CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

PDF papers
References

Hits 1 to 20 of 594

_id cf2019_013
id cf2019_013
authors Boychenko, Kristina
year 2019
title Agency of Interactive Architecture in socio-technological relationship through Actor-Network Theory
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 102
summary With fast development of new technologies built environment transitioned from a silent background of activities performed by users to another participant of those activities. Agency of interactive architecture is based on interpretation of input data, like users’ actions, their response to the spatial agency, data from environment or other actors, and changing its performance accordingly. Architectural components, environmental conditions and people are all treated as agents and closely correspond to Actor-Network Theory (ANT). This theory generally aims to reveal the complexities of socio-technological world. ANT incorporates a principle of generalized symmetry, it means that human and nonhuman (artifacts, organization structures, etc.) actors are incorporated into the same conceptual framework and assigned equal level of agency. By analysis of the agency of Interactive Architecture through ANT the paper provides insight on social role of this new emerging type of space and its influence on other participants on socio-technological relationship.
keywords Interactive architecture, Communication, Agency, Social, ActorNetwork Theory
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_249
id ecaadesigradi2019_249
authors Chiarella, Mauro, Gronda, Luciana and Veizaga, Martín
year 2019
title RILAB - architectural envelopes - From spatial representation (generative algorithm) to geometric physical optimization (scientific modeling)
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 17-24
doi https://doi.org/10.52842/conf.ecaade.2019.3.017
summary Augmented graphical thinking operates by integrating algorithmic, heuristic, and manufacturing processes. The Representation and Ideation Laboratory (RILAB-2018) exercise begins with the application of a parametric definition developed by the team of teachers, allowing for the construction of structural systems by the means of the combination of segmental shells and bending-active. The main objetive is the construction of a scientific model of simulation for bending-active laminar structures has brought into reality trustworthy previews for architectural envelopes through the interaction of parametrized relational variables. This way we put designers in a strategic role for the building of the pre-analysis models, allowing more preciseness at the time of picking and defining materials, shapes, spaces and technologies and thus minimizing the decisions based solely in the definition of structural typological categories, local tradition or direct experience. The results verify that the strategic integration of models of geometric physical optimization and spatial representation greatly expand the capabilities in the construction of the complex system that operates in the act of projecting architecture.
keywords architectural envelopes; augmented graphic thinking; geometric optimization; bending-active
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2023_138
id ecaade2023_138
authors Crolla, Kristof and Wong, Nichol
year 2023
title Catenary Wooden Roof Structures: Precedent knowledge for future algorithmic design and construction optimisation
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 1, Graz, 20-22 September 2023, pp. 611–620
doi https://doi.org/10.52842/conf.ecaade.2023.1.611
summary The timber industry is expanding, including construction wood product applications such as glue-laminated wood products (R. Sikkema et al., 2023). To boost further utilisation of engineered wood products in architecture, further development and optimisation of related tectonic systems is required. Integration of digital design technologies in this endeavour presents opportunities for a more performative and spatially diverse architecture production, even in construction contexts typified by limited means and/or resources. This paper reports on historic precedent case study research that informs an ongoing larger study focussing on novel algorithmic methods for the design and production of lightweight, large-span, catenary glulam roof structures. Given their structural operation in full tension, catenary-based roof structures substantially reduce material needs when compared with those relying on straight beams (Wong and Crolla, 2019). Yet, the manufacture of their non-standard geometries typically requires costly bespoke hardware setups, having resulted in recent projects trending away from the more spatially engaging geometric experiments of the second half of the 20th century. The study hypothesis that the evolutionary design optimisation of this tectonic system has the potential to re-open and expand its practically available design solution space. This paper covers the review of a range of built projects employing catenary glulam roof system, starting from seminal historic precedents like the Festival Hall for the Swiss National Exhibition EXPO 1964 (A. Lozeron, Swiss, 1964) and the Wilkhahn Pavilions (Frei Otto, Germany, 1987), to contemporary examples, including the Grandview Heights Aquatic Centre (HCMA Architecture + Design, Canada, 2016). It analysis their structural concept, geometric and spatial complexity, fabrication and assembly protocols, applied construction detailing solutions, and more, with as aim to identify methods, tools, techniques, and construction details that can be taken forward in future research aimed at minimising construction complexity. Findings from this precedent study form the basis for the evolutionary-algorithmic design and construction method development that is part of the larger study. By expanding the tectonic system’s practically applicable architecture design solution space and facilitating architects’ access to a low-tech producible, spatially versatile, lightweight, eco-friendly, wooden roof structure typology, this study contributes to environmentally sustainable building.
