CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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_id ecaadesigradi2019_389
id ecaadesigradi2019_389
authors Mohite, Ashish, Kochneva, Mariia and Kotnik, Toni
year 2019
title Speed of Deposition - Vehicle for structural and aesthetic expression in CAM
doi https://doi.org/10.52842/conf.ecaade.2019.1.729
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 729-738
summary This paper presents intermediate results of an experimental research directed towards development of a method that uses additive manufacturing technology as a generative agent in architectural design process. The primary technique is to variate speed of material deposition of a 3D printer in order to produce undetermined textural effects. These effects demonstrate local variation of material distribution, which is treated as a consequence of interaction between machining parameters and material properties. Current stage of inquiry is concerned with studying the impact of these textural artefacts on structure. Experiments demonstrate that manipulating distribution of matter locally results in more optimal structural performance, it solves printability issues of overhanging geometry without the need for additional supports and provides variation to the surface. The research suggests aesthetic and structural benefits of applying the developed method for mass-customized fabrication. It questions the linear thinking that is predominant in the field of 3D printing and provides an approach that articulates interaction between digital and material logics as it directs the formation of an object that is informed by both.
keywords digital fabrication; digital craft; texture; ceramic 3D printing
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id acadia19_630
id acadia19_630
authors Ahlquist, Sean
year 2019
title Expanding the Systematic Agencyof a Material System
doi https://doi.org/10.52842/conf.acadia.2019.630
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 630-641
summary Computational design and fabrication have reached an accomplished level of ubiquity and proficiency in the field of architecture, in both academia and practice. Materiality driving structure, responsiveness, and spatial organization can be seen to evolve, in kind, with the capabilities to fabricate deeper material hierarchies. Such maturity of a procedural material-driven approach spurs a need to shift from the dictations of how to explorations of why material efficiencies, bespoke aesthetics, and performativity are critical to a particular architecture, requiring an examination of linkages between approach, techniques, and process. The material system defines a branch of architectural research utilizing bespoke computational techniques to generate performative material capacities that are inextricably linked to both internal and external forces and energies. This paper examines such a self-referential view to define an expanded ecological approach that integrates new modes of design agency and shift the material system from closed-loop relationship with site to open-ended reciprocation with human behavior. The critical need for this capacity is shown in applications of novel textile hybrid material systems—as sensorially-responsive environments for children with the neurological autism spectrum disorder—in ongoing research titled Social Sensory Architectures. Through engaging fabrication across all material scales, manners of elastic responsivity are shown, through a series of feasibility studies, to exhibit a capacity for children to become design agents in exploring the beneficial interrelationship of sensorimotor agency and social behavior. The paper intends to contribute a theoretical approach by which novel structural capacities of a material system can support a larger ecology of social and behavioral agency.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_449
id ecaadesigradi2019_449
authors Becerra Santacruz, Axel
year 2019
title The Architecture of ScarCity Game - The craft and the digital as an alternative design process
doi https://doi.org/10.52842/conf.ecaade.2019.3.045
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 45-52
summary The Architecture of ScarCity Game is a board game used as a pedagogical tool that challenges architecture students by involving them in a series of experimental design sessions to understand the design process of scarcity and the actual relation between the craft and the digital. This means "pragmatic delivery processes and material constraints, where the exchange between the artisan of handmade, representing local skills and technology of the digitally conceived is explored" (Huang 2013). The game focuses on understanding the different variables of the crafted design process of traditional communities under conditions of scarcity (Michel and Bevan 1992). This requires first analyzing the spatial environmental model of interaction, available human and natural resources, and the dynamic relationship of these variables in a digital era. In the first stage (Pre-Agency), the game set the concept of the craft by limiting students design exploration from a minimum possible perspective developing locally available resources and techniques. The key elements of the design process of traditional knowledge communities have to be identified (Preez 1984). In other words, this stage is driven by limited resources + chance + contingency. In the second stage (Post-Agency) students taking the architects´ role within this communities, have to speculate and explore the interface between the craft (local knowledge and low technological tools), and the digital represented by computation data, new technologies available and construction. This means the introduction of strategy + opportunity + chance as part of the design process. In this sense, the game has a life beyond its mechanics. This other life challenges the participants to exploit the possibilities of breaking the actual boundaries of design. The result is a tool to challenge conventional methods of teaching and leaning controlling a prescribed design process. It confronts the rules that professionals in this field take for granted. The game simulates a 'fake' reality by exploring in different ways with surveyed information. As a result, participants do not have anything 'real' to lose. Instead, they have all the freedom to innovate and be creative.
