CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 617

_id ecaadesigradi2019_296
id ecaadesigradi2019_296
authors Dounas, Theodoros, Lombardi, Davide and Jabi, Wassim
year 2019
title Towards Blockchains for architectural design - Consensus mechanisms for collaboration in BIM
doi https://doi.org/10.52842/conf.ecaade.2019.1.267
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 267-274
summary We present a Blockchain collaboration mechanism on optimisation problems between distributed participants who work with building information modelling tools. The blockchain mechanism is capable of executing smart contracts, acting as a reward mechanism of independent designers attempting to collaborate or compete on optimising a design performance problem. Earlier work has described the potential integration through different levels of Computer Aided Design and Blockchain. We present an expanded version of that integration and we showcase how a team can collaboratively and competitively work, using BIM tools, through the blockchain. The original contribution of the paper is the use of the design optimisation performance as a consensus mechanism for block writing in blockchains. To accomplish that we introduce mechanisms for BIM to Blockchain Integration but also describe a special category of blockchains for architectural design and the built environment. The paper concludes with an analysis of the relationship between trust and values as encapsulated in the blockchain and how these could affect the design collaboration.
keywords Blockchain; BIM; agent; collaboration; competition
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id acadia20_202p
id acadia20_202p
authors Battaglia, Christopher A.; Verian, Kho; Miller, Martin F.
year 2020
title DE:Stress Pavilion
source ACADIA 2020: Distributed Proximities / Volume II: Projects [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95253-6]. Online and Global. 24-30 October 2020. edited by M. Yablonina, A. Marcus, S. Doyle, M. del Campo, V. Ago, B. Slocum. 202-207
summary Print-Cast Concrete investigates concrete 3D printing utilizing robotically fabricated recyclable green sand molds for the fabrication of thin shell architecture. The presented process expedites the production of doubly curved concrete geometries by replacing traditional formwork casting or horizontal corbeling with spatial concrete arching by developing a three-dimensional extrusion path for deposition. Creating robust non-zero Gaussian curvature in concrete, this method increases fabrication speed for mass customized elements eliminating two-part mold casting by combining robotic 3D printing and extrusion casting. Through the casting component of this method, concrete 3D prints have greater resolution along the edge condition resulting in tighter assembly tolerances between multiple aggregated components. Print-Cast Concrete was developed to produce a full-scale architectural installation commissioned for Exhibit Columbus 2019. The concrete 3D printed compression shell spanned 12 meters in length, 5 meters in width, and 3 meters in height and consisted of 110 bespoke panels ranging in weight of 45 kg to 160 kg per panel. Geometrical constraints were determined by the bounding box of compressed sand mold blanks and tooling parameters of both CNC milling and concrete extrusion. Using this construction method, the project was able to be assembled and disassembled within the timeframe of the temporary outdoor exhibit, produce <1% of waste mortar material in fabrication, and utilize 60% less material to construct than cast-in-place construction. Using the sand mold to contain geometric edge conditions, the Print-Cast technique allows for precise aggregation tolerances. To increase the pavilions resistance to shear forces, interlocking nesting geometries are integrated into each edge condition of the panels with .785 radians of the undercut. Over extruding strategically during the printing process casts the undulating surface with accuracy. When nested together, the edge condition informs both the construction logic of the panel’s placement and orientation for the concrete panelized shell.
series ACADIA
type project
email
last changed 2021/10/26 08:08

_id ecaade2022_247
id ecaade2022_247
authors Güntepe, Rahma
year 2022
title Building with Expanded Cork - A novel monolithic building structure
doi https://doi.org/10.52842/conf.ecaade.2022.1.029
source Pak, B, Wurzer, G and Stouffs, R (eds.), Co-creating the Future: Inclusion in and through Design - Proceedings of the 40th Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2022) - Volume 1, Ghent, 13-16 September 2022, pp. 29–36
summary This research presents the development of a construction system for a solid expanded cork building envelope. The inspiration for this research is the “Cork House” built in 2019 by Matthew Barnett Howland and Oliver Wilton, who developed a Cork Construction Kit for a monolithic dry-jointed cork structure. The goal of this research is to analyze and develop different varieties of construction methods for a dry-joined cork building by combining and applying traditional masonry techniques. The objective is to generate a material-based design for cork construction elements trough prototyping and using a selection of digital tools such as 3D modeling and 3D printing. Expanded cork is a 100% plant-based material which, if applied correctly, has the capacity to be used as a load bearing, insulating and protective structure all at once. It has almost no environmental impact and is completely compostable. To maintain the material's compostable property, this construction system has to be developed without any kind of binders or mortar. Additionally, this more reduced and simplified form of construction will not only make it possible to build without any specific expertise, but at the same time ensure resources to be reused or composted at the end of building life.
