CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 620

_id acadia20_176p
id acadia20_176p
authors Lok, Leslie; Zivkovic, Sasa
year 2020
title Ashen Cabin
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 176-181
summary Ashen Cabin, designed by HANNAH, is a small building 3D-printed from concrete and clothed in a robotically fabricated envelope made of irregular ash wood logs. From the ground up, digital design and fabrication technologies are intrinsic to the making of this architectural prototype, facilitating fundamentally new material methods, tectonic articulations, forms of construction, and architectural design languages. Ashen Cabin challenges preconceived notions about material standards in wood. The cabin utilizes wood infested by the Emerald Ash Borer (EAB) for its envelope, which, unfortunately, is widely considered as ‘waste’. At present, the invasive EAB threatens to eradicate most of the 8.7 billion ash trees in North America (USDA, 2019). Due to their challenging geometries, most infested ash trees cannot be processed by regular sawmills and are therefore regarded as unsuitable for construction. Infested and dying ash trees form an enormous and untapped material resource for sustainable wood construction. By implementing high precision 3D scanning and robotic fabrication, the project upcycles Emerald-Ash-Borer-infested ‘waste wood’ into an abundantly available, affordable, and morbidly sustainable building material for the Anthropocene. Using a KUKA KR200/2 with a custom 5hp band saw end effector at the Cornell Robotic Construction Laboratory (RCL), the research team can saw irregular tree logs into naturally curved boards of various and varying thicknesses. The boards are arrayed into interlocking SIP façade panels, and by adjusting the thickness of the bandsaw cut, the robotically carved timber boards can be assembled as complex single curvature surfaces or double-curvature surfaces. The undulating wooden surfaces accentuate the building’s program and yet remain reminiscent of the natural log geometry which they are derived from. The curvature of the wood is strategically deployed to highlight moments of architectural importance such as windows, entrances, roofs, canopies, or provide additional programmatic opportunities such as integrated shelving, desk space, or storage.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
doi https://doi.org/10.52842/conf.acadia.2019.630
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_338
id acadia19_338
authors Aviv, Dorit; Houchois, Nicholas; Meggers, Forrest
year 2019
title Thermal Reality Capture
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 338-345
doi https://doi.org/10.52842/conf.acadia.2019.338
summary Architectural surfaces constantly emit radiant heat fluxes to their surroundings, a phenomenon that is wholly dependent on their geometry and material properties. Therefore, the capacity of 3D scanning techniques to capture the geometry of building surfaces should be extended to sense and capture the surfaces’ thermal behavior in real time. We present an innovative sensor, SMART (Spherical-Motion Average Radiant Temperature Sensor), which captures the thermal characteristics of the built environment by coupling laser geometry scanning with infrared surface temperature detection. Its novelty lies in the combination of the two sensor technologies into an analytical device for radiant temperature mapping. With a sensor-based dynamic thermal-surface model, it is possible to achieve representation and control over one of the major factors affecting human comfort. The results for a case-study of a 3D thermal scan conducted in the recently completed Lewis Center for the Arts at Princeton University are compared with simulation results based on a detailed BIM model of the same space.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_645
id ecaadesigradi2019_645
authors Diniz, Nancy, Melendez, Frank, Boonyapanachoti, Woraya and Morales, Sebastian
year 2019
title Body Architectures - Real time data visualization and responsive immersive environments
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 739-746
doi https://doi.org/10.52842/conf.ecaade.2019.2.739
summary This project sets up a design framework that promotes augmenting the human body's interactions exploring methods for merging and blending the users of physical and virtual environments, through the design of wearable devices that are embedded with sensors and actuators. This allows for haptic and visual feedback through the use of data that reflects changes in the surrounding physical environment, and visualized in the immersive Virtual Reality (VR) environment. We consider the Body Architectures project to serve as mechanisms for augmenting the body in relation to the virtual architecture. These wearable devices serve to bring a hyper-awareness to our senses, as closed-loop cybernetic systems that utilize 'digitized' biometric and environmental data through the use of 3D scanning technologies and cloud point models, virtual reality visualization, sensing technologies, and actuation. The design of Body Architectures relies on hybrid design, transdisciplinary collaborations, to explore new possibilities for wearable body architectures that evolve human-machine-environment interactions, and create hyper awareness of the temporal, atmospheric qualities that make up our experience of space, as 'sensorial envelopes' (Lally 2014).