keywords Global south, scarcity, low tech, digital-craft, design process and innovation by challenge.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id acadia19_430
id acadia19_430
authors Goepel, Garvin
year 2019
title Augmented Construction
doi https://doi.org/10.52842/conf.acadia.2019.430
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 430-437
summary This paper discusses the integration of Mixed Reality in the design and implementation of non-standard architecture. It deliberates a method that does not require conventional 2D drawings, and the need for skilled labor, by using the aid of holographic instructions. Augmented Construction allow builders to execute complex tasks and to understand structural relations intuitively by overlaying digital design information onto their field of view on the building site. This gives the implementation system authors different levels of control. As a proof of concept, a group of non-professionals reconstructed the south wall of Corbusier’s Ronchamp chapel, the Notre-Dame du Haut, at scale 1:5 using no architectural 2D drawings but only custom-built Augmented Reality apps for HoloLens and mobile devices. This project focused on the assembly of non-standard prefabricated elements, based on an optimized parametric structure that enables designers to integrate imprecision within the construction phases into the design through a constant feedback-loop between the real and the digital. The setup was designed in a non-linear process that allows the integration of new information during the Augmented Construction phases. The paper evaluates applied Augmented Construction for further improvements and research and concludes by discussing the impact potential of Augmented Construction on architectural design, socio-cultural, and economical levels.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:51

_id acadia19_654
id acadia19_654
authors Maierhofer, Mathias; Soana, Valentina; Yablonina, Maria; Erazo, Seiichi Suzuki; Körner, Axel; Knippers, Jan; Menges, Achim
year 2019
title Self-Choreographing Network
doi https://doi.org/10.52842/conf.acadia.2019.654
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 654-663
summary The aim of this research is to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems. The linearity of these processes implies predetermined material or kinetic behaviors, limiting performances to those that are predictable and safe. This is particularly restricting with regard to compliant or flexible material systems, which exhibit significant kinetic and thus adaptive potential, but behave in ways that are difficult to fully predict in advance. In this paper we present a hybrid approach: a real-time, interactive design and operation process that enables the (material) system to be self-aware, fully utilizing and exploring its kinetic design space for adaptive purposes. The proposed approach is based on the interaction of compliant materials with embedded robotic agents, at the interface between digital and physical. This is demonstrated in the form of a room-scale spatial architectural robot, comprising networks of linear elastic components augmented with robotic joints capable of sensing and two axis actuation. The system features both a physical instance and a corresponding digital twin that continuously augments physical performances based on simulation feedback informed by sensor data from the robotic joints. With this setup, spatial adaptation and reconfiguration can be designed in real-time, based on an openended and cyber-physical negotiation between numerical, robotic, material, and human behaviors, in the context of a physically deployed structure and its occupants.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id acadia19_100
id acadia19_100
authors Meibodi, Mania Aghae; Kladeftira, Marirena; Kyttas, Thodoris; Dillenburger, Benjamin
year 2019
title Bespoke Cast Facade
doi https://doi.org/10.52842/conf.acadia.2019.100
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 100-109
summary This paper presents a computational design approach and a digital fabrication method for a freeform aluminum facade made of prefabricated bespoke elements. The fabrication of customized metal elements for construction remains a challenge to this day. Traditional fabrication methods, such as sand casting, are labor intensive, while direct metal 3D printing has limitations for architecture where large-scale elements are needed. Our research investigates the use of Binder Jetting technology to 3D print sand molds for casting bespoke facade elements in aluminum. Using this approach, custom facade elements can be economically fabricated in a short time. By automating the generation of mold design for each element, an efficient digital process chain from design to fabrication was established. In search of a computational method to integrate casting constraints into the form generation and the design process, a differential growth algorithm was used. The application of this fabrication method (3D printed sand molds and casting) in architecture is demonstrated via the design and fabrication of a freeform facade-screen. The paper articulates the relationship between the fabrication process and the differential growth algorithm with a parallel process of adaptive design tools and fabrication tests to exhibit future potential of the method for architectural practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id acadia19_288
id acadia19_288
authors Vivaldi, Jordi
year 2019
title Surrealist Aesthetics in Second-Order, Cybernetic Architecture
doi https://doi.org/10.52842/conf.acadia.2019.288
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 288-297
