CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 624

_id acadia19_458
id acadia19_458
authors Bartosh, Amber; Anzalone, Phillip
year 2019
title Experimental Applications of Virtual Reality in Design Education
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 458-467
doi https://doi.org/10.52842/conf.acadia.2019.458
summary By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined “the second digital turn,” a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next technological innovation to significantly inform design thinking, representation, and manifestation? What tools are available to investigate this speculative design future and how can they be implemented? If the integration of technology in architecture is now a given, perhaps the next digital design era is not just digital but virtual. As new technologies emerge the potential for integrating the virtual design world with our physical senses affords novel possibilities for interactive design, simulation, analysis and construction. Hybrid reality technologies including virtual reality (VR) and augmented reality (AR), embody the potential to supersede conventional representation methodologies such as drawing, rendering, physical modeling, and animation. As they become increasingly pervasive, they will transform how we communicate ideas and data as spatial concepts. Further, they will reform the construct of the built environment when applied to both materiality and fabrication. This paper will describe the incorporation of VR as a tool in various classroom and laboratory settings, recognize the educational outcomes of this incorporation, and identify the potential relationship of these technologies to future academic exploration and application to practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id caadria2019_459
id caadria2019_459
authors Behmanesh, Hossein and Brown, André G.P.
year 2019
title Classification and Review of Software Applications in the Context of Urban Design Processes
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 211-220
doi https://doi.org/10.52842/conf.caadria.2019.2.211
summary We have seen increasing expectations from our cities: as we aim to enable them to become smarter, more efficient and more sustainable. Having these goals makes the urban designing process increasingly complex. Undertaking contemporary urban design and analysis requires a rounded and inclusive approach. In the discussion relating to the smart city there has been attention to infrastructure technology solutions. But ways of estimating the success of more comprehensive urban design interventions is also extremely important. In response to these needs, digital urban design simulation and analysis software packages have been developed to help urban designers model and evaluate their designs before they take shape in the real world. We analyse, and reflect on the current aids available, classifying the urban design software packages which were used in the body of knowledge. In addition, more influential urban design software packages have been reviewed to figure out in which stages of the urban design process, they have applied. This review also helpful for software developer to understand which software packages more useful and which ones need to be developed in future.
keywords Smart city; Urban Design Process; software application; classification
series CAADRIA
email
last changed 2022/06/07 07:54

_id caadria2021_115
id caadria2021_115
authors Chen, Qin Chuan, Lakshmi Narasimhan, Vaishnavi and Lee, Hyunsoo
year 2021
title The potential of IoT-based smart environment in reaction to COVID-19 pandemic
source A. Globa, J. van Ameijde, A. Fingrut, N. Kim, T.T.S. Lo (eds.), PROJECTIONS - Proceedings of the 26th CAADRIA Conference - Volume 2, The Chinese University of Hong Kong and Online, Hong Kong, 29 March - 1 April 2021, pp. 709-718
doi https://doi.org/10.52842/conf.caadria.2021.2.709
summary COVID-19 was first reported in late December 2019 and quickly become a global health crisis. In the COVID-19 pandemic context, the dense and open characteristics make the public spaces a potential virus transmission hotspot. Therefore, it is extremely critical to adopt a more advanced and effective method in public environments to slow down its spread until a vaccine is widely used. A smart environment in the form of IoT, also known as the architecture of IoT, consists of three layers: perception layer, network layer, and application layer. A smart environment allows data and activities that happen in this environment to be collected, processed, and shared in real-time through various sensors. It can be introduced for early detection, tracking, and monitoring of potential confirmed cases. The smart environment is considered one of the most promising approaches to face and tackle the current scenario. However, research focusing on the potential of IoT smart environment in reaction to COVID-19 is still meager. Therefore, this paper identifies the smart environments potential based on the concept of IoT architectures three layers and further discusses how IoT can be introduced in public spaces to help battle the pandemic.
keywords Internet of Things; Smart environment; COVID-19
series CAADRIA
email
last changed 2022/06/07 07:55

_id caadria2019_665
id caadria2019_665
authors Jin, Jinxi, Han, Li, Chai, Hua, Zhang, Xiao and Yuan, Philip F.