keywords Precedent Studies, Light-weight architecture, Timber shell, Catenary, Algorithmic Optimisation, Glue-laminated timber
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia19_234
id acadia19_234
authors Grewal, Neil; Escallon, Miguel; Chaudhary, Abhinav; Hramyka, Alina
year 2019
title INFRASONIC
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 234-245
doi https://doi.org/10.52842/conf.acadia.2019.234
summary In 2015, an earthquake of 7.8 magnitude displaced over 6.6 million people in Kathmandu, Nepal. Three years later, the country continues in its struggle to rebuild its capital. The aim of this study is to investigate a construction system, produced from locally sourced materials, that can aggregate and deploy as self-built, habitable infrastructure. The study focused on the relationship between material resonance, earthquake resistant structures, and fabrication strategies. An agent-based form-finding algorithm was developed using knowledge acquired through physical prototyping of mycelium-based composites to generate earthquake resistant geometries, optimize material usage, and enhance spatial performance. The results show compelling evidence for a construction methodology to design and construct a 3-4 story building that holds a higher degree of resistance to earthquakes. The scope of work contributes to advancements in bioengineering, confirming easy-to-grow, light-weight mycelium-composites as viable structural materials for construction.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id caadria2019_280
id caadria2019_280
authors Hack, Norman, Lindemann, Hendrik and Kloft, Harald
year 2019
title Adaptive Modular Spatial Structures for Shotcrete 3D Printing
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 363-372
doi https://doi.org/10.52842/conf.caadria.2019.2.363
summary This paper presents a modular, digital construction system for lightweight spatial structures made from reinforced concrete. For design and fabrication, a digital workflow is presented, which includes the rationalization of a freeform geometry into adaptive spatial modules made up entirely of planar components. For fast and precise fabrication, these components are 3D printed using a novel 3D concrete printing technology called "Shotcrete 3D Printing". The ongoing research is demonstrated by an initial real-scale prototype of one exemplary spatial module. Lastly, the paper provides an outlook into future research, which is necessary to make this digital construction system applicable to the real-scale construction of large, wide-spanning structures.
keywords Robotic Fabrication; Digital Construction Systems; Shotcrete 3D Printing; Modular Structures
series CAADRIA
email
last changed 2022/06/07 07:50

_id caadria2019_198
id caadria2019_198
authors Teo, Elizabeth, Pang, Yun Jie, Xie, Yu, Ratchakitprakarn, Pheeraphat, Low, Rebekah and Dritsas, Stylianos
year 2019
title Stereolithography with Randomized Aggregates
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 323-332
doi https://doi.org/10.52842/conf.caadria.2019.2.323
summary The paper documents the design and development of an additive manufacturing process based on stone aggregates. Unlike conventional 3D printing technologies which target miniaturization of the material grain and deposition layers to achieve as high resolution as possible, our process deploys sizeable and randomized grains of stone. The objective of this is to leverage between physical scale of the particulate and time it takes to produce large enough artefacts, fast enough to potentially evoke spatial qualities. Perhaps unavoidably, due to its materiality, the process revisits one of the most archaic methods of building technology, namely masonry, and suggests for a unique digital perspective for structures and landscapes made from stone.
