CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id acadia20_142p
id acadia20_142p
authors Kilian, Axel
year 2020
title The Flexing Room
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 142-147
summary Robotics has been largely confined to the object category with fewer examples at the scale of buildings. Robotic buildings present unique challenges in communicating intent to the enclosed user. Precedent work in architectural robotics explored the performative dimension, the playful and interactive qualities, and the cognitive challenges of AI systems interacting with people in architecture. The Flexing Room robotic skeleton was installed at MIT at its full designed height for the first time and tested for two weeks in the summer of 2019. The approximately 13-foot-tall structure is comprised of 36 pneumatic actuators and an active bend fiberglass structure. The full height allowed for a wide range of postures the structure could take. Acoustic monitoring through Piezo pickup mics was added that allowed for basic rhythmic responses of the structure to people tapping or otherwise triggering the vibration sensors. Data streams were collected synchronously from Kinect skeleton tracking, piezo pickup mics, camera streams, and posture data. The emphasis in this test period was first to establish reliable hardware operations at full scale and second to record correlated data streams of the sensors installed in the structure together with the actuation triggers and the human poses of the inhabitant. The full-scale installation of hardware was successful and proved the feasibility of the structural and actuation approach previously tested on a one-level setup. The range of postures was increased and more transparent for the occupant. The perception of the structure as space was also improved as the system reached regular ceiling height and formed a clearer architectural scale enclosure. The ambition of communicating through architectural postures has not been achieved yet, but promising directions emerged from the test and data collection
series ACADIA
type project
email
last changed 2021/10/26 08:03

_id acadia19_674
id acadia19_674
authors Farahi, Benhaz
year 2019
title IRIDESCENCE: Bio-Inspired Emotive Matter
doi https://doi.org/10.52842/conf.acadia.2019.674
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.674-683
summary The Hummingbird is an amazing creature. The male Anna’s Hummingbird changes color from dark green to iridescence pink in his spectacular courtship. Can we exploit this phenomenon to produce color and shape changing material systems for the future of design? This paper describes the design process behind the interactive installation, Iridescence, through the logic of two interconnected themes, ‘morphology’ and ‘behavior’. Inspired by the gorget of the Anna’s hummingbird, this 3D printed collar is equipped with a facial tracking camera and an array of 200 rotating quills. The custom-made actuators flip their colors and start to make patterns, in response to the movement of onlookers and their facial expressions. The paper addresses how wearables can become a vehicle for self-expression, capable of influencing social interaction and enhancing one’s sensory experience of the world. Through the lens of this project, the paper proposes ‘bio-inspired emotive matter’ as an interdisciplinary design approach at the intersection of Affective Computing, Artificial Intelligence and Ethology, which can be applied in many design fields. The paper argues that bio-inspired material systems should be used not just for formal or performative reasons, but also as an interface for human emotions to address psycho-social issues.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id ijac201917206
id ijac201917206
authors Ackerman, Aidan; Jonathan Cave, Chien-Yu Lin and Kyle Stillwell
year 2019
title Computational modeling for climate change: Simulating and visualizing a resilient landscape architecture design approach
source International Journal of Architectural Computing vol. 17 - no. 2, 125-147
summary Coastlines are changing, wildfires are raging, cities are getting hotter, and spatial designers are charged with the task of designing to mitigate these unknowns. This research examines computational digital workflows to understand and alleviate the impacts of climate change on urban landscapes. The methodology includes two separate simulation and visualization workflows. The first workflow uses an animated particle fluid simulator in combination with geographic information systems data, Photoshop software, and three-dimensional modeling and animation software to simulate erosion and sedimentation patterns, coastal inundation, and sea level rise. The second workflow integrates building information modeling data, computational fluid dynamics simulators, and parameters from EnergyPlus and Landsat to produce typologies and strategies for mitigating urban heat island effects. The effectiveness of these workflows is demonstrated by inserting design prototypes into modeled environments to visualize their success or failure. The result of these efforts is a suite of workflows which have the potential to vastly improve the efficacy with which architects and landscape architects use existing data to address the urgency of climate change.
