CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id caadria2019_379
id caadria2019_379
authors Vazquez, Elena, Gursoy, Benay and Duarte, Jose
year 2019
title Designing for Shape Change - A Case study on 3D Printing Composite Materials for Responsive Architectures
doi https://doi.org/10.52842/conf.caadria.2019.2.391
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 391-400
summary This paper presents the initial stages of a research that aims to develop hydroactive architectural skin systems that respond to environmental humidity. As part of this study, we have developed wood-based bio-composite materials that are 3D printed with wood filament. Shape-changing behavior is not predictable in advance. We developed customized 3D printing protocols to systematically study shape-changing behavior. The paper presents this systematic material study and the prototypes that we have developed.
keywords smart materials; responsive architecture; 3D printing; material computation
series CAADRIA
email
last changed 2022/06/07 07:58

_id ijac201917206
id ijac201917206
authors Ackerman, Aidan; Jonathan Cave, Chien-Yu Lin and Kyle Stillwell
year 2019
title Computational modeling for climate change: Simulating and visualizing a resilient landscape architecture design approach
source International Journal of Architectural Computing vol. 17 - no. 2, 125-147
summary Coastlines are changing, wildfires are raging, cities are getting hotter, and spatial designers are charged with the task of designing to mitigate these unknowns. This research examines computational digital workflows to understand and alleviate the impacts of climate change on urban landscapes. The methodology includes two separate simulation and visualization workflows. The first workflow uses an animated particle fluid simulator in combination with geographic information systems data, Photoshop software, and three-dimensional modeling and animation software to simulate erosion and sedimentation patterns, coastal inundation, and sea level rise. The second workflow integrates building information modeling data, computational fluid dynamics simulators, and parameters from EnergyPlus and Landsat to produce typologies and strategies for mitigating urban heat island effects. The effectiveness of these workflows is demonstrated by inserting design prototypes into modeled environments to visualize their success or failure. The result of these efforts is a suite of workflows which have the potential to vastly improve the efficacy with which architects and landscape architects use existing data to address the urgency of climate change.
keywords Modeling, simulation, environment, ecosystem, landscape, climate change, sea level rise, urban heat island
series journal
email
last changed 2019/08/07 14:04

_id caadria2019_367
id caadria2019_367
authors Forren, James
year 2019
title Intelligent Systems and Mass Production of Form - Tacit and Explicit Information in Dynamic Concrete Molds
doi https://doi.org/10.52842/conf.caadria.2019.2.705
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 705-714
summary This paper constructs a lexicon of tacit intentionalities around tools and materials in computational design and fabrication contexts through a close study of dynamic molds. Drawing on historical, theoretical, and practice-based research we develop methods for reading, teaching, and designing with intelligence in computational design contexts in concert with the tacit information provided by tools and materials.
keywords Material computation; Dynamic mold; Human-technology interaction; Precast concrete technology
series CAADRIA
email
last changed 2022/06/07 07:51

_id acadia19_40
id acadia19_40
authors Garcia del Castillo y López, Jose Luis
year 2019
title Robot Ex Machina
doi https://doi.org/10.52842/conf.acadia.2019.040
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 40-49
summary Industrial robotic arms are increasingly present in digital fabrication workflows due to their robustness, degrees of freedom, and potentially large scale. However, the range of possibilities they provide is limited by their typical software control paradigms, specifically offline programming. This model requires all the robotic instructions to be pre-defined before execution, a possibility only affordable in highly predictable environments. But in the context of architecture, design and art, it can hardly accommodate more complex forms of control, such as responding to material feedback, adapting to changing conditions on a construction site, or on-the-fly decision-making. We present Robot Ex Machina, an open-source computational framework of software tools for real-time robot programming and control. The contribution of this framework is a paradigm shift in robot programming models, systematically providing a platform to enable real-time interaction and control of mechanical actuators. Furthermore, it fosters programming styles that are reactive to, rather than prescriptive about, the state of the robot. We argue that this model is, compared to traditional offline programming, beneficial for creative individuals, as its concurrent nature and immediate feedback provide a deeper and richer set of possibilities, facilitates experimentation, flow of thought, and creative inquiry. In this paper, we introduce the framework, and discuss the unifying model around which all its tools are designed. Three case studies are presented, showcasing how the framework provides richer interaction models and novel outcomes in digital making. We conclude by discussing current limitations of the model and future work.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_100
id ecaadesigradi2019_100
authors Henriques, Gonçalo Castro, Bueno, Ernesto, Lenz, Daniel and Sardenberg, Victor
year 2019
title Generative Systems:Intertwining Physical, Digital and Biological Processes, a case study
doi https://doi.org/10.52842/conf.ecaade.2019.1.025
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 25-34
summary The fourth Industrial Revolution is characterised by the computational fusion of physical, digital and biological systems. Increasing information in terms of size, speed and scope exponentially. This fusion requires improved, if not new, tools and methods to deal with complexity and information processing. By opening Generative Systems to interact with the context, we believe that they can develop solutions that are more adequate for our time. This research began with a literature review about generative systems and their application to solve problems. We then selected the tools, Cellular Automata, L-Systems, Genetic Algorithms and Shape Grammar, and thought about how to translate these original mathematical tools to specific design situations. We tested the application of these tools and methods in a workshop, implementing recursive loops to open these techniques to interference. Analysing the empirical results made us revise our design thinking, relying on the study of complexity to understand how these techniques can be more context-aware, so we can make design evolve. Finally, we present a comparative framework analyses that interlaces techniques and methods, so in the future we can merge physical, digital and biological information.