keywords Digital Fabrication; Additive Manufacturing; Aggregate Assemblies
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia19_110
id acadia19_110
authors Tracy, Kenneth; Gupta, Sachin Sean; Stella, Loo Yi Ning; Wen, So Jing; Pal, Abhipsa
year 2019
title Tensile Configurations
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 110-119
doi https://doi.org/10.52842/conf.acadia.2019.110
summary Structural membranes exhibit advantages over slab and frame structures, accommodating large deformations while still elegantly combining spatial enclosure with material efficiency. One of the most promising types of membrane structures are membrane tensegrity structures, which are composed of discontinuous struts embedded in a tensile membrane. To date, membrane tensegrity structures are limited to completely closed formations or require extensive tethering, hindering their applicability for diverse architectural contexts. Here, a design framework is presented for creating self-supporting membrane tensegrity shell structures with spatial openings, enabled by novel reciprocally tessellated strut configurations. Through a combination of heuristic physical prototyping and digital formfinding tools, a library of membrane tensegrity forms has been developed that serves as tangible data for an expanded morphospace. To test the effectiveness of the established methods, a 10 m2 membrane tensegrity shell pavilion was built as a first large-scale demonstrator. Feedback from this demonstrator led to the development of computational strut tessellation tools that enable the search for informed, performance-driven design space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_672
id ecaadesigradi2019_672
authors Wardhana, Nicholas Mario, Jabi, Wassim, Chatzivasileiadi, Aikaterini and Petrova, Nikoleta
year 2019
title A Spatial Reasoning Framework Based on Non-Manifold Topology
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 71-80
doi https://doi.org/10.52842/conf.ecaade.2019.3.071
summary Non-Manifold Topology (NMT) has been previously proven to be an appropriate representation of interconnected architectural and spatial structures. This paper further explores the suitability of NMT for spatial reasoning purposes. A literature survey is done to identify the necessary components of a spatial reasoning framework, and an adaptation of such framework based on NMT is presented. This paper also describes the implementation of an NMT-based spatial reasoning framework, its integration into the Topologic software library which the authors develop, as well as the implementation challenges. Finally, a pathfinding study case on an NMT model, which has been generated from a Building Information Modelling (BIM) structure, is presented and analysed.
keywords Non-Manifold Topology; Topologic; Spatial Reasoning; Pathfinding
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_315
id ecaadesigradi2019_315
authors Wurzer, Gabriel and Coraglia, Ugo Maria
year 2019
title Refurb! - A tool allowing for iterative refurbishment
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 55-60
doi https://doi.org/10.52842/conf.ecaade.2019.2.055
summary Refurbishments and adaptations to existing building structures can be a challenging problem: Keeping track of all building measures (e.g. what walls, doors and installations to add or remove) is equally demanding as trying to keep an eye on the constraints (e.g. natural lighting) and functions that the changed structure will provide. It also demands a integrated view of the redesign (spatial aspect) and the refurbishment as a project (time aspect). To this end, we have been developing our planning tool "Refurb!", which lets a user plan refurbishments and adaptations to existing structures using a mixed metaphor of "CAD-tool + project plan", including a variety of analysis tools to compare the original state of a structure to the planned one (e.g. adjacency and circulation before and after adaptation). The tool is aimed at project planners and ranges from small scenarios (e.g. relocation/adaptation/refurbishment of a department) to big scenarios (e.g. relocation when bringing a hospital into service).
