CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 374

_id caadria2019_406
id caadria2019_406
authors Fitriawijaya, Adam, Hsin-Hsuan, Tsai and Taysheng, jeng
year 2019
title A Blockchain Approach to Supply Chain Management in a BIM-Enabled Environment
doi https://doi.org/10.52842/conf.caadria.2019.2.411
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 411-420
summary The blockchain is a distributed ledger managed by a peer to peer network that stores all transaction records. The distributed ledger technology offers new possibilities, promising to ensure that data is secure, decentralized and incomparable. In the Architecture, Engineering, Construction (AEC) industry, Building Information Modeling (BIM) has quickly become a standard platform where all parties work together on a single and shared model for collaboration. The issues of Supply Chain Management (SCM) within BIM can be identified in BIM maturity level, based on PAS1193 that developed through Common Data Environment (CDE). The research strategy is to make model and simulation of SCM using BIM and create CDE to become decentralized and integrate the blockchain technology. The smart contract system validates every material and configuration of components within the model from the design stage until the operation stage. Traceability and auditability through an immutable historic eventually be more visible and allow real-time tracking of a material to a construction site providing a history from the origin.
keywords Blockchain; BIM; Supply Chain
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_002
id ecaadesigradi2019_002
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 3
doi https://doi.org/10.52842/conf.ecaade.2019.3
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, 374 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_001
id ecaadesigradi2019_001
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2019.2
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, 872 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_000
id ecaadesigradi2019_000
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2019.1
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, 835 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_605
id ecaadesigradi2019_605
authors Andrade Zandavali, Bárbara and Jiménez García, Manuel
year 2019
title Automated Brick Pattern Generator for Robotic Assembly using Machine Learning and Images
doi https://doi.org/10.52842/conf.ecaade.2019.3.217
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 217-226
summary Brickwork is the oldest construction method still in use. Digital technologies, in turn, enabled new methods of representation and automation for bricklaying. While automation explored different approaches, representation was limited to declarative methods, as parametric filling algorithms. Alternatively, this work proposes a framework for automated brickwork using a machine learning model based on image-to-image translation (Conditional Generative Adversarial Networks). The framework consists of creating a dataset, training a model for each bond, and converting the output images into vectorial data for robotic assembly. Criteria such as: reaching wall boundary accuracy, avoidance of unsupported bricks, and brick's position accuracy were individually evaluated for each bond. The results demonstrate that the proposed framework fulfils boundary filling and respects overall bonding structural rules. Size accuracy demonstrated inferior performance for the scale tested. The association of this method with 'self-calibrating' robots could overcome this problem and be easily implemented for on-site.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia19_258
id acadia19_258
authors Bar-Sinai, Karen Lee; Shaked, Tom; Sprecher, Aaron
year 2019
title Informing Grounds
doi https://doi.org/10.52842/conf.acadia.2019.258
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 258-265
summary Advancements in robotic fabrication are enabling on-site construction in increasingly larger scales. In this paper, we argue that as autonomous tools encounter the territorial scale, they open new ways to embed information into it. To define the new practice, this paper introduces a protocol combining a theoretical framework and an iterative process titled Informing Grounds. This protocol mediates and supports the exchange of knowledge between a digital and a physical environment and is applicable to a variety of materials with uncertain characteristics in a robotic manufacturing scenario. The process is applied on soil and demonstrated through a recent design-to-fabrication workshop that focused on simulating digital groundscaping of distant lunar grounds employing robotic sand-forming. The first stage is ‘sampling’—observing the physical domain both as an initial step as well as a step between the forming cycles to update the virtual model. The second stage is ‘streaming’—the generation of information derived from the digital model and its projection onto the physical realm. The third stage is ‘transforming’—the shaping of the sand medium through a physical gesture. The workshop outcomes serve as the basis for discussion regarding the challenges posed by applying autonomous robotic tools on materials with uncertain behavior at a large-scale.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_288
id ecaadesigradi2019_288
authors da Silva Lopes Vieira, Thomaz and Schulz, Jens-Uwe
year 2019
title Design Method Aided by MABS and Cloud Computing - Framework integrating: construction techniques, materials, and fabrication
doi https://doi.org/10.52842/conf.ecaade.2019.1.195
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 195-205
summary This paper presents a novel method based in Multi-Agent Based Simulation (MABS), Cloud Computing, and the combination of big data analytics and IoT. The method performs in two layers: it assists designers with information coming from previews of projects and surroundings, and, it automates some procedures according to parameters and interactions between agents. The first part of this paper briefly describes the state of the art and challenges of the real estate market. The second chapter highlight gaps and future challenges in design practice, and in the third chapter, it introduces the method. To conclude, in the last part, this concept is analyzed through a pilot project under development in our institution.
