CumInCAD is a Cumulative Index about publications in Computer Aided Architectural Design
supported by the sibling associations ACADIA, CAADRIA, eCAADe, SIGraDi, ASCAAD and CAAD futures

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Hits 1 to 20 of 544

_id ecaadesigradi2019_051
id ecaadesigradi2019_051
authors Stojanovic, Vladeta, Trapp, Matthias, Richter, Rico, Hagedorn, Benjamin and Döllner, Jürgen
year 2019
title Semantic Enrichment of Indoor Point Clouds - An Overview of Progress towards Digital Twinning
doi https://doi.org/10.52842/conf.ecaade.2019.2.809
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 809-818
summary This paper presents an approach towards the development of a service-oriented platform for semantic enrichment of indoor point clouds. It mainly focuses on integrated methods for the capture of as-is 3D point clouds using commodity mobile hardware, classification of point cloud clusters using a multiview-based method, geometric reconstruction of room boundaries, interactive 3D visualization, sensor data visualization, and tracking of spatial changes and user annotations via a secure ledger. Implementing the methods in a prototypical web-based application, we demonstrate our approach for the semantic enrichment of indoor point clouds and the generation of base data for Digital Twin representation.
keywords Digital Twin; Indoor Point Cloud; Semantic Enrichment; Real Estate 4.0
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_365
id caadria2019_365
authors Natephra, Worawan and Motamedi, Ali
year 2019
title BIM-based Live Sensor Data Visualization using Virtual Reality for Monitoring Indoor Conditions
doi https://doi.org/10.52842/conf.caadria.2019.2.191
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 191-200
summary This paper proposes a method for an automated live sensor data visualization of building indoor environment conditions using a VR system. The proposed method is based on the integration of environmental sensors, BIM, and VR technology. Such integration provides an opportunity to utilize an immersive and live sensing technology for improving data visualization. In our case study, the environmental data, such as indoor air temperature, humidity, and light level are captured by sensors connected to Arduino microcontrollers. The data output of sensors obtained from Arduino units are stored onto the BIM model and transferred to the developed VR system. The developed system simultaneously visualizes numerical values of sensors' reading together with the virtual model of the building in a VR headset. The result of the case study showed that the developed system is capable of visualizing various indoor environmental information of the building with the VR technology. It can provide users with useful information to help monitoring indoor thermal comfort conditions of the building in real-time, while performing the walkthrough in the virtual environment.
keywords Building Information Modeling (BIM); environmental sensor; thermal comfort; Virtual Reality (VR); Arduino; IoT
series CAADRIA
email
last changed 2022/06/07 07:59

_id cf2019_024
id cf2019_024
authors Tuncer, Bige; Francisco Benita, and Francesco Scandola
year 2019
title Data-driven Thinking for Urban Spaces, Immediate Environment, and Body Responses
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, pp. 172-184
summary This paper presents a methodology to implement data-driven thinking in the context of urban design. We conducted a 7-day workshop with international students from landscape design and architecture backgrounds, with the objective of designing an experimental setup to measure real-time urban spaces, immediate environment, and body responses. The goal of the workshop was to expose participants to data-driven thinking through experimental design, multi-sensor data collection, data analysis, visualization, and insight generation. We made use of mixed methods, including validated pre- and postquestionnaires, and content analyses of the visualizations and results generated by the participants. The evidence suggest that the workshop resulted in an increase in participants’ knowledge about measuring, visualizing and understanding data of the surrounding built environment.
keywords Data-driven Thinking; Urban sensing; Body responses; Pedagogy; Comfort; Big Data; Design Support
series CAAD Futures
email
last changed 2019/07/29 14:15