year 2019
title Digital Design and Construction of Lightweight Steel-Timber Composite Gridshell for Large-Span Roof - A Practice of Steel-timber Composite Gridshell in Venue B for 2018 West Bund World AI Conference
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 183-192
doi https://doi.org/10.52842/conf.caadria.2019.1.183
summary Timber gridshell is an efficient structural system. However, the feature of double curved surface result in limitation of practical application of timber gridshell. Digital technology provides an opportunity to break this limitation and achieve a lightweight free-form gridshell. In the practice of Venue B for 2018 West Bund World AI Conference, architects and structural engineers cooperated to explore innovative design of lightweight steel-timber composite gridshell with the help of digital tools. Setting digital technology as support and restrains of the project as motivation, the design tried to achieve the realization of material, structure, construction and spatial expression. The digital design and construction process will be discussed from four aspects, including form-finding of gridshell surface, steel-timber composite design, digital detailed design and model-based fabrication and construction. We focuses on the use of digital tools in this process, as well as the role of the design subject.
keywords Timber Gridshell; Steel-timber Composite; Digital Design and Construction; Lightweight Structure; Large-span Roof
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_506
id ecaadesigradi2019_506
authors Kontovourkis, Odysseas, Georgiou, Christos, Stroumpoulis, Andreas, Kounnis, Constantinos, Dionyses, Christos and Bagdati, Styliana
year 2019
title Implementing Augmented Reality for the Holographic Assembly of a Modular Shading Device
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 149-158
doi https://doi.org/10.52842/conf.ecaade.2019.3.149
summary The development of innovative digital design and fabrication tools for material processing and manufacturing of complex and non-standard forms, apart from their advantages, have brought a number of challenges. These might be related to the effectiveness and sustainable potential of implementation associated with environmental, cost and time-related parameters, particularly in cases of large number of elements construction and complex assembly. Augmented Reality (AR) is an emerging technology with great potential for implementation in the construction industry, since it can enhance the real world with additional digital information, and thus, can assist towards manufacture and assemble of these particular systems. This study presents an AR methodology for assembling a modular shading device and discusses the advantages and disadvantages that this application can bring to the Architecture, Engineering and Construction (AEC) industry by taking into account precision and construction time issues based on the handling of the process by skilled and unskilled users/workers. Our aim is to investigate the potential implementation of AR in the assembly, and consequently, in the construction process as a whole. Also, this study aims at exploring existing constraints of the technology and suggests ways of improvement.
keywords Augmented Reality; Holographic assembly; Modular system; Shading device
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id acadia19_100
id acadia19_100
authors Meibodi, Mania Aghae; Kladeftira, Marirena; Kyttas, Thodoris; Dillenburger, Benjamin
year 2019
title Bespoke Cast Facade
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 100-109
doi https://doi.org/10.52842/conf.acadia.2019.100
summary This paper presents a computational design approach and a digital fabrication method for a freeform aluminum facade made of prefabricated bespoke elements. The fabrication of customized metal elements for construction remains a challenge to this day. Traditional fabrication methods, such as sand casting, are labor intensive, while direct metal 3D printing has limitations for architecture where large-scale elements are needed. Our research investigates the use of Binder Jetting technology to 3D print sand molds for casting bespoke facade elements in aluminum. Using this approach, custom facade elements can be economically fabricated in a short time. By automating the generation of mold design for each element, an efficient digital process chain from design to fabrication was established. In search of a computational method to integrate casting constraints into the form generation and the design process, a differential growth algorithm was used. The application of this fabrication method (3D printed sand molds and casting) in architecture is demonstrated via the design and fabrication of a freeform facade-screen. The paper articulates the relationship between the fabrication process and the differential growth algorithm with a parallel process of adaptive design tools and fabrication tests to exhibit future potential of the method for architectural practice.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id lasg_whitepapers_2019_221
id lasg_whitepapers_2019_221
authors Oomen, Paul; Poul Holleman and Salvador Breed
year 2019
title Integrating Sound in Living Architecture Systems; Application of 4DSOUND in Kinetic Sculpture and Architectural Design
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.221 - 234
summary We elaborate on results of our collaborations with Philip Beesley and the Living Architecture Systems Group over the past year. Instead of additional layers of material, spatial sound interweaves meaningful fabric to sculptural form and living architecture. An architectural design now can be embedded within a sonic field (exterior), or spatial sound can form itself inside sculptural objects (interior). 4DSOUND has evolved in implementing irregular speaker setups to enhance sound projection and create applied instrumental possibilities of composing with spatial sound in the sculptural realm. We will further discuss developments regarding the integration of the 4DSOUND Engine to control other media like light, kinetics, and sensor interfaces. The paper will conclude with future research and objectives.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id cf2019_003
id cf2019_003
authors Steinfeld, Kyle; Katherine Park, Adam Menges and Samantha Walker
year 2019
title Fresh Eyes A framework for the application of machine learning to generative architectural design, and a report of activities at Smartgeometry 2018
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 22
summary This paper presents a framework for the application of Machine Learning (ML) to Generative Architectural Design (GAD), and illustrates this framework through a description of a series of projects completed at the Smart Geometry conference in May of 2018 (SG 2018) in Toronto. Proposed here is a modest modification of a 3-step process that is well-known in generative architectural design, and that proceeds as: generate, evaluate, iterate. In place of the typical approaches to the evaluation step, we propose to employ a machine learning process: a neural net trained to perform image classification. This modified process is different enough from traditional methods as to warrant an adjustment of the terms of GAD. Through the development of this framework, we seek to demonstrate that generative evaluation may be seen as a new locus of subjectivity in design.