keywords Computational design; Multi-Agent-Based system; Robotic fabrication; Cyber-Physical Systems; Big Data; Internet of Things
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_376
id ecaadesigradi2019_376
authors Das, Avishek, Worre Foged, Isak, Jensen, Mads Brath and Hansson, Michael Natapon
year 2019
title Collaborative Robotic Masonry and Early Stage Fatigue Prediction
doi https://doi.org/10.52842/conf.ecaade.2019.3.171
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 171-178
summary The nature of craft has often been dictated by the type and nature of the tool. The authors intend to establish a new relationship between a mechanically articulated tool and a human through the development a symbiotic relationship between them. This study attempts to develop and deploy a framework for collaborative robotic masonry involving one mason and one industrial robotic arm. This study aims to study the harmful posture and muscular stress developed during the construction work and involve a robotic arm to aid the mason to reduce the cumulative damage to one's body. Through utilization of RGBD sensors and surface electromyography procedure the study develops a framework that distributes the task between the mason and robot. The kinematics and electromyography detects the fatigue and harmful postures and activates the robot to collaborate with the mason in the process.
keywords interactive robotic fabrication; human robot collaboration; fatigue and pose estimation; masonry
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2020_392
id sigradi2020_392
authors Fialho, Beatriz Campos; Codinhoto, Ricardo; Fabricio, Márcio Minto
year 2020
title BIM and IoT for the AEC Industry: A systematic literature mapping
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 392-399
summary The AEC industry has been facing a digital transformation for improving services involved in buildings lifecycle, fostered by two disruptive technologies: Building Information Modelling (BIM) and Internet of Things (IoT). However, the literature lacks discussions regarding applications and challenges of BIM and IoT systems in the AEC. This Systematic Literature Mapping addresses this gap through search, analysis, and classification of 75 journal article abstracts published between 2015 and 2019. An increase of articles over the period is observed, predominantly with technical and processual solutions for Construction and Operation and Maintenance. The interoperability of data is a key challenge to organizations.
keywords Building Information Modelling, Internet of Things, Integration, Network, Smart Cities
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaadesigradi2019_502
id ecaadesigradi2019_502
authors Gozen, Efe
year 2019
title A Framework for a Five-Axis Stylus for Design Fabrication
doi https://doi.org/10.52842/conf.ecaade.2019.1.215
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 215-220
summary This paper proposes a new workflow between design and fabrication phases through the introduction of a novel framework centered around a stylus that is tracked in real-time for five-axis by a single RGB-D camera. Often misconceived as a linear process, urgent reinterpretation of design and fabrication tools is discussed briefly. Similar to how industrial robots have become an enabler for fabrication process in the field of architecture and construction, the necessity for providing a similar tool that would reform the "design" process is underlined. A generic stylus is proposed with interchangeable operations which allows for intuitive, non-obstructive grasp of the user serves as the physical avatar that transform into a virtual representation of a fabrication tool mounted on a six-axis industrial robot arm. User interaction with the apparatus is simulated for the user, and the user is notified of any errors as the interaction is translated for motion planning of a KUKA KR20-3 industrial robot.