_id ecaadesigradi2019_360
id ecaadesigradi2019_360
authors Wei, Likai, Ta, La, Li, Liang, Han, Yang, Feng, Yingying, Wang, Xin and Xu, Zhen
year 2019
title RAF: Robot Aware Fabrication - Hand-motion Augmented Robotic Fabrication Workflow and Case Study
doi https://doi.org/10.52842/conf.ecaade.2019.2.241
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 241-250
summary Fabricating process with robotic awareness and creativity makes architect able to explore the new boundary between digital and material world. Although parametric and generative design method make diverse processing of materials possible for robots, it's still necessary to establish a new design-fabrication framework, where we could simultaneously deal with designers, robots, data, sensor technology and material natural characters. In order to develop a softer system without gap between preset program and robot's varying environments, this paper attempts to establish an environment-computer-robot workflow and transform traditional robotic fabrication from linear to more tangible and suitable for architects' and designers' intuitive motion and gesture. RAF (Robotic Aware Fabrication), a concept of real-time external enhancement fabrication is proposed, and a new workflow of HARF (Hand-motion Augmented Robotic Fabrication) is developed, where motion sensor captures designer's hand-motion, filter algorithm recognizes the intention and update the preset program, robotic controller and RSI (Robotic Sensor Interface) adjusts robot's TCP (Tool Center Point) path in real time. With HARF workflow, two case studies of Hand-motion robotic dance and Free-form concrete wall are made.
keywords RAF; HARF; Hand-motion Sensor; Styrofoam Mold; Concrete Wall; RSI
series eCAADeSIGraDi
email
last changed 2022/06/07 07:58

_id ecaadesigradi2019_645
id ecaadesigradi2019_645
authors Diniz, Nancy, Melendez, Frank, Boonyapanachoti, Woraya and Morales, Sebastian
year 2019
title Body Architectures - Real time data visualization and responsive immersive environments
doi https://doi.org/10.52842/conf.ecaade.2019.2.739
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 739-746
summary This project sets up a design framework that promotes augmenting the human body's interactions exploring methods for merging and blending the users of physical and virtual environments, through the design of wearable devices that are embedded with sensors and actuators. This allows for haptic and visual feedback through the use of data that reflects changes in the surrounding physical environment, and visualized in the immersive Virtual Reality (VR) environment. We consider the Body Architectures project to serve as mechanisms for augmenting the body in relation to the virtual architecture. These wearable devices serve to bring a hyper-awareness to our senses, as closed-loop cybernetic systems that utilize 'digitized' biometric and environmental data through the use of 3D scanning technologies and cloud point models, virtual reality visualization, sensing technologies, and actuation. The design of Body Architectures relies on hybrid design, transdisciplinary collaborations, to explore new possibilities for wearable body architectures that evolve human-machine-environment interactions, and create hyper awareness of the temporal, atmospheric qualities that make up our experience of space, as 'sensorial envelopes' (Lally 2014).
keywords Virtual Reality; Wearable Design; Physical Computing; Data Visualization; Immersive Environments; Responsive Architecture
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaade2023_259
id ecaade2023_259
authors Sonne-Frederiksen, Povl Filip, Larsen, Niels Martin and Buthke, Jan
year 2023
title Point Cloud Segmentation for Building Reuse - Construction of digital twins in early phase building reuse projects
doi https://doi.org/10.52842/conf.ecaade.2023.2.327
source Dokonal, W, Hirschberg, U and Wurzer, G (eds.), Digital Design Reconsidered - Proceedings of the 41st Conference on Education and Research in Computer Aided Architectural Design in Europe (eCAADe 2023) - Volume 2, Graz, 20-22 September 2023, pp. 327–336
summary Point cloud processing has come a long way in the past years. Advances in computer vision (CV) and machine learning (ML) have enabled its automated recognition and processing. However, few of those developments have made it through to the Architecture, Engineering and Construction (AEC) industry. Here, optimizing those workflows can reduce time spent on early-phase projects, which otherwise could be spent on developing innovative design solutions. Simplifying the processing of building point cloud scans makes it more accessible and therefore, usable for design, planning and decision-making. Furthermore, automated processing can also ensure that point clouds are processed consistently and accurately, reducing the potential for human error. This work is part of a larger effort to optimize early-phase design processes to promote the reuse of vacant buildings. It focuses on technical solutions to automate the reconstruction of point clouds into a digital twin as a simplified solid 3D element model. In this paper, various ML approaches, among others KPConv Thomas et al. (2019), ShapeConv Cao et al. (2021) and Mask-RCNN He et al. (2017), are compared in their ability to apply semantic as well as instance segmentation to point clouds. Further it relies on the S3DIS Armeni et al. (2017), NYU v2 Silberman et al. (2012) and Matterport Ramakrishnan et al. (2021) data sets for training. Here, the authors aim to establish a workflow that reduces the effort for users to process their point clouds and obtain object-based models. The findings of this research show that although pure point cloud-based ML models enable a greater degree of flexibility, they incur a high computational cost. We found, that using RGB-D images for classifications and segmentation simplifies the complexity of the ML model but leads to additional requirements for the data set. These can be mitigated in the initial process of capturing the building or by extracting the depth data from the point cloud.
keywords Point Clouds, Machine Learning, Segmentation, Reuse, Digital Twins
series eCAADe
email
last changed 2023/12/10 10:49

