CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id ecaadesigradi2019_210
id ecaadesigradi2019_210
authors Castriotto, Caio, Giantini, Guilherme and Celani, Gabriela
year 2019
title Biomimetic Reciprocal Frames - A design investigation on bird's nests and spatial structures
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 613-620
doi https://doi.org/10.52842/conf.ecaade.2019.1.613
summary Reciprocal Frame (RF) is a constructive system typically applied with timber, since it is composed by discrete elements with short dimensions. It allows the construction of large spans and complex geometries. This kind of structure has been addressed by recent research projects that aim to produce it using computational tools and digital fabrication techniques. Moreover, the enhancement of these technologies enabled the integration of simulations of biological processes into the design process as a way to obtain better and optimal results, which is known as Biomimetics. This paper describes the development of a spatial structure that combines the principles of RF and the assembly process of natural agents, such as birds, in a digital environment. The tools used for the generation of the structure were Rhinoceros, Grasshopper and different add-ons, such as Culebra, Kangaroo, Pufferfish and Weaverbird.
keywords Biomimetics; Reciprocal Frame; Nexorade; Computational Design; Agent-Based System
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2021_251
id caadria2021_251
authors Ma, Chun Yu and van Ameijde, Jeroen
year 2021
title Participatory Housing: Discrete Design and Construction Systems for High-Rise Housing in Hong Kong
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 271-280
doi https://doi.org/10.52842/conf.caadria.2021.1.271
summary There has been a recent increase in the exploration of mereological systems, speculating on how digital design, assembly and reconfiguration of digital materials (Gershenfeld, 2015) enables digitally informed physical worlds that change over time. Besides opportunities for construction and design automation, there is a potential to reimagine how multiple stakeholders can participate in the computational decision-making process, using the benefits of the mass customization of logistics (Retsin, 2019). This paper presents a research-by-design project that applies a digital and discrete material system to high-rise housing in Hong Kong. The project has developed an integrated approach to design, construction, and inhabitation, using a system of discrete parts which can be assembled in various apartment configurations, to incorporate varying occupants requirements and facilitate negotiations and changes over time.
keywords Participatory Design; Generative Design; Adaptable Architecture; High-rise Housing
series CAADRIA
email
last changed 2022/06/07 07:59

_id acadia21_70
id acadia21_70
authors McAndrew, Claire; Jaschke, Clara; Retsin, Gilles; Saey, Kevin; Claypool, Mollie; Parissi, Danaë
year 2021
title House Block
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 70-75.
doi https://doi.org/10.52842/conf.acadia.2021.070
summary House Block was a temporary housing prototype in East London, UK from April to May 2021. The project constituted the most recent in a series of experiments developing Automated Architecture (AUAR) Labs’ discrete framework for housing production, one which repositions the architect as curator of a system and enables participants to engage with active agency. Recognizing that there is a knowledge gap to be addressed for this reconfiguration of practices to take form, this project centred on making automation and its potential for local communities tangible. This sits within broader calls advocating for a more material alignment of inclusive design with makers and 21st Century making in practice (see, for example, Luck 2018).

House Block was designed and built using AUAR’s discrete housing system consisting of a kit of parts, known as Block Type A. Each block was CNC milled from a single sheet of plywood, assembled by hand, and then post-tensioned on site. Constructed from 270 identical blocks, there are no predefined geometric types or hierarchy between parts. The discrete enables an open-ended, adaptive system where each block can be used as a column, floor slab, wall, or stair—allowing for disconnection, reconfiguration, and reassembly (Retsin 2019). The democratisation of design and production that defines the discrete creates points for alternative value systems to enter, for critical realignments in architectural production.

