CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id acadia20_38
id acadia20_38
authors Mueller, Stephen
year 2020
title Irradiated Shade
doi https://doi.org/10.52842/conf.acadia.2020.1.038
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 38-46.
summary The paper details computational mapping and modeling techniques from an ongoing design research project titled Irradiated Shade, which endeavors to develop and calibrate a computational toolset to uncover, represent, and design for the unseen dangers of ultraviolet radiation, a growing yet underexplored threat to cities, buildings, and the bodies that inhabit them. While increased shade in public spaces has been advocated as a strategy for “mitigation [of] climate change” (Kapelos and Patterson 2014), it is not a panacea to the threat. Even in apparent shade, the body is still exposed to harmful, ambient, or “scattered” UVB radiation. The study region is a binational metroplex, a territory in which significant atmospheric pollution and the effects of climate change (reduced cloud cover and more “still days” of stagnant air) amplify the “scatter” of ultraviolet wavelengths and UV exposure within shade, which exacerbates urban conditions of shade as an “index of inequality” (Bloch 2019) and threatens public health. Exposure to indirect radiation correlates to the amount of sky visible from the position of an observer (Gies and Mackay 2004). The overall size of a shade structure, as well as the design of openings along its sides, can greatly impact the UV protection factor (UPF) (Turnbull and Parisi 2005). Shade, therefore, is more complex than ubiquitous urban and architectural “sun” and “shadow studies” are capable of representing, as such analyses flatten the three-dimensional nature of radiation exposure and are “blind” to the ultraviolet spectrum. “Safe shade” is contingent on the nuances of the surrounding built environment, and designers must be empowered to observe and respond to a wider context than current representational tools allow.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id caadria2019_127
id caadria2019_127
authors Nam, Hyunjae
year 2019
title Programming Intelligent Architecture to be Responsive to Real-Time Data
doi https://doi.org/10.52842/conf.caadria.2019.2.273
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 273-282
summary This study examines the development of intelligent architecture capable of reading real-time data and controlling spatial configurations accordingly. In terms of responsiveness at an architectural scale, it is questionable whether an architectural system can adapt or adjust its spatial configurations to the time-based changes of social activities. The urban open data movement allows individuals to navigate or measure real-time occurrences in cities, and such data can be used to accommodate users' demands for social space. Exploiting urban open data, the design experiment focused on extracting data pertaining to real occurrences of social activities and weather conditions in a city, setting an algorithm mapping the sequence from the data to architectural behaviours, and simulating the architectural model in real time. By means of proposing a design strategy, this research contributes to cross-disciplinary approaches to developing smart buildings and cities.
keywords real-time data; urban open data; weather API; architectural responsiveness
series CAADRIA
email
last changed 2022/06/07 07:59

