CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 617

_id caadria2019_307
id caadria2019_307
authors Nguyen, Binh Vinh Duc, Peng, Chengzhi and Wang, Tsung-Hsien
year 2019
title KOALA - Developing a generative house design system with agent-based modelling of social spatial processes
doi https://doi.org/10.52842/conf.caadria.2019.1.235
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 235-244
summary The paper presents the development of an agent-based approach to modelling the interaction of human emotion and behaviour with built spaces. The study addresses how human behaviour and social relation can be represented and modelled to interact with a virtual built environment composed in parametric architectural geometry. KOALA, a prototype of agent-based modelling of social spatial dynamics at the core of a parametric architectural design environment is proposed. In building KOALA's system architecture, we adapted the PECS (Physical, Emotional, Cognitive, Social) reference model of human behaviour (Schmidt 2002) and introduced the concept of Social Spatial Comfort as a measurement of three key factors influencing human spatial experiences. KOALA was evaluated by a comparative modelling of two contrasting Vietnamese dwellings known to us. As expected, KOALA returns very different temporal characteristics of spatial modifications of the two dwellings over a simulated timeframe of one year. We discuss the lessons learned and further research required.
keywords Parametricism; generative house design system; architectural parametric geometry; human behaviour; social-spatial dynamics
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia19_338
id acadia19_338
authors Aviv, Dorit; Houchois, Nicholas; Meggers, Forrest
year 2019
title Thermal Reality Capture
doi https://doi.org/10.52842/conf.acadia.2019.338
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 338-345
summary Architectural surfaces constantly emit radiant heat fluxes to their surroundings, a phenomenon that is wholly dependent on their geometry and material properties. Therefore, the capacity of 3D scanning techniques to capture the geometry of building surfaces should be extended to sense and capture the surfaces’ thermal behavior in real time. We present an innovative sensor, SMART (Spherical-Motion Average Radiant Temperature Sensor), which captures the thermal characteristics of the built environment by coupling laser geometry scanning with infrared surface temperature detection. Its novelty lies in the combination of the two sensor technologies into an analytical device for radiant temperature mapping. With a sensor-based dynamic thermal-surface model, it is possible to achieve representation and control over one of the major factors affecting human comfort. The results for a case-study of a 3D thermal scan conducted in the recently completed Lewis Center for the Arts at Princeton University are compared with simulation results based on a detailed BIM model of the same space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_286
id caadria2019_286
authors Dobbs, Tiara
year 2019
title Face-to-Face with People in Spaces - A method to identify face-to-face interactions using an indoor positioning system.
doi https://doi.org/10.52842/conf.caadria.2019.2.643
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 643-652
summary Recent developments in indoor positioning technology means gathering personal interaction data is possible however, the process of analysing this data to determine where and when interactions occur indoors is not yet standardised.This paper proposes a method to gather and examine indoor positioning data to infer face-to-face interactions indoors. The case study looks specifically at indoor office environment however the principles shown can be applied to other indoor spaces. This paper explores a high-level technological methodology that gathers indoor positioning data from users. A formula is used to calculate if, when and where interactions occur over a floor-plan, as well as visualising these interactions to highlight high and low interaction areas. The system considers the proximity between the individuals, the angle between their forward physical orientation, and any obstructions that might divide individuals from each other. The information presented in this paper can be used as a theoretical baseline to inform future post-occupancy evaluation methods. Additionally, this paper demonstrates the merit of using indoor positioning systems to test the effectiveness of design principles in encouraging face-to-face interactions of the users.