keywords Human-Computer Interaction; CAD / CAM; Robotic Motion Control
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id sigradi2023_416
id sigradi2023_416
authors Machado Fagundes, Cristian Vinicius, Miotto Bruscato, Léia, Paiva Ponzio, Angelica and Chornobai, Sara Regiane
year 2023
title Parametric environment for internalization and classification of models generated by the Shap-E tool
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 1689–1698
summary Computing has been increasingly employed in design environments, primarily to perform calculations and logical decisions faster than humans could, enabling tasks that would be impossible or too time-consuming to execute manually. Various studies highlight the use of digital tools and technologies in diverse methods, such as parametric modeling and evolutionary algorithms, for exploring and optimizing alternatives in architecture, design, and engineering (Martino, 2015; Fagundes, 2019). Currently, there is a growing emergence of intelligent models that increasingly integrate computers into the design process. Demonstrating great potential for initial ideation, artificial intelligence (AI) models like Shap-E (Nichol et al., 2023) by OpenAI stand out. Although this model falls short of state-of-the-art sample quality, it is among the most efficient orders of magnitude for generating three-dimensional models through AI interfaces, offering practical balance for certain use cases. Thus, aiming to explore this gap, the presented study proposes an innovative design agency framework by employing Shap-E connected with parametric modeling in the design process. The generation tool has shown promising results; through generations of synthetic views conditioned by text captions, its final output is a mesh. However, due to the lack of topological information in models generated by Shap-E, we propose to fill this gap by transferring data to a parametric three-dimensional surface modeling environment. Consequently, this interaction's use aims to enable the transformation of the mesh into quantifiable surfaces, subject to collection and optimization of dimensional data of objects. Moreover, this work seeks to enable the creation of artificial databases through formal categorization of parameterized outputs using the K-means algorithm. For this purpose, the study methodologically orients itself in a four-step exploratory experimental process: (1) creation of models generated by Shap-E in a pressing manner; (2) use of parametric modeling to internalize models into the Grasshopper environment; (3) generation of optimized alternatives using the evolutionary algorithm (Biomorpher); (4) and classification of models using the K-means algorithm. Thus, the presented study proposes, through an environment of internalization and classification of models generated by the Shap-E tool, to contribute to the construction of a new design agency methodology in the decision-making process of design. So far, this research has resulted in the generation and classification of a diverse set of three-dimensional shapes. These shapes are grouped for potential applications in machine learning, in addition to providing insights for the refinement and detailed exploration of forms.
keywords Shap-E, Parametric Design, Evolutionary Algorithm, Synthetic Database, Artificial Intelligence
series SIGraDi
email
last changed 2024/03/08 14:09

_id ecaade2024_92
id ecaade2024_92
authors Mayor Luque, Ricardo; Beguin, Nestor; Rizvi Riaz, Sheikh; Dias, Jessica; Pandey, Sneham
year 2024
title Multi-material Gradient Additive Manufacturing: A data-driven performative design approach to multi-materiality through robotic fabrication
doi https://doi.org/10.52842/conf.ecaade.2024.1.381
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 381–390
summary Buildings are responsible for 39% of global energy-related carbon emissions, with operational activities contributing 28% and materials and construction accounting for 11%(World Green Building Council, 2019) It is therefore vital to reconsider our reliance on fossil fuels for building materials and to develop new advanced manufacturing techniques that enable an integrated approach to material-controlled conception and production. The emergence of Multi-material Additive Manufacturing (MM-AM) technology represents a paradigm shift in producing elements with hybrid properties derived from novel and optimized solutions. Through robotic fabrication, MM-AM offers streamlined operations, reduced material usage, and innovative fabrication methods. It encompasses a plethora of methods to address diverse construction needs and integrates material gradients through data-driven analyses, challenging traditional prefabrication practices and emphasizing the current growth of machine learning algorithms in design processes. The research outlined in this paper presents an innovative approach to MM-AM gradient 3D printing through robotic fabrication, employing data-driven performative analyses enabling control over print paths for sustainable applications in both the AM industry and our built environment. The article highlights several designed prototypes from two distinct phases, demonstrating the framework's viability, implications, and constraints: a workshop dedicated to data-driven analyses in facade systems for MM-AM 3D-printed brick components, and a 3D-printed brick facade system utilizing two renewable and bio-materials—Cork sourced from recycled stoppers and Charcoal, with the potential for carbon sequestration.
keywords Data-driven Performative design, Multi-material 3d Printing, Material Research, Fabrication-informed Material Design, Robotic Fabrication
series eCAADe
email
last changed 2024/11/17 22:05

_id ecaadesigradi2019_541
id ecaadesigradi2019_541
authors Mesa, Olga, Mhatre, Saurabh, Singh, Malika and Aukes, Dan
year 2019
title CREASE - Synchronized Gait Through Folded Geometry.