keywords Machine Learning, Generative Design, Design Methods
series CAAD Futures
email
last changed 2019/07/29 14:08

_id caadria2019_099
id caadria2019_099
authors Xu, Jianan and Li, Biao
year 2019
title Application of Case-Based Methods and Information Technology in Urban Design - The Renewal Design of the urban region around Roma Railway Station
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 625-634
doi https://doi.org/10.52842/conf.caadria.2019.1.625
summary The research explores the application of the case-based design methods and information technology in urban design by processing OpenStreetMap (OSM) database. Taking the renewal design of the area around the Roma Termini Railway Station as an example, the research has following two purposes. One is to update the abandoned area from the point of view of building function, the other is to design the flyovers connecting the railway station with the pedestrian path simulation. Both of them aim at exploring new methods of urban renewal design by using map information data and providing reference cases for designers.
keywords Urban Design; Generative Design; Case Base; Procedural Modeling
series CAADRIA
email
last changed 2022/06/07 07:57

_id ecaadesigradi2019_381
id ecaadesigradi2019_381
authors Buš, Peter
year 2019
title Large-scale Prototyping Utilising Technologies and Participation - On-demand and Crowd-driven Urban Scenarios
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 847-854
doi https://doi.org/10.52842/conf.ecaade.2019.2.847
summary The paper theorises and elaborates the idea of crowd-driven assemblies for flexible and adaptive constructions utilising automatic technologies and participatory activities within the context of twenty-first century cities. As economic and technological movements and shifts in society and cultures are present and ongoing, the building technology needs to incorporate human inputs following the aspects of customisation to build adaptive architectural and urban scenarios based on immediate decisions made according to local conditions or specific spatial demands. In particular, the paper focuses on large-scale prototyping for urban applications along with on-site interactions between humans and automatic building technologies to create on-demand spatial scenarios. It discusses the current precedents in research and practice and speculates future directions to be taken in creation, development or customisation of contemporary and future cities based on participatory and crowd-driven building activities. The main aim of this theoretical overview is to offer a more comprehensive understanding of the relations between technology and humans in the context of reactive and responsive built environments.
keywords large-scale urban prototyping; on-site participation; human-machine interaction; intelligent cities; responsive cities; urban autopoiesis
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_357
id ecaadesigradi2019_357
authors Gönenç Sorguç, Arzu, Özgenel, Ça?lar F?rat, Kruºa Yemiºcio?lu, Müge, Küçüksubaº?, Fatih, Y?ld?r?m, Soner, Antonini, Ernesto, Bartolomei, Luigi, Ovesen, Nis and Stein?, Nicolai
year 2019
title STEAM Approach for Architecture Education
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 137-146
doi https://doi.org/10.52842/conf.ecaade.2019.1.137
summary Starting with the first founded university, higher education has been evolving continuously, yet the pace of this evolution is not as fast as the changes that we observe in practice. Today, this discrepancy is not only limited to the content of the curricula but also the expected skills and competencies. It is evident that 21st-century skills and competencies should be much different than the ones delivered in the 20th-century due to rapidly developing and spreading new design and information technologies. Each and every discipline has been in continuous search of the "right" way of formalization of education both content and skill wise. This paper focuses on architectural design education incorporating discussions on the role of STEAM (Science Technology, Engineering, Art and Mathematics). The study presents the outcomes of the ArchiSTEAM project, which is funded by EU Erasmus+ Programme, with the aim of re-positioning STEAM in architectural design education by contemplating 21st-century skills (a.k.a. survival skills) of architects. Three educational modules together with the andragogic approaches, learning objectives, contents, learning/teaching activities and assessment methods determined with respect to the skill sets defined for 21st-century architects.