summary In experimental architecture and during the last decade, second-order cybernetic systems (SOCA) have been broadly explored. Under this umbrella, the implementation of robotics and machine learning in recent experimental projects has impacted academia through new fabrication strategies, new design methods, and new adaptive devices. This paper presents a theoretical approach to the aesthetic side of this impact. In particular, it argues that SOCA rearticulates Benjamin’s concept of “distracted perception” through three structural principles of Surrealism: the emphasis of presentation over representation; the centrality of the notion of automatism; and the simultaneous management of closeness and distance. Each alignment is doubly articulated. First it establishes a comparison between Surrealist artwork from the first half of the 20th century and three SOCA projects in which the notion of autonomy and ubiquity are crucial. Second, it evaluates the impact on Benjamin’s notion of “distracted perception.” The paper concludes that the Surrealist aesthetic structures analysed in SOCA differ from traditional Surrealism in the replacement of an inner and unconscious other by an outer and algorithmic other. Its presence simultaneously expands and contracts Benjamin’s architectural understanding of “distracted perception,” a double movement whose perception paradoxically occurs under the single framework of Benjamin’s haptic vision.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id caadria2019_657
id caadria2019_657
authors Chen, Zhewen, Zhang, Liming and Yuan, Philip F.
year 2019
title Innovative Design Approach to Optimized Performance on Large-Scale Robotic 3D-Printed Spatial Structure
doi https://doi.org/10.52842/conf.caadria.2019.2.451
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 451-460
summary This paper presents an innovative approach on designing large-scale spatial structure with automated robotic 3D-printing. The incipient design approach mainly focused on optimizing structural efficiency at an early design stage by transform the object into a discrete system, and the elements in this system contains unique structural parameters that corresponding to its topology results of stiffness distribution. Back in 2017, the design team already implemented this concept into an experimental project of Cloud Pavilion in Shanghai, China, and the 3D-printed spatial structure was partitioned into five zones represent different level of structure stiffness and filled with five kinds of unit toolpath accordingly. Through further research, an upgrade version, the project of Cloud Pavilion 2.0 is underway and will be completed in January 2019. A detailed description on innovative printing toolpath design in this project is conducted in this paper and explains how the toolpath shape effects its overall structural stiffness. This paper contributes knowledge on integrated design in the field of robotic 3D-printing and provides an alternative approach on robotic toolpath design combines with the optimized topological results.
keywords 3D-Printing; Robotic Fabrication; Structural Optimization; Discrete System; Toolpath Design
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_665
id ecaadesigradi2019_665
authors Duque Estrada, Rebeca, Wyller, Maria and Dahy, Hanaa
year 2019
title Aerochair - Integrative design methodologies for lightweight carbon fiber furniture design
doi https://doi.org/10.52842/conf.ecaade.2019.1.691
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 691-700
summary Carbon fiber composites embody lightweight and strength and is a well-integrated material in various fields of engineering. In spite of its excellent material properties, it is not frequently found in architecture and design applications. In this project, the intention is to research how the material's most prominent qualities can be applied to create a lightweight furniture design. The furniture object was chosen as an example of a small architectural component with a structural capacity of holding a human body weight between 60-90 Kg. In particular, carbon fiber composites display an impressive tensile strength, and with the aim of exploring this feature, a case-study of a full-scale, hanging carbon chair was conducted. To develop a design, optimize it and realize it, an integrated design and fabrication process was developed. It combined material research, computational design, and a novel fabrication method for filament materials.
keywords carbon fiber composites; computational design; lightweight furniture; chair design; fiber winding
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_016
id ecaadesigradi2019_016
authors Eloy, Sara, Dias, Luís, Ourique, Lázaro and Sales Dias, Miguel
year 2019
title Home Mobility Hazards Detected via Object Recognition in Augmented Reality
doi https://doi.org/10.52842/conf.ecaade.2019.2.415
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 415-422
summary We present an Environmental Analysis and Safety Advisor system capable of identify the environmental barriers and hazards found in the homes of elderly people. This augmented reality tool runs on a portable computing device and can be used by informal and formal caregivers without specific knowledge of Accessible Design, to evaluate the safeness of an elderly home environment, ensuring that potential fall hazards are detected and corrected. The system recognizes specific indoor elements of the house (e.g. arm-chair, bed, chair), and then computes and analyses their mutual distances in the environment so that a warning of hazard is emitted in case of need (e.g. loose cable, not enough space to pass a wheelchair). In this context, we implemented object recognition at the category level of miniature versions of real sized furniture and the determination of the distance between neighboring objects, signaling if it is below a certain threshold value. Environmental Analysis tool can then recognize furniture and measure the distance between two furniture elements enabling the system to pop up an alert sign if the space left does not guarantee good accessibility.