doi https://doi.org/10.52842/conf.ecaade.2019.3.197
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 197-206
summary Robotics have expanded exponentially in the last decade. Within the vast examples of ambulatory robots, traditional legged robots necessitate engineering expertise and the use of specialized fabrication technologies. Micro electromechanical (MEM) robots are useful for a wide range of applications yet in most cases, difficult to fabricate and excessively intricate. Advances in pop-up laminate construction have generated a model shift in the development of robot morphologies due to their ease of fabrication and scalability from the millimeter to centimeter scale. This research continues to investigate the link between kinematics and pop-up origami structures in robotics. The objective was to design a robot that exhibited efficient and controlled locomotion minimizing number of motors. "Crease", an origami robot that emerges from a two-dimensional sheet into its three-dimensional configuration was developed. By amplifying a simple rotational motion through the geometry of folds in the robot, a complex gait was achieved with minimal motorized actuation. Variations in gait, control, and steering were studied through physical and computational models. Untethered Creases that sense their environment and steer accordingly were developed. This research contributes not only to the field of robotics but also to design where efficiency, adjustability and ease of fabrication are critical.
keywords Digital Fabrication and Robotics, Smart Geometry, Origami Robotics, Laminate Construction.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_488
id ecaadesigradi2019_488
authors Naboni, Roberto and Kunic, Anja
year 2019
title A computational framework for the design and robotic manufacturing of complex wood structures
doi https://doi.org/10.52842/conf.ecaade.2019.3.189
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 189-196
summary The emerging paradigm of Industry 4.0 is rapidly expanding in the AEC sector, where emergent technologies are offering new possibilities. The use of collaborative robots is enabling processes of advanced fabrication, where humans and robots coexist and collaborate towards the co-creation of new building processes. This paper focuses on setting a conceptual framework and a computational workflow for the design and assembly of a novel type of engineered wood structures. The aim is advancing timber construction through complex tectonic configurations, which are informed by logics of robotic assembly, topology and material optimization, and combinatorial design. Starting from the conceptualization of robotic layered manufacturing for timber structures, this work presents the development of a digital twin applied to the voxel-based design of complex timber structures.
keywords Digital Materials; Robotic Assembly; Wood structures; Voxel-based design; Topology Optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id acadia19_532
id acadia19_532
authors Retsin, Gilles
year 2019
title Toward Discrete Architecture: Automation Takes Command
doi https://doi.org/10.52842/conf.acadia.2019.532
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 532-541
summary This paper describes a framework for discrete computational design and fabrication in the context of automation. Whereas digital design and fabrication are technical notions, automation immediately has societal and political repercussions. Automation relates to industrialization and mechanisation—allowing to historically reconnect the digital while bypassing the post-modern, deconstructivist, or parametric decades. Using a series of built prototypes making use of timber, this paper will describe how the combined technologies of automation and discreteness enable both technical efficiencies and new architectural interest. Both projects are based on timber sheet materials, cut and folded into larger elements that are then assembled into functional structures. Both projects are also fragments of larger housing blocks. Discrete building blocks are presented from a technical perspective as occupying a space in between programmable matter and modular prefabrication. Timber is identified as an ideal material for automated discrete construction. From an architectural perspective, the paper discusses the implications of an architecture based on parts that remain autonomous from the whole.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_508
id ecaadesigradi2019_508
authors Yenice, Yagmur and Park, Daekwon
year 2019
title V-INCA - Designing a smart geometric configuration for dry masonry wall
doi https://doi.org/10.52842/conf.ecaade.2019.2.515
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 515-520
summary Soil is still used as a building material in many parts of the world, especially in rural areas. Approximately 30% of the world's population is still living in shelters made by soil (Berge 2009). One of the techniques is using soil in mudbrick form, which is sun dried instead of being fired in kilns. However, mud bricks have low compressive and tensile strength. Instead of enhancing the mix formula, we focus on designing the geometry of the brick itself to improve walls' overall compressive and tensile strength. The goal of the research is to explore an innovative way to build masonry walls through geometrical examination together with computer aided design. Unlike traditional horizontal laying of the rectangular brick elements, 3D designed blocks take advantage of gravity and foster an accelerated assembly without mortar. They create a balance point in the middle of the wall during the construction. The geometry of V-INCA blocks allows dry construction which will reduce the amount of time spent on the site. Load distribution and the friction between two surfaces are sufficient to have a dry construction. Thus, a wall built with V-INCA is stronger intrinsically due to its geometry.