keywords generative systems; design thinking; complexity; context interaction; recursion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:49

_id acadia19_16
id acadia19_16
authors Hosmer, Tyson; Tigas, Panagiotis
year 2019
title Deep Reinforcement Learning for Autonomous Robotic Tensegrity (ART)
doi https://doi.org/10.52842/conf.acadia.2019.016
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 16-29
summary The research presented in this paper is part of a larger body of emerging research into embedding autonomy in the built environment. We develop a framework for designing and implementing effective autonomous architecture defined by three key properties: situated and embodied agency, facilitated variation, and intelligence.We present a novel application of Deep Reinforcement Learning to learn adaptable behaviours related to autonomous mobility, self-structuring, self-balancing, and spatial reconfiguration. Architectural robotic prototypes are physically developed with principles of embodied agency and facilitated variation. Physical properties and degrees of freedom are applied as constraints in a simulated physics-based environment where our simulation models are trained to achieve multiple objectives in changing environments. This holistic and generalizable approach to aligning deep reinforcement learning with physically reconfigurable robotic assembly systems takes into account both computational design and physical fabrication. Autonomous Robotic Tensegrity (ART) is presented as an extended case study project for developing our methodology. Our computational design system is developed in Unity3D with simulated multi-physics and deep reinforcement learning using Unity’s ML-agents framework. Topological rules of tensegrity are applied to develop assemblies with actuated tensile members. Single units and assemblies are trained for a series of policies using reinforcement learning in single-agent and multi-agent setups. Physical robotic prototypes are built and actuated to test simulated results.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_305
id ecaadesigradi2019_305
authors Kabošová, Lenka, Worre Foged, Isak, Kme, Stanislav and Katunský, Dušan
year 2019
title Building envelope adapting from and to the wind flow
doi https://doi.org/10.52842/conf.ecaade.2019.2.131
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 131-138
summary The paper presents research for wind-responsive architecture. The main objective is the digital design methodology incorporating the dynamic, fluctuating wind flow into the shape-generating process of architectural envelopes. These computational studies are advanced and informed through physical prototyping models, allowing a hybrid method approach. The negative impacts of the wind at the building scale (wind loads), as well as urban scale (wind discomfort), can be avoided and even transformed into an advantage by incorporating the local wind conditions to the process of creating architectural envelopes with adaptive structures. The paper proposes a tensegrity-membrane system which, when exposed to the dynamic wind flow, enables a local passive shape adaptation. Thus, the action of the wind pressure transforms the shape of the building envelope to an unsmoothed, dimpled surface. As a consequence, the aerodynamic properties of the building are modified, which contributes to reducing wind suction and drag force. Moreover, the slight shape change materializes and articulates the immaterial wind phenomena. For a better understanding of the dynamic geometric properties, one unit of the wind-responsive envelope is tested through simulations, and through physical prototypes. The idea and material-geometric studies are subsequently applied in a specific case study, including a designed building envelope in an industrial silo cluster in Stockholm.