keywords Post-occupancy evaluations; Face-to-face interac-tions; Indoor positioning system; Data driven design
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_245
id caadria2019_245
authors Jiaxin, Zhang, Yunqin, Li, Haiqing, Li and Xueqiang, Wang
year 2019
title Sensitivity Analysis of Thermal Performance of Granary Building based on Machine Learning
doi https://doi.org/10.52842/conf.caadria.2019.1.665
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 665-674
summary The granary building form has significant effects on thermal performance, especially in hot climate regions. This research is focused on exploring the influences of parameters relevant to building form design on thermal performance for granary buildings in Jiangsu and Anhui, China(both provinces belong to the hot summer region). The usual method is to use simulation software to perform a sensitivity analysis of thermal performance to assess the impacts of granary design parameters and identify the essential characteristics. However, many factors are affecting the thermal performance of granary buildings. The use of traditional energy simulation software requires calculation and analysis of a large number of models. In this study, we build a machine learning model to predict the thermal performance of granary buildings and identify the most influential design parameters of thermal performance in granary building. The input parameters include outdoor temperature, building height, aspect ratio, orientation, heat transmission coefficient of the wall and roof, and overall scale. The results show that the overall building scale is the most influential variable to the annual electricity consumption for cooling, whereas the heat transmission coefficient of the roof is the most influential to the change of the indoor temperature.
keywords Sensitivity analysis; Artificial Neural Networks (ANNs); Thermal performance; Granary building
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_100
id ecaadesigradi2019_100
authors Henriques, Gonçalo Castro, Bueno, Ernesto, Lenz, Daniel and Sardenberg, Victor
year 2019
title Generative Systems:Intertwining Physical, Digital and Biological Processes, a case study
doi https://doi.org/10.52842/conf.ecaade.2019.1.025
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 25-34
summary The fourth Industrial Revolution is characterised by the computational fusion of physical, digital and biological systems. Increasing information in terms of size, speed and scope exponentially. This fusion requires improved, if not new, tools and methods to deal with complexity and information processing. By opening Generative Systems to interact with the context, we believe that they can develop solutions that are more adequate for our time. This research began with a literature review about generative systems and their application to solve problems. We then selected the tools, Cellular Automata, L-Systems, Genetic Algorithms and Shape Grammar, and thought about how to translate these original mathematical tools to specific design situations. We tested the application of these tools and methods in a workshop, implementing recursive loops to open these techniques to interference. Analysing the empirical results made us revise our design thinking, relying on the study of complexity to understand how these techniques can be more context-aware, so we can make design evolve. Finally, we present a comparative framework analyses that interlaces techniques and methods, so in the future we can merge physical, digital and biological information.
keywords generative systems; design thinking; complexity; context interaction; recursion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id ecaadesigradi2019_474
id ecaadesigradi2019_474
authors Nunes de Vasconcelos, Guilherme, Malard, Maria Lucia, van Stralen, Mateus, Campomori, Maurício, Canavezzi de Abreu, Sandro, Lobosco, Tales, Flach Gomes, Isabella and Duarte Costa Lima, Lucas
year 2019
title Do we still need CAVEs?
doi https://doi.org/10.52842/conf.ecaade.2019.3.133
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 133-142
summary This paper discusses the relevance of CAVE systems in comparison with virtual and augmented reality head-mounted displays in terms of immersion experience, costs, maintenance, ease to use, interactivity, and social interaction. It is based on a comparative study of a systematic literature review comprising the works available at CumInCAD and IEEE databases in the period from 1998-2018, and empirical data from technical visits made to five CAVEs in Europe. The discussion seeks to cover the limits of each technology and questions the need for CAVEs nowadays.
keywords CAVE; Virtual Reality; head mounted display; Augmented reality
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id caadria2019_008
id caadria2019_008
authors WANG, Likai, Janssen, Patrick and Ji, Guohua
year 2019
title Progressive Modelling for Parametric Design Optimization - An Example of How Parametric Design Optimization Can Support Reflection
doi https://doi.org/10.52842/conf.caadria.2019.1.383
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 383-392
summary The use of parametric design optimization should not be merely a solution for design challenges, rather, a medium of reflection. The research explores how to conceive feasible design schemas and formulate appropriate parametric models capable of fully exploiting potential performance improvements through an iteratively reflective design synthesis with parametric design optimization. Taking a courtyard design as a case study, the paper describes three alternative parametric models for natural lighting optimization. A comparative analysis of the populations is presented, showing that the alternative parametric modelling approaches have a progressive positive impact on the quality of design performance.