keywords Refurbishment; Planning Tool; Cellular Automaton
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id ijac201917206
id ijac201917206
authors Ackerman, Aidan; Jonathan Cave, Chien-Yu Lin and Kyle Stillwell
year 2019
title Computational modeling for climate change: Simulating and visualizing a resilient landscape architecture design approach
source International Journal of Architectural Computing vol. 17 - no. 2, 125-147
summary Coastlines are changing, wildfires are raging, cities are getting hotter, and spatial designers are charged with the task of designing to mitigate these unknowns. This research examines computational digital workflows to understand and alleviate the impacts of climate change on urban landscapes. The methodology includes two separate simulation and visualization workflows. The first workflow uses an animated particle fluid simulator in combination with geographic information systems data, Photoshop software, and three-dimensional modeling and animation software to simulate erosion and sedimentation patterns, coastal inundation, and sea level rise. The second workflow integrates building information modeling data, computational fluid dynamics simulators, and parameters from EnergyPlus and Landsat to produce typologies and strategies for mitigating urban heat island effects. The effectiveness of these workflows is demonstrated by inserting design prototypes into modeled environments to visualize their success or failure. The result of these efforts is a suite of workflows which have the potential to vastly improve the efficacy with which architects and landscape architects use existing data to address the urgency of climate change.
keywords Modeling, simulation, environment, ecosystem, landscape, climate change, sea level rise, urban heat island
series journal
email
last changed 2019/08/07 14:04

_id caadria2019_660
id caadria2019_660
authors Aghaei Meibodi, Mania, Giesecke, Rena and Dillenburger, Benjamin
year 2019
title 3D Printing Sand Molds for Casting Bespoke Metal Connections - Digital Metal: Additive Manufacturing for Cast Metal Joints in Architecture
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 133-142
doi https://doi.org/10.52842/conf.caadria.2019.1.133
summary Metal joints play a relevant role in space frame constructions, being responsible for large amount of the overall material and fabrication cost. Space frames which are constructed with standardized metal joints are constrained to repetitive structures and topologies. For customized space frames, the fabrication of individual metal joints still remains a challenge. Traditional fabrication methods such as sand casting are labour intensive, while direct 3D metal printing is too expensive and slow for the large volumes needed in architecture.This research investigates the use of Binder Jetting technology to 3D print sand molds for casting bespoke metal joints in architecture. Using this approach, a large number of custom metal joints can be fabricated economically in short time. By automating the generation of the joint geometry and the corresponding mold system, an efficient digital process chain from design to fabrication is established. Several design studies for cast metal joints are presented. The approach is successfully tested on the example of a full scale space frame structure incorporating almost two hundred custom aluminum joints.
keywords 3D printing; binder jetting; sand casting; metal joints; metal casting; space frame; digital fabrication; computational design; lightweight; customization
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
doi https://doi.org/10.52842/conf.acadia.2019.630
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_208
id acadia19_208
authors Baghi, Ali; Baghi, Aryan; Kalantari, Saleh
year 2019
title FLEXI-NODE
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 207-218
doi https://doi.org/10.52842/conf.acadia.2019.207
summary This paper is part of an ongoing research project on flexible molds for use in concrete fabrication. It continues and advances the concept of adjustable molds by creating a flexible system to produce a variety of concrete grid-joints. This reusable and adaptive mold streamlines the process of fabricating inherently diverse nodal joints without the need for cost-intensive mass-customization methods. The paper also proposes a novel way to cope with some of the significant drawbacks of similar mold techniques that have been explored and found wanting in similar projects. The technique used for the mold in the current research is inspired by a flexible mechanism that has been implemented in other manufacturing contexts, such as expansion joints and bendable straws. The outcomes of the project are a platform called “Flexi-node” and relevant software components that allow users to computationally design and fabricate a great variety of concrete joints for grid structures, using just one mold, with minimum material waste and no distortion from hydrostatic pressure.