keywords Expanded Cork, Cork, Material-Based Design, Masonry, Stereotomy, 3D Modeling, 3D Printing, Sustainable Material, Dry-Joint Construction
series eCAADe
email
last changed 2024/04/22 07:10

_id ecaadesigradi2019_280
id ecaadesigradi2019_280
authors Rossi, Gabriella and Nicholas, Paul
year 2019
title Haptic Learning - Towards Neural-Network-based adaptive Cobot Path-Planning for unstructured spaces
doi https://doi.org/10.52842/conf.ecaade.2019.2.201
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 201-210
summary Collaborative Robots, or Cobots, bring new possibilities for human-machine interaction within the fabrication process, allowing each actor to contribute with their specific capabilities. However creative interaction brings unexpected changes, obstacles, complexities and non-linearities which are encountered in real time and cannot be predicted in advance. This paper presents an experimental methodology for robotic path planning using Machine Learning. The focus of this methodology is obstacle avoidance. A neural network is deployed, providing a relationship between the robot's pose and its surroundings, thus allowing for motion planning and obstacle avoidance, directly integrated within the design environment. The method is demonstrated through a series of case-studies. The method combines haptic teaching with machine learning to create a task specific dataset, giving the robot the ability to adapt to obstacles without being explicitly programmed at every instruction. This opens the door to shifting to robotic applications for construction in unstructured environments, where adapting to the singularities of the workspace, its occupants and activities presents an important computational hurdle today.
keywords Architectural Robotics; Neural Networks; Path Planning; Digital Fabrication; Artificial Intelligence; Data
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_126
id caadria2019_126
authors Ng, Jennifer Mei Yee, Khean, Nariddh, Madden, David, Fabbri, Alessandra, Gardner, Nicole, Haeusler, M. Hank and Zavoleas, Yannis
year 2019
title Optimising Image Classification - Implementation of Convolutional Neural Network Algorithms to Distinguish Between Plans and Sections within the Architectural, Engineering and Construction (AEC) Industry
doi https://doi.org/10.52842/conf.caadria.2019.2.795
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 795-804
summary Modern communication between built environment professionals are governed by the effective exchange of digital models, blueprints and technical drawings. However, the increasing quantity of such digital files, in conjunction with inconsistent filing systems, increases the potential for human-error upon their look-up and retrieval. Further, current methods are manual, thus slow and resource intensive. Evidently, the architectural, engineering and construction (AEC) industry lacks an automated classification system capable of systematically identifying and categorising different drawings. To intercede, we aim to investigate artificially intelligent solutions capable of automatically identifying and retrieving a wide set of AEC files from a company's resource library. We present a convolutional neural network (CNN) model capable of processing large sets of technical drawings - such as sections, plans and elevations - and recognise their individual patterns and features, ultimately minimising laboriousness.
keywords Convolutional Neural Network; Artificial Intelligence; Machine Learning; Classification; Filing architectural drawings.
