CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 462

_id cf2019_014
id cf2019_014
authors Ferrando, Cecilia; Niccolo Dalmasso, Jiawei Mai, Daniel Cardoso Llach
year 2019
title Architectural Distant Reading Using Machine Learning to Identify Typological Traits Across Multiple Buildings
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 114-127
summary This paper introduces an approach to architectural “distant reading”: the use of computational methods to analyze architectural data in order to derive spatial insights from—and explore new questions concerning—large collections of architectural work. Through a case study comprising a dataset of religious buildings, we show how we may use machine learning techniques to identify typological and functional traits from building plans. We find that spatial structure, rather than local features, is particularly effective in supporting this type of analysis. Further, we speculate on the potential of this computational method to enrich architectural design, research, and criticism by, for example, enabling new ways of thinking about architectural concepts such as typology in ways that reflect gradual variations, rather than sharp distinctions.
keywords Architectural Analytics, Machine Learning, Classification, Religious buildings, Space Syntax
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_327
id ecaadesigradi2019_327
authors Silva, Daniela, Paio, Alexandra and Sousa, José Pedro
year 2019
title Reprogramming Practice - Revising design thinking through digital fabrication
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 379-386
doi https://doi.org/10.52842/conf.ecaade.2019.1.379
summary Questioning the importance and impact of design thinking methodologies in the architectural design studios is a backbone of architectural education in twenty first century. 3D printing and digital manufacturing are disruptive technologies that are changing architects and designers daily lives. These trends require new skills, based on a deep understanding of digital continuum from design to production, from generation to fabrication. This continuity transcends the merely instrumental contributions of a person-machine relationship to praxis, has begun to evolve as a medium that supports a continuous logic of design thinking and making. Design thinking methodologies associated with digital fabrication emerged as a leading technological and design issue of digital research and design. As designers, we are witnessing a no frontier between computational design and digital fabrication. For this paper is taken into consideration the work of two architecture studios that share a unique background on new methodologies by embracing the digital technology in their own practice. Their work reflects on new design methodologies facing the expansion of digital technology in architectural practice. This paper discusses the possibility of new design thinking methods driven by digital fabrication.
keywords Design thinking; Digital Fabrication; AEC; Collaborative Design; Architectural Practice
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
doi https://doi.org/10.52842/conf.caadria.2019.2.685
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2021_115
id caadria2021_115
authors Chen, Qin Chuan, Lakshmi Narasimhan, Vaishnavi and Lee, Hyunsoo
year 2021
title The potential of IoT-based smart environment in reaction to COVID-19 pandemic
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 709-718
doi https://doi.org/10.52842/conf.caadria.2021.2.709
summary COVID-19 was first reported in late December 2019 and quickly become a global health crisis. In the COVID-19 pandemic context, the dense and open characteristics make the public spaces a potential virus transmission hotspot. Therefore, it is extremely critical to adopt a more advanced and effective method in public environments to slow down its spread until a vaccine is widely used. A smart environment in the form of IoT, also known as the architecture of IoT, consists of three layers: perception layer, network layer, and application layer. A smart environment allows data and activities that happen in this environment to be collected, processed, and shared in real-time through various sensors. It can be introduced for early detection, tracking, and monitoring of potential confirmed cases. The smart environment is considered one of the most promising approaches to face and tackle the current scenario. However, research focusing on the potential of IoT smart environment in reaction to COVID-19 is still meager. Therefore, this paper identifies the smart environments potential based on the concept of IoT architectures three layers and further discusses how IoT can be introduced in public spaces to help battle the pandemic.
