CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 604

_id artificial_intellicence2019_15
id artificial_intellicence2019_15
authors Antoine Picon
year 2020
title What About Humans? Artificial Intelligence in Architecture
doi https://doi.org/https://doi.org/10.1007/978-981-15-6568-7_2
source Architectural Intelligence Selected Papers from the 1st International Conference on Computational Design and Robotic Fabrication (CDRF 2019)
summary Artificial intelligence is about to reshape the architectural discipline. After discussing the relations between artificial intelligence and the broader question of automation in architecture, this article focuses on the future of the interaction between humans and intelligent machines. The way machines will understand architecture may be very different from the reading of humans. Since the Renaissance, the architectural discipline has defined itself as a conversation between different stakeholders, the designer, but also the clients and the artisans in charge of the realization of projects. How can this conversation be adapted to the rise of intelligent machines? Such a question is not only a matter of design effectiveness. It is inseparable from expressive and artistic issues. Just like the fascination of modernist architecture for industrialization was intimately linked to the quest for a new poetics of the discipline, our contemporary interest for artificial intelligence has to do with questions regarding the creative core of the architectural discipline.
series Architectural Intelligence
email
last changed 2022/09/29 07:28

_id caadria2019_328
id caadria2019_328
authors Boychenko, Kristina
year 2019
title Agency of Interactive Space in Social Relationship
doi https://doi.org/10.52842/conf.caadria.2019.2.381
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 381-390
summary Embedded computation allows built space to be intelligent and get smarter, becoming interactive and gaining agency with ability not to merely adapt to changing conditions, but to process information and react, observe and learn, communicate and make decisions. The paper investigates agency of interactive space based on interpretation of input data, like users' response to the spatial agency, data from environment or other actors, and ability to change its performance accordingly. The research is focused on the role of interactive space as an active participant in social relationship communicating with users, constantly changing and having its' attitude. The research is aimed at defining social role of interactive environments and explains how they interact with users, what qualities are enabled by interactive behaviour and how do they influence space perception, revealing the significance of bi-directional communication between society and smart spaces. Interactive space does not just providing location for activities and facility for lifestyle, but influences these activities. Users and interactive space constitute one social network being constantly aware of each other establishing bi-directional communication.
keywords interactive architecture; computation; programmable; design; social
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2021_115
id caadria2021_115
authors Chen, Qin Chuan, Lakshmi Narasimhan, Vaishnavi and Lee, Hyunsoo
year 2021
title The potential of IoT-based smart environment in reaction to COVID-19 pandemic
doi https://doi.org/10.52842/conf.caadria.2021.2.709
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 709-718
summary COVID-19 was first reported in late December 2019 and quickly become a global health crisis. In the COVID-19 pandemic context, the dense and open characteristics make the public spaces a potential virus transmission hotspot. Therefore, it is extremely critical to adopt a more advanced and effective method in public environments to slow down its spread until a vaccine is widely used. A smart environment in the form of IoT, also known as the architecture of IoT, consists of three layers: perception layer, network layer, and application layer. A smart environment allows data and activities that happen in this environment to be collected, processed, and shared in real-time through various sensors. It can be introduced for early detection, tracking, and monitoring of potential confirmed cases. The smart environment is considered one of the most promising approaches to face and tackle the current scenario. However, research focusing on the potential of IoT smart environment in reaction to COVID-19 is still meager. Therefore, this paper identifies the smart environments potential based on the concept of IoT architectures three layers and further discusses how IoT can be introduced in public spaces to help battle the pandemic.
keywords Internet of Things; Smart environment; COVID-19
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_636
id caadria2019_636
authors Engholt, Jon and Pigram, Dave
year 2019
title Tailored Flexibility - Reinforcing concrete fabric formwork with 3D printed plastics
doi https://doi.org/10.52842/conf.caadria.2019.1.053
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 53-62
summary The tailored flexibility project seeks to develop a construction system that combines flexible formwork with robotic 3D plastic printing resulting in novel approaches that expand the ranges of both techniques. Combining 3D printing and flexible formwork does not necessarily suggest a unified design space and the development depends on thorough interrogation and critical assessment of the physical intelligence that emerges between digital design, manufacturing processes and structural integrity. This paper describes the initial prototyping of compound material behaviour in formwork and concrete, following the implicit rationales revealed through iterations and variations of physical experimentation. Such iterative feedback from physical prototyping informs and facilitates a discussion of the relationship between the manufacturing process and the design tool: How does the ultimate function as concrete shuttering transform the 3D printing process and how does this transformation conversely affect the shuttering design? How does a hierarchy of involved processes emerge and which composite opportunities do the initial results suggest as a further development into a coherent construction system?