keywords Modeling, simulation, environment, ecosystem, landscape, climate change, sea level rise, urban heat island
series journal
email
last changed 2019/08/07 14:04

_id acadia19_338
id acadia19_338
authors Aviv, Dorit; Houchois, Nicholas; Meggers, Forrest
year 2019
title Thermal Reality Capture
doi https://doi.org/10.52842/conf.acadia.2019.338
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 338-345
summary Architectural surfaces constantly emit radiant heat fluxes to their surroundings, a phenomenon that is wholly dependent on their geometry and material properties. Therefore, the capacity of 3D scanning techniques to capture the geometry of building surfaces should be extended to sense and capture the surfaces’ thermal behavior in real time. We present an innovative sensor, SMART (Spherical-Motion Average Radiant Temperature Sensor), which captures the thermal characteristics of the built environment by coupling laser geometry scanning with infrared surface temperature detection. Its novelty lies in the combination of the two sensor technologies into an analytical device for radiant temperature mapping. With a sensor-based dynamic thermal-surface model, it is possible to achieve representation and control over one of the major factors affecting human comfort. The results for a case-study of a 3D thermal scan conducted in the recently completed Lewis Center for the Arts at Princeton University are compared with simulation results based on a detailed BIM model of the same space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_089
id lasg_whitepapers_2019_089
authors Byrne, Daragh; and Dana Cupkova
year 2019
title Towards Psychosomatic Architecture; Attuning Reactive Architectural Materials through Biofeedback
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.089 - 100
summary The built environment is known to affect human health and wellbeing. Yet, architecture does not respond to our bodies or our minds. It tends to be static, ignoring the human occupant, their mood, behaviors, and emotions. There is evidence that this monotony of average space is harmful to human health. Additionally, differences in gender, race and cultural conditions vary the perception of and preferences for temperature and color. To improve the psychosomatic relationship with architectural spaces, there arises the necessity for it to have a greater range of spatial reactivity and better support for personalized thermoregulation and aesthetics. This paper proposes an architecture that operates like a mood-ring, one that creates rich feedback between architecture and occupant towards individualized reactivity and expression. [Sentient Concrete] ([Image 1]) is a prototype of a thermochromically treated concrete panel that is thermally actuated by embedded electromechanical systems and can dynamically produce localized thermally reactive responses. It serves as a test case for outlining further research agendas and possible design frameworks for psychosomatic architecture.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id lasg_whitepapers_2019_063
id lasg_whitepapers_2019_063
authors Börner, Katy; and Andreas Bueckle
year 2019
title Envisioning Intelligent Interactive Systems; Data Visualizations for Sentient Architecture
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.063 - 088
summary This paper presents data visualizations of an intelligent environment that were designed to serve the needs of two stakeholder groups: visitors wanting to understand how that environment operates, and developers interested in optimizing it. The visualizations presented here were designed for [Amatria], a sentient sculpture built by the Living Architecture Systems Group (LASG) at Indiana University Bloomington, IN, USA, in the spring of 2018. They are the result of an extended collaboration between LASG and the Cyberinfrastructure for Network Science Center (CNS) at Indiana University. We introduce [Amatria], review related work on the visualization of smart environments and sentient architectures, and explain how the Data Visualization Literacy Framework (DVL-FW) can be used to develop visualizations of intelligent interactive systems (IIS) for these two stakeholder groups.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id cf2019_016
id cf2019_016
authors Cardoso Llach, Daniel and Scott Donaldson
year 2019
title An Experimental Archaeology of CAD Using Software Reconstruction to Explore the Past and Future of ComputerAided Design
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 130
summary This paper proposes software reconstruction as a method to shed new light into the material, gestural, and sensual dimensions of computer-aided design technologies. Specifically, it shows how by combining historical research and creative prototyping this method can bring us closer to distant ways of seeing, touching, drawing, and designing—while raising new questions about the impact of CAD technologies on present-day architectural practices. It documents the development of two software reconstructions—of Ivan Sutherland’s “Sketchpad” and of Steven A. Coons’s “Coons Patch”—and reflects on the responses they elicited in the context of two exhibitions. The paper shows how software reconstruction can offer access to overlooked aspects of computer-aided design systems, specially their material and sensual dimensions, and how we may explore its broader potential for research, preservation, pedagogy, and speculative design of design technologies.