keywords STEAM; Architectural Education; Survival Skills
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_152
id ecaadesigradi2019_152
authors Liotta, Salvator-John A.
year 2019
title Contemporary Architecture between Research and Practice - Experimentations in Digital Wood
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 595-604
doi https://doi.org/10.52842/conf.ecaade.2019.1.595
summary This paper is a take on contemporary works in wood designed with parametric softwares and seen from an academic and professional point of view. The knowledge about digital wood developed through Digital Fabrication Laboratories has proved to be effective but with certain limitations when used for real constructions. In fact, translating the freedom of building temporary architectures -which is usually one of the "learn by doing" activities of design studio or workshops- into wood architecture that respect all the constraints of real construction is a challenge. This paper shows several experiences where innovative ideas developed through research have been applied to temporary pavilions and real constructions in Japan, Italy and France.
keywords Parametric design and fabrication strategies; Pedagogy and Practice; CNC and Woodworking Technology; Wood complex surface
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id ecaade2024_92
id ecaade2024_92
authors Mayor Luque, Ricardo; Beguin, Nestor; Rizvi Riaz, Sheikh; Dias, Jessica; Pandey, Sneham
year 2024
title Multi-material Gradient Additive Manufacturing: A data-driven performative design approach to multi-materiality through robotic fabrication
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 381–390
doi https://doi.org/10.52842/conf.ecaade.2024.1.381
summary Buildings are responsible for 39% of global energy-related carbon emissions, with operational activities contributing 28% and materials and construction accounting for 11%(World Green Building Council, 2019) It is therefore vital to reconsider our reliance on fossil fuels for building materials and to develop new advanced manufacturing techniques that enable an integrated approach to material-controlled conception and production. The emergence of Multi-material Additive Manufacturing (MM-AM) technology represents a paradigm shift in producing elements with hybrid properties derived from novel and optimized solutions. Through robotic fabrication, MM-AM offers streamlined operations, reduced material usage, and innovative fabrication methods. It encompasses a plethora of methods to address diverse construction needs and integrates material gradients through data-driven analyses, challenging traditional prefabrication practices and emphasizing the current growth of machine learning algorithms in design processes. The research outlined in this paper presents an innovative approach to MM-AM gradient 3D printing through robotic fabrication, employing data-driven performative analyses enabling control over print paths for sustainable applications in both the AM industry and our built environment. The article highlights several designed prototypes from two distinct phases, demonstrating the framework's viability, implications, and constraints: a workshop dedicated to data-driven analyses in facade systems for MM-AM 3D-printed brick components, and a 3D-printed brick facade system utilizing two renewable and bio-materials—Cork sourced from recycled stoppers and Charcoal, with the potential for carbon sequestration.