keywords design optimization; parametric modelling; reflective conversation; courtyard; natural lighting
series CAADRIA
email
last changed 2022/06/07 07:58

_id caadria2019_180
id caadria2019_180
authors Wang, Sining and Crolla, Kristof
year 2019
title Design Practice Complexity in the Post-Digital Age - Theoretical discussion and comparative case study of non-standard building façades
doi https://doi.org/10.52842/conf.caadria.2019.2.481
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 481-490
summary This paper starts by introducing an expression proposed by William J. Mitchell measuring the "complexity" of a designed and constructed architectural project. After reviewing other interpretations of this term, as well as specific peculiarities from the building industry, the article expands this metric from an organisational and technological perspective. This is followed by the case studies of six non-standard façades whose process complexities are driven by their project-specific affordances. By comparing built projects of different architects and implementation environments, the paper suggests specific criteria for non-standard architectural designs. Application of acquired knowledge has the potential to help architects better control their project's design and construction solution space.
keywords project complexity; measurement; non-standard; China
series CAADRIA
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_599
id ecaadesigradi2019_599
authors Özkar, Mine, Hamzao?lu, Begüm and Özgan, Sibel Yasemin
year 2019
title A Historical Perspective to Fabrication in Architecture for Preserving Heritage
doi https://doi.org/10.52842/conf.ecaade.2019.2.619
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 619-624
summary Digital technologies have recently been at the forefront of the causal link between making and design. A growing number of architecture programs of universities incorporates fabrication to the educational environment, and even to the curriculum. Fabrication technology is now considered among the set of tools students are expected to acquire a basic knowledge of and skills in. Nevertheless, the pedagogical potential of fabrication in communicating traditions of making is underused in an oversight of the continuity of the relevant know-how. Our position is that traditions of making can be the subject matter of fabrication with the objective to remedy the role of fabrication tools in architectural history, sustainable architectural production, and in the field of digital heritage. In this paper, we report on two comparative studies that illustrate how the instrumental factors of two historical crafts can be articulated using fabrication.
keywords computational design; craft; stone carving; tile mosaic
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_068
id ecaadesigradi2019_068
authors Agirbas, Asli
year 2019
title The Effect of Complex Wall Forms on the Room Acoustics - An experimental case study
doi https://doi.org/10.52842/conf.ecaade.2019.2.097
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 97-102
summary The complexity of the wall form affects the acoustics of the space. In this study, the effect of the complex form walls produced by nCloth dynamic simulation on the acoustics of an office space was investigated. In this research, reverberation time and Speech Transmission Index (STI) values of the pilot office space with one wall having complex form and the office space with all of the walls as flat were measured by acoustic simulation. As a result of the comparison, it has been found that, within speech intelligibility and reverberation time, the acoustics of the space with one wall having complex form is better than the acoustics of the space with all the walls as flat.
keywords nCloth; Acoustics; Complex forms; Modeling & simulation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id cf2019_048
id cf2019_048
authors Argota Sanchez-Vaquerizo, Javier and Daniel Cardoso Llach
year 2019
title The Social Life of Small Urban Spaces 2.0 Three Experiments in Computational Urban Studies
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 430
summary This paper introduces a novel framework for urban analysis that leverages computational techniques, along with established urban research methods, to study how people use urban public space. Through three case studies in different urban locations in Europe and the US, it demonstrates how recent machine learning and computer vision techniques may assist us in producing unprecedently detailed portraits of the relative influence of urban and environmental variables on people’s use of public space. The paper further discusses the potential of this framework to enable empirically-enriched forms of urban and social analysis with applications in urban planning, design, research, and policy.