keywords Internet of Things; Smart environment; COVID-19
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_353
id ecaadesigradi2019_353
authors Gönenç Sorguç, Arzu, Kruºa Yemiºcio?lu, Müge and Özgenel, Ça?lar F?rat
year 2019
title A Computational Design Workshop Experience for 21st Century Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 127-136
doi https://doi.org/10.52842/conf.ecaade.2019.1.127
summary With the rapid increase in the accessible data, available information surpasses one's ability to extract knowledge from, which puts a great emphasis on the skills of the individual to reach and use relevant information, adapt to changing conditions and sustain respective skills. ICT skills, critical thinking skills, and communication/collaboration skills emerge as the survival skills and key factors for individuals to cope with the demands of the 21st-century. It is known that educational institutions have struggles in changing the curricula/teaching system in coping with the requirements of the rapidly evolving industry. Thus, workshops gained more importance in different levels which are a part of curricular or extracurricular activities to re-furnish existing skills or gain new skills. In the scope of this study, the learning and teaching approaches based on STEAM approach are assessed through a three-day workshop aiming to illustrate how these survival skills can be conveyed and embedded into the architecture education. The workshop is designed to be inclusive for all architecture students regardless of their level of education or background knowledge/skills. Within the scope of this paper, the conduction strategies of the workshop are covered in detail to highlight the importance of these survival skills along with the modes of teaching and share the best practices and gained knowledge for future works.
keywords Computational Design Workshop; Architectural Education Strategies; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ijac201917204
id ijac201917204
authors Karaoglan Füsun Cemre and Sema Alaçam
year 2019
title Design of a post-disaster shelter through soft computing
source International Journal of Architectural Computing vol. 17 - no. 2, 185-205
summary Temporary shelters become a more critical subject of architectural design as the increasing number of natural disasters taking place each year result in a larger number of people in need of urgent sheltering. Therefore, this project focuses on designing a temporary living space that can respond to the needs of different post-disaster scenarios and form a modular system through differentiation of units. When designing temporary shelters, it is a necessity to deal with the provision of materials, low-cost production and the time limit in the emergency as well as the needs of the users and the experiential quality of the space. Although computational approaches might lead to much more efficient and resilient design solutions, they have been utilized in very few examples. For that reason and due to their suitability to work with architectural design problems, soft computing methods shape the core of the methodology of the study. Initially, a digital model is generated through a set of rules that define a growth algorithm. Then, Multi-Objective Genetic Algorithms alter this growth algorithm while evaluating different configurations through the objective functions constructed within a Fuzzy Neural Tree. The struggle to represent design goals in the form of Fuzzy Neural Tree holds potential for the further use of it for architectural design problems centred on resilience. Resilience in this context is defined as a measure of how agile a design is when dealing with a major sheltering need in a post-disaster environment. Different from the previous studies, this article aims to focus on the design of a temporary shelter that can respond to different user types and disaster scenarios through mass customization, using Fuzzy Neural Tree as a novel approach. While serving as a temporary space, the design outcomes are expected to create a more neighbourhood-like pattern with a stronger sense of community for the users compared to the previous examples.
keywords Humanitarian design, emergency architecture, computational design, Fuzzy Neural Tree, Multi-Objective Genetic Algorithms
series journal
email
last changed 2019/08/07 14:04

_id ecaadesigradi2019_330
id ecaadesigradi2019_330
authors Markkanen, Piia, van Berkel, Niels, Visuri, Aku, LeSaint, Arthur, Ferreira, Denzil and Herneoja, Aulikki
year 2019
title Exploring Work Environment Usage Behaviour through Context-Aware Mobile Methods
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 837-846
doi https://doi.org/10.52842/conf.ecaade.2019.2.837
summary This paper presents our findings on knowledge work environment usage behaviour through a combined automated mobile indoor positioning system and self-reports collected from the environment's inhabitants. Contemporary work environments are increasingly flexible multi-occupant environments as opposed to cellular offices. Understanding persons' task-related and situation-related environmental needs is critical to improve the design of future knowledge work environments. This study is conducted in a team office environment prior to and following an intervention in which the office layout was re-organized. The combined methodological approach described in this paper provides a new tool for architecture researchers aiming to understand the use of workspaces. Importantly, combining self-reports with context-aware location data collection provides researchers an efficient in situ tool to access participants experiences and decision-making process in choosing their workstation or workspace.