_id caadria2019_459
id caadria2019_459
authors Behmanesh, Hossein and Brown, André G.P.
year 2019
title Classification and Review of Software Applications in the Context of Urban Design Processes
doi https://doi.org/10.52842/conf.caadria.2019.2.211
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 211-220
summary We have seen increasing expectations from our cities: as we aim to enable them to become smarter, more efficient and more sustainable. Having these goals makes the urban designing process increasingly complex. Undertaking contemporary urban design and analysis requires a rounded and inclusive approach. In the discussion relating to the smart city there has been attention to infrastructure technology solutions. But ways of estimating the success of more comprehensive urban design interventions is also extremely important. In response to these needs, digital urban design simulation and analysis software packages have been developed to help urban designers model and evaluate their designs before they take shape in the real world. We analyse, and reflect on the current aids available, classifying the urban design software packages which were used in the body of knowledge. In addition, more influential urban design software packages have been reviewed to figure out in which stages of the urban design process, they have applied. This review also helpful for software developer to understand which software packages more useful and which ones need to be developed in future.
keywords Smart city; Urban Design Process; software application; classification
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_381
id ecaadesigradi2019_381
authors Buš, Peter
year 2019
title Large-scale Prototyping Utilising Technologies and Participation - On-demand and Crowd-driven Urban Scenarios
doi https://doi.org/10.52842/conf.ecaade.2019.2.847
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 847-854
summary The paper theorises and elaborates the idea of crowd-driven assemblies for flexible and adaptive constructions utilising automatic technologies and participatory activities within the context of twenty-first century cities. As economic and technological movements and shifts in society and cultures are present and ongoing, the building technology needs to incorporate human inputs following the aspects of customisation to build adaptive architectural and urban scenarios based on immediate decisions made according to local conditions or specific spatial demands. In particular, the paper focuses on large-scale prototyping for urban applications along with on-site interactions between humans and automatic building technologies to create on-demand spatial scenarios. It discusses the current precedents in research and practice and speculates future directions to be taken in creation, development or customisation of contemporary and future cities based on participatory and crowd-driven building activities. The main aim of this theoretical overview is to offer a more comprehensive understanding of the relations between technology and humans in the context of reactive and responsive built environments.
keywords large-scale urban prototyping; on-site participation; human-machine interaction; intelligent cities; responsive cities; urban autopoiesis
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_398
id ecaadesigradi2019_398
authors Fink, Theresa and Koenig, Reinhard
year 2019
title Integrated Parametric Urban Design in Grasshopper / Rhinoceros 3D - Demonstrated on a Master Plan in Vienna
doi https://doi.org/10.52842/conf.ecaade.2019.3.313
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 313-322
summary By 2050 an estimated 70 percent of the world's population will live in megacities with more than 10 million citizens (Renner 2018). This growth calls for new target-oriented, interdisciplinary methods in urban planning and design in cities to meet sustainable development targets. In response, this paper exemplifies an integrated urban design process on a master plan project in Vienna. The objective is to investigate the potential towards a holistic, digital, urban design process aimed at the development of a practical methodology for future designs. The presented urban design process includes analyses and simulation tools within Rhinoceros 3D and its plug-in Grasshopper as quality-enhancing mediums that facilitate the creative approaches in the course of the project. The increase in efficiency and variety of design variants shows a promising future for the practical suitability of this approach.
keywords urban design; parametric modeling; urban simulation; design evaluation; environmental performance
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_065
id ecaadesigradi2019_065
authors Fukuda, Tomohiro, Novak, Marcos and Fujii, Hiroyuki
year 2019
title Development of Segmentation-Rendering on Virtual Reality for Training Deep-learning, Simulating Landscapes and Advanced User Experience
doi https://doi.org/10.52842/conf.ecaade.2019.2.433
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 433-440
summary Virtual reality (VR) has been suggested for various purposes in the field of architecture, engineering, and construction (AEC). This research explores new roles for VR toward the super-smart society in the near future. In particular, we propose to develop post-processing rendering, segmentation-rendering and shadow-casting rendering algorithms for novel VR expressions to enable more versatile approaches than the normal photorealistic red, green, and blue (RGB) expressions. We succeeded in applying a wide variety of VR renderings in urban-design projects after implementation. The developed system can create images in real time to train deep-learning algorithms, can also be applied to landscape analysis and contribute to advanced user experience.
keywords Super-smart society; Virtual Reality; Segmentation; Deep-learning; Landscape simulation; Shader
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id caadria2019_211
id caadria2019_211
authors Globa, Anastasia, Wang, Rui and Beza, Beau B.
year 2019
title Sensory Urbanism and Placemaking - Exploring Virtual Reality and the Creation of Place
doi https://doi.org/10.52842/conf.caadria.2019.2.737
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
summary Sensory Urbanism is an experimental prototyping project exploring the potential of immersive Virtual Reality (VR) environments to support the incorporation of sensory and intangible aspects of place. The study investigates how sensory exploration of urban places can be integrated into decision making regarding the future of cities. In the past, numerous studies reported various sophisticated 'livability' measures, deeming to determine what makes a city a great place to live in. While a part of these measures can be quantified and be represented as text, graphs or images, most of the qualitative aspects of place are inherently abstract and sensory. These aspects have to be experienced to be understood and therefore they are extremely difficult to communicate using conventional representation means. The proposition explored in this study is that the increasing ubiquity of VR and Augmented Reality (AR) technologies can provide new opportunities to engage with the multi-sensory and temporal aspects of urban place. A mixed media approach was adopted, tapping into a temporal dimension as well as visual, aural and kinesthetic range of human senses. The paper reports on the development of the VR sensory urbanism prototype and the initial pilot study that demonstrated the proof-of-concept.
keywords Sensory Urbanism; Immersive Environments; Virtual Reality; Design Evaluation; Placemaking
series CAADRIA
email
last changed 2022/06/07 07:51