keywords Data Analytics, Urban Design, Machine Learning, Artificial Intelligence, Big Data, Space Syntax
series CAAD Futures
email
last changed 2019/07/29 14:18

_id ecaadesigradi2019_110
id ecaadesigradi2019_110
authors Bernal, Marcelo, Marshall, Tyrone, Okhoya, Victor, Chen, Cheney and Haymaker, John
year 2019
title Parametric Analysis versus Intuition - Assessment of the effectiveness of design expertise
doi https://doi.org/10.52842/conf.ecaade.2019.2.103
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 103-110
summary This paper explores through professional case studies how design solutions produced by expert teams compares to those developed through systematic parametric analysis. While the expert intuition of either single designer or teams helps to rapidly identify relevant aspects of the design problem and produce viable solutions, it has limitation to address multi-criteria design problems with conflicting objectives and searching for design alternatives. On the other hand, parametric analysis techniques in combination with data analysis methods helps to construct and analyze large design spaces of potential design solutions. For the purpose of this study, the specifications of geometric features and material properties of the building envelopes proposed by the expert design teams define the base line to measure the extent of the performance improvements of two typically conflicting objectives: Daylight quality and energy consumption. The results show consistently significant performance improvement after systematic optimization.
keywords Performance Analysis; Parametric Analysis; Design Space; Design Expertise; Optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_491
id caadria2019_491
authors Cai, Chenyi, Tang, Peng and Li, Biao
year 2019
title Intelligent Generation of Architectural layout inheriting spatial features of Chinese Garden Based on Prototype and Multi-agent System - A Case Study on Lotus Teahouse in Yixing
doi https://doi.org/10.52842/conf.caadria.2019.1.291
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 291-300
summary This study presents an approach for the intelligent generation of architectural layout, in which partial space inherits Chinese garden spatial features. The approach combines spatial prototype analysis and evolutionary optimization process. On one hand, from the perspective of shape grammar, this paper both analyzes and abstracts the spatial prototype that describes the spatial characteristics of Chinese gardens, including the organization system of architecture and landscape, with the spatial sequences along the tourism orientation. On the other hand, taking the design task of Lotus teahouse as an example, a typical spatial prototype is selected to develop the generative intelligent experiment to achieve the architectural layout, in which the spatial prototype is inherited. Through rule-making and parameter adjustment, the spatial prototype will eventually be transformed into a computational model based on the multi-agent system. Hence, the experiment of intelligent generation of architectural layout is carried out under the influence of the function, form and environmental factors; and a three-dimensional conceptual model that inherits the Chinese garden spatial prototype is obtained ultimately.
keywords Chinese garden; Architectural layout; Spatial prototype; Multi-agent system; Intelligent generation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_414
id ecaadesigradi2019_414
authors Costa Lima, Mariana, Cardoso, Daniel and Freitas, Clarissa
year 2019
title Informal Settlements and City Information Modeling - Producing data to inform land use regulation in Fortaleza-Brazil
doi https://doi.org/10.52842/conf.ecaade.2019.3.323
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 323-332
summary In recent years, several advances have occurred concerning the legitimacy of precarious informal settlements in Brazil. In spite of this progress in the legal dimension, little has been made concerning standards to ensure urban space quality. The difficulties of reversing this exclusionary logic are due to several complex factors. A factor less discussed, especially in the national literature, but that has begun to draw the attention of scholars, is the invisibility of the informal city. This research assumes that it is necessary to regulate the urban form of precarious informal settlements, in order to prevent the deterioration of urban environmental quality. We highlight the importance to compile data about their urban form and their built environment, in order to contribute to a reality-based regulatory policy for these settlements, and this is the primary purpose of this study. To address this question, we propose a method of measuring the settlements' urban form, based on the City Information Modeling's theorical and practical framework, which is applied to a case study in Fortaleza, Brazil.