keywords concrete; flexible formwork; 3D printing; robotic fabrication
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_402
id ecaadesigradi2019_402
authors Karali, Penelopi F., Grisiute, Ayda and Werner, Liss C.
year 2019
title Bio-Modules - Cyber-physical modular responsive variations for dark urban areas using bio-degradable materials
doi https://doi.org/10.52842/conf.ecaade.2019.2.495
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 495-504
summary This paper documents the design and fabrication process of modular responsive lighting installation. The design and research led to a modular and transformable urban lighting concept, combining unique material behaviour and cyber-physical system. The main goal was to investigate how material characteristics, composition and performance could be programmed in order to generate a range of modular components. Modular tiles and joints combination designed of sustainable materials - bioplastics and cork sheets - were created and used together with number of sensors and micro-controllers. Furthermore, the installation concept links technical and psychological aspects that potentially could be used for the benefits of city dwellers. Paper consists of two parts. First part is the introduction of a broader urban night lighting design context to which the project belongs. This includes covering existing social issues related to urban darkness, as well as the need to increase biodiversity within built environment, through introducing new materials. The second part of the paper describes the design and fabrication process, that employs the conclusions discovered in the first part through set of material experimentations, design project and the reflections on the results.
keywords modularity; material behavior; lighting installation; cyber-physical systems; perception
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id caadria2019_194
id caadria2019_194
authors Leitão, António, Castelo-Branco, Renata and Santos, Guilherme
year 2019
title Game of Renders - The Use of Game Engines for Architectural Visualization
doi https://doi.org/10.52842/conf.caadria.2019.1.655
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 655-664
summary Good visualization mechanisms offer architects, and their clients, a better grasp of how their designs are going to turn out when built, and the experience one might have inside the constructions. This also helps the architect orient the design in a more informed manner. However, typically used modeling tools do not offer satisfactory visualization solutions. The operations available to view and navigate through the 3D space are flawed in terms of speed, interactivity, and real-time rendering quality. To solve this issue, we propose the coupling of a portable algorithmic design framework with a Game Engine (GE) to support interactive visualization of architectural models and increase the rendering performance of the framework. We explain in detail this integration, and we evaluate this workflow by implementing a case study and comparing the performance of the GE to architectural modeling tools.
keywords Algorithmic Design; Game Engine; Interactive Visualization
series CAADRIA
email
last changed 2022/06/07 07:52

_id caadria2019_671
id caadria2019_671
authors Mun, Kristine, Clemenson, Dane and Bogosian, Biayna
year 2019
title The Well Tempered Environment of Experience - (Neuro)Scientific Methods for Data Collection, Analysis & Visualization
doi https://doi.org/10.52842/conf.caadria.2019.1.573
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 573-582
summary In our ever increasing media(ted) world, the robustness of digital communication networked environment is transforming how we relate to our environment. With the rise of the Internet of Things (IOTs) and other ubiquitous mobile communication devices connecting our bodies to our environments, our spaces are requiring a recalibration of the 'well tempered environment'. As technological devices are becoming seamlessly fused with our everyday lifestyles, habits and spaces, articulating experience is one of the most important topics to discuss in human-centered approach to design. This paper presents the initial methods for a data-driven process to enhance human experience as the central motivation. Combining knowledge from neuroscience and experimenting with embodied medias such as Virtual and Augmented Reality (+ MR) , the inquiries into the human dimension is explored in novel ways. The aim is to show how data-driven experiments could be used to assist designers find better performative solutions and that new collaborations between scientist and designers are on the rise as data moves fluidly between bodies and spaces like air in our 21st century.