series CAADRIA
email
last changed 2022/06/07 07:58

_id acadia19_168
id acadia19_168
authors Adilenidou, Yota; Ahmed, Zeeshan Yunus; Freek, Bos; Colletti, Marjan
year 2019
title Unprintable Forms
doi https://doi.org/10.52842/conf.acadia.2019.168
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp.168-177
summary This paper presents a 3D Concrete Printing (3DCP) experiment at the full scale of virtualarchitectural bodies developed through a computational technique based on the use of Cellular Automata (CA). The theoretical concept behind this technique is the decoding of errors in form generation and the invention of a process that would recreate the errors as a response to optimization (Adilenidou 2015). The generative design process established a family of structural and formal elements whose proliferation is guided through sets of differential grids (multi-grids) leading to the build-up of large span structures and edifices, for example, a cathedral. This tooling system is capable of producing, with specific inputs, a large number of outcomes in different scales. However, the resulting virtual surfaces could be considered as "unprintable" either due to their need of extra support or due to the presence of many cavities in the surface topology. The above characteristics could be categorized as errors, malfunctions, or undesired details in the geometry of a form that would need to be eliminated to prepare it for printing. This research project attempts to transform these "fabrication imprecisions" through new 3DCP techniques into factors of robustness of the resulting structure. The process includes the elimination of the detail / "errors" of the surface and their later reinsertion as structural folds that would strengthen the assembly. Through this process, the tangible outputs achieved fulfill design and functional requirements without compromising their structural integrity due to the manufacturing constraints.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_413
id caadria2019_413
authors Ahrens, Chandler, Chamberlain, Roger, Mitchell, Scott, Barnstorff, Adam and Gelbard, Joshua
year 2019
title Controlling Daylight Reflectance with Cyber-physical Systems
doi https://doi.org/10.52842/conf.caadria.2019.1.433
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 433-442
summary Cyber-physical systems increasingly inform and alter the perception of atmospheric conditions within interior environments. The Catoptric Surface research project uses computation and robotics to precisely control the location of reflected daylight through a building envelope to form an image-based pattern of light on the building interior's surfaces. In an attempt to amplify or reduce spatial perception, the daylighting reflected onto architectural surfaces within a built environment generates atmospheric effects. The modification of light patterns mapped onto existing or new surfaces enables the perception of space to not rely on form alone. The mapping of a new pattern that is independent of architectural surfaces creates a visual effect of a formless atmosphere and holds the potential to affect the way people interact with the space. People need different amounts and quality of daylight depending on physiological differences due to age or the types of tasks they perform. This research argues for an informed luminous and atmospheric environment that is relative both to the user and more conceptual architectural aspirations of spatial perception controlled by a cyber-physical robotic façade system.
keywords Contextual; Computation
series CAADRIA
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id cf2019_037
id cf2019_037
authors Aljammaz, Mohammed ; Tsung-Hsien Wang and Chengzhi Peng
year 2019
title The influence of Saudi Arabian culture on energy use: Improving the time-use schedules in energy simulation for houses in Riyadh
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 273-289
summary Culture influences the way that people act and behave in all societies. In Saudi Arabia, culture and beliefs directly influence the lifestyle and behaviour of its citizens. Culture also impacts on energy usage of buildings, but this factor is often excluded from energy use simulations. A consequence of this is a mismatch between energy prediction and real energy usage. This paper demonstrates how a time-use data (TUD) model can be used to create a more realistic estimate of energy consumption in Saudi Arabia. TUD has been collected through a survey of 300 people living in Riyadh. The performance of the computational TUD model is cross-referenced with empirical data and the outcomes are used to discuss how the TUD model can be applied more effectively in energy use simulations.
keywords time-use data, energy simulation, energy use prediction, load schedules, occupant behaviours,
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaadesigradi2019_182
id ecaadesigradi2019_182
authors Argin, Gorsev, Pak, Burak and Turkoglu, Handan
year 2019
title Post-flâneur in Public Space - Altering walking behaviour in the era of smartphones
doi https://doi.org/10.52842/conf.ecaade.2019.1.649
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 649-658
summary Smartphones have become an ordinary accompanier of our walks and created new modes of appropriation of public space. This study aims to research these modes by observing the altering visual attention and walking behavior of people using smartphones in public space, and in this way, to reveal the emergence of different types of post-flâneurs. In order to address these aims, 346 (195 females, 151 males) smartphone users were observed in a central public square in Ghent, Belgium for seven days in 10-minute time intervals. Each person's gender, age, number of accompanies and their dominant mode of smartphone usage(s) were identified. Afterward, each person's walking timeline was organized into seconds and coded according to their focus of visual attention in 24 different modes which grouped under the three gaze types; visual attention on the environment, on the environment through the smartphone screen, and on the smartphone screen. Results of the descriptive statistics, multivariate graph, and rhythm-based in-depth analysis show that different types of smartphone activities affect visual attention and speed differently. Different types of post-flâneurs such as navigators and photo takers were identified based upon their high percentage of visual attention on the environment and slower walking speed. The study also revealed the frequent presence of phone-walkers (who walk while only holding the smartphone) and smartphone zombies (who walk slowly and without attention to their surrounding) in public space. In addition to these, our research revealed rapid smartphone zombies who walk faster than the average walking speed, a finding contrary to the former studies reviewed.