keywords knowledge work environment; team office; activity-based work environment; experience sampling method; research-by-design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_549
id ecaadesigradi2019_549
authors Reinhardt, Dagmar, Haeusler, M. Hank, Loke, Lian, de Oliveira Barata, Eduardo, Firth, Charlotte, Khean, Nariddh, London, Kerry, Feng, Yingbin and Watt, Rodney
year 2019
title CoBuilt - Towards a novel methodology for workflow capture and analysis of carpentry tasks for human-robot collaboration
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 207-216
doi https://doi.org/10.52842/conf.ecaade.2019.3.207
summary Advanced manufacturing and robotic fabrication for the housing construction industry is mainly focused on the use of industrial robots in the pre-fabrication stage. Yet to be fully developed is the use on-site of collaborative robots, able to work cooperatively with humans in a range of construction trades. Our study focuses on the trade of carpentry in small-to-medium size enterprises in the Australian construction industry, seeking to understand and identify opportunities in the current workflows of carpenters for the role of collaborative robots. Prior to presenting solutions for this problem, we first developed a novel methodology for the capture and analysis of the body movements of carpenters, resulting in a suite of visual resources to aid us in thinking through where, what, and how a collaborative robot could participate in the carpentry task. We report on the challenges involved, and outline how the results of applying this methodology will inform the next stage of our research.
keywords Robotic Fabrication; Collaborative Robots; Training Methodology; Machine Learning; Interaction Analysis
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_488
id ecaadesigradi2019_488
authors Naboni, Roberto and Kunic, Anja
year 2019
title A computational framework for the design and robotic manufacturing of complex wood structures
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 189-196
doi https://doi.org/10.52842/conf.ecaade.2019.3.189
summary The emerging paradigm of Industry 4.0 is rapidly expanding in the AEC sector, where emergent technologies are offering new possibilities. The use of collaborative robots is enabling processes of advanced fabrication, where humans and robots coexist and collaborate towards the co-creation of new building processes. This paper focuses on setting a conceptual framework and a computational workflow for the design and assembly of a novel type of engineered wood structures. The aim is advancing timber construction through complex tectonic configurations, which are informed by logics of robotic assembly, topology and material optimization, and combinatorial design. Starting from the conceptualization of robotic layered manufacturing for timber structures, this work presents the development of a digital twin applied to the voxel-based design of complex timber structures.
keywords Digital Materials; Robotic Assembly; Wood structures; Voxel-based design; Topology Optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id caadria2019_464
id caadria2019_464
authors Scott, Sophie, Doherty, Ben, Fabbri, Alessandra, Gardner, Nicole and Haeusler, M. Hank
year 2019
title Discoverable Desks - Finding location and orientation in a mobile workplace
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 653-662
doi https://doi.org/10.52842/conf.caadria.2019.2.653
summary The drive towards increasing productivity through collaborative ways of working has spurred a parallel trend in flexible and adaptable workplace environments. Mobile desks are one feasible solution to this but workplaces that adopt mobile desks risk creating spatial inefficiencies. These range from overcrowding or underutilization, to potential compliance issues in terms of fire egress requirements and health and safety regulations. While there is a need to understand mobile desking configurations there are currently no well-established ways to track the location and orientation of mobile desks within workplaces. Consequently, this paper describes a research project that adopts an action research methodology as an iterative and participatory framework to investigate and develop a unique method for capturing the location and orientation of freely moveable desks in an open workplace environment. This uses an ensemble of Bluetooth location beacons and computer vision techniques to provide a finer resolution than either method alone can currently provide. The demonstration of this ensemble method is the main contribution of this work. This paper demonstrates that combining these methods can enhance the advantages of each; computer vision gives higher resolution and beacons reduce the scope of the image search task
keywords Indoor Positioning Systems; Office Space Planning; Location Data; Computer vision; activity-based working
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac201917201
id ijac201917201
authors Trilsbeck, Matthew; Nicole Gardner, Alessandra Fabbri, Matthias Hank Haeusler, Yannis Zavoleas and Mitchell Page
year 2019
title Meeting in the middle: Hybrid clay three-dimensional fabrication processes for bio-reef structures
source International Journal of Architectural Computing vol. 17 - no. 2, 148-165