keywords adaptive envelope; tensegrity; wind flow; digital designing; shape-change
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ijac201917204
id ijac201917204
authors Karaoglan Füsun Cemre and Sema Alaçam
year 2019
title Design of a post-disaster shelter through soft computing
source International Journal of Architectural Computing vol. 17 - no. 2, 185-205
summary Temporary shelters become a more critical subject of architectural design as the increasing number of natural disasters taking place each year result in a larger number of people in need of urgent sheltering. Therefore, this project focuses on designing a temporary living space that can respond to the needs of different post-disaster scenarios and form a modular system through differentiation of units. When designing temporary shelters, it is a necessity to deal with the provision of materials, low-cost production and the time limit in the emergency as well as the needs of the users and the experiential quality of the space. Although computational approaches might lead to much more efficient and resilient design solutions, they have been utilized in very few examples. For that reason and due to their suitability to work with architectural design problems, soft computing methods shape the core of the methodology of the study. Initially, a digital model is generated through a set of rules that define a growth algorithm. Then, Multi-Objective Genetic Algorithms alter this growth algorithm while evaluating different configurations through the objective functions constructed within a Fuzzy Neural Tree. The struggle to represent design goals in the form of Fuzzy Neural Tree holds potential for the further use of it for architectural design problems centred on resilience. Resilience in this context is defined as a measure of how agile a design is when dealing with a major sheltering need in a post-disaster environment. Different from the previous studies, this article aims to focus on the design of a temporary shelter that can respond to different user types and disaster scenarios through mass customization, using Fuzzy Neural Tree as a novel approach. While serving as a temporary space, the design outcomes are expected to create a more neighbourhood-like pattern with a stronger sense of community for the users compared to the previous examples.
keywords Humanitarian design, emergency architecture, computational design, Fuzzy Neural Tree, Multi-Objective Genetic Algorithms
series journal
email
last changed 2019/08/07 14:04

_id acadia19_510
id acadia19_510
authors Leder, Samuel; Weber, Ramon; Wood, Dylan; Bucklin, Oliver; Menges, Achim
year 2019
title Distributed Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2019.510
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 510-519
summary Advances in computational design and robotic building methods have the potential to enable architects to author more sustainable, efficient, and geometrically varied systems that shape our built environment. To fully harness this potential, the inherent relationship of design and building processes requires a fundamental shift in the way we design and how we build. High degree of customization in architectural projects and constantly changing conditions of construction environments pose significant challenges for the implementation of automated construction machines. Beyond traditional, human-inspired, industrial robotic building methods, we present a distributed robotic system where the robotic builders are designed in direct relationship with the material and architecture they assemble. Modular, collaborative, single axis robots are designed to utilize standardized timber struts as a basic building material, and as a part of their locomotion system, to create large-scale timber structures with high degrees of differentiation. The decentralized, multi-robot system uses a larger number of simple machines that collaborate in teams to work in parallel on varying tasks such as material transport, placement, and fixing. The research explores related architectural and robotic typologies to create timber structures with novel aesthetics and performances.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia19_72
id acadia19_72
authors Pertigkiozoglou, Eliza
year 2019
title Pattern Mapping
doi https://doi.org/10.52842/conf.acadia.2019.072
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 72-80
summary Current computer-aided-design tools tend to focus on technical descriptions of objects and processes, while disregarding the agency of the designer in the creative process. This research shifts the focus to explore how computational tools could embrace the designer’s perception and trigger design exploration. In this direction, Pattern Mapping is presented as a prototypical software for the designing, making, and learning of a geometric material system: free-form surfaces created by the deformation of thin aluminum with auxetic-pattern slits. Along with the development of the software, the paper reports on a new methodology towards visual exploration in computational tools. Texture mapping—a computer-graphics algorithm—is utilized to bridge intuitive visualizations of form and materiality with geometric analysis. Informed by recent studies on design creativity, visual perception, and a precedent of an artist’s workflow, the proposed software facilitates learning through multiple modes of representations and drawing-like operations. Ultimately, Pattern Mapping is a provocation for the fusion of computational analysis with perception, drawing, and making.