keywords flexible molds, nodal joints, computational design, concrete fabrication, mass customization, grid structures
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia19_222
id acadia19_222
authors Birol, Eda Begum; Lu, Yao; Sekkin, Ege; Johnson, Colby; Moy, David; Islam, Yaseen; Sabin, Jenny
year 2019
title POLYBRICK 2.0
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 222-233
doi https://doi.org/10.52842/conf.acadia.2019.222
summary Natural load bearing structures are characterized by aspects of specialized morphology, lightweight, adaptability, and a regenerative life cycle. PolyBrick 2.0 aims to learn from and apply these characteristics in the pursuit of revitalizing ceramic load bearing structures. For this, algorithmic design processes are employed, whose physical manifestations are realized through available clay/porcelain additive manufacturing technologies (AMTs). By integrating specialized expertise across disciplines of architecture, engineering, and material science, our team proposes an algorithmic toolset to generate PolyBrick geometries that can be applied to various architectural typologies. Additionally, comparative frameworks for digital and physical performance analyses are outlined. Responding to increasing urgencies of material efficiency and environmental sensibility, this project strives to provide for designers a toolset for environmentally responsive, case-specific design, characterized by the embedded control qualities derived from the bone and its adaptability to specific loading conditions. Various approaches to brick tessellation and assembly are proposed and architectural possibilities are presented. As an outcome of this research, PolyBrick 2.0 is effectively established as a Grasshopper plug-in, “PolyBrick” to be further explored by designers.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id caadria2019_328
id caadria2019_328
authors Boychenko, Kristina
year 2019
title Agency of Interactive Space in Social Relationship
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 381-390
doi https://doi.org/10.52842/conf.caadria.2019.2.381
summary Embedded computation allows built space to be intelligent and get smarter, becoming interactive and gaining agency with ability not to merely adapt to changing conditions, but to process information and react, observe and learn, communicate and make decisions. The paper investigates agency of interactive space based on interpretation of input data, like users' response to the spatial agency, data from environment or other actors, and ability to change its performance accordingly. The research is focused on the role of interactive space as an active participant in social relationship communicating with users, constantly changing and having its' attitude. The research is aimed at defining social role of interactive environments and explains how they interact with users, what qualities are enabled by interactive behaviour and how do they influence space perception, revealing the significance of bi-directional communication between society and smart spaces. Interactive space does not just providing location for activities and facility for lifestyle, but influences these activities. Users and interactive space constitute one social network being constantly aware of each other establishing bi-directional communication.
keywords interactive architecture; computation; programmable; design; social
series CAADRIA
email
last changed 2022/06/07 07:54

_id acadia19_278
id acadia19_278
authors Ca?izares, Galo
year 2019
title Digital Suprematism
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 278-287
doi https://doi.org/10.52842/conf.acadia.2019.278
summary It is widely held that sometime around 2006, the World Wide Web as we knew it mutated into Web 2.0. This colloquial label signaled a shift from an Internet designed for us to an Internet designed by us. Nowhere was this more explicitly stated than in Time Magazine’s 2006 Person of the Year selection: You. More than a decade later, Internet browsers have evolved into ubiquitous interfaces accessible from mobile devices, tablet computers, public kiosks, workstations, laptops, etc. It would, therefore, not be an overstatement to say that the browser is the most widespread content canvas in the world. Designers frequently use web browsers for their ability to exhibit and organize content. They are the sites for portfolios, announcements, magazines, and at times, discussions. But despite its flexibility and rich infrastructure, rarely is the browser used to generate design elements. Thanks to advanced web development languages like JavaScript and open-source code libraries, such as p5.JS, Matter.JS, and Three.JS, browsers now support interactive and spatial content. Typically, these tools are used to generate gimmicks or visual effects, such as the parallax illusion or the infinite scroll. But if we perceive the browser as a timebased picture plane, we can immediately recognize its architectonic potential. This paper puts forth a method for engaging the creative potential of web-based media and Internet browsers. Through example projects, I argue that the Internet browser is a highly complex spatial plane that warrants more architectural analysis and experimentation.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_491
id caadria2019_491
authors Cai, Chenyi, Tang, Peng and Li, Biao
year 2019
title Intelligent Generation of Architectural layout inheriting spatial features of Chinese Garden Based on Prototype and Multi-agent System - A Case Study on Lotus Teahouse in Yixing
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 291-300
doi https://doi.org/10.52842/conf.caadria.2019.1.291
summary This study presents an approach for the intelligent generation of architectural layout, in which partial space inherits Chinese garden spatial features. The approach combines spatial prototype analysis and evolutionary optimization process. On one hand, from the perspective of shape grammar, this paper both analyzes and abstracts the spatial prototype that describes the spatial characteristics of Chinese gardens, including the organization system of architecture and landscape, with the spatial sequences along the tourism orientation. On the other hand, taking the design task of Lotus teahouse as an example, a typical spatial prototype is selected to develop the generative intelligent experiment to achieve the architectural layout, in which the spatial prototype is inherited. Through rule-making and parameter adjustment, the spatial prototype will eventually be transformed into a computational model based on the multi-agent system. Hence, the experiment of intelligent generation of architectural layout is carried out under the influence of the function, form and environmental factors; and a three-dimensional conceptual model that inherits the Chinese garden spatial prototype is obtained ultimately.