keywords Informal settlements; City Information Modeling; Urban regulation; ZEIS Bom Jardim
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_332
id caadria2019_332
authors Dwivedi, Urvashi, Porcellini, Valentin, Hong, Sukjoo, Chang, Zhuming and Lee, Ji-Hyun
year 2019
title Computing Spatial Features to Allocate Collision-free Motion-paths for Tele-presence Avatars
doi https://doi.org/10.52842/conf.caadria.2019.1.245
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 245-254
summary Recently, indoor-intelligent services like "Tele-presence" have made quite an advancement. Therefore, to completely 1) understand the diverse indoor environment, 2) efficiently calculate similarity for semantic spaces and 3) for defining an efficient path movement for an augmented reality-based Avatar; we propose spatial features computation, graphical representation and Topology-based graph-similarity measure for complex domains to overcome the limited visibility of an Avatar. Thus, collision with the surrounding objects in a given indoor-space can be avoided. This study begins by securing spatial features of objects, e.g., furniture, doorways, etc., of an indoor environment from an FBSMAP (Function-Behaviour-Structure Map). Then, we establish a method for defining similarity for locations and paths.
keywords Tele-presence Avatar; Activity space; Topology; Spatial similarity; Similarity measure; Cell; Field of view.
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_172
id caadria2019_172
authors G. Belém, Catarina and Leitão, António
year 2019
title Conflicting Goals in Architecture - A study on Multi-Objective Optimisation
doi https://doi.org/10.52842/conf.caadria.2019.1.453
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 453-462
summary Sustainability and economic factors are driving architectural practice towards more efficient designs. The application of optimization to the design process becomes essential to reduce the environmental footprint of buildings, as well as to reduce their costs. Building design requirements tend to be conflicting, involving the optimization of multiple goals simultaneously, which often translates to different compromises among the goals. Ideally, to make more informed and intelligent decisions, the architect should be given a set of design variations representing a heterogeneous sample of the optimal compromises one can achieve. In this paper, we discuss different approaches to find such compromises and we focus on multi-objective optimization algorithms that produce the required design variants, applying them in the context of an architectural case study.
keywords Multi-Objective Optimization; Pareto Optimization
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_492
id ecaadesigradi2019_492
authors Geropanta, Vasiliki, Karagianni, Anna and Parthenios, Panagiotis
year 2019
title ICT for user-experience transformations in Sustainable - Smart Tourism Projects - VR, AR and MR in Rome's historical center
doi https://doi.org/10.52842/conf.ecaade.2019.2.593
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 593-602
summary This paper explores the user - experience transformations that occur after the deployment of ICT in the redevelopment projects of three archeological - monumental spaces, in Rome, Italy. The study consists in a detailed analysis of their contextual and typological configuration aiming to explain the following: how different is the user experience in these three different Smart tourism projects, how this experience is spatially transformed and how does preserving the cultural heritage through the use of ICT transforms the user experience? The analysis showed that ICT supports new ways of thinking about user experience, while it alters the shaping of this experience per se at macro and micro scales and in terms of the emotional state and user learning path.
keywords ICT; Digital Heritage; Smart Tourism; Virtual Reality; Augmented Reality
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_465
id ecaadesigradi2019_465
authors Ghazvinian, Ali, Farrokhsiar, Paniz, Vieira, Fabricio, Pecchia, John and Gursoy, Benay
year 2019
title Mycelium-Based Bio-Composites For Architecture:Assessing the Effects of Cultivation Factors on Compressive Strength
doi https://doi.org/10.52842/conf.ecaade.2019.2.505
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 505-514
summary Mycelium-based bio-composites can propose a renewable and biodegradable alternative for architectural construction materials. These biomaterials result from growth of mycelium, fibrous root systems of fungi, on organic substrates in controlled environmental conditions. This paper presents a material study that explores how substrate type and added supplements used for cultivating mycelium affect the compressive strength of mycelium-based composites for use as masonry units in architectural construction. For this purpose, samples grown using Pleurotus Ostreatus (Gray Oyster mushroom strain) on three different substrates (sawdust, straw and a mixture of sawdust and straw) with and without supplementation are tested for compressive strength.
keywords mycelium; biodesign; biomaterials; masonry; compressive strength
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruºa Yemiºcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

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