_id acadia19_654
id acadia19_654
authors Maierhofer, Mathias; Soana, Valentina; Yablonina, Maria; Erazo, Seiichi Suzuki; Körner, Axel; Knippers, Jan; Menges, Achim
year 2019
title Self-Choreographing Network
doi https://doi.org/10.52842/conf.acadia.2019.654
source ACADIA 19:UBIQUITY AND AUTONOMY [Proceedings of the 39th Annual Conference of the Association for Computer Aided Design in Architecture (ACADIA) ISBN 978-0-578-59179-7] (The University of Texas at Austin School of Architecture, Austin, Texas 21-26 October, 2019) pp. 654-663
summary The aim of this research is to challenge the prevalent separation between (digital) design and (physical) operation processes of adaptive and interactive architectural systems. The linearity of these processes implies predetermined material or kinetic behaviors, limiting performances to those that are predictable and safe. This is particularly restricting with regard to compliant or flexible material systems, which exhibit significant kinetic and thus adaptive potential, but behave in ways that are difficult to fully predict in advance. In this paper we present a hybrid approach: a real-time, interactive design and operation process that enables the (material) system to be self-aware, fully utilizing and exploring its kinetic design space for adaptive purposes. The proposed approach is based on the interaction of compliant materials with embedded robotic agents, at the interface between digital and physical. This is demonstrated in the form of a room-scale spatial architectural robot, comprising networks of linear elastic components augmented with robotic joints capable of sensing and two axis actuation. The system features both a physical instance and a corresponding digital twin that continuously augments physical performances based on simulation feedback informed by sensor data from the robotic joints. With this setup, spatial adaptation and reconfiguration can be designed in real-time, based on an openended and cyber-physical negotiation between numerical, robotic, material, and human behaviors, in the context of a physically deployed structure and its occupants.
series ACADIA
type normal paper
email
last changed 2022/06/07 07:59