keywords Experience Design; Human-Computer-Interface; Emotion; Neuroscience; VR, AR & Mixed Reality, Human Centered Design, Data-Driven Design; Interactivity
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2019_030
id cf2019_030
authors Pinochet, Diego
year 2019
title Making mistakes: embedding errors in computational design
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 235-251
summary Often overlooked in the process of developing an idea– like an imprecise drawing or a poorly built cardboard model- it can be considered that errors are the harbinger of possible future novel work not only by seeing but also making things in a different way every time as a learning process. Moreover, the quality of something original is hard -if not impossible- to determine because it comprises the definition of something into a fixed -hence unoriginal- structure beforehand. Moreover, making mistakes every time we do things enables our capacity to experience insight. Therefore, if the original emerges by the interplay of action and perception, then our capacity for not only seeing but also making in a new and unique way enables the development of a personal style or autographic practice. How the digital can enable our capacity to make mistakes in order to develop original work and a personal style?
keywords Digital Design, computational making, artificial intelligence, computational design, digital fabrication
series CAAD Futures
email
last changed 2019/07/29 14:15

_id acadia21_76
id acadia21_76
authors Smith, Rebecca
year 2021
title Passive Listening and Evidence Collection
doi https://doi.org/10.52842/conf.acadia.2021.076
source ACADIA 2021: Realignments: Toward Critical Computation [Proceedings of the 41st Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 979-8-986-08056-7]. Online and Global. 3-6 November 2021. edited by B. Bogosian, K. Dörfler, B. Farahi, J. Garcia del Castillo y López, J. Grant, V. Noel, S. Parascho, and J. Scott. 76-81.
summary In this paper, I present the commercial, urban-scale gunshot detection system ShotSpotter in contrast with a range of ecological sensing examples which monitor animal vocalizations. Gunshot detection sensors are used to alert law enforcement that a gunshot has occurred and to collect evidence. They are intertwined with processes of criminalization, in which the individual, rather than the collective, is targeted for punishment. Ecological sensors are used as a “passive” practice of information gathering which seeks to understand the health of a given ecosystem through monitoring population demographics, and to document the collective harms of anthropogenic change (Stowell and Sueur 2020). In both examples, the ability of sensing infrastructures to “join up and speed up” (Gabrys 2019, 1) is increasing with the use of machine learning to identify patterns and objects: a new form of expertise through which the differential agendas of these systems are implemented and made visible. I trace the differential agendas of these systems as they manifest through varied components: the spatial distribution of hardware in the existing urban environment and / or landscape; the software and other informational processes that organize and translate the data; the visualization of acoustical sensing data; the commercial factors surrounding the production of material components; and the apps, platforms, and other forms of media through which information is made available to different stakeholders. I take an interpretive and qualitative approach to the analysis of these systems as cultural artifacts (Winner 1980), to demonstrate how the political and social stakes of the technology are embedded throughout them.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id lasg_whitepapers_2019_349
id lasg_whitepapers_2019_349
authors Talaba, Codrin
year 2019
title Applying 3D Scanning and 360° Technologies to Complex Physical Environments; Two Prototypes to Enhance Representation Through the Sensors of Machines
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.349 - 366
summary This paper will discuss how 3D scanning and 360° technologies are different from conventional 2D methods to document complex physical environments and their interactions with occupants.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaadesigradi2019_103
id ecaadesigradi2019_103
authors Wallisser, Tobias, Henriques, Gonçalo Castro, Ribeiro, Amanda and Menna, Ronaldo Lee
year 2019
title Weaving physical-digital networks:Brazil-Germany integration experience
doi https://doi.org/10.52842/conf.ecaade.2019.1.315
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 315-324
summary The idea of a network weaved this project in a conceptual as well as in a physical way. A network in the sense of an intangible connection between people, and a network in the sense of a materiality, woven to constitute the skin of a building according to different techniques associated with the ancient culture of covering to provide shelter. We seek to integrate old cultural identities with new digital methods. In the time of the fourth industrial revolution, we might think about a network as something fully accomplished, as if the availability of an internet connection was synonymous with effective communication. In our methodology, we face network challenges at the intersection of human communication and the physical and material domains. The challenge is to discover what to exchange and how to do so. Through the Brazilian-German program 'Connect', we tested our research in two practical workshops in two continents. The result suggests that is possible to weave a network incorporating local building traditions and analogue and digital processes of form-finding. The report describes our findings and shares critical reflections opening future research possibilities.
