban design and the creation of more interdisciplinary and collaborative work processes to accommodate this have been under discussion in related research for decades. Nevertheless, many barriers preventing a seamless collaborative work flow still persist. In this paper we present an experiment taking place under real-world conditions, which outlines an alternative way for more efficient collaboration by focusing on the design process rather than the result and thus providing additional insights for all parties involved. A parametric design approach was chosen to help mediate between the areas of expertise involved supporting the smooth transition of data, the mutual translation of design feedback and better informed design decisions as an outcome. The case study presented in this paper exemplifies the application of the approach in a design project on masterplan scale integrating inputs from urban design, economics and mobility experts; and shows the opportunity for transforming the formerly segregated design process into a platform for transparent negotiations.
keywords parametric urban design; urban mobility; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia19_380
id acadia19_380
authors Özel, Güvenç; Ennemoser, Benjamin
year 2019
title Interdisciplinary AI
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 380- 391
doi https://doi.org/10.52842/conf.acadia.2019.380
summary Architecture does not exist in a vacuum. Its cultural, conceptual, and aesthetic agendas are constantly influenced by other visual and artistic disciplines ranging from film, photography, painting and sculpture to fashion, graphic and industrial design. The formal qualities of the cultural zeitgeist are perpetually influencing contemporary architectural aesthetics. In this paper, we aim to introduce a radical yet methodical approach toward regulating the relationship between human agency and computational form-making by using Machine Learning (ML) as a conceptual design tool for interdisciplinary collaboration and engagement. Through the use of a highly calibrated and customized ML systems that can classify and iterate stylistic approaches that exist outside the disciplinary boundaries of architecture, the technique allows for machine intelligence to design, coordinate, randomize, and iterate external formal and aesthetic qualities as they relate to pattern, color, proportion, hierarchy, and formal language. The human engagement in this design process is limited to the initial curation of input data in the form of image repositories of non-architectural disciplines that the Machine Learning system can extrapolate from, and consequently in regulating and choosing from the iterations of images the Artificial Neural Networks are capable of producing. In this process the architect becomes a curator that samples and streamlines external cultural influences while regulating their significance and weight in the final design. By questioning the notion of human agency in the design process and providing creative license to Artificial Intelligence in the conceptual design phase, we aim to develop a novel approach toward human-machine collaboration that rejects traditional notions of disciplinary autonomy and streamlines the influence of external aesthetic disciplines on contemporary architectural production.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id caadria2019_234
id caadria2019_234
authors Bamborough, Chris
year 2019
title The Nature of Data in Early Modern Architectural Practice.
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 343-352
doi https://doi.org/10.52842/conf.caadria.2019.2.343
summary In contemporary data-driven society, forces of capital increasingly seek risk-averse decision making through data and digital calculation, aligned to this the discourse around design intelligence in architecture has begun to embrace the role of data and the technical non-human as much as the human. In parallel, the cultural understanding of data, in technologically mediated societies, has become tied to the digital representation of information experienced in everyday life, which in turn influences human practices. A problem exists in the dominance of scientific thought around data in architecture that exerts disciplinary bias towards quantity rather than quality. In contemporary digital practice, data is assumed to offer an objective characterisation of the world and have faithful representation through the mechanisms of the computer. From this shift, a macro question exists concerning the influence of data's conceptualisation on the physical products of architecture. To contribute to this overall question this paper considers the register of data in early modernism identified as a moment when scientific abstraction and the mapping capacity of the machine combine to afford recognisable data practices and infrastructures.
keywords Data; Design Practice; Infrastructure; History; Theory
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_328
id caadria2019_328
authors Boychenko, Kristina
year 2019
title Agency of Interactive Space in Social Relationship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 381-390
doi https://doi.org/10.52842/conf.caadria.2019.2.381
summary Embedded computation allows built space to be intelligent and get smarter, becoming interactive and gaining agency with ability not to merely adapt to changing conditions, but to process information and react, observe and learn, communicate and make decisions. The paper investigates agency of interactive space based on interpretation of input data, like users' response to the spatial agency, data from environment or other actors, and ability to change its performance accordingly. The research is focused on the role of interactive space as an active participant in social relationship communicating with users, constantly changing and having its' attitude. The research is aimed at defining social role of interactive environments and explains how they interact with users, what qualities are enabled by interactive behaviour and how do they influence space perception, revealing the significance of bi-directional communication between society and smart spaces. Interactive space does not just providing location for activities and facility for lifestyle, but influences these activities. Users and interactive space constitute one social network being constantly aware of each other establishing bi-directional communication.