keywords augmented reality; computer vision; object category recognition; ambient assisted living
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2019_362
id caadria2019_362
authors Lee, Jaejong, Ikeda, Yasushi and Hotta, Kensuke
year 2019
title Comparative Evaluation of Viewing Elements by Visibility Heat Map of 3D Isovist - Urban planning experiment for Shinkiba in Tokyo Bay
doi https://doi.org/10.52842/conf.caadria.2019.1.341
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 341-350
summary This paper presents a visibility analysis for 3D urban environments and its possible applications for urban design. This multi-view visibility analysis tool was generated by 3D isovist in Grasshopper, Rhino. The advantage of this analysis tool is that it can be compared within the measurement area. In addition, setting a visual object different from the existing isovist. The visual object is a landmark of a city space, such as landscape or object. First, the application experimented on the relevance between the calculation time and precision by this analysis tool. Based on the results of this experiment, it applied it to an actual part of an urban space. The multi-view visibility includes confirming the possibility of a comprehensive evaluation on the urban redevelopment and change of the view caused by the building layout plan - by numerical analysis showing the visual characteristics of the area while using 3D isovist theory. The practically applied area is Shinkiba, which is a part of Tokyo's landfill site; and while using the calculated data, multi-view visibility of each plan in the simulation of the visibility map is compared and evaluated.
keywords 3D isovist; Multi-view visibility; Comprehensive integration visibility evaluation; Urban redevelopment; Algorithmic urban design
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_521
id ecaadesigradi2019_521
authors Millentrup, Viktoria, Ramsgaard Thomsen, Mette and Nicholas, Paul
year 2019
title Actuated Textile Hybrids - Textile smocking for designing dynamic force equilibria in membrane structures
doi https://doi.org/10.52842/conf.ecaade.2019.2.521
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 521-530
summary This paper introduces Actuated Textile Hybrids, and describes the steps needed to steer the form finding processes necessary for their production. The method presented employs an integration of an "activated" instead of a pre-stressed textile membrane to design different stages of force equilibrium within the Hybrid Structure, and to investigate the potentials of ever flexible shaping of tensile elements. The set-up for the Textile Hybrid consists of three main elements which are digitally and physically analysed in their inextricable interdependence in force, form and material. Together, the bending active beam (rod), the textile membrane and an applied pattern which actively shrinks surface areas of the membrane (activation), create the base for the form finding process.With advanced Finite Element Modelling software and the architects resulting ability to engineer responsive building-systems for a dynamic environment, it is essential to rethink the construction methods and the building-material of the classic building envelope. This is to not only develop a smartly engineered sustainable skin but also a boundary object which, due to its adaptation, develops the potential to interconnect with its surrounding to re-establish the relationships between nature, home and inhabitant.
keywords Textile Hybrid; Kiwi3D; Form-Finding; Material Studies; Structural System; Membrane Structure
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id acadia19_352
id acadia19_352
authors Poustinchi, Ebrahim
year 2019
title Robotically Augmented Imaging (RAI Alpha)
doi https://doi.org/10.52842/conf.acadia.2019.352
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 352-359
summary This paper presents a project-based research study in the design studio context, highlighting the use of robotic technology as a “perspective-machine” to create custom spatial readings/experiences through predetermined and controlled static/dynamic views. The early studies of this method—in this paper referred to as Robotically Augmented Imaging (RAI Alpha), enables architects, designers, and students to micro direct the “spatial experience” and atmospheric effects of the project through visual story-telling and in multiscale set-ups ranging from architectural to product and object scale. Demonstrating the contemporary opportunities of imaging and perspective—as an architectural tool to investigate/define the space—RAI Alpha studies the potentials of robotically controlled/manipulated views as a possible new medium for interacting with form, space, architecture, atmosphere, and performance in a scale-free seamless experience and as both a design tool and a product.