keywords Network; Brazilian-German; Traditional construction; Gridshell; OCA; analogue-digital
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id acadia19_122
id acadia19_122
authors Yavaribajestani, Yasaman; Schleicher, Simon
year 2019
title Bio-Inspired Lamellar Structures
doi https://doi.org/10.52842/conf.acadia.2019.122
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 122-129
summary Gaining rigidity and strength from malleable and flexible parts is the key challenge in the emerging field of bending-active structures. The goal of this construction approach is to use the large elastic deformations of planar elements for the building of complex curved structures. Aiming to contribute to this research and to make new discoveries, the authors of this paper will look at nature for inspiration and explore how structures in the plant kingdom successfully combine high flexibility with high resilience. The focus of this study are the structural principles found in fibrous cactus skeletons. Not only do the cactus skeletons show impressive structural behavior, but also their optimized form, fiber orientation, and material distribution can inspire the further development of bending-active structures. Learning from these models, the authors will present key cactus-inspired design principles and test their practical feasibility in a prototypical installation made from millimeter-thin strips of carbon fiber reinforced polymers (CFRP). Similar to the biological role model, this 6-meter-tall lamellar structure takes advantage of clever cross-bracing strategies that significantly increase stability and improve resilience. The authors explain in more detail the underlying design and construction methods and discuss the possible impact this research may have on the further development of bending-active structures.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_237
id ecaadesigradi2019_237
authors Granero, Adriana
year 2019
title Starting hypothesis - A proposed biological-artificial mutualism
doi https://doi.org/10.52842/conf.ecaade.2019.2.569
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 569-574
summary We imagine the buildings of a not too distant future (constructions that we will inhabit) as the combination of digital design, additive manufacturing, advanced robotics, sensors, transmitters, information in the cloud, information of networks, information of other robot networks, etc. all interconnected and with autonomous response. We imagine the skin as a biomimetic envelope of autonomous response to environmental changes. We perceive that skin, or the envelope of the architectural construction made with personalized products, a physical object created by printing layer by layer of a three-dimensional model or 3D digital drawing, an additive manufacturing or 3D printing. We do not rule out that this physical object can be printed in 4D in a process in which the skin itself or envelope built by a process linked to advanced robotics and AI can generate products that modify themselves to respond to changes climatic.
keywords Mutualism; Biologital-Artificial; Biological-Digital; Mechatronic Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_002
id ecaadesigradi2019_002
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 3
doi https://doi.org/10.52842/conf.ecaade.2019.3
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, 374 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_001
id ecaadesigradi2019_001
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 2
doi https://doi.org/10.52842/conf.ecaade.2019.2
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, 872 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id ecaadesigradi2019_000
id ecaadesigradi2019_000
authors Sousa, JP, Xavier, JP and Castro Henriques, G (eds.)
year 2019
title Architecture in the Age of the 4th Industrial Revolution, Volume 1
doi https://doi.org/10.52842/conf.ecaade.2019.1
source Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, 835 p.
summary Going back in history, the 1st Industrial Revolution occurred between the 18th and 19th centuries, when water and steam power led to the mechanization period. By then, social changes radically transformed cities and, together with manufactured materials like steel and glass, promoted the emergence of new building design typologies like the railway station. In the end of the 19th century, the advent of electrical power triggered mass production systems. This 2nd Revolution affected the building construction industry in many ways, inspiring the birth to the modern movement. For some, standardization emerged as an enemy of arts and crafts, while, for others, it was an opportunity to embrace new design agendas, where construction economy and quality could be controlled in novel ways. More recently, electronics and information technology fostered the 3rd Revolution with the production automation. In architecture, the progressive use of digital design, analysis and fabrication processes started to replace the traditional means of analogical representation. This opened the door for the exploration of a higher degree of design freedom, complexity and customization. The rise of the Internet also changed the way architects communicated and promoted the emergence of global architectural practices in the planet. Today, in the beginning of the 21th century, we are in a moment of profound and accelerated changes in the way we perceive and interact with(in) the world, which many authors, like Klaus Schwab, do not hesitate to call as the Fourth Industrial Revolution. Extraordinary advancements in areas like mobile communication, artificial intelligence, big data, cloud computing, blockchain, nanotechnology, biotechnology, facial recognition, robotics or additive manufacturing are fusing the physical, biological and digital systems of production. Such technological context has triggered a series of disruptive concepts and innovations, like the smart-phone, social networks, online gaming, internet of things, smart materials, interactive environments, personal fabrication, 3D printing, virtual and augmented realities, drones, selfdriving cars or the smart cities, which, all together, are drawing a radically new world.