keywords interactive architecture; computation; programmable; design; social
series CAADRIA
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_089
id lasg_whitepapers_2019_089
authors Byrne, Daragh; and Dana Cupkova
year 2019
title Towards Psychosomatic Architecture; Attuning Reactive Architectural Materials through Biofeedback
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.089 - 100
summary The built environment is known to affect human health and wellbeing. Yet, architecture does not respond to our bodies or our minds. It tends to be static, ignoring the human occupant, their mood, behaviors, and emotions. There is evidence that this monotony of average space is harmful to human health. Additionally, differences in gender, race and cultural conditions vary the perception of and preferences for temperature and color. To improve the psychosomatic relationship with architectural spaces, there arises the necessity for it to have a greater range of spatial reactivity and better support for personalized thermoregulation and aesthetics. This paper proposes an architecture that operates like a mood-ring, one that creates rich feedback between architecture and occupant towards individualized reactivity and expression. [Sentient Concrete] ([Image 1]) is a prototype of a thermochromically treated concrete panel that is thermally actuated by embedded electromechanical systems and can dynamically produce localized thermally reactive responses. It serves as a test case for outlining further research agendas and possible design frameworks for psychosomatic architecture.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaadesigradi2019_342
id ecaadesigradi2019_342
authors Costa Couceiro, Mauro, Lobo, Rui and Monteiro, António
year 2019
title Inserting and Encircling - Two complementary immersive strategies for mixed-reality applied to cultural heritage *
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 91-98
doi https://doi.org/10.52842/conf.ecaade.2019.3.091
summary To accomplish the aims of a three-year research project we are developing, connected to cultural heritage, we became interested in the fusion of Virtual Reality and Augmented Reality, two emergent development fields that gave birth to what was coined as Mixed Reality. Both dimensions have intricate connections with hardware and software improvements related with the so called "4th Industrial Revolution".Virtual Reality (VR), an interactive experience generated by a computer, takes place inside of simulated environments, which can be analogous to the real world or which can be created as imaginary contexts. On the other hand, Augmented Reality (AR) is always based in an interactive experience inside a tangible environment where the elements of that reality are nurtured with digital information, across several senses, to empathize certain aspects of reality. Our research combines both VR and AR to empathize sensory and intellectual experience. To do so, several senses, mainly visual and auditory, are stimulated.We therefore explore two Case-Studies from our research project in order to show two different strategies. The intention of both situations is to create immersive mixed reality environments where the fusion of the digital and analogue elements can be persistently sustained by the visual outputs.
keywords Santa Cruz Monastery; Mixed Reality; VR/AR; 3D scanning; 3D modeling; Lost heritage
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id cf2019_051
id cf2019_051
authors Dickey , Rachel
year 2019
title Soft Additive Fabrication Processes: Material Indeterminacy in 3D Printing
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 434
summary This description of Soft Additive Fabrication Processes, documents ways in which chance and randomness might be treated as values rather than problems. The production of a series of robotically controlled extruder experiments explore integrating material volition with the rigid order of machine control. Specifically this paper outlines the development of tooling procedures that harness emergent conditions in the automation of qualitative material effects. A key question for the research asks, how might architects imagine a design and construction scenario, which is no longer confined to prescriptive material dimensions, but is instead driven by digitally calibrated stochastic material processes? What opportunities might arise from developing an automated system, which does not rely on direct translation, but instead operates and predicts outcomes within a range of potential results?
keywords Additive manufacturing, robotics, 3D printing, indeterminacy, material volition
series CAAD Futures
email
last changed 2019/07/29 14:18

_id ijac201917404
id ijac201917404
authors Erdolu, Emek
year 2019
title Lines, triangles, and nets: A framework for designing input technologies and interaction techniques for computer-aided design
source International Journal of Architectural Computing vol. 17 - no. 4, 357-381
summary This article serves to the larger quest for increasing our capacities as designers, researchers, and scholars in understanding and developing human-computer interaction in computer-aided design. The central question is on how to ground the related research work in input technologies and interaction techniques for computer-aided design applications, which primarily focus on technology and implementation, within the actual territories of computer-aided design processes. To discuss that, the article first reviews a collection of research studies and projects that present input technologies and interaction techniques developed as alternative or complimentary to the mouse as used in computer-aided design applications. Based on the mode of interaction, these studies and projects are traced in four categories: hand-mediated systems that involve gesture- and touch-based techniques, multimodal systems that combine various ways of interaction including speech-based techniques, experimental systems such as brain-computer interaction and emotive-based techniques, and explorations in virtual reality- and augmented reality-based systems. The article then critically examines the limitations of these alternative systems related to the ways they have been envisioned, designed, and situated in studies as well as of the two existing research bases in human-computer interaction in which these studies could potentially be grounded and improved. The substance of examination is what is conceptualized as “frameworks of thought”—on variables and interrelations as elements of consideration within these efforts. Building upon the existing frameworks of thought, the final part discusses an alternative as a vehicle for incorporating layers of the material cultures of computer-aided design in designing, analyzing, and evaluating computer-aided design-geared input technologies and interaction techniques. The alternative framework offers the potential to help generate richer questions, considerations, and avenues of investigation.