_id ecaadesigradi2019_368
id ecaadesigradi2019_368
authors Sheng, Yu-Ting, Wang, Shih-Yuan, Li, Mofei, Chiu, Yu-Hung, Lu, Yi-Heng, Tu, Chun-Man and Shih, Yi-Chu
year 2019
title Spatial Glass Bonds - Computation and fabrication system of complex glass structure
doi https://doi.org/10.52842/conf.ecaade.2019.2.251
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 251-258
summary This paper introduces an adaptive robotic spatial aggregation system for the development of an intricate self-supporting glass structure. Rather than using discrete and standardized building elements in the design and fabrication process, this research focuses on utilizing a non-arbitrary shape as an aggregated material for autonomous robotic assembly. More specifically, this paper presents an adaptive robotic fabrication pipeline that measures the size of hollow glass balls (inaccurate materials) as fabrication units to aggregate the entire glass structure. Ultraviolet (UV) curing adhesive is used as the bond between each glass element. Thus, through the live robotic programming as well as various combinations of spherical glass objects and UV curing adhesives/devices, the entire glass structure is self-supported. The project is aimed not only at the development of algorithms and a robotic fabrication system, but also the exploration of the aesthetics of glass materials. In other words, this project investigates a flexible and adaptable framework in response to live sensor data for the design and fabrication of nonstandard spatial structures aggregated out of discrete spherical glass elements, and it further explores glass material aesthetic and perception of architecture.
keywords Robotic Fabrication; Computational Design; Digital Craft
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id caadria2019_600
id caadria2019_600
authors Subramanian, Ramanathan, Tuncer, Bige and Binder, Alexander
year 2019
title Thermal Comfort Based Performance Appraisal of Covered Walkways in Singapore
doi https://doi.org/10.52842/conf.caadria.2019.1.805
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 1, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 805-814
summary This paper describes an ongoing research project to establish a thermal comfort based walkway performance analysis that embodies the effect of context and climate. This study combines the survey data (perceived comfort) from walkway users and thermal sensor data (actual thermal comfort) collected at various covered walkways across Singapore. One contribution is the combination of subjective and objective comfort measurements in a tropical context . We work with descriptive statistical measures to help better understand the ranges of thermal comfort offered by covered walkways. This research highlighted that the comfort offered by current walkways were identified to have no significance, and the walkways are unable to reduce the heat stress into the moderate range at all times of the day. A key contribution of this research project identified missing datasets and help improve our data collection methodology for the future expansion dataset that employ machine learning.
keywords Biometeorology; Data analytics; Informed design
series CAADRIA
email
last changed 2022/06/07 07:56

_id cf2019_026
id cf2019_026
authors Wibranek, Bastian; Oliver Tessmann, Boris Belousov and Alymbek Sadybakasov
year 2019
title Interactive Assemblies: Man-Machine Collaborations for a Material-Based Modeling Environment
source Ji-Hyun Lee (Eds.) "Hello, Culture!"  [18th International Conference, CAAD Futures 2019, Proceedings / ISBN 978-89-89453-05-5] Daejeon, Korea, p. 186
summary This paper presents our concept, named Interactive Assemblies, which facilitates interaction between man and machine in construction process in which specially designed building components are used as a design interface. In our setup, users physically manipulate and reposition building components. The components, digitized by means of machine sensing, become a part of the design interface. Each of the three experiments included in this paper examines a different robotic sensor approach that helps transfer of data, including the position and shape of each component, back into the digital model. We investigate combinations of material systems (material computation, selfcorrecting assembly) and matching sensors. The accumulated data serves as input for design algorithms and generates robot tool paths for collaborative fabrication. Using real-world geometry to move from virtual design tools directly to physical interaction and back, our research proposes enhanced participation of human actors in robotic construction processes in architecture.
keywords Man-Machine Collaboration, Robotics, Machine Sensing, As-Built Modelling, Interactive Assemblies
series CAAD Futures
email
last changed 2019/07/29 14:15

_id caadria2019_638
id caadria2019_638
authors Willemse, Elias Jakobus, Tuncer, Bige and Bouffanais, Roland
year 2019
title Identifying Highly Dense Areas from Raw Location Data
doi https://doi.org/10.52842/conf.caadria.2019.2.805
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 805-814
summary In this paper we show how very high-volumes of raw WiFi-based location data of individuals can be used to identify dense activity locations within a neighbourhood. Key to our methods is the inference of the size of the area directly from the data, without having to use additional geographical information. To extract the density information, data-mining and machine learning techniques form activity-based transportation modelling are applied. These techniques are demonstrated on data from a large-scale experiment conducted in Singapore in which tens of thousands of school children carried a multi-sensor device for five consecutive days. By applying the techniques we were able to identify expected high-density areas of school pupils, specifically their school locations, using only the raw data, demonstrating the general applicability of the methods.
keywords ; Machine Learning, Big-data, Location-analysis
series CAADRIA
email
last changed 2022/06/07 07:56