series ACADIA
type project
email
last changed 2023/10/22 12:06

_id acadia19_532
id acadia19_532
authors Retsin, Gilles
year 2019
title Toward Discrete Architecture: Automation Takes Command
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 532-541
doi https://doi.org/10.52842/conf.acadia.2019.532
summary This paper describes a framework for discrete computational design and fabrication in the context of automation. Whereas digital design and fabrication are technical notions, automation immediately has societal and political repercussions. Automation relates to industrialization and mechanisation—allowing to historically reconnect the digital while bypassing the post-modern, deconstructivist, or parametric decades. Using a series of built prototypes making use of timber, this paper will describe how the combined technologies of automation and discreteness enable both technical efficiencies and new architectural interest. Both projects are based on timber sheet materials, cut and folded into larger elements that are then assembled into functional structures. Both projects are also fragments of larger housing blocks. Discrete building blocks are presented from a technical perspective as occupying a space in between programmable matter and modular prefabrication. Timber is identified as an ideal material for automated discrete construction. From an architectural perspective, the paper discusses the implications of an architecture based on parts that remain autonomous from the whole.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_368
id ecaadesigradi2019_368
authors Sheng, Yu-Ting, Wang, Shih-Yuan, Li, Mofei, Chiu, Yu-Hung, Lu, Yi-Heng, Tu, Chun-Man and Shih, Yi-Chu
year 2019
title Spatial Glass Bonds - Computation and fabrication system of complex glass structure
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 251-258
doi https://doi.org/10.52842/conf.ecaade.2019.2.251
summary This paper introduces an adaptive robotic spatial aggregation system for the development of an intricate self-supporting glass structure. Rather than using discrete and standardized building elements in the design and fabrication process, this research focuses on utilizing a non-arbitrary shape as an aggregated material for autonomous robotic assembly. More specifically, this paper presents an adaptive robotic fabrication pipeline that measures the size of hollow glass balls (inaccurate materials) as fabrication units to aggregate the entire glass structure. Ultraviolet (UV) curing adhesive is used as the bond between each glass element. Thus, through the live robotic programming as well as various combinations of spherical glass objects and UV curing adhesives/devices, the entire glass structure is self-supported. The project is aimed not only at the development of algorithms and a robotic fabrication system, but also the exploration of the aesthetics of glass materials. In other words, this project investigates a flexible and adaptable framework in response to live sensor data for the design and fabrication of nonstandard spatial structures aggregated out of discrete spherical glass elements, and it further explores glass material aesthetic and perception of architecture.
keywords Robotic Fabrication; Computational Design; Digital Craft
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_538
id ecaadesigradi2019_538
authors Wu, Ngai Hang, Dimopoulou, Marina, Hsieh, Han Hsun and Chatzakis, Christos
year 2019
title Rawbot - A digital system for AR fabrication of bamboo structures through the discrete digitization of bamboo
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 161-170
doi https://doi.org/10.52842/conf.ecaade.2019.2.161
summary This paper presents the developments of a method to assemble bamboo poles through mobile algorithmic instructions, based on material analysis, machine learning procedures and applied augmented reality. The methods were evaluated in a series of tests where the trained system was successfully used to propose structurally sound aggregations, according to the given resources. The results suggest potential benefits for completion of house-scale assemblies by untrained users through automated tools.
keywords Machine Learning; Object Recognition; Augmented Reality; Digital Fabrication; Discrete Digitization; Bamboo
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_605
id ecaadesigradi2019_605
authors Andrade Zandavali, Bárbara and Jiménez García, Manuel
year 2019
title Automated Brick Pattern Generator for Robotic Assembly using Machine Learning and Images
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 217-226
doi https://doi.org/10.52842/conf.ecaade.2019.3.217
summary Brickwork is the oldest construction method still in use. Digital technologies, in turn, enabled new methods of representation and automation for bricklaying. While automation explored different approaches, representation was limited to declarative methods, as parametric filling algorithms. Alternatively, this work proposes a framework for automated brickwork using a machine learning model based on image-to-image translation (Conditional Generative Adversarial Networks). The framework consists of creating a dataset, training a model for each bond, and converting the output images into vectorial data for robotic assembly. Criteria such as: reaching wall boundary accuracy, avoidance of unsupported bricks, and brick's position accuracy were individually evaluated for each bond. The results demonstrate that the proposed framework fulfils boundary filling and respects overall bonding structural rules. Size accuracy demonstrated inferior performance for the scale tested. The association of this method with 'self-calibrating' robots could overcome this problem and be easily implemented for on-site.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_202
id ecaadesigradi2019_202
authors Brasil, Alexander Lopes de Aquino and Franco, Juarez Moara Santos
year 2019
title Customizing Mass Housing in Brazil: Introduction to an Integrated System
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 605-612
doi https://doi.org/10.52842/conf.ecaade.2019.1.605
summary The current work presents an original parameterized wood frame system, a computational simulation of its structural performance and preliminary results of its digital fabrication and assemblage process. The project follows the concept of integration between CAD, CAE and CAM systems, aiming at the automation of the processes that make mass customization of social housing in Brazil practicable.