keywords Virtual Reality; Wearable Design; Physical Computing; Data Visualization; Immersive Environments; Responsive Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id acadia19_448
id acadia19_448
authors Hahm, Soomeen
year 2019
title Augmented Craftsmanship
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 448-457
doi https://doi.org/10.52842/conf.acadia.2019.448
summary Over the past decade, we have witnessed rapid advancements on both practical and theoretical levels in regard to automated construction as a consequence of increasing sophistication of digital fabrication technologies such as robotics, 3D printing, etc. However, digital fabrication technology is often very limited when it comes to dealing with delicate and complex crafting processes. Although digital fabrication processes have become widely accessible and utilized across industries in recent times, there are still a number of fabrication techniques—which heavily rely on human labour—due to the complex nature of procedures and delicacy of materials. With this in mind, we need to ask ourselves if full automation is truly an ultimate goal, or if we need to (re)consider the role of humans in the architectural construction chain, as automation becomes more prevalent. We propose rethinking the role which human, machine, and computer have in construction— occupying the territory between purely automated, exclusively robotically-driven fabrication and highly crafted processes requiring human labour. This is to propose an alternative to reducing construction to fully automated assembly of simplified/discretized building parts, by appreciating physical properties of materials and nature of crafting processes. The research proposes a design-to-construction workflow pursued and enabled by augmented humans using AR devices. As a result, proposed workflows are tested on three prototypical inhabitable structure, aiming to be applicable to other projects in the near future, and to bridge the gap between purely automated construction processes on one hand, and craft-based, material-driven but labour-intensive processes on the other.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id cf2019_042
id cf2019_042
authors Khan, Sumbul; Bige Tuncer, Ramanathan Subramanian and Lucienne Blessing
year 2019
title 3D CAD modeling using gestures and speech: Investigating CAD legacy and non-legacy procedures
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 347-366
summary 3D CAD modeling using natural interaction techniques necessitates greater research into the modeling procedures employed by users. In a previously conducted experiment, we elicited speech and gestures input for 3D CAD modeling tasks for conceptual design. In this paper, we examine the 3D modeling procedures articulated by the participants, using gestures and speech, for creating basic 3D models of increasing complexity. We identified 3D modeling procedures and characterized them as CAD legacy and non-legacy procedures. Results show that (1) non-legacy procedures were employed by a considerable number of participants who had fair and high proficiency in CAD and (2) Non-legacy procedures with fewer steps were rated favorably by participants. Based on the results, we provide recommendations on key aspects of non-legacy procedures that need to be incorporated in CAD modeling programs to facilitate speech and gestural input.
keywords Gestures, 3D CAD modeling, Human Computer Interaction, computer aided design, natural interaction
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaade2020_138
id ecaade2020_138
authors Patel, Sayjel Vijay, Tchakerian, Raffi, Lemos Morais, Renata, Zhang, Jie and Cropper, Simon
year 2020
title The Emoting City - Designing feeling and artificial empathy in mediated environments
source Werner, L and Koering, D (eds.), Anthropologic: Architecture and Fabrication in the cognitive age - Proceedings of the 38th eCAADe Conference - Volume 2, TU Berlin, Berlin, Germany, 16-18 September 2020, pp. 261-270
doi https://doi.org/10.52842/conf.ecaade.2020.2.261
summary This paper presents a theoretical blueprint for implementing artificial empathy into the built environment. Transdisciplinary design principles have oriented the creation of a new model for autonomous environments integrating psychology, architecture, digital media, affective computing and interactive UX design. 'The Emoting City', an interactive installation presented at the 2019 Shenzhen Bi-City Biennale of Urbanism/Architecture, is presented as a first step to explore how to engage AI-driven sensing by integrating human perception, cognition and behaviour in a real-world scenario. The approach described encompasses two main elements: embedded cyberception and responsive surfaces. Its human-AI interface enables new modes of blended interaction that are conducive to self-empathy and insight. It brings forth a new proposition for the development of sensing systems that go beyond social robotics into the field of artificial empathy. The installation innovates in the design of seamless affective computing that combines 'alloplastic' and 'autoplastic' architectures. We believe that our research signals the emergence of a potential revolution in responsive environments, offering a glimpse into the possibility of designing intelligent spaces with the ability to sense, inform and respond to human emotional states in ways that promote personal, cultural and social evolution.