_id ijac201917402
id ijac201917402
authors Worre Foged, Isak ; and Anke Pasold
year 2019
title Development of a hybrid behavioural and thermal adaptive building envelope
source International Journal of Architectural Computing vol. 17 - no. 4, 323-335
summary This study focuses on the design of behavioural mechanisms for a hybrid informed adaptive envelope. Based on a full-scale experimental demonstrator, including a material responsive and a sensor–processing–actuation adaptive system, quantitative and qualitative methods are applied to identify, describe and study behavioural modes of the adaptive envelope. Through sensor data values and observations, the study finds that the adaptive response patterns are best based on subjective, human-mapped sensations, rather than prescribed environmental comfort, numeric-based sensor values. Those adaptive response patterns should account for change in tempi of the environment, occupier and envelope to establish advanced cause and effect relations, beyond generic thermal comfort performance metrics.
keywords Adaptive envelope, behavioural logics, material composites, environmental sensing, hybrid systems
series journal
email
last changed 2020/11/02 13:34

_id ijac201917206
id ijac201917206
authors Ackerman, Aidan; Jonathan Cave, Chien-Yu Lin and Kyle Stillwell
year 2019
title Computational modeling for climate change: Simulating and visualizing a resilient landscape architecture design approach
source International Journal of Architectural Computing vol. 17 - no. 2, 125-147
summary Coastlines are changing, wildfires are raging, cities are getting hotter, and spatial designers are charged with the task of designing to mitigate these unknowns. This research examines computational digital workflows to understand and alleviate the impacts of climate change on urban landscapes. The methodology includes two separate simulation and visualization workflows. The first workflow uses an animated particle fluid simulator in combination with geographic information systems data, Photoshop software, and three-dimensional modeling and animation software to simulate erosion and sedimentation patterns, coastal inundation, and sea level rise. The second workflow integrates building information modeling data, computational fluid dynamics simulators, and parameters from EnergyPlus and Landsat to produce typologies and strategies for mitigating urban heat island effects. The effectiveness of these workflows is demonstrated by inserting design prototypes into modeled environments to visualize their success or failure. The result of these efforts is a suite of workflows which have the potential to vastly improve the efficacy with which architects and landscape architects use existing data to address the urgency of climate change.
keywords Modeling, simulation, environment, ecosystem, landscape, climate change, sea level rise, urban heat island
series journal
email
last changed 2019/08/07 14:04

_id ecaadesigradi2019_318
id ecaadesigradi2019_318
authors Al Bondakji, Louna, Lammich, Anne-Liese and Werner, Liss C.
year 2019
title ViBe (Virtual Berlin) - Immersive Interactive 3D Urban Data Visualization - Immersive interactive 3D urban data visualization
doi https://doi.org/10.52842/conf.ecaade.2019.3.083
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 83-90
summary The project investigates the possibility of visualizing open source data in a 3D interactive virtual environment. We propose a new tool, 'ViBe'. We programmed 'ViBe' using Unity for its compatibility with HTC VIVE glasses for virtual reality (VR). ViBe offers an abstract visualization of open source data in a 3D interactive environment. The ViBe environment entails three main topics a) inhabitants, b) environmental factors, and c) land-use; acting as representatives of parameters for cities and urban design. Berlin serves as a case study. The data sets used are divided according to Berlin's twelve administrative districts. The user immerses into the virtual environment where they can choose, using the HTC Vive controllers, which district (or Berlin as a whole) they want information for and which topics they want to be visualized, and they can also teleport back and forth between the different districts. The goal of this project is to represent different urban parameters an abstract simulation where we correlate the corresponding data sets. By experiencing the city through visualized data, ViBe aims to provide the user with a clearer perspective onto the city and the relationship between its urban parameters. ViBe is designed for adults and kids, urban planners, politicians and real estate developers alike.
keywords 3D-Visualization; open source data; immersive virtual reality; interactive ; Unity
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id ecaadesigradi2019_061
id ecaadesigradi2019_061
authors Alkadri, Miktha Farid, De Luca, Francesco, Turrin, Michela and Sariyildiz, Sevil
year 2019
title Making use of Point Cloud for Generating Subtractive Solar Envelopes
doi https://doi.org/10.52842/conf.ecaade.2019.1.633
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 1, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 633-640
summary As a contextual and passive design strategy, solar envelopes play a great role in determining building mass based on desirable sun access during the predefined period. With the rapid evolution of digital tools, the design method of solar envelopes varies in different computational platforms. However, current approaches still lack in covering the detailed complex geometry and relevant information of the surrounding context. This, consequently, affects missing information during contextual analysis and simulation of solar envelopes. This study proposes a subtractive method of solar envelopes by considering the geometrical attribute contained in the point cloud of TLS (terrestrial laser scanner) dataset. Integration of point cloud into the workflow of solar envelopes not only increases the robustness of final geometry of existing solar envelopes but also enhances awareness of architects during contextual analysis due to consideration of surface properties of the existing environment.
keywords point cloud data; solar envelopes; subtractive method; solar access
series eCAADeSIGraDi
email
last changed 2022/06/07 07:54