keywords
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id cf2019_043
id cf2019_043
authors Steenblik, Ralph and Will Wang
year 2019
title Bespoke Tools as Solutions for Contemporary Problems
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 367-377
summary This paper explores the process and importance of designing and implementing bespoke toolkit solutions within the architectural design discipline. Along with the need for bespoke design solutions comes the need for fluency in architectural principles, digital tool facility, and computational development skill sets (the combination are, today, are still an uncommon skill set). This skill set combination, quite possibly, will become increasingly necessary for design teams to incorporate. This paper argues, through a series of case study projects produced by an internal platform; that the way forward for the architectural design discipline is through bespoke tool-sets geared toward meeting the needs of architectural designers. Design teams are pursuing increasing levels of sophistication and intelligent solutions that meet the demands of problems faced in the building industry today.
keywords BIM; Data in design; Custom workflow; Facade, Paneling; Design computation
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaadesigradi2019_043
id ecaadesigradi2019_043
authors Vamvakidis, Simos
year 2019
title Computational Design Thinking for first year architectural design studios.
doi https://doi.org/10.52842/conf.ecaade.2019.1.093
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 93-98
summary Digital design tools are actually changing the way we design architecture, even if we never choose to use any software. This paper examines and proposes an initial design approach towards Computational Design Thinking for first-year architecture students, without the use of any parametric software. It investigates some of the main points of a Computational Design Thinking approach and then proposes a method for teaching design studios. The method refers to digital design tools / software we use as architects, introducing ways to manipulate physical form, almost the same way that digital design software manipulates digital models. Finally, the paper documents the outputs and evaluates the application of this method in teaching first year design studio in a UK university.
keywords Diagram; Generative Design; Transformations; Physical and Digital Modelling; Computational Design Thinking
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id caadria2019_199
id caadria2019_199
authors Wang, Will and Steenblik, Ralph Spencer
year 2019
title Bespoke Tools Providing Solutions for Contemporary Problems - Novel BIM practice for architects
doi https://doi.org/10.52842/conf.caadria.2019.2.111
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 111-120
summary This paper examines the process and the importance of designing and implementing intelligent, informed and bespoke information modeling solutions within the architectural design discipline. Along with the need for such tools comes the need for fluency in architectural principles, digital tool facility, and computational development skill sets (the combination are, still uncommon). This skill set combination are becoming more and more necessary for design teams to incorporate. This paper argues (through a series of case study projects produced by an internal platform) a way forward for the architectural design discipline through intelligent, informed and bespoke tool sets tailored to the needs of architectural designers.
keywords BIM; Data in design; Custom workflow; Facade paneling; Design computation
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
doi https://doi.org/10.52842/conf.acadia.2019.630
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_061
id ecaadesigradi2019_061
authors Alkadri, Miktha Farid, De Luca, Francesco, Turrin, Michela and Sariyildiz, Sevil
year 2019
title Making use of Point Cloud for Generating Subtractive Solar Envelopes
doi https://doi.org/10.52842/conf.ecaade.2019.1.633
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 633-640
summary As a contextual and passive design strategy, solar envelopes play a great role in determining building mass based on desirable sun access during the predefined period. With the rapid evolution of digital tools, the design method of solar envelopes varies in different computational platforms. However, current approaches still lack in covering the detailed complex geometry and relevant information of the surrounding context. This, consequently, affects missing information during contextual analysis and simulation of solar envelopes. This study proposes a subtractive method of solar envelopes by considering the geometrical attribute contained in the point cloud of TLS (terrestrial laser scanner) dataset. Integration of point cloud into the workflow of solar envelopes not only increases the robustness of final geometry of existing solar envelopes but also enhances awareness of architects during contextual analysis due to consideration of surface properties of the existing environment.