keywords Software Reconstruction, Media Archaeology, CAD, Sketchpad, Steven A. Coons, Ivan Sutherland, Computational Design History
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_322
id ecaadesigradi2019_322
authors Carl, Timo and Schein, Markus
year 2019
title Parametric Patchwork - Advancing the Development of an Organic Photovoltaic Carrier System through Various Computational Methods
doi https://doi.org/10.52842/conf.ecaade.2019.3.025
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 25-34
summary This paper presents a strategy for implementing computational methods in education to solve specific project related research challenges. In our case, we investigate novel solutions for Organic Photovoltaic Carrier Systems. Therefore, environmental forces (especially the sun and shade) are important design drivers in all projects. Whilst the individual projects are limited to one semester, it is our aim to advance and accumulate these patches within a longer-term research strategy. Especially design-build projects that include digital fabrication often require a skillset not always available in a design studio environment. Providing simple parametric patches frees up time for creative investigations and allows tackling projects that are more complex. In the following, we will present and discuss a series of patches developed over the course of five projects that became our case studies. We conclude, by identifying relevant aspects that might be generalized and evaluate our insights for others.
keywords Computational Design, Parametric Design Strategies, Environmental Design Parameters, CAAD education
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_334
id ecaadesigradi2019_334
authors Dembski, Fabian, Wössner, Uwe and Letzgus, Mike
year 2019
title The Digital Twin - Tackling Urban Challenges with Models, Spatial Analysis and Numerical Simulations in Immersive Virtual Environments.
doi https://doi.org/10.52842/conf.ecaade.2019.1.795
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 795-804
summary For the built environment's transformation we are confronted with complex dynamics connected to economic, ecologic and demographic change (Czerkauer-Yamu et al., 2013; Yamu, 2014). In general, cities are complex systems being a "heterogeneous mosaic" of a variety of cultures and functions, characterised by diverging perceptions and interests (ibid). The juxtaposed perceptions and interests in relation to ongoing spatial processes of change create a particularly complex situation. Thus, for planning processes we are in need of approaches that are able to cope not only with the urban complexity but also allow for participatory processes to empower citizens. This paper presents the approach of using Digital Twins in virtual reality (VR) for civic engagement in urban planning, enriched with quantitative and qualitative empirical data as one promising approach to tackle not only the complexity of cities but also involve citizens in the planning process.
keywords Digital Twin; Collaborative Planning; Planning and Decision Support; Participation; Virtual Reality; Global System Science
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_197
id ecaadesigradi2019_197
authors Diarte, Julio, Vazquez, Elena and Shaffer, Marcus
year 2019
title Tooling Cardboard for Smart Reuse - Testing a Parametric Tool for Adapting Waste Corrugated Cardboard to Fabricate Acoustic Panels and Concrete Formwork.
doi https://doi.org/10.52842/conf.ecaade.2019.2.769
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 769-778
summary The study presented in this paper is part of ongoing research that is exploring how digital design tools and technologies can support waste cardboard reuse for manufacturing architectural elements in a context of scarcity. For this study, we explore the use of a parametric design tool to design and fabricate three different architectural components using waste cardboard sheets: acoustic panels and two types of formwork for concrete. This design tool maximizes the smart reuse of a waste material and aids in the fabrication process by outputting instructions for cutting, scoring, and folding. This paper also demonstrates how parametric design tools can help reuse non-standard (dimensions variable) waste materials, mediating between measurable material conditions and desired material targets for designs.