keywords Artificial Intelligence; Responsive Architecture; Affective Computation; Human-AI Interfaces; Artificial Empathy
series eCAADe
email
last changed 2022/06/07 07:59

_id acadia19_246
id acadia19_246
authors Zhang, Viola; Qian, William; Sabin, Jenny
year 2019
title PolyBrickH2.0
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 246-257
doi https://doi.org/10.52842/conf.acadia.2019.246
summary This project emerged from collaborative trans-disciplinary research between architecture, engineering, biology, and materials science to generate novel applications in micro-scale 3D printed ceramics. Specifically, PolyBrick H2.0 adapts internal bone-based hydraulic networks through controlled water flow from 3D printed micro-textures and surface chemistry. Engagement across disciplines produced the PolyBrick series at the Sabin Lab (Sabin, Miller, and Cassab 2014) . The series is a manifestation of novel digital fabrication techniques, bioinspired design, materials inquiry, and contemporary evolutions of building materials. A new purpose for the brick is explored that is not solely focused on the mechanical constraints necessary for built masonry structures. PolyBrick H2.0 interweaves the intricacies of living systems (beings and environments combined) to create a more responsive and interactive material system. The PolyBrick 2.0 series looks at human bone as a design model for foundational research. PolyBrick H2.0 merges the cortical bone hydraulic network with new functionalities as a water filtration and collection system for self-preservation and conservation as well as passive cooling solutions. It also pushes the ability of 3D printing techniques to the microscale. These functionalities are investigated under context for a better construction material, but its use may extend further.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:57

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
doi https://doi.org/10.52842/conf.acadia.2019.168
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id acadia19_156
id acadia19_156
authors Dahy, Hanaa; Baszyñski, Piotr; Petrš, Jan
year 2019
title Experimental Biocomposite Pavilion
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 156-165
doi https://doi.org/10.52842/conf.acadia.2019.156
summary Excessive use of aggregate materials and metals in construction should be balanced by increasing use of construction materials from annually renewable resources based on natural lignocellulosic fibers. Parametric design tools gave here a possibility of using an alternative newly developed biocomposite material, for realization of complex geometries. Contemporary digital fabrication tools have enabled precise manufacturing possibilities and sophisticated geometry-making to take place that helped in obtaining high structural behavior of the overall global geometry of the discussed project. This paper presents a process of realizing an experimental structure made from Natural Fiber-Reinforced Polymers (NFRP)- also referred to as biocomposites, which were synthesized from lignocellulosic flexible core reinforced by 3D-veneer layers in a closed-moulding vacuum-assisted process. The biocomposite sandwich panels parameters were developed and defined before the final properties were imbedded in the parametric model. This paper showcases the multi-disciplinarity work between architects, structural engineers and material developers. It allowed the architects to work on the material development themselves and enabled to apply a new created design philosophy by the first author, namely applying ‘Materials as a Design-Tool’. The erected biocomposite segmented shell construction allowed a 1:1 validation for the whole design process, material development and the digital fabrication processes applied. The whole development has been reached after merging an ongoing industrial research project results with academic education at the school of architecture in Stuttgart-Germany.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id cdrf2023_526
id cdrf2023_526
authors Eric Peterson, Bhavleen Kaur
year 2023
title Printing Compound-Curved Sandwich Structures with Robotic Multi-Bias Additive Manufacturing
source Proceedings of the 2023 DigitalFUTURES The 5st International Conference on Computational Design and Robotic Fabrication (CDRF 2023)
doi https://doi.org/https://doi.org/10.1007/978-981-99-8405-3_44