keywords mass customization; social housing; parametric and algorithmic design; simulation, prediction, and evaluation; digital fabrication; building system
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_034
id ecaadesigradi2019_034
authors Chen, Dechen, Luo, Dan, Xu, Weiguo, Luo, Chen, Shen, Liren, Yan, Xia and Wang, Tianjun
year 2019
title Re-perceive 3D printing with Artificial Intelligence
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 443-450
doi https://doi.org/10.52842/conf.ecaade.2019.1.443
summary How can machine learning be combined with intelligent construction, material testing and other related topics to develop a new method of fabrication? This paper presents a set of experiments on the dynamic control of the heat deflection of thermoplastics in searching for a new 3D printing method with the dynamic behaviour of PLA and with a comprehensive workflow utilizing mechanic automation, computer vision, and artificial intelligence. Additionally, this paper will discuss in-depth the performance of different types of neural networks used in the research and conclude with solid data on the potential connection between the structure of neural networks and the dynamic, complex material performance we are attempting to capture.
keywords 3D printing; AI; automation; material; fabrication
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_191
id ecaadesigradi2019_191
authors Engel, Pedro
year 2019
title CONTROLING DESIGN VARIATIONS - DESIGNING A SEMANTIC CONTROLER FOR A GENERATIVE SYSTEM
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 369-376
doi https://doi.org/10.52842/conf.ecaade.2019.2.369
summary This article will describe the recent steps in the development of a computational generative system based on the selection and combination of ordinary architectural elements. Built as a Grasshopper definition, the system was conceived to generate designs of architectural façades and to produce models, physical and digital, for didactic use. More specifically, The paper will address the conception of controlling devices, that is, the parts of the computational system that govern design variations. This process involved two complementary actions: first, the definition of a clear organizational logic, where elements can be represented as a data structure that encompasses classes, sub-classes, sets, libraries and attributes; secondly, the establishment of means to operate the variations through the use of filters and heuristics based on visual patterns, allowing varying degrees of automation and user control. It will be argued that such organizational model paves the way to increase the number of design possibilities in the future and to and provide means to integrate of architectural criteria into the generation process. This research has received the support of CNPq.
keywords Algorithm; Parametric Design; Architectural Design; Teaching ; Physical Model
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_302
id ecaadesigradi2019_302
authors Mrosla, Laura, Koch, Volker and von Both, Petra
year 2019
title Quo vadis AI in Architecture? - Survey of the current possibilities of AI in the architectural practice
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-54
doi https://doi.org/10.52842/conf.ecaade.2019.2.045
summary The permeation of various fields by the applications of artificial intelligence (AI) has arrived in the collective consciousness and is increasingly present in the physical world. Current results of AI research in the field of architecture illustrate that already today within every step of the architectural conception and fabrication approaches towards their automation are being made. Even the very human features of motivation and creativity aren't left untouched anymore. This paper discusses, on the basis of different concepts and examples, up to what extent the contemporary possible implementations of AI and their underlying algorithms are able to conquer the architectural profession. Furthermore, it presents a summary of an automation-concept for the whole profession.
keywords Artificial Neural Networks; Artificial Intelligence; Creativity; Architecture; Automatisation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_135
id ecaadesigradi2019_135
authors Newton, David
year 2019
title Deep Generative Learning for the Generation and Analysis of Architectural Plans with Small Datasets
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 21-28
doi https://doi.org/10.52842/conf.ecaade.2019.2.021
summary The field of generative architectural design has explored a wide range of approaches in the automation of design production, but these approaches have demonstrated limited artificial intelligence. Generative Adversarial Networks (GANs) are a leading deep generative model that use deep neural networks (DNNs) to learn from a set of training examples in order to create new design instances with a degree of flexibility and fidelity that outperform competing generative approaches. Their application to generative tasks in architecture, however, has been limited. This research contributes new knowledge on the use of GANs for architectural plan generation and analysis in relation to the work of specific architects. Specifically, GANs are trained to synthesize architectural plans from the work of the architect Le Corbusier and are used to provide analytic insight. Experiments demonstrate the efficacy of different augmentation techniques that architects can use when working with small datasets.