series ACADIA
type normal paper
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_663
id ecaadesigradi2019_663
authors Sha, Yin
year 2019
title The Emerging of Spontaneous Materiality under Limited Digital Control
doi https://doi.org/10.52842/conf.ecaade.2019.2.553
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 553-558
summary This paper focuses on a new form making method of spontaneous materiality under limited digital control, as a supplement to the trending method of digital materiality. A specific emphasis is placed on the connection between material selection and sensational expression in the contemporary information and digital technologies era. Spontaneous materiality refers to the alteration of material attributes by natural forces. The current techniques of digital materiality rely on accurate digital control and inhibit from the intervention of any unpredictable material variable, which shows excessive scientific calculations and a loss of artistic articulation in design. In the new form making method proposed here, intentional yet limited digital control sets the material framework where the combination of soft and hard materials takes place. With the influence of gravity and spatiotemporal accumulation of selected materials, the fusion of softness and hardness brings a coexistence of different material states and qualities in one object. Thus an integration of shape and matter produces a blurring boundary between physical material and digital form, and more importantly, a sensational experience with expectational slippages of vision and touch. Additional to the ongoing discussion of computation, this design research expands the potential of computation by restricting its influence.
keywords Spontaneous materiality; limited digital control; sensational expression; sensuous quality; illusion
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_387
id ecaadesigradi2019_387
authors Wibranek, Bastian, Belousov, Boris, Sadybakasov, Alymbek, Peters, Jan and Tessmann, Oliver
year 2019
title Interactive Structure - Robotic Repositioning of Vertical Elements in Man-Machine Collaborative Assembly through Vision-Based Tactile Sensing
doi https://doi.org/10.52842/conf.ecaade.2019.2.705
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 705-713
summary The research presented in this paper explores a novel tactile sensor technology for architectural assembly tasks. In order to enable robots to interact both with humans and building elements, several robot control strategies had to be implemented. Therefore, we developed a communication interface between the architectural design environment, a tactile sensor and robot controllers. In particular, by combining tactile feedback with real-time gripper and robot control algorithms, we demonstrate grasp adaptation, object shape and texture estimation, slip and contact detection, force and torque estimation. We investigated the integration of robotic control strategies for human-robot interaction and developed an assembly task in which the robot had to place vertical elements underneath a deformed slab. Finally, the proposed tactile feedback controllers and learned skills are combined together to demonstrate applicability and utility of tactile sensing in collaborative human-robot architectural assembly tasks. Users were able to hand over building elements to the robot or guide the robot through the interaction with building elements. Ultimately this research aims to offer the possibility for anyone to interact with built structures through robotic augmentation.
keywords Interactive Structure; Robotics; Tactile Sensing; Man-Machine Collaboration
series eCAADeSIGraDi
email
last changed 2022/06/07 07:57

_id caadria2019_663
id caadria2019_663
authors Gaudilliere, Nadja
year 2019
title Towards an History of Computational Tools in Automated Architectural Design - The Seroussi Pavilion Competition as a Case Study
doi https://doi.org/10.52842/conf.caadria.2019.2.581
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 581-590
summary The present research proposes a method to analyse computational tools at the architect's disposal and the potential technical bias they induce in architectural design. Six case studies will be used as a demonstration of the method's ability to highlight those biases and how architects and designers manipulate those tools to translate their architectural expertise into algorithmic design. Those case studies are the six answers to the Seroussi Pavilion competition, organized in 2007 by Natalie Seroussi, a Parisian gallery owner. Having a keen interest into computational design, she invited six architectural practices specializing in this field. As the six case studies answer the same design brief, it represents a particularly suitable opportunity to analyse the intricate relationship between architectural constraints, their translation into computational data and instructions and the programming tools used to do so. Through the analysis of four different aspects of the project - algorithmic tools/method, computational set-up, organizational chart and architectural design - several issues of the computational turn in architecture are discussed.