summary Despite the relative accessibility of clay, its low cost and reputation as a robust and sustainable building material, clay three-dimensional printing remains an under-utilized digital fabrication technique in the production of architectural artefacts. Given this, numerous research projects have sought to extend the viability of clay three-dimensional digital fabrication by streamlining and automating workflows through computational methods and robotic technologies in ways that afford agency to the digital and machinic processes over human bodily skill. Three-dimensional printed clay has also gained prominence as a resilient material well suited to the design and fabrication of artificial reef and habitat- enhancing seawall structures for coastal marine environments depleted and disrupted by human activity, climate change and pollution. Still, these projects face similar challenges when three-dimensional printing complex forms from the highly plastic and somewhat unpredictable feed material of clay. In response, this article outlines a research project that seeks to improve the translation of complex geometries into physical clay artefacts through additive three- dimensional printing processes by drawing on the notion of digital craft and giving focus to human–machine interaction as a collaborative practice. Through the case study of the 1:1 scale fabrication of a computationally generated bio-reef structure using clay as a feed material and a readily available Delta Potterbot XLS-2 ceramic printer, the research project documents how, by exploiting the human ability to intuitively handle clay and adapt, and the machine’s ability to work efficiently and with precision, humans and machines can fabricate together . With the urgent need to develop more sustainable building practices and materials, this research contributes valuable knowledge of hybrid fabrication processes towards extending the accessibility and viability of clay three-dimensional printing as a resilient material and fabrication system.
keywords Clay three-dimensional printing, digital fabrication, hybrid fabrication, digital craft, human–machine interaction
series journal
email
last changed 2019/08/07 14:04

_id caadria2021_089
id caadria2021_089
authors Cristie, Verina, Ibrahim, Nazim and Joyce, Sam Conrad
year 2021
title Capturing and Evaluating Parametric Design Exploration in a Collaborative Environment - A study case of versioning for parametric design
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 131-140
doi https://doi.org/10.52842/conf.caadria.2021.2.131
summary Although parametric modelling and digital design tools have become ubiquitous in digital design, there is a limited understanding of how designers apply them in their design processes (Yu et al., 2014). This paper looks at the use of GHShot versioning tool developed by the authors (Cristie & Joyce, 2018; 2019) used to capture and track changes and progression of parametric models to understand early-stage design exploration and collaboration empirically. We introduce both development history graph-based metrics (macro-process) and parametric model and geometry change metric (micro-process) as frameworks to explore and understand the captured progression data. These metrics, applied to data collected from three cohorts of classroom collaborative design exercises, exhibited students' distinct modification patterns such as major and complex creation processes or minor parameter explorations. Finally, with the metrics' applicability as an objective language to describe the (collaborative) design process, we recommend using versioning for more data-driven insight into parametric design exploration processes.
keywords Design exploration; parametric design; history recording; version control; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:56

_id caadria2019_625
id caadria2019_625
authors Konieva, Kateryna, Knecht, Katja and Koenig, Reinhard
year 2019
title Collaborative Large-Scale Urban Design with the Focus on the Agent-Based Traffic Simulation
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 221-230
doi https://doi.org/10.52842/conf.caadria.2019.2.221
summary The better integration of the knowledge and expertise from different disciplines into urban design and the creation of more interdisciplinary and collaborative work processes to accommodate this have been under discussion in related research for decades. Nevertheless, many barriers preventing a seamless collaborative work flow still persist. In this paper we present an experiment taking place under real-world conditions, which outlines an alternative way for more efficient collaboration by focusing on the design process rather than the result and thus providing additional insights for all parties involved. A parametric design approach was chosen to help mediate between the areas of expertise involved supporting the smooth transition of data, the mutual translation of design feedback and better informed design decisions as an outcome. The case study presented in this paper exemplifies the application of the approach in a design project on masterplan scale integrating inputs from urban design, economics and mobility experts; and shows the opportunity for transforming the formerly segregated design process into a platform for transparent negotiations.