_id cf2019_022
id cf2019_022
authors Koh, Immanuel and Jeffrey Huang
year 2019
title Citizen Visual Search Engine:Detection and Curation of Urban Objects
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 170
summary Increasingly, the ubiquity of satellite imagery has made the data analysis and machine learning of large geographical datasets one of the building blocks of visuospatial intelligence. It is the key to discover current (and predict future) cultural, social, financial and political realities. How can we, as designers and researchers, empower citizens to understand and participate in the design of our cities amid this technological shift? As an initial step towards this broader ambition, a series of creative web applications, in the form of visual search engines, has been developed and implemented to data mine large datasets. Using open sourced deep learning and computer vision libraries, these applications facilitate the searching, detecting and curating of urban objects. In turn, the paper proposes and formulates a framework to design truly citizen-centric creative visual search engines -- a contribution to citizen science and citizen journalism in spatial terms.
keywords Deep Learning, Computer Vision, Satellite Imagery, Citizen Science, Artificial Intelligence
series CAAD Futures
email
last changed 2019/07/29 14:08

_id ecaadesigradi2019_286
id ecaadesigradi2019_286
authors Park, Jung Eun and Lee, Hyunsoo
year 2019
title Parametric Design Model of Urban Collective Housing - Based on the Constructal Theory
doi https://doi.org/10.52842/conf.ecaade.2019.2.385
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 385-392
summary Most cities is becoming densely populated in unstable society. Demand for single-person households is increasing and also the demand for collective housing is increasing. In this situation, urban housing should be open and flexible and should move toward increasing opportunities for social exchange and satisfaction of resident. In this paper, development of new collective housing was explored to enable flexible and efficient communication and sharing by utilizing branch structure through Constructal theory on efficient flow in system. The methodology was proposed for future collective housing design through parametric design model with tree diagram that show the flow of shared spaces. This could be a solution to future social sustainability as a proposal to increase the shareability and respond to the demand for new building shapes.
keywords Collective housing; Parametric design; Branch structure
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_098
id ecaadesigradi2019_098
authors So?ez, Ludmila, Tosello, Maria Elena, San Martín, Esteban and Longoni, Agustín
year 2019
title Interdisciplinary design guidelines of an interface-device for a more accessible urban space.
doi https://doi.org/10.52842/conf.ecaade.2019.1.775
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 775-784
summary This work is part of the interdisciplinary research project "Mediations of augmented space: artifacts, interfaces and representations in artistic and design disciplines", based at the Computing and Design Center of the Facultad de Arquitectura, Dise?o y Urbanismo of the Universidad Nacional del Litoral (Santa Fe, Argentina), and directed by PhD. Arch. María Elena Tosello. The work, which was developed in the framework of a grant directed by MSc. Arch. Griselda Bertoni, proposes to reflect on certain limitations that may affect the experience of public space, and how, through the integration of artifacts, interfaces and augmented public spaces, a better appropriation, mobility and habitability of cities can be promoted for seniors. The work seeks to make a creative contribution so that older adults can exercise the right to mobility and feel active citizens of society.
keywords design-driven innovation; augmented space; elderly; mobility
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id sigradi2020_392
id sigradi2020_392
authors Fialho, Beatriz Campos; Codinhoto, Ricardo; Fabricio, Márcio Minto
year 2020
title BIM and IoT for the AEC Industry: A systematic literature mapping
source SIGraDi 2020 [Proceedings of the 24th Conference of the Iberoamerican Society of Digital Graphics - ISSN: 2318-6968] Online Conference 18 - 20 November 2020, pp. 392-399
summary The AEC industry has been facing a digital transformation for improving services involved in buildings lifecycle, fostered by two disruptive technologies: Building Information Modelling (BIM) and Internet of Things (IoT). However, the literature lacks discussions regarding applications and challenges of BIM and IoT systems in the AEC. This Systematic Literature Mapping addresses this gap through search, analysis, and classification of 75 journal article abstracts published between 2015 and 2019. An increase of articles over the period is observed, predominantly with technical and processual solutions for Construction and Operation and Maintenance. The interoperability of data is a key challenge to organizations.
keywords Building Information Modelling, Internet of Things, Integration, Network, Smart Cities
series SIGraDi
email
last changed 2021/07/16 11:49