keywords Cardboard Architecture; Reusing Waste Cardboard; Material Reuse Processes; Parametric Design Tools
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ijac201917404
id ijac201917404
authors Erdolu, Emek
year 2019
title Lines, triangles, and nets: A framework for designing input technologies and interaction techniques for computer-aided design
source International Journal of Architectural Computing vol. 17 - no. 4, 357-381
summary This article serves to the larger quest for increasing our capacities as designers, researchers, and scholars in understanding and developing human-computer interaction in computer-aided design. The central question is on how to ground the related research work in input technologies and interaction techniques for computer-aided design applications, which primarily focus on technology and implementation, within the actual territories of computer-aided design processes. To discuss that, the article first reviews a collection of research studies and projects that present input technologies and interaction techniques developed as alternative or complimentary to the mouse as used in computer-aided design applications. Based on the mode of interaction, these studies and projects are traced in four categories: hand-mediated systems that involve gesture- and touch-based techniques, multimodal systems that combine various ways of interaction including speech-based techniques, experimental systems such as brain-computer interaction and emotive-based techniques, and explorations in virtual reality- and augmented reality-based systems. The article then critically examines the limitations of these alternative systems related to the ways they have been envisioned, designed, and situated in studies as well as of the two existing research bases in human-computer interaction in which these studies could potentially be grounded and improved. The substance of examination is what is conceptualized as “frameworks of thought”—on variables and interrelations as elements of consideration within these efforts. Building upon the existing frameworks of thought, the final part discusses an alternative as a vehicle for incorporating layers of the material cultures of computer-aided design in designing, analyzing, and evaluating computer-aided design-geared input technologies and interaction techniques. The alternative framework offers the potential to help generate richer questions, considerations, and avenues of investigation.
keywords Computer-aided design (CAD), human-computer interaction (HCI), input technologies and interaction techniques, material culture of computer-aided design (CAD), architectural design, engineering design, computational design
series journal
email
last changed 2020/11/02 13:34

_id acadia19_554
id acadia19_554
authors Farzaneh, Ali; Weinstock, Michael
year 2019
title Mathematical Modeling of Cities as Complex Systems
doi https://doi.org/10.52842/conf.acadia.2019.554
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 554-563
summary Within the domain of computational modelling for cities, the study of complex systems has stimulated a body of research (through mathematical and scientific modelling) that has given greater insight into the characteristic of cities. These characteristics share principles in their hierarchical organisation and formation over time with that of complex living systems. The central focus of the research lies in two parts: the first is the understanding of cities as complex systems that share principles with complex living systems; the second is the computational modelling of cities as complex systems. This paper presents a computational model capable of generating urban tissues of differentiated spatial and morphological patterns that emerge over time. The generative process is driven by simultaneous interaction and exchanges between block and network systems.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id sigradi2020_392
id sigradi2020_392
authors Fialho, Beatriz Campos; Codinhoto, Ricardo; Fabricio, Márcio Minto
year 2020
title BIM and IoT for the AEC Industry: A systematic literature mapping
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 392-399
summary The AEC industry has been facing a digital transformation for improving services involved in buildings lifecycle, fostered by two disruptive technologies: Building Information Modelling (BIM) and Internet of Things (IoT). However, the literature lacks discussions regarding applications and challenges of BIM and IoT systems in the AEC. This Systematic Literature Mapping addresses this gap through search, analysis, and classification of 75 journal article abstracts published between 2015 and 2019. An increase of articles over the period is observed, predominantly with technical and processual solutions for Construction and Operation and Maintenance. The interoperability of data is a key challenge to organizations.
keywords Building Information Modelling, Internet of Things, Integration, Network, Smart Cities
series SIGraDi
email
last changed 2021/07/16 11:49

_id ecaadesigradi2019_262
id ecaadesigradi2019_262
authors Globa, Anastasia, Costin, Glenn, Wang, Rui, Khoo, Chin Koi and Moloney, Jules
year 2019
title Hybrid Environmental-Media Facade - Full-Scale Prototype Panel Fabrication
doi https://doi.org/10.52842/conf.ecaade.2019.2.685
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 685-694
summary This paper reports the design, fabrication and evaluation strategies of full-scale aluminium panel prototypes developed for a kinetic hybrid facade system. The concept of a hybrid facade system was proposed as a solution to maximise the value of kinetic intelligent building systems by repurposing the animation sunscreening as a low-resolution media display. The overarching research project investigates the potential, feasibility and real-life applications of a hybrid facade that integrates the: environmental, media and individual micro-control functions in one compound system that operates through autonomous wirelessly controlled hexagonal rotating panels. The study explores new ways of communication and connectivity in architectural and urban context, utilising and fusing together a wide range of technologies including: artificial intelligence, robotics, wireless control technologies, calibration of physical and digital simulations, development of fully autonomous self-organised and powered units and the use of additive digital manufacturing. This article reports the third research stage of the hybrid facade project development - the manufacture of full scale panel prototypes.