keywords visual attention; public space; smartphone; walking behaviour; post-flâneur
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ijac201917103
id ijac201917103
authors Bejarano, Andres; and Christoph Hoffmann
year 2019
title A generalized framework for designing topological interlocking configurations
source International Journal of Architectural Computing vol. 17 - no. 1, 53-73
summary A topological interlocking configuration is an arrangement of pieces shaped in such a way that the motion of any piece is blocked by its neighbors. A variety of interlocking configurations have been proposed for convex pieces that are arranged in a planar space. Published algorithms for creating a topological interlocking configuration start from a tessellation of the plane (e.g. squares colored as a checkerboard). For each square S of one color, a plane P through each edge E is considered, tilted by a given angle ? against the tessellated plane. This induces a face F supported by P and limited by other such planes nearby. Note that E is interior to the face. By adjacency, the squares of the other color have similarly delimiting faces. This algorithm generates a topological interlocking configuration of tetrahedra or antiprisms. When checked for correctness (i.e. for no overlap), it rests on the tessellation to be of squares. If the tessellation consists of rectangles, then the algorithm fails. If the tessellation is irregular, then the tilting angle is not uniform for each edge and must be determined, in the worst case, by trial and error. In this article, we propose a method for generating topological interlocking configurations in one single iteration over the tessellation or mesh using a height value and a center point type for each tile as parameters. The required angles are a function of the given height and selected center; therefore, angle choices are not required as an initial input. The configurations generated using our method are compared against the configurations generated using the angle-choice approach. The results show that the proposed method maintains the alignment of the pieces and preserves the co-planarity of the equatorial sections of the pieces. Furthermore, the proposed method opens a path of geometric analysis for topological interlocking configurations based on non-planar tessellations.
keywords Topological interlocking, surface tessellation, irregular geometry, parametric design, convex assembly
series journal
email
last changed 2019/08/07 14:04

_id acadia19_222
id acadia19_222
authors Birol, Eda Begum; Lu, Yao; Sekkin, Ege; Johnson, Colby; Moy, David; Islam, Yaseen; Sabin, Jenny
year 2019
title POLYBRICK 2.0
doi https://doi.org/10.52842/conf.acadia.2019.222
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 222-233
summary Natural load bearing structures are characterized by aspects of specialized morphology, lightweight, adaptability, and a regenerative life cycle. PolyBrick 2.0 aims to learn from and apply these characteristics in the pursuit of revitalizing ceramic load bearing structures. For this, algorithmic design processes are employed, whose physical manifestations are realized through available clay/porcelain additive manufacturing technologies (AMTs). By integrating specialized expertise across disciplines of architecture, engineering, and material science, our team proposes an algorithmic toolset to generate PolyBrick geometries that can be applied to various architectural typologies. Additionally, comparative frameworks for digital and physical performance analyses are outlined. Responding to increasing urgencies of material efficiency and environmental sensibility, this project strives to provide for designers a toolset for environmentally responsive, case-specific design, characterized by the embedded control qualities derived from the bone and its adaptability to specific loading conditions. Various approaches to brick tessellation and assembly are proposed and architectural possibilities are presented. As an outcome of this research, PolyBrick 2.0 is effectively established as a Grasshopper plug-in, “PolyBrick” to be further explored by designers.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id acadia19_360
id acadia19_360
authors Dackiw, Jean-Nicolas Alois; Foltman, Andrzej; Garivani, Soroush; Kaseman, Keith; Sollazzo, Aldo
year 2019
title Cyber-physical UAV Navigation and Operation
doi https://doi.org/10.52842/conf.acadia.2019.360
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 360-367
summary The purpose of this paper is to present a work in progress pertaining to drone pose estimation and flight calibration. This paper intends to underline the increasing importance of determining alternative path planning instruments through accurate localization for Unmanned Aerial Vehicles (UAVs) with the purpose of achieving complex flight operations for the emerging applications of autonomous robotics in surveying, design, fabrication, and on-site operations. This research is based on the implementation of novel technologies such as Augmented Reality (AR), Robot Operating System (ROS), and computational approaches to define a drone calibration methodology, leveraging existing methods for drone path planning. Drones are equipped with measurement systems to provide geo-location and time information such as onboard Global Positioning System (GPS) sensors, and Inertial Measurement Units (IMU). As stated in previous research, to increase navigation capabilities, measurements and data processing algorithms have a critical role (Daponte et al. 2015). The outcome of this work in progress showcases valuable results in calculating and assessing accurate positioning for UAVs, and developing data exchanges in transmission, reception, and tracking.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_514
id ecaadesigradi2019_514
authors de Miguel, Jaime, Villafa?e, Maria Eugenia, Piškorec, Luka and Sancho-Caparrini, Fernando
year 2019
title Deep Form Finding - Using Variational Autoencoders for deep form finding of structural typologies
doi https://doi.org/10.52842/conf.ecaade.2019.1.071
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 71-80
summary In this paper, we are aiming to present a methodology for generation, manipulation and form finding of structural typologies using variational autoencoders, a machine learning model based on neural networks. We are giving a detailed description of the neural network architecture used as well as the data representation based on the concept of a 3D-canvas with voxelized wireframes. In this 3D-canvas, the input geometry of the building typologies is represented through their connectivity map and subsequently augmented to increase the size of the training set. Our variational autoencoder model then learns a continuous latent distribution of the input data from which we can sample to generate new geometry instances, essentially hybrids of the initial input geometries. Finally, we present the results of these computational experiments and lay out the conclusions as well as outlook for future research in this field.