keywords Computer-aided design (CAD), human-computer interaction (HCI), input technologies and interaction techniques, material culture of computer-aided design (CAD), architectural design, engineering design, computational design
series journal
email
last changed 2020/11/02 13:34

_id acadia19_90
id acadia19_90
authors Forward, Kristen; Taron, Joshua
year 2019
title Waste Ornament
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 90-99
doi https://doi.org/10.52842/conf.acadia.2019.090
summary The emergence of computational design and fabrication tools has escalated the potentials of architectural ornamentation to become innovative, beautiful, and highly sustainable. Historically, ornament has been known to express character and reveal relationships between materiality, technological advances, and societal evolution. But ornament rapidly declined in the late 1800s in large part due to mechanization and modernist ideals of uniform, unadorned façade components. However, ornamentation in architecture has recently reappeared—a development that can be linked closely to advancements in computational design and digital fabrication. While these advancements offer the ability to create expressive architecture, their potential contribution to the improvement of sustainable architecture has largely been overlooked (Augusti-Juan and Habert 2017). This paper provides a brief revisitation to the history of ornament and investigates the impact of computation and automation on the production of contemporary ornament. The paper also attempts to catalog examples of how designers have used computational technologies to address the growing criticality of environmental concerns. Moreover, the paper presents the Waste Ornament project, a research platform that critically examines how we can leverage technology to augment the visual and sustainable performance of facade ornamentation to reduce energy use in buildings. Three sub-projects are identified as territories for further research into sustainable ornamentation, ranging from material sourcing, to high-performance buildings, to the development of a systematic upcycling process that transforms old facades into new ones. While the examples are not exhaustive, they attempt to interlace the general ideas of waste and ornament by addressing particular issues that converge at building envelopes.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2019_211
id caadria2019_211
authors Globa, Anastasia, Wang, Rui and Beza, Beau B.
year 2019
title Sensory Urbanism and Placemaking - Exploring Virtual Reality and the Creation of Place
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
doi https://doi.org/10.52842/conf.caadria.2019.2.737
summary Sensory Urbanism is an experimental prototyping project exploring the potential of immersive Virtual Reality (VR) environments to support the incorporation of sensory and intangible aspects of place. The study investigates how sensory exploration of urban places can be integrated into decision making regarding the future of cities. In the past, numerous studies reported various sophisticated 'livability' measures, deeming to determine what makes a city a great place to live in. While a part of these measures can be quantified and be represented as text, graphs or images, most of the qualitative aspects of place are inherently abstract and sensory. These aspects have to be experienced to be understood and therefore they are extremely difficult to communicate using conventional representation means. The proposition explored in this study is that the increasing ubiquity of VR and Augmented Reality (AR) technologies can provide new opportunities to engage with the multi-sensory and temporal aspects of urban place. A mixed media approach was adopted, tapping into a temporal dimension as well as visual, aural and kinesthetic range of human senses. The paper reports on the development of the VR sensory urbanism prototype and the initial pilot study that demonstrated the proof-of-concept.