keywords Chinese garden; Architectural layout; Spatial prototype; Multi-agent system; Intelligent generation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_407
id ecaadesigradi2019_407
authors Capone, Mara, Lanzara, Emanuela, Marsillo, Laura and Nome Silva, Carlos Alejandro
year 2019
title Responsive complex surfaces manufacturing using origami
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 715-724
doi https://doi.org/10.52842/conf.ecaade.2019.2.715
summary Contemporary architecture is considered a dynamic system, capable of adapting to different needs, from environmental to functional ones. The term 'Adaptable Architecture' describes an architecture from which specific components can be changed in relation to external stimuli. This change could be executed by the building system itself, transformed manually or it could be any other ability to be transformed by external forces (Leliveld et al.2017). Adaptability concept is therefore linked to motion and to recent advances in kinetic architecture. In our research we are studying the rules that we can use to design a kinetic architecture using origami. Parametric design allows us to digitally simulate the movement of origami structures, we are testing algorithmic modeling to generate doubly curvature surfaces starting from a designed surface and not from the process. Our main goal is to study the relationship between geometry, motion and shape. We are interested, in particular, in complex surface manufacture using origami technique to design a kinetic and reactive ceiling.
keywords Origami; complex surface manufacture; responsive architecture; Applied Geometry
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia19_642
id acadia19_642
authors Chua, Pamela Dychengbeng; Hui, Lee Fu
year 2019
title Compliant Laminar Assemblies
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 642-653
doi https://doi.org/10.52842/conf.acadia.2019.642
summary This paper presents an innovative approach to the design and fabrication of three-dimensional objects from single-piece flat sheets, inspired by the origami technique of twist-closing. While in origami twist-closing is merely used to stabilize a cylindrical or spherical structure, ensuring it maintains its shape, this research investigates the potential of twist-closing as a multi-functional mechanism that also activates and controls the transformation of a planar surface into a predesigned three-dimensional form. This exploration is directed towards an intended application to stiff and brittle sheet materials that are difficult to shape through other processes. The methods we have developed draw mainly upon principles of lattice kirigami and laminar reciprocal structures. These are reflected in a workflow that integrates digital form-generation and fabrication-rationalization techniques to reference and apply these principles at every stage. Significant capabilities of the developed methodology include: (1) achievement of pseudo-double-curvature with brittle, stiff sheet materials; (2) stabilization in a 3D end-state as a frameless self-contained single-element laminar reciprocal structure—essentially a compliant mechanism; and (3) an ability to pre-encode 3D assembly constraints in a 2D cutout pattern, which guides a moldless fabrication process. The paper reviews the precedent geometric techniques and principles that comprise this method of 3D surface fabrication and describes a sample deployment of the method as applied to the design of laminar modules made of high-pressure laminate (HPL).
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

For more results click below:

this is page 0show page 1show page 2show page 3show page 4show page 5... show page 29HOMELOGIN (you are user _anon_54761 from group guest) CUMINCAD Papers Powered by SciX Open Publishing Services 1.002