keywords artificial intelligence; deep neural networks; variational autoencoders; generative design; form finding; structural design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_645
id ecaadesigradi2019_645
authors Diniz, Nancy, Melendez, Frank, Boonyapanachoti, Woraya and Morales, Sebastian
year 2019
title Body Architectures - Real time data visualization and responsive immersive environments
doi https://doi.org/10.52842/conf.ecaade.2019.2.739
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 739-746
summary This project sets up a design framework that promotes augmenting the human body's interactions exploring methods for merging and blending the users of physical and virtual environments, through the design of wearable devices that are embedded with sensors and actuators. This allows for haptic and visual feedback through the use of data that reflects changes in the surrounding physical environment, and visualized in the immersive Virtual Reality (VR) environment. We consider the Body Architectures project to serve as mechanisms for augmenting the body in relation to the virtual architecture. These wearable devices serve to bring a hyper-awareness to our senses, as closed-loop cybernetic systems that utilize 'digitized' biometric and environmental data through the use of 3D scanning technologies and cloud point models, virtual reality visualization, sensing technologies, and actuation. The design of Body Architectures relies on hybrid design, transdisciplinary collaborations, to explore new possibilities for wearable body architectures that evolve human-machine-environment interactions, and create hyper awareness of the temporal, atmospheric qualities that make up our experience of space, as 'sensorial envelopes' (Lally 2014).
keywords Virtual Reality; Wearable Design; Physical Computing; Data Visualization; Immersive Environments; Responsive Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id caadria2019_240
id caadria2019_240
authors Dorta, Tomás, Safin, Stéphane, Boudhraâ, Sana and Beaudry Marchand, Emmanuel
year 2019
title Co-Designing in Social VR - Process awareness and suitable representations to empower user participation
doi https://doi.org/10.52842/conf.caadria.2019.2.141
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 141-150
summary To allow non-designers' involvement in design projects new methods are needed. Co-design gives the same opportunity to all the multidisciplinary participants to co-create ideas simultaneously. Nevertheless, current co-design processes involving such users tend to limit their contribution to the proposal of basic design ideas only through brainstorming. The co-design approach needs to be enhanced by a properly suited representational ecosystem supporting active participation and by conscious use of structured verbal exchanges giving awareness of the creative process. In this respect, we developed two social virtual reality co-design systems, and a co-design verbal exchange methodology to favour participants' awareness of the co-creative process. By using such representations and verbal exchanges, participants could co-create with more ease by benefiting from being informed of the process and from the collective immersion, empowering their participation. This paper presents the rationale behind this approach of using Social VR in co-design and the feedback of three co-design workshops.
keywords Social VR; Project awareness ; Representational ecosystem; User participation; Co-design
series CAADRIA
email
last changed 2022/06/07 07:55

_id cf2019_005
id cf2019_005
authors Eisenstadt, Viktor; Klaus-Dieter Althoff and Christoph Langenhan
year 2019
title Supporting Architectural Design Process with FLEA A Distributed AI Methodology for Retrieval, Suggestion, Adaptation, and Explanation of Room Configurations
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 24
summary The artificial intelligence methods, such as case-based reasoning and artificial neural networks were already applied to the task of architectural design support in a multitude of specific approaches and tools. However, modern AI trends, such as Explainable AI (XAI), and additional features, such as providing contextual suggestions for the next step of the design process, were rarely considered an integral part of these approaches or simply not available. In this paper, we present an application of a distributed AI-based methodology FLEA (Find, Learn, Explain, Adapt) to the task of room configuration during the early conceptual phases of architectural design. The implementation of the methodology in the framework MetisCBR applies CBR-based methods for retrieval of similar floor plans to suggest possibly inspirational designs and to explain the returned results with specific explanation patterns. Furthermore, it makes use of a farm of recurrent neural networks to suggest contextually suitable next configuration steps and to present design variations that show how the designs may evolve in the future. The flexibility of FLEA allows for variational use of its components in order to activate the currently required modules only. The methodology was initialized during the basic research project Metis (funded by German Research Foundation) during which the architectural semantic search patterns and a family of corresponding floor plan representations were developed. FLEA uses these patterns and representations as the base for its semantic search, explanation, next step suggestion, and adaptation components. The methodology implementation was iteratively tested during quantitative evaluations and user studies with multiple floor plan datasets.