_id caadria2019_437
id caadria2019_437
authors Liao, Pan, Gu, Ning, Brisbin, Chris, Rofe, Matthew and Soltani, Sahar
year 2019
title Computationally Mapping Spatial Properties of Chinese Historic Towns using Space Syntax
doi https://doi.org/10.52842/conf.caadria.2019.1.361
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 361-370
summary Due to its geographic size and long cultural history of fluctuating borders, China has a large number of historic settlements; each with their own unique geometric, cultural, social, and spatial characteristics. Despite the various studies that have attempted to qualitatively describe the spatial properties of historic towns, there are limited attempts to understand the spatial qualities of these towns through a quantitative approach, such as space syntax. This paper proposes and demonstrates a computational approach based on space syntax to map spatial properties of these towns. Four spatial features are examined and evaluated to capture the spatial patterns of Chinese historic towns: (1) axiality, (2) curvature, (3) intelligibility, and (4) synergy. The approach has been applied to four typical towns in China: Pingyao, Lijiang, Kulangsu, and Wuzhen. This computational approach provides a new way to complement existing qualitative measures of understanding the urban form and use of historic towns, providing a powerful tool to support the development of policy affecting historic town design/planning, heritage conservation, and heritage tourism.
keywords Chinese historic towns; spatial properties; space syntax
series CAADRIA
email
last changed 2022/06/07 07:59

_id ijac201917206
id ijac201917206
authors Ackerman, Aidan; Jonathan Cave, Chien-Yu Lin and Kyle Stillwell
year 2019
title Computational modeling for climate change: Simulating and visualizing a resilient landscape architecture design approach
source International Journal of Architectural Computing vol. 17 - no. 2, 125-147
summary Coastlines are changing, wildfires are raging, cities are getting hotter, and spatial designers are charged with the task of designing to mitigate these unknowns. This research examines computational digital workflows to understand and alleviate the impacts of climate change on urban landscapes. The methodology includes two separate simulation and visualization workflows. The first workflow uses an animated particle fluid simulator in combination with geographic information systems data, Photoshop software, and three-dimensional modeling and animation software to simulate erosion and sedimentation patterns, coastal inundation, and sea level rise. The second workflow integrates building information modeling data, computational fluid dynamics simulators, and parameters from EnergyPlus and Landsat to produce typologies and strategies for mitigating urban heat island effects. The effectiveness of these workflows is demonstrated by inserting design prototypes into modeled environments to visualize their success or failure. The result of these efforts is a suite of workflows which have the potential to vastly improve the efficacy with which architects and landscape architects use existing data to address the urgency of climate change.
keywords Modeling, simulation, environment, ecosystem, landscape, climate change, sea level rise, urban heat island
series journal
email
last changed 2019/08/07 14:04

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id caadria2019_388
id caadria2019_388
authors Beattie, Hamish, Brown, Daniel and Kindon, Sara
year 2019
title Functional Fiction to Collective Action - Values-Based Participatory Urban Design Gaming
doi https://doi.org/10.52842/conf.caadria.2019.1.737
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 737-746
summary This paper discusses the methodology and results of the Maslow's Palace workshops project, which engages with current debates surrounding the democratisation of digital urban design technology and stakeholder decision making, through the implementation of a speculative oriented approach to serious gaming. The research explores how serious games might be used to help marginalised communities consider past, future and present community experiences, reconcile dissimilar assumptions, generate social capital building and design responses and prime participants for further long term design engagement processes. Empirical material for this research was gathered from a range of case study workshops prepared with three landfill-based communities and external partners throughout 2017. Results show the approach helped participants develop shared norms, values and understandings of sensitive topics and develop ideas for future action through "collective tinkering".
keywords Participatory design; urban design; social capital; serious games; slum upgrading
series CAADRIA
email
last changed 2022/06/07 07:54

_id sigradi2023_39
id sigradi2023_39
authors Borges, Marina, Karantino, Lucas and Gorges, Diego
year 2023
title Walkability: Digital Parametric Process for Analyzing and Evaluating Walkability Criteria in Peripheral Central Regions of Belo Horizonte
source García Amen, F, Goni Fitipaldo, A L and Armagno Gentile, Á (eds.), Accelerated Landscapes - Proceedings of the XXVII International Conference of the Ibero-American Society of Digital Graphics (SIGraDi 2023), Punta del Este, Maldonado, Uruguay, 29 November - 1 December 2023, pp. 397–408
summary According to one of the Sustainable Development Goals (UN, 2018), it is important for cities to be inclusive, safe, resilient, and sustainable. Therefore, it is necessary to value pedestrians and consequently active mobility, giving priority to the concepts of the Transportation Oriented Development (TOD) methodology. Although the Master Plan (BELO HORIZONTE, 2019) proposes that areas located in regional centralities are enhancing active mobility, can residents actually benefit from these resources at a walkable distance to access basic services? Thus, the aim of this research is to utilize digital technologies to visualize, analyze, and assess pedestrians' access conditions to commerce and basic services, identifying areas lacking infrastructure. The goal is for the model to serve as a reference for the development of public policies. To achieve this, metadata was used for parametric modeling to study walkability in the peripheral region of the city of Belo Horizonte.
keywords Walkability, Urban Data Analysis, Urban Design, Parametric Urbanism, Algorithmic Logic
series SIGraDi
email
last changed 2024/03/08 14:07