keywords parametric urban design; urban mobility; collaborative design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_309
id ecaadesigradi2019_309
authors Dokonal, Wolfgang and Medeiros, Marina Lima
year 2019
title I Want To Ride My Bicycle – I Want To Ride My Bike - Using low cost interfaces for Virtual reality
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 465-472
doi https://doi.org/10.52842/conf.ecaade.2019.2.465
summary The paper will give an overview of our experiments in the past years in developing different interfaces and workflows for the use of low cost Head Mounted Displays (HMD) for Virtual Reality solution. We are mainly interested in using VR tools for designers in the early phases of their design. In our opinion VR tools can help to bring back a better understanding of space and scale which have been lost a little bit in the last century with the change from analogue to digital tools. After teaching architectural and urban design for many years we can clearly say that this effect is still ongoing and it is time that we develop digital tools that try to reverses thi effect. We will then concentrate within this paper on discussing some aspects of data reduction that are important to be able to use these tools in the design process. We are also showing how we use our interfaces presenting some results of student projects for a design in Hong Kong and the strategies and methods for using VR for a ongoing work on a project about the establishment of a so called "bicycle highway" in the city of Graz in Austria.
keywords Virtual Reality; Head Mounted Displays; Low Cost Interfaces; EeZee click
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2021_053
id caadria2021_053
authors Rhee, Jinmo and Veloso, Pedro
year 2021
title Generative Design of Urban Fabrics Using Deep Learning
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 1, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 31-40
doi https://doi.org/10.52842/conf.caadria.2021.1.031
summary This paper describes the Urban Structure Synthesizer (USS), a research prototype based on deep learning that generates diagrams of morphologically consistent urban fabrics from context-rich urban datasets. This work is part of a larger research on computational analysis of the relationship between urban context and morphology. USS relies on a data collection method that extracts GIS data and converts it to diagrams with context information (Rhee et al., 2019). The resulting dataset with context-rich diagrams is used to train a Wasserstein GAN (WGAN) model, which learns how to synthesize novel urban fabric diagrams with the morphological and contextual qualities present in the dataset. The model is also trained with a random vector in the input, which is later used to enable parametric control and variation for the urban fabric diagram. Finally, the resulting diagrams are translated to 3D geometric entities using computer vision techniques and geometric modeling. The diagrams generated by USS suggest that a learning-based method can be an alternative to methods that rely on experts to build rule sets or parametric models to grasp the morphological qualities of the urban fabric.
keywords Deep Learning; Urban Fabric; Generative Design; Artificial Intelligence; Urban Morphology
series CAADRIA
email
last changed 2022/06/07 07:56

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
doi https://doi.org/10.52842/conf.acadia.2019.630
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_360
id acadia19_360
authors Dackiw, Jean-Nicolas Alois; Foltman, Andrzej; Garivani, Soroush; Kaseman, Keith; Sollazzo, Aldo
year 2019
title Cyber-physical UAV Navigation and Operation
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 360-367
doi https://doi.org/10.52842/conf.acadia.2019.360
summary The purpose of this paper is to present a work in progress pertaining to drone pose estimation and flight calibration. This paper intends to underline the increasing importance of determining alternative path planning instruments through accurate localization for Unmanned Aerial Vehicles (UAVs) with the purpose of achieving complex flight operations for the emerging applications of autonomous robotics in surveying, design, fabrication, and on-site operations. This research is based on the implementation of novel technologies such as Augmented Reality (AR), Robot Operating System (ROS), and computational approaches to define a drone calibration methodology, leveraging existing methods for drone path planning. Drones are equipped with measurement systems to provide geo-location and time information such as onboard Global Positioning System (GPS) sensors, and Inertial Measurement Units (IMU). As stated in previous research, to increase navigation capabilities, measurements and data processing algorithms have a critical role (Daponte et al. 2015). The outcome of this work in progress showcases valuable results in calculating and assessing accurate positioning for UAVs, and developing data exchanges in transmission, reception, and tracking.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id caadria2019_636