series eCAADeSIGraDi
last changed 2022/06/07 07:49

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
doi https://doi.org/10.52842/conf.acadia.2019.630
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2019_037
id cf2019_037
authors Aljammaz, Mohammed ; Tsung-Hsien Wang and Chengzhi Peng
year 2019
title The influence of Saudi Arabian culture on energy use: Improving the time-use schedules in energy simulation for houses in Riyadh
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 273-289
summary Culture influences the way that people act and behave in all societies. In Saudi Arabia, culture and beliefs directly influence the lifestyle and behaviour of its citizens. Culture also impacts on energy usage of buildings, but this factor is often excluded from energy use simulations. A consequence of this is a mismatch between energy prediction and real energy usage. This paper demonstrates how a time-use data (TUD) model can be used to create a more realistic estimate of energy consumption in Saudi Arabia. TUD has been collected through a survey of 300 people living in Riyadh. The performance of the computational TUD model is cross-referenced with empirical data and the outcomes are used to discuss how the TUD model can be applied more effectively in energy use simulations.
keywords time-use data, energy simulation, energy use prediction, load schedules, occupant behaviours,
series CAAD Futures
email
last changed 2019/07/29 14:15

_id acadia19_490
id acadia19_490
authors Alvarez, Martín; Wagner, Hans Jakob; Groenewolt, Abel; Krieg, Oliver David; Kyjanek, Ondrej; Sonntag, Daniel; Bechert, Simon; Aldinger, Lotte; Menges, Achim; Knippers, Jan
year 2019
title The Buga Wood Pavilion
doi https://doi.org/10.52842/conf.acadia.2019.490
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 490-499
summary Platforms that integrate developments from multiple disciplines are becoming increasingly relevant as the complexity of different technologies increases day by day. In this context, this paper describes an integrative approach for the development of architectural projects. It portrays the benefits of applying such an approach by describing its implementation throughout the development and execution of a building demonstrator. Through increasing the agility and extending the scope of existing computational tools, multiple collaborators were empowered to generate innovative solutions across the different phases of the project´s cycle. For this purpose, novel solutions for planar segmented wood shells are showcased at different levels. First, it is demonstrated how the application of a sophisticated hollow-cassette building system allowed the optimization of material use, production time, and mounting logistics due to the modulation of the parameters of each construction element. Second, the paper discusses how the articulation of that complexity was crucial when negotiating between multiple professions, interacting with different contractors, and complying with corresponding norms. Finally, the innovative architectural features of the resulting building are described, and the accomplishments are benchmarked through comparison with typological predecessor.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id cf2019_048
id cf2019_048
authors Argota Sanchez-Vaquerizo, Javier and Daniel Cardoso Llach
year 2019
title The Social Life of Small Urban Spaces 2.0 Three Experiments in Computational Urban Studies
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 430
summary This paper introduces a novel framework for urban analysis that leverages computational techniques, along with established urban research methods, to study how people use urban public space. Through three case studies in different urban locations in Europe and the US, it demonstrates how recent machine learning and computer vision techniques may assist us in producing unprecedently detailed portraits of the relative influence of urban and environmental variables on people’s use of public space. The paper further discusses the potential of this framework to enable empirically-enriched forms of urban and social analysis with applications in urban planning, design, research, and policy.
keywords Data Analytics, Urban Design, Machine Learning, Artificial Intelligence, Big Data, Space Syntax
series CAAD Futures
email
last changed 2019/07/29 14:18

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