_id lasg_whitepapers_2019_063
id lasg_whitepapers_2019_063
authors Börner, Katy; and Andreas Bueckle
year 2019
title Envisioning Intelligent Interactive Systems; Data Visualizations for Sentient Architecture
source Living Architecture Systems Group White Papers 2019 [ISBN 978-1-988366-18-0] Riverside Architectural Press: Toronto, Canada 2019. pp.063 - 088
summary This paper presents data visualizations of an intelligent environment that were designed to serve the needs of two stakeholder groups: visitors wanting to understand how that environment operates, and developers interested in optimizing it. The visualizations presented here were designed for [Amatria], a sentient sculpture built by the Living Architecture Systems Group (LASG) at Indiana University Bloomington, IN, USA, in the spring of 2018. They are the result of an extended collaboration between LASG and the Cyberinfrastructure for Network Science Center (CNS) at Indiana University. We introduce [Amatria], review related work on the visualization of smart environments and sentient architectures, and explain how the Data Visualization Literacy Framework (DVL-FW) can be used to develop visualizations of intelligent interactive systems (IIS) for these two stakeholder groups.
keywords living architecture systems group, organicism, intelligent systems, design methods, engineering and art, new media art, interactive art, dissipative systems, technology, cognition, responsiveness, biomaterials, artificial natures, 4DSOUND, materials, virtual projections,
email
last changed 2019/07/29 14:02

_id ecaadesigradi2019_350
id ecaadesigradi2019_350
authors Cheng, Chi-Li and Hou, June-Hao
year 2019
title A highly integrated Horizontal coordinate-based tool for architecture
doi https://doi.org/10.52842/conf.ecaade.2019.3.305
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 3, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 305-312
summary In this research, we attempt to develop a tool which integrates certain common geographic information from OpenStreetMap and OpenTopography into Grasshopper. We name it as OSMKIT temporarily. Besides, in order to make the integration in the design process easier, this tool includes the bilateral conversion function of coordinate in Rhinoceros 3D and the coordinate of the World Geodetic System. These characteristics bring about several possibilities for further usage. This paper contains explanations of functions and examples. For instance, it can be employed for data visualization on a map when these data contain coordinate information. Additionally, since this tool is simple and intuitive to convert points into GPS coordinates, it can make users plan drone for photogrammetry and deal with other related tasks on the rhinoceros 3D interface, helping them to gain most current urban models. Moreover, architects or designers can be not only users but also contributors for open source map system such as OpenStreetMap; the process of sharing the mode which user measure is demonstrated in this paper. To sum up, this coordinate system based tool is designed to be multifunctional and suitable for interdisciplinary usages in grasshopper.
keywords open-source maps; data visualization; geographic information system; urban research; parametric design; interdisciplinary
series eCAADeSIGraDi
email
last changed 2022/06/07 07:55