keywords Data-driven Performative design, Multi-material 3d Printing, Material Research, Fabrication-informed Material Design, Robotic Fabrication
series eCAADe
email
last changed 2024/11/17 22:05

_id acadia19_470
id acadia19_470
authors Meyboom, AnnaLisa; Correa, David; Krieg, Oliver David
year 2019
title Stressed Skin Wood Surface Structure
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 470-477
doi https://doi.org/10.52842/conf.acadia.2019.470
summary Innovation in parametric design and robotic fabrication is in reciprocal relationship with the investigation of new structural types that facilitated by this technology. The stressed skin structure has historically been used to create lightweight curved structures, mainly in engineering applications such as naval vessels, aircraft, and space shuttles. Stressed skin structures were first referred to by Fairbairn in 1849. In England, the first use of the structure was in the Mosquito night bomber of World War II. In the United States, stressed skin structures were used at the same time, when the Wright Patterson Air Force Base designed and fabricated the Vultee BT-15 fuselage using fiberglass-reinforced polyester as the face material and both glass-fabric honeycomb and balsa wood core. With the renewed interest in wood as a structural building material, due to its sustainable characteristics, new potentials for the use of stressed skin structures made from wood on building scales are emerging. The authors present a material informed system that is characterized by its adaptability to freeform curvature on exterior surfaces. A stressed skin system can employ thinner materials that can be bent in their elastic bending range and then fixed into place, leading to the ability to be architecturally malleable, structurally highly efficient, as well as easily buildable. The interstitial space can also be used for services. Advanced digital fabrication and robotic manufacturing methods further enhance this capability by enabling precisely fabricated tolerances and embedded assembly instructions; these are essential to fabricate complex, multi-component forms. Through a prototypical installation, the authors demonstrate and discuss the technology of the stressed skin structure in wood considering current digital design and fabrication technologies.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:58

_id lasg_whitepapers_2019_291
id lasg_whitepapers_2019_291
authors Sabin, Jenny
year 2019
title Lumen
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.291 - 318
summary This paper documents the computational design methods, digital fabrication strategies, and generative design process for [Lumen], winner of MoMA & MoMA PS1’s 2017 Young Architects Program. The project was installed in the courtyard at MoMA PS1 in Long Island City, New York, during the summer of 2017. Two lightweight 3D digitally knitted fabric canopy structures composed of responsive tubular and cellular components employ recycled textiles, photo-luminescent and solar active yarns that absorb and store UV energy, change color, and emit light. This environment offers spaces of respite, exchange, and engagement as a 150 x 75-foot misting system responds to visitors’ proximity, activating fabric stalactites that produce a refreshing micro-climate. Families of robotically prototyped and woven recycled spool chairs provide seating throughout the courtyard. The canopies are digitally fabricated with over 1,000,000 yards of high tech responsive yarn and are supported by three 40+ foot tensegrity towers and the surrounding matrix of courtyard walls. Material responses to sunlight as well as physical participation are integral parts of our exploratory approach to the 2017 YAP brief. The project is mathematically generated through form-finding simulations informed by the sun, site, materials, program, and the material morphology of knitted cellular components. Resisting a biomimetic approach, [Lumen] employs an analogic design process where complex material behavior and processes are integrated with personal engagement and diverse programs. The comprehensive installation was designed by Jenny Sabin Studio and fabricated by Shima Seiki WHOLEGARMENT, Jacobsson Carruthers, and Dazian with structural engineering by Arup and lighting by Focus Lighting.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id acadia19_490
id acadia19_490
authors Alvarez, Martín; Wagner, Hans Jakob; Groenewolt, Abel; Krieg, Oliver David; Kyjanek, Ondrej; Sonntag, Daniel; Bechert, Simon; Aldinger, Lotte; Menges, Achim; Knippers, Jan
year 2019
title The Buga Wood Pavilion
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 490-499
doi https://doi.org/10.52842/conf.acadia.2019.490
summary Platforms that integrate developments from multiple disciplines are becoming increasingly relevant as the complexity of different technologies increases day by day. In this context, this paper describes an integrative approach for the development of architectural projects. It portrays the benefits of applying such an approach by describing its implementation throughout the development and execution of a building demonstrator. Through increasing the agility and extending the scope of existing computational tools, multiple collaborators were empowered to generate innovative solutions across the different phases of the project´s cycle. For this purpose, novel solutions for planar segmented wood shells are showcased at different levels. First, it is demonstrated how the application of a sophisticated hollow-cassette building system allowed the optimization of material use, production time, and mounting logistics due to the modulation of the parameters of each construction element. Second, the paper discusses how the articulation of that complexity was crucial when negotiating between multiple professions, interacting with different contractors, and complying with corresponding norms. Finally, the innovative architectural features of the resulting building are described, and the accomplishments are benchmarked through comparison with typological predecessor.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_473
id ecaadesigradi2019_473
authors Brandao, Filipe, Paio, Alexandra and Lopes, Adriano
year 2019
title Interactive algorithm for generating accurate as-built plans by building owners
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 69-78
doi https://doi.org/10.52842/conf.ecaade.2019.2.069
summary Mass Customization systems in architecture have yet to adequately address the problem of capturing physical context, a fundamental aspect of dealing with building renovation, which has limited their scope of application. Previous research has demonstrated that existing methods of capturing as-built plans of rooms by non-expert users do not produce sufficiently accurate results for digital fabrication. The present paper reports on research into the development of an algorithm for semi-automated survey of convex or non-convex rooms by building owners. The improved workflow is tested by expert and non-expert users in a to-be renovated building and the results are compared with existing methods of survey.