keywords Dry masonry construction; smart geometrical design; on-site material; compressed earth blocks; Inca masonry
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_296
id ecaadesigradi2019_296
authors Dounas, Theodoros, Lombardi, Davide and Jabi, Wassim
year 2019
title Towards Blockchains for architectural design - Consensus mechanisms for collaboration in BIM
doi https://doi.org/10.52842/conf.ecaade.2019.1.267
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 267-274
summary We present a Blockchain collaboration mechanism on optimisation problems between distributed participants who work with building information modelling tools. The blockchain mechanism is capable of executing smart contracts, acting as a reward mechanism of independent designers attempting to collaborate or compete on optimising a design performance problem. Earlier work has described the potential integration through different levels of Computer Aided Design and Blockchain. We present an expanded version of that integration and we showcase how a team can collaboratively and competitively work, using BIM tools, through the blockchain. The original contribution of the paper is the use of the design optimisation performance as a consensus mechanism for block writing in blockchains. To accomplish that we introduce mechanisms for BIM to Blockchain Integration but also describe a special category of blockchains for architectural design and the built environment. The paper concludes with an analysis of the relationship between trust and values as encapsulated in the blockchain and how these could affect the design collaboration.
keywords Blockchain; BIM; agent; collaboration; competition
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2020_431
id caadria2020_431
authors Kim, Jong Bum, Balakrishnan, Bimal and Aman, Jayedi
year 2020
title Environmental Performance-based Community Development - A parametric simulation framework for Smart Growth development in the United States
doi https://doi.org/10.52842/conf.caadria.2020.1.873
source D. Holzer, W. Nakapan, A. Globa, I. Koh (eds.), RE: Anthropocene, Design in the Age of Humans - Proceedings of the 25th CAADRIA Conference - Volume 1, Chulalongkorn University, Bangkok, Thailand, 5-6 August 2020, pp. 873-882
summary Smart Growth is an urban design movement initiated by Environmental Protection Agency (EPA) in the United States (Smart Growth America, 2019). The regulations of Smart Growth control urban morphologies such as building height, use, position, section configurations, façade configurations, and materials, which have an explicit association with energy performances. This research aims to analyze and visualize the impact of Smart Growth developments on environmental performances. This paper presents a parametric modeling and simulation framework for Smart Growth developments that can model the potential community development scenarios, simulate the environmental footprints of each parcel, and visualize the results of modeling and simulation. We implemented and examined the proposed framework through a case study of two Smart Growth regulations: Columbia Unified Development Code (UDC) in Missouri (City of Columbia Missouri, 2017) and Overland Park Downtown Form-based Code (FBC) in Kansas City (City of Overland Park, 2017, 2019). Last, we discuss the implementation results, the limitations of the proposed framework, and the future work. We anticipate that the proposed method can improve stakeholders' understanding of how Smart Growth developments are associated with potential environmental footprints from an expeditious and thorough exploration of what-if scenarios of the multiple development schemes.
keywords Smart Growth; Building Information Modeling (BIM); Parametric Simulation; Solar Radiation
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2019_283
id caadria2019_283
authors Rosenberg, Daniel and Tsamis, Alexandros
year 2019
title Human-Building Collaboration - A Pedagogical Framework for Smart Building Design
doi https://doi.org/10.52842/conf.caadria.2019.2.171
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 171-180
summary We introduce Human-Building Collaboration (HBC), a pedagogical framework for the design of next-generation smart buildings in architecture. Using the framework's philosophy, model, and tools we show designers how to enhance smart building performance by increasing and diversifying the ways humans have to share their intelligence with that of the building. We apply this framework through design exercises and present the result of two projects: (1) a tangible wall interface for lighting co-optimization and (2) a shape display facade interface for rainwater purification and reuse. Preliminary findings demonstrate that the framework helped designers proposing new means for humans to collaborate with smart buildings.
keywords Smart Buildings; Artificial Intelligence ; Tangible Interfaces; Human-Building Interaction ; User Experience Design
series CAADRIA
email
last changed 2022/06/07 07:56

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