summary A research team at Florida International University Robotics and Digital Fabrication Lab has developed a novel method for 3d-printing curved open grid core sandwich structures using a thermoplastic extruder mounted on a robotic arm. This print-on-print additive manufacturing (AM) method relies on the 3d modeling software Rhinoceros and its parametric software plugin Grasshopper with Kuka-Parametric Robotic Control (Kuka-PRC) to convert NURBS surfaces into multi-bias additive manufacturing (MBAM) toolpaths. While several high-profile projects including the University of Stuttgart ICD/ITKE Research Pavilions 2014–15 and 2016–17, ETH-Digital Building Technologies project Levis Ergon Chair 2018, and 3D printed chair using Robotic Hybrid Manufacturing at Institute of Advanced Architecture of Catalonia (IAAC) 2019, have previously demonstrated the feasibility of 3d printing with either MBAM or sandwich structures, this method for printing Compound-Curved Sandwich Structures with Robotic MBAM combines these methods offering the possibility to significantly reduce the weight of spanning or cantilevered surfaces by incorporating the structural logic of open grid-core sandwiches with MBAM toolpath printing. Often built with fiber reinforced plastics (FRP), sandwich structures are a common solution for thin wall construction of compound curved surfaces that require a high strength-to-weight ratio with applications including aerospace, wind energy, marine, automotive, transportation infrastructure, architecture, furniture, and sports equipment manufacturing. Typical practices for producing sandwich structures are labor intensive, involving a multi-stage process including (1) the design and fabrication of a mould, (2) the application of a surface substrate such as FRP, (3) the manual application of a light-weight grid-core material, and (4) application of a second surface substrate to complete the sandwich. There are several shortcomings to this moulded manufacturing method that affect both the formal outcome and the manufacturing process: moulds are often costly and labor intensive to build, formal geometric freedom is limited by the minimum draft angles required for successful removal from the mould, and customization and refinement of product lines can be limited by the need for moulds. While the most common material for this construction method is FRP, our proof-of-concept experiments relied on low-cost thermoplastic using a specially configured pellet extruder. While the method proved feasible for small representative examples there remain significant challenges to the successful deployment of this manufacturing method at larger scales that can only be addressed with additional research. The digital workflow includes the following steps: (1) Create a 3D digital model of the base surface in Rhino, (2) Generate toolpaths for laminar printing in Grasshopper by converting surfaces into lists of oriented points, (3) Generate the structural grid-core using the same process, (4) Orient the robot to align in the direction of the substructure geometric planes, (5) Print the grid core using MBAM toolpaths, (6) Repeat step 1 and 2 for printing the outer surface with appropriate adjustments to the extruder orientation. During the design and printing process, we encountered several challenges including selecting geometry suitable for testing, extruder orientation, calibration of the hot end and extrusion/movement speeds, and deviation between the computer model and the physical object on the build platen. Physical models varied from their digital counterparts by several millimeters due to material deformation in the extrusion and cooling process. Real-time deviation verification studies will likely improve the workflow in future studies.
series cdrf
email
last changed 2024/05/29 14:04

_id ecaadesigradi2019_408
id ecaadesigradi2019_408
authors Lohse, Theresa and Werner, Liss C.
year 2019
title Semi-flexible Additive Manufacturing Materials for Modularization Purposes - A modular assembly proposal for a foam edge-based spatial framework
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 463-470
doi https://doi.org/10.52842/conf.ecaade.2019.1.463
summary This paper introduces a series of design and fabrication tests directed towards the use of bendable 3D printing materials in order to simplify a foam bubble-based geometry as a frame structure for modular assembly. The aspiration to reference a spittlebug's bubble cocoon in nature for a light installation in the urban context was integrated into a computational workflow conditioning light-weight, material-, and cost savings along with assembly-simplicity. Firstly, before elaborating on the project motivation and background in foam structures and applications of 3D-printed thermoplastic polyurethane (TPU) material, this paper describes the physical nature of bubble foams in its relevant aspects. Subsequently this is implemented into the parametric design process for an optimized foam structure with Grasshopper clarifying the need for flexible materials to enhance modular feasibility. Following, the additive manufacturing iterations of the digitally designed node components with TPU are presented and evaluated. Finally, after the test assembly of both components is depicted, this paper assesses the divergence between natural foams and the case study structure with respect to self-organizing behavior.