keywords Mass Customization; As-built Plans; Building renovation; Polygon partition;
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ijac202119302
id ijac202119302
authors BuHamdan, Samer; Alwisy, Aladdin; Bouferguene, Ahmed
year 2021
title Generative systems in the architecture, engineering and construction industry: A systematic review and analysis
source International Journal of Architectural Computing 2021, Vol. 19 - no. 3, 226–249
summary Researchers have been extensively exploring the employment of generative systems to support design practices in the architecture, engineering and construction industry since the 1970s. More than half a century passed since the first architecture, engineering and construction industry’s generative systems were developed; researchers have achieved remarkable leaps backed by advances in computing power and algorithms’ capacity. In this article, we present a systematic analysis of the literature published between 2009 and 2019 on the utilization of generative systems in the design practices of the architecture, engineering and construction industry. The present research studies present trends, collaborations and applications of generative systems in the architecture, engineering and construction industry in order to identify existing shortcomings and potential advancements that balance the need for theory development and practical application. It provides insightful observations that are translated into meaningful recommendations for future research necessary to progress the incorporation of generative systems into the design practices of the architecture, engineering and construction industry.
keywords Generative systems, architecture, engineering and construction industry, performative design, generative design, systematic literature review, future directions
series journal
email
last changed 2024/04/17 14:29

_id ecaadesigradi2019_592
id ecaadesigradi2019_592
authors Carvalho, Jo?o, Figueiredo, Bruno and Cruz, Paulo
year 2019
title Free-form Ceramic Vault System - Taking ceramic additive manufacturing to real scale
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 485-492
doi https://doi.org/10.52842/conf.ecaade.2019.1.485
summary The use of Additive Manufacturing (AM) for the production of architectural components has more and more examples attesting the possibilities and the advantages of its application. At the same time we seen a fast grow of the usage of ceramic materials to produce fully customised architectural components using Layer Deposition Modelling (LDM) [1] techniques. However, the use of this material, as paste, leads to a series of constraints relative to its behaviour when in the viscous state, but also in the drying and firing stages. Thus, when ceramic dries, the retraction effects may be a barrier to the regular use of this material to build future architectural systems. In this sense, it is important to study the material behaviour and know how to control and use it as a primary construction material. To do that we present the challenges and outcomes of project Hexashade, a ceramic vault shading system prototype whose geometry and internal structure is defined according to the solar incidence. This paper explain how we expect to build a real scale self-supporting prototype.
keywords Ceramic 3D printing; Additive Manufacturing; Vaulting Systems; Parametric Design; Performative Design
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_249
id ecaadesigradi2019_249
authors Chiarella, Mauro, Gronda, Luciana and Veizaga, Martín
year 2019
title RILAB - architectural envelopes - From spatial representation (generative algorithm) to geometric physical optimization (scientific modeling)
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 17-24
doi https://doi.org/10.52842/conf.ecaade.2019.3.017
summary Augmented graphical thinking operates by integrating algorithmic, heuristic, and manufacturing processes. The Representation and Ideation Laboratory (RILAB-2018) exercise begins with the application of a parametric definition developed by the team of teachers, allowing for the construction of structural systems by the means of the combination of segmental shells and bending-active. The main objetive is the construction of a scientific model of simulation for bending-active laminar structures has brought into reality trustworthy previews for architectural envelopes through the interaction of parametrized relational variables. This way we put designers in a strategic role for the building of the pre-analysis models, allowing more preciseness at the time of picking and defining materials, shapes, spaces and technologies and thus minimizing the decisions based solely in the definition of structural typological categories, local tradition or direct experience. The results verify that the strategic integration of models of geometric physical optimization and spatial representation greatly expand the capabilities in the construction of the complex system that operates in the act of projecting architecture.
keywords architectural envelopes; augmented graphic thinking; geometric optimization; bending-active
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

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