CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 93

_id ecaade2024_4
id ecaade2024_4
authors Irodotou, Louiza; Gkatzogiannis, Stefanos; Phocas, Marios C.; Tryfonos, George; Christoforou, Eftychios G.
year 2024
title Application of a Vertical Effective Crank–Slider Approach in Reconfigurable Buildings through Computer-Aided Algorithmic Modelling
doi https://doi.org/10.52842/conf.ecaade.2024.1.421
source Kontovourkis, O, Phocas, MC and Wurzer, G (eds.), Data-Driven Intelligence - Proceedings of the 42nd Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2024), Nicosia, 11-13 September 2024, Volume 1, pp. 421–430
summary Elementary robotics mechanisms based on the effective crank–slider and four–bar kinematics methods have been applied in the past to develop architectural concepts of reconfigurable structures of planar rigid-bar linkages (Phocas et al., 2020; Phocas et al., 2019). The applications referred to planar structural systems interconnected in parallel to provide reconfigurable buildings with rectangular plan section. In enabling structural reconfigurability attributes within the spatial circular section buildings domain, a vertical setup of the basic crank–slider mechanism is proposed in the current paper. The kinematics mechanism is integrated on a column placed at the middle of an axisymmetric circular shaped spatial linkage structure. The definition of target case shapes of the structure is based on a series of numerical geometric analyses that consider certain architectural and construction criteria (i.e., number of structural members, length, system height, span, erectability etc.), as well as structural objectives (i.e., structural behavior improvement against predominant environmental actions) aiming to meet diverse operational requirements and lightweight construction. Computer-aided algorithmic modelling is used to analyze the system's kinematics, in order to provide a solid foundation and enable rapid adaptation for mechanisms that exhibit controlled reconfigurations. The analysis demonstrates the implementation of digital parametric design tools for the investigation of the kinematics of the system at a preliminary design stage, in avoiding thus time-demanding numerical analysis processes. The design process may further provide enhanced interdisciplinary performance-based design outcomes.
keywords Reconfigurable Structures, Spatial Linkage Structures, Kinematics, Parametric Associative Design
series eCAADe
email
last changed 2024/11/17 22:05

_id ijac201917401
id ijac201917401
authors Kabošová, Lenka; Isak Foged, Stanislav Kmet’ and Dušan Katunský
year 2019
title Hybrid design method for wind-adaptive architecture
source International Journal of Architectural Computing vol. 17 - no. 4, 307-322
summary The linkage of individual design skills and computer-based capabilities in the design process offers yet unexplored environment-adaptive architectural solutions. The conventional perception of architecture is changing, creating a space for reconfigurable, “living” buildings responding, for instance, to climatic influences. Integrating the element of wind to the architectural morphogenesis process can lead toward wind-adaptive designs that in turn can enhance the wind microclimate in their vicinity. Geometric relations coupled with material properties enable to create a tensegrity- membrane structural element, bending in the wind. First, the properties of such elements are investigated by a hybrid method, that is, computer simulations are coupled with physical prototyping. Second, the system is applied to basic- geometry building envelopes and investigated using computational fluid dynamics simulations. Third, the findings are transmitted to a case study design of a streamlined building envelope. The results suggest that a wind-adaptive building envelope plays a great role in reducing the surface wind suction and enhancing the wind microclimate.
keywords Wind, computational fluid dynamics, tensegrity structure, responsive envelope, computational design
series journal
email
last changed 2020/11/02 13:34

_id ecaadesigradi2019_467
id ecaadesigradi2019_467
authors Petrš, Jan, Dahy, Hanaa and Florián, Miloš
year 2019
title From MoleMOD to MoleSTRING - Design of self-assembly structures actuated by shareable soft robots
doi https://doi.org/10.52842/conf.ecaade.2019.3.179
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 179-188
summary This paper proposes a self-assembling system for architectural application. It is a reaction to current building crisis and high energy consumption by building industry. This Unique system is based on a reconfiguration of passive elements by low-cost soft robots able to move inside as well as configure them into 2D/3D structures similar to recent Modular robots. A goal is to significantly reduce the high price and complexity of state of the art modular robots by minimization of mechatronic parts and using soft materials. The concept focuses on life-cycle management when one system can achieve assembly, reconfiguration, and disassembly with a minimum of waste. The paper compares three different versions of a self-assembly system called MoleMOD: MoleCUBE, MoleCHAIN, and MoleSTRING.
keywords Self-assembly; Soft robotics; Modular robotics; Reconfigurable string; Adaptive architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 08:00