_id ecaadesigradi2019_369
id ecaadesigradi2019_369
authors Contreras, Camilo Hernán
year 2019
title Surfaces Plot - A data visualization system to support design space exploration
doi https://doi.org/10.52842/conf.ecaade.2019.2.145
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 145-152
summary The notion of design spaces (DS) can be understood as the potential of a parametric model, it is basically the number of possible combinations for its input parameters. When combining tools that produce these alternatives automatically with different simulation softwares, the concept of parametric analysis (PA) emerges. This implies a simultaneous evaluation of the alternatives as they are constructed by the parametric model, producing large amounts of information. This article describes a sectional approach to the management of this information and a visualization technique to represent it looking for correlations between the input parameters and their performance. Correlations that are fundamental to making decisions with confidence when design problems challenge traditional methods of decision-making based on heuristics and design expertise.
keywords Design Space ; Performance-Based Design; Parametric Analysis; Generative Design; Data Visualization
series eCAADeSIGraDi
email
last changed 2022/06/07 07:56

_id ecaadesigradi2019_153
id ecaadesigradi2019_153
authors Gomez-Zamora, Paula, Bafna, Sonit, Zimring, Craig, Do, Ellen and Romero Vega, Mario
year 2019
title Spatiotemporal Occupancy for Building Analytics
doi https://doi.org/10.52842/conf.ecaade.2019.2.111
source Sousa, JP, Xavier, JP and Castro Henriques, G (eds.), Architecture in the Age of the 4th Industrial Revolution - Proceedings of the 37th eCAADe and 23rd SIGraDi Conference - Volume 2, University of Porto, Porto, Portugal, 11-13 September 2019, pp. 111-120
summary Numerous studies on Space Syntax and Evidence-based Design explored occupancy and movements in the built environment using traditional methods for behavior mapping, such as observation and surveys. This approach, however, has majorly focused on studying such behaviors as aggregated results -totals or averages- to corroborate the idea that people's interactions are outcomes of the influence of space. The research presented in this paper focuses on capturing human occupancy with a high spatiotemporal data resolution of 1 sq.ft per second (0.1 sq.mt./s). This research adapts computer vision to obtain large occupancy datasets in a hospitalization setting for one week, providing opportunities to explore correlations among spatial configurations, architectural programs, organizational activities planned and unplanned, and time. The vision is to develop new analytics for building occupancy dynamics, with the purpose of endorsing the integration of a temporal dimension into architectural research. This study introduces the "Isovist-minute"; a metric that captures the relationship between space and occupancy, towards a point of interest, in a dynamic sequence.
keywords Spatiotemporal Occupancy; Occupancy Analytics; Occupancy Patterns; Building-Organizational Performance; Healthcare Settings
series eCAADeSIGraDi
email
last changed 2022/06/07 07:51

_id caadria2019_285
id caadria2019_285
authors Holth, James, Meekings, Scott, Schnabel, Marc Aurel and Moleta, Tane Jacob
year 2019
title Influences of a New Digital Cultural Layer on Design at Varying Scales
doi https://doi.org/10.52842/conf.caadria.2019.2.373
source M. Haeusler, M. A. Schnabel, T. Fukuda (eds.), Intelligent & Informed - Proceedings of the 24th CAADRIA Conference - Volume 2, Victoria University of Wellington, Wellington, New Zealand, 15-18 April 2019, pp. 373-380
summary Architects work with data daily. Spatial metrics, building codes and client requirements form the main considerations for many designers, yet new layers of data are impacting the way cities and inhabitants interact with each. This data can be used to more effectively analyse and predict patterns and behaviors to produce environments better suited to users.This paper reviews a selection of ideas from across digital architectural discourse by discussing tangible outcomes from a practitioner point of view and advocates for a greater integration of this digital cultural context into the design process. This paper considers a city-wide digital logic, rather than a new-age technological zeitgeist, that is as much a part of a city as its buildings are and through this provides a lens into our environment and devices that can be used to influence design at multiple scales.
keywords Big Data; Digital Identity; Built Environment; Authenticity
series CAADRIA
email
last changed 2022/06/07 07:50

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