keywords point cloud data; solar envelopes; subtractive method; solar access
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia19_490
id acadia19_490
authors Alvarez, Martín; Wagner, Hans Jakob; Groenewolt, Abel; Krieg, Oliver David; Kyjanek, Ondrej; Sonntag, Daniel; Bechert, Simon; Aldinger, Lotte; Menges, Achim; Knippers, Jan
year 2019
title The Buga Wood Pavilion
doi https://doi.org/10.52842/conf.acadia.2019.490
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 490-499
summary Platforms that integrate developments from multiple disciplines are becoming increasingly relevant as the complexity of different technologies increases day by day. In this context, this paper describes an integrative approach for the development of architectural projects. It portrays the benefits of applying such an approach by describing its implementation throughout the development and execution of a building demonstrator. Through increasing the agility and extending the scope of existing computational tools, multiple collaborators were empowered to generate innovative solutions across the different phases of the project´s cycle. For this purpose, novel solutions for planar segmented wood shells are showcased at different levels. First, it is demonstrated how the application of a sophisticated hollow-cassette building system allowed the optimization of material use, production time, and mounting logistics due to the modulation of the parameters of each construction element. Second, the paper discusses how the articulation of that complexity was crucial when negotiating between multiple professions, interacting with different contractors, and complying with corresponding norms. Finally, the innovative architectural features of the resulting building are described, and the accomplishments are benchmarked through comparison with typological predecessor.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_596
id acadia19_596
authors Anton, Ana; Yoo, Angela; Bedarf, Patrick; Reiter, Lex; Wangler, Timothy; Dillenburger, Benjamin
year 2019
title Vertical Modulations
doi https://doi.org/10.52842/conf.acadia.2019.596
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 596-605
summary The context of digital fabrication allows architects to reinvestigate material, process and the design decisions they entail to explore novel expression in architecture. This demands a new approach to design thinking, as well as the relevant tools to couple the form of artefacts with the process in which they are made. This paper presents a customised computational design tool developed for exploring the novel design space of Concrete Extrusion 3D Printing (CE3DP), enabling a reinterpretation of the concrete column building typology. This tool allows the designer to access generative engines such as trigonometric functions and mesh subdivision through an intuitive graphical user interface. Balancing process efficiency as understood by our industry with a strong design focus, we aim to articulate the unique architectural qualities inherent to CE3DP, energising much needed innovation in concrete technology.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_458
id acadia19_458
authors Bartosh, Amber; Anzalone, Phillip
year 2019
title Experimental Applications of Virtual Reality in Design Education
doi https://doi.org/10.52842/conf.acadia.2019.458
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 458-467
summary By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined “the second digital turn,” a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next technological innovation to significantly inform design thinking, representation, and manifestation? What tools are available to investigate this speculative design future and how can they be implemented? If the integration of technology in architecture is now a given, perhaps the next digital design era is not just digital but virtual. As new technologies emerge the potential for integrating the virtual design world with our physical senses affords novel possibilities for interactive design, simulation, analysis and construction. Hybrid reality technologies including virtual reality (VR) and augmented reality (AR), embody the potential to supersede conventional representation methodologies such as drawing, rendering, physical modeling, and animation. As they become increasingly pervasive, they will transform how we communicate ideas and data as spatial concepts. Further, they will reform the construct of the built environment when applied to both materiality and fabrication. This paper will describe the incorporation of VR as a tool in various classroom and laboratory settings, recognize the educational outcomes of this incorporation, and identify the potential relationship of these technologies to future academic exploration and application to practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_80
id acadia19_80
authors Bouayad, Ghali
year 2019
title Three-Dimensional Translation of Japanese Katagami Patterns
doi https://doi.org/10.52842/conf.acadia.2019.080
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 80-89
summary The aim of this ongoing doctoral research is to rely on the incommensurable potential held in Japanese Katagami patterns in order to translate them into three-dimensional speculative architectures and architectural components that afford architects other design approaches differentiated from systemic and typical space configurations. While many designers are diving in the generative and computational design world by developing new personal methods, we would like to recycle the existing production of Katagami patterns into three-dimensional architectural elements that will perpetuate work of Katagami artists beyond time, borders, and scope of applicability. Given that the current digital shift has given us more computation power, we are broadening Katagami with new fabrication strategies and new methods to explore, produce, and stock geometry and data. In this paper, we rely on the Processing library IGeo (developed by Satoru Sugihara) to build bottom-up agent-based algorithms to study the architectural potential of Katagami patterns as a top-down clean and simple initial topology that avoids imitation of standard templates applied during the process of configuring and planning architectural space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_459
id ecaadesigradi2019_459
authors Bourdakis, Vassilis and Tsangrassoulis, Aris
year 2019
title Dynamic Façade Design Studio - From sketches to microcontrollers
doi https://doi.org/10.52842/conf.ecaade.2019.2.725
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 725-730
summary The paper presents the outcome of two semesters running a dynamic façade design studio (2014 and 2018) to 3rd and 4th year undergraduates, using computational design, simulation and visualization tools in designing environmentally activated building envelopes. The paper discusses the problems faced by the students and the teaching team throughout the design process and finally suggests ways of integrating microcontrollers as a teaching tool enabling students to comprehend the logic, complexities and overall mechanics of responsive environmental design.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

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