keywords kinetic facade; digital fabrication; full-scale prototype; intelligent building systems; hybrid facade
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id caadria2019_624
id caadria2019_624
authors Gupta, Sachin Sean, Jayashankar, Dhileep Kumar, Sanandiya, Naresh D, Fernandez, Javier G. and Tracy, Kenneth
year 2019
title Prototyping of Chitosan-Based Shape-Changing Structures
doi https://doi.org/10.52842/conf.caadria.2019.2.441
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 441-450
summary In the built environment, the typical means of achieving responsive changes in the physical features of a structure is through energy-intensive actuation mechanisms that contradict the intended goal of energy-efficient performance. Nature offers several alternative energy-free examples of achieving large-scale shape change through passive actuation mechanisms, such as the intrinsic response of water-absorbing (hygroscopic) materials to humidity fluctuations. We utilize this principle of passive actuation in the context of chitosan biopolymer, a material demonstrating a combination of mechanical strength and hygroscopic potential that enables it to serve for both load-bearing and actuation purposes. By inserting biocomposite films of chitosan as dynamic tensile members into a space truss, a structural system is constructed whose variable structural performance is manipulated and expressed as a large-scale, programmable, and fast-acting shape change. We present a method for rationalizing this responsive structural system as an assembly using a combination of materials engineering and digital design and fabrication. As a proof-of-concept, a two-meter-long fiber-reinforced cantilevering truss prototype was designed and fabricated. The truss transforms in minutes from one shape that shelters the interior from rain to another shape that acts as an air foil to increase ventilation.
keywords Passive Actuation; Chitosan; Structural Assembly; Digital Fabrication
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2019_546
id caadria2019_546
authors Holzer, Dominik
year 2019
title Teaching Computational Design and BIM in the Age of (Semi)flipped Classrooms
doi https://doi.org/10.52842/conf.caadria.2019.2.715
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 715-724
summary With academic curricula for architectural education increasingly packed with new and expanding fields of inquiry, questions emerge on how to incorporate the ever-growing number of subjects that tackle the use of computational tools for design and delivery. This paper analyses approaches to blended learning under a semi-flipped classroom model where learning content gets divided into complementary in-class and online components. The author describes the epistemological challenges in curating the blended-learning mix and discusses ways to optimise learning outcomes while minimising the effort for custom content-development of training material. Two subjects taught at the author's home institution (one in Computational Design and the other for BIM education) serve as case studies to test the flipped classroom approach and to derive feedback from students about their preferred method of delivery.
keywords BIM; Flipped-Classroom; Computational Design; Education; Online learning
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_671
id ecaadesigradi2019_671
authors Jabi, Wassim, Chatzivasileiadi, Aikaterini, Wardhana, Nicholas Mario, Lannon, Simon and Aish, Robert
year 2019
title The synergy of non-manifold topology and reinforcement learning for fire egress
doi https://doi.org/10.52842/conf.ecaade.2019.2.085
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 85-94
summary This paper illustrates the synergy of non-manifold topology (NMT) and a branch of artificial intelligence and machine learning (ML) called reinforcement learning (RL) in the context of evaluating fire egress in the early design stages. One of the important tasks in building design is to provide a reliable system for the evacuation of the users in emergency situations. Therefore, one of the motivations of this research is to provide a framework for architects and engineers to better design buildings at the conceptual design stage, regarding the necessary provisions in emergency situations. This paper presents two experiments using different state models within a simplified game-like environment for fire egress with each experiment investigating using one vs. three fire exits. The experiments provide a proof-of-concept of the effectiveness of integrating RL, graphs, and non-manifold topology within a visual data flow programming environment. The results indicate that artificial intelligence, machine learning, and RL show promise in simulating dynamic situations as in fire evacuations without the need for advanced and time-consuming simulations.