keywords Sensory Urbanism; Immersive Environments; Virtual Reality; Design Evaluation; Placemaking
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2020_431
id caadria2020_431
authors Kim, Jong Bum, Balakrishnan, Bimal and Aman, Jayedi
year 2020
title Environmental Performance-based Community Development - A parametric simulation framework for Smart Growth development in the United States
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 873-882
doi https://doi.org/10.52842/conf.caadria.2020.1.873
summary Smart Growth is an urban design movement initiated by Environmental Protection Agency (EPA) in the United States (Smart Growth America, 2019). The regulations of Smart Growth control urban morphologies such as building height, use, position, section configurations, façade configurations, and materials, which have an explicit association with energy performances. This research aims to analyze and visualize the impact of Smart Growth developments on environmental performances. This paper presents a parametric modeling and simulation framework for Smart Growth developments that can model the potential community development scenarios, simulate the environmental footprints of each parcel, and visualize the results of modeling and simulation. We implemented and examined the proposed framework through a case study of two Smart Growth regulations: Columbia Unified Development Code (UDC) in Missouri (City of Columbia Missouri, 2017) and Overland Park Downtown Form-based Code (FBC) in Kansas City (City of Overland Park, 2017, 2019). Last, we discuss the implementation results, the limitations of the proposed framework, and the future work. We anticipate that the proposed method can improve stakeholders' understanding of how Smart Growth developments are associated with potential environmental footprints from an expeditious and thorough exploration of what-if scenarios of the multiple development schemes.
keywords Smart Growth; Building Information Modeling (BIM); Parametric Simulation; Solar Radiation
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2019_107
id caadria2019_107
authors McMeel, Dermott
year 2019
title Algorithms, AI and Architecture - Notes on an extinction
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 61-70
doi https://doi.org/10.52842/conf.caadria.2019.2.061
summary This paper reports on ongoing research investigating applications and methodologies for algorithms and artificial intelligence within urban design. Although the research recognises not all design is numerically quantifiable, it posits that certain aspects are. It provides evidence of algorithmically derived solutions-in many cases-being as good as those developed by a design professional. I situate the research within a series of examples of design quantification and description. Before discussing practical implementations of algorithmic spatial planning by the co-work start-up WeWork. These projects demonstrate an ongoing narrative to establish spatial syntactical rules for building and urban design. Finally, the paper reports on original research that aims to apply algorithmic space planning to urban design. A work-in-progress, at this stage the finding report on our methodology, preliminary implementation of an algorithmic strategy. It finally presents emerging data pointing to what might happen if the sector does not embrace algorithms and AI.
keywords Algorithm; Artificial Intelligence; Architecture; Urban Design
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2019_259
id caadria2019_259
authors Soltani, Sahar, Gu, Ning, Ochoa Paniagua, Jorge, Sivam, Alpana and McGinley, Tim
year 2019
title A Computational Approach to Measuring Social Impact of Urban Density through Mixed Methods Using Spatial Analysis
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 321-330
doi https://doi.org/10.52842/conf.caadria.2019.1.321
summary While there is a growing interest in using spatial network analysis methods such as Space Syntax to explore the socio-spatial aspects of the built form, some scholars refer to its main limitation of missing the measurements of buildings' fabric and density. Furthermore, new approaches that attempt to address these shortcomings, such as Urban Network Analysis toolbox, do not provide as comprehensive explorations as what Space Syntax does for the street network. Therefore, this paper proposes that a mixed-method applying both the tools in a complementary way enables a deeper understanding of the socio-spatial design metrics addressing density. Employing both tools on two cases of low and high-density neighbourhoods, the results demonstrate that the combination of these tools can minimise the shortcomings of each method individually, and lead to a more comprehensive understanding of socio-spatial design factors in relation with density.
keywords Urban Network Analysis ; Social Impact; Space Syntax ; UNA Toolbox; Urban Density
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_201
id ecaadesigradi2019_201
authors Torreblanca-Díaz, David A., Pati?o, Ever, Valencia-Escobar, Andrés and Urdinola, Diana
year 2019
title Form-finding methodology as strategy for formative research in industrial design education - Experimental techniques for the early creative phases of the product design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-54
doi https://doi.org/10.52842/conf.ecaade.2019.1.045
summary The experimental work of Antoni Gaudí and Frei Otto have been the precedents of what is currently called form-finding, a methodology based on rules and physical forces of nature that promotes principles of transformation as a result of the relationship between form, material and structure. This text shows the first results of the research titled as Form-finding methodology as strategy for formative research in industrial design education, with an empirical-analytical approach through action-research based method and using collaborative-participatory tools. As a result of the analysis of different cases in the first stage of the research, a basic methodological proposal is made, this methodological proposal is aimed to find new research possibilities for the identification of morphological characteristics to be used in design projects in the early creative phases (ideation and experimentation); the methodological proposal stages are the following: selection of technique, design of the experimentation, experimentation, analysis and discussion.
keywords Form-finding; Experimental morphology; Industrial design education; Formative research; Action-research
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

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