keywords Room con?guration, Distributed AI, Case-based reasoning, Neural networks, Explainable AI
series CAAD Futures
type normal paper
email
last changed 2019/07/29 14:11

_id ecaadesigradi2019_191
id ecaadesigradi2019_191
authors Engel, Pedro
year 2019
title CONTROLING DESIGN VARIATIONS - DESIGNING A SEMANTIC CONTROLER FOR A GENERATIVE SYSTEM
doi https://doi.org/10.52842/conf.ecaade.2019.2.369
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 369-376
summary This article will describe the recent steps in the development of a computational generative system based on the selection and combination of ordinary architectural elements. Built as a Grasshopper definition, the system was conceived to generate designs of architectural façades and to produce models, physical and digital, for didactic use. More specifically, The paper will address the conception of controlling devices, that is, the parts of the computational system that govern design variations. This process involved two complementary actions: first, the definition of a clear organizational logic, where elements can be represented as a data structure that encompasses classes, sub-classes, sets, libraries and attributes; secondly, the establishment of means to operate the variations through the use of filters and heuristics based on visual patterns, allowing varying degrees of automation and user control. It will be argued that such organizational model paves the way to increase the number of design possibilities in the future and to and provide means to integrate of architectural criteria into the generation process. This research has received the support of CNPq.
keywords Algorithm; Parametric Design; Architectural Design; Teaching ; Physical Model
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_492
id ecaadesigradi2019_492
authors Geropanta, Vasiliki, Karagianni, Anna and Parthenios, Panagiotis
year 2019
title ICT for user-experience transformations in Sustainable - Smart Tourism Projects - VR, AR and MR in Rome's historical center
doi https://doi.org/10.52842/conf.ecaade.2019.2.593
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 593-602
summary This paper explores the user - experience transformations that occur after the deployment of ICT in the redevelopment projects of three archeological - monumental spaces, in Rome, Italy. The study consists in a detailed analysis of their contextual and typological configuration aiming to explain the following: how different is the user experience in these three different Smart tourism projects, how this experience is spatially transformed and how does preserving the cultural heritage through the use of ICT transforms the user experience? The analysis showed that ICT supports new ways of thinking about user experience, while it alters the shaping of this experience per se at macro and micro scales and in terms of the emotional state and user learning path.
keywords ICT; Digital Heritage; Smart Tourism; Virtual Reality; Augmented Reality
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id ecaadesigradi2019_176
id ecaadesigradi2019_176
authors Giantini, Guilherme, Negris de Souza, Larissa, Turczyn, Daniel and Celani, Gabriela
year 2019
title Environmental Ceramics - Merging the digital and the physical in the design of a performance -based facade system
doi https://doi.org/10.52842/conf.ecaade.2019.2.749
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 749-758
summary Environmental comfort and space occupancy are essential considerations in architectural design process. Façade systems deeply impact both aspects but are usually standardized. However, performance-based facade systems tackle these issues through computational design to devise non-homogeneous elements. This work proposes a ceramic facade system designed according to a performance-based process grounded on environmental analysis and parametric design to allow adaptation and geometric variation according to specific building demands on environmental comfort and functionality. In this process, the Design Science Research method guided the exploration of both design and evaluation, bridging the gap between theory and practice. Positive facade environmental performance were found from digital and physical models assessment in terms of radiation, illuminance, dampness (with ventilation) and temperature. Computational processes minimized radiation inside the building while maximized illuminance. Their association influenced on operative temperature, which dropped according to local dampness and material absorption. Accordingly, this design process associates not only environmental comfort and functionality concepts but also adaptability, flexibility, mass customization, personal fabrication, additive manufacturing concepts, being an example architectural design changes in the 4th Industrial Revolution.
keywords sustainable design; facade system; computational design; environmental analysis; evolutionary algorithm
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

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