keywords Non-manifold topology; Topologic; Reinforcement Learning; Fire egress
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_402
id ecaadesigradi2019_402
authors Karali, Penelopi F., Grisiute, Ayda and Werner, Liss C.
year 2019
title Bio-Modules - Cyber-physical modular responsive variations for dark urban areas using bio-degradable materials
doi https://doi.org/10.52842/conf.ecaade.2019.2.495
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 495-504
summary This paper documents the design and fabrication process of modular responsive lighting installation. The design and research led to a modular and transformable urban lighting concept, combining unique material behaviour and cyber-physical system. The main goal was to investigate how material characteristics, composition and performance could be programmed in order to generate a range of modular components. Modular tiles and joints combination designed of sustainable materials - bioplastics and cork sheets - were created and used together with number of sensors and micro-controllers. Furthermore, the installation concept links technical and psychological aspects that potentially could be used for the benefits of city dwellers. Paper consists of two parts. First part is the introduction of a broader urban night lighting design context to which the project belongs. This includes covering existing social issues related to urban darkness, as well as the need to increase biodiversity within built environment, through introducing new materials. The second part of the paper describes the design and fabrication process, that employs the conclusions discovered in the first part through set of material experimentations, design project and the reflections on the results.
keywords modularity; material behavior; lighting installation; cyber-physical systems; perception
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id cf2019_057
id cf2019_057
authors Kim, Haeyeon and Ju Hong Park
year 2019
title The design and implementation of a large-scale 3D Printing system with tensegrity and cable-suspended parallel robotic system
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 473-484
summary In this paper, a novel design of 3D printing system is presented. We proposed a large-scale 3D printing system with tensegrity structure and cablesuspended parallel robotic system(CPR). It has an advantage in the construction field, especially for building habitats in extreme environment such as Mars. Compare to a currently used 3D printer, and it has lightweight and a wide range of workspace. We implemented a 3D printer with CPR and tensegrity framework. The project is an initiation of a long-term research; accordingly, this paper limits its work scope by demonstrating the 3D printability of the system with CPR and developing a tensegrity framework. To validate 3D printability, we independently tested two scenarios. One is a table-size 3D printing validation as a fast prototype, and the other one is a small building-size 3D printing for testing large-scale 3D printability. As a validation, we used an LED bulb attached on a 3D printer head to trace its movements in workspace. We illustrate that the use of CPR is highly effective and scalable system for a large-scale 3D printing; additionally, tensegrity could be an effective alternative for its structural framework.
keywords Digital Fabrication, 3D Printing, Tensegrity, Cable-Suspended Parallel Robotics
series CAAD Futures
email
last changed 2019/07/29 14:18

_id caadria2019_109
id caadria2019_109
authors Kim, Jinsung, Song, Jaeyeol and Lee, Jin-Kook
year 2019
title Approach to Auto-recognition of Design Elements for the Intelligent Management of Interior Pictures
doi https://doi.org/10.52842/conf.caadria.2019.2.785
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 785-794
summary This paper explores automated recognition of elements in interior design pictures for an intelligent design reference management system. Precedent design references have a significant role to help architects, designer and even clients in general architecture design process. Pictures are one of the representation that could exactly show a kind of design idea and knowledge. Due to the velocity, variety and volume of reference pictures data with growth of references platform, it is hard and time-consuming to handle the data with current manual way. To solve this problem , this paper depicts a deep learning-based approach to figuring out design elements and recognizing the design feature of them on the interior pictures using faster-RCNN and CNN algorithms. The targets are the residential furniture such as a table and a seating. Through proposed application, input pictures can automatically have tagging data as follows; seating1(type: sofa, seating capacity: two-seaters, design style: classic)
keywords Interior design picture; Design element; Design feature; Automated recognition; Design Reference management
series CAADRIA
email
last changed 2022/06/07 07:52

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