keywords generative design; deep learning; artificial intelligence; generative adversarial networks
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_519
id ecaadesigradi2019_519
authors Scheeren, Rodrigo, Herrera, Pablo C. and Sperling, David
year 2019
title Evolving stages of digital fabrication in Latin America - Outlines of a research and extension project
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 797-806
doi https://doi.org/10.52842/conf.ecaade.2019.2.797
summary The introduction of digital fabrication technologies in Latin America faces diverse, heterogeneous and decentralized conditions. After several years, there was not a comprehensive perspective on the situation in the region. The goal of this paper is to present a project called "Homo Faber: Digital Fabrication in Latin America" and some of its results. The project comprehends the creation of a database that led to researches and exhibitions about digital fabrication in design, architecture and building construction in Latin America. The questions that guide the investigation try to understand which factors contribute and limit the potential of automation in material processes towards 4.0 industry.
keywords Computer Aided Architectural Design; Digital Fabrication; Latin America; Mapping
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_001
id ecaadesigradi2019_001
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 2
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, 872 p.
doi https://doi.org/10.52842/conf.ecaade.2019.2
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_002
id ecaadesigradi2019_002
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 3
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, 374 p.
doi https://doi.org/10.52842/conf.ecaade.2019.3
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_000
id ecaadesigradi2019_000
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 1
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, 835 p.
doi https://doi.org/10.52842/conf.ecaade.2019.1
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id acadia19_542
id acadia19_542
authors Klemmt, Christoph; Pantic, Igor; Gheorghe, Andrei; Sebestyen, Adam
year 2019
title Discrete vs. Discretized Growth
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 542-553
doi https://doi.org/10.52842/conf.acadia.2019.542
summary Discrete computational growth simulations, such as Cellular Automata of Diffusion Limited Aggregation, appear often to be difficult to use for architectural design as their geometric outcomes tend to be difficult to control. On the contrary, free-form growth simulations such as Differential Growth or cell-based growth algorithms produce highly complex geometries that are difficult to construct at a larger scale. We, therefore, propose a methodology of discretized free-form Cellular Growth algorithms in order to utilize the emerging qualities of growth simulations for a feasible architectural design. The methodology has been tested within the framework of a workshop and resulted in the efficient construction of a large physical prototype.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia19_500
id acadia19_500
authors Larsen, Niels Martin; Anders Kruse Aagaard
year 2019
title Exploring Natural Wood
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 500-509
doi https://doi.org/10.52842/conf.acadia.2019.500
summary By investigating methods for using computation and digital manufacturing technologies to integrate material properties with architectural design tools, the research in this paper aims at revealing new potentials for the use of wood in architecture. Through an explorative approach, material particularities and fabrication methods are explored and combined into new workflows and architectural expressions. The research looks into different properties and capacities of wood, but the main part of the experimentation revolves around crooked oak logs. Due to their irregularities, these logs are normally discarded. However, through the methods suggested in this research, they are instead matched with unique processing informed by their divergence. The research presents a workflow for handling the discrete shapes of sawlogs in a system that both involve the collecting of material, scanning/digitization, handling of a stockpile, computer analysis, design, and robotic manufacturing. The workflow includes multiple custom-made solutions for handling the complex and different shapes and data of wood logs in a highly digitized machining and fabrication environment. The suggested method is established through investigations of wood as a natural material, studies of the production lines in the current wood industry, and experimentation in our in-house laboratory facilities. This up-cycling of discarded wood supply establishes a non-standard workflow that utilizes non-standard material stock and leads to a critical articulation of today’s linear material economy. The research thereby gives an example of how the natural forms and properties of sawlogs can be directly used to generate new structures and spatial conditions.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_068
id ecaadesigradi2019_068
authors Agirbas, Asli
year 2019
title The Effect of Complex Wall Forms on the Room Acoustics - An experimental case study
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 97-102
doi https://doi.org/10.52842/conf.ecaade.2019.2.097
summary The complexity of the wall form affects the acoustics of the space. In this study, the effect of the complex form walls produced by nCloth dynamic simulation on the acoustics of an office space was investigated. In this research, reverberation time and Speech Transmission Index (STI) values of the pilot office space with one wall having complex form and the office space with all of the walls as flat were measured by acoustic simulation. As a result of the comparison, it has been found that, within speech intelligibility and reverberation time, the acoustics of the space with one wall having complex form is better than the acoustics of the space with all the walls as flat.
keywords nCloth; Acoustics; Complex forms; Modeling & simulation
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

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