keywords digital fabrication; 3D Printing; TPU flexibility ; modularity; optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id acadia19_586
id acadia19_586
authors Mitterberger, Daniela; Derme, Tiziano
year 2019
title Soil 3D Printing
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 586-595
doi https://doi.org/10.52842/conf.acadia.2019.586
summary Despite, the innovation of additive manufacturing (AM) technology, and in spite of the existence of natural bio-materials offering notable mechanical properties, materials used for AM are not necessarily more sustainable than materials used in traditional manufacturing. Furthermore, potential material savings may be partially overshadowed by the relative toxicity of the material and binders used for AM during fabrication and post-fabrication processes, as well as the energy usage necessary for the production and processing workflow. Soil as a building material offers a cheap, sustainable alternative to non-biodegradable material systems, and new developments in earth construction show how earthen buildings can create light, progressive, and sustainable structures. Nevertheless, existing large-scale earthen construction methods can only produce highly simplified shapes with rough detailing. This research proposes to use robotic additive manufacturing processes to overcome current limitations of constructing with earth, supporting complex three-dimensional geometries, and the creation of novel organic composites. More specifically the research focuses on robotic binder-jetting with granular bio-composites and non-toxic binding agents such as hydrogels. This paper is divided into two main sections: (1) biodegradable material system, and (2) multi-move robotic process, and describes the most crucial fabrication parameters such as compaction pressure, density of binders, deposition strategies and toolpath planning as well as identifying the architectural implications of using this novel biodegradable fabrication process. The combination of soil and hydrogel as building material shows the potential of a fully reversible construction process for architectural components and foresees its potential full-scale architectural implementations.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_530
id ecaadesigradi2019_530
authors Salsi, Matteo and Erioli, Alessio
year 2019
title Foam Making Sense - behavioral additive deposition and stigmergic agency for integrated surface tectonics
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 531-540
doi https://doi.org/10.52842/conf.ecaade.2019.2.531
summary This thesis research deals with the architectural project from an interdisciplinary point of view, integrating biomimetics, additive fabrication, computer vision, and robotics. The work focuses on the feedback interaction loop among robotic additive fabrication, a stigmergic agent-based system and the self-organizing properties of the material. The aim is to explore the morphological, constructive and expressive potentials generated by the mutual influence of computational design, construction behavioral rules, and physical material behavior (whose complexity exceeds current simulation capacity).The proposed approach leads to the creation of surface-based tectonics, enhanced with a fiberglass-coated dendritic ridge formation that integrates functional, ornamental and structural performances. The process can be extended to larger architectural scales with the creation of bespoke EPS molds via robotic hot wire cutting; the presented case study leverages the aforementioned process on ruled surfaces for the generation of translucent delimiters, used to create heterogeneous spatial organization.
keywords behavioral fabrication; stigmergy; agent-based system; robotic hot-wire-cutting; additive fabrication; sensors
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id caadria2019_648
id caadria2019_648
authors Schumann, Kyle and Johns, Ryan Luke
year 2019
title Airforming - Adaptive Robotic Molding of Freeform Surfaces through Incremental Heat and Variable Pressure
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 33-42
doi https://doi.org/10.52842/conf.caadria.2019.1.033
summary Advances in computational modelling and digital fabrication have created both the need and ability for novel strategies of bringing digitally modeled doubly curved surfaces into reality. In this paper, we introduce airforming as a non-contact and formwork-free method for fabricating digitally designed surfaces through the iterative robotic application of heat and air pressure, coupled with sensory feedback. The process lies somewhere between incremental metal fabrication and traditional vacuum forming of plastics. Airforming does not add or subtract material or use any mold or formwork materials that would typically be discarded as waste. Instead, airforming shapes a plastic sheet through the controlled spatial application of heat and the control of pressure and vacuum within an airtight chamber beneath the material. Through our research, we develop and test a method for airforming through 3D scanning and point cloud analysis, evolutionary physics simulation solvers, and robotic-aided actuation and control of heating and pressure systems. Different variations and analysis and workflow methods are explored. We demonstrate and posit potential future applications for the airforming method.