_id ecaadesigradi2019_408
id ecaadesigradi2019_408
authors Lohse, Theresa and Werner, Liss C.
year 2019
title Semi-flexible Additive Manufacturing Materials for Modularization Purposes - A modular assembly proposal for a foam edge-based spatial framework
doi https://doi.org/10.52842/conf.ecaade.2019.1.463
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 463-470
summary This paper introduces a series of design and fabrication tests directed towards the use of bendable 3D printing materials in order to simplify a foam bubble-based geometry as a frame structure for modular assembly. The aspiration to reference a spittlebug's bubble cocoon in nature for a light installation in the urban context was integrated into a computational workflow conditioning light-weight, material-, and cost savings along with assembly-simplicity. Firstly, before elaborating on the project motivation and background in foam structures and applications of 3D-printed thermoplastic polyurethane (TPU) material, this paper describes the physical nature of bubble foams in its relevant aspects. Subsequently this is implemented into the parametric design process for an optimized foam structure with Grasshopper clarifying the need for flexible materials to enhance modular feasibility. Following, the additive manufacturing iterations of the digitally designed node components with TPU are presented and evaluated. Finally, after the test assembly of both components is depicted, this paper assesses the divergence between natural foams and the case study structure with respect to self-organizing behavior.
keywords digital fabrication; 3D Printing; TPU flexibility ; modularity; optimization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:59

_id acadia19_16
id acadia19_16
authors Hosmer, Tyson; Tigas, Panagiotis
year 2019
title Deep Reinforcement Learning for Autonomous Robotic Tensegrity (ART)
doi https://doi.org/10.52842/conf.acadia.2019.016
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 16-29
summary The research presented in this paper is part of a larger body of emerging research into embedding autonomy in the built environment. We develop a framework for designing and implementing effective autonomous architecture defined by three key properties: situated and embodied agency, facilitated variation, and intelligence.We present a novel application of Deep Reinforcement Learning to learn adaptable behaviours related to autonomous mobility, self-structuring, self-balancing, and spatial reconfiguration. Architectural robotic prototypes are physically developed with principles of embodied agency and facilitated variation. Physical properties and degrees of freedom are applied as constraints in a simulated physics-based environment where our simulation models are trained to achieve multiple objectives in changing environments. This holistic and generalizable approach to aligning deep reinforcement learning with physically reconfigurable robotic assembly systems takes into account both computational design and physical fabrication. Autonomous Robotic Tensegrity (ART) is presented as an extended case study project for developing our methodology. Our computational design system is developed in Unity3D with simulated multi-physics and deep reinforcement learning using Unity’s ML-agents framework. Topological rules of tensegrity are applied to develop assemblies with actuated tensile members. Single units and assemblies are trained for a series of policies using reinforcement learning in single-agent and multi-agent setups. Physical robotic prototypes are built and actuated to test simulated results.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:50

_id acadia20_382
id acadia20_382
authors Hosmer, Tyson; Tigas, Panagiotis; Reeves, David; He, Ziming
year 2020
title Spatial Assembly with Self-Play Reinforcement Learning
doi https://doi.org/10.52842/conf.acadia.2020.1.382
source ACADIA 2020: Distributed Proximities / Volume I: Technical Papers [Proceedings of the 40th Annual Conference of the Association of Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-95213-0]. Online and Global. 24-30 October 2020. edited by B. Slocum, V. Ago, S. Doyle, A. Marcus, M. Yablonina, and M. del Campo. 382-393.
summary We present a framework to generate intelligent spatial assemblies from sets of digitally encoded spatial parts designed by the architect with embedded principles of prefabrication, assembly awareness, and reconfigurability. The methodology includes a bespoke constraint-solving algorithm for autonomously assembling 3D geometries into larger spatial compositions for the built environment. A series of graph-based analysis methods are applied to each assembly to extract performance metrics related to architectural space-making goals, including structural stability, material density, spatial segmentation, connectivity, and spatial distribution. Together with the constraint-based assembly algorithm and analysis methods, we have integrated a novel application of deep reinforcement (RL) learning for training the models to improve at matching the multiperformance goals established by the user through self-play. RL is applied to improve the selection and sequencing of parts while considering local and global objectives. The user’s design intent is embedded through the design of partial units of 3D space with embedded fabrication principles and their relational constraints over how they connect to each other and the quantifiable goals to drive the distribution of effective features. The methodology has been developed over three years through three case study projects called ArchiGo (2017–2018), NoMAS (2018–2019), and IRSILA (2019-2020). Each demonstrates the potential for buildings with reconfigurable and adaptive life cycles.
series ACADIA
type paper
email
last changed 2023/10/22 12:06