_id caadria2019_204
id caadria2019_204
authors Calixto, Victor, Gu, Ning and Celani, Gabriela
year 2019
title A Critical Framework of Smart Cities Development
doi https://doi.org/10.52842/conf.caadria.2019.2.685
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 685-694
summary This paper investigates through a review of the current literature on smart cities, reflecting different concepts across different political-social contexts, seeking to contribute to the establishment of a critical framework for smart cities development. The present work provides a review of the literature of 250 selected publications from four databases (Scielo, ScienceDirect, worldwide science, and Cumincad), covering the years from 2012 to 2018. Publications were categorised by the following steps: 3RC framework proposed by Kummitha and Crutzen (2017), the main political sectors of city planning, implementation strategies, computational techniques, and organisation rules. The information was analised graphically trying to identify tendencies along the time, and also, seeking to explore future possibilities for implementations in different political-social contexts. As a case of study, Australia and Brazil were compared using the proposed framework.
keywords smart city; smart cities; literature review
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_396
id caadria2019_396
authors Cao, Rui, Fukuda, Tomohiro and Yabuki, Nobuyoshi
year 2019
title Quantifying Visual Environment by Semantic Segmentation Using Deep Learning - A Prototype for Sky View Factor
doi https://doi.org/10.52842/conf.caadria.2019.2.623
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 623-632
summary Sky view factor (SVF) is the ratio of radiation received by a planar surface from the sky to that received from the entire hemispheric radiating environment, in the past 20 years, it was more applied to urban-climatic areas such as urban air temperature analysis. With the urbanization and the development of cities, SVF has been paid more and more attention on as the important parameter in urban construction and city planning area because of increasing building coverage ratio to promote urban forms and help creating a more comfortable and sustainable urban residential building environment to citizens. Therefore, efficient, low cost, high precision, easy to operate, rapid building-wide SVF estimation method is necessary. In the field of image processing, semantic segmentation based on deep learning have attracted considerable research attention. This study presents a new method to estimate the SVF of residential environment by constructing a deep learning network for segmenting the sky areas from 360-degree camera images. As the result of this research, an easy-to-operate estimation system for SVF based on high efficiency sky label mask images database was developed.
keywords Visual environment; Sky view factor; Semantic segmentation; Deep learning; Landscape simulation
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2019_354
id caadria2019_354
authors Cheddadi, Mohammed Aqil, Hotta, Kensuke and Ikeda, Yasushi
year 2019
title An Urban Form-Finding Parametric Model Based on the Study of Spontaneous Urban Tissues
doi https://doi.org/10.52842/conf.caadria.2019.2.181
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 181-190
summary This research paper investigates the peculiarities of unplanned urban fabrics known for developing in a spontaneous way. By studying the characteristics of their urban form, a set of rules, functions, and objectives used for an experimental urban form-finding model are explored. Based on these features, the development of a parametric model seeks to grasp certain characteristics of spontaneous urban tissues in old Islamic cities and incorporate them into an experimental social housing proposal. By the use of genetic algorithms, the model aims to offer better adaptability and more diversification which will be to while still keeping a degree of preservation to the distinctive aspects that define those settlements. The use of a genetic solver is expected to be a problem-solving method that can simulate and offer a wide range of objective-based spatial that are considerably adaptive to particular urban contexts. In this study, we discuss the defining aspects and constituents of the urban form of these settings before interpreting them into algorithmic components to be incorporated in a parametric model.
keywords Spontaneous Urban tissues; Urban form-finding; Genetic algorithms; Islamic cities; Multiple-objective optimization
series CAADRIA
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_081
id ecaadesigradi2019_081
authors Costa, Phillipe
year 2019
title Grey Box City - Building cybernetic urban systems for smarter simulations
doi https://doi.org/10.52842/conf.ecaade.2019.1.767
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 767-774
summary In this paper we approach the concept of grey box model to understand the subjectivity and objectivity of urban design. From the beginning of the insertion of computational systems in the systems management, we understand that some simulations and the understanding of the city itself were partial: we do not understand the city and its spatial complexity and we have the pretension to do urban design thinking that we understand the urban life . Here we will address some categories of how we can simulate and create our urban systems using a more tactile cybernetics.
keywords Grey Box; Cybernetics; Smart City; Information Technology
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

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