keywords Robotic Production; Digital Fabrication; Incremental Forming; Thermoforming; Freeform Surface
series CAADRIA
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_376
id ecaadesigradi2019_376
authors Das, Avishek, Worre Foged, Isak, Jensen, Mads Brath and Hansson, Michael Natapon
year 2019
title Collaborative Robotic Masonry and Early Stage Fatigue Prediction
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 171-178
doi https://doi.org/10.52842/conf.ecaade.2019.3.171
summary The nature of craft has often been dictated by the type and nature of the tool. The authors intend to establish a new relationship between a mechanically articulated tool and a human through the development a symbiotic relationship between them. This study attempts to develop and deploy a framework for collaborative robotic masonry involving one mason and one industrial robotic arm. This study aims to study the harmful posture and muscular stress developed during the construction work and involve a robotic arm to aid the mason to reduce the cumulative damage to one's body. Through utilization of RGBD sensors and surface electromyography procedure the study develops a framework that distributes the task between the mason and robot. The kinematics and electromyography detects the fatigue and harmful postures and activates the robot to collaborate with the mason in the process.
keywords interactive robotic fabrication; human robot collaboration; fatigue and pose estimation; masonry
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_665
id ecaadesigradi2019_665
authors Duque Estrada, Rebeca, Wyller, Maria and Dahy, Hanaa
year 2019
title Aerochair - Integrative design methodologies for lightweight carbon fiber furniture design
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 691-700
doi https://doi.org/10.52842/conf.ecaade.2019.1.691
summary Carbon fiber composites embody lightweight and strength and is a well-integrated material in various fields of engineering. In spite of its excellent material properties, it is not frequently found in architecture and design applications. In this project, the intention is to research how the material's most prominent qualities can be applied to create a lightweight furniture design. The furniture object was chosen as an example of a small architectural component with a structural capacity of holding a human body weight between 60-90 Kg. In particular, carbon fiber composites display an impressive tensile strength, and with the aim of exploring this feature, a case-study of a full-scale, hanging carbon chair was conducted. To develop a design, optimize it and realize it, an integrated design and fabrication process was developed. It combined material research, computational design, and a novel fabrication method for filament materials.
keywords carbon fiber composites; computational design; lightweight furniture; chair design; fiber winding
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id acadia19_674
id acadia19_674
authors Farahi, Benhaz
year 2019
title IRIDESCENCE: Bio-Inspired Emotive Matter
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.674-683
doi https://doi.org/10.52842/conf.acadia.2019.674
summary The Hummingbird is an amazing creature. The male Anna’s Hummingbird changes color from dark green to iridescence pink in his spectacular courtship. Can we exploit this phenomenon to produce color and shape changing material systems for the future of design? This paper describes the design process behind the interactive installation, Iridescence, through the logic of two interconnected themes, ‘morphology’ and ‘behavior’. Inspired by the gorget of the Anna’s hummingbird, this 3D printed collar is equipped with a facial tracking camera and an array of 200 rotating quills. The custom-made actuators flip their colors and start to make patterns, in response to the movement of onlookers and their facial expressions. The paper addresses how wearables can become a vehicle for self-expression, capable of influencing social interaction and enhancing one’s sensory experience of the world. Through the lens of this project, the paper proposes ‘bio-inspired emotive matter’ as an interdisciplinary design approach at the intersection of Affective Computing, Artificial Intelligence and Ethology, which can be applied in many design fields. The paper argues that bio-inspired material systems should be used not just for formal or performative reasons, but also as an interface for human emotions to address psycho-social issues.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:55

_id caadria2019_367
id caadria2019_367
authors Forren, James
year 2019
title Intelligent Systems and Mass Production of Form - Tacit and Explicit Information in Dynamic Concrete Molds
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 705-714
doi https://doi.org/10.52842/conf.caadria.2019.2.705
summary This paper constructs a lexicon of tacit intentionalities around tools and materials in computational design and fabrication contexts through a close study of dynamic molds. Drawing on historical, theoretical, and practice-based research we develop methods for reading, teaching, and designing with intelligence in computational design contexts in concert with the tacit information provided by tools and materials.
keywords Material computation; Dynamic mold; Human-technology interaction; Precast concrete technology
series CAADRIA
email
last changed 2022/06/07 07:51

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