_id cf2019_054
id cf2019_054
authors Bae, Jiyoon and Daekwon Park
year 2019
title Weeping Brick The Modular Living Wall System Using 3D Printed Porous Ceramic Materials
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 437
summary The goal of this research is to design and fabricate a modular living wall brick system that purifies and cools air for various indoor environments. The research utilizes ceramic 3d printing techniques for fabrication; and living plants in conjunction with evaporative cooling techniques for indoor air quality control. The brick is made of soil which become porous after firing or drying. Water from the reservoirs slowly weep through the porous brick, creating a layer of water on the surface of the brick. The air movement around the saturated brick creates evaporative cooling and the hydro-seeded plants absorb water from the surface. The shape and texture of the Weeping Brick maximizes the cooling effect via large surface area. As an aggregated wall system, the water circulates from unit to unit by gravity through interconnected reservoirs embedded within each unit. The plants and moss transform the Weeping Brick into a living wall system, purifying and conditioning the indoor air.
keywords Living Wall System, Modular Brick, Ceramic 3D Printing, Evaporative Cooling
series CAAD Futures
email
last changed 2019/07/29 14:18

_id cf2019_053
id cf2019_053
authors Diarte, Julio ; Elena Vazquez and Marcus Shaffer
year 2019
title Tooling Cardboard for Smart Reuse: A Digital and Analog Workflow for Upcycling Waste Corrugated Cardboard as a Building Material
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 436
summary This paper is a description of a hybridized digital and analog workflow for reusing waste corrugated cardboard as a building material. The work explores a combination of digital design and analog fabrication tools to create a workflow that would help designers/builders to negotiate with the material variability of waste cardboard. The workflow discussed here was implemented for designing and fabricating a prototypical modular floor panel using different sheets of waste cardboard combined with repurposed wood. The implementation shows that combining digital and analog tools can create a novel approach to material reuse, and facilitate a design/fabrication culture of smart reuse that supports informal building and making at recycling collection centers in developing countries for housing alternatives
keywords Smart Reuse, Waste Cardboard Architecture, Digital Analog Workflow, Parametric Design
series CAAD Futures
email
last changed 2019/07/29 14:18

_id ecaadesigradi2019_116
id ecaadesigradi2019_116
authors Fernando, Shayani
year 2019
title Collaborative Crafting of Interlocking Structures in Stereotomic Practice
doi https://doi.org/10.52842/conf.ecaade.2019.2.183
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 183-190
summary Situated within the art of cutting solids (stereotomy) and the evolution of machine tools; this research will investigate subtractive fabrication in relation to robotic carving of stone structures. The advancement of the industrial revolutions in the mid to late 19th century saw the rise of new building techniques and materials which were primarily based on structural steel construction. The modern aesthetic of the time further diminished the place of traditional stonework and ornamentation in modern structures within the building arts. This paper will focus on the design and fabrication of three sculptural dry-stone modular prototypes investigating interlocking self-supporting structures in stone. Examining the value of robotic technologies in the design and construction process in relation to collaborative crafting of the hand and machine. Accommodating for material tolerances which are a major factor in this research. Interrogating the value of robotic crafting with material implications and exploring the role of the artisan in machine crafted architectural components.
keywords Collaborative; Crafting; Interlocking; Structures; Robotic Fabrication; Digital Stone
series eCAADeSIGraDi
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_239
id ecaadesigradi2019_239
authors Garrido, Federico and Meyer, Joost
year 2019
title Dexterity-controlled Design Procedures
doi https://doi.org/10.52842/conf.ecaade.2019.1.659
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 659-668
summary This paper explores the development of design procedures in relationship to their digital proceedings, in order to interface human movement and parametric design procedures. The research studied the use of Leap Motion controller, a gesture recognition device using infrared sensors combined with time-based generative tools in Rhinoceros Grasshopper. A physical, artistic procedure was used as a reference to model a digital design procedure, including a series of parametric definitions combined with them in an attempt to produce complex three-dimensional designs in real time. In a later stage of this research, a modular, open source, digitizing arm was developed to capture hand movement and interact with an autonomous parametric definition, augmenting even more the range of applications of dexterity-based digital design. The challenge of this experimental investigation lies in the negotiation of the designer's needs for a complex yet open design process and the possibilities of defined soft- and hardware solutions.
keywords digital design; dexterity; parametric design; motion detection
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id caadria2019_280
id caadria2019_280
authors Hack, Norman, Lindemann, Hendrik and Kloft, Harald
year 2019
title Adaptive Modular Spatial Structures for Shotcrete 3D Printing
doi https://doi.org/10.52842/conf.caadria.2019.2.363
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 363-372
summary This paper presents a modular, digital construction system for lightweight spatial structures made from reinforced concrete. For design and fabrication, a digital workflow is presented, which includes the rationalization of a freeform geometry into adaptive spatial modules made up entirely of planar components. For fast and precise fabrication, these components are 3D printed using a novel 3D concrete printing technology called "Shotcrete 3D Printing". The ongoing research is demonstrated by an initial real-scale prototype of one exemplary spatial module. Lastly, the paper provides an outlook into future research, which is necessary to make this digital construction system applicable to the real-scale construction of large, wide-spanning structures.
keywords Robotic Fabrication; Digital Construction Systems; Shotcrete 3D Printing; Modular Structures
series CAADRIA
email
last changed 2022/06/07 07:50