id caadria2019_636
authors Engholt, Jon and Pigram, Dave
year 2019
title Tailored Flexibility - Reinforcing concrete fabric formwork with 3D printed plastics
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 53-62
doi https://doi.org/10.52842/conf.caadria.2019.1.053
summary The tailored flexibility project seeks to develop a construction system that combines flexible formwork with robotic 3D plastic printing resulting in novel approaches that expand the ranges of both techniques. Combining 3D printing and flexible formwork does not necessarily suggest a unified design space and the development depends on thorough interrogation and critical assessment of the physical intelligence that emerges between digital design, manufacturing processes and structural integrity. This paper describes the initial prototyping of compound material behaviour in formwork and concrete, following the implicit rationales revealed through iterations and variations of physical experimentation. Such iterative feedback from physical prototyping informs and facilitates a discussion of the relationship between the manufacturing process and the design tool: How does the ultimate function as concrete shuttering transform the 3D printing process and how does this transformation conversely affect the shuttering design? How does a hierarchy of involved processes emerge and which composite opportunities do the initial results suggest as a further development into a coherent construction system?
keywords concrete; flexible formwork; 3D printing; robotic fabrication
series CAADRIA
email
last changed 2022/06/07 07:55

_id acadia19_310
id acadia19_310
authors Leblanc, Maxime; Vardouli, Theodora
year 2019
title Bursting the Bubble
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 310-319
doi https://doi.org/10.52842/conf.acadia.2019.310
summary The “bubble" is an oft-used keyword in discussions about Virtual Reality (VR) and Virtual Environments (VE). Apart from pointing to the growing, yet precarious, rise of these domains in technology markets, the “bubble" is also a prolific metaphor for spatial, experiential, and technical aspects of virtual worlds. Combining material from architectural history and history of computing, this paper situates and critically activates two threads of the “bubble" metaphor: the bubble as a closed, autonomous system severed from its surroundings, and the bubble as an ubiquitous, limitless environment. Through historical episodes from the development of Head Mounted Displays (HMDs), the paper positions current VR HDMs into a genealogy of miniaturization of actual architectural “bubbles”— from military simulation domes to wearable “micro environments”—and examines the techniques that support the illusion of these closed, autonomous worlds as limitless and ubiquitous. The paper concludes with the description of a critical design project that exposes the limits of VR's limitless worlds and the role of context (physical, architectural) in both making and breaking the VR bubble.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_541
id ecaadesigradi2019_541
authors Mesa, Olga, Mhatre, Saurabh, Singh, Malika and Aukes, Dan
year 2019
title CREASE - Synchronized Gait Through Folded Geometry.
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 197-206
doi https://doi.org/10.52842/conf.ecaade.2019.3.197
summary Robotics have expanded exponentially in the last decade. Within the vast examples of ambulatory robots, traditional legged robots necessitate engineering expertise and the use of specialized fabrication technologies. Micro electromechanical (MEM) robots are useful for a wide range of applications yet in most cases, difficult to fabricate and excessively intricate. Advances in pop-up laminate construction have generated a model shift in the development of robot morphologies due to their ease of fabrication and scalability from the millimeter to centimeter scale. This research continues to investigate the link between kinematics and pop-up origami structures in robotics. The objective was to design a robot that exhibited efficient and controlled locomotion minimizing number of motors. "Crease", an origami robot that emerges from a two-dimensional sheet into its three-dimensional configuration was developed. By amplifying a simple rotational motion through the geometry of folds in the robot, a complex gait was achieved with minimal motorized actuation. Variations in gait, control, and steering were studied through physical and computational models. Untethered Creases that sense their environment and steer accordingly were developed. This research contributes not only to the field of robotics but also to design where efficiency, adjustability and ease of fabrication are critical.
keywords Digital Fabrication and Robotics, Smart Geometry, Origami Robotics, Laminate Construction.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

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