keywords digital heritage; computational design tools; architectural constraints; programming-based spatial design; Seroussi pavilion competition
series CAADRIA
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_502
id ecaadesigradi2019_502
authors Gozen, Efe
year 2019
title A Framework for a Five-Axis Stylus for Design Fabrication
doi https://doi.org/10.52842/conf.ecaade.2019.1.215
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 215-220
summary This paper proposes a new workflow between design and fabrication phases through the introduction of a novel framework centered around a stylus that is tracked in real-time for five-axis by a single RGB-D camera. Often misconceived as a linear process, urgent reinterpretation of design and fabrication tools is discussed briefly. Similar to how industrial robots have become an enabler for fabrication process in the field of architecture and construction, the necessity for providing a similar tool that would reform the "design" process is underlined. A generic stylus is proposed with interchangeable operations which allows for intuitive, non-obstructive grasp of the user serves as the physical avatar that transform into a virtual representation of a fabrication tool mounted on a six-axis industrial robot arm. User interaction with the apparatus is simulated for the user, and the user is notified of any errors as the interaction is translated for motion planning of a KUKA KR20-3 industrial robot.
keywords Human-Computer Interaction; CAD / CAM; Robotic Motion Control
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id caadria2019_490
id caadria2019_490
authors Herr, Christiane M. and Fischer, Thomas
year 2019
title Design Cybernetics and CAAD Research - Aspects of our shared interests
doi https://doi.org/10.52842/conf.caadria.2019.2.541
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 541-550
summary In this paper, we offer an overview of several aspects of cybernetics that are relevant to CAAD research. We present key cybernetic ideas, the development of the field and its relationship to design research, followed by a brief mapping of eight intersections between cybernetics and CAAD, covering design cognition, design computing, design process, design management, design production, design outcomes, design research and design values.
keywords design cybernetics; systems; interdisciplinarity; CAAD research; metaphor
series CAADRIA
email
last changed 2022/06/07 07:51

_id caadria2019_345
id caadria2019_345
authors Marschall, Max and Burry, Jane
year 2019
title Can the Use of Stochastic Models of Occupants' Environmental Control Behavior Influence Architectural Design Outcomes? - How field data can influence design outcomes
doi https://doi.org/10.52842/conf.caadria.2019.1.715
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 715-724
summary Thermal comfort research has shown that natural ventilation can reduce energy consumption while increasing comfort. However, giving occupants control over their environment introduces uncertainty into building performance which is challenging to emulate using current simulation techniques. Traditionally, window operation is modelled deterministically, for instance by assuming windows to be opened at a predefined temperature. Studies have shown this to be inaccurate, often causing large discrepancies between simulated and actual performance; instead, probabilistic models have emerged based on field study data. The literature on this topic is currently limited to building science and lacks an analysis of how these insights may affect architecture. In a design study, we used evolutionary computation to determine comfort-optimized housing designs for various climates, each time comparing the results of both window operation models. The resulting designs varied considerably; most notably, using the stochastic approach resulted in more shading elements, especially in warmer climates.
keywords window operation model; stochastic; natural ventilation; thermal comfort; occupant behavior
series CAADRIA
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_541
id ecaadesigradi2019_541
authors Mesa, Olga, Mhatre, Saurabh, Singh, Malika and Aukes, Dan
year 2019
title CREASE - Synchronized Gait Through Folded Geometry.
doi https://doi.org/10.52842/conf.ecaade.2019.3.197
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 197-206
summary Robotics have expanded exponentially in the last decade. Within the vast examples of ambulatory robots, traditional legged robots necessitate engineering expertise and the use of specialized fabrication technologies. Micro electromechanical (MEM) robots are useful for a wide range of applications yet in most cases, difficult to fabricate and excessively intricate. Advances in pop-up laminate construction have generated a model shift in the development of robot morphologies due to their ease of fabrication and scalability from the millimeter to centimeter scale. This research continues to investigate the link between kinematics and pop-up origami structures in robotics. The objective was to design a robot that exhibited efficient and controlled locomotion minimizing number of motors. "Crease", an origami robot that emerges from a two-dimensional sheet into its three-dimensional configuration was developed. By amplifying a simple rotational motion through the geometry of folds in the robot, a complex gait was achieved with minimal motorized actuation. Variations in gait, control, and steering were studied through physical and computational models. Untethered Creases that sense their environment and steer accordingly were developed. This research contributes not only to the field of robotics but also to design where efficiency, adjustability and ease of fabrication are critical.
keywords Digital Fabrication and Robotics, Smart Geometry, Origami Robotics, Laminate Construction.
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

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