_id ecaadesigradi2019_402
id ecaadesigradi2019_402
authors Karali, Penelopi F., Grisiute, Ayda and Werner, Liss C.
year 2019
title Bio-Modules - Cyber-physical modular responsive variations for dark urban areas using bio-degradable materials
doi https://doi.org/10.52842/conf.ecaade.2019.2.495
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 495-504
summary This paper documents the design and fabrication process of modular responsive lighting installation. The design and research led to a modular and transformable urban lighting concept, combining unique material behaviour and cyber-physical system. The main goal was to investigate how material characteristics, composition and performance could be programmed in order to generate a range of modular components. Modular tiles and joints combination designed of sustainable materials - bioplastics and cork sheets - were created and used together with number of sensors and micro-controllers. Furthermore, the installation concept links technical and psychological aspects that potentially could be used for the benefits of city dwellers. Paper consists of two parts. First part is the introduction of a broader urban night lighting design context to which the project belongs. This includes covering existing social issues related to urban darkness, as well as the need to increase biodiversity within built environment, through introducing new materials. The second part of the paper describes the design and fabrication process, that employs the conclusions discovered in the first part through set of material experimentations, design project and the reflections on the results.
keywords modularity; material behavior; lighting installation; cyber-physical systems; perception
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ijac201917204
id ijac201917204
authors Karaoglan Füsun Cemre and Sema Alaçam
year 2019
title Design of a post-disaster shelter through soft computing
source International Journal of Architectural Computing vol. 17 - no. 2, 185-205
summary Temporary shelters become a more critical subject of architectural design as the increasing number of natural disasters taking place each year result in a larger number of people in need of urgent sheltering. Therefore, this project focuses on designing a temporary living space that can respond to the needs of different post-disaster scenarios and form a modular system through differentiation of units. When designing temporary shelters, it is a necessity to deal with the provision of materials, low-cost production and the time limit in the emergency as well as the needs of the users and the experiential quality of the space. Although computational approaches might lead to much more efficient and resilient design solutions, they have been utilized in very few examples. For that reason and due to their suitability to work with architectural design problems, soft computing methods shape the core of the methodology of the study. Initially, a digital model is generated through a set of rules that define a growth algorithm. Then, Multi-Objective Genetic Algorithms alter this growth algorithm while evaluating different configurations through the objective functions constructed within a Fuzzy Neural Tree. The struggle to represent design goals in the form of Fuzzy Neural Tree holds potential for the further use of it for architectural design problems centred on resilience. Resilience in this context is defined as a measure of how agile a design is when dealing with a major sheltering need in a post-disaster environment. Different from the previous studies, this article aims to focus on the design of a temporary shelter that can respond to different user types and disaster scenarios through mass customization, using Fuzzy Neural Tree as a novel approach. While serving as a temporary space, the design outcomes are expected to create a more neighbourhood-like pattern with a stronger sense of community for the users compared to the previous examples.
keywords Humanitarian design, emergency architecture, computational design, Fuzzy Neural Tree, Multi-Objective Genetic Algorithms
series journal
email
last changed 2019/08/07 14:04

_id caadria2019_225
id caadria2019_225
authors Khoo, Chin Koi and Wee, H. Koon
year 2019
title PixelGreen - A hybrid green media wall for existing high-rise buildings
doi https://doi.org/10.52842/conf.caadria.2019.2.131
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 131-140
summary Vertical farms and gardens are not new in dense urban environments, but few examples further explore the architectural potential and possibilities of the form to apply the same design approach to existing surfaces and walls of buildings. In addition, there is a design opportunity to exploit existing wall surfaces as 'analogue' media screens by using the vertical farm and garden as a medium of representation. In this paper we explore the opportunity for new design possibilities to achieve a hybrid architectural wall system as a reciprocal retrofit for existing building surfaces, integrating a vertical micro-farm and media screen. This architectural opportunity is explored through agile methods and the early design stages of a hybrid green media wall, PixelGreen. PixelGreen will be retrofitted to an existing wall of a high-rise building to convey mediated, graphical, artistic content and provide edible plant micro-farming simultaneously. The physical proof of concept is given through a modular mock-up with a programmed UAV (unmanned aerial vehicle) serving as the 'agent' for constant updating of mediated content, maintenance and a regular farming cycle. The outcome of this approach provides preliminary insight into how to feasibly implement a hybrid green media wall with autonomous robotics and computation technology.
keywords Green wall; media facade; vertical farm; architectural intervention
series CAADRIA
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_138
id ecaadesigradi2019_138
authors Kim, Yujin
year 2019
title Bioinspired Modularity in Evolutionary Computation and a Rule-Based Logic - Design Solutions for Shared Office Space
doi https://doi.org/10.52842/conf.ecaade.2019.2.341
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 341-348
summary Evolutionary computation is a population-based problem solver that is characterized by a stochastic optimization in order to solve both a single objective and multiple objectives. Previous evolutionary computational researches provided various design options and improved optimization through being evolved with fitness criteria, especially when multiple design objectives conflict with one another. In this paper, a rule-based algorithm was combined with the evolutionary computational process to propose an assembly logic of the modules and to improve an architectural building design in order to adapt to environmental changes. Two algorithms - a rule based and generative algorithm- proceeded simultaneously and provided various options as well as optimization in real time. For the experiment set-up, existing buildings were divided into each module; the modules were reinterpreted and reassembled with the logic driven by Evolutionary Developmental Biology. The conclusion is that when a rule based logic is combined with a developmental algorithm with a modular system, it is more efficient for the design process to be analyzed, evaluated, and optimized. The ultimate outcome provides various options in a short amount of time.
keywords Evolutionary computation; rule-based algorithm; modularity; reassembly
series eCAADeSIGraDi
email
last changed 2022/06/07 07:52

_id ecaadesigradi2019_506
id ecaadesigradi2019_506
authors Kontovourkis, Odysseas, Georgiou, Christos, Stroumpoulis, Andreas, Kounnis, Constantinos, Dionyses, Christos and Bagdati, Styliana
year 2019
title Implementing Augmented Reality for the Holographic Assembly of a Modular Shading Device
doi https://doi.org/10.52842/conf.ecaade.2019.3.149
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 149-158
summary The development of innovative digital design and fabrication tools for material processing and manufacturing of complex and non-standard forms, apart from their advantages, have brought a number of challenges. These might be related to the effectiveness and sustainable potential of implementation associated with environmental, cost and time-related parameters, particularly in cases of large number of elements construction and complex assembly. Augmented Reality (AR) is an emerging technology with great potential for implementation in the construction industry, since it can enhance the real world with additional digital information, and thus, can assist towards manufacture and assemble of these particular systems. This study presents an AR methodology for assembling a modular shading device and discusses the advantages and disadvantages that this application can bring to the Architecture, Engineering and Construction (AEC) industry by taking into account precision and construction time issues based on the handling of the process by skilled and unskilled users/workers. Our aim is to investigate the potential implementation of AR in the assembly, and consequently, in the construction process as a whole. Also, this study aims at exploring existing constraints of the technology and suggests ways of improvement.
keywords Augmented Reality; Holographic assembly; Modular system; Shading device
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id acadia19_510
id acadia19_510
authors Leder, Samuel; Weber, Ramon; Wood, Dylan; Bucklin, Oliver; Menges, Achim
year 2019
title Distributed Robotic Timber Construction
doi https://doi.org/10.52842/conf.acadia.2019.510
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 510-519
summary Advances in computational design and robotic building methods have the potential to enable architects to author more sustainable, efficient, and geometrically varied systems that shape our built environment. To fully harness this potential, the inherent relationship of design and building processes requires a fundamental shift in the way we design and how we build. High degree of customization in architectural projects and constantly changing conditions of construction environments pose significant challenges for the implementation of automated construction machines. Beyond traditional, human-inspired, industrial robotic building methods, we present a distributed robotic system where the robotic builders are designed in direct relationship with the material and architecture they assemble. Modular, collaborative, single axis robots are designed to utilize standardized timber struts as a basic building material, and as a part of their locomotion system, to create large-scale timber structures with high degrees of differentiation. The decentralized, multi-robot system uses a larger number of simple machines that collaborate in teams to work in parallel on varying tasks such as material transport, placement, and fixing. The research explores related architectural and robotic typologies to create timber structures with novel aesthetics and performances.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:52

_id caadria2022_74
id caadria2022_74
authors Mazza, Domenico, Kocaturk, Tuba and Kaljevic, Sofija
year 2022
title Geelong Digital Outdoor Museum (GDOM) - Photogrammetry as the Surface for a Portable Museum
doi https://doi.org/10.52842/conf.caadria.2022.1.677
source Jeroen van Ameijde, Nicole Gardner, Kyung Hoon Hyun, Dan Luo, Urvi Sheth (eds.), POST-CARBON - Proceedings of the 27th CAADRIA Conference, Sydney, 9-15 April 2022, pp. 677-686
summary This paper presents the development and evaluation of the Geelong Digital Outdoor Museum (GDOM) prototype accessible at https://gdom.mindlab.cloud. GDOM is a portable museum‚our novel adaptation of the distributed museum model (Stuedahl & Lowe, 2013) which uses mobile devices to present museum collections attached to physical sites. Our prototype defines a way for intangible heritage associated with tangible landscapes to be accessible via personal digital devices using 360 3D scanned digital replicas of physical landscapes (photogrammetric digital models). Our work aligns with efforts set out in the UN Sustainable Development Goal 11 (SDG 11) to safeguard cultural and natural heritage, by openly disseminating the heritage of physical sites seamlessly through the landscape. Using a research by design methodology we delivered our prototype as a modular web-based platform that leveraged the Matterport digital model platform. We qualitatively evaluated the prototype's usability and future development opportunities with 32 front-end users and 13 potential stakeholders. We received a wide gamut of responses that included: users feeling empowered by the greater accessibility, users finding a welcome common ground with comparable physical experiences, and users and potential stakeholders seeing the potential to re-create physical world experiences with modifications to the digital model along with on-site activation. Our potential stakeholders suggested ways in which GDOM could be integrated into the arts, education, and tourism to widen its utility and applicability. In future we see design potential in breaking out of the static presentation of the digital model and expanding our portable museum experience to work on-site as a complement to the remote experience. However, we recognise the way in which on-site activation integrate into users' typical activities can be tangential (McGookin et al., 2019) and this would necessitate further investigation into how to best integrate the experience on-site.
keywords Cultural Heritage, Intangible Heritage, Digital Heritage, Web Platform, 3D Scanning, Photogrammetry, Digital model, Portable Museum, Distributed Museum, SDG 11
series CAADRIA
email
last changed 2022/07/22 07:34

_id lasg_whitepapers_2019_197
id lasg_whitepapers_2019_197
authors Mechtley, Brandon; Todd Ingalls, Julian Stein, Connor Rawls and Sha Xin Wei
year 2019
title SC: A Modular Software Suite for Composing Continuously-Evolving Responsive Environments
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.197 - 206
summary SC is a modular suite of software designed to allow designers to compose the behavior of a responsive media environment evolving in concert with contingent activity in a physical space. The media can be rich and fairly eccentric: projected video, spatialized audio, theatrical lighting — generally fields of structured time-varying light and sound, as well as water, mist, animated objects etc. The behavior of the responsive environment evolves according to prior design as well as contingent activity.1 A key condition is that everything happens in real-time, in concert with the activity of the inhabitants of the responsive environment. SC supports rich and thick experiences with poetic, symbolic, and scientific effects.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaadesigradi2019_038
id ecaadesigradi2019_038
authors Narahara, Taro
year 2019
title Megastructures: Past, Present, and Future
doi https://doi.org/10.52842/conf.ecaade.2019.2.637
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 637-644
summary During the '60s, theorists and architects such as Yona Friedman proposed visions for megastructures where residents could freely come and build their units with individual variations. However, there were no technological means to build such structures, and these visions appeared to be unrealistic at the time. This paper discusses how those visions could be re-envisioned through the use of anticipated new technologies and speculates about possible structures and their impacts on our living.
keywords Metabolism